King's Ransom - Quick guide

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This quest has an in-depth article.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

Shady disappearances[edit | edit source]

  • Talk to the Gossip south of the Sinclair Mansion (Fairy ring CJR). (Chat )
  • Talk to the Guard inside the gates.

Déjà vu[edit | edit source]

  • From the outside, break the eastern smashed window of the mansion (right click to choose break).
    • You might have to try again because of the dog
  • Once inside, go to the large room and take the scrap paper next to the fireplace.
  • Go up to the 1st floor[UK]2nd floor[US].
  • Take the address form from the table in the central northern room and read it.
  • Search the nearby bookcase for a black knight helmet.
  • Go back down the staircase and "break" the smashed window again to climb out.
  • Talk to the Guard three times. (Chat 1)(Chat 1)(Chat 1) (you can click away after giving the items to skip the first 2 interactions)

The Sinclairs[edit | edit source]

  • Talk to Gossip. (Chat 3)
  • Go to the Seers' Village Courthouse, directly south from the mansion gates.
  • Talk to Anna. (Chat 1)

Courtroom drama[edit | edit source]

  • Dismiss any followers you might have and go down the stairs to begin the trial. (Chat 1)
    • Call the Dog handler as a witness (Chat 2), talk to Pierre. (Chat 3)
      • You may need to resize your interface and zoom out before descending the stairs since he appears near the bottom of the screen.
    • Ask the judge to call the Butler (Chat 3), talk to the Butler. (Chat 1)
    • Call the Maid (Chat 42), talk to her. (Chat 4)
    • Call the Handyman (Chat 1), talk to him. (Chat 2)
  • After the balloons drop, exit via the gate.
  • Talk to Anna in her cell.

Jailbreaker[edit | edit source]

Needed: 1 air rune and 1 law rune for Telekinetic Grab
  • Go to the northeast of Camelot Castle, outside of the castle bush borders
  • Search the statue.
  • Talk to Merlin. (Chat 3123)
  • Reach the vent on the northern wall, it should trigger a cutscene in which the imprisoned knights lift Merlin out. Do not reach for the vent again afterwards.
    • If you don't see a cutscene, then talk to Merlin again and exhaust all options.
  • Cast Telekinetic Grab on the guard fixing his hair outside your cell door. Ask the knights around if you didn't bring any Telekinetic Grab runes.
    • Drop trick will work here if you would like an extra hairclip.
  • Use the hairclip on the metal door.
  • Complete the puzzle.
    • To complete this puzzle, you must set each of four tumblers to the correct height. The most foolproof way to do this (although not necessarily the quickest) is to set all tumblers to the lowest height and try the lock.
    • If a tumbler shows a green circle, do not change that tumbler anymore.
    • Ignore blue and red circles. For all the other tumblers, increase the height by one and try again.
    • Continue until the lock unlocks. This method will take at most six attempts.

The holy grail[edit | edit source]

  • Once you have bypassed the gate, climb up two sets of staircases to reach the top floor.
  • Search the table and click the purple cylinder second from the right.

For Camelot![edit | edit source]

  • Go to East Ardougne, northeast corner, and talk to Wizard Cromperty. (Chat 1)
  • Equip your bronze helm and iron chainbody, then enter the Black Knights' Fortress in Edgeville. (You don't have to enter the wilderness to get there.)
  • Climb-down the ladder in the south-west corner.
  • Remove your bronze helm and iron chainbody, then free King Arthur.
  • Talk to King Arthur. Give him the bronze helm and iron chainbody.
  • Return to Camelot and talk to King Arthur.
  • Quest complete!

Rewards[edit | edit source]

Music unlocked

Required for completing[edit | edit source]

King's Ransom is directly required for the following quests/miniquests: