ShaderMap - Normal Map Generator - Create Rendering and PBR Maps from Textures and 3D Models

ShaderMap
for Windows

Create and Visualize PBR Maps!  

Generate Maps from Textures and 3D Models! Download Now to Get Started!
Basic and PRO Versions

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ShaderMap 4 Features

  • Fast Map Generation
    Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. It's that easy.
  • Bake Maps from 3D
    Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry.
  • Speed and Memory
    Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.
  • Editor Exchange
    Export any map to your favorite image editor at any time. Once done, save the map and it will be brought back into ShaderMap.
  • Scripting with LUA
    Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.
  • Map Filters
    Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more.
  • Normal Map Editor
    Paint normals and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.
  • PBR Materials
    Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.
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Multi-AngleLight Scan Support

Photograph an object lit from up to 64 different angles

Load the images into a Light Scan node
ShaderMap generates rendering maps from the scanned object!

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Powerful Map Generation

High quality rendering maps generated quickly and accurately. ShaderMap takes full advantage of multi-core systems to produce sharp and detailed maps. Click any of the images below to see full size images rendered in ShaderMap.

Additional Features
  • Equirectangular Environment Maps
  • Intuitive User Interface
  • C++ SDK to develop Plugins
  • Embed with the Channel Mixer
  • Import and Export many image formats
  • Take Screen Shots of the Visualizer
  • Histograms and Normal Radars
  • Project Templates and Property Save
  • In app help system. Press F1 and click
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Convert PBR
Workflows
Use the Templates from the Start Menu to convert between metal / rough and specular / gloss workflows.


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SM4 Basic is Free or  Get a PRO License!

Basic License
  • Standard Maps and Materials
  • Map Filters
  • Normal Editor
  • Start Ads (3 / 24 hours)
  • PRO Watermarks
PRO License
  • All Basic and PRO Features
  • PBR Maps and Materials
  • Light Scan Plugins
  • Map Filters
  • LUA Scripting
  • Screen Shot Interface
  • User Environment Maps
  • No Ads or Watermarks
  • Commercial Use *
* Requires commercial license