Turn-based strategy

From Wikipedia, the free encyclopedia

A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously.

History[edit]

In 1964. М. Eddis and W. McKay created an educational game called "The Sumerian Game" for the IBM 7090 computer.[1][2] In this game, the user had to assume the role of a Sumerian ruler who manages the country's resources to boost the economy, deal with the effects of natural disasters, and etc. The ideas laid down in The Sumerian Game were developed in 1968. in the game "Hamurabi" for the PDP-8 personal computer by D. Daimenta.[3][4][5] These games were entirely text-based, but in essence they were the distant ancestors of modern city-building simulators, whose gameplay can be described as making resource management decisions to develop a fictional economy.

Other distant videogame ancestors of modern turn-based strategy games can be considered games like Invasion.[6] The Invasion game, developed in 1972. for the Magnavox Odyssey console, had a graphical presentation unlike the aforementioned text games, but it could not be considered fully a computer game.[7]

During the 1970s. There are attempts to fully port board games to personal computers: in particular, the first computerized versions of traditional chess appear[8][9] (the use of computer algorithms to play chess began in the mid-1940s).

in 1995. Van Kaneghem's company New World Computing released the "King's Bounty" inspired first installment of the "Heroes of Might and Magic" series, which was a spin-off of the "Might and Magic" RPG franchise (all of which are currently in development).[10] The great success of these games led to a greater use of RPG elements in strategy, and specifically turn-based strategy, games - for example, their influence is evident in many games in the Total War series.

Examples[edit]

Board games[edit]

Many board games are turn based, such as chess, Reversi, checkers, Hare games, and Go, as well as many modern board games.

Turn-based tactics[edit]

Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include Fire Emblem, The Battle for Wesnoth, Poxnora, Silent Storm, Steel Panthers: World at War!, King's Bounty, Great Big War Game, Nintendo Wars, UniWar, XCOM 2 ,The Battle of Polytopia and Chessaria: The Tactical Adventure.

Mainstream computer games[edit]

After a period of converting board and historic TBS games to computer games, companies began basing computer turn-based strategy games on completely original properties or concepts. The presence of a computer to calculate and arbitrate allows game complexity which is not feasible in a traditional board game.

Some well known turn-based strategy games are Sid Meier's Civilization series,[11] Heroes of Might and Magic series, Panzer General series, Warlords series, and Age of Wonders series.

Indie games[edit]

The Battle for Wesnoth is an open source turn-based strategy game.

A further market trend is the rise of "Indie" TBS games (games produced by small groups, independent or only somewhat affiliated with the major elements in the computer games industry). These games often extend or refine already existing TBS games. Examples include Freeciv or Golden Age of Civilizations.

Open-source games[edit]

Since turn-based strategy games do not typically require vast amounts of art or modeling, developers willing to volunteer their time can focus on gameplay. Directories like Freecode provide large lists of open-source, turn-based strategy projects.

Browser-based games[edit]

Online browser-based games do not require users to install files and are often free. The Hex Empire set of games is a good example of browser-based games in this genre.

See also[edit]

References[edit]

  1. ^ "John Romero honoured alongside the teacher who made world's first edutainment game". www.pcgamer.com. Retrieved 2024-04-21.
  2. ^ "The Sumerian Game IBM 7090 soft. published 60 years ago by IBM Corp". www.arcade-history.com. Retrieved 2024-04-21.
  3. ^ "The Sumerian Game Is A Forgotten Video Game Landmark". studybreaks.com. Retrieved 2024-04-21.
  4. ^ "Hamurabi – BASIC Code". drstevenson.wordpress.com. Retrieved 2024-04-21.
  5. ^ "The Ten Most Important Early Computer and Video Games". www.vg247.com. Retrieved 2024-04-21.
  6. ^ "20 Best Turn-Based Strategy Games of All Time". culturedvultures.com. Retrieved 2024-04-21.
  7. ^ "استراتيجيات تعتمد على الأدوار". sp.games. Retrieved 2024-04-21.
  8. ^ "A brief history of computer chess". www.pcworld.com. Retrieved 2024-04-21.
  9. ^ "History Of Chess Computer Engines". chessentials.com. Retrieved 2024-04-21.
  10. ^ "Heroes of Might and Magic: A Strategic Quest (1995)". vgames.info. Retrieved 2024-04-21.
  11. ^ Bergsma, Maurice; Spronck, Pieter. "Adaptive Spatial Reasoning for Turn-based Strategy Games" (PDF). Archived (PDF) from the original on 2015-10-27. Retrieved 20 August 2020.