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Ender's Game (The Ender Quintet) Mass Market Paperback – July 15, 1994
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers, Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If the world survives, that is.
Winner of the Hugo and Nebula Awards.
- Print length352 pages
- LanguageEnglish
- Lexile measure780L
- Dimensions4.12 x 0.95 x 6.78 inches
- PublisherTor Science Fiction
- Publication dateJuly 15, 1994
- ISBN-100812550706
- ISBN-13978-0812550702
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A Reading Guide for Ender's Game.
THE ENDER UNIVERSE
Ender's Series: Ender Wiggin: The finest general the world could hope to find or breed.
The following Ender's Series titles are listed in order: Ender's Game, Ender In Exile, Speaker for the Dead, Xenocide, Children of the Mind.
Ender's Shadow Series: Parallel storylines to Ender’s Game from Bean: Ender’s right hand, his strategist, and his friend.
The following Ender's Shadow Series titles are listed in order: Ender's Shadow, Shadow of the Hegemon, Shadow Puppets, Shadow of the Giant, Shadows in Flight.
The First Formic War Series: One hundred years before Ender's Game, the aliens arrived on Earth with fire and death. These are the stories of the First Formic War.
A War of Gifts, First Meetings.
The Authorized Ender Companion: A complete and in-depth encyclopedia of all the persons, places, things, and events in Orson Scott Card’s Ender Universe.
Amazon.com Review
Review
About the Author
Orson Scott Card is best known for his science fiction novel Ender's Game and its many sequels that expand the Ender Universe into the far future and the near past. Those books are organized into the Ender Saga, which chronicles the life of Ender Wiggin; the Shadow Series, which follows on the novel Ender's Shadow and is set on Earth; and the Formic Wars series, written with co-author Aaron Johnston, which tells of the terrible first contact between humans and the alien "Buggers." Card has been a working writer since the 1970s. Beginning with dozens of plays and musical comedies produced in the 1960s and 70s, Card's first published fiction appeared in 1977--the short story "Gert Fram" in the July issue of The Ensign, and the novelette version of "Ender's Game" in the August issue of Analog. The novel-length version of Ender's Game, published in 1984 and continuously in print since then, became the basis of the 2013 film, starring Asa Butterfield, Harrison Ford, Ben Kingsley, Hailee Steinfeld, Viola Davis, and Abigail Breslin.
Card was born in Washington state, and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he runs occasional writers' workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.
He is the author many science fiction and fantasy novels, including the American frontier fantasy series "The Tales of Alvin Maker" (beginning with Seventh Son), and stand-alone novels like Pastwatch and Hart's Hope. He has collaborated with his daughter Emily Card on a manga series, Laddertop. He has also written contemporary thrillers like Empire and historical novels like the monumental Saints and the religious novels Sarah and Rachel and Leah. Card's work also includes the Mithermages books (Lost Gate, Gate Thief), contemporary magical fantasy for readers both young and old.
Card lives in Greensboro, North Carolina, with his wife, Kristine Allen Card. He and Kristine are the parents of five children and several grandchildren.
Excerpt. © Reprinted by permission. All rights reserved.
ENDER'S GAME
By ORSON SCOTT CARDA TOM DOHERTY ASSOCIATES BOOK
Copyright © 1991 Orson Scott CardAll right reserved.
ISBN: 0-812-55070-6
Contents
Acknowledgments..............................ixIntroduction.................................xi1. Third.....................................12. Peter.....................................93. Graff.....................................164. Launch....................................275. Games.....................................376. The Giant's Drink.........................547. Salamander................................668. Rat.......................................979. Locke and Demosthenes.....................12010. Dragon...................................15411. Veni Vidi Vici...........................17312. Bonzo....................................20013. Valentine................................22714. Ender's Teacher..........................25515. Speaker for the Dead.....................305Chapter One
Third"I've watched through his eyes, I've listened through his ears, and I tell you he's the one. Or at least as close as we're going to get."
"That's what you said about the brother."
"The brother tested out impossible. For other reasons. Nothing to do with his ability."
"Same with the sister. And there are doubts about him. He's too malleable. Too willing to submerge himself in someone else's will."
"Not if the other person is his enemy."
"So what do we do? Surround him with enemies all the time?"
"If we have to."
"I thought you said you liked this kid."
"If the buggers get him, they'll make me look like his favorite uncle."
"All right. We're saving the world, after all. Take him."
The monitor lady smiled very nicely and tousled his hair and said, "Andrew, I suppose by now you're just absolutely sick of having that horrid monitor. Well, I have good news for you. That monitor is going to come out today. We're going to take it right out, and it won't hurt a bit."
Ender nodded. It was a lie, of course, that it wouldn't hurt a bit. But since adults always said it when it was going to hurt, he could count on that statement as an accurate prediction of the future. Sometimes lies were more dependable than the truth.
"So if you'll just come over here, Andrew, just sit right up here on the examining table. The doctor will be in to see you in a moment."
The monitor gone. Ender tried to imagine the little device missing from the back of his neck. I'll roll over on my back in bed and it won't be pressing there. I won't feel it tingling and taking up the heat when I shower.
And Peter won't hate me anymore. I'll come home and show him that the monitor's gone, and he'll see that I didn't make it, either. That I'll just be a normal kid now, like him. That won't be so bad then. He'll forgive me that I had my monitor a whole year longer than he had his. We'll be-
Not friends, probably. No, Peter was too dangerous. Peter got so angry. Brothers, though. Not enemies, not friends, but brothers-able to live in the same house. He won't hate me, he'll just leave me alone. And when he wants to play buggers and astronauts, maybe I won't have to play, maybe I can just go read a book.
But Ender knew, even as he thought it, that Peter wouldn't leave him alone. There was something in Peter's eyes, when he was in his mad mood, and whenever Ender saw that look, that glint, he knew that the one thing Peter would not do was leave him alone. I'm practicing piano, Ender. Come turn the pages for me. Oh, is the monitor boy too busy to help his brother? Is he too smart? Got to go kill some buggers, astronaut? No, no, I don't want your help. I can do it on my own, you little bastard, you little Third.
"This won't take long, Andrew," said the doctor.
Ender nodded.
"It's designed to be removed. Without infection, without damage. But there'll be some tickling, and some people say they have a feeling of something missing. You'll keep looking around for something, something you were looking for, but you can't find it, and you can't remember what it was. So I'll tell you. It's the monitor you're looking for, and it isn't there. In a few days that feeling will pass."
The doctor was twisting something at the back of Ender's head. Suddenly a pain stabbed through him like a needle from his neck to his groin. Ender felt his back spasm, and his body arched violently backward; his head struck the bed. He could feel his legs thrashing, and his hands were clenching each other, wringing each other so tightly that they arched.
"Deedee!" shouted the doctor. "I need you!" The nurse ran in, gasped. "Got to relax these muscles. Get it to me, now! What are you waiting for!"
Something changed hands; Ender could not see. He lurched to one side and fell off the examining table. "Catch him!" cried the nurse.
"Just hold him steady-"
"You hold him, doctor, he's too strong for me-"
"Not the whole thing! You'll stop his heart-"
Ender felt a needle enter his back just above the neck of his shirt. It burned, but wherever in him the fire spread, his muscles gradually unclenched. Now he could cry for the fear and pain of it.
"Are you all right, Andrew?" the nurse asked.
Andrew could not remember how to speak. They lifted him onto the table. They checked his pulse, did other things; he did not understand it all.
The doctor was trembling; his voice shook as he spoke. "They leave these things in the kids for three years, what do they expect? We could have switched him off, do you realize that? We could have unplugged his brain for all time."
"When does the drug wear off?" asked the nurse.
"Keep him here for at least an hour. Watch him. If he doesn't start talking in fifteen minutes, call me. Could have unplugged him forever. I don't have the brains of a bugger."
* * *
He got back to Miss Pumphrey's class only fifteen minutes before the closing bell. He was still a little unsteady on his feet.
"Are you all right, Andrew?" asked Miss Pumphrey.
He nodded.
"Were you ill?"
He shook his head. "You don't look well."
"I'm OK."
"You'd better sit down, Andrew."
He started toward his seat, but stopped. Now what was I looking for? I can't think what I was looking for.
"Your seat is over there," said Miss Pumphrey.
He sat down, but it was something else he needed, something he had lost. I'll find it later.
"Your monitor," whispered the girl behind him. Andrew shrugged.
"His monitor," she whispered to the others.
Andrew reached up and felt his neck. There was a band-aid. It was gone. He was just like everybody else now.
"Washed out, Andy?" asked a boy who sat across the aisle and behind him. Couldn't think of his name. Peter. No, that was someone else.
"Quiet, Mr. Stilson," said Miss Pumphrey. Stilson smirked.
Miss Pumphrey talked about multiplication. Ender doodled on his desk, drawing contour maps of mountainous islands and then telling his desk to display them in three dimensions from every angle. The teacher would know, of course, that he wasn't paying attention, but she wouldn't bother him. He always knew the answer, even when she thought he wasn't paying attention.
In the corner of his desk a word appeared and began marching around the perimeter of the desk. It was upside down and backward at first, but Ender knew what it said long before it reached the bottom of the desk and turned right side up.
THIRD
Ender smiled. He was the one who had figured out how to send messages and make them march-even as his secret enemy called him names, the method of delivery praised him. It was not his fault he was a Third. It was the government's idea, they were the ones who authorized it-how else could a Third like Ender have got into school? And now the monitor was gone. The experiment entitled Andrew Wiggin hadn't worked out after all. If they could, he was sure they would like to rescind the waivers that had allowed him to be born at all. Didn't work, so erase the experiment.
The bell rang. Everyone signed off their desks or hurriedly typed in reminders to themselves. Some were dumping lessons or data into their computers at home. A few gathered at the printers while something they wanted to show was printed out. Ender spread his hands over the child-size keyboard near the edge of the desk and wondered what it would feel like to have hands as large as a grown-up's. They must feel so big and awkward, thick stubby fingers and beefy palms. Of course, they had bigger keyboards-but how could their thick fingers draw a fine line, the way Ender could, a thin line so precise that he could make it spiral seventy-nine times from the center to the edge of the desk without the lines ever touching or overlapping. It gave him something to do while the teacher droned on about arithmetic. Arithmetic! Valentine had taught him arithmetic when he was three.
"Are you all right, Andrew?"
"Yes, ma'am."
"You'll miss the bus."
Ender nodded and got up. The other kids were gone. They would be waiting, though, the bad ones. His monitor wasn't perched on his neck, hearing what he heard and seeing what he saw. They could say what they liked. They might even hit him now-no one could see them anymore, and so no one would come to Ender's rescue. There were advantages to the monitor, and he would miss them.
It was Stilson, of course. He wasn't bigger than most other kids, but he was bigger than Ender. And he had some others with him. He always did.
"Hey Third."
Don't answer. Nothing to say.
"Hey, Third, we're talkin to you, Third, hey bugger-lover, we're talkin to you."
Can't think of anything to answer. Anything I say will make it worse. So will saying nothing.
"Hey, Third, hey, turd, you flunked out, huh? Thought you were better than us, but you lost your little birdie, Thirdie, got a bandaid on your neck."
"Are you going to let me through?" Ender asked.
"Are we going to let him through? Should we let him through?" They all laughed. "Sure we'll let you through. First we'll let your arm through, then your butt through, then maybe a piece of your knee."
The others chimed in now. "Lost your birdie, Thirdie. Lost your birdie, Thirdie."
Stilson began pushing him with one hand; someone behind him then pushed him toward Stilson.
"See-saw, marjorie daw," somebody said.
"Tennis!"
"Ping-pong!"
This would not have a happy ending. So Ender decided that he'd rather not be the unhappiest at the end. The next time Stilson's arm came out to push him, Ender grabbed at it. He missed.
"Oh, gonna fight me, huh? Gonna fight me, Thirdie?"
The people behind Ender grabbed at him, to hold him.
Ender did not feel like laughing, but he laughed. "You mean it takes this many of you to fight one Third?"
"We're people, not Thirds, turd face. You're about as strong as a fart!"
But they let go of him. And as soon as they did, Ender kicked out high and hard, catching Stilson square in the breastbone. He dropped. It took Ender by surprise-he hadn't thought to put Stilson on the ground with one kick. It didn't occur to him that Stilson didn't take a fight like this seriously, that he wasn't prepared for a truly desperate blow.
For a moment, the others backed away and Stilson lay motionless. They were all wondering if he was dead. Ender, however, was trying to figure out a way to forestall vengeance. To keep them from taking him in a pack tomorrow. I have to win this now, and for all time, or I'll fight it every day and it will get worse and worse.
Ender knew the unspoken rules' of manly warfare, even though he was only six. It was forbidden to strike the opponent who lay helpless on the ground; only an animal would do that.
So Ender walked to Stilson's supine body and kicked him again, viciously, in the ribs. Stilson groaned and rolled away from him. Ender walked around him and kicked him again, in the crotch. Stilson could not make a sound; he only doubled up and tears streamed out of his eyes.
Then Ender looked at the others coldly. "You might be having some idea of ganging up on me. You could probably beat me up pretty bad. But just remember what I do to people who try to hurt me. From then on you'd be wondering when I'd get you, and how bad it would be." He kicked Stilson in the face. Blood from his nose spattered the ground nearby. "It wouldn't be this bad," Ender said. "It would be worse."
He turned and walked away. Nobody followed him. He turned a corner into the corridor leading to the bus stop. He could hear the boys behind him saying, "Geez. Look at him. He's wasted." Ender leaned his head against the wall of the corridor and cried until the bus came. I am just like Peter. Take my monitor away, and I am just like Peter.
Chapter Two
Peter"All right, it's off. How's he doing."
"You live inside somebody's body for a few years, you get used to it. I look at his face now. I can't tell what's going on. I'm not used to seeing his facial expressions. I'm used to feeling them."
"Come on, we're not talking about psychoanalysis here. We're soldiers, not witch doctors. You just saw him beat the guts out of the leader of a gang."
"He was thorough. He didn't just beat him, he beat him deep. Like Mazer Rackham at the-"
"Spare me. So in the judgment of the committee, he passes."
"Mostly. Let's see what he does with his brother, now that the monitor's off."
"His brother. Aren't you afraid of what his brother will do to him?"
"You were the one who told me that this wasn't a no-risk business."
(Continues...)
Excerpted from ENDER'S GAMEby ORSON SCOTT CARD Copyright © 1991 by Orson Scott Card. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Product details
- Publisher : Tor Science Fiction (July 15, 1994)
- Language : English
- Mass Market Paperback : 352 pages
- ISBN-10 : 0812550706
- ISBN-13 : 978-0812550702
- Reading age : 6+ years, from customers
- Lexile measure : 780L
- Item Weight : 6.4 ounces
- Dimensions : 4.12 x 0.95 x 6.78 inches
- Best Sellers Rank: #100,243 in Books (See Top 100 in Books)
- #357 in Genetic Engineering Science Fiction (Books)
- #1,138 in Space Marine Science Fiction
- #1,853 in Space Operas
- Customer Reviews:
About the author
Orson Scott Card is the author of the novels Ender's Game, Ender's Shadow, and Speaker for the Dead, which are widely read by adults and younger readers, and are increasingly used in schools. His most recent series, the young adult Pathfinder series (Pathfinder, Ruins, Visitors) and the fantasy Mithermages series (Lost Gate, Gate Thief, Gatefather) are taking readers in new directions.
Besides these and other science fiction novels, Card writes contemporary fantasy (Magic Street, Enchantment, Lost Boys), biblical novels (Stone Tables, Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), poetry (An Open Book), and many plays and scripts, including his "freshened" Shakespeare scripts for Romeo & Juliet, The Taming of the Shrew, and The Merchant of Venice.
Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he teaches occasional classes and workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.
Card currently lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, where his primary activities are writing a review column for the local Rhinoceros Times and feeding birds, squirrels, chipmunks, possums, and raccoons on the patio.
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(Now a Major Motion Picture)
By Alexander Casillas
Ender’s Game by Orson Scott Card is an exhilarating fast paced steep into the future of tactical space combat and the troubled life of a young soon to be Admiral of Earth’s greatest defense weapon, the International Fleet.
Years prior to the story there was an invasion of Earth that sealed a bond between the countries of the world. After eighty years the bond that was once strong is starting to shred and the scraps it is becoming are being tested with every passing day.
In its prime the bond gave the humans of Earth a fighting chance in their defense against the alien foe known only as the Buggers. After the successful defense of the planet the International Fleet started taking measures to ensure that the Earth was safe from any future assaults. The Second Invasion came and went, but still the International Fleet is unsatisfied.
Ender Wiggin is a Third in a world where parents are only permitted two children, with few exceptions. Though he is a very lonely Third, Ender is an extremely intelligent six year old on his way to finishing his basic training on Earth when he is whisked away from his family and launched into orbit by Colonel Graff to train in the renowned Battle School.
Upon entering Battle School Ender is socially isolated from the members of his team and the members of all of the other teams. He doesn’t let his isolation stop him in the slightest as he proves his worth in class and in the competitive team based battle game of the Battle Room.
After years of battles and endless torment from his superiors and other soldiers alike Ender is assigned to command his own army, Dragon Army, comprised of a ragtag group of outcast veterans and inexperienced launchies. Though the infamous name holds an inevitable season losing streak Ender works his tactical mind and turns his downcast team into a superpower that works its way up to the top of the Battle Room roster.
After proving himself a worthy candidate for Admiral of the International Fleet he is promoted to Command School on a once bugger-infested asteroid called Eros where he becomes the apprentice of the greatest war hero from the Second Bugger War, Mazer Rackham. During his apprenticeship Ender conducts fleets of starships in simulation battles to prepare himself for the his greatest task: To make it impossible for the Buggers to ever attack Earth again.
Throughout the entire story Ender is continually pushed to his limits and his grasp on his mental and physical stability wears down until he is left questioning everything and everyone.
As Ender fights for peace in zero gravity his brother and sister, the First and Second children of his family, stay very much grounded on Earth fighting for the salvation of the peace between the nations through the use of a couple of pseudonyms and many articles and debates in political forums. This part of the story takes up a much smaller portion of the book, but it is a nice treat that strengthens that storyline and the world that Orson Scott Card creates.
This story pays a great deal of attention on the character and personality of Ender. It has a strong emphasis on why Ender makes the choices he does rather than the choices alone, and the why is often the more important factor in the story and in life in general.
I like how this story promotes a lot of character analysis, and how it offers a great deal of political and military tactical reasoning. The futuristic world Orson Scott Card makes is very creative, well thought out, and easily believable. It simply feels real.
I give this book 5 out of 5 stars. The character and world building is impeccable, and the plot is so tight and complete that there is an answer to everything in the end.
The future depicted by Orson Scott Card is a frightening one. Humankind has been under siege by a mysterious breed of insect life-forms, crudely dubbed "Buggers" out of sheer terror. After barely surviving two catastrophic invasions by the Buggers, the world is under constant military martial law out of the fear of a third invasion.
The military's one and only trump card for surviving the second invasion was the strategic prowess of Mazer Rackham. Due to his example, the military has made it their top priority to find promising new tactical geniuses and train them at a very young age. This is done by monitoring their every action and progress via devices placed in their necks. The atmosphere in Orson's vision of the future is very reminiscent of a totalitarian government, exercising its power by monitoring and controlling the population. The difference here is that these measures have been taken out of fear and desperation for the very survival and preservation of the human race. Which brings up an over-arcing theme that I found in Ender's Game. When the Buggers attacked, they didn't break our spirit or morale. They struck deeper, they destroyed our sense of humanity. The leaders are more then happy to sacrifice the childhood and overall happiness of children for the sake of the human race. To steal a quote from Mr. Spock, "the needs of the many, outweigh the few." What's really disturbing about this is that we'd all most likely turn a blind eye towards their heinous acts if this was reality, it's horrible but it's unfortunately true. Yet the quote is really put to the test in this book.
This brings me to the focus of Ender's Game: Ender himself. Orson Scott Card has been described as a very strong character driven author, focusing more on the individual's problems and how they solve them. In this case, it's a little boy with the fate of the world resting on his shoulders, no pressure. The protagonist Ender Wiggin is easily one of the most well realized and unique characters that I've ever seen in literature. From the very beginning, the military recognizes Ender as the genius child who has the wisdom and tactical knowledge needed to defeat the Buggers and ultimately save humanity from annihilation. Because of this, he is given the option to leave his family and join Battle School, an orbital station in space. There he is to learn to become a soldier and if he plays his cards right, will eventually discover what it takes to become a leader. At the same time though, he must contend with the harassment of the other children and the administration constantly putting the odds against him.
One thing I quickly learned about Ender's Game is that this isn't some typical inspirational underdog story. From the very beginning to the very end, both the reader and the officers in charge know that Ender is the best there is. He showcases his superiority through his deep evaluation of people's mannerisms, strengths, weaknesses, and overall state of mind. Another large example is his tendencies early on to befriend people for the sake of forging alliances that he can call upon. Nearly every move Ender makes has some ulterior motive behind it. At times, it's quite disturbing to see these kinds of dark thoughts coming from a mere child. Which brings me to another point. As the story progresses and as he deals with more inhumane harassment from the senior officers and the other children; the child inside Ender slowly begins to die. His childhood slowly fades away, until there's nothing left but a cold leader of men. The exact leader that the military needs Ender to be. Yet you'll constantly be asking "was it worth it?"
The supporting characters are also very well realized thanks to Mr. Card's prowess. The most interesting ones were Ender's siblings Valentine and Peter. The relationship between these three characters was very unique; the two of them acting as personifications of Ender's personality. Both Valentine and Peter were turned down as Battle School candidates for differing reasons. Valentine was to compassionate and humane, while Peter was to cruel and heartless. Ender fits in the middle of the spectrum, possessing their strengths but neither of their shortcomings. He possesses the kindness of his sister, but not the hesitation and mercy. From Peter, he possesses the will to destroy his adversaries, but not for pleasure and sport, instead he does it for self-defense. This causes Ender to constantly fear that he may one day become like his brother if he continues down the wrong path.
Ender's Game is truly worthy of all of its acknowledgement and easily stands up today. It's a truly entertainment and thought-provoking science fiction story that makes you think and question our own humanity.
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Acá mi review:
No entiendo cómo nunca antes supe de esta grandiosa pieza de literatura con toque SciFi pero sobre todo, un tributo a la Humanidad y la sabiduría infantil.
Orson Scott Card es el Julio Verne del siglo XX.
Creo que todo amante de las matemáticas y la ciencia debería leer "El juego de Ender".
Eu só não gostei muito do final: parece mais uma deixa para uma sequência do que um final verdadeiro (e, de fato, o é). Isso, porém, não me faz baixar a nota do livro; só me faz não querer ler os outros do Quinteto.
Recomendado.