Doom 64
1997 video game / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Doom 64?
Summarize this article for a 10 year old
Doom 64 is a first-person shooter game by Midway. It was first released for the Nintendo 64 in 1997, as the second spin-off game in the Doom series after Final Doom (1996), and the fourth game in the series overall. A remastered port was developed by Nightdive Studios and published by Bethesda Softworks for Nintendo Switch, PlayStation 4, Windows, and Xbox One in March 2020, and for Stadia in May 2020.
This article needs additional citations for verification. (June 2022) |
Doom 64 | |
---|---|
Developer(s) | Midway Studios San Diego Nightdive Studios (re-release) |
Publisher(s) |
|
Designer(s) |
|
Programmer(s) | Aaron Seeler |
Artist(s) | Sukru Gilman |
Composer(s) | Aubrey Hodges |
Series | Doom |
Engine | Doom engine Kex Engine (re-release) |
Platform(s) | |
Release | Nintendo 64
NS, PS4, Win, XBO
|
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software, the main developer of the Doom franchise, and was tentatively titled Doom: The Absolution. It has a customized version of the Doom engine, enabling new kinds of level geometry, and dynamic colored lighting. It has new sprite graphics for weapons and monsters.
It received positive reviews from critics, praising its graphics, level design, soundtrack, and general atmosphere, with some criticizing the lack of new gameplay elements compared to the previous games of the series. It gained a cult following, with several fan-made PC source ports and mods.