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SMW Subobject for (3)High Alchemy value: 1800Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskUses infobox: ItemImage: File:Black mask.pngWeight: 10.000Value: 3000Version anchor: (3)Release date: 4 July 2006Item ID: 8915
SMW Subobject for (2)High Alchemy value: 1800Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskUses infobox: ItemImage: File:Black mask.pngWeight: 10.000Value: 3000Version anchor: (2)Release date: 4 July 2006Item ID: 8917
SMW Subobject for (5)High Alchemy value: 1800Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskUses infobox: ItemImage: File:Black mask.pngWeight: 10.000Value: 3000Version anchor: (5)Release date: 4 July 2006Item ID: 8911
SMW Subobject for (4)High Alchemy value: 1800Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskUses infobox: ItemImage: File:Black mask.pngWeight: 10.000Value: 3000Version anchor: (4)Release date: 4 July 2006Item ID: 8913
SMW Subobject for UnchargedHigh Alchemy value: 1800Buy limit: 70Examine: An inert-seeming cave horror mask.Is members only: trueIs variant of: Black maskImage: File:Black mask.pngUses infobox: ItemWeight: 10.000Value: 3000Version anchor: UnchargedRelease date: 4 July 2006Item ID: 8921
SMW Subobject for (10)High Alchemy value: 1800Buy limit: 70Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskImage: File:Black mask.pngUses infobox: ItemWeight: 10.000Value: 3000Version anchor: (10)Release date: 4 July 2006Item ID: 8901
SMW Subobject for (1)High Alchemy value: 1800Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskUses infobox: ItemImage: File:Black mask.pngWeight: 10.000Value: 3000Version anchor: (1)Release date: 4 July 2006Item ID: 8919
SMW Subobject for (8)High Alchemy value: 1800Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskUses infobox: ItemImage: File:Black mask.pngWeight: 10.000Value: 3000Version anchor: (8)Release date: 4 July 2006Item ID: 8905
SMW Subobject for (9)High Alchemy value: 1800Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskUses infobox: ItemImage: File:Black mask.pngWeight: 10.000Value: 3000Version anchor: (9)Release date: 4 July 2006Item ID: 8903
SMW Subobject for (6)High Alchemy value: 1800Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskUses infobox: ItemImage: File:Black mask.pngWeight: 10.000Value: 3000Version anchor: (6)Release date: 4 July 2006Item ID: 8909
SMW Subobject for (7)High Alchemy value: 1800Examine: A magic cave horror mask.Is members only: trueIs variant of: Black maskUses infobox: ItemImage: File:Black mask.pngWeight: 10.000Value: 3000Version anchor: (7)Release date: 4 July 2006Item ID: 8907
The black mask is a unique mask worn in the head slot. The mask has the same stats as a black med helm. It provides a player 16.67%[1]Attack and Strength boost against all monsters on the player's current Slayer task. It requires 20 Strength, 10 Defence, and 40 Combat to equip.
When charged, the mask has a passive ability to lower an attacking monsters Defence by 2 + 7% rounded down, using one charge in the process. In order for the mask to activate the following requirement must be met:
NPC must attack the player
NPC must be within 10 tiles
NPC must have 50% health or more.
NPC must not have reduced defence already.
There is a 1/10 chance to attempt triggering the effect.[2] If it succeeds, then it rolls your magic accuracy vs the NPC's magic defence.[3]
Once the mask has been drained of all 10 charges, there is no way to recharge it; however, the Attack and Strength boosts remain.
For 1,250,000 Nightmare Zone points, 500 Soul WarsZeal Tokens, or a Scroll of Imbuing purchased for 200 PvP Arenapoints, players can imbue a black mask, making it into a black mask (i), which provides a 15% Ranged and Magic accuracy and damage boost in addition to its melee boost. Imbuing a charged black mask gives an imbued version with the same number of charges, though the imbued version loses charges similarly to the unimbued mask.
Players with 55 Crafting (boostable) and who have unlocked the "Malevolent masquerade" ability from any Slayer master for 400 Slayer reward points can combine a black mask with other items of Slayer headgear to make a Slayer helmet. Note that this causes the mask to lose all of its charges.
Black Masks can be imbued, giving you combat bonuses when using Magic or Ranged attacks against your assigned Slayer target, and improving their combat stats a little.
^Jagex. Mod Ash's Twitter account. 9 June 2020. Archived from the original on 28 August 2020. Mod Ash: "If it does perform its attack, it'll use a charge. To perform it:- NPC must be within 10 tiles - NPC must have 50% health or more. - NPC must not have reduced defence already. Then it rolls your magic accuracy vs the NPC's magic defence."