A Remastered edition of the original, 2009 “Movie Duels 2” mod for Jedi Knight: Jedi Academy, with updated maps, models, sounds and various other improvements, to bring the mod into the modern age.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
The fourth update for Movie Duels, featuring the first Original Trilogy mission and a huge menu overhaul! Also the first update to be released in two parts due to the large increase in file size!
The Christmas Update has arrived for Movie Duels! After more than a year in development, hopefully it will have been worth the wait! We've put a lot into this update to make up for not having a may release this year, including a menu overhaul, our first original trilogy mission, updated saber combat, and more!
Thanks for waiting, and have a very merry christmas!
Update 4:
///USER INTERFACE OVERHAUL\\\
The user interface/menus in Movie Duels has been overhauled greatly to look much, much nicer, easier to use, and provide
the user with a better experience overall! It's so massive that it's listed off in it's own seperate changelog, so it's
recommended that you read that to get a good look at everything that's changed!
///MISSIONS\\\
Episode I Duels:
Duel Of The Fates:
- Added extended ending for Jedi POV, Anakin's acceptance for Jedi Training!
- Added new credits music for Sith POV!
- Upgraded music track quality from Youtube rips to FLAC sourced!
- Obi-Wan is no longer invincible in the mission for Sith POV.
Episode II Duels:
Tusken Camp Massacre:
- Added saber burn and kick sound when Anakin is entering a Tusken's hut.
- Added missing bracket textures.
- Reverted 05/21/2019 Music volume boosts due to making the music sound too loud and clip a lot!
The Count's Retreat:
- Removed the little playable portion in the intro for Obi-Wan/Anakin/Yoda's POV, rather pointless and adds nothing to the mission aside from making it longer to get to the dooku fight,
and be able to teamkill Anakin via making him back off over the ledge.
- Added new Cutscene Videos for both POV's endings and added new credits music!
- Reverted 05/21/2019 Music volume boosts due to making the music sound too loud and clip a lot!
- Fixed a few things in the mission, like Anakin not being shocked by Lightning and Obi-Wan blocking/dodging the Lightning at the same time.
- Upgraded Dusk Coruscant skybox quality!
Episode III Duels:
Arrest the Chancellor:
- Upgraded the office with Sith-J-Culley's Chancellor's Office map!
- Upgraded music quality of some music tracks, and added a new fight theme to Anakin vs Windu!
- Added dialogue between Anakin and Windu during their fight!
Attack on the Jedi Temple:
- Updated skyboxes to be higher quality!
- Updated JT March cutscene with improved camera angles, marching sound effect, and Order 66 cutscene showing Jedi dying across the galaxy!
Assassination on Mustafar:
- Upgraded Mustafar Space skybox and Mustafar skybox to be much higher quality and more accurate!
Masters of the Force:
- Upgraded music tracks to be higher quality!
Battle of the Heroes:
- Added new Cutscene Video for Obi-Wan's ending!
- Synced music during the High Ground cutscene in Part 2 to match up with the film's music in ROTS!
- Added ending theme to Anakin's victory in Part 2 (Post Obi-Wan Death)!
- Updated credits music with EP3's ending credits!
EPISODE IV DUELS:
Obi-Wan's Last Stand:
- A new mission taking place abroad the Death Star, where Obi-Wan confronts his former student for the last time!
TFU Duels:
Starkiller's Last Trial:
- Now an official mission instead of being a bonus mission in extras!
- Rebalanced the first four waves to have a more similar enemy setup to TFU's Combat modules, and for improved balancing/performance.
- Each wave now includes a transition between each one to allow some breathing room and have better presentation.
Forgotten Heritage:
- Now an official mission instead of being a bonus mission in extras!
Rescuing the Rebels:
- Renamed the mission from A New Hope to Rescuing the Rebels for better clarity and less confusion with the new ANH mission menu!
- Fixed Starkiller having the wrong hilt during the third cutscene and Light Side Ending cutscene!
- Fixed the light side ending cutscene for Starkiller's ending POV and the bonus mission's ending POV so that it's no longer broken by NPCs having a FP meter!
- Updated light side ending music to sync up better with the cutscene.
- Added TFU end credits music for Light Side and Dark Side credits.
Wrath of the Empire:
- A new mission taking place on Hoth within Echo Base, in an Alternate Reality where Starkiller became the Emperor's new servant, and faces off against Luke Skywalker!
Miscellaneous:
- Each mission (with the exception of extras missions) will now end on a mission statistics screen, with stats
borrowed from JKA's mission statistics screen, mod credits on the side, and map dependant background music!
This should also reduce the chore of skipping credits whenever you complete a mission!
///DUEL MAPS\\\
There's been a lot of new duel maps added, here's the complete listing! Including:
- Trade Federation Flagship
- Qui-Gon's Funeral
- Kaminoan Cloning Facility
- Tusken Camp
- Utapau's Pau City
- Coruscant City
- Jedi Temple Exterior
- Coruscant Landing Platform (TFU)
- Mustafar Mining Facility Duel
- Profundity Hallway
- Yavin IV's Ceremonial Hall (JK2)
- Echo Base
- Cloud City
- Jabba's Palace
- Crait Resistance Outpost
- Mandalore - Sundari Palace
- Rogue Shadow - Training Room
- Death Star - The Force Unleashed
- Ruusan - Valley of the Jedi
- Korriban - Tomb of Ragnos
Supremacy - Throne Room:
- Upgraded the map with a really high quality version by Plasma!
- Added an extra button to the throne that spawns TLJ Kylo Ren!
Misc:
- Updated music in most duel maps with higher quality music!
///ARENA MODE\\\
- A new ladder themed mode where you fight your way through waves of enemies to the very finish! Similar to challenge mode,
but instead of going up against popular Jedi and Sith, you fight through tough waves of Reborn and Cultists, with boss rounds
in between occasionally!
///CHALLENGE MODE\\\
Level 6:
- Updated the map with Sith J Culley's Office map!
Level 18:
- Restored missing Valley Core effects!
Level 20:
- Updated the map with Plasma's version!
///CHARACTERS\\\
Prequel Trilogy:
- Added Maul's other TCW appearances, Cybernetic Legs and Season 7!
- Added Obi-Wan Kenobi from Clone Wars 2003!
- Added Anakin Skywalker from Clone Wars 2003!
- Added Queen Amidala from The Phantom Menace!
- Added Yoda from the High Republic!
- Updated Anakin Skywalker (AOTC) with a new face texture, a new robe, and optimization!
- Updated Anakin Skywalker (TCW) with a new model by Leaversa!
- Updated Anakin Skywalker (ROTS) with hair for his hooded appearances, and optimization!
- Upgraded Battledroid with a new high quality model by Rmvsallen and Khornesyrup!
- Upgraded Cin Drallig with his ROTS game head!
- Updated Female Jedi Knights with a much better body, hands and facial animations, and optimization!
- Updated Jango Fett with a new helmetless head by Scerendo!
- Updated Obi-Wan Kenobi (AOTC) with a new head!
- Updated Obi-Wan Kenobi (ROTS) with the FA head reskinned by GP Channel!
- Updated Shaak Ti with better textures for her head and hands, and a new torso!
- Updated Yoda with enhanced textures by GP Channel!
- Reverted General Grievous' four arms model to the old model used in MD2 due to issues with floating sabers, and we were unable to find a fix for in time for next release.
Jedi: Fallen Order:
- Added Cal Kestis!
- Added Cal Kestis in Inquisitor outfit!
- Added the Second Sister!
- Updated Purge Trooper with an all new model by Scerendo!
The Force Unleashed:
- Added Ceremonial Jedi Robes Starkiller to Character Selection!
- Added Lord Starkiller to Character Selection!
Rebels:
- Added Maul from Rebels to Character Selection!
- Added Sabine Wren from Rebels to Character Selection!
Original Trilogy:
- Added Shock Trooper from Battlefront (2015)!
- Added Boba Fett to Character Selection!
- Added Luke Skywalker (Hoth) to Character Selection!
- Updated Luke Skywalker (ANH, Farmboy and Yavin) with enhanced textures by GP Channel!
- Updated Luke Skywalker (Bespin) by restoring the old model's hair and body, with enhanced textures by GP Channel!
- Updated Luke Skywalker (ROTJ) with proper decapitation and better hand posing!
- Updated Scout Trooper with a higher quality model by KhorneSyrup!
Dark Forces 2 & Mysteries of the Sith:
- Fixed Yun having incorrect head decapitation.
- Updated MOTS Kyle's soundset to not sound strange quality-wise.
Jedi Academy:
- Upgraded Human Male Jedi customization with better textures and enhanced options to choose from!
Sequel Trilogy:
- Added TROS Kylo Ren!
- Added TROS Emperor Palpatine!
- Updated Kylo Ren with new textures by GP Channel, facial animations, and optimization!
- Updated Rey with new body textures by GP Channel!
- Updated Praetorian Guards with new helmets and an improved body shine effect!
Legends:
- Added Robed/Hooded Cybernetic Maul!
////JEDI OUTCAST & ACADEMY CAMPAIGN SUPPORT\\\\
That's right, Jedi Outcast and Jedi Academy are now playable in Movie Duels!
Instructions on how to play Jedi Outcast in MD are included in a seperate addon file!
///OTHER\\\
Gameplay:
- Updated a lot of gameplay features related to the combat modes, and did quite a few bug fixes alongside them!
Lightsabers:
- Fixed all SFX Lightsaber Blade options not having their intended appearances!
- Added A'Sharad Hett's Lightsabers!
- Added Asajj Ventress' TCW Season 7 Lightsaber!
- Added Darth Maul's TCW Season 7 Lightsaber!
- Added Leia Skywalker's Lightsaber!
- Added Mara Jade's Heir to the Empire Lightsaber!
- Added Rey's customized Lightsaber!
- Removed Kit Fisto's Lightsaber from Saber Selection.
- Cal Kestis' Lightsaber is now throwable.
- Updated Praetorian Guard Weapons with new high quality versions by Plasma!
- Updated Rey's Episode 9 hilts with up to date versions!
- Updated TFU based hilts with new models by Doughnuts! This includes Starkiller's hilts and Rahm Kota's hilt.
NPC Spawner:
- Added a wide variety of non-Jedi/Sith NPCs to the NPC Spawner, and reorganized it's menu so that it's easier to spawn them in!
- Added Stormtrooper, ST Officer, First Order Stormtrooper, FO ST Officer, and Gammorean Guard to the NPC Spawner!
Weapons:
- Restored the Bryar Pistol and made SBD Blaster it's own weapon!
- Updated Blaster Pistol with a new model by Beast!
- Updated Concussion Rifle with a new model based on LJ-50 variant from MBII!
- Updated DC-15A Blaster Rifle with a new model by Doughnuts!
- Updated DC-15S with darker textures and a sharper specular!
- Updated EE-3 Carbine with a new model by Doughnuts!
- Updated E-5 Blaster Rifle with a new model by Khornesyrup!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I've been looking forward to this.
Hello There
General Kenobi
YES YES YESSSSSS
Sky textures are missing on all maps!!!!! Everything else works perfectly. A beautiful mod that everyone has been waiting for for decades, a huge job, a real dream of a ja fan! But we need to solve the problem with the textures of the sky, instead of the sky gray space!
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I have followed the instruction of the tutorial and copy all the files at the required locations, but when i launch the applications "Couldn't load default.cfg" pop up and i can't play it. If this a glitch or i have to do some correction at my steam files? Thz for answering
I had the same thing, I solved it by uninstalling Jedi Academy and erase all MD content, then I made a new installation of JA and then put the update 4 content in the game. Now it works like a charm
This doesn't require a previous version right? can someone anyone explain
No this will not require a previous version only this download and part 2
Moddb.com
is grevious meant to be the last boss of the arena mode? Because I die whenever I try to progress by jumping down the hole.
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Are there people experiencing performance issues? I started playing the first episode 1 mission and my fps goes to 30 and sometimes below during fights with the droids.
The mod is very good, they improved it a lot, the bad thing is that when I play it, some very annoying shadows appear.
I think it's the bits or something like that my uncle told me
My pc is 64 bit or something like that
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Aight yall need to fix the infantry being able to melee hit me from like double the range they should and knocking me over, its so annoying, especially the battle droids.
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Im just curious if anyone knows hot fix this as i've uninstalled and reinstalled this mod countless times. I'm running into an issue where the mod loads just fine no issues but if I try to load a mission or duel map anything the mod closes and sends me back to my desktop, please someone help me if they can.
i accidently posted the other comment on a guest account this is my actual one
Please i'm having issues with effects like the bowcaster or bombs no fire effects in almost any place, also the thin lasers from the trap bombs are invisible aswell. there is just no explosion effects, i had vanilla JK academy with 1.01 patch and i downloaded both parts from this and install them. am i doing something wrong?
anyone else downloads slow as off here? my internet is fast as but here its like 300kb
How do I get the different species for the character creator?
Not added yet.
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I've been playing movie duels 2 and I play with my console controller and I love the game so I wanted to download this but when I do manually it doesn't link to my steam controller support for jedi academy like it did on the old movie duels 2. Is there any chance you could do this for the new update? An automatic setup download which links the steam game pad as that's how I love to play it.
Best mod out there! Keep up the good work and I'd appreciate the gaming pad steam link up.
Regards
Ross
When I play the JKA or JKO campaigns in this mod some effects will be missing. Sometimes rockets will be missing their trail, some enemies will be shooting but will be missing blaster bolts. Is there any way to fix this?
Fixed for next patch.
Are these christmas files just updates for the EXE in a previous file or do they contain the EXEs to launch the game?
I'm not sure if I did something wrong during extraction, but for some reason the game refuses to load, even after an hour of waiting, it remains unresponsive. It loads almost instantly when I use an older exe.
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can you add a automatic install
for both of them
The best mod i ever played!
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