Rome Era Chapter XIV: Imperial Trauma: War of Faiths- Arab conquest of Iberia and Magreb and the Fall of the Exarchates. - Skymods

Rome Era Chapter XIV: Imperial Trauma: War of Faiths- Arab conquest of Iberia and Magreb and the Fall of the Exarchates.

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Authors: XxRedHornetxX/Resonare Romanorum, David

Last revision: 11 Apr, 2023 at 20:51 UTC (2)

File size: 407.76 MB

On Steam Workshop

Description:
Rome era Serie

This mod is the fourteenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY.

Discord

https://discord.gg/S57Y6WTbTk

If the link doesnt appear send me a friend request

Anno domini models

Go to their discord: https://discord.com/invite/ggwCc9sYk8

Compatible with Radious!

Historical Context:

The Muslim conquest of the Maghreb (Arabic: الْفَتْحُ الإسلَامِيُّ لِلْمَغرِب) continued the century of rapid Muslim conquests following the death of Muhammad in 632 and into the Byzantine-controlled territories of Northern Africa. In a series of three stages, the conquest of the Maghreb commenced in 647 and concluded in 709 with the Byzantine Empire losing its last remaining strongholds to the then-Umayyad Caliphate under Caliph Al Walid Ibn Abdul Malik.

By 642 AD, under Caliph Umar, Arab Muslim forces had laid control of Mesopotamia (638 AD), Syria (641 AD), Egypt (642 AD), and had invaded Armenia (642 AD), all territories previously split between the warring Byzantine and Sasanian empires, and were concluding their conquest of the Persian Empire with their defeat of the Persian army at the Battle of Nahāvand. It was at this point that Arab military expeditions into North African regions west of Egypt were first launched, continuing for years and furthering the spread of Islam.

In 644 at Medina, Umar was succeeded by Uthman, during whose twelve-year rule Armenia, Cyprus, and all of modern-day Iran, would be added to the expanding Rashidun Caliphate. With Afghanistan and North Africa being targets of major invasions and Muslim sea raids ranging from Rhodes to the southern coasts of the Iberian Peninsula, the Byzantine navy was defeated in the eastern Mediterranean.

SEE ALSO:

https://en.wikipedia.org/wiki/Muslim_conquest_of_the_Maghreb
and
https://en.wikipedia.org/wiki/Umayyad_conquest_of_Hispania

Changelog:

1- 672 Starting year.

2- Size increased( Startpos and campaign,Infantry 400 cavalry 200)

3- The starting position of some factions has been changed to represent a more historically accurate scenario. Byzantines divided into the two Exarchates. Visigoths have to face two rebellions, one in septimania nd the ohter on ein the norht against basques. Two sripted hores in 692 and 710.

4- Diplomatic effects have been changed so now small factions will respect bigger ones, getting into deals easily. This wants to reproduce the real situation of the epoch where the small kingdoms tended to respect the more powerful ones even if they had periodic wars. JOIN empire option has been added for AoC.

5- Ai improvement, more changeling campaign where the Ai will be more aggressive. Nevertheless, this in hand with point 4 will reproduce in global, harder wars with the Ai but less common. So to win a war against will be harder than in vanilla but you will have wars with fewer factions( if you use diplomatics wisely)

6- 2 turns per year

7-All cities are walled, minor will have 8m walls and majors 15m walls.

8- New battle system with a more realistic moral system as well as slower combat. AI will flank more, less effective projectiles, more rigid spear lines, front cavalry charges against closed infantry formations are unuseful( this tries to represent that horses didn’t make front charges against infantry formations, it was more a moral shock game. They were just able to flank or attack from the rear. Something that was partially fixed in the future blinding the horses by different techniques.)

Cavalry has more mass entity and light infantry less, like this cavalry will still destroy light infantry units. The mass entity increment also allows the cavalry to retreat from a melle with fewer losses. To go back and charge again.

I have just transposed one of my battle mods to this one, you can see the entire battle changelog here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic