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Working on a Boss Fight, what's your opinion and suggestions about it?

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It seems a bit slow, I don't know anything about command blocks but maybe it can be a bit faster ?
Except that its attacks looks cool !

Yes it can be a lot more faster, BTW what kind of attack do you want me to add?

Maybe it can have an attack where it jump and smash the ground which causes the player to be launched in the air

This is a great idea! maybe using some of the combination of attacks, can make this fight a lot more fun

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u/Ignisiumest avatar

Add a telegraphed, unblockable melee dash attack where the player has a few seconds to move out of the way and avoid getting hit!

That would make it a much more skillful bossfight. Rather than just having to time your blocks properly, you'd also need to know when to dodge attacks.

This is going to be fun when adding these in

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it was good except "The Psychopath Warrior" is not good

If it is not good, what kind of name do you want for this boss?

The Pyromaniac sounds better

The Pyromaniac sounds like a killer, I like it, thanks

Yeah just "Pyromaniac" is pretty good

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When the boss levitates,you can add it so that the elevator explodes and you have to do a parkour to escape or something. Really good however

Great suggestion, that would be very cool to add

Also what is this for?A server or a map

A mega map project I am working on, link 1 link 2, also learning how to made custom music in the map.

[deleted]
[deleted]

Custom music could be added by replacing music disks, or sounds in the normal game via resource pack.

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I like the setting but it seems a bit confined for all those aoe attacks

I’d say it’s way too quick of a fight for a boss and would need to be harder

I am using the Sharpness 255 sword when recording this thing, so.....

Ahhh I see wow xd

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Elevator illision

reminds me of mega man bosses

Disclaimer: the sword I'm using is sharpness lv 255, so....

u/BarkaTheLeader avatar

Woow its too good but u can make the boss's healt more or add regen 1 to boss.

amazing

really cool! How did you make the healthbar?

/bossbar add kouki "kouki"

/bossbar set kouki players @a

/bossbar set kouki max 500

/bossbar set kouki style notched_12

/execute store result bossbar kouki value as @e[type=zombie,name=kouki_body] run data get entity @s

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u/c0d3_attorney avatar

Give the bozo better drip op

give it more hp

Maybe make the arena a bit bigger

I really liked it, was genuinely scared, except for the title that pops up, I feel like that takes away from the mystery of what’s about to happen. Leave the player thinking, what is this?

more hitpoints

u/BigNigloo avatar

needs a better name

Overall a great boss battle! I’d love to play it! But maybe change the design? Maybe like a tall brute and give It a weapon..

nice

and is this THE YouTube that I think it is that ur using his head for the boss?

thats just a cod with hair

u/AlmightyToad avatar

Open up the fighting area and add dynamic structures (pillars, rocks, debris), add a dashing attack, and an attack that moves the boss backwards, lastly, increase it’s movement speed to cope with the open area

Looks great but doesn’t seem or feel like a boss fight… maybe give it more health so you can actually struggle to fight it instead of having people just try to run straight at it and do as much damage and kill it in little time.

Working for hypixel next?

A psychopath would be wearing a suit, and its attack would be "You're hired"

Really cool but I think you should make it a bit more difficult.

u/Kitchen-Entry-6759 avatar

It's so cool I really like that ideia of a creepy arena, love it.

u/Fork_Master avatar

Is there another phase planned?

Yeah I got a suggestion, change "Psycho Warrior" to "Patrick Bateman"

Also what's the texture pack?

Maybe a custom metal klink sound when you damage him

Maybe make him teleport / invisible or have flickering lights

Woah that will gonna be fun when adding these in

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Maybe add a second phase or escape scene from the boss chamber?

Adding second phase, because you will gonna fight him on the top of some kind of tower

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u/Rodri_RF avatar

I will watch you career with great interest

u/Crash_And-Burn avatar

Can you make it so that attacks are more visualized and predictable? As in giving the boss tells for when it goes to attack like a creeper hiss or particle effects. This also allows for variation of certain attacks. Like a deeper his being a close explosion while higher hiss being further (meaning to get close to the boss)

I got nothing to say other than the name isn't really good. Being a psychopath just means you can't feel empathy or guilt, so it's not really an important trait for a boss

New Attack idea you lose half od health you has

The moving walls puts you off a bit.