War on the Sea

War on the Sea

 This topic has been pinned, so it's probably important
Killerfish Games  [developer] Apr 7, 2020 @ 5:42pm
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War on the Sea - FAQ
What is War on the Sea?
War on the Sea is a tactical and strategic naval combat game where you command fleets of warships, submarines and supply convoys as well as tactical use of aircraft. The game is primarily set in the South Pacific during the early stages of World War II.

War on the Sea contains a series of single missions based on historical engagements as well as a dynamic campaign where you are tasked with securing control of the Solomon Islands during the early stages of World War II.


Release date?
February 3 2021.


Price?
US $39.99


Is War on the Sea turn-based like Atlantic Fleet and Pacific Fleet were?
No. War on the Sea is real time naval combat. Campaigns are also played in real time.


Are both sides playable?
Yes. You can play as Allied Forces or Imperial Japan.


What ships are in the game?
Most destroyer and cruiser classes from the early war period of both navies are included along with a select few of the most relevant transport, oiler, battleship, aircraft carrier and submarine classes. Over 50 classes in total are currently represented.


What aircraft are in the game?
Early war carrier borne fighters, dive bombers, torpedo bombers from both sides are available as well as a select few land-based medium and heavy bombers. Over 10 aircraft types are currently represented.


Will there be a Single Mission/Skirmish editor?
This is a very high priority and something we want to take further than we were able to with Cold Waters.


How is War on the Sea similar to previous games by Killerfish Games or others?
Many aspects of our previous game are reflected in War on the Sea. Ultimately it is the game we always wanted to make since working on Pacific Fleet back in 2009. Like our previous games Cold Waters and the Fleet series (Atlantic Fleet, Pacific Fleet), it contains a lot of small details in order to provide many tactical decisions for players.

Some of our favourite games from back in the day, "Great Naval Battles" and "Task Force 1942" have also been a major source of inspiration.

The following summarises major aspects of War on the Sea and what they resemble from other games:
  • Cold Waters and Fleet series - external-view based theatrical game play
  • Cold Waters - submarine warfare, level of simulation and dynamic campaign
  • Atlantic Fleet - surface action, navy wide control of ships and historical missions
  • Great Naval Battles - combat, damage control and dynamic campaign
  • Task Force 1942 - setting and scope as well as some campaign elements


Will Online Multiplayer be available, PvP or Co-Op?
Multiplayer is a large and time consuming feature to add to the game. So we can say with 100% certainty that it will not be available in the initial release.


What can be modded in the game?
Data describing vessels, aircraft, weapons, sensors, sonar model, campaigns, single missions and environment setup/lighting can be edited. In addition all language and messages are exposed for translations or adding your own flavour to the content in game. The user interface is fully modifiable.

Users should be able to tailor vessel and weapon characteristics to their liking and author single missions as well as entire campaigns themselves.
Last edited by Killerfish Games; Feb 2, 2021 @ 1:28pm
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Showing 1-15 of 804 comments
Commander Stone Apr 7, 2020 @ 6:40pm 
To quote the perfect song for how i feel - I'M SO EXCITED, AND I JUST CAN'T HIDE ITTTTT!!!!!!!!
zombiewarrior07 Apr 7, 2020 @ 6:44pm 
Just one comment re the game title: War On The Sea:
A great game title, but does it imply that the bulk of the action will be SURFACE action, i.e., ships?

Since there will be subs ('in' the sea) and aircraft (above the sea), perhaps a more inclusive game title would be simply "War AT Sea" ? Maybe that title is already taken?
I'm not trying to be picky or pedantic or literal, but I was just wondering about this.
Thanks.
Last edited by zombiewarrior07; Apr 7, 2020 @ 7:05pm
Killerfish Games  [developer] Apr 7, 2020 @ 7:02pm 
Originally posted by zombiewarrior07:
A great game title, but does it imply that the bulk of the action will be SURFACE action, i.e., ships?
Great question! We wanted a more unique name for the game and there is already a multitude of "War At Sea" movies, books, board games etc.

So we opted for War on the Sea to depict both the surface action aspect you mention as well as submarines and aircraft attacking ships on the sea.
zombiewarrior07 Apr 7, 2020 @ 7:09pm 
Originally posted by Killerfish Games:
Originally posted by zombiewarrior07:
A great game title, but does it imply that the bulk of the action will be SURFACE action, i.e., ships?
Great question! We wanted a more unique name for the game and there is already a multitude of "War At Sea" movies, books, board games etc.

So we opted for War on the Sea to depict both the surface action aspect you mention as well as submarines and aircraft attacking ships on the sea.
Understood, thank you. Yes, I suppose "War at Sea" has been used previously many times.
Commander Stone Apr 7, 2020 @ 7:11pm 
So i saw "and repair ships" Does that mean it'll be like repairing ships the Atlantic Fleet style or there will actually be..... Repair ships? :O
Killerfish Games  [developer] Apr 7, 2020 @ 7:19pm 
Originally posted by Commander Stone:
So i saw "and repair ships" Does that mean it'll be like repairing ships the Atlantic Fleet style or there will actually be..... Repair ships? :O
It means you can use damage control parties to fight fires, fight flooding and repair broken subsystems or ship compartments to get them operational again.
SLBM Apr 7, 2020 @ 7:26pm 
what regions of the pacific will be able to interact with? like will we be able to invade japan or australia or even the west coast?
Commander Stone Apr 7, 2020 @ 7:28pm 
Originally posted by Killerfish Games:
Originally posted by Commander Stone:
So i saw "and repair ships" Does that mean it'll be like repairing ships the Atlantic Fleet style or there will actually be..... Repair ships? :O
It means you can use damage control parties to fight fires, fight flooding and repair broken subsystems or ship compartments to get them operational again.
That sounds fun 🤤
DCBenton Apr 7, 2020 @ 8:02pm 
Sounds awesome, can't wait. :D
RizingSun Apr 7, 2020 @ 8:31pm 
Originally posted by Killerfish Games:
Originally posted by Commander Stone:
So i saw "and repair ships" Does that mean it'll be like repairing ships the Atlantic Fleet style or there will actually be..... Repair ships? :O
It means you can use damage control parties to fight fires, fight flooding and repair broken subsystems or ship compartments to get them operational again.
This is effectively the same system that was used for the subs in Cold Waters, right? Would be awesome if it was.
Hans Apr 7, 2020 @ 8:31pm 
Timeframe will be throughout the war or specific time period?
RizingSun Apr 7, 2020 @ 8:32pm 
Originally posted by Hans:
Timeframe will be throughout the war or specific time period?
Said it's focused primarily on taking the Solomon Islands, early Pacific War.
Generation_Ugly Apr 7, 2020 @ 8:34pm 
Please, get fighting at night right. I loved TF1942 at night.
RizingSun Apr 7, 2020 @ 8:35pm 
Originally posted by Generation_Ugly:
Please, get fighting at night right. I loved TF1942 at night.
If you wanna see how Killerfish does night fighting, take a look at night missions from Cold Waters, or night battles from Atlantic Fleet, having to use Star Shells to illuminate your enemies
Killerfish Games  [developer] Apr 7, 2020 @ 10:21pm 
Originally posted by Yikes:
This is effectively the same system that was used for the subs in Cold Waters, right? Would be awesome if it was.
It is analogous, but we think it is even better and more closely resembles Great Naval Battles 2.

It is an above view of the ship hull and deck (and the various compartments/systems within).
You can assign multiple damage control parties to various compartments.
You can counter flood just like in GNB to right a listing ship.
Flooding and fires can spread to neighbouring compartments.

Increased sea state makes flooding harder to control and increased sea state (wind) plus ship speed will fan fires making them harder to extinguish.
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