If you've played Classic Mode, you already know the basics. After a match, your intensity increases by a number ranging from 0.1 to 1.4. But, what exactly determines that number?
It's obvious that it's a combination of how much damage you take and how quickly you defeat your opponents...but I want to know if anyone has figured out the exact mathematical formula, whether through rigorous trial-and-error or decompiling the game's code.
Defeating your opponents super fast will lead to a high intensity gain like 0.9 or 1.0. Taking a really long time to defeat your opponents will lead to a low intensity gain like 0.3 or 0.4. But what's the exact numerical threshold? Is it something like...
- The player automatically starts off with an intensity gain of 1.0
- For every 10 seconds that pass from the start of the match, intensity goes down by .1
- For every 10% of damage taken from the start of the match, intensity goes down by .1
This formula would feel accurate if it weren't for the fact that it's actually possible to achieve more than 1.0 intensity gain. The Smash wiki says it's possible to get an intensity gain of up to 1.4, although the highest I've ever gotten was 1.1. It's worth mentioning that this was on a match where I had to fight multiple opponents. Perhaps the formula changes for matches that involve multiple opponents?
Does anyone know the exact specifics? I want to achieve 9.9 intensity with every character, and I want to know what to prioritize.