Do we know the exact formula for how Classic Mode intensity gain is calculated? - Super Smash Bros. Ultimate
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  3. Do we know the exact formula for how Classic Mode intensity gain is calculated?
l_Zelkova_l 2 years ago#1
If you've played Classic Mode, you already know the basics. After a match, your intensity increases by a number ranging from 0.1 to 1.4. But, what exactly determines that number?

It's obvious that it's a combination of how much damage you take and how quickly you defeat your opponents...but I want to know if anyone has figured out the exact mathematical formula, whether through rigorous trial-and-error or decompiling the game's code.

Defeating your opponents super fast will lead to a high intensity gain like 0.9 or 1.0. Taking a really long time to defeat your opponents will lead to a low intensity gain like 0.3 or 0.4. But what's the exact numerical threshold? Is it something like...

  1. The player automatically starts off with an intensity gain of 1.0
  2. For every 10 seconds that pass from the start of the match, intensity goes down by .1
  3. For every 10% of damage taken from the start of the match, intensity goes down by .1
This formula would feel accurate if it weren't for the fact that it's actually possible to achieve more than 1.0 intensity gain. The Smash wiki says it's possible to get an intensity gain of up to 1.4, although the highest I've ever gotten was 1.1. It's worth mentioning that this was on a match where I had to fight multiple opponents. Perhaps the formula changes for matches that involve multiple opponents?

Does anyone know the exact specifics? I want to achieve 9.9 intensity with every character, and I want to know what to prioritize.
DiduXD 2 years ago#2
Bump
Holy7777 2 years ago#3
Nice play will count as 0.5 intensity
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Neospartan 2 years ago#4
This is not the right place to ask for these things. SmashFAQs hardly even plays the game, let alone reverse engineer the systems within it.

Anyway, I would imagine that it converts the score at the end of each match to difficulty gain, and each match's parameters affect how the score is gained and converted. Finishing a 1v1 in 2 minutes with 75% damage received should net a lower score than finishing a 1v3 in 2 minutes with 75% damage received. This way getting a "Perfect" bonus is basically mandatory for getting more than +1.0 difficulty in 1v1s, but not at all necessary in 1v3s for example. It would also make it harder to reverse engineer the formula though.
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l_Zelkova_l 2 years ago#5
Neospartan posted...
This is not the right place to ask for these things. SmashFAQs hardly even plays the game, let alone reverse engineer the systems within it.

Okay, so where *should* I ask this sort of thing, then?
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