Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI - Page 46
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    I have a question concerning bastard swords. I am working with some Icelandic sources which mention a sword named Bastar�r, the Old Norse rendering of the word bastard. It does not say why it is named thus, and one possibility is that it is named after William the Bastard/Conqueror, always called Vilhj�lmr bastar�r in the Norse texts. However, my immediate association is that of bastard swords. A quick survey of wikipedia and the like says these are late medieval (15th or 16th century), but my sources place the named sword Bastard in the second half of the 12th century. The sources are themselves from the first half of the 13th century.

    What could the connection, if any is possible, be between this sword and the category bastard swords? I am mainly interested in the term, not so much in the exact qualities of swords so called at different periods of time.

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    my laymans answer would be that it was a odd length for that time period, most likely a middling length between the typical "short" and "long" swords (whatever those mean in this context). thus, its a "bastard child" of the two.
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    I'm guessing it's a given name, not a sword type.
    "I stabbed him in the chest and he walks away! Sword, I name you BASTARD!"

    If it is a sword type, I agree with Storm Bringer: It's probably a sword that doesn't fit the idea of "normal". Long grip, no pommel, no crossguard, long blade, short blade, I'd add single-edged to the list if those weren't very common.

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    First half of 13th century is where longswords of some kind are starting to appear in Central Europe, so it's certainly not impossible at all that somebody in Iceland had seen such sword already, and with a name 'bastard' being used in this meaning already.

    Especially since it does seem that those early longswords would often basically be large 'normal' sword with simply elongated hilt/bigger pommel thus looking 'bastardish' to new observer.

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    Answering this more accurately would probably require some serious etymological searching - if and when 'bastard' started to be used to refer to swords and if in the meaning of 'both 1 and 2 hands hold possible'.
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    I've been horribly busy, now catching up on threads. Going way back to the end of summer:
    Quote Originally Posted by Yora View Post
    As another question, how practical is it to fight with a polearm indoors? I am having an idea for a story and I don't like how everyone is always swinging around swords when spears and their like seem to have been the weapon of choice for so many more people and cultures. But can you fight with a reasonably sized polearm, say 2m in length, inside of buildings? Or would it be much more sensible to drop it and draw a long knife or an axe? I've seen some naginata tournaments and they seem to be fighting at very close ranges but with a lot of space to move around (though fighting for points and not for survival might quite possibly make a major difference on how close they get to each other).
    The weapon of choice for war is going to be the spear or pole arm. The sword is the back-up, as we deem the pistol a "side arm" in today's military. Indoors you go to the back-up weapon.

    Quote Originally Posted by Incanur View Post
    As Miyamoto Musashi wrote, staff weapons aren't much use in confined spaces. In general, you don't want a polearm indoors. Obviously certain structures are spacious enough, but most aren't. But shorter polearms could work; in 1448 Margaret Paston wrote for short poleaxes to keep by the doors.
    I used to work night shift in a motel. I could do my staff-derived techniques in the space between the coffee station and the front desk. My stick was a 4� feet, and the space was a little over 5 feet wide. You don't need tons of space. The main problem is headroom. Back then most private homes had very low ceilings compared to today's standard 8 feet. The motel lobby had a 10 foot ceiling, which was more than sufficient for my short staff but would have been insufficient for good use of a more typical 8 foot quarterstaff.

    Quote Originally Posted by Carl View Post
    What i meant with the catching and manipulating part refers to a documentary i saw years ago, the name escapes me so I've had no luck digging up a video, but in it a history professor demonstrated several techniques with what he claimed was a halberd, (i can describe the weapon if you wish), in which he used the shape/s of the axe and hammer heads on the business end of the blade to catch the enemy swordsman's blade between the blade/hammer and the haft of the weapon, and then depending on the technique used, twist the blade out of the enemies grasp, break the blade in half, or force it through an arc that moved the enemies center of balance forward or backward, leaving them off balance and unable to effectively respond as he disengaged their blade from his weapon to then deliver a fatal blow. The two examples i remember involved him overbalancing the enemy forward so he finished bent double allowing him to bring the axe blade down on the back of the neck, and another that overbalanced him backward leaving him on his back on the floor where the conical point on the butt of the haft could be brought on the chest armor.
    Yes. The staff has four main wards, while the bill/halberd has eight in Terry Brown's modern Silver-based system. The head is used to catch a weapon and either block it laterally or pin it to the ground. The user then swings the head back in/up to counterattack, or swings the butt around if too close.
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    G: If you (or anyone else for that matter) is interested the danish national museum homepage have a lot of information about a different weapon sacrifice bog, called Vimose (most of it unfortunately poorly excavated back in the late 19th century, thus a lot of information is missing).

    There a consecutive sacrifices from around 1 Ad to 7th century, but the main deposition is around 2nd or 3rd centery.

    http://natmus.dk/en/historical-knowl...t-from-vimose/

    Here is a few pics from the homepage:

    Germanic sword and other weapons from around 2nd century AD (note the one edged design):


    Roman pommels of ivory:


    Roman sword with factory stamp:


    Roman Bandoler plate from Vimose



    There is more pictures on the homepage (of a chain mail, spears, gaming pieces, personal gear, and more).

    If anyone wants to investigate 2nd century weapon designs, army gear etc, Denmark is the to go to place (which is why Russel Crowe uses an Illerup sword in Gladiator).

    I was actually searching for chain mail from 350BC-300BC bog sacrifice of Hjortspring, the only larger BC sacrifice we have (three ships, 80 javelin/spear/lance heads and some swords, see below), but couldnt find any.

    Swords 350-300BC
    Last edited by Tobtor; 2015-01-06 at 10:14 AM.

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    The first and last picture appear to show single edged swords. I've never seen such in Northern European contexts. Interesting.
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    Quote Originally Posted by Yora View Post
    The first and last picture appear to show single edged swords. I've never seen such in Northern European contexts. Interesting.
    Really? Are you talking about this period in particular, or generally? They were pretty common a few hundred years later, at least.

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    Beautiful artifacts Tobtor. Exquisite. I've been to Denmark and seen the Viking Age stuff at Roskilde but never all this stuff, I'll have to check these museums out next time I'm there.

    Albion has a replica similar to that first one, with a little history of the type

    http://www.albion-swords.com/swords/...-cherusker.htm

    G

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    Yes, the swords are single edged, this is actually the common design for swords in the Early Iron age in Scandinavia/northern Germany (500-1BC), and also still very common in the following centuries (as the one from Vimose from the 2nd century AD).

    The same design is used for larger fighting knives of the period. Post AD imported Roman swords (and a few that could be central European copies), seem to become more prestigious and thus the single edged sword become a poor mans substitute. After the 5th century we have almost no bog-sacrifices, thus it is more difficult to be sure of which sword type is dominant (and in Denmark there is few or no weapons in the graves from the early 3rd century and some hundred years onward, instead drinking equipment of Roman and later "Black sea gothic" origin is favoured amongst the elite).

    However those weapon graves we find from Scandinavia do contain some single edged swords, and they also seem common at least for the shorter version all over northern Germanic areas. As frankish weapons become popular (the new ideal) in the post Roman era, we see copies of these by local producers (like copies of the Ulfberth swords), and we might argue that the single edged sword becomes less common (though as GraaEminense show still used), and the design is more and more only used for shorter secondary weapons (large knives and/or short swords), and mostly north of Denmark (Norway and Sweden) when we reach the Viking age.
    Last edited by Tobtor; 2015-01-07 at 04:23 AM.

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    Quote Originally Posted by GraaEminense View Post
    Really? Are you talking about this period in particular, or generally? They were pretty common a few hundred years later, at least.

    Indeed. Seax and scramsax were very popular with the Saxons during the High Middle Ages (11th-13th centuries), but that might be because England lagged behind the rest of Europe for some reason.

    I had the opportunity to handle a replica scramasax of a similar shape to this one (link) once and I found it's an oddly weighted weapon as it had a very thick spine which shifts the balance further up the weapon than compared to something like a katana.

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    Quote Originally Posted by Tobtor View Post
    we see copies of these by local producers (like copies of the Ulfberth swords)
    Nitpick: The inscription "Ulfberth" is the main way to identify a counterfeit Ulfberht.
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    Quote Originally Posted by Yora View Post
    Nitpick: The inscription "Ulfberth" is the main way to identify a counterfeit Ulfberht.

    Not to mention "Made in India"

    The fun part of that is I've got a sword that legitimately (as in, with documentation) made it from the Sepoy Revolt of 1857 to the 1st Texas Cavalry in the American Civil War, and nobody believes it's real because it was...well...made in India.
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    Quote Originally Posted by oudeis View Post
    Now I'm intrigued...
    I've had a few instances of "if you touch me my boyfriend will step in", and the responses I had at the time were basically "Gotta drop you before he crosses the bar then. I'll take off my coat." And no, not all of them were people with boyfriends, it applied just as much to 'my homies over there' or 'my big brother/uncle'.

    People get sort of shocked out of the idea that you're playing one-upmsanship and realize this isn't a threat in the common sense, it's a declaration of intent. If cuts through the abstract of a tribe and focuses the mind on the idea that you may be a part of a greater organism but fingers and arms can still be broken, useles. It makes the threat real, and personal.

    Like the Japanese thing of tossing your saiya when going into a sword fight. You know there are consequences, you have accepted them implicitly. You're already dead. Making you know this won't change your mind. It's "all in" at the poker table.

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    Got a real world weapon/armor question here:

    Is there a functional difference between brigandine armor and what the english called a "jack of plates" (like, a quilted or leather jerkin with steel plates sewn under, with studs poking through which I understand was Gary Gygax's mistaken inspiration for the term "studded leather.")

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    According to wikipedia "the main difference is in the method of construction: a brigandine is riveted whereas a jack is sewn." From images I've seen, jack of plates also have smaller metal plates, which I would assume makes them more flexible. But it seems indeed to be simply a more refined version of the brigandine.
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    Thanks. That was fast!

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    This has most likely been asked atleast 20 times through out these threads, but to be honest I do not care for going through each page of each thread to find my answer...
    In my upcoming campaign we are going to be using the Armor as Damage Reduction rules from UA, but as I am also going for something more gritty this time around, one wish to have each have the damage reduction surpassed by a weapon which would be able to, in real life.
    So my question is, I guess, which type of weapon would be able to bypass armor on the armors from 3.5 PH (Padded, (studded) leather, chain shirt, Hide, Scale mail, chainmail, breastplate, Splint mail, banded mail, half-plate and full plate)??

    Also, if there is someone who knows exactly where to find this in a previous thread, I would love to be linked :-)

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    Wearing armor is always better than not wearing at, against virtually all types of weapons. No attack, unless magical, should ever ignore armor. But if you're using a system where armor can both deflect attacks harmlessly and reduce damage from actual hits, then applying only the deflection (bonus to AC) against certain damage types might be "reasonably realistic".

    In D&D, there are three types of damage: Piercing, slashing, and blunt.
    Gambesons (padded armor) is actually surprisingly good against piercing attacks. Slashing attacks can cut it to ribbons after several hits, but since in D&D you don't tend to get a lot of hits per battle, I think DR should apply against these as well. I am making a pure guess, but I think a soft armor that would significantly cushion blunt attacks would be too heavy to move in, so I would say blunt attack ignore the DR.
    With leather armor (leather, studded leather, and hide) I am at a loss. The kind of leather armor you tend to see in fantasy wouldn't really protect much at all. Actual leather armor that has been used for battle would probably be quite decent against all types of attacks. Maybe set the DR very low, but let no type of weapon ignore it.
    Mail (which would be chain shirt and chainmail) is extremely good against slashing attacks, but doesn't do much against piercing and blunt attacks. However, the badding under the mail can reduce the damage from such attacks, but not near what other types of armor can do. If all armor helps avoiding being hit, then I would say apply the DR only against slashing weapons.
    Lamellar and scale type (scale mail, splint mail, and banded mail) would be impossible to penetrate with a slash and possibly even stand up against most piercing attacks. Blunt weapon would most probably still hurt quite a lot.
    Plate armor (half-plate and full plate) has basically the same qualities as lamellar in this case. Slashing damage is not going to happen and piercing attacks would have a really hard time, if they penetrate at all. Blunt weapons have traditionally been the weapon of choice against these.
    Breastplates are weird, as they are basically plate armor for the torso, but don't cover anything else. Probably best say blunt damage ignores DR. Got no better idea here.

    Game mechanics wise, we're getting a bit of a problem here: Blunt works great against everything, slashing is stopped by everything. Piercing ignores only the DR of mail. Not sure if that's worth implementing.
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    Mail (which would be chain shirt and chainmail) is extremely good against slashing attacks, but doesn't do much against piercing and blunt attacks.
    There's really no indication from sources or few better experiments that mail was particularly vulnerable to 'piercing' attacks, leave along 'doing not much'.

    It was used all over the world as a top grade armor in setting where 'piercing' was by far most common threat.


    So my question is, I guess, which type of weapon would be able to bypass armor on the armors from 3.5 PH (Padded, (studded) leather, chain shirt, Hide, Scale mail, chainmail, breastplate, Splint mail, banded mail, half-plate and full plate)??
    Question is sadly somehow hard to answer because armors in 3.5 are constructed very arbitrarily and with no touch with 'reality'.

    Generally though, the answer would be that if someone is wearing decent weight of armor of whatever material and construction on him then no hand weapon can really 'bypass it'.

    Without going in firearms, or weapons more powerful than hand held, at least.
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    Quote Originally Posted by Yora View Post
    Wearing armor is always better than not wearing at, against virtually all types of weapons. No attack, unless magical, should ever ignore armor. But if you're using a system where armor can both deflect attacks harmlessly and reduce damage from actual hits, then applying only the deflection (bonus to AC) against certain damage types might be "reasonably realistic".

    In D&D, there are three types of damage: Piercing, slashing, and blunt.
    Gambesons (padded armor) is actually surprisingly good against piercing attacks. Slashing attacks can cut it to ribbons after several hits, but since in D&D you don't tend to get a lot of hits per battle, I think DR should apply against these as well. I am making a pure guess, but I think a soft armor that would significantly cushion blunt attacks would be too heavy to move in, so I would say blunt attack ignore the DR.
    With leather armor (leather, studded leather, and hide) I am at a loss. The kind of leather armor you tend to see in fantasy wouldn't really protect much at all. Actual leather armor that has been used for battle would probably be quite decent against all types of attacks. Maybe set the DR very low, but let no type of weapon ignore it.
    Mail (which would be chain shirt and chainmail) is extremely good against slashing attacks, but doesn't do much against piercing and blunt attacks. However, the badding under the mail can reduce the damage from such attacks, but not near what other types of armor can do. If all armor helps avoiding being hit, then I would say apply the DR only against slashing weapons.
    Lamellar and scale type (scale mail, splint mail, and banded mail) would be impossible to penetrate with a slash and possibly even stand up against most piercing attacks. Blunt weapon would most probably still hurt quite a lot.
    Plate armor (half-plate and full plate) has basically the same qualities as lamellar in this case. Slashing damage is not going to happen and piercing attacks would have a really hard time, if they penetrate at all. Blunt weapons have traditionally been the weapon of choice against these.
    Breastplates are weird, as they are basically plate armor for the torso, but don't cover anything else. Probably best say blunt damage ignores DR. Got no better idea here.

    Game mechanics wise, we're getting a bit of a problem here: Blunt works great against everything, slashing is stopped by everything. Piercing ignores only the DR of mail. Not sure if that's worth implementing.
    Alright thanks, this means that I most likely won't implement it then. And if I do, it won't be based too much on realism ;-)

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    As Yora says, blunt impacts tend to be reasonably effective against armour. However, its effectiveness is still diminished - just not by as much as a slashing weapon. It's still really hard to kill a plate-armoured foe with a mace. I would recommend not letting weapons bypass the armour DR, unless you're willing to get into the complexities of saying "weapon X ignores 2 points of armour" or whatever.

    However, there is an important consideration - grappling. One of the most effective ways of dealing with a heavily armoured opponent was to wrestle, and try to stick a dagger in somewhere not covered by the armour (e.g. eye slot, inside of the elbow, etc). I would recommend applying half the armour bonus to grapple checks, but having its DR ignored completely in that context.

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    Quote Originally Posted by Yora View Post
    Wearing armor is always better than not wearing at, against virtually all types of weapons. No attack, unless magical, should ever ignore armor. But if you're using a system where armor can both deflect attacks harmlessly and reduce damage from actual hits, then applying only the deflection (bonus to AC) against certain damage types might be "reasonably realistic".
    Sort of. Wearing armour has ancillary complications - primary amongst them in reducing your mobility (try swimming in most armours, or running for any length of time) and making it hard for your body to lose heat (which is a significant consideration when doing something as active as fighting). The real problem with the D&D paradigm, couched as it is in the mid/late medieval era, is that it trivialises shields while lumping all protective power in body armour alone.

    In antiquity, the shield was often protection enough - not just because it was cheaper than armour, but with a large shield like the aspis, it could cover your body from cheek to knee and was proof against arrows and sling-stones. Even javelins if you angled it right against those you were aware of.

    Grappling also comes up in antiquity; pankration, an ancient Greek form of unarmed combat, had as its foundation boxing and wrestling. It was intended to be used by a hoplite when his spears were broken and he was too close to use a sword, or perhaps it had been lost. It was considered a necessary part of a warrior's training.
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    That's true. What I meant is it's always better to have something between a weapon and your body when the weapon hits you. There would be very few, if any weapons who cause more severe injuries when they go through armor first.

    As someone mentioned helmets, in recent years I've heard repeatedly that knights most probably not actually fought with the visor covering their face. The visor can be a huge life saver when you are trying to cross open ground with enemy archers shoting arrows at you. With enough arrows flying around, even having just 5% of your front uncovered by armor is a huge hazard. But with many types of helmet, with the visor down, you are virtually blind and deaf and have a hard time breathing and getting very hot. For a one or two minute charge over open ground, that's something you can live with. But when you have to swing around your weapon to hit a moving target that is within arms length and can move behind you, you can't realistically fight with something like this in your face:
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    It might still be easier to get a stab under the arm or into the hip, as the arms are very well positioned to keep something away from your face. Keeping a blade away from your kidney while a guy in full armor is lying on top of you would be much more difficult and akward.
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    I could well believe that. I do full contact martial arts, and for certain types of sparring, we're supposed to wear head guards. Supposedly for "safety" but the reality is they stop you getting cut - they make brain injuries worse, when combined with padded gloves.

    Anyway, the point here is that most people (myself included) hate wearing them, not least because they make your head sweat something chronic (lots of sweat running into your eyes) and mess with your vision (especially if someone knows the trick of throwing a hook punch to the guard, which spins it around across your eyes). That's something without a visor to enclose your breathing, add that in and I can't imagine it's terribly comfortable for more than a minute or so.
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    One thing you can do (what I do in the Codex) is assign both a DR and a 'bypass' figure to armor. So you can have the choice to go through (and suffer the DR) or around (and suffer a 'To-Hit' penalty kind of like the old AC). This is what I do in the Codex and it works well in practice, it gives your users more options.

    So for example if you say a gambeson coat covers a lot of the body but is limited in protection, maybe it has a DR of 2 and a Bypass penalty of -6. So your best bet is probably to go through it.

    A breast plate by contrast might have a DR of 8 but a bypass of -4. So your best bet is probably to go around it.

    Different weapons effect armor in different ways, but very generally if you leave out purpose-made armor-piercing weapons, cutting / chopping attacks work the worst, then piercing, then blunt attacks. So you can give each type of attack a DR mod if you want to, like -2 DR for cuts, neutral for piercing, +2 for blunt. This would be just to neutralize the DR.

    For your specific armor-piercing weapons like military picks, halberds, roundel and stiletto daggers and so on, you can give them specific armor-piercing bonus along the same lines. Maybe a military pick has +4 vs. DR. An armor-piercing bolt might do less damage (step down from d8 to d6 or what have you) but have a +4 vs. DR. Now suddenly there is an actual reason to carry and use something like a military pick or a roundel dagger, or some armor-piercing arrows.


    Another thing really badly missing in DnD and most RPG's is that weapons play no role in defense. In real life, one of the reasons shields became a little less common on the battlefield is that the weapons themselves, thanks to quillions, complex hilts, and increased length, became more useful for defense. In a real fight an experienced fighter will use a sword to parry, and that is a big defensive advantage over not having a weapon.

    For shields, in the Codex I treat that as a defensive weapon and give shield-bearers an additional defensive action.

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    With boxing gloves and head padding, I believe it doesn't actually make the injuries worse. What happens instead is that it normally hurts a lot to hit a skull with your fist, so boxing sports that don't use padding tend to avoid strikes at the head.
    With boxing gloves and the like, you can hammer on your opponents head all day without hurting your hands, and so that's what's actually happening. A single unpadded strike to the head would certainly be worse than a padded one. But getting punched repeatedly, even with padding, is going to cause some serious damage to the brain in the long run.

    Similar with rugby. Rugby uses almost no protection compared to american football. And while there are a lot more relatively minor bruises (even if they bleed), the players take a lot more care not to crush into each other with big impacts. With padding each individual impact may not hurt a lot, but the brain still suffers some small damage, which adds up over time and doesn't go away like a bruise.
    Last edited by Yora; 2015-01-08 at 11:12 AM.
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    Quote Originally Posted by Ilinoris View Post
    This has most likely been asked atleast 20 times through out these threads, but to be honest I do not care for going through each page of each thread to find my answer...
    In my upcoming campaign we are going to be using the Armor as Damage Reduction rules from UA, but as I am also going for something more gritty this time around, one wish to have each have the damage reduction surpassed by a weapon which would be able to, in real life.
    So my question is, I guess, which type of weapon would be able to bypass armor on the armors from 3.5 PH (Padded, (studded) leather, chain shirt, Hide, Scale mail, chainmail, breastplate, Splint mail, banded mail, half-plate and full plate)??

    Also, if there is someone who knows exactly where to find this in a previous thread, I would love to be linked :-)
    Pre-Posting Edit: I took a while to write this, so of course I was Ninja'ed hard, but darn it, I'm posting it anyway!

    Disclaimer: I am in no way an expert on the subject of weapons and armour. It�s simply an interest of mine. Also, since I'm not that familiar with D&D so my advice on how to translate reality to game mechanics is limited.

    First of all, if you're looking for some kind of Rock-Paper-Scissors type effectiveness system, where one type of weapon is effective against one type of armour, but useless against another, then you'll be disappointed; armour is far more complicated than that. Also, all types of armour in general existed because they were good at preventing injuries from all sorts of attacks, although I'll concede that some types held up better than others from specific types of attacks.

    In D&D, Melee Weapons are categorized among three basic damage types: slashing (most swords, some polearms, axes), piercing(spears, some swords, daggers, picks), and bludgeoning (maces, hammers, flails), with some compound forms such as bludgeoning/piercing (morningstar maces or flails), and slashing/piercing(halberd, scythe). In reality, these forms of attack could be better called cutting, thrusting and impact weapons. (Pick-style weapons probably fall somewhere between impact and thrusting.) Cutting weapons could be further broken down into slicing/draw cutting(swords) and chopping/hacking weapons(falchions, axes).

    Polearms vs Single-handed: Also, some sort of distinction should be raised between light/one handed weapons and two-handed/polearms. Polearms are able to generate far more force than any single-handed weapon, and thus have a better chance of being effective vs. armour.

    Assuming human levels of strength, all forms of armour would offer some protection from all types of damage, but to varying degrees. Generally, there are two methods for defeating armour. The first way is to hit the opponent with an impact weapon, attempting to injure them by transmitting force through the armour, to break bones, cause concussions etc. The second way is to bypass the armour by hitting the spots where the armour isn�t, such as the gaps at joints, under the armpits, the groin, and the face.

    Cutting: In general, forget about attempting to directly cut through just about any type of armour, except maybe the lightest armours (padded cloth, boiled leather, and low quality/butted mail). Slicing weapons like swords are particularly ineffective at this, but cleaving weapons like axes might fare better, because they�re better at generating force, similar to impact weapons.

    Thrusting:: Thrusting weapons may have a slightly better time causing damage against armour, but it�s still rather unlikely to actually punch through armour with a strong thrust. However, thrusting weapons are well-suited for attacking the gaps in armour, but then accuracy becomes a concern. A special case is reserved for the concept of half-swording (supporting Youtube Clips: [1], [2]), a well-documented technique used by folks in armour against armour, in which a sword is gripped partway up the blade to assist in the accuracy of the thrust.

    Impact: I think impact weapons are what people think of when say anti-armour weapons. Basically, impact weapons consist of any hitty thing with the weight concentrated forward to the striking end. They often had bumps, spikes, ridges and such, a la the morningstar, not to stab the opponent, but to help the weapon �bite� into armour to reduce the chances of glancing hits. In medieval Europe, maces and such developed as specialized knightly weapons to counter other heavily-armoured knights. An important thing to note, however, is while impact weapons are useful in armoured combat, they�re at a disadvantage in unarmoured combat against the more wieldy swords (Source: [3])

    Now, the types of armour:

    Here is a good source for information about mid-15C armour types: [4].
    You should probably already know that D&D�s armour list is full of inaccuracies. For one, there is no historical evidence that studded leather armour was ever a thing, and logically it makes little sense anyway. Leather armour is better represented by something like cuir bouilli (boiled leather), which was much more rigid and restrictive of movement than the depictions of leather fetishwear found in most fantasy art. Basically a breastplate made of an organic substance instead of metal. Hide armour could probably be lumped with leather, unless it�s specifically made from exotic creatures like rhinos and dinosaurs. If so, then such hide armour would be significantly more protective at the cost of being much heavier and restrictive.

    Now, D&D did get something right in that it categorizes armour into light, medium and heavy. However, �light� armour is not necessarily all that light, and �heavy� armour might be lighter than you�d expect.

    Here are my suggestions:

    Light Armour: Should offer very reasonable DR against all types of damage, but maybe somewhat less strong against thrusting and impact weapons.

    Medium Armour: Should offer very good DR against all types of damage, but maybe a little weak against impact weapons.

    Heavy Armour: Should offer outstanding, if not near total DR against all types of damage, except for impact weapons.

    You may opt for a mechanic for attacking the gaps in armour as well. An attack that successfully hits the gaps would ignore most of an armour�s DR. Maybe it�s represented by rolling critical hits, or specific called shots. The difficulty of hitting the gaps would change based on the coverage of different armours. For example, if hands are unarmoured, they�d be a prime target for called shots. Heavier armours will generally present fewer and smaller gaps for targets. Also, characters with high Dexterity modifiers might be better at defending the gaps in their armour.

    Finally, a word about Quality and Fit: to varying degrees, the quality of craftsmanship and fit for a specific individual is important towards an armour�s effectiveness. Poor quality materials and an improper design not only reduce the protectiveness, but also its comfort and range of motion, as well as increasing weight, and the rate of fatigue for the wearer. This is an issue especially for all forms of rigid plate armour, but an incorrectly sized mail hauberk would also be harder to use. The best armours are also generally tailor-made for a specific individual. Not surprisingly, they are also the most expensive. Mass produced armours (one size fits all) or armours made for other people would naturally be less effective than the fitted kind, or even flat out unusable. Of course, this is fantasy, so some kind of magic resizing property would render this point moot.

    Pre-Posting Edit: Galloglaich's input is excellent.

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    I never understood why DnD restricted weapons to only cut or only pierce and so on, when so many (especially swords!) are so fundamentally designed to do both things. I guess for balance? Is that still the way 5e works?

    Or why so few RPG's of any kind seem to take into consideration the idea that having something to parry with makes you harder to hit.

    G

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XVI

    Quote Originally Posted by Galloglaich View Post
    I never understood why DnD restricted weapons to only cut or only pierce and so on, when so many (especially swords!) are so fundamentally designed to do both things. I guess for balance? Is that still the way 5e works?

    Or why so few RPG's of any kind seem to take into consideration the idea that having something to parry with makes you harder to hit.

    G
    Yup, I agree. It may be due to most RPG designers not being knowledgeable about HEMA, or bothering to do research or hire a consultant for it, and thus assume defense is only passive... maybe like with hockey/football gear.

    As for me, I have a question: I've done some searching for image references for different kinds of medieval mounted equipment (i.e.: horse harness, saddle, barding) but don't have a clue on how to separate the real deal from more modern designs. Does anyone have more of a clue? Thanks in advance .

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