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This page details the secondary NPCs encountered within the Lands Between.


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Limgrave

    Merchant Kalé 
https://static.tvtropes.org/pmwiki/pub/images/church_trader.png

Voiced by: Nabil Elouahabi
"The land has been tainted by madness since the shattering of the Elden Ring. It's only Tarnished like yourself who keep things from drying up entirely. Let's say you're a very welcome customer."

A red-cloaked merchant and one of the many nomads wandering the Lands Between. Has set up shop in the ruined Church of Elleh, offering basic survival tools.


  • Beware the Nice Ones: Kalé warns you of this regarding his fellow merchants. They're all naturally paranoid and afraid of getting killed. But in return, they're also in no way merciful to those that harm them. Considering that the Nomadic Merchants are responsible for creating/calling the Frenzied Flame, this should be taken to heart. Especially when some of the Merchants will fight back with with Frenzied Flame Incantations.
    Kalé: We have a saying, we wanderers. "Lament not your solitude. Expect no sympathy. No regard. Nothing. But if anyone dares harm us, show them no mercy." That is our code, so to speak. Just the way we are. Deeply... unforgiving.
  • Enlightened Self-Interest: He openly tells the Tarnished the most useful items of his stock to help them survive the Lands Between... so they can return alive to spend more.
  • Nice Guy: One of the friendliest faces in Limgrave.
  • Nominal Importance: Dozens of his merchant brethren can be found throughout the Lands Between, but he is the only one to have a spoken name. He also happens to be the only nomad involved with a questline, providing the gesture to summon Blaidd after the Tarnished hear his howl.
  • "Not So Different" Remark: He'll remark to the Tarnished that when the Elden Ring was shattered, they became quite similar to Kalé's nomadic people, both cast out and scorned, forced to fend for themselves.
  • Odd Friendship: Somehow he managed to befriend Blaidd, whom Iji describes as a “guarded soul”. Blaidd calls Kalé a “bloody busybody”, but is willing to trust you if Kalé does; Kalé meanwhile calls Blaidd a boor who “couldn't find his nose with both hands”, but good at heart. Not only does Kalé give you the Finger Snap gesture to call him down, Blaidd immediately knows Kalé sent you when you do so.
  • Supernatural Gold Eyes: Like all other marchants, Kalé's eyes are a deep yellow color.
  • Walking the Earth: He dedicates his days to traveling the Lands Between and selling his wares to anyone not trying to kill him.

    Gatekeeper Gostoc 
https://static.tvtropes.org/pmwiki/pub/images/gostoc.png
Voiced by: Ben Fox

The old gatekeeper of Stormveil Castle. Fed up with Godrick's mistreatment, he advises the Tarnished on how to sneak into the castle.


  • An Arm and a Leg: Gostoc is missing his left hand. Considering amputating a hand is a common punishment for thieves (and with who he has for a lord), it's implied that Gostoc had bitten off more than he can chew with his larceny at one point, and Godrick had dealt the punishment accordingly.
  • Chronic Backstabbing Disorder: For starters, he's betraying his Lord. And while at first it seems his advice is genuine, if you listen to his directions, it ends with him locking you in a dark room with a knight. Any time you die, he takes a chunk of your dropped runes.
  • Elite Mook: In the event you should attack him, you will find that while his attack speed and strength are that of a normal Commoner, his HP is a lot higher than normal, and it will take a lot of hits to down him.
  • Happiness in Slavery: Should Nepheli become Lord of Limgrave, he'll rededicate himself to his role as servant, in part due to how much kinder a ruler they are compared to Godrick.
    Gostoc: Freedom? Wasn't worth squat!
  • Mistreatment-Induced Betrayal: The reason he helps the Tarnished is that he hopes they'll kill Godrick, since he's fed up with the lord's cruelty.
  • Never My Fault: Should you kill him before you kill Godrick, he'll spend his last breath bemoaning, asking why it's always him and what he did to deserve this. Never mind the fact that he had just betrayed you and stole a chunk of your runes upon death.
  • Pummeling the Corpse: While he didn't do the deed himself, he can be found stomping on what little remains of Godrick's corpse, ranting about the mistreatment he endured.
    Gostoc: What a pathetic excuse for a Lord you were. [laughs] Craven to the bone. Pushing me about like that. And after all that grafting? Where did that get you? Look down [grunt] on me [grunt] would you? Godrick? You filthy slug. Feel it! [grunt] Feel it! [grunt] Feel my bloody wrath!
  • Robbing the Dead: He procures the wares he sells to you by picking them off corpses. Should the Tarnished die in Stormveil Castle, he'll steal a small portion of the runes they drop. If you kill him before Godrick, you can get them back, but after that it's too late. After Nepheli takes over as ruler, he is delighted that his new master has such a trusting nature, because it means he can rob all the corpses he likes without them ever suspecting a thing.
  • Videogame Cruelty Potential: Zig-zagged. Gostoc becomes a merchant shortly after you begin venturing into Stormveil Castle, but if you defeat Godrick, he'll be found taking his pent-up stress on Godrick's corpse and no longer selling his wares. This encourages the player to actually kill him for his Bell Bearing if they want to continue to access his inventory past this point. If they killed him early, he also won't steal their Runes for every death in the Castle. However, after version 1.03, not killing him and completing a couple of sidequests that crown a new Lord of Limgrave leads to him opening up shop again, selling one of the game's few Ancient Dragon Smithing Stones. Patch 1.04 also allows you to access his shop while he's stomping on Godrick's corpse, removing another reason to kill him.

    Kenneth Haight, Limgrave Heir 
https://static.tvtropes.org/pmwiki/pub/images/q6zmvx9.jpeg
Voiced by: William Gaminara
"Hello? Is anybody there? Someone who might be interested in rescuing the great Kenneth Haight? Servant to the true Order, and celebrated repudiator of the false!"

A nobleman and self-proclaimed next ruler of the Limgrave region, who has a pact with the local demihumans. If encountered, he asks the Tarnished to clear out his old family fort.


  • Blue Blood: He's a nobleman from Limgrave, and apparently one high enough in the hierarchy for him to think he has a claim on the Limgrave demesne, now that Godrick is the last of the Golden Lineage.
  • Character Development: After seeing the state of his fort, he seems to realize how much trouble Limgrave is truly in and how little authority he has. So he abandons his ambition to become the ruler of Limgrave and vows instead to find a worthy claimant that can rule Limgrave fairly. Which he does with Nepheli Loux.
  • Devious Daggers: Averted. He wields an Erdsteel Dagger, but will only use it in self-defense if attacked, and despite being a Upper-Class Twit, is actually a fairly honest man.
  • Excellent Judge of Character: Despite his initial prejudices against Tarnished, he realizes that Nepheli Loux's great sense of justice will make her a worthy choice to be the new ruler of Limgrave and works to put her in the throne.
  • Fantastic Racism: Downplayed. He's hesitant to ask a Tarnished for help, but he's a Noble Bigot who wants what's best for Limgrave. If the Tarnished helps him, he'll offer to knight them and offhandedly mentions they may one day regain their lost grace. The end of his questline even sees him put Nepheli Loux, another Tarnished, on Limgrave's throne.
  • Hair of Gold, Heart of Gold: Downplayed: Despite being an arrogant noble with prejudices against the Tarnished, he's shown to be a decent person, and is one of the nicer members of the elite within the Lands Between. He also has a brilliant head of blonde hair.
  • Horrible Judge of Character: Averted. Despite being a Noble Bigot and an Upper-Class Twit, he willingly accepts aid from both the Tarnished and the Misbegotten. He's also rightfully distrusting of Godrick and (should the player allow it) backs Nepheli to become the ruler of Limgrave not only because of her implied lineage, but because she's a just woman.
  • Impoverished Patrician: By the time you come to the Lands Between, all he has left are the clothes on his back. His family fortress was taken over by Godrick's men.
  • Jerk with a Heart of Gold: He's a Upper-Class Twit and is initially hesitant to ask the Tarnished Player Character for help, but he's genuinely concerned for the welfare of Limgrave and is looking for a proper lord. Midway through his questline, he even proposes to make the Tarnished a knight despite later realizing he really has no means of doing so. He also names Nepheli Loux, a fellow Tarnished, the new ruler of Limgrave.
  • Large Ham: He has a very pompous and grandiose personality, and the player will likely first meet him while hearing him delivering a dramatic speech while begging for someone to help him.
  • Kingmaker Scenario: The end of his questline see him abandon his ambitions to claim Limgrave for himself, and instead puts Nepheli Loux on the throne of Stormveil, due to her connection to Godfrey making her a more suitable heir.
  • Monster Lord: For some reason, demi-humans seem to listen to him. His starting location is surrounded by a mob of them as if defending him (he certainly shows no fear of them climbing up and killing him), and his fort is implied to be manned by them even in normal circumstances, between his mention of re-establishing contact with them and his fort evidently having been home to a queen who was slain when that Mohg-aligned Godrick Knight took over.
  • Noble Bigot: While he demonstrates some prejudice against the Tarnished and demi-humans, he seems to sincerely believe in treating them fairly. His fort is implied to have been staffed by demi-humans even in normal circumstances.
    Kenneth: Under the Erdtree, commingling with the demi-humans is made possible. Even the vulgar shall not be left behind, under the rule of true Order.
  • Non-Action Guy: Played With. He will actually defend himself with his Erdsteel Dagger if attacked, but he's not much of a fighter, which is why he relies on the player Tarnished to clean his fort for him.
  • Only Sane Man: He's notably one of the rare few completely normal humans who's managed to keep his sanity intact in this Crapsack World.
  • Sesquipedalian Loquaciousness: He likes to use odd and grandiose words when he talks.
  • Small Name, Big Ego:
    • He calls himself "the great Kenneth Haight" and makes big claims about being the rightful ruler of Limgrave. He even talks down on Godrick, who, unlike him has an actual castle and an army. Even after you take back his fort for him, he claims that you shall be knighted and there will be a grand celebration, but when you reach him in his fort manned by unruly and weak demi-humans, he is forced to admit that he truly has no authority to knight anyone at all.
    • It should, however, be noted that for some reason or another, he is in possession of half of the Dectus Medallion, potentially implying that he was high enough in the non-Demigod hierarchy of the Lands Between to be trusted to keep it safe.
  • Third-Person Person: Due to his ego, he often refers to himself in the third person.
  • Upper-Class Twit: He has serious shades of being one, believing that once he reestablishes himself as the next ruler of Limgrave that things will return to order. He gets over it by the time he makes Nepheli ruler of Stormveil.

    Irina of Morne 
https://static.tvtropes.org/pmwiki/pub/images/irina_npcs_elden_ring_wiki_guide.jpg
Voiced by: Clare Corbett

A blind young woman found alongside the road past the Bridge of Sacrifice going into The Weeping Peninsula. The daughter of Edgar, the castellan of Castle Morne, she asks the Tarnished to deliver a letter to her father urging him to leave the castle for his own safety.


  • Expy: Of Irina of Carim from Dark Souls III. This Irina inherits the protectorate part of Dark Souls III's Irina (the blind seer part is given to Hyetta), paralleling Eygon's one to Dark Souls III's Irina. Both characters even share the same name and the castle she comes from is called Morne, the same name as Eygon's armor set. And finally, they are both blind.
  • Five-Second Foreshadowing: When talking with her, she reveals she wasn't the only one to escape Castle Morne, but everyone else was hunted down by the Misbegotten rebels. Sure enough, after accepting her quest and meeting her father, the next time you see her, she has been killed. One of the Misbegotten's cleavers near her corpse makes it obvious who was the culprit.
  • The Heart: To Edgar. He's heartbroken when she dies.
  • Nice Girl: Throughout the Tarnished's interactions with Irina, she's nothing other than polite and kind to everyone around her. Her father explicitly described her as having a gentle nature.
  • Sacrificial Lamb: She's likely to be one of the first NPCs the player meets on the road, and her swift demise makes it clear that the Lands Between are not safe for vulnerable travelers.
  • Video Game Cruelty Potential: She counts as a maiden for Varré's questline. Yes, there are two already-dead maidens in the game you could procure blood from, but both of those are behind some tough fights, and she's right there...

    Castellan Edgar (Unmarked Questline Spoilers
https://static.tvtropes.org/pmwiki/pub/images/edgar_6.jpg

Voiced by: Richard Hainsworth

The Warden of Castle Morne, which is currently in the midst of a slave rebellion. After smuggling his daughter out of the castle, he stays to carry on his duty to protect what's left of the castle's legacy.


  • All for Nothing: His dialogue after discovering Irina's corpse shows he completely regrets his decision to stay and defend the castle.
  • The All-Seeing A.I.: If you kill Irina yourself and then (for some reason) decide to deliver her letter anyway, upon finding her dead he will somehow instantly know you did it and attack you. He doesn't drop a Shabriri Grape if you kill him, so one can assume he's still (relatively) sane at this point and just knows through NPC omniscience.
  • Assist Character: Patch 1.03 adds him as a summon for the Leonine Misbegotten boss fight.
  • Despair Event Horizon: His daughter's death completely breaks him.
  • Face–Heel Turn: After his questline, he'll become an Invader at the "Revenger's Shack" site of grace, where apparently he's just been murdering people out of grief.
  • Follow the Chaos: You'll know if he's ready to invade you at the Revenger's Shack if there's a trail of Misbegotten corpses leading up from the lake right to it.
  • Honor Before Reason: He acknowledges that Castle Morne is effectively lost and worries for his daughter's safety, but he refuses to abandon his post until he can recover the Grafted Greatsword. By the time he accomplishes this, his daughter is dead.
  • I'm a Humanitarian: Implied, as upon defeating Edgar's red phantom, he will drop 5 Raw Meat Dumplings, with many more lootable from the bodies inside the Revenger's Shack (which won't be there if he isn't ready to invade you yet). Their description not-so-subtly hints that they are made of human meat, and the fact that they are dropped by Living Jars — who are outright stated to be filled with human remains — confirms it.
  • Misplaced Retribution: He swears total vengeance upon the people who killed his daughter. You would think that would be the Misbegotten, and it probably was at first, but by the time of his invasion, he's gone completely crazy and is lashing out at anyone still breathing.
  • Motive Decay: After discovering his daughter's body, at first he blames himself for placing his duty above her well-being, then he swears vengeance against Irina's killers, and then by the time you meet him again, he's violently lashing out against anyone and everyone, and invades the player as Edgar The Revenger.
  • Sanity Slippage: It is implied by a ghostly character near the Revenger’s Shack that he was possessed and driven mad by the Frenzied Flame after his spirit was broken by Irina’s death. It certainly explains his Motive Decay. The fact that he drops a Shabriri Grape upon death further supports this.
  • Undying Loyalty: To Godrick, to the point of staying behind long after Castle Morne has fallen in hopes of fulfilling his duty. Edgar is very notably the only character in the game to show Godrick any respect whatsoever.
  • Unusable Enemy Equipment: The version of the Banished Knight set he wears appears to have some customizations like the removal of the decorative horn. Unfortunately, you cannot acquire it; he does not drop it even if you kill him.
  • Walking Spoiler: While knowing his name and presence isn't spoilery, a large deal of his overall character comes about through the end results of completing his questline.

Liurnia of the Lakes

    Sorceror Thops 
https://static.tvtropes.org/pmwiki/pub/images/sorcerer_thops.png
Voiced by: Matthew Morgan
"I know it. I'm a bluntstone. Nary a hint of talent for sorcery. But still, my place is at the academy..."

A student of Raya Lucaria whose found himself locked out of the Academy. He offers to teach the Tarnished sorcery whilst hoping for a chance to be able to return to the Academy and complete his studies.


  • Ambiguous Situation: His death. He's found dead sitting at his desk in the Academy, his life's work complete. Did he overwork himself to exhaustion? Was he Secretly Dying all along? Was he murdered by his fellow sorcerers out of jealousy, or attacked by the undead located just a breath away from his desk? The undisturbed state of his body suggests a nonviolent death, but the fact that he dies almost immediately upon return to the Academy is highly suspect. It's impossible to know for sure.
  • Be Careful What You Wish For: After giving him a spare glintstone key, he asks that you pay him a visit at the academy someday. "Who knows? I might even be a decorated sorcerer by then!" He ends up getting his wish, but isn't alive to enjoy it, being posthumously named the founder of a brand new conspectus.
  • Cassandra Truth: His barrier spell's description specifically says that future generations of students at the Academy will be told all about the foolishness of those who laughed at him and told him his theories were wrong, and be warned against doing the same thing to others.
  • Crouching Moron, Hidden Badass: It turns out he was laughed out of the Academy and labeled a bluntstone for pursuing allegedly impossible types of barrier magic. The moment he again gets access to the academy and its resources, he proves them wrong and creates a working version in merely a few days, though he ends up dead for unknown reasons shortly after. His barrier can even deflect the spells from the Final Boss!
  • The Exile: He wasn't so much exiled as he just happened to have stepped out for a bit when the Academy sealed up tight during the Shattering, but the result is the same, as it's impossible for him to get back in until you bring him an unused key from inside the Academy.
  • Expy: An eager and passionate student of sorcery who has absolutely no talent for it? Sounds like Rosabeth of Melfia. Unlike Rosabeth, he's actually incredibly talented. The reason everyone thought he was incompetent is because he insisted on trying to develop a type of spell they thought was impossible, but he eventually succeeds.
  • Hero-Worshipper: He's a huge fan of Sellen, and used to follow her around the academy when they both attended. He also doesn't believe for a second that she's guilty of the crimes she was accused of (even though she herself freely and shamelessly admits that she is, and that she'll do it again if given the chance).
  • Inept Mage: By his own admission, he's a "bluntstone" and only sells very basic sorceries. Nevertheless, he's still desperate to try to get back into the Academy and begs the player for a spare glintstone key. Turns out he's not as inept as he, or anyone else, thinks. As soon as he gets back into the academy, he manages to create a barrier spell that his fellow students thought was impossible, proving them all wrong. Though unfortunately, he doesn't live long enough to be vindicated.
  • Magical Barefooter: Like all Raya Lucarian sorcerers, he only wears cloth wrappings around his legs and no footwear.
  • Mr. Exposition: He's located near the entrance to Liurnia of the Lakes and gives the player some information about the area, and about Raya Lucaria's situation after the Shattering.
  • Nice Guy: In contrast to the snide asshole Seluvis and the Jerk with a Heart of Gold Sellen, Thops is just an affable and friendly guy who is deeply thankful you let him live out his dream of teaching an apprentice, which he thought he would never get to do.
  • Nice Guys Finish Last: If the Tarnished offers him a glintstone key without having a spare, Thops will refuse, as while he's desperate to get back into the academy, he's not callous enough to put his needs above the Tarnished. He'll then wonder if his kindness is why he doesn't get ahead in life.
  • Our Founder: If allowed to complete his questline, the description of his sorcery indicates that his barrier magic is such a groundbreaking achievement that it's worthy of its own conspectus. In other words, Thops founded a new field of study at the Academy, putting him up there alongside the likes of Azur and Lusat.
  • Too Dumb to Live: The academy is really not a good place to go at the moment of the game, yet Thops is oblivious to it. His death doesn't seem to have been violent, but is near immediate.

    Miriel, Pastor of Vows 
https://static.tvtropes.org/pmwiki/pub/images/mirel_pastor_of_vow.jpg
Voiced by: Mathew Marsh
"The Shattering has caused us - all of us - to lose sight of something very dear."

Miriel is a huge turtle and the steward of the Church of Vows in Liurna. He can teach the player both incantations and sorceries.


  • Actual Pacifist: If attacked, despite being a master of a wide range of incantations and sorceries, he makes no attempt to defend himself; instead, he hides inside his shell and tells you that he takes no offense. Even if you continue to attack him (which can eventually kill him, albeit very very slowly), he merely says that you certainly are persistent in a sad tone of voice.
  • Anti-Frustration Features: If you've progressed Corhyn or Sellen's questlines to the point where they're unavailable, or if they've just moved and you can't find them, you can easily head over to the Church of Vows and give any scrolls/prayerbooks you have to Miriel; he takes both, never moves, and is impossible to aggro and immensely difficult to kill. And he will not turn away any of the prayerbooks out of personal beliefs of sacrilege.
  • The Fundamentalist: Averted. In an almost complete reverse of Brother Corhyn, Miriel is happy to teach you heretical texts, though his dialogue makes it clear he expects you not to mistreat your new powers.
  • Mr. Exposition: He tells the player about the marriage between Erdtree champion Radagan and Lunar Queen Rennala.
  • Nice Guy: A rather affable turtle who will teach anything the player asks of him, regardless if it's viewed as heresy or not. He will also easily forgive the Tarnished even if they attacked him.
  • The Red Mage: Skilled at both sorcery and prayer. Which makes sense, as his church is all about celebrating the union of a holy figure and a powerful sorceress, after all.
  • Talking Animal: He's a giant talking turtle. Although turtles are considered wise animals in the Lands Between, Miriel is the only one we meet that can talk.
  • Understatement: When you first meet him, he apologizes for the "unseemly state of affairs" in his church like the place was just a bit messy, even though it is a completely overgrown ruin without a roof or several sections of the walls.
  • Wise Old Turtle: One that serves as the pastor for the Church of Vows.

    Preceptor Seluvis 
https://static.tvtropes.org/pmwiki/pub/images/seluvis_npcs_elden_ring_wiki_guide.jpg

Voiced by: Charles Dale
"The soul of every puppet has its own ambience, you'll come to know, once you possess a few. And once each one's predilections are known to you, the better you'll be able to love them."

Seluvis was a preceptor at the Academy before the Academy turned on the Carian royal family. Now he works with Ranni while trying to perfect his craft of puppetry magic.


  • Alchemy Is Magic: He's a mage who specializes in brewing potions.
  • Amazon Chaser: Implied. The description for Nepheli's Ashes describes she's one of his "favorite puppets", and it is made very clear that he has a sexual interest in his puppets.
  • Ambiguously Evil: A highly unusual variant. It's obvious from the moment you meet him that Seluvis is an absolutely awful person, and the more you get to know him, the worse he gets, but there's a significant body of evidence that he's actually one of Pidia's People Puppets - Pidia is the only one of the two who gets a clear cause of death when Ranni kills them, while Seluvis slumps down in the 'deactivated puppet' pose and continues to serve as a Starlight Shard shop. If this is the case, we actually have no idea what the real Seluvis was like beyond Pidia's performance as him, which could be accurate or wildly inaccurate, and no idea whether he was also involved in Pidia's ghastly hobby before getting puppeted.
  • Asshole Victim: Seluvis' storyline is rare in that no matter what path the Tarnished takes; he gets comeuppance in all of them, even if the Tarnished attempts to help him. Couldn't have happened to a better person.
  • Bad Guys Do the Dirty Work: Amusingly, you can use his puppet magic to completely defeat a much more competent and dangerous villain than him, without him even knowing. Said villain is the Dung Eater, who is competent enough to have an ending where he wins!
  • Bad Powers, Bad People: The man who specializes in turning people into People Puppets is an untrustworthy, manipulative ass. Who knew?
  • Big Bad Wannabe: He seeks to usurp Ranni and take her as his Sex Slave. Regardless of your actions, he always ends up dying (either by Ranni’s hand or by Black Knife Assassins) and his plans always fail miserably. He’s also so weak and incompetent that he requires you to administer his potions to people for him.
  • Bullying a Dragon: He has plans to try to enslave and take advantage of Ranni, who's a Demigod and incredibly powerful sorceress. This will get him killed if he attempts it.
  • Commonality Connection: The only way he can connect with the Tarnished is if they start to take an interest in Seluvis's puppetry magic, to the point Seluvis invites the player into his scheme to turn Ranni into a slave.
  • Defrosting Ice King: He's a pompous and arrogant Jerkass, but warms up to a Tarnished who takes interest in his puppetry magic. That also reveals that he's planning to enslave Ranni and is thus far more evil than just the pompous ass he first appeared as.
  • Depraved Bisexual: He's certainly depraved, but Ambiguously Bi. While it's very heavily implied that he rapes his puppets, it's possible that he only limits himself to the ladies, since his two "favorite puppets" are both women, he keeps Sellen's spare body right next to his bed, and his ultimate goal is to turn Ranni into a puppet. His male puppets include Cuckoo Soldiers and an Omenkiller, suggesting their primary purpose is to be used for combat rather than pleasure. On the other hand, they also include Jarwight, and there are likely very few reasons to turn a naked man wearing a jar on his head into an obedient puppet other than the obvious one. Also, when Pidia (who is implied to be the true Seluvis acting through yet another puppet) is begging for his life as he is being killed by the soldier puppets, he speaks to them affectionately, telling them he loves them and reminding them of the "bliss" they shared together, strongly implying that he had gotten cuckoo with the Cuckoos at least once.
  • Dirty Coward: Sends you to give people his potions for him and his MO is to turn his victims into People Puppets who cannot fight back or resist.
  • Failed a Spot Check: You can complete his quest even if you don't give his potion to Nepheli — if you give it to Sir Gideon (who disposes of it), he'll assume the potion didn't work, and if you give it to the Dung Eater, he apparently doesn't realize that his new puppet is an armor-wearing man.
  • Fantastic Drug: The potions he crafts are capable of reducing anyone who drinks them into a soulless puppet which he can then command to do his bidding. The Amber Draught is a far stronger version of these potions, concocted in hopes of producing the same result with a demigod.
  • The Friend Nobody Likes: The only reason he is in Ranni's circle at all is because his knowledge and magical abilities are what allowed Ranni to imbue her spirit into her doll body. Unlike Blaidd, Iji, and eventually the Tarnished, who all have close personal relationships with Ranni, Seluvis is an outsider who is allowed to stick around out of necessity, and the minute he becomes a liability, he is quickly dispatched.
  • Harmless Villain: Not due to a lack of malevolence, as his potions really are that horrible, but everyone can see him coming from miles and the only way he can get some success is to have the Tarnished play the trusting face. Gideon points out he's too pompous and arrogant to come up with good schemes. He gets unceremoniously killed through Ranni's quest without accomplishing much.
  • Has a Type: Makes it very clear he is into dolls. Especially explicit with his Amber Draught; given he made it with the sole purpose of making Ranni submit herself to him, and he sees no issue with the Tarnished joining him in that assault. He also seems to have a thing for tomboys/masculine women, since his two "favourite puppets" are Nepheli, a buff barbarian warrior, and Dolores, who wears men's clothes and is described as "handsome".
  • Hated by All: He's disliked by any character that knows him, be it Iji, Blaidd, Gideon, Sellen, and his own mistress Ranni.
  • Hate Sink: From the moment you meet him, it's clear that Seluvis is not meant to be liked by anyone. He's smug and condescending towards the Tarnished for no good reason, and that's before it's revealed that he turns people into mindless puppets that he's strongly implied to take sexual advantage of, and plans to do the same to Ranni. Needless to say, many players rejoiced at his demise at the end of his questline.
  • Ink-Suit Actor: Unmasking him with hacking tools shows that he looks quite a bit like his voice actor, Charles Dale.
  • Insufferable Genius: He's clearly a talented sorcerer, especially with puppetry magic, but is also incredibly arrogant and pompous, and sees everyone else as beneath him.
  • Jerkass: Even putting aside his more sinister intentions, he's an elitist, condescending jerk to you simply because you're a Tarnished, and he's also contemptuous of Blaidd, calling him a "mongrel".
  • Jerk with a Heart of Jerk: A pompous asshole at first, who will warm up to you if you serve him... but he is also a traitorous degenerate and generally evil.
  • Laser-Guided Karma: It's possible to give his potion to Gideon instead, who will come up with a plan to deal with him, resulting in his death. Even if you try to give the draught to Ranni, she will just kill you and won't reappear again, and if you continue progressing her questline, Seluvis will die once Ranni's quest is concluded. In short, no matter what, he cannot accomplish his cruel goal. You can alternatively use the potion to inflict laser-guided karma by force-feeding it to the Dung Eater.
  • Mad Scientist: He's conducting some morally ambiguous experiments regarding puppetry magic, as evident by the secret cellar the Tarnished can find in the Three Sisters.
  • Mage Tower: Seluvis's Rise, his personal study for magical experimentation and research, is a small tower situated on the perimeter of the Caria Manor.
  • Malevolent Masked Man: He is a very unsavoury character with depraved plans for Ranni, and he wears a Mask of Confidence, an unsettling gilded mask with a sewn mouth customary to the Carian Perceptors.
  • Obviously Evil: Between his dark robes, mask with the stitched together mouth, and smug, casually bigoted personality combined with his sneering voice, it's plain to see that Seluvis is a creepy, snide, and genuinely unpleasant person to be around even before you find out how he sources and what he does with his puppets.
  • People Puppets: The description of his puppets makes it clear that a living person is the starting ingredient, and that they are not truly dead even after he is finished with the process. After his death, it's revealed that he is one himself. Visiting Pidia at this point implies that he may have been controlling Seluvis all along (as you hear him him begging for his life against his dolls as they kill him).
  • Pet the Dog: Finger Maiden Therolina is one of the participants in the Radahn Festival. She also happens to be one of his puppets, implying that he decided to secretly help you and Blaidd fight Radahn. Though it's certainly possible he has his own ulterior motives for doing so (getting the stars moving again might mean loads more Starlight Shards for him to make potions out of, for instance). Therolina also doesn't speak, she just bows when you speak to her. Since Voices Are Mental appears to apply to puppets (Pidia and Seluvis have the same VA, plus Sellen's VA doesn't change after you put her soul into a puppet), it's likely that the reason she doesn't speak is because hearing the voice of Charles Dale come out of her mouth would give him away immediately.
  • Rape Is a Special Kind of Evil: He makes it very clear that he sexually abuses his "dolls", and he's planning to rape Ranni (with an invitation to the Tarnished to join in). Even a Jerkass like Gideon is morally repulsed by this.
  • Robe and Wizard Hat: He's a mage that wears a large hat with a robe, which is said to be the customary outfit of the Carian Preceptors.
  • Skewed Priorities: His magic means he could get rid of the Dung Eater, a threat to everyone in the lands, if he wanted to, considering the player can do so for him, but he uses it for his perverted fantasies instead.
  • Smug Snake: He's incredibly arrogant and thinks himself a manipulative genius, but is surprisingly easy to fool. The Tarnished can lie to his face that they gave Nepheli the potion, and he will simply take their word for it, even assuming something went wrong with the potion when nothing happens.He has no ending where he wins, and, in spite of being somewhat delusional, Gideon will outsmart him if informed of his evil by you.
  • The Starscream: He secretly schemes to overthrow his mistress Ranni and enslave her to his will. This will never go well for him.
  • Stupid Evil: He never actually notices if you get Gideon to dispose of his potion or administer it to the unsuspecting Dung Eater, instead assuming that you gave the potion to Nepheli as he asked and that instead he must have made a miscalculation of some sort. This is especially egregious in the case of the Dung Eater, as he literally becomes a puppet stowed in Seluvis' own secret lab and Seluvis somehow just never deduces that you tricked him and gave the Dung Eater the potion instead.
  • Token Evil Teammate: While Blaidd and Iji are rather affable men and are 100% loyal to Ranni, Seluvis is a pretty big scumbag to them, and to the Tarnished, despite allegedly being sworn to Ranni's service as well. His sidequest involves having the Tarnished give Nepheli a mysterious potion. Said potion will turn whoever drinks it into an unthinking living doll, a fate which awaits Nepheli if you give it to her (you can give it to the Dung Eater instead) and what Seluvis hopes to eventually inflict upon Ranni.
  • Token Human: Excluding the Tarnished, whose involvement in Ranni's conspiracy is optional, he is the lone human of the group, working alongside a demigoddess, wolfman, troll, and dragon. Though while Seluvis's body appears human, there is evidence that he is just another soulless puppet controlled by the Albinauric Pidia.
  • Too Dumb to Live: Asking the Tarnished to give the Amber Draught to Ranni ends with her immediately recognizing it and killing Seluvis on the spot. He evidently didn’t seem to realize that Ranni would be smart enough to see right through the trick or that trying to turn a Demigod into a Sex Slave would REALLY bring down her wrath.
  • We Used to Be Friends: Friends might be an overstatement, but the description of the "Dolores the Sleeping Arrow Puppet" ashes mentions that Seluvis knew Gideon in the Roundtable Hold. It's implied Seluvis turning Dolores (who was close to Gideon) into a puppet is what caused Gideon to hate him.
  • You Have Outlived Your Usefulness: If you refuse to give Ranni his Amber Draught, then when you give her the Fingerslayer Blade, he is found dead the next time you visit him. It is all but stated that Ranni disposed of him due to no longer needing his puppet knowledge and likely knowing his true plans for her.

    War Counselor Iji 
https://static.tvtropes.org/pmwiki/pub/images/war_counselor_iji.jpg
Voiced by: Aneirin Hughes
"So, here I am, still quietly plying my trade, on this spot. Perhaps you'd like a display? These bones are old, but still able."

A troll blacksmith who served the Carian royal family, now tending to himself near their manor. He's secretly a part of Ranni's inner circle as her war counselor.


  • The Blacksmith: He served as the blacksmith of the Carian royals before their betrayal by the Raya Lucaria Academy, and will still take up the hammer in service to the Tarnished.
  • Bittersweet Ending: At the end of Ranni’s questline, who Iji plays a big part in, one of two possibilities happens to him depending on your choices and neither of them are enjoyable. Either Iji continues his trade, but alone because he imprisoned Blaidd in a gaol to make sure he couldn’t be a threat to anyone related to Ranni for killing her Two Fingers representative, or he ends up assassinated by Black Knife assassins who possibly followed a brainwashed Blaidd if you freed him. Either way, Iji accepts his fate, knowing that his precious Lady Ranni has now begun her destiny as an Empyrean rebelling against the Golden Order that she despised.
  • Bookworm: Whenever he isn't smithing, he's seen reading a book.
  • Cool Helmet: Iji wears a face concealing scale-mail helmet made out of mirrors. According to its description, the helmet is supposed to protect Iji from the mental influence of the Greater Will, and that he's apparently never taken it off.
  • Driven to Suicide: Zig-Zagged. If you freed Blaidd after his imprisonment in a gaol by Iji, then kill a brainwashed Blaidd, Iji is horrified by this and his involvement in trapping Blaidd that may have contributed to his death. He then sadly says he'll be seeing Blaidd again soon, though it remains ambiguous if he planned on committing suicide (playing it straight), was aware someone was after his life for helping Ranni betray the Two Fingers (which leads to further questions if he was accepting his inevitable fate or had every intention of trying to survive), or believed he would soon perish from old age. And indeed, the next time you visit him you find his corpse. But said corpse is burning with Godslayer black fire and surrounded by Black Knife assassin corpses, making it clear that regardless of what he was planning to do he was assassinated by the Black Knives.
  • Dying Moment of Awesome: This is one possible outcome at the end of Ranni's quest, should you choose to free Blaidd from his gaol. Iji ultimately fell to the Black Knives, but killed at least a few before being overwhelmed.
  • Expy: As a gargantuan, secluded blacksmith for a royal family, he's similar to the Giant Blacksmith of Anor Londo, though Iji lacks the Hulk Speak.
  • Gentle Giant: Iji is just as imposing as the powerful trolls that serve as enemies, but prefers to keep to himself and helps the Tarnished even if they haven't joined up with Ranni.
  • Horrible Judge of Character: Zig-Zagged. Iji is good at determining a person's character unless the player goes out of their way to attack him for little reason. That said, he imprisons Blaidd near the end of Ranni’s questline in a gaol, for Iji fears Blaidd will kill Ranni since he was made by the Two Fingers to eliminate her if she ever strayed from the path they had in mind for her. If the Tarnished tells him Blaidd died fighting back against his own programming, Iji regrets not having more faith in his friend, but regardless Blaidd will go insane and whether or not he could’ve overcome the Two Finger’s control completely is never revealed.
  • I Did What I Had to Do: During Ranni's questline, he imprisons Blaidd in the gaol that he asked for your assistance with earlier on. Iji is uneasy with his choice, but says that due to Blaidd's connection to the Two Fingers he will eventually be a threat to Ranni whether he wishes it or not. Iji takes no joy in it and acknowledges that Blaidd wouldn't willingly do anything to harm Ranni, but the risk to Ranni is too great.
  • Man on Fire: His corpse at the end of Ranni's questline is covered in black flames, presumably from the Black Knife assassins that attacked him.
  • No-Sell: If the Tarnished chooses to attack him, they'll discover he is invulnerable, merely scolding the Tarnished for trying to pick a fight before disappearing.
  • Taking You with Me: As one possible ending to Ranni’s questline, he’s assassinated by Black Knife assassins for being complicit in Ranni's plot. But not before killing several of them in return.
  • Tinfoil Hat: His mirrored helmet is the Dark Ages equivalent, and is intended to shield his mind from the Greater Will.
  • Token Heroic Orc: He's a troll who assists the player rather than being a Smash Mook.
  • Undying Loyalty: Has known Ranni since childhood alongside Blaidd, and both of them have sworn allegiance to her.

    Pidia, Carian Servant 
Voiced by: Charles Dale
"But please, can you offer poor ill-starred Pidia... A little something by way of compensation?"

An old first-generation Albinauric and the last non-hostile servant to the Carian royal family found in Carian Manor. He can sell some items from the Carian storeroom to The Tarnished.


  • Bitch in Sheep's Clothing: If the theory about him controlling Seluvis is correct, then all the unpleasant character traits applied to Seluvis are actually his, while the groveling, apologetic behavior he shows to the Tarnished is just a façade.
  • Corrupted Character Copy: He's like if the Oedon Chapel Dweller was genuinely creepy and ill-intentioned instead of a kind-hearted and misunderstood character. His visual design and groveling demeanor are strikingly similar, and he occupies a chapel very similar to Oedon Chapel, but rather than asking the player to send civilians his way out of a genuine desire to protect them from the dangers of the city, Pidia is charged with upkeep of the "dolls" of men killed besieging Caria Manor, and through his implied proxy Seluvis, he is directly responsible for drugging, abducting, and raping a number of people.
  • Creepy Doll: He's surrounded by several "ghastly dolls" that he's apparently in charge of maintaining. They eventually turn on him and kill him.
  • Dirty Coward: Assuming the theory about being the person controlling Seluvis is true, he falls completely into this category. When speaking through Seluvis, he can freely act like an arrogant Jerkass as much he wants, since if his puppet gets an Ultra Greatsword to the face over it, no big deal. When speaking to him in person, the grovelling servant persona comes out, since the Ultra Greatsword is now pointed at his face (at least in theory anyway, since attacking is disabled in the area where he hangs out).
  • Evil Cripple: He cannot use his legs, such is the fate of all first generation albinaurics. The things he does with dolls certainly earns him the evil moniker.
  • In the Hood: He wears a hood, much like every other mage first-generation Albinauric.
  • The Man Behind the Man: There are implications that Ranni's true third collaborator is actually him, acting through a puppet of Seluvis. Seluvis is found "dead" in the same stance as a puppet, and at the same time as his death, Pidia is slain by his own puppets, and can be heard begging them for mercy while referring to them far more affectionately than he does to the Tarnished's face. The puppets of either Dolores or Nepheli can then be looted from his corpse, something that Seluvis himself would almost certainly not entrust to a lowly servant, as they're described as "his favorite puppets". He and Seluvis also have the same voice actor, which this game doesn't do very often, and when it does it's usually for characters who are the same in some way (D and his twin brother, all of the identical Finger Readers, etc.). Also, when the shade of Seluvis tells you to pay him a visit in his tower, he noticeably pauses before telling you where he is, as if he's trying not to mix up the location of the Seluvis puppet with his actual location.
  • Old Retainer: He's very old, and the last sane servant to the Carian royals still left in their manor. Not that Ranni or any of her vassals ever acknowledges his existence.
  • Senior Creep: He seems to be incredibly old, and also incredibly creepy, from his unkempt appearance, walking on all fours, to his bizarre sluggish way of speaking. Then there's the fact that, should you turn Nepheli into a puppet, you get the spirit ashes to summon her from his body, implying he borrowed her from Seluvis (with or without his knowledge) for his own personal "use". There are also implications that he is Seluvis (or rather, Seluvis is just a puppet being controlled by him), meaning all of Seluvis's creepiness is really his.
  • Sycophantic Servant: He acts in this manner to The Tarnished, even if they're not aligned with the Carians. He even refers to you as "your worship".
  • Third-Person Person: He refers to himself in the third person during dialogue.
  • You Have Outlived Your Usefulness: He's murdered by his own puppets the moment Ranni acquires the Fingerslayer Blade. If he really was acting through Seluvis this whole time, it's likely she knew of his plans to betray her and reacted appropriately.

    Albus 
https://static.tvtropes.org/pmwiki/pub/images/elden_ring_screenshot_20220303___18355629.png
Voiced by: Martyn Ellis
"A chosen land awaits us Albinaurics. The medallion is the key that leads to the city. It's only a quaint treasure, for we who cannot make the journey. But for dear Latenna, it is needed. To fulfill her purpose."

The sole sane Albinauric who survived the destruction of the Village of Albinaurics. He entrusts the Tarnished with one-half of a medallion believed to be the key needed to enter Miquella's Haligtree, a land free of the Greater Will's persecution.


  • Almost Dead Guy: He's on his last legs (literally) when the player finds him, and will perish after his dialogue is exhausted.
  • I'm Dying, Please Take My MacGuffin: Before dying, he hands over half of the Haligtree Secret Medallion to the player, and instructs them to find Latenna.
  • Objectshifting: He's hiding as a pot in a corner of the village. It's implied this is how he avoided being killed.
  • Sole Survivor: He's the only sane Albinauric left after the Omenkiller's attack on the village, although he's on his deathbed and won't last much longer.
  • Suspiciously Specific Denial: When speaking to him, thinking you're part of the raiding party who sacked the village, he takes a panicked moment to tell you that he doesn't have a clue, no secrets lie with him, not a one! And to just leave him be. Sure enough, when he realizes you aren't one of them, he reveals that he does indeed have a secret with him.

    Jar-Bairn 
https://static.tvtropes.org/pmwiki/pub/images/npc_58.png
Voiced by: Grace Saif
"Hallo coz, what are you doing here? I didn't think anyone knew about this place, 'cept us jars."

A small, friendly warrior jar with his handles broken off living in Jarburg. He aspires to one day leave on "the path of champions" just like his uncle Alexander.


  • Beware the Nice Ones: For such a cheerful and kind child, he threatens to "find [the Tarnished] one day" should they shatter him after the poacher attacks Jarburg.
  • Borrowed Catchphrase: Jar-Bairn quotes Diallos' Badass Creed after the attack on Jarburg and while he's taking some of Diallos' remains into himself.
  • Character Tic: He regularly refers to the Tarnished as "coz".
  • Cheerful Child: He's the child equivalent to a jar warrior, and has a cheerful and carefree personality.
  • Nice Guy: He is one of the friendliest NPCs the player Tarnished can meet, even allowing for them to pick up all the flowers in Jarburg free of charge.
  • Hero-Worshipper: He has a very high opinion of his uncle Alexander, and hopes to one day be as great as a warrior jar as he is.
  • Taking Up the Mantle: After the attack on Jarburg and Diallos' death, Jar-Bairn takes what he can from Diallos into himself and can eventually be given his uncle Alexander's innards, prompting him to set off on his own journey to prove himself worthy of having said innards.
  • Talking in Your Sleep: He can be encountered talking in his sleep, either going on about his desire to become a warrior jar or having a nightmare of poachers attempting to break him.
  • Video Game Cruelty Punishment: The Jars across Jarburg are docile, but if you attack and kill any of them, Jar-Bairn will refuse to speak to you any further.

Caelid

    Gurranq, Beast Clergyman 
https://static.tvtropes.org/pmwiki/pub/images/gurranqbeast.jpg
Voiced by: Jonathan Keeble
"More... I am not sated... Feed me more... Death..."

A mysterious Beast Cleric who resides in the Beast Sanctum. He teaches the Tarnished Beast Invocations in exchange for Deathroots.


  • All for Nothing: Feeding him nine Deathroots will complete his questline, but fail to sate his hunger. He then asks Marika if his bottomless hunger is what it means to sin before thanking the Tarnished for their efforts, however futile as they might have been and takes his leave, saying his appetite will be his sole companion.
  • Animorphism: Part of the Bestial Incantations Gurranq could teach the Tarnished, mainly by creating beast claws strong enough to create shockwaves with a swing.
  • The Berserker: After giving him four Deathroots, he will become feral and attack The Tarnished. He will only calm down after the Tarnished gives him some significant damage, and then resume his role as a teacher.
  • Dark Is Not Evil: Gurranq is a nightmarish figure, and is far more terrifying than the Undead he hunts, but he is doing the world a service by performing his role.
  • Dishing Out Dirt: The majority of Bestial Incantations Gurranq can teach involve creating rocks to throw at enemies with, from shards to giant boulders.
  • Get A Hold Of Yourself Man: He goes feral after giving him four Deathroots, forcing you to smack some sense back into him. This is far more difficult than it sounds.
  • Healing Factor: Bestial Vitality, which he can teach, grants a temporary healing over time.
  • Horror Hunger: Gurranq is constantly, and eternally, hungry. The only thing which can even quench his appetite is the Deathroot, born from the spread of Death. The hunger sometimes makes him lose his faculty and attack anyone nearby.
  • In the Hood: Gurranq wears a hooded robe at all times.
  • Lightning Bruiser: He looks like a lumbering brute, but can cover the distance of his church in an eyeblink and has more health and attack power than most of Caelid's bosses.
  • Razor Wind: He can use the Beast Claw incantation that he teaches the player to send slashes across the ground.
  • Wolf Man: Under his monk robe, he's a lupine Beastman.
  • Wolves Always Howl at the Moon: He's a Wolf Man who can sometimes be found howling to the night outside the Bestial Sanctum, while facing the Erdtree.

    Sage Gowry 
https://static.tvtropes.org/pmwiki/pub/images/ywvi0wx.jpeg
Voiced by: Stephen Boxer
"As I aged, I found the best way to aid the young... is to be forgotten."

A sage that resides in a shack in the outskirts of Sellia. He asks the Tarnished for assistance in helping his adopted daughter Millicent, who's afflicted with scarlet rot.


  • Ambiguously Evil: He's a worshipper of the "Order of Rot", and while he claims it's the "cycle of decay and rebirth", it doesn't seem like the spread of Scarlet Rot will bring any good to anyone. Said Order of Rot is otherwise made of the Kindred of Rot, who take slaves and seem to have even jury-rigged a chest in Limgrave for this very purpose, and humans completely overtaken by the rot, becoming mushroom more than man.
  • Ambiguously Human: It's heavily implied that he's not actually a human. The fact he's puppeteering the body of a Kindred of Rot, his real body is nowhere in sight, and that he refers to himself as a "we children of the scarlet rot" all heavily imply that's he's not even human in the first place and that the 'Sage Gowry' appearance is simply something used to communicate with the Tarnished.
  • Bitch in Sheep's Clothing: He presents himself as a caring old sage who's concerned with the well-being of his adopted daughter, but it quickly becomes clear it's just a facade so he can manipulate the Tarnished into assisting Millicent into reaching Malenia, and then urge the Tarnished to turn on Millicent when she gets there.
  • Blue-and-Orange Morality: Gowry ultimately wants the Tarnished to betray Millicent and kill her after she finally reaches the Haligtree, so that she can fall into despair, "flower", and eventually be reborn as a Scarlet Valkyrie. It seems horrifying, but he genuinely considers such an outcome to be a beatiful realization of Millicent's purpose and he speaks of it with no malice whatsoever. If the Tarnished doesn't betray her and she choose to die on her own terms, Gowry can't seem to understand why Millicent would reject such a fate, and if she's killed early, he will mourn her.
  • Despair Event Horizon: Falls into this should Millicent reach the end of her questline, despondent that he and his order have been forsaken by Malenia and her offspring. Should the player kill him at this point, he doesn't return.
  • Forgettable Character: The Scarlet Rot has caused Millicent to forget who he is, but he's actually fine with it, and hides when she comes to his shack, with the feeling someone important to her lived there. He claims he's used to being forgotten and her not remembering him is what he thinks is the best way to help her on her journey.
  • In the Hood: He wears the Sage Set, which had a pointed red hood.
  • Killed Offscreen: If the Tarnished does go through with his plan to betray Millicent and allow her to "flower," he is found dead when returning to his shack. Since his body is relaxed and there is no blood, he may have simply died on his own... unless that's not his actual body.
  • People Puppets: If The Tarnished kills him, it will reveal his "body" is actually that of a Kindred of Rot, and that he was merely using it to communicate with the player and the real Gowry is elsewhere. Gowry's voice will tell the player he has "many pests to choose from". Upon resting in a grace and coming back, Gowry will have respawned, and will remind The Tarnished that killing him is futile.
  • Stop Worshipping Me: When talking about Malenia as an Empyrean, he claims to have dedicated himself to worshipping her as a goddess of rot ever since she unleashed the scarlet rot on the Caelid. But the fact she doesn't want anything to do with him and the "Order of Rot" seems to greatly weigh on him.
  • Undeathly Pallor: His skin looks incredibly pale and sickly, and it's possible he's afflicted with scarlet rot himself. Upon finishing Millicent's quest, he will refer to himself as one of the "children of the rot".
  • Whole-Plot Reference: His quest is this to the poem Insect God by Edward Gorey ("Gowry" and "Gorey" are spelled the same in Japanese), which feature giant bug-people disguised as humans kidnapping a girl named Millicent and wrapping her in a cocoon to make her a vessel for their eldritch god via sacrifice. Millicent herself bears no resemblance to the Millicent of that story and has her own arc connected to a major character, but Gowry's own part in it and the ending he wants you to get is a direct reference.

    The Great-Jar 
https://static.tvtropes.org/pmwiki/pub/images/the_great_jar.png

A massive living jar sitting in front of a colosseum in northern Caelid. Speaking with it will allow the Tarnished to summon three of its knights to challenge them for its talisman.


  • Guide Dang It!: Getting to the Great-Jar requires going to the underground by way of the Siofra River Well in Limgrave, travelling all the way through Siofra River to reach the elevator on the other side, and using a stonesword key to activate the elevator and reach the surface of Caelid. Thankfully, a site of grace can be found on the path towards it.
  • Invulnerable Civilians: All weapons will simply bounce off of it, and it doesn't even bother responding to any attacks on it.
  • Large and in Charge: The largest living jar that can be encountered in the game, and judging by its name, possibly the "king" of all living jars.
  • Strength Equals Worthiness: Defeating all three of the Great Jar's knights will award the Tarnished with the Great-Jar's Arsenal talisman, which greatly increases equipment load.
  • The Quiet One: Doesn't speak at all, instead making a low rumbling sound when interacted with.

Mt. Gelmir

    Tanith, Volcano Manor Proprietress 
https://static.tvtropes.org/pmwiki/pub/images/tanith.jpg
With her Crucible Knight
Voiced by: Gemma Whelan
"Why accept the burden of their grace, or be fooled by the dogmatic ramblings of the Fingers? Rise with us, against the Erdtree."

The proprietress of the Volcano Manor and a figurehead in a conspiracy to defy the Two Fingers.


  • Affably Evil: Tanith is about as crazy as her master, tasking you with jobs to kill Tarnished and sending you to be eaten by Rykard, but despite this Tanith honestly thinks that Rykard's plan to kill the gods is for the best, and while shaken by his death, she still shows respect towards you for managing to defeat him.
  • Aloof Dark-Haired Girl: Though her headpiece mostly hides it, she has braided black hair and has a regal and aloof personality.
  • Cool Crown: She's always wearing the Consort's Mask headpiece, which doubles as a Cool Mask, being a white mask with a crown and veil, based on the image of a foreign queen.
  • Elite Man–Courtesan Romance: She was a lowly dancer from a foreign land when Lord Rykard first met her and made her his consort.
  • Even Evil Has Loved Ones: Tanith truly loves Rykard and will be absolutely devastated by his death should it come to pass. She also clearly adores her adopted daughter Rya, calling her a sweet girl and hiding the truth behind her birth because she knows she won't take it well. In the event that the Tarnished kills Rya at her request, Tanith will be shattered by the news.
  • Fake Aristocrat: Despite her arrogant and regal posture, her armor description reveals she was merely a foreign dancer that Rykard took as a consort, and her connection with him is her only claim to nobility.
  • Foreign Fanservice: She was a dancer in a foreign land when Rykard first met her, and he was apparently so captivated by her he took her as his consort. Downplayed somewhat in that the Dancer's Castanets item description says that her dancing, while beautiful, was not sexualized or meant to be seductive.
  • Good Parents: Surprisingly so. She's wholly accepting and caring towards her daughter, Rya. She goes out of her way to hide her adopted daughter's origins for the sake of her sanity, and grows concerned should she disappear from the manor. Even when she attempts to erase her daughter's memories of her birth, she acknowledges it's a violation of her rights, but it's the only solution that she feels could put her mind at ease.
  • The Heavy: For Volcano Manor. Rykard leads the organization, but Tanith is the one who actually comes up with the jobs and dispenses them to her recusants, and she is the main point-of-contact for anyone following their path. Rykard mostly keeps to himself and only emerges at the end of the Volcano Manor questline.
  • In Love with Your Carnage: Her outfit's description states to have only truly been charmed by Rykard after he became the serpent of blasphemy.
  • Lady and Knight: She's always accompanied by an unnamed Crucible Knight that serves as her personal bodyguard. Should the player Tarnished attack her in Rykard's boss room, they'll be promptly invaded by said Crucible Knight.
  • Might Makes Right: Her pitch for Volcano Manor (other than 'the Golden Order is tyrannical, we're rebelling against it') is that being a Recusant and hunting down other Tarnished is "the path of valor", because one becomes a true champion by proving themselves to have the will (and ability) to gain strength at the expense of others. And she's a true believer; after you kill Rykard, she thanks the Tarnished for showing them that Rykard was too weak to to challenge the Erdtree, despite loving Rykard dearly and being clearly shattered by his death.
  • Nightmare Fetishist: If her armor description is correct, she fell in love with Rykard more after he fed himself to the God-Slaying Serpent.
  • Nice Job Fixing It, Villain: If the player completes all her assassination requests, she will give them an invitation to "meet" Rykard, allowing them free access to his boss fight without going through the rest of the Volcano Manor.
  • Not-So-Well-Intentioned Extremist: Everything nice she says about the Volcano Manor is a lie meant to lure Tarnished in. She still believes in Rykard's cause, but she knows full well it isn't what she says it is.
    • She talks up the Volcano Manor as a righteous rebellion against the Erdtree (to be fair, it most likely was at first), but while the Golden Order may be flawed, it's clear the Volcano Manor is worse. Tanith is also aware that Rykard has become an Eldritch Abomination whose only goal is to fulfill his gluttony by devouring the world — which is something she might like to see, but probably no one else.
    • She butters up potential Recusants by telling them that they will become champions. What she actually means is that when they become strong enough on their own, she'll feed them to Rykard so he can assimilate their strength.
  • Rags to Riches: The description of her Consort's Set reveals that she was once a dancer in a foreign land. Not long after meeting Rykard, he took her as his consort.
  • Shout-Out: Her name is one to Tanith Lee, who wrote Tales from the Flat Earth, which Zorayas' name is a reference to.
  • The Social Expert: Serves as this for Volcano Manor, convincing potential Recusants to join their cause. She seems to have been particularly successful in the case of Diallos.
  • Unholy Matrimony: She is the consort to Rykard, having been with him since long before he became a mighty serpent. While much of her devotion to him stems from wanting his plan to succeed, her broken reaction to his death shows that she honestly loved him.
  • Villainous Breakdown: Completely loses it after Rykard's defeat, madly consuming his corpse in a desperate attempt to become a Willing Channeler to him and becoming completely unresponsive to anyone else.
  • Well-Intentioned Extremist: Tanith wholeheartedly supports Rykard's desire to kill the gods, furious over being pawns in their games and wanting the world to be rid of them for good. In doing so, however, she enables Rykard's cruelty and greed, and she has the player kill Tarnished for the sake of the plan.
  • Willing Channeler: Or at least, an attempt to be one. When Rykard dies, Tanith will feast on his remaining head, hoping that Rykard will possess her body and begin his scheme anew. While Rykard's head seems like it is still somehow alive to an extent, it doesn't seem to work as Tanith wishes.

    Volcano Manor Apparition 
https://static.tvtropes.org/pmwiki/pub/images/volcano_manor_spirit.png
Voiced by: Grahame Fox
"Worthy Tarnished, brandish the spear, and run him through. The great serpent... that unspeakable monstrosity."

The spirit of a Gelmir Knight that can be encountered at Volcano Manor, who begs the Tarnished to kill Praetor Rykard.


  • Defector from Decadence: A former high-ranking soldier in Rykard's army, he's heavily implied to have discovered Rykard's true end goal; the complete destruction of the planet and forsake his service and attempted to slay him.
  • Even Evil Has Standards: He was a follower of Rykard and even praised his actions, but when Rykard allowed himself to be consumed by the God-Devouring Serpent, he and his fellow Gelmir Knights defected from Volcano Manor and began devising a way to take their lord down.
  • Ghostly Goals: It's implied his spirit is bound to Volcano Manor out of his desire to have Rykard be mercifully taken down. Once Rykard is killed, he vanishes while leaving the "My Thanks" gesture, suggesting he was able to move on to the afterlife.
  • Last of His Kind: He's the only Gelmir Knight the Tarnished interacts with on their journey.
  • No Name Given: He's not referred to by any given name, and is listed in the credits as "Volcano Manor Apparition".
  • NPC Scheduling: He only appears in Volcano Manor during nighttime.
  • Small Role, Big Impact: Though he may seem like an ordinary spirit, he's responsible for leaving the Serpent Hunter, a weapon capable of slaying the God-Devouring Serpent, in Rykard's chamber, giving the Tarnished a chance to take down the lord. Doing that is most likely the reason why he's a spirit in the first place, and the charred corpse whose hands you take the Serpent Hunter from may very well be his.
  • That Man Is Dead: Insists that whatever Rykard has become, it's no longer Rykard anymore, merely a monster wearing his face that needs to be put down before it can disgrace his lord any further.
  • Undying Loyalty: Despite Rykard's blasphemous actions, the spirit remarks him as a "worthy sovereign", showing that he still has respect for his lord. In fact, the reason he has you kill Rykard is due to his loyalty towards the man he used to be, before Motive Decay set in.

Altus Plateau

    The Ever Brilliant Goldmask 
https://static.tvtropes.org/pmwiki/pub/images/goldmask_npcs_elden_ring_wiki_guide300px.jpg
"Voiced" by: Ryan Morris

A noted Tarnished religious leader and saint, who preaches a fundamentalist version of the Golden Order, referred to by his followers as "The Perfect Order". He is a man of very few words.


  • All-Loving Hero: Implied. The description of the Order Healing incantation describes him as saddened by the state of the hunters of Those Who Live In Death, who throw off rationality and replace it with raving fanaticism, so that the Order would have an absolute evil to contend with. He himself doubts that 'absolute evil' is even a concept at the fundamentals of Order. Unlike the other famed Tarnished (Hourah Loux, Fia, Dung Eater, and Gideon), he's the only one who's never implied or stated to have harmed, let alone killed, a living being in his life.
  • Back from the Dead: The opening cutscene shows that at the time of the Shattering, he was lying dead with a spilled drink next to his corpse, implying foul play. Just as his fellow Tarnished, he was revived by a shard of grace.
  • Badass Pacifist: It's easy to forget this withered man who dresses in rags and seemingly travels across the Lands Between without harming anyone is still one of the few Tarnished left that can still see the guidance of grace, meaning he has a claim to the position of Elden Lord. That, his mastery of Fundamentalist incantations, and invention of a technologically advanced repeating crossbow, show he could probably be quite a proficient combatant if he desired it. However, he believes that unity, reason, and sympathy are better solutions to the problems of the Golden Order than fanatical purges, so he meditates and studies the mysteries of the Golden Order in order to discover what could mend the broken world. He may even succeed, depending on the player's choices.
  • Barbie Doll Anatomy: His golden Chain Mail Bikini is loose enough around his frame that it doesn't fully obscure his nethers, revealing that he has no genitals.
  • Casting Gag: Ryan Morris, who primarily worked as a translator and voice director on previous FromSoftware titles, was apparently brought in to provide a single noise for Goldmask (see Not So Stoic below). This is a nod to Morris' earlier Descended Creator roles as Nico of Thorulund in Dark Souls and Horace the Hushed in Dark Souls 3, characters who similarly merely produce a few grunts.
  • Cool Mask: Solid gold and in the shape of the sun. So cool it got him his name.
  • Creepy Good: His corpse-like appearance and total silence can make him seem as rather unsettling at first, but he's harmless, and his motives are out of both enlightenment, and seemingly out of a desire to help the world.
  • Culture Chop Suey: He's essentially a Buddhist monk living in a largely European-themed High Fantasy setting.
  • Disney Villain Death: At the end of the game, you can find his corpse at the bottom of the cliff he was meditating on earlier. It doesn't take much to figure out what happened, though it remains unclear whether completing his Mending Rune took so much out of him that he fell, or if Corhyn, furious at his supposedly heretical thinking, pushed him off.
  • Eccentric Mentor: He takes Corhyn under his tutelage but refuses to talk to him (or anyone else for that matter), forcing Corhyn to interpret his body language and movements in order to receive wisdom.
  • Enlightenment Superpowers: In contrast to Fia and the Dung Eater's Mending Runes, it's implied that Goldmask was able to conjure the Mending Rune of Perfect Order just by meditating intensely on the nature of the Golden Order until he was able to envision a version of it that held the gods accountable, and then willing it into becoming a physical object.
  • Find the Cure!: Maybe. And it's not a cure per se, but through unknown circumstances, Goldmask discovered and retrieved the Mending Rune of Perfect Order, which can be used to repair the Elden Ring. If used to Mend the Ring, the Rune will attempt to rewrite the Golden Order so it will hold everyone, including the gods, to be held accountable for their actions.
  • Flower Motifs: The Sunflower. His mask closely resembles one, though its description describes it as a halo. Sunflowers in the Lands Between don't face the sun, but the Erdtree, which is exactly what he does, silently gazing at it no matter where he is. Also, in the language of flowers, sunflowers symbolize devotion and faith, fitting for a saint.
  • Foil: He ends up being something of a foil for Ranni. Both are rather cryptic individuals that believe the Golden Order is flawed and the gods are ultimately responsible for the mess the Lands Between are in but they approach the solution quite differently. Ranni opposes the Golden Order directly and seeks to remove it completely while Goldmask is planning to reform it, Ranni can be quite ruthless and temperamental while Goldmask is an Actual Pacifist and always even tempered and where Goldmask seeks to temper the behaviour of the gods Ranni feels the world would be better off with them kept from interfering at all. On a more superficial level Ranni is quite verbose while Goldmask is perpetually silent.
  • The Fundamentalist: In Elden Ring, Golden Order fundamentalism has completely opposite connotations to what it does in most real-world religions — it's a highly intellectual tendency that seeks to discover and promote pure, virtuous order without being distracted by anything so trivial as earthly traditions or reverence for gods (there is Gameplay and Story Integration here — Golden Order fundamentalist incantations require high Faith and Intelligence). Goldmask is its living exemplar, an unorthodox but brilliant and deeply moral sage. This contrasts him greatly with other Golden Order-aligned characters, who are much more traditionally fundamentalist in their belief of their rigid interpretation of the Order, while Goldmask actually doubts the perfection of the Golden Order, and has been implied to have thought this way for a long while. His deep meditation and study of the Erdtree and Order are him trying to find a way to fix its inherent flaws.
  • Gadgeteer Genius: The Pulley Crossbow, a repeating crossbow that required advanced knowledge of mathematics and engineering to construct, was the work of “a certain genius who learned Golden Order fundamentalism”. His title Ever-Brilliant refers to both light and intelligence — when worn by the player, his mask boosts the power of Golden Order incantations, the only ones that require Intelligence as well as Faith to cast.
  • Gonk: He looks a bit like a taller Dhalsim from Street Fighter, but with a sun mask and minus the skull necklace.
  • Heroic BSoD: In the middle of his quest line, while interpreting the Erdtree, he struggles to understand why Marika and Radagon occupy the same space in the Sacred Geometry he is reading. This results in him going "silent" (meaning he stops signing to people; he never talks in the first place) for quite a long time while he struggles to comprehend why. It's not until the player tells him that Radagon is Marika that he actually makes sense of it and begins giving signs again.
  • Mummy: He resembles a Buddhist living mummy, desiccated and corpselike from ritualistic starvation.
  • Lost in Translation: The description of his Mending Rune of Perfect Order describes the problem it aims to address, which in English is given as: "the current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men." The use of "no better than men" implies he's castigating gods in question for a moral failure and sees that as the issue. The Japanese description has the same idea but is rather more specific and contains no moral judgement (note that Fundamentalists are scientists at heart, not moral philosophers). The problem with the Golden Order that Goldmask comprehends is that Marika and Radagon were the same god, but could disagree, hence were fallible, and yet both sides could apply that fallibility to the Elden Ring itself by altering it (like removing the Rune of Death), and their human feelings were part of their fallibility. His Perfect Order would be unfeeling, immutable, and eternal. Preventing change to the Elden Ring is in fact all his rune is ever stated to do, for the explicit purpose of entrenching the Order more firmly than ever, now without what he identified as its only flaw. Considering how both stagnation (personal and metaphysical) and a loss of humanity are depicted as the ultimate sources of strife and suffering in every From Software game including Elden Ring, his "solution" comes off as a little sinister.
    心持つ神など不要であり 律の瑕疵であったのだ
    There is no need for a god with a human heart. That is the flaw of the order.
  • Nay-Theist: Going by the Mending Rune of Perfect Order's description, Goldmask has realized the terrible state of the world was not the fault of men, but the fault of Gods who failed them. The Perfect Order is a world where Gods are held accountable to the Elden Ring.
  • Nice Guy: His eccentric behavior aside, Goldmask is an idealistic saint, and following his quest leads to the creation of a Mending Rune that, if used to fix the Elden Ring, will attempt to establish a much better Golden Order. The Golden Order as it should have been, before the greed of Gods and Demigods got involved.
  • Not So Stoic: A very, very understated example. Telling him that Radagon and Marika are the same being rattles him so much that this mute ascetic lets out a barely audible gasp and stops signing for a time. This is the only sound he makes in the game.
  • Posthuman Nudism: Tying into the "sage in rags" archetype, Goldmask's attire consists of a few scraps of cloth, bracelets, his titular mask, and a Chain Mail Bikini — all meant to highlight his total detachment from all "unnecessary ornamentation". His bracelets and waistwrap are stated to have been crafted by his followers, suggesting he used to be even more naked than he is now.
  • Punny Name: Punny nickname, to be precise. "Brilliant" can either refer to the bright golden light of the Fundamentalist incantations he has mastered, as well as the high level of intelligence he would need in order to master them (as well as being an accomplished inventor and theologian).
  • The Quiet One: He never speaks. This is important, because since he doesn't speak at all, trying to follow his beliefs or learn from him are practically impossible unless one really pays attention to his movements.
  • Starfish Language: He communicates via what appears to be the same form of divine sign language that the Two Fingers use, with Corhyn serving as his interpreter. Given the incredibly advanced level of intellect and understanding he operates at, the impression given is that he no longer considers mortal languages to be capable of properly encompassing and expressing his current fields of investigation — the intro cutscene shows that before his death, he was sketching out strange, beautiful, and complex runic diagrams based on the Elden Ring that would surely be incomprehensible for any lesser mind.

    The Three Fingers (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/the_three_fingers_elden_ring.jpg

The greatest servant of and speaker for the Frenzied Flame, the Three Fingers is an entity resembling but diametrically opposed to the Two Fingers, imprisoned at the very bottom of Leyndell's Subterranean Shunning-Grounds in the Frenzied Flame Proscription.

Due to its nature, motives, and introduction to the story being integral to a late game quest, all spoilers would be unmarked for the Three Fingers, so tread carefully.


  • All for Nothing: Should the Tarnished go out and collect Miquella's needle, they can use it to subdue the Frenzied Flame from their body. While it doesn't change the fact that they inherited the Flame (meaning that it's not completely gone), their fate of becoming the Lord of Frenzied Flame is ultimately averted, which renders the Three Fingers's efforts moot.
  • Ambiguously Related: What, if any, relationship they have to the similar creatures that serve the Golden Order is extremely unclear. One curious detail is that adding Three and Two fingers together would produce a full hand, implying that they might be fragments of the same being.
  • Assimilation Plot: Their ultimate goal is to melt all life back into the primordial Crucible and undo the Greater Will's "mistake" of separating life into discrete beings with their own spirits and wills. It's actually quite similar in principle to the original Trope Namer, the Instrumentality Project from Neon Genesis Evangelion, only less gooey and more pyrotechnic in appearance should it come to pass.
  • Blue-and-Orange Morality: They genuinely believe that the Greater Will granting the gift of life to the Lands Between was a "mistake" and wishes to rectify it by imbuing a Tarnished with the Frenzied Flame.
  • Call a Smeerp a "Rabbit": Similarly to the Two Fingers, they bear a certain resemblance to a giant three-fingered disembodied hand, but very clearly aren't.
  • Did You Just Scam Cthulhu?: You can accept the Frenzied Flame, use it to set the Erdtree ablaze to avert Melina’s Heroic Sacrifice, and then purge it with Miquella’s Needle, allowing you to weasel your way out of your end of the bargain. Melina still won't be on speaking terms with you if you interacted with the Three Fingers in the first place, though.
  • Exactly What It Says on the Tin: While it's easy to assume "Three Fingers" is a title, it turns out that they very much do resemble three human fingers on a disembodied hand.
  • Evil Counterpart: To the Two Fingers. While the Two Fingers want to crown a new Elden Lord and reforge the Elden Ring, the Three Fingers would have their champion burn the world to cinders using the Frenzied Flame.
  • Fingore: They're fingers that are charred and seething with the power of the Frenzied Flame, which they can imbue the Tarnished with.
  • Mercy Kill: Their goal, according to Hyetta, is to do this to the entire world. In their view, disparate life is the cause of all suffering in the world, as all suffering is ultimately inflicted upon one being at the hands of another. Therefore, to eliminate suffering, they have to get rid of all that pesky disparity and melt everything back down into one singular being again. Since that one being will have no other beings to inflict suffering upon, and there will be no other beings to inflict suffering upon it, problem solved.
  • Mysterious Past: Even less is explained about about what they are or where they come from than the Two Fingers. Were they summoned out of thin air when their master first manifested in the Lands Between? Were they a pair of Two Fingers corrupted by the Frenzied Flame (either in a voluntary betrayal of the Greater Will or because they were a victim of The Corruption)? Were the Two and Three Fingers originally one complete five-fingered hand that split apart for some reason? No one knows, and given that this is a FromSoft game, it's possible no one ever will.
  • Mythology Gag: The Frenzied Flame, and the Three Fingers that channel its power, are essentially a complete inversion of the symbolism and function of Fire from Dark Souls; in that franchise Fire created disparity and differences out of the grey Age of Ancients, as the narrator tells us that with Fire came "Heat and Cold, Life and Death, Light and Dark". The Frenzied Flame, by the admission of the Three Fingers, champions complete unity and lack of disparity and seeks to achieve this end by melting the entire world back into the primordial entity known as the One Great, even at the expense of everything that exists. If Fire is the bringer of life, heat, souls, and the generally accepted proper nature of reality, then the Frenzied Flame is the bringer of destruction, entropy, and everything that is considered evil and wrong about the nature of reality.
  • Obviously Evil: While it’s debatable if they can be called evil, there are many, many signs that working with the Three Fingers is a bad idea. Before the Tarnished even meets them, it's obvious that people under the Three Fingers' influence, e.g., Shabriri and later Hyetta, either aren't very sane or undergo Sanity Slippage. The Tarnished can also learn of the Frenzied Flame's ability to extinguish all life, and if they speak with Melina at the Sites of Grace deep beneath the Capital, even the calm and emotionless Melina is reduced to tearfully begging the Tarnished to not commune with the Three Fingers. Should the Tarnished go through with this decision anyway and then speak to Hyetta to learn of the will of the Three Fingers, she outright states that the Three Fingers seek to destroy all life.
  • Omnicidal Maniac: They want to watch the world burn with the power of the Frenzied Flame, to erase the Greater Will's mistake of life and incinerate all that divides and distinguishes, until all is One again.
  • Our Demons Are Different: Like how the Two Fingers serve the Greater Will and are associated with light and divine guidance, the Three serve the Frenzied Flame and are associated with hellish fire and madness born of despair.
  • Passing the Torch: The Three Fingers passes down its power upon the Tarnished, dissolving into ash in the process.
  • Recurring Element: Much like how the Two Fingers serve as Elden Ring's answer to Kingseeker Frampt, the Three Fingers match them by serving a similar role to Darkstalker Kaathe: a sinister counterpart to the game's inhuman Big Good who exposes their less savory aspects in order to gain the player character's confidence, but whose own designs for the future of the world hardly seem better, especially in light of their use of dangerous primordial elements that often lead to madness and destruction. The difference is that Kaathe may have genuinely had the world's and humanity's best interests at heart. The Three Fingers are very clearly not benevolent. At all. At least, not from any perspective except their own.
  • Restart the World: According to Hyetta, this is its goal, as it considers all the births and fractures that mark the creation of life in the Lands Between as mistakes. However, this is averted as there is nothing indicating that it wants to rebuild anything or allow something new to grow after reducing the world to cinders.
  • Rule of Symbolism: The orientation of the Three Fingers digits would correspond to the thumb, index, and middle fingers of a left hand. In traditional Christian mythology the left had is the one associated with wickedness and sin as well as restraining mankind's worst impulses and vices due to Gabriel being the current left hand Angel to God, perfectly fitting for a creature that serves as the Satanic Archetype for all of the major powers and Outer Gods of the setting. Left-handed people have also been persecuted throughout history, particularly by Christian denominations, something somewhat reflected in Hyetta's interpretation of the Three Fingers' tale of the One Great and the Greater Will's mistake in fragmenting it and sealing away the Three Fingers and the Frenzied Flame to prevent them from fixing the Greater Will's mistake. From a certain point of view the Three Fingers are being unjustly persecuted due to trying to fulfill their purpose and fix the order of the world, even if the solution involves burning the world to the ground.
  • Sealed Evil in a Can: They're sealed off behind a half-melted stone door in the darkest depths of the Subterranean Shunning-Grounds. The door can (for some reason) only be opened if the Tarnished strips themselves naked.
  • The Speechless: Unlike the Two Fingers, who have Enia to translate for them, the Three Fingers have no such spokesperson to speak on their behalf. The closest they have is Hyetta, and she only tells the Tarnished what their belief and objective is rather than translate the Three Fingers' words to them.
  • Straw Nihilist: It believes that the creation of individual life was a mistake and seeks to Kill It with Fire.
  • Super-Empowering: Should the Tarnished manage to seek them out and break the seal on their prison, the Three Fingers imbue them with the power of the Frenzied Flame.
  • Well-Intentioned Extremist: From their point of view, possibly. Completing Hyetta's questline and inheriting the Frenzied Flame allows the Tarnished to grant her some insight into the motives of the Three Fingers; from their point of view, the Greater Will made a mistake in delineating the varieties of life and imparting its order onto the world through the Elden Ring. The primordial state of the Lands Between and possibly the setting that the game takes place in all came from a primordial lifeform (possibly an outer god) called the "One Great", and when the Greater Will sent the Elden Ring down to establish the Golden Order, the One Great fractured and splintered as living things were born and souls came into being with that life. The Three Fingers see all life as having been "borrowed" from the One Great, and the Frenzied Flame is ultimately in place to burn the world down and melt all that once lived back into the One Great so that it can be made whole again. A rather cold comfort for everything that currently exists, but it does add an interesting dimension to this game's equivalent of The Flames of Chaos.

Mountaintops of the Giants

    Shabriri (Questline Spoilers
https://static.tvtropes.org/pmwiki/pub/images/shabriri_npc_mountaintops_of_the_giants_elden_ring_wiki_guide.jpg
https://static.tvtropes.org/pmwiki/pub/images/6b8f350d_87e2_424b_9bd1_832be3d6f350.png
His (possibly) original face as depicted with the Shabriri's Woe talisman
Voiced by: Shaun Dooley
"Ahhh, may chaos take the world! May chaos take the world!"

The most reviled man in the history of the Lands Between. Shabriri was the first human to wield the power of the Frenzied Flame.


  • Affably Evil: He's soft-spoken and congenial, even introducing himself with an apology for potentially distressing you by possessing Yura's dead body and remains so even if aggroed. He also won't betray you (he explains his intent quite clearly and honestly from the start) or attack without you attacking first.If you've inherited the Frenzied Flame, he'll even help you out against Godfrey. And as representation of the Frenzied Flame, he desires nothing more than an Apocalypse How; class 4 at least, with classes 5 and 6 preferred if at all possible. And if you decide to help him out, he'll achieve it.
  • Ambiguous Criminal History: Shabriri is said to be the most hated man in the Lands Between but his actual documented rapsheet is lacking - he is only ever acknowledged as having committed slander and being a representative of the Frenzied Flame.
  • Ambiguously Human: It's left vague if Shabriri is a human granted the power of Demonic Possession by the Flame or if he was born a body-hopping evil spirit sent by his master to look for a worthy vessel to become its Lord of Chaos. The Tarnished Archaeologist notably draws a parallel between Shabriri and Onchocerca Volvulus, the parasite that causes river blindness, something supported by Yura's cut dialogue referring to Shabriri's influence as "worm-like writhing" behind his eyes.
  • Armor-Piercing Question: He delivers one to the Tarnished shortly after meeting them. Shabriri recognizes they have the qualifications to become Elden Lord, but he asks the Tarnished how they will be perceived by their would-be subjects if they sacrifice Melina to open a path to the Elden Ring. This is of course a means to direct the Tarnished to the Three Fingers, where they may become the Lord of Frenzied Flame.
  • Assist Character: If you've been empowered by the Frenzied Flame from the Three Fingers, he can be summoned for the fight with Godfrey near the end of the game, while possessing Yura's body.
  • Badass Boast: If you kill him while he possesses Yura.
    Shabriri: Shabriri... is chaos... incarnate. I cannot... die. [chuckle] May chaos... take... the world...
  • Body Surf: His bond to the power of the Frenzied Flame allows him to survive without a body and possess the bodies of dead people. Even if Shabriri's current host is killed, he won't die. If the situation with Hyetta and Irina is any indication, this process doesn't require consent or even awareness of either the host or the possessor.
  • Card-Carrying Villain: Encourages the Tarnished to shirk the role of Elden Lord and instead become the Lord of Frenzied Flame. While at first he paints it as a more "noble" means of attaining Lordship, he makes no effort to lie about the fact that becoming the Lord of Frenzied Flame will burn the world and everything within it. In fact he's rather...vocal about his excitement at the idea of Chaos taking the world. Which is exactly what begins to happen in that ending.
  • Character Tics: Hiding his eyes with his hands. It's the only physical indication that you're not talking to Yura.
  • Cry Laughing: His mad laughter abruptly turns to this if you decide to kill him on the spot - worryingly, it's right after he's done boasting that he can't die, hinting that an inability to die is no blessing at all to him, and for a nihilistic prophet of a nihilistic god that sees life as suffering must be quite a burden.
  • Demonic Possession: He does this to Yura after his death.
  • Disproportionate Retribution: He may have been the subject of this, as it's noted that his eyes were gouged out for the crime of slander, which is hardly a horrible crime. It would certainly explain his nihilistic tendencies and why the Frenzied Flame would mark him out afterward. That said, we don't know what kind of slander he spread so it may very well have been warranted.
  • Exact Words: He's not lying about Melina having to sacrifice herself so that the player may become Lord, and the alternative path he offers you is indeed the only way you can spare her from this cruel fate, but this comes with the tiny caveat that you're expected to kill everyone else in the world instead, presumably including Melina herself sooner or later should she not kill you first. At least he's upfront about it.
  • Eye Scream: He lost both his eyes as punishment for his crimes.
  • Faux Affably Evil: When you first meet him, he states how your current plan that involves sacrificing Melina to ignite the Erdtree is immoral and how if you are a knight of any valor, you will meet with the Three Fingers which will give you the power to do it yourself. This initially all seems fair, but then he goes on to say that doing so will turn you into a lord of Chaos and begins screaming his desire that the world be overtaken by chaos. At this point, it's easy to grasp that he's rather insane and that his plan likely won't end well. He's technically right that his plan will spare Melina's life, but unless you manage to cheat the Frenzied Flame, the rest of the world will be much, much worse off.
  • From Nobody to Nightmare: Nothing about his past from before his infamy is ever known, but his slander made him one of the most hated beings in existence by being a bearer of the frenzied flame and envoy of the only truly apocalyptic being in the setting.
  • Grand Theft Me: He can possess peoples' corpses to do his bidding, an ability seemingly shared by his follower, Lightseeker Hyetta.
  • Hated by All: In-Universe, he's probably the only person that's more hated than the Dung Eater, with the game outright describing him as the most loathed man in all of history. Given the way his Frenzied Flame dooms villages, it's not hard to see why. He's so hated that a talisman bearing his likeness, the aptly-named "Shabriri's Woe" makes all enemies much more aggressive towards you.
  • "I Can't Look!" Gesture: While heavily obscured by his choice of helmet, his arms can be seen reaching under it, to cover his eyes. Given that the Frenzied Flame is implied to either burn out the bearer’s eyes, or compels them to, what happen to Yura’s corpse probably isn’t pretty...
  • Madness Mantra: "Ah, may chaos take the world...! MAY CHAOS!! TAKE!! THE WORLD!! "
  • Magic Knight: If attacked while he's possessing Yura's corpse, he'll wield both Nagakiba and Frenzied Flame incantations. He will also wield both to good effect while fighting alongside you against Godfrey.
  • Malicious Slander: Slander towards the Golden Order is considered a crime in the Lands Between. Shabriri was infamous for his incessant blasphemy, which led to his blinding.
  • Meaningful Name: Shabriri is the name of a demon of blindness in Jewish mythology. The name translates from Aramaic as "dazzling glare", alluding to the effects of the Frenzied Flame.
  • Mouth of Sauron: To the Frenzied Flame and the Three Fingers, as both entities do not speak.
  • Named After Somebody Famous: The Howl of Shabriri incantation and Shabriri's Woe talisman are both named after him.
  • Opportunistic Bastard: Shabriri doesn't plan ahead, he just sees people down on their luck and shares the good word of the Frenzied Flame, he sees Yura's corpse he takes it as host, and when you are on a mission to burn the Erdtree, he gives you an alternative that might sound better at first.
  • Possessing a Dead Body: He appears to you possessing the body of Yura, and if killed in this body he simply says he can never truly die, implying he'll find another corpse to take over. Even the body whose likeness the Shabriri's Woe talisman was crafted in may not have been his original one. He may not have even had an original one to begin with. One theory also suggests that, in the Lord of Chaos ending, you simply drop dead upon pressing the interact button and Shabriri is the one who stands back up in your body, hence why your character looks uncharacteristically pleased with themself as everything burns around them.
  • Satanic Archetype: He takes a form that isn't his and act as The Corrupter, with his name being reviled by all. The main difference is that he serves an anti-god like being instead of taking the soul himself.
  • A Sinister Clue: One of the main differences between Shabriri and Yura is that Shabriri wields the Nagakiba in his left hand.
  • Soft-Spoken Sadist: He has an extremely gentle, almost meek voice to go with his Faux Affably Evil demeanor; it makes the wickedness he espouses all the scarier than if he was a typical slavering villain. He only drops it to go Suddenly Shouting when screaming his Madness Mantra above.
  • Straw Nihilist: Openly seeks a Lord of Frenzied Flame who will destroy the world.
  • Verbal Tic: His sentences are halting, drawing out commas just a little too long for comfort, and he likes ending them with a pause before saying his name... Shabriri.
  • Villains Never Lie: Shabriri is perfectly honest with you about what taking up the Frenzied Flame will mean; Melina will be spared (unless you take on the flame after she sacrifices herself), but the Lands Between will be burnt to ashes. He does overemphasize the importance of saving Melina, but if you didn't expect Melina to want to kill you for following the one path she begs you not to take and/or that following the guy who yells about chaos taking the world would lead to disaster, that's more on you than Shabriri.

    Spirit Jellyfish Aureliette 
https://static.tvtropes.org/pmwiki/pub/images/spirit_jellyfish_aureliette.jpg
Voiced by: Clare Corbett
"Sister... Where did you go? You promised me. When we turned 14, we'd go to see the stars..."

The spirit of a young girl wandering the Stargazers' Ruins in search of her younger sister.


  • All There in the Manual: Her name is only shown in two locations: a gravestone near the Stargazers' Ruins and in the end credits.
  • Ghostly Goals: She remains as a spirit jellyfish in the Lands Between in order to find her sister.
  • Meaningful Name: Like her sister Aurelia, Aureliette is named after a genus of jellyfish known as moon jellies, known for their translucent bodies.
  • Video Game Caring Potential: The Tarnished can summon Aurelia and reunite the two sisters, allowing them to move on to see the stars.

Scattered NPCs

    Merchants 
https://static.tvtropes.org/pmwiki/pub/images/merchants_7.jpg
Voiced by: Grahame Fox, Calvin A. Dean, Matthew Morgan, Scott Arthur, Joe McGann, James Doherty, Matthew Marsh, Jonathan Keeble
"Well, there you are again. Divorce from one's trade does not come easily."

A nomadic clan of vendors who have set up shops at various locations in the Lands Between.


  • Beware the Nice Ones: Though friendly towards the Tarnished, if attacked, they will rise up to defend themselves with frenzy incantations.
  • The Dog Bites Back: Being persecuted by the Golden Order ultimately led to them calling forth the Frenzied Flame, a god of madness and chaos, to burn down the Lands Between and punish those who oppressed them.
  • Friendly Shopkeeper: They're all kind and grateful towards the Tarnished for buying their wares.
  • Expy: May be one of the Red-Eyes from the Fighting Fantasy novels; the merchants' AI is named RedEyeGypsy (even though their eyes are yellow), they bear a distinct resemblance to the illustrations of Red-Eyes (what with their pointy hats and fur collars), and, like the Red-Eyes, some of them can fire Eye Beams (in this case using Frenzied Flame incantations). The main difference is that Red-Eyes were outright villainus, while the Nomadic Merchants are victims and only fight in self-defense.
  • Genocide Backfire: Should the Tarnished embrace the Frenzied Flame and burn the Lands Between, they would have avenged the merchants killed by the Golden Order.
  • Genocide Survivor: It's implied that the merchants the Tarnished meets on their journey are the ones who survived the Golden Order's attempt at killing their clan.
  • How the Mighty Have Fallen: Merchants once thrived as members of the Great Caravan. However, after they were accused of heresy, the clan was rounded up and Buried Alive as punishment. Today, the few remaining survivors are scattered across the land, now having very few wares to sell.
  • One-Gender Race: All vendors encountered in the Lands Between are male, and it's not known if female merchants exist.
  • Palette Swap: All merchants wear the Nomadic Merchant set, with the only difference being the color of their clothes.
  • Proud Merchant Race: They were once revered as members of the Great Caravan.
  • Secret Shop: While most merchants can be encountered in the open, several can be found in well-hidden areas.
  • Small Role, Big Impact: At first, they seem like your standard RPG merchant. However, it's later revealed that they're responsible for bringing the Frenzied Flame to the Lands Between as retaliation for their persecution. The Tarnished can then embrace this flame to become the Lord of Chaos and plunge the world into an age of burning madness.
  • Supernatural Gold Eyes: Taking a closer look at their eyes show that they're a deep yellow color. Due to their ties to the Frenzied Flame, it's likely not a coincidence that their eyes are the same color as the Shabriri Grapes.
  • We Buy Anything: Whatever the Tarnished has on them, they're willing to pay a price for.
  • Woobie, Destroyer of Worlds: The collective despair and eventual madness of hundreds if not THOUSANDS over their tragic fate culminated in them creating a curse on all life, which attracted the Frenzied Flame and summoned the Three Fingers.

    Finger Reader Crones 
https://static.tvtropes.org/pmwiki/pub/images/finger_reader_crone.jpg
Voiced by: Souad Faress
"You, please, I can read them. Your fingers, please, your fingers..."

Finger readers who have become desperate to read anybody's fingers following the deaths of their own Two Fingers.


  • Age Without Youth: Enia implies that crones live for a very long time, being unconcerned with the idea of waiting tens of thousands of moon cycles.
  • Blind Seer: Instead of eyes, they appear to have empty eye-sockets.
  • Body Horror: Downplayed compared to everything else that applies for this tropes in the game, but their eyeless faces, Gollum-like body, and godawful posture do not do them any favors.
  • Cryptic Conversation: The guidance that they offer is often not very clear at first, though they tend to provide a general direction to go in. Typically their words make more sense as the Tarnished explores the surrounding area.
  • Desperately Needs Orders: As their own Two Fingers have died, they are desperate to find a substitute and will plead with the Tarnished to let them read their fingers.
  • One-Gender Race: There are no male Finger Reader Crones or men of analogous position found in the Lands Between.
  • Two Roads Before You: Some finger readers will tell the Tarnished of two paths they can choose to follow.

    Spirits 
https://static.tvtropes.org/pmwiki/pub/images/spirits.jpg
"A proper death means returning to the Erdtree. Have patience. Until the time comes... and the roots call to you."

Specters of those who had died prior to the Tarnished's arrival, their final words still echoing from their bodies.


  • Fictional Painting: The Wandering Artist was a painter who captured the various landscapes of the Lands Between, whose paintings can be found throughout the land. If the Tarnished visits the locations depicted in these paintings, they will find the artist's spirit, who will disappear and provide the Tarnished with a reward.
  • Foreshadowing: A ghost near the Impaler's Catacombs in the Weeping Peninsula mentions an unnamed demigod... who seems to be Messmer the Impaler, a major antagonist of the DLC.
    Impaler's Catacombs Spirit: O Marika. Queen eternal. He is your unwanted child.
  • Irony: The spirit found at Fort Laeidd proclaims that he'll survive the onslaught from the Fire Monks and make it back to Volcano Manor.
  • Mr. Exposition: Their dialogue provides insight to the events that happened in the Lands Between. Some of the more important ones:
    • The Stranded Graveyard Spirit points you towards the tutorial.
    • The 'Grape Spirit' in Stormveil Castle tells you how to start Hyetta's questline by giving her the Shabriri Grape on his corpse.
    • The Volcano Manor Apparition (who's important enough to get his own character folder) tells you about how he deserted Rykard after he went off the deep end and placed the Serpent Hunter in Rykard's boss room.
    • The spirit looking at the Tower of Return hints at a teleporter chest there that will take you to the entrance of Leyndell.
    • The Study Hall spirit hints about the use of the Celestial Globe in uncovering the inverted study hall.
    • The Eclipse Spirit details Miquella's plan to resurrect Godwyn.
    • The Revenger's Shack Spirit tells you that the Frenzied Flame corrupted Edgar.
    • The Albinauric Village Spirit points the player towards Albus.
  • The Voiceless: An unusual case. While they are clearly shown to be able to speak, with the Tarnished even understanding them, no voice is ever heard coming out of them. Instead, a ghostly howl is heard.

    Primeval Sorcerers Azur & Lusat (Questline Spoilers
https://static.tvtropes.org/pmwiki/pub/images/primeval_sorcerer_azul.jpg
Primeval Sorcerer Azur

https://static.tvtropes.org/pmwiki/pub/images/master_lusat.jpg
Primeval Sorcerer Lusat

Former grand masters of Raya Lucaria Academy who attempted to restore glintstone sorcery to its primeval current, which ultimately led to their exile. Azur, founder of the Karolos Conspectus, can be found at the Hermit Village in Mt. Gelmir, while Lusat, founder of the Olivinus Conspectus, can be found inside Sellia Hideaway in Caelid.


  • The Archmage: Azur founded the Karolos Conspectus, the oldest in Raya Lucaria, based on his study of comets, and Lusat followed him with the Olivinus Conspectus, which studied meteors. Both are considered founding glintstone sorcerers.
  • And I Must Scream: Despite their inert state, they're just barely conscious enough to recognize that the Tarnished is nearby so that they can give them their sorceries. Azur is nonetheless described as a "stern judge of men" by his student Sellen. Given the prevalent use of proxies in the setting, the consciousness of Azur or Lusat may just be elsewhere.
  • Body Horror: The crowns they wear ended up transforming their brains and skulls into glintstone, leaving them in their immobile state. Both glintstone formations appear distinct and uniquely apart or visually separate from each other, but just what differences these different colors and qualities denote, is uncertain. It is often pointed out that Lusat's cranial eye is similar to that of Astel's.
  • The Exile: Both were exiled from Raya Lucaria Academy when they began dabbling in Primeval Sorcery.
  • Go Mad from the Revelation: Azur and Lusat became obsessed with Primeval Sorceries after they peered into the primeval current.
  • Invulnerable Civilians: Because of their near-inorganic state, any attacks will simply bounce right off of them. Their invulnerability seems to match up with the near-invulnerability of the similarly inorganic Crystalians, beings that cleave close to the ideals of the primeval current (as well, Azur's signature sorcery is effectively a combination of the Comet and Crystal Torrent spells, the latter of which is Crystalian in-origin).
  • Living Statue: They're shown to be very much alive and aware even in their current statue-like state.
  • The Mentor: Azur is implied to have been Sellen's, back when she studied at the academy.
  • Only the Chosen May Wield: Sellen implies that the reason Azur and Lusat gave the Tarnished their sorceries is because they saw them as worthy enough to restore the primeval current of glintstone sorcery.
  • The Speechless: They don't speak when interacted with, most likely as a result of their bodies being nearly transformed into glintstones.
  • Villainous Legacy: They are both founders of a Raya Lucaria Conspectus, and the Karolos and Olivinus crowns the sorcerers wear are fashioned in their image.
  • Whatever Happened to the Mouse?: Even though Sellen claims to have returned them back to the academy, both Azur and Lusat disappear when Sellen is transformed into a School of Graven Mages, leaving their armor sets behind (unless you think of wearing their sets as wearing their corpses).

Roaming NPCs

    White Mask Varré 
https://static.tvtropes.org/pmwiki/pub/images/ynje4v2.jpeg
Voiced by: Pip Torrens
"Unfortunately for you, however, you are maidenless. Without guidance, without the strength of runes, and without an invitation to the Roundtable Hold... You are fated, it seems, to die in obscurity."

A sinister man in a white mask who stands right outside the Stranded Graveyard the player starts in and is likely the first NPC any player will meet, and he offers advice to the player on how to proceed. In reality, he's a servant to Luminary Mohg, the Lord of Blood.


  • Affectionate Nickname: Will start to refer to the player as "my lambkin" when he moves to the Rose Church.
  • Ain't Too Proud to Beg: In a colossal Break the Haughty moment at the end of his questline, he begs for Mohg to save him as he lies bleeding out on the mausoleum ground after falling to your blade, and because of his whimpering and squealing it sounds extra pathetic after he's been nothing but smug and arrogant since you met him.
  • Alas, Poor Villain: He's a murderous cultist and definitely deserves getting shanked by the Tarnished at the end of his questline. Despite this he still comes across as pitiable in his final moments, when he's bleeding out and pathetically begging his lord to save him. Especially because he was genuinely loyal to Mohg, doing everything asked of him, and was still thrown away as an expendable pawn. Also because he is only in a position to be invaded and killed in the first place because he trusted the Tarnished enough to anoint them as a Pureblood Knight.
  • Ambiguously Bi: The fact that he affectionately refers to the player character as "my lambkin" and tells them they have "the sweetest scream" regardless of their sex implies this. It also helps that his master Mohg is openly homosexual.
  • Bitch in Sheep's Clothing: He presents himself as a helpful guide to the newly arrived Tarnished, but it's clear he has other plans in mind.
  • Bloody Murder: As he's happy to demonstrate should a player attack him for his rudeness, Varré specializes in Blood magic and can easily afflict the Bleed status effect.
  • Blood-Splattered Warrior: When he moves to the Rose Church, his white outfit is noticeably blood-stained, making him look even more Obviously Evil.
  • Brutal Honesty: He doesn't mince words, and tells plainly to the newly arrived Tarnished that their most likely fate in the Lands Between will be to "die in obscurity".
  • Carry a Big Stick: His weapon of choice is Varré's Bouquet, a mace shaped like a bouquet of roses. Each petal is razor-sharp, and thus it causes the Bleed status effect.
  • Deadly Doctor: His mask's description notes that it's the garb of a surgeon, and his combat stats are very high-level due to being meant to be fought in the late game.
  • Death by Irony: He essentially serves as the tutorial for invading, gives you the infinite-use invasion item after you prove your bloodlust by invading three times, and ultimately ends up invaded and killed by you.
  • Depraved Bisexual: Loves the Sound of Screaming regardless of gender.
  • Developer's Foresight: Despite the face behind the mask never being visible in-game, datamining has shown it to be fully detailed, even including the mark of the Lord of Blood on his forehead.
  • The Dragon: To Mohg, possibly. At the very least, he has enough authority to knight new recruits.
  • Faux Affably Evil: The moment you meet him, there's something sinister about his manner of speech and snark, even when he's trying to assist you in the best way he can.
  • Hand Rubbing: He rubs his hands in a sinister fashion when spoken to, the first hint that he's not as benevolent as he seems.
  • Happiness in Slavery: His War Surgeon set's description notes that he was abducted and cursed by the Lord of Blood, but he seems to been brainwashed into genuinely loyal service. He describes Mohg as having "strength, vision, and of course, love", and spends his last moments praying to him and his dynasty.
  • Jerkass: Even if you do everything exactly as he tells you to, he'll still act as though you're an insignificant little worm barely worth his or Mohg's time and frequently throw insults your way. And then he has the audacity to get mad at you if you disobey his request that you not use the medallion he gives you to go to Mohgwyn palace.
  • Jerkass Has a Point: Despite his sinister appearance, he has a point in doubting the Two Fingers' supposed benevolence after all they did to the Tarnished before.
    Varré: The Tarnished were spurned by grace, forsaken by the Two Fingers. And now they ask you to mend their crumbling world? Hah, your loyalties are misplaced with them.
    • Likewise, he turns out to be at least partly right about just how accurate the Two Fingers' guidance is.
      Varré: The words of the Two Fingers cannot be trusted. Truly, naught but rambling, senile delusions. I believe, that when the Elden Ring was shattered, the Two Fingers were corrupted, their guidance; skewed. Even worse, the Fingers harbor no love for our kind. That's the part that irks the most.
  • Loves the Sound of Screaming: The process of making the Tarnished into a knight of Luminary Mohg has him doing some fingore to the Tarnished's fingers, to the point it causes them to scream. Varré will brush it off and tell the Tarnished they have "the sweetest scream".
  • Non-Indicative Name: "War surgeons" like Varré were more like mercy killers than field medics, as his set notes — another metaphor for Varré's character.
    Miséricorde description: Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.
  • Not Brainwashed: He is far from the only surgeon that Mohg abducted and cursed with his blood. However, unlike his colleagues who were driven mad and became Nameless White Mask invaders, Varré alone was able to "tame" the accursed blood and keep his sanity. Yet he still continues to loyally serve Mohg of his own volition.
  • Sissy Villain: Goes all in on this aesthetic. He's a sassy, campy, and cheerfully sadistic Deadly Doctor who's trying to recruit his 'lambkin' (the player) into a murderous cult run by a Yandere Depraved Homosexual, and when he fights, he uses a mace shaped like a bouquet of roses.
  • Stunned Silence: If the Tarnished responds negatively when asked if they're excited to sit at Roundtable, Varre will invoke this. It can either be construed as Varre suddenly realizing the Tarnished's potential of siding with his master or just another chance for the guy to treat the player like a moron.
  • The Tragic Rose: As stated above, his weapon looks like a bouquet of roses, which the description notes suits him very well for this reason.
    Varré's Bouquet description: This weapon reflects White Mask Varré's manner of speech rather well, enticing in its splendor, but full of deadly consequence.
  • You Have Outlived Your Usefulness: Should you invade and kill him at the Mohgwyn Dynasty Mausoleum, Varré will spend his dying words begging Mohg for the "strength" he was promised for his service. No such help arrives, as Mohg presumably doesn't care to give a pawn like Varré the time of day. This only applies if Mohg is still alive when Varré is invaded: if you've already killed Mohg by this point, there's a different reason why he's unable to help his servant, but given that Mohg is Mohg, it's unlikely that he would have helped Varré anyway.

    Sorceress Sellen 
https://static.tvtropes.org/pmwiki/pub/images/sorceresssellen.png
Voiced by: Kezia Burrows
"There you are, my apprentice. Shall we commence the lesson?"

A former Sorceress of the Academy of Raya Lucaria, Sellen was cast out and now lives in a dungeon near the Waypoint Ruins, guarded by a Mad Pumpkin Head. If you can defeat the crazed warrior, she will offer to teach you what she knows, and will teach you sorcery based on scrolls you can find in the overworld. Of course, just because she got kicked out of school doesn't mean she's done studying...


  • Affably Evil: While she's nothing but courteous to the player, Sellen admits to the player that she was exiled as a witch. Her nemesis Jerren tells you that she killed countless sorcerers in her study of the Primeval Current, and she's the one responsible for the Schools of Graven Mages floating around.
  • Alas, Poor Villain: She may have been ruthlessly pragmatic in her attempts to control the primeval current and may have been a known murderer, but she's nothing if not pitiable once she's been horrifically transformed into a school of graven mages.
  • All for Nothing: Sellen conspires to usurp the Academy of Raya Lucaria. If you side with her and kill Jerren, she will succeed, only for Rennala to respawn in her usual spot upon resting at a grace while Sellen has been transformed into a school of graven mages.
  • Ambition is Evil: All of her immoral actions are fueled by her desire for ultimate knowledge and to usurp Rennala as head of the Raya Lucaria Academy.
  • Arch-Enemy: To Witch Hunter Jerren, who defeated her and imprisoned her body for her crimes she committed as the Graven Witch. The final steps of her quest involve her defeating him once and for all, and the final steps of his quest involve killing her before she can take over the academy.
  • The Archmage: Is described by Thops as the most promising sorceress in the history of the Raya Lucaria academy, and she only got expelled for dabbling into magic the academy didn't approve of. As either an ally or enemy at the end of her quest she proves to be a fairly powerful spellcaster (enough to qualify as a mid-game miniboss), but with no physical combat ability at all and a standard NPC moveset.
  • Assist Character: If you progress her questline almost to the end beforehand, you can summon her for the fight with the Red Wolf of Radagon.
  • Astral Projection: The Sellen you initially interact with is merely a projection. Her real body is imprisoned under the Witchbane Ruins in the Weeping Peninsula.
  • …But He Sounds Handsome: Any praise she gives you is usually accompanied by a cheeky comment that in order to have gotten this good, your teacher — whoever they are — must be phenomenal.
  • Developer's Foresight: Despite both bodies wearing face-concealing masks, the puppet body she takes over part way through her story does have a different face than her original body.
  • The Dreaded: As The Graven Witch, Jerren describes her as "The most dangerous mage in the entire history of Raya Lucaria's Academy".
  • Even Evil Has Loved Ones: While it's ambiguous how evil she is, she was definitely involved in some amoral deaths and comes off as vaguely sinister. Despite that her care for the Tarnished (if they take an apprenticeship with her) is by all indications completely genuine. She takes them under her wing without complaint even if they have no skill in sorcery at first, freely helps them with their quest if it is within her ability (e.g. telling them how to resume the movement of the stars), and constantly showers them in praise when they make progress on their learning. At the end of her quest she says that the Tarnished "will always be my darling apprentice" and that they'll always have a home at her academy even if their bid for lordship fails. She's also very understanding if the Tarnished declines to help her pursue the primeval current, saying she was being rude in asking and telling the Tarnished to forget she even did so.
  • Even Evil Has Standards: Sellen may be an amoral sorceress who did horrible things to innocent people in her studies of the Primeval Current, but even she seems to be disquieted by Seluvis, describing him as someone she hoped to never hear from again should you deliver the letter from him.
  • The Exile: She's been cast out of the Academy for being an "apostate witch", something she cautions could land the player in hot water if they aren't careful. Beginning her quest has her elaborate that she was exiled for attempting to restore the glintstone primeval current.
  • Forced Transformation: Completing her questline while siding with her will end with her transformed into a school of graven mages. It's not revealed how this happened exactly, but it's implied to be a failed result of her primeval current research. Based on her dialogue in this state, it doesn't sound like a fun time, and the worst part is that she's moved to the Grand Library, where attacking is disabled, so you can't even Mercy Kill her. Or at least, you're not intended to. It's possible to kill her by rolling into her with Briar armor, but not only will this take an incredibly long time, the game doesn't acknowledge her death at all and she'll simply respawn upon resting at a site of grace.
  • Hot Witch: Beneath that glintstone mask, Sellen is an incredibly beautiful woman.
  • Killed Offscreen: A non-lethal subversion. While her fate is closer to Fate Worse than Death, she still cursed to live unharmed forever nonetheless... so who turned her into School of Graven Mages?
  • Laser-Guided Karma: The Graven-School Talisman implies her research in the primeval current involved turning countless other sorcerers into such spheres. If you side with her at the end of her questline and pursue both sorcerers she tells you to, she ends up meeting the same fate.
  • Lost in Translation: While bound to the walls of the Witchbane Ruins' dungeon, she has a line where she says "It will do no good I swear it... yet still you persist, you frothing degenerates!". In the Japanese subtitles this line is more sexually-charged, being more like "No matter how much you do it, you never get your fill/get tired of it, you perverts!".note 
  • Magical Barefooter: Despite being exiled from the Academy, she still wears the school uniform, which features cloth wrappings around the legs but no footwear.
  • Meaningful Name: "Seren" means "star" in Welsh, and Liurnia has a heavy Welsh influence. Appropriately, "Sellen" is rendered as such such in Japanese, and she studies the stars and seeks to become one.
  • Not Quite Dead: When Jerren kills her at the Witchbane Ruins, he remarks that he has an uneasy feeling that she's still alive, somehow. This is because she was able to transfer her soul into a primal glintstone, which the Tarnished is currently carrying. The Tarnished can then uncover Seluvis' secret lair and transfer her glintstone into a puppet body of hers, effectively reviving her.
  • Pet the Dog:
    • Near the end of her questline, helping Sellen will result in her fondly speaking to her apprentice, claiming that no matter what happens from this point forward, they are always welcomed in the Academy, be it to visit or to learn, as she is sincerely grateful for all that they've done for her. She even vows to take control of the academy and have it swear fealty to the new Elden Lord - which she believes with all her being will be the player Tarnished. Granted, that will be rather difficult given the form she takes, but it's the thought that counts.
    • Despite her grudge, she doesn't hurt Rennala after taking over the Academy, instead just shoving her behind some bookcases out of sight.
  • Punny Name: A possibly unintentional one, but as a sorcery trainer, she is sellin' her sorceries.
  • Recurring Element:
    • Like Greirat in Dark Souls 3, she has a questline with a default Downer Ending and a "happy" ending that can only be reached by voluntarily stopping 3/4 of the way through. If you decline to go after the second exiled sorcerer for her, she spends the rest of the game chilling at the academy in her new body instead of unwittingly turning herself into an abomination. Similarly to how if you rescue Greirat and tell him to go pillaging twice but specifically stop him from going a third time, he won't end up dying.
    • Like Yuria in Demon's Souls and Karla in Dark Souls 3, she's the latest version of From's archetype of a self-proclaimed witch who practices a forbidden form of magic and teaches it to the player as a spell vendor, and who has a side quest that is started by rescuing them from a dungeon where they're imprisoned and tortured.
  • Red Baron: The Graven Witch.
  • Serial Killer: As the Graven Witch, she conducted experiments on other sorcerers, killing several and fusing others into schools of graven mages. It's for this reason she was originally imprisoned, and why Jerren seeks to put her down.
  • Soul Jar: Since the bonds keeping her real body imprisoned are unbreakable, she has you rip the primal glintstone, which contains her soul, out of her body and put it in a new one. As luck would have it, Preceptor Seluvis just so happens to have turned another Raya Lucarian sorceress who wears the same mask she does into a soulless puppet. As a result, she looks no different than she did originally, though she does mention that her new body feels noticeably younger than her original one. The two bodies actually do look different underneath the mask, as shown in this video by Zullie the Witch.
  • Stern Teacher: She's upfront with you that even if you started the game as an Astrologer, your grasp of Sorcery is minuscule compared to hers, and she is not one to give out compliments. Even when she does compliment you, she tends to attribute your accomplishments to her own skill as a teacher making something out of you than anything else.
  • Stroke the Beard: She's always stroking her chin (or her stone mask's chin) as if deep thought. The player can even learn the gesture by interacting with her.
  • Tempting Fate: Should you see her questline to completion, she thanks her apprentice for all their work, and promises that with Rennala deposed, they can come to her at any time to learn from her. The next time her apprentice returns to her, they can learn from her... as a miserable pile of faces, struggling to get out a coherent sentence.
  • Undying Loyalty: Swears this on behalf of the Academy to the Tarnished should they free her from imprisonment. Since she puts the fate of her soul in the Tarnished's hands, it's pretty clear her trust is genuine.
  • The Usurper: Her ultimate goal is to usurp the Raya Lucaria Academy from the Carian royal family's control and take over as the new head of the academy.

    Patches the Untethered 
https://static.tvtropes.org/pmwiki/pub/images/patches_9.jpg
Voiced by: William Vanderpuye

A very familiar Tarnished who threw his lot in with a bandit clan in Limgrave.


  • Adaptational Badass: He is still a coward, but this time he is a minor boss that will try to fight openly.
  • Adaptational Nice Guy: To an extremely minor degree. He's a bandit for sure, but him tricking the player is a tad more justified than usual considering they stole from him first.
  • Adaptational Villainy: On the other hand, this incarnation of Patches is also one of the more malevolent ones from any previous FromSoftware games, given his affiliation with Volcano Manor, if mostly because he has a crush on Tanith. He is also a boss that will try to kill you in a duel.
  • Affably Evil: Like usual, Patches is very laid back and friendly for a Thief. Even double so with this version, because he's also a member of the highly sinister Volcano Manor.
  • Breaking Old Trends: In his previous appearances, Patches was a schemer whose first encounter with the Player Character is usually him playing a trick on them so he can loot their corpse, only to cower and fear for his life when they unexpectedly appear in front of him. While he'll still grovel and beg for his life, this time it's Patches whose being robbed by the Player Character and not the other way around. It even happens twice!
  • Book Ends: His questline ends the same way it begins - A boss fight followed by him becoming a merchant if spared. It even happens in the same cave.
  • Defeat Means Friendship: Like in previous titles, when the Tarnished defeats him (Assuming they spare him), he'll become a friendly merchant.
  • Dirty Coward: He wouldn't be Patches if he wasn't.
    • While he'll initially attack the player, once he realizes that they can put up a fight, he quickly surrenders and begs for mercy.
    • For some reason, he's one of the summons available during the fight against Radahn, despite not appearing at the festival. He shows up, takes one look at the enormous demigod who is slicing through the rest of your summoned helpers like butter, and immediately bails. To be fair, he clearly didn't sign up for that, as he's not at the Radahn Festival.
    • After you complete your first assassination mission for the Volcano Manor, Patches will send you on a "special assignment"... and then give you an already-opened letter that is clearly addressed to him, sending him on an assassination mission that he was obviously far too scared to attempt himself and opted to pawn off on you. And for good reason: the target is packing an enormous pancake hammer and wearing the game's equivalent of Havel's set. After you kill the target, he will even attempt to keep the reward for himself until you confront him about it.
    • Ultimately defied. After he leaves the Manor following Rykard's defeat, you can find him in Shaded Castle just before the boss room in very bad shape, presumably after he tried to fight said boss by himself and lost horribly. He notes that he probably should have stuck to what he's good at. He then gives you a set of Dancer's Castanets, instructing you to give them to Tanith, and then passes out from his injuries.
  • Exact Words: He promises you that if you let yourself die to the grab attack of the Iron Virgin underneath the waterwheel in the Raya Lucaria Academy, you'll be teleported right next to the Erdtree. When you get dumped into the middle of a volcano for your trouble, he maintains that he did not lie — the volcano is right next to the Erdtree, all you had to do was find a way outside and you'd be there.
  • Hopeless Suitor: He clearly has a thing for Tanith, who is utterly devoted to Rykard. He's got it so bad for her that he even seemingly gets himself killed obtaining a gift for her to cheer her up after Rykard is slain, but as far as anyone has found, giving it to her does nothing.
  • In Love with Your Carnage: It's evident that the thing that made him fall for Tanith was how openly and proudly she declares her blasphemous ambitions. Which makes perfect sense, as Patches has always despised the gods and the clergy in all of his appearances (well, all of his human appearances anyway), and now he's finally met a woman who hates them as much as he does!
  • Ironic Nickname: "Untethered" certainly suits most incarnations of Patches, who always made a point out of staying away from any organization or larger destiny. The Elden Ring incarnation, on the other hand, is a member of the Volcano Manor, a group that worships the demigod Rykard, and is in love with Tanith, a high-ranking member of said organization. All in all, the "Untethered" has quite a few tethers.
  • Love Makes You Dumb: His crush on Tanith is so bad that it drives him to run headlong into the poisonous, Depraved-Perfumer-filled hellhole that is Shaded Castle and take on Elemer of the Briar to procure a gift for her. It does not go well for him.
  • Mythology Gag:
    • In addition to being one himself, he'll also tell the Tarnished that he'll be ready to "wheel and deal" soon, calling back to the catchphrase used by Lonesome Gavlan from Dark Souls II, another beloved merchant character.
    • Just like in Dark Souls III, he appears to have written the description on his armour set himself, as it praises it wearer's "chivalrous and forthright spirit". Though if his questline is progressed, he manages to live up to this description somewhat better than the last one.
  • Oh, Crap!: When he recognizes you during his second boss fight, immediately surrendering and considering giving up banditry if it keeps happening.
  • Rage Against the Heavens: Downplayed, but still there. With the only exception being his appearance in Bloodborne, Patches has always displayed distaste and distrust of religion and the clergy, but he takes it one step further in this game by throwing his lot with Volcano Manor, a group openly rebelling against the gods and seeking to destroy them. He even mentions in dialogue that the idea of the various Tarnished being brought back from the dead only to serve the Erdtree and restore the Elden Ring is hogwash to him.
  • Recurring Element: The Good Luck, the Hyena, the Trusty, the Mild-Mannered, the Spider, the Unbreakable and now the Untethered. Far from the first time Patches appears in a game, wielding his traditional spear and greatshield combo (i.e. the most cowardly fighting style possible).
  • Schmuck Bait: Naturally.
    • After you defeat him in Murkwater Cave and he becomes a store, there is another chest in his room which has an item he's saving for a special customer who "deserves it." Opening it up reveals it's a teleporter trap, which dumps you in the Mistwoods right next to a Runebear.
    • If you talk to him on the Scenic Isle, he gives you a tip about an Iron Virgin in Raya Lucaria Academy that can teleport the player "at the base of the Erdtree" if they are killed by the Iron Virgin's grab attack. The teleport does indeed work, but it teleports the player into a hostile part of Volcano Manor instead.
    • While on the road up to the Volcano Manor in Mt. Gelmir, you find a message from Patches telling you to follow the rainbow stones to a great treasure. Upon getting there, Patches calls you out for being gullible before punting you off a cliff into a Basilisk infested area down below.
  • Screw This, I'm Out of Here!:
    • If summoned for the Radahn fight, he'll return to his world as soon as he spawns in, presumably due to seeing a deranged demigod with two massive cleavers and deciding that, no thanks, he'd rather not.
    • He also leaves the area after Rykard dies, disappearing without a word once Volcano Manor effectively falls into ruin.
  • Villain Respect: Following Patches' questline in full will result in him tricking the Tarnished multiple times, mocking them all the while. But after Rykard is slain, Patches is genuinely impressed, and wishes the Tarnished luck on their quest before he leaves the manor for good.
  • Warm-Up Boss: The game technically counts him as a boss, but he's really just a basic NPC with a spear and shield who's objectively weaker than the other NPCs in the same area like Nerijus (who is not counted as a boss). His preceding mooks are also just bandits, and he'll stop the fight and surrender before his (insubstantial) health pool is even depleted. Fittingly he's likely to be fought within the first hour.

    Boc the Seamster 
https://static.tvtropes.org/pmwiki/pub/images/boc_1.png
Voiced by: Calvin A Dean
"Boc the seamster, at your service, Master. Ready to make adjustments to your garments."

A demi-human seamster who's been cast out by his fellows.


  • Be Careful What You Wish For: He deeply resents being born a demi-human, and eventually proposes being reborn with the aid of Queen Rennala. However, he lacks the Great Rune of Resurrection, meaning that Rennala's magic is lethal to him. If allowed to visit Raya Lucaria, he can later be found in a human form, just like he always wanted - but he's left mute and mindless, and expires shortly after being visited.
  • Because You Were Nice to Me: He's so grateful for being rescued and for The Tarnished assisting him with getting his seamster tools back that he begins to follow the Tarnished so he can serve them as a Seamster, free of charge.
  • But Now I Must Go: If you don't resolve his quest either way and talk to him, he will lament his state and embark on a journey to find his beauty on his own. He ends up dead right before the entrance to Raya Lucaria, still in his demi-human form.
  • Distressed Dude: He's stuck as a tree in Limgrave northwest of the Murkwater Bridge. He's calling for help, but due to his status as a tree nobody seems to be able to find him until the player comes along.
  • The Exile: He claims he was expelled from his home in Coastal Cave by the other demi-humans, likely due to his status as a more civilized and less violent demi-human. When he tries picking back his stuff from the cave he gets savagely beaten.
  • I Owe You My Life: Offers to be a seamster for the player after they rescue him from his fate of being stuck as a tree.
  • Klingon Scientists Get No Respect: He's a demi-human seamster, and not a fighter like all the other demi-humans in the game. It's implied this is why he's not liked by his fellow demi-humans and why he got expelled from Coastal Cave.
  • Momma's Boy: His dialogue implies he was close to his mother and she's the one who taught him how to be a seamster in the first place.
  • Never Bareheaded: He wears the Aristocrat Hat in both his demi-human and human forms.
  • Nice Guy: Unlike the rest of his brethren and the primary reason he was cast out, Boc is a gentle hearted and kind Demi-human who only wants to assist the Tarnished however he can.
  • Noodle Incident: Someone transfigured him into a tree for some reason.
  • Silly Simian: Looks more like a chimp in a costume than a demi-human.
  • Video Game Caring Potential: After some time, Boc will confide in you that he thinks he's ugly and that he'd rather be a human. If you choose not to help him out with his wish, but instead find a way to let him hear his mother tell him he's beautiful, he'll be extremely grateful and continue to serve you as your personal seamster.

    Bloody Finger Hunter Yura 
https://static.tvtropes.org/pmwiki/pub/images/yura_3.jpg
"No kinship with their ilk remains. Their madness precludes it. Don't let your emotions stay your blade."
Voiced by: Shaun Dooley

A man who hunts down Bloody Fingers, or Tarnished who have invaded other Tarnished's worlds to kill them. He has his eyes set on taking down a Bloody Finger named Eleonora.


  • Assist Character: He'll be summoned unprompted to assist the player if they get invaded by Bloody Finger Nerijus in Limgrave, which is likely the first invasion a new player will find. He can also be summoned for Flying Dragon Agheel, provided the player has been killed by Agheel once (and chastising the player for not heeding his warnings).
  • Big Damn Hero: His assist against Nerijus is played a lot like that given the Tarnished is likely still of lower level, there is no prompt to summon Yura he just arrives and he has a specific line for the event.
    Yura: If it isn't Nerijus, The Bloody Finger. The end is nigh. For you, and your cessblood.
  • Dented Iron: The fights against Bloody Fingers has taken a toll on him and Shabiri might have been targeting him prior to his death but he still soldiers on to fight until he meets Eleanora again.

  • The Dragonslayer: He can help you with the Agheel fight, and says it was his first dragon hunt in "quite some time", meaning it's not his first ever. Given his association with Eleonora, a Drake Knight (or at least someone who wears their armor), this line implies that they once hunted dragons together. Also supporting this is his knowledge of the Church of Dragon Communion, despite having no personal interest in the practice and warning you away from it.
  • Expy: Of Eileen the Crow from Bloodborne. His goal is to hunt Bloody Fingers should they attack other Tarnished or lose themselves to madness, even having a somewhat lengthy sidequest about doing so, much in the same way Eileen was a Hunter of Hunters.
  • Grand Theft Me: Regardless of whether or not his questline is followed, Yura, or rather, Yura’s corpse, will appear at the Mountaintops of the Giants, possessed by Shabriri.
  • Hunter of His Own Kind: He hunts down other Bloody Fingers who have lost themselves to madness.
  • Jerk with a Heart of Gold: Yura is blunt and speaks rather harshly towards the player, but he's an overall decent man trying to help those in need, such as offering warnings for areas potentially dangerous, and will even show-up to help fight Bloody Finger Nerijus.
  • Kill the Ones You Love: His main target is a woman named Eleanora. He clearly loves her but hates the psychopath she's become. He ultimately fails, and you find him bleeding out. Moments after he dies, she appears and attempts to kill you, forcing you to slay her yourself.
  • Living on Borrowed Time: After helping him fight the Ravenmount Assassin, he is clearly not in the best shape and says he doesn't have much longer to complete his true objective. Whether this is because of the aforementioned battle seriously injuring him or for other reasons is ambiguous. Ultimately, he is too injured to defeat his true target Eleanora and dies shortly after you find him.
  • Recurring Element: Yura's Nagakiba, or "Long Fang", is the Elden Ring version of the Washing Pole katana from the Souls series.
  • Worf Had the Flu: He's stated to be far from his prime, as he mentions that he feels he doesn't have much time left after helping him with an invasion, further indicating he'd be more powerful had he not been encroaching on imminent death.

    Alexander, Warrior Jar 
https://static.tvtropes.org/pmwiki/pub/images/alexander_6.jpg
Voiced by: Kevin Howarth
"I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal!"

A sentient, friendly, and polite Living Jar who calls himself the "Iron Fist". On a pilgrimage to prove his honor and strength as a warrior in the Redmane Festival. Unfortunately when the Tarnished finds him, he's gotten himself stuck in the ground from jumping from too high, requiring some help occasionally from then on.


  • Assist Character: He can be called upon as a summon for the Starscourge Radahn fight in Redmane Castle and for the Fire Giant fight in Mountaintops of the Giants.
  • Achievements in Ignorance: It's implied that he made it to Farum Azula, a nigh-unreachable Place Beyond Time forbidden by the Golden Order and used to imprison those who have committed grave sins against it, just because he was hoping to temper himself with the flame of the Forge of the Giants, accidentally committing a cardinal sin and getting himself banished.
  • Blood Knight: Being animated by the fighting spirit of the warriors whose remains are inside him, he naturally loves a good fight.
  • Body Horror: He's a Warrior Jar, a giant animate stone jar with a red seal on top, inside are the rotted/rotting remains of soldiers and warriors specifically, whose spirits drive him. After his death, his shard reveals that he probably put Radahn's remains inside himself, considering it points out the red hair as part of his contents.
  • Combat Sadomasochist: His tone of voice when speaking about participating in battle is rather euphoric. Justified in how Warrior Jars are made and are thus filled with warrior spirit.
  • Character Development: Alexander starts off full of confidence, but his inexperience in spite of his nature is apparent, requiring the Tarnished to help lead him forward. When he arrives at the festival, he's fearful and apprehensive but pushes through it and participates anyway, which gets him smashed to pieces with one blow. The Tarnished then finds him after the battle, having put himself back together and gathering warriors' remains to replace what fell out of him when he shattered. After this, it's quite evident this defeat was a huge blow to his ego, and he becomes more obsessed with becoming stronger for the sake of it, making less jovial remarks and making treacherous journeys that put a strain on him. This leads to him being an ally in the Fire Giant boss fight, and eventually his request to duel you. When a fatal blow is struck, he reveals he's figured out his attempts to become stronger were in vain as an artificial vessel, but he dies content, knowing that he was a warrior to the end before shattering apart.
  • Creepy Good: He might be a jar stuffed with corpses that grows in strength by entombing their souls, but he's one of the friendliest faces in the Lands Between.
  • Duel to the Death: If you follow his questline all the way to the end, he eventually asks to duel the strongest warrior he knows: you. Unfortunately all of the "training" he did to harden his body had the opposite effect as desired and only made him more brittle, so he goes down in just a few hits. He's a good sport about it though, and admits he expected that you would best him.
  • Expy: He's the game's iteration of Siegmeyer: an honorable, portly dude who has the bad habit of getting stuck.
  • Face Death with Dignity: At the conclusion of his questline, he congratulates you on a duel well-fought, proudly declares that he lived as a warrior until his final moments, and lets out one last jovial laugh before falling to pieces.
  • Gameplay and Story Segregation: After the Starscourge Radahn fight, he claims he was shamefully defeated in a single hit by the demigod and then hid like a coward for the rest of the fight. Not only will he still say this even if you didn't summon him at all during the fight, but if you do summon him, he is able to take more than one hit from Radahn, and is able to be resummoned multiple times just like everyone else when he inevitably does go down.
  • Ground Punch: He has a unique move in which he punches the ground hard enough to create a huge shockwave.
  • Human Resources: Alexander entombs the remains of dead warriors within himself in order to make himself stronger, and is fueled by their souls.
  • Made of Iron: He takes a lot of punishment in order to make himself stronger, some of it being self-inflicted. You can even find him standing in the middle of a pool of lava trying to toughen himself. Ultimately Subverted, as it's implied that the abuse he put himself through made his artificially-made body weaker when he finally asks you to duel him.
  • Monster Adventurers: He left his peaceful village of Jarburg to become a great warrior and travels across the Lands Between, vowing to never return until he has done so.
  • Muscle Angst: Undergoes the funeral urn version of one, bathing in lava to harden himself and stuffing remains of proven warrior in him to become stronger after a severe blow to his confidence.
  • Near-Death Experience: Radahn almost kills him in one blow during the festival, which crushes his confidence.
  • Nice Guy: In a land of demigods, monsters, and unsavory Tarnished, it's heartening to see kindness from a giant talking jar.
  • Shoryuken: He has learned how to do a very fiery uppercut when summoned for the fight against the Fire Giant, and can even do it to the Tarnished in their final duel.
  • To Be a Master: His goal and purpose is life is to become the greatest jar warrior that there ever was.
    Alexander: I was created to be a warrior's vessel. Many great warriors reside within me, ever dreaming of becoming a great champion. It's my destiny. And the reason for which I quest. It is my ordeal, you could say. To test myself, to better myself, to fell ever greater foes. And then, one day, we'll be a single great champion. The greatest of them all!
  • Token Heroic Orc: Downplayed. The only other friendly jars are in Jarburg. That said, Alexander is potentially the first of such jars to be met, and he's a friendly, jovial sort.
  • Your Soul Is Mine!: After a fashion, Alexander entombs the remains of dead warriors within himself and derives power from their spirits. After almost getting shattered fighting Radahn, he can be found scouring the battlefield in the hopes the corpses of such worthy combatants will augment his strength enough to avoid another brush with death. And In Farum Azula he decides to challenge the Tarnished to a duel, hoping to either become one with the greatest warrior he knows or die a true warrior's death against them.
  • You Can't Go Home Again: He departed from his home in Jarburg in order to become a great champion, and refuses to return until he has achieved his objective. After the Radahn fight, the player can actually encounter him in the cliff near Jarburg, and he confesses he was homesick and wanted to have a glimpse of his home after his Near-Death Experience.

    Half-Wolf Blaidd 
https://static.tvtropes.org/pmwiki/pub/images/blaiddthehalfwolf.jpg
Voiced by: Scott Arthur
"The way ahead is pleasingly simple. We fight, sword and fang."

Ranni's loyal Shadowbound Beast, who assists his master in her plan to restore order in the Lands Between following the Shattering.


  • Adaptational Dumbass: The manga interprets his struggles with finding Darriwil and Nokron as being completely unable to read a map or follow even the simplest directions. Aseo, not exactly the epitome of intelligence himself, has to very patiently explain what the map depicts, and then guide him to the Forlorn Hound Evergaol himself. He also suffers Attention Deficit... Ooh, Shiny! and thinks wolves are harmless even as one is actively chewing on his arm.
  • An Ice Person: His Royal Greatsword is enchanted with ice magic, and its item description mentions it as proof of his oath to Ranni. Ironically, Blaidd himself dislikes the cold.
  • Assassin Outclassin': Unlike Iji and Seluvis, he completely wipes out the Black Knife assassins sent after him at the outskirts of Ranni's Rise.
  • Assist Character: He can be called upon as a summon for the Bloodhound Knight Darriwil fight in the Forlorn Hound Evergaol and for the Starscourge Radahn fight in Redmane Castle.
  • Bash Brothers: If the Tarnished completes Blaidd's quest, they get two notable chances to fight alongside the half-wolf: once against Darriwil and another against Radahn.
  • Blood Knight: Although he does it for the sake of furthering Ranni's goals, he clearly enjoys fighting Radahn during the festival.
    Blaidd: The glory of the clash is shared, by Radahn and you.
  • BFS: Wields the Royal Greatsword, which given the size difference between him and the Tarnished is bigger than the player character.
  • Conflicting Loyalty: He's loyal to his lady Ranni, but he was made with the express purpose of eliminating her should she go rogue. The conflict between his loyalty to his master and being forced to go with his directives doesn't end well for him, leading to him being Driven To Insanity, reduced to little more than a wild beast which the Tarnished has no choice but to put down for his own good.
  • Dark Is Not Evil: Despite his Face of a Thug and the true purpose of his existence, Blaidd is a generally easy-going fellow and cares about the player's and his lady's well-being.
  • A Dog Named "Dog": "Blaidd" is Welsh for "wolf", so his name is essentially "Wolf the Half-Wolf".
  • Expy: With a literal wolf head, scarred eye, massive, armored physique, and huge greatsword, Blaidd is another of FromSoftware's Guts expies. His close association with the witch Ranni even brings to mind Guts' relationship to Schierke.
  • Gentle Giant: He stands at an imposing nine feet/2.76 meters in height,note  but is generally a friendly and soft-spoken man.
  • Heroic Willpower: If Blaidd was left inside the ever-gaol, he manages to escape of his own volition after the completion of Ranni's questline and holds on long enough to put down a squad of Black Knife assassins sent to Ranni's Rise before he succumbs to his insanity and meets his end at the hands of the Tarnished.
  • Hidden Heart of Gold: His fearsome appearance and guarded demeanour can make first meeting Blaidd a bit intimidating, but he's in truth one of the nicest people in the Lands Between, acting amicably towards the Tarnished after they help him find Darriwil and always treats them with the trust and respect as a comrade-in-arms.
  • Irony: For a loyal warrior of an ice witch and whose weapon is enchanted with ice, Blaidd can't stand the cold, and has his long fur cape to keep him warm, according to its item description.
  • It's Personal: He has a hatred of Bloodhound Knight Darriwil for an unknown act of treachery he committed in the past. The opening portion of his questline are his efforts to hunt down and kill Darriwil with the Tarnished's help.
  • Manchurian Agent: He was created to aid Ranni, and to kill her if she ever defies the Two Fingers. This comes to pass if Ranni's questline is completed, although Blaidd struggles against this order.
  • Mirror Character: Blaidd is to Ranni what Maliketh, the Black Blade is to Marika: a Shadowbound Beast whose divinely-gifted combat skills is matched only by his unwavering loyalty to their siblings. Sadly, this loyalty drives them to misery and madness. The two do differ, however, in how their adopted family responds to their devotion. Marika saw Maliketh as an effective but expendable tool, while the Demigods held only fear for him, resulting in a broken, sorrowful beast endlessly guarding the Golden Order his sister wishes to destroy behind his back. Ranni and Iji, meanwhile, love Blaidd as a true member of their family, with Ranni only abandoning him as a necessary part of her destiny, something Blaidd knew and consented to from the start. And when Iji reluctantly betrays him, it's to spare Blaidd from the madness going against his created purpose would inevitably cause.
  • Nice Guy: It's a bit difficult to earn his trust, but once you have it, he's quite a sweetheart.
  • No Sense of Direction: His Road to the Erdtree counterpart, who can't find his way even with a map and usually has to rely on the tarnished Aseo to guide him.
  • Not Blood Siblings: Rennala essentially adopted him as Ranni's brother.
  • Not So Stoic: In the game, he hardly has any concern about fighting Radahn, only calling it a good fight. In the manga, on the other hand, when Aseo expresses some surprise that Ranni would want her own brother dead, Blaidd is noticeably hesitant, before insisting that it doesn't matter, implying that he doesn't want to kill someone in his family, but feels he has to.
  • Odd Friendship: With Merchant Kalé. He gives the Tarnished the Finger Snap gesture to catch Blaidd's attention, claiming he thinks the two of them "will hit it off". Blaidd immediately recognises that the Tarnished must have been sent by Kalé and calls him a “bloody busybody”, but is willing to trust you if Kalé does. If the Tarnished returns to Kalé after this meeting, he calls Blaidd a boor who “couldn't find his nose with both hands”, but good at heart. There's no indication of how these two wary souls met, and they're never seen together in-game, but they speak of each other with familiarity and fondness.
  • Offscreen Moment of Awesome: After freeing him from the Evergaol, he returns to the Three Sisters just in time to singlehandedly slaughter a Black Knife hit squad, apparently without sustaining any damage. You find him in the aftermath, surrounded by corpses.
  • One-Man Army: As a Shadowbound Beast, Blaidd is divinely gifted with superlative combat ability and is a ferocious warrior. Near the end of Ranni's quest, returning to her tower will reveal that Blaidd was present when the Black Knives attacked en masse, and he managed to kill all of them without suffering a scratch.
  • Our Angels Are Different: Blaidd is Ranni's "Shadowbound Beast"- an artificial Wolf Man created by the Two Fingers and charged with protecting one of Marika's potential successors, the Empyreans, with their life. Befitting their positions, all of them are innately superlative warriors.
  • Redemption Demotion: He's much stronger as a hardcoded enemy at the end of the quest than he ever is as an ally.
  • Resurrective Immortality: Should the player manage to kill Blaidd before the end of his questline, they'll find him resurrected and none the worse for wear after resting at a site of grace. As he explains, being Ranni's "Shadow" means that he can't be harmed in any permanent way; since the Two Fingers that created him can just resurrect him, he is effectively immortal until his purpose is served or the Fingers themselves are compromised. This sadly occurs by the end of Ranni's questline: the Two Fingers are dead, but not before they curse Blaidd with insanity.
  • Shout-Out: Visually, an obvious one to Guts of Berserk. There is a smaller one once you get his armor set to Frozen (2013) of all references, specifically Elsa's final line in the song "Let it Go". His chest piece notes that he wears the fur pelt cloak on his armor because he actually dislikes the cold. Writing: "Because the cold bothered him anyway."
  • Try Not to Die: As the Radahn Festival begins, his parting words to the Tarnished before the battle commences are to tell the Tarnished not to die, for both Ranni's and his sake.
  • Undying Loyalty: Blaidd is fully dedicated to Ranni, doing whatever it takes to make her dreams a reality and has been ever since they were children. Unfortunately, it turns out he was designed by the Two Fingers to be this way...at least until Ranni becomes inconvenient to the Two Fingers. At that point, they have made it so he will go insane and attempt to kill her. But even then, his loyalty is such that he is able to retain his sanity long enough to kill Black Knife assassins that were sent to kill Ranni for turning against the Two Fingers. Ranni describes him as a “colossal failure” for the Two Fingers, because he ended up far more loyal to her than to them. His final words before he goes completely feral and attacks you is an affirmation to himself that he would never turn against Ranni.
  • Unwitting Pawn: Its revealed by Iji that Blaidd was created by the Two Fingers as Ranni's personal attendant and assassin, and if Ranni is to ever follow the path of an Empyrean by defying the Greater Will, Blaidd would be forced to kill Ranni against his will. And unfortunately, after concluding Ranni's questline which puts her in a position of opposition to the Two Fingers' will, Blaidd goes insane and attempts to kill you outside Ranni's Rise, forcing you to kill him.
  • Vocal Dissonance: For a towering, ferocious-looking Beast Man, his voice is disarmingly ordinary - soft, gentle, and none too deep, with the typical Welsh accent of his native region.
  • Werewolf Theme Naming: His name is Welsh for "wolf."
  • Wolf Man: A large humanoid wolf in black armor.

    Knight Bernahl 
https://static.tvtropes.org/pmwiki/pub/images/knight_bernahl_npcs_elden_ring_wiki_guide.jpg
Voiced by: Fergus O'Donnell
"Does your faith in the guidance of grace hold firm, despite the collapse of the Golden Order?"

A fellow Tarnished and practitioner of Ashes of War initially found in a shack in Limgrave who will teach you what he has learned.


  • Affably Evil: Downplayed, but he's a Recusant of Volcano Manor and goes around assassinating Tarnished, while still being unfailingly nice to the player character and making sure they understand what they're getting into if they join as well.
  • Armor-Piercing Question: Bernahl asks you if you understand the gravity of invading and murdering your fellow Tarnished when you meet him in the Volcano Manor.
  • Assist Character: He can be called upon as a summon for the Godskin Duo fight in Crumbling Farum Azula.
  • Bash Brothers: If the Tarnished progresses through the Volcano Manor questline, they can receive a side contract from Bernahl: fight alongside him in Leyndell against two original Tarnished to have sat at the Roundtable. He can also provide very useful assistance against the Godskin Duo.
  • The Beastmaster: According to his armor set, at least. It's implied he lost these abilites after turning against the Greater Will.
  • Bling of War: His heavy armor, the Beast Champion set, is silver with ornate engravings of various beasts trimmed with gold. The version he wears is actually the altered version; removing the alteration with a tailoring kit adds a luxurious white cape with blue trim.
  • Blood Knight: He loves a good fight, evident in his vast knowledge of Ashes of War and (while not his primary motivation for joining) his service to the Volcano Manor .
  • BFS: Bernahl brandishes a Zweihander in the Warmaster's Shack. At Volcano Manor, he switches to the Devourer's Scepter greathammer, one of the legendary armaments. After he leaves the Manor following Rykard's defeat, he leaves the Zweihander behind, which can be interacted with to access his shop.
  • Brutal Honesty: Unlike the other members of Volcano Manor, he doesn't talk up the Recusants as being bloodied champions; he tells you outright that they're a bunch of blasphemers and their lifestyle will only lead to a miserable death.
  • Card-Carrying Villain: He's not antagonistic to the Tarnished and is in fact quite affable, but he's very open about how the Volcano Manor is full of blasphemers and murderers and likely to lead to a miserable end.
  • Determined Defeatist: He doesn't really think that the Volcano Manor is going to accomplish anything glorious, and in fact believes that their path leads to a "miserable death." He still goes along with it to spite the Greater Will.
  • Face–Heel Turn: A side path in Crumbling Farum Azula leads to an NPC invasion from Bernahl himself, even if they were just fighting side-by-side in his Volcano Manor request before and against the Godskin Duo just moments earlier.
  • Kill the God: Bernahl's true motivation is to slay the Greater Will itself. After departing the Volcano Manor he can be found in Crumbling Farum Azula with the Blasphemous Claw on him, an item that's only useful if the wielder wants to take Destined Death from Malekith and commit deicide with it.
  • Master Swordsman: To the point that you can only learn a lot of useful skills by paying him for lessons. When fought at Farum Azula he's one of the toughest non-boss enemies in the game.
  • Might Makes Right: His viewpoint. Most evident when he harbors no ill-will towards the Tarnished for killing Rykard and effectively ending Volcano Manor. In his eyes, Rykard was fully prepared for a "wretched end" when he chose to blaspheme, so he's not very upset when that ends up happening.
  • Rage Against the Heavens: Bernahl is the lone true believer in Rykard's original motivations for committing Blasphemy left among the Recusants of Volcano Manor; While Diallos, Patches, and yourself all have ulterior motives for joining, he remains committed to the goal of slaying the Outer Gods. Even after the Manor disbands with Rykard's death, he makes it clear he refuses to abandon his deicidal ambitions.
    Bernahl: O Greater Will, hear my voice. I am the recusant Bernahl, inheritor of my brother's will, and you will fall to my blade. We refuse to become your pawns. Consider this fair warning.
  • Tragic Hero: Looking at Bernahl's armor description reveals he had the makings of an Elden Lord - until his maiden threw herself into the fire. Given his current alignment with Volcano Manor, Bernahl may have felt betrayed by Greater Will's machinations of having to burn his own Finger Maiden, leading him to side with Rykard in order to spite the gods.

    Lightseeker Hyetta 
https://static.tvtropes.org/pmwiki/pub/images/8nbsuok.jpeg
Voiced by: Clare Corbett
"I can feel a distant light in the back of my eyes. It will lead me, to my true duty, as a Finger Maiden."

A blind girl who roams the Lands Between, aspiring to become a Finger Maiden.


  • Ambiguous Situation: Hyetta both looks and sounds identical to Irina, except wearing a cloak, and it's probably not just re-use of assets, as few characters share VAs and every NPC has a modeled, unique face, even the ones whose faces are covered at all times. It's implied that Hyetta may be similar to Shabriri in that she's possessing Irina's corpse and following the will of the Three Fingers as its interpreter (albeit only at the end of her questline). The fact that her questline only starts after completing Irina and Edgar's, and the implication that the Frenzied Flame drove the grieving Edgar mad (supported by his invading phantom dropping a Shabriri Grape as well as dialogue from a ghost near the Revenger's Shack) does not help matters. However, Irina's corpse still remains where it is even after meeting Hyetta, making the whole thing even more confusing.
  • Apocalypse Maiden: The followers of the Frenzied Flame appear to be cultivating her to become their personal Finger Maiden.
  • Blind Seer: Despite her blindness, she's able to travel by being fed Shabriri Grapes, as she describes she's guided by a light in the back of her eyes upon eating them.
  • Blue-and-Orange Morality: She has no malice or hatred in her heart nor is she as overtly insane as Shabriri; she truly believes that the Greater Will's order is a sinful deviation of what the original creator deity intended, and as such it's only right for the Frenzied Flame to burn all life, as she'll casually explain to you should you follow her questline. It's up to the player whether or not to take her up on her word.
  • Expy: Of Irina of Carim from Dark Souls III. Hyetta inherits the blind seer part of Dark Souls III's Irina (the protectorate part is given to this game's Irina) and becoming a full-fledged Finger Maiden, paralleling Irina of Carim becoming a Fire Keeper.
  • Foreshadowing: Her remarks about feeling a "light behind her eyes" might sound more ominous upon seeing enemies afflicted by the Frenzied Flame, whose best identifying feature is the fire bursting out from their eye sockets.
  • I Ate WHAT?!: Telling her the truth behind the Shabriri Grapes (initially) does not cause Hyetta to react very well...
    "N-no... that's not possible. Not all of those people...their own...so those noises I heard were... (gags) Sorry, I'm alright now. I apologize. You only did what I asked. I'll be fine. Think no more of it." (She promptly starts puking when you walk away.)
  • Identical Stranger: For whatever reason, she and Irina of Morne are completely identical, right down to sharing the same outfit set (Travelling Maiden's Set, with the only difference being that Irina isn't wearing the cloak it comes with), face sliders, and having weak eyesight since birth. They even share the same voice actress, who doesn't bother to alter her voice at all between the two characters.
  • I'm a Humanitarian: Inspecting that "grapes" that she eats reveals that they're actually human eyes. When informed about it, she's initially horrified and disgusted, but after thinking about it some time, she finds it's Worth It. Which is the first hint that she's an Apocalypse Maiden.
  • Meaningful Rename: She's 'Finger Maiden Hyetta' in the Frenzied Flame Proscription, showing that she has finally achieved her goal, even if it isn't how she originally intended.
  • Nice Girl: A gentle lady who is grateful for any help you can provide and doesn't wish anyone harm. Even when she begs you to become Lord of the Frenzied Flame, it's because she truly believes suffering to be inherent to life and that the only way to end it is to melt everything back to its original state.
  • Sanity Slippage: She started out as a fairly regular religious young woman. But she becomes noticeably more unbalanced after her third Shabriri Grape. The Frenzied Flame seems to have completely taken over her mind after the Tarnished inherited the flame.
  • Straw Nihilist: She's completely given herself over to the Three Fingers' doctrine by the end of her questline, begging the Tarnished to unleash the Frenzied Flame and end the "mistake" of life.
  • Vomit Discretion Shot: When you leave her area after telling her what Shabriri Grapes are, you can hear her retching.
  • Woman on Fire: At the end of her quest, she asks for the Tarnished to give her the blessing of the Frenzied Flame. It proceeds to melt her eyes but give her insight into the Three Finger's motives. After explaining them to you, she begs you to fulfill the will of the Frenzied Flame and incinerate the world. Moments after this, she catches fire and stops moving. If you come back later, all that remains of her is the flame, still burning.

    Rya the Scout (Unmarked Questline Spoilers
https://static.tvtropes.org/pmwiki/pub/images/elden_ring_rya_quest.jpg
Click here to see her in her true form
Voiced by: Ellie Heydon
A lone woman found in Liurnia who's had an item precious to her stolen who requests the player's help in retrieving it.
  • Affably Evil: Like the other NPCs involved with the Volcano Manor, Rya is a genuinely pleasant woman who happens to be involved in something dark and sinister. If you spare her without using the Tonic of Forgetfulness, Rya will thank you for being so kind, before going on an adventure of her own with the intent of starting the Manor up anew. Given that she was Locked Out of the Loop as to the Manor's true nature, though, the actual evilness of her goal is left ambiguous.
  • Batman Gambit: She seemingly allows Blackguard to steal her necklace so she can invent a Damsel in Distress scenario for any unscrupulous Tarnished who would have no qualms about killing another Tarnished.
  • Blue Blood: She has been told that she's the daughter of a great lord by her mother, and takes some pride in this despite not knowing the details. She's correct, as her father is Rykard, prince of Liurnia and stepson of Queen Marika. Rya may even be able to claim Demigod status, assuming the inclusion of Marika's stepchildren also includes their children.
  • Cute Monster: Even in her true half-snake form, she's still pretty cute.
  • Damsel in Distress: Subverted. Rya plays up the part of a damsel in need but dialogue from Patches who is nearby, the Blackguard and herself suggest that she intentionally allowed her necklace to be stolen to recruit Tarnished who would willingly harm their brethren. Notably, Patches actually tells you to help her with her request, which is very out-of-character for him, but makes sense when you learn he also works for the Manor and was most likely in on the plan.
  • Death Seeker: Rya does not take the origin of her birth well, sending her into a suicidal depression that ends with her pleading with you to kill her. You can choose to spare her, and after killing Rykard she recovers from this.
  • Even Evil Has Standards: While she's aware of and enables Volcano Manor's Murder, Inc. business, its implied she had no idea about the fate the Recusants Tanith sends to Rykard meet and is horrified upon learning of it.
  • Half-Human Hybrid: Rya, or rather Zorayas, is the offspring of a promiscuous woman who would often shag bestial creatures - in her case, she is the crossbreed of a human and a snake. She was abandoned and unwanted, with only Tanith willing to take her in as a daughter.
  • Hereditary Hairstyle: It's impossible to notice in normal gameplay because of Tanith's headdress, but Tanith has the same Leia buns as human form Rya.
  • Joke Item: The "reward" you get for killing her or killing Rykard when at the endpoint of her quests is Daedicar's Woe, which increases damage taken, with no upside.
  • Locked Out of the Loop: While she works as a scout for the Volcano Manor and is aware of its assassination of Tarnished, she's strongly implied to have known nothing about what Rykard has become or Tanith's unsavoury plans for the recruited "champions," mentioning hearing slithering sounds beyond the walls with no knowledge of what they actually are, and is surprised and hurt when told the truth.
  • Morphic Resonance: Her human form is always leaning over in a way that makes her look rather hunchbacked, reflecting the shape of her true appearance as a Snake Person. And while both her forms have different outfits, they retain the same green colour and vine design.
  • Nice Girl: Dubious affiliation with the manor aside, Rya really is a kind and sweet girl.
  • Palette Swap: She's identical to a normal Man-Serpent, except with a unique piece of clothing.
  • Shout-Out: Her name, Zorayas, is one to Tales from the Flat Earth.
  • Villainous Legacy: Should her questline be concluded without giving her the Tonic of Forgetfulness or killing her, she will depart the Volcano Manor with the intent of starting it anew and following in Tanith's footsteps. Since Tanith's goals were entwined with Rykard's, Zorayas may attempt to continue with his plans, though given that she was ignorant of his goals and Tanith's role in them, Zorayas's exact intent is left ambiguous.
  • Voluntary Shapeshifting: She's actually a man-serpent, or rather, woman-serpent who uses a disguise to look human.
  • Walking Spoiler: It's hard to talk about her without bringing up her role in the Volcano Manor or her status as a Snake Person.

    Blackguard Big Boggart 
https://static.tvtropes.org/pmwiki/pub/images/blackguard.jpg
Voiced by: Dean Fagan
"Never met someone with the taste for prawn that I couldn't trust. We'd make good mates, I reckon."

A Tarnished scoundrel who stole Rya's necklace and is the former cellmate to Dung Eater. He lives in Boilprawn Shack in Liurnia.


  • Affably Evil: For a petty thief and thug, Boggart's a pretty decent bloke to hang around with, and if you take the time to befriend him, he really does treat the Tarnished like a good friend.
  • All There in the Manual: His name, or nickname, is only revealed in the description of his Helmet and Iron Ball weapon, or in his dialogue if you turn him hostile and he kills you. His map icon, summon sign and bell bearing just refer to him as "Blackguard".
  • Ambiguous Criminal History: He was a prisoner in Leyndell, but we never learn what he was imprisoned for; though his description of himself as a petty thug and the incident with Rya implies that it was probably assault or theft. He also technically commits false advertisement by calling his crayfish meat 'prawn'.
  • Assist Character: If befriended, he can be called upon as a summon for the Magma Wyrm Makar fight in Ruin-Strewn Precipice.
  • Beneath the Mask: The description of his mask states behind the veneer of a proud and true criminal, Boggart really dosen't enjoy his occupation, and puts up a front so he can live with himself.
  • Blaming the Victim: He's unapologetic about the theft of Rya's necklace, claiming that is her own fault for getting duped. He's Right for the Wrong Reasons, as it really is Rya's own fault her necklace was stolen, because she deliberately allowed it to happen.
  • Commonality Connection: He's willing to talk more to The Tarnished if he buys some of the boiled prawn he's selling, simply because, in his reckoning, anyone who likes boiled prawn is a friend to him.
  • Cool Mask: He wears a unique Iron Mask that was part of his Institutional Apparel, similar to the Prisoner player origin. The item description for the mask claims he still wears the it for the intimidation factor.
  • Even Evil Has Standards: While an unremorseful thief, Boggart is completely horrified and disgusted by what his former cellmate Dung Eater does to people.
    Big Boggart: I was in the same gaol as him, once, so I know first 'and. E's a god-forsaken monster. Not just some petty thug like me.
  • Fate Worse than Death: He will be an unfortunate victim of the Dung Eater if the Tarnished frees him.
  • Hidden Depths: If you manage to get him to open up by buying his prawn, he admits that he never felt himself worthy of being able to see the guidance of grace, even back when he still could.
  • Institutional Apparel: Much like the Prisoner player origin, he wears the Prisoner set and an iron mask as part of his prison outfit (though a different mask than the Prisoner has), and it's implied that his Iron Ball was also part of it.
  • Jerk with a Heart of Gold: Despite his initially aggressive demeanor and his status as an unrepentant petty criminal, once the Tarnished buys some of his prawn, he quickly changes his attitude and becomes fast friends with them. In fact, simply buying the aforementioned necklace and his prawn is enough for him to decide to assist the Tarnished against Magma Wyrm Makar.
    Big Boggart: Oh... you again, is it. Perfect bloody timing, actually. I got crab, cooked up fresh.
  • Lower-Class Lout: He's a blackguard, archaic slang roughly equivalent to "scoundrel."note  Reflected in his very distinct accent and speaking style compared to every other character in the game.
  • Non-Indicative Name: His prawn is actually crayfish. By the description's admission, it's delicious all the same.
  • Nothing Is Scarier: For all his evident horror at what the Dung Eater did to his cellmate during the time they shared a gaol, he is (perhaps mercifully) sparse on the details of precisely HOW the Eater defiled his late friend's corpse to ensure the Seedbed Curse successfully gestated.
  • O.O.C. Is Serious Business: He is all around laidback and vulgar except when the Dung Eater gets brought up, then he seems to experience traumatic distress.
  • Oh, My Gods!: He swears by saying "Marika's tits!"
  • Pragmatic Villainy: He is willing to sell the necklace he stole from Rya for a pittance of runes, seeing as it's useless to him and knowing better not to mess with the player character.
  • Refusal of the Call: Like the player, he’s a no-name Tarnished summoned to the Lands Between by the guidance of grace to try and become Elden Lord. But he thinks he’s beneath such lofty aspirations, so now that he’s arrived, all he wants to do is boil shellfish.
  • Rhyming Names: A minor case. "Blackguard" is pronounced "blaggard", making him "Blaggard Big Boggart". Then there's the Ash of War that comes pre-equipped on his weapon, Braggart's Roar.
  • Sir Swears-a-Lot: Goodness gracious, is he ever. Perhaps due to his history as a hardened (petty) criminal, much of his dialogue consists of words like "tits," "piss," or "shit," making him stand out as the most potty-mouthed character in the game.
  • Supreme Chef: Despite his limited and unorthodox ingredients, the food he cooks and sells is described as surprisingly delicious.
  • Tall, Dark, and Handsome: He is surprisingly quite handsome underneath that helmet.
  • Tastes Like Friendship: Bonds with the Tarnished if they buy his seafood, even more than just the trade Boggart is simply happy to have someone try his cooking.
  • Trademark Favorite Food: Boggart seems to really like shellfish, and knows how to cook both "prawn" (actually crayfish) and crab all the same. He even named his house "Boilprawn Shack", for Marika's sake.
  • Unwitting Pawn: Given Rya is actually a scout for the Volcano Manor, it's clear that she deliberately let him "steal" her necklace so that she could scout for Tarnished who were willing to kill one of their own for the Volcano Manor, although The Tarnished can deal with him non-lethally, which she likely didn't expect.
  • Weaponized Ball: His weapon is an Iron Ball he wields as a fist weapon, implied to have been part of his Institutional Apparel back he was a prisoner.

    Millicent 
https://static.tvtropes.org/pmwiki/pub/images/ub9bch4xgzvdqu5x2pjsqb.jpg
Voiced by: Allegra Marland
"With the needle buried in my flesh, I've started to recall, but dimly... My destiny... My name is Millicent. I pray fate permits us meet again."

A red-haired girl with a missing arm, stricken with the scarlet rot and worshipped as a goddess by the Kindred of Rot in Caelid. Sage Gowry tasks the Tarnished with helping her.


  • Action Girl: She's a skilled swordswoman and Gowry is certain she'll one day be a legendary warrior "like her mother".
  • Almost Dead Guy: She's almost dead when the player finds her in the Church of the Plague, thanks to her scarlet rot affliction. The Tarnished saves her by giving her the Unalloyed Gold Needle.
  • Ambiguously Related: She knows she's related to Malenia, but exactly how she's not sure of. Gowry states in his dialogue that Malenia is her mother, but it's unclear if Millicent was a naturally born child or some kind of being born from the scarlet rot, as Gowry says he found her in the Aeonian Swamp, where Malenia unleashed the scarlet rot upon Caelid. Millicent herself says "I could be sister, daughter, or an offshoot", which combined with her saying that she needs to return to Malenia "the will that was once her own; the dignity, the sense of self, that allowed her to resist the call of the scarlet rot" could imply that she is just a part of Malenia who broke off, in the same way that Radagon and Marika are simultaneously one person and two.
  • Amnesiac Resonance: The scarlet rot has damaged her mind to the point she's lost most of her memories, but she begins to faintly recall things once she has the Unalloyed Gold Needle.
    • She begins her journey to Walk the Earth by faintly "recalling her destiny" and the player can find her in several places in the Altus Plateau as she makes her way to The Haligtree at the Mountaintops of the Giants, in order to confront Malenia.
    • She visits Gowry's shack before departing Caelid, feeling it's a special place for her, but he hides from her and she doesn't meet him. If the player visits and talks to Gowry later, he tells the player he's best staying forgotten, for her own good.
  • Anti-Frustration Features:
    • Millicent's quest is often vague, but is almost completely unique in this game for being essentially impossible to fail aside from killing Millicent herself (and even then, only at certain points, e.g. you can kill her invader version; and if you accidentally hit her you can cleanse your sins with Celestial Dew). Gowry, the other NPC necessary to start it, is immortal until he becomes irrelevant, the only items required to complete it are Key Items that you can't expend or drop, no other quests intersect with it, and most importantly it has absolutely no time constraints. You can literally complete the entire game, including burning the Erdtree, unbounding the Rune of Death, beating Malenia, and killing the final boss, all without having talked to Millicent a single time, and then just go down to Caelid and begin the quest. You'll still be able to complete it. This is pretty convenient, not only because of the quest's narrative importance but because completing it is the only way to get Miquella's Needle and avert the Frenzy ending if you've adopted the flame.
    • The final fight of her quest would normally be very annoying and in line with other From gank encounters, as there are four NPC invaders with more damage per hit than most of the game's bosses combined with a high attack rates and a collective health pool of around forty thousand (more than the final boss)... except Millicent herself also gets a big buff towards the end of the game and just so happens to have a special attack practically custom-made for mulching invaders and other low-poise enemies, so she'll usually manage to kill them all even if you only offer minimal help.
  • Artificial Limbs: She's missing her right arm when the player first encounters her, and given it's her sword-arm, it makes her unable to fight. The Tarnished can give her the Valkyrie's Prosthesis found in Shaded Castle, allowing her to fight once more and progress on her journey. She mentions her prosthetic arm feels just the same as her old arm did.
  • Assist Character: She can be called upon as a summon for the Magma Wyrm Makar fight in Ruin-Strewn Precipice, the Godskin Apostle (and the nearby minions) in Dominula, the Draconic Tree Sentinel in the Capital Outskirts, for the Black Blade Kindred fight in the Forsaken Lands, and for the fight against her sisters in Elphael (though in that case, you're assisting her).
  • Badass in Distress: She's actually a highly skilled swordswoman, but when we find her she's barely alive and a captive to the Kindred of Rot that worships her. That, and she's also missing an arm. When she's given her prosthesis she proves to be one of the stronger allied NPCs in the game.
  • Blade Spam: She can perform a weaker version of her mother's Signature Move Waterfowl Dance, which has her floating up in the air before unleashing a flurry of strikes in a sphere around her. She will end you with it when fought as an invader, and when fighting alongside her it can win the fight for you. Notably, when fighting against her sisters at the climax of her quest, Millicent can use it to wipe out multiple opponents with one burst.
  • Cain and Abel: With her sisters. Near the end of her questline, Millicent ends up fighting them as she draws closer to Malenia.
  • Commonality Connection: Despite her weapon using the model of the player's Shamshir, she actually has a unique move set with it. Its skill is a weaker version of Malenia's Waterfowl Dance (otherwise only usable by the player with her remembrance weapon), its light attacks are drawn from the base katana move set (which Malenia's sword also uses when wielded by the player), and its heavy moves are the same as those of the Flowing Curved Sword, the blade of Malenia's mentor (a fact itself only revealed by a talisman Millicent gives to the player).
  • Delicate and Sickly: When the Player Character first finds her, she's been afflicted with the scarlet rot which is doing a number on her body and mind. She only regain her strength and senses when they give her the Unalloyed Gold Needle. When she removes the needle at the end of her questline, she dies soon after.
  • Dying Alone: She asks for the player Tarnished to leave her to die alone after she removes the golden needle, as she doesn't want them to watch her dying in agony as the scarlet rot consumes her.
  • Dying as Yourself: She removes the needle staving off the scarlet rot in her body at the end of her quest, knowing that if she were to continue on to face Malenia, she'd likely become something else. She succumbs to the rot not long after.
    Millicent: I would rather rot into nothingness as I am.
  • Et Tu, Brute?: Near the end of her questline, when she's about to face her sisters, Gowry requests the player Tarnished to betray Millicent and personally kill her, as the despair of a betrayal of one she trusts so deeply will cause her flower to blossom. If the player acquiesces, Millicent will indeed be horrified at the player's actions and will leave a giant scarlet rot flower in the place where she dies.
    Gowry: Millicent trusts you, rather deeply in fact. Sever that trust. Nurtured by betrayal, her bud will flower most vividly.
  • Expy: Millicent is very similar to the character Lucatiel from Dark Souls 2. A wandering Action Girl, suffering from a painful affliction and seeking out someone dear to them. In the end, she gives the player back the Unalloyed Gold needle they gave her to start with, thanking them for being with her at the end and accepting her impending death from the Rot. Much like how Lucatiel is grateful to the Bearer of the Curse for continuing her storyline and not allowing her to go hollow.
  • Fainting: She ends up fainting after she first stabs herself with the Unalloyed Gold Needle. She's embarrassed by it when the Tarnished next speaks to her.
  • Family Theme Naming: Subverted. While she shares the first letter of her name with her mother (Malenia) and some of her sisters (the oldest, Mary and the second-oldest, Maureen), among the five "siblings", the third daughter is Amy and the youngest is Polyanna (Millicent's the fourth daughter).
  • Flower Motifs: Gowry describes her as a "flower bud" that will one day "blossom", and this turns out to be quite literal, as betraying her in the Haligtree will leave a blossomed flower where her corpse was, much like the scarlet rot flower Malenia produces.
    Gowry: She is a bud. Green and undeveloped, waiting to flower into magnificence.
  • Generation Xerox:
    • Between the red hair, the missing arm, and being incredible with a sword, you would be forgiven for thinking she was the second coming of Malenia. You can even help her find her very own prosthetic! Unfortunately, she's also burdened by the scarlet rot, which is slowly eating away at her. It's implied that Gowry has deliberately raised her and her sisters to replace Malenia, making this an Enforced Trope.
    • Cleverly subverted with her "sisters". The oldest, Mary, wields the Cleanrot Knights' Halo Scythe (which Finlay coincidentally also uses). The rest (bar Millicent) uses various weapons and skills related to lower-ranked Servants of Rot (Maureen with her Treespear, Amy with her pair of Flowing Curved Swords, and Polyanna with her Blade of Calling). This symbolizes the "distance" between the four and Malenia, unlike Millicent who can be described as her mother's twin, moreso than her own uncle.
  • Handicapped Badass: She lost her sword-arm in some unknown manner, but she's still able to wield a sword with the other arm to some effect, and can even be summoned like that for the Magma Wyrm Makar fight. But the Tarnished can give her the Valkyrie's Prosthesis which puts her at full fighting capacity again.
  • Happily Adopted: Gowry claims he found her in the Aeonia Swamp and adopted her as one of his daughters. We know little of their relationship, especially since her scarlet rot affliction caused her amnesia, but she was fond enough of him to think his shack was a special place for her.
  • Laser-Guided Amnesia: Her scarlet rot has damaged her memories, causing her to forget all sorts of things relating to herself, such as Gowry's very existence.
  • Made of Good: Maybe? Millicent speculates that she's an "offshoot" of Malenia rather than a natural birth and her body is shown to have strange properties emphasizing her purity, particularly that of her blood.
    • At the end of her quest, her pulling the Unalloyed Gold Needle out of her body yields a slightly different object than the one she put in. It's noticeably cleaner and shinier, has a lighter color, and is completely whole, with no trace of the red adhesive Gowry used to stick the broken halves back together, like it was never even broken in the first place. Plus, despite having spent the whole game soaking in her Rot-infected blood, the modified needle's description notes that it impossibly "bears no trace of befouled blood, but is faintly moist with dew." Going by the other contexts where supernatural "dew" shows up this is implied to be part of Millicent's essence embedded into the needle.note  You can give this version of the Unalloyed Gold Needle to Malenia's flower after her boss fight, with an uncertain result but with an implication through the item description that it will restore her "sense of self."
    • When first encountered as an invader, she drops five Sacramental Buds upon defeat. She's also surrounded by Sacramental Bud plants when you find her in the Church of the Plague. Sacramental Buds are "immature buds containing fresh blood, believed to originate long ago from a strain of buds cultivated with youthful, sacramental blood", and harvesting them is the only possible way to craft Preserving Boluses (which cure Scarlet Rot), making them a very odd thing to associate with someone stricken by Rot sickness. This perhaps serves as foreshadowing for how the needle transforms after spending time in her body.
  • Master Swordsman: She's an incredibly skilled swordswoman to the point that she can perform Malenia's Waterfowl Dance with a Shamshir, which is impossible for the player to do since Waterfowl Dance cannot be obtained as an Ash of War and is locked to Malenia's remembrance weapon.
  • Messy Hair: Her hair is noticeably messy when The Tarnished first meets her at the Church of the Plague, to illustrate her sickened state. When she gets better, she starts wearing her hair in a ponytail.
  • Nice Girl: She's nothing but kind to the player Tarnished, and constantly feels inadaquete she's not able to repay them for assisting her.
  • "No Peeking!" Request: She requests for The Tarnished to avert their eyes when she stabs herself with the Unalloyed Gold Needle to cure her scarlet rot, and the screen fades to black to simulate the Player Character looking away, and only then we hear her doing it. She seems to be preparing to stab it into her heart in the animation prior to the cut, so she may have exposed her chest to do it. That or she thought stabbing herself while the Tarnished looked on blankly would be awkward.
  • Riddle for the Ages: What would Millicent become if she kept the needle? As it's a device meant to drive back the Rot, she most likely wasn't going to become another mutated beast. Perhaps she felt herself becoming more like her "mother", an Empyrean or some kind of divine being? Whatever the outcome she was deathly afraid of it and chose to die as herself.
  • Semi-Divine: Due to being Ambiguously Related to Malenia she can actually be considered a Demigod, either as a descendant to Malenia like Godrick is to Godfrey or a fragment of Malenia's being that split when she blossomed in Caelid. This is why Gowry and other Rot worshippers takes so much interest in her.
  • Small Role, Big Impact: By removing the unalloyed gold needle from her being and and leaving it infused with her "dew," she provides the Tarnished with the means to not just quell the rot that's afflicted Miquella and Malenia, but also subdue the Frenzied Flame to keep it from consuming them.
  • Stop Worshipping Me: When first met, she's captive to the Kindred of Rot, whom Gowry says worshiped her as a goddess of rot. While she never talks about it, Gowry mentions it's a "wretched fate" and that she "never wished for it".
  • Supernatural Gold Eyes: Her eyes are notably gold, which is said to be a very special thing in the Lands Between. She presumably inherited this trait from her mother, but notably she's the only one of her line to still have them by the time of the game. Millicent's sisters have milky white eyes, as if afflicted by severe cataracts, while Malenia's eyes are completely covered over with mold and rot scars. .
  • Undeathly Pallor: Her skin is incredibly pale, likely a side effect of being afflicted with scarlet rot.

    Witch Hunter Jerren 
https://static.tvtropes.org/pmwiki/pub/images/anyconvcom__eldenringwitchhunterjerren_1.jpg
Voiced by: Shane Attwooll
"Champions, prepare for battle! Defeat the General, claim glory, and grab that Great Rune! A celebration of war! The Radahn Festival!"

A Carian knight who entered General Radahn's service during the Shattering War. He's now in charge of the organization of the Radahn Festival in Redmane Castle, but he also has unfinished business with the Graven Witch.


  • Assist Character: Not only is he the organizer of the Radahn Festival, he's also one of its many participants, although he isn't available to summon until after Radahn does his Meteor Move.
  • Arch-Enemy: To Sellen, as he sees her as the most dangerous mage that the Raya Lucaria Academy ever produced and his personal quest has him attempting to kill her once and for all.
  • Bad Boss: A Downplayed example, as he otherwise doesn't mistreat them. He's a commander of the Redmanes but doesn't seem to feel any particular camaraderie towards them. If you kill your way into Redmane Castle to meet him, he will question how you got past the guards, before dismissing it and simply saying that if you could kill said guards then you must be a great warrior, which he respects. Reading his items reveals that he was never particularly tied to the faction, he was a nomadic mercenary who only joined the Redmanes because he befriended their commander. He leaves them after fulfilling his last oath.
  • Bash Brothers: Was one to General Radahn, to the point Jerren put aside his duties to the Carians to work for Radahn as a commander during The Shattering war and the two even swore an oath together to grant each other an "honorable death" if one were ever to fall to madness. If you side with him against Sellen at the end of their questline, he can be one to you too.
  • BFS: His Flamberge, which eventually became the symbol of Redmane Castle.
  • Cool Old Guy: He's a hammy and cool veteran knight who treats the player with nothing but respect for being the champion who felled Radahn.
  • Eye Scream: Looking at him without his helmet on reveals a large scar across his left eye, which has also clouded over.
  • Gonk: Subverted. The Eccentric's Hood he wears includes a mask with a giant nose and weird proportions, but his actual face looks normal.
  • Hero Antagonist: Acts as this if you side with Sellen, who is a serial killer.
  • I Gave My Word: His armor set describes he and Radahn swore an "oath of honorable death to one another", as such Jerren organizes the Radahn Festival, in order to ensure that the scarlet rot consumed general gets a glorious death.
  • In the Hood: His helmet piece is a very faded red hood combined with a bearded mask.
  • Large Ham: He gets pretty hammy during his speeches to rally the champions for the Radahn Festival.
  • Mage Killer: He's not called 'Witch Hunter' for nothing. He's used to going up against mages. And he's the one who defeated and imprisoned Sellen in the Witchbane Ruins.
  • Not in This for Your Revolution: He only joined the Redmanes because of his friendship with Radahn (implicitly based on his respect for his battle prowess) rather than actually caring about who won the Shattering. As a testament to this he'll happily hand Radahn's Great Rune over to literally anyone who can finish him off (even the Lord of Blood's followers are allowed to try), and abandons the remnants of the Redmanes when that's done, having nothing left tying him to the faction. If he fulfills his last oath (killing Sellen) he promptly leaves the Lands Between altogether and disappears from the map.
  • Old Friend: He's an old friend of Iji, back from the days Jerren served the Carian royals. Emphasis on old, as Jerren says it's been "an age" since he's so much as heard Iji's name.
  • Properly Paranoid: He realises that something was up with Sellen's body after killing her, and realises she's probably managed to move her soul to a new body
  • Reunion Vow: If you side with him at the end of his and Sellen's questline, he starts to say that he hopes the two of you will meet again if fate permits it, but stops himself partway through and says screw that, the two of you will meet again and share in many more glorious battles together.
  • Rummage Sale Reject: His armor set is called the Eccentric's Set, and definitely lives up to its name, essentially being half of a suit of armour combined with half of a jester costume, with a long beard made of real hair attached to the outside of the helmet.
  • Undying Loyalty: To General Radahn, whom he served under as a commander. The only reason he hasn't come back to his duties as a Witch Hunter, is because he's honor-bound to give Radahn an "honorable death" via the Radahn Festival.
  • War Is Glorious: He proclaims the Radahn Festival to be a "celebration of war" (the castle's decorations reflect this - including the strung-up corpses), exalts martial virtues, and respects battle prowess above all else. It really contrast with basically the entire map of the game he's in, particularly when the assembled crowd for his speech consists of six people, of which three of which are ghosts (including a blood-crazed psychopath) and one is a mindless puppet.

    D, Beholder of Death 
https://static.tvtropes.org/pmwiki/pub/images/d_twin_brother_npcs_elden_ring_wiki_guide_300px.jpg
Voiced by: Huw Parmenter
"Honeyed rays of gold, deliver my spirit."

The twin brother of the D encountered in Limgrave, this D can be found in The Eternal City of Nokron.


  • Angsty Surviving Twin: He's a broken mess when he learns of the death of his twin brother, with the event seeming to cause him to suffer a degree of Sanity Slippage, and his questline involves him pursuing revenge on the one who murdered him, Fia.
  • Assist Character: If given his brother's armor set, he can be summoned for the Valiant Gargoyles fight in the Siofra Aqueduct.
  • Desecrating the Dead: Fia's already dead when he finds her in Deeproot Depths, having died giving birth to a Mending Rune. But he seems content to stab her corpse anyway, and can be found maniacally taunting Godwyn's corpse about the deed.
  • Driven to Suicide: It's implied by his last lines of dialogue after he gets revenge on Fia (or what he seems to consider getting revenge on Fia, anyway) that he intends to die and join his brother in death. He will have vanished after the player rests at the nearby site of grace or reloads the area, leaving D's armor set and sword behind.
  • The Fundamentalist: What little dialogue we have from him suggests that he's as fanatic as his brother is in his devotion to the Golden Order, and their opposition of Those Who Live In Death.
  • Given Name Reveal: The only way to learn his name is to kill the other D when you first find him near Summonwater Village, causing him to call out for his brother Devin.
  • Knight Templar: Much more evident than his brother as this D seems more unhinged while giving his victory prayer over his enemy's corpse. Granted, this D has a very personal reason for hating said enemy, beyond simple religious zealotry.
  • Mysterious Past: As mentioned in D's entry, item descriptions note that he and his twin brother were reviled as accursed beings, but do not mention why.
  • Sanity Slippage: He's clearly deranged when you meet him in Deeproot Depths, ranting to Godwyn and Fia's corpses, which he desecrated.
    D, Beholder of Death: Ha! Prince of Death, take a good long look! See the wrath of the Golden Order! The Order's justice, writ. In. Blood! This is what's become of your precious witch! Naught but expired meat and bone! This is a proper death, O Prince! Look at this rotten whore. No more children can be got from this useless flesh! Behold, your mother is dead! [laughs] This is revenge, you witch! And you, you ghoul! This is the wrath of D!
  • Sorry That I'm Dying: His last words if killed by the player are him calling out to his brother, asking that he forgive him.
  • Twin Telepathy: According to D's armor set, he and his brother, despite having different bodies and being different people, share one soul. What makes this especially horrific is that when you encounter D's brother, you find him a sobbing wreck, despite it being unlikely that he heard about D's death from an outside source. This implies that D's brother could physically feel the death of his brother, and is now in unimaginable soul-pain.
  • Twin Theme Naming: The alliterative sort (Devin and Darian). This is reflected by them both being known as "D", albeit with slightly different titles.

Historical & Unseen Characters

    The Blind Swordsman 
https://static.tvtropes.org/pmwiki/pub/images/52398529822222.png
The blind swordsman and his pupil Malenia, as depicted in the Prosthetic-Wearer Heirloom.

A blind master of the sword from a time long before the Shattering. It's said he received a "flowing sword" from a blue fairy and used it to seal away an ancient god of Rot.


  • Artificial Limbs: The Prosthesis-Wearer Heirloom, depicting Malenia and her mentor, appears to show him with a prosthetic right arm.
  • Blind Weaponmaster: The Curved Sword Talisman states that he made up for his lack of sight by inventing the Guard Counter technique; letting his opponent attack him first, blocking their attack, and then retaliating.
  • Blue Is Heroic: He's implied to have worn the Blue Cloth Set. At very least, the description of the Flowing Curved Sword indicates that he wore blue.
  • Cultural Chop Suey: His clothing (among other things, his blue robes and turban) and the fact that he was a nomad who wielded scimitars (going by the Warrior class) imply that he came from a Tuareg-like culture. But his dance-like fighting style and personal philosophy are both in reference to Japanese concepts, the latter specifically to Shintoism ("Just as still waters turn foul, stagnation leads to decay... Warriors must remain ever-drifting"). It's possible the latter aspects were imparted by the "fairy" who granted him his Flowing Curved Sword. He dwelled in a Western-inspired fantasy land where no one else like him is seen (except for potentially the player), and his pupil was a Nordic valkyrie.
  • Did You Just Punch Out Cthulhu?:
    • According to the Blue Dancer Charm, the Blind Swordsman, with the aid of a fairy, sealed away the Rot. It only becomes apparent how truly miraculous of a feat this was when the player pieces together that the Rot isn't just a disease, but an Outer God at least in the same league as the Greater Will. To put it another way: the Blind Swordsman long ago did what the main character is trying to do by the end of the game.
    • His mentorship of Malenia was an indirect version. Malenia was able to hold back the Outer God of Rot for nearly her entire life using the discipline he instilled. His techniques and philosophy were a direct counter to its influence.
  • Elemental Motifs: He's often associated with flowing water. Given his opposition to the Outer God of Rot and mentorship of Malenia who did her best to resist the Rot's influence, this ties into the Shinto motif of still vs flowing water, the former giving way to stagnation and decay. One of the Rot-infected locations in the main game is called Stillwater Cave. Even more fitting considering that the fairy that helped him might be in (or is) the Siofra and/or Ainsel Rivers (Siofra means fairy in Irish, and Ainsel/Me Aan Sel/My Own Self is a the name of a fairy in a Northumbrian fairy tale of the same name, and the stagnant Lake of Rot is deep underground with the flowing water of the Ainsel constantly pouring into it, as if ensuring the God of Rot stays submerged). As a bonus, Ainsel meaning "my own self" also ties into how his pupil uses her own "sense of self" to keep the Rot within her suppressed.
  • Fragile Speedster/Glass Cannon: The items associated with him, such as the Blue Dancer Charm (talisman that raises attack power with low equip load), Blue Cloth Set (a light set of leather armor), and Curved Sword Talisman (buffs guard counters), indicate that his fighting style probably focused on remaining nimble and dodging or using his sword to block attacks while retaliating with great force.
  • Hero of Another Story: Given what a problem the Scarlet Rot is even now that it's sealed away, it was probably an apocalyptic threat when it was fully active. This guy is probably the reason there even are Lands Between for the Tarnished to adventure in, and his story would make for a good Soulslike game on its own.
  • Mentor Occupational Hazard: Maybe. He's most likely dead by the time of the game, but this could just be of old age.
  • Posthumous Character: A hearse in the Consecrated Snowfield contains his sword, heavily implying that he passed away well before the start of the game.
  • Riddle for the Ages: How exactly the sealer of the outer god of Rot came into contact with Malenia, the demigod it chose to curse from birth, and why he decided to mentor her. Actually, everything about their relationship is a question mark. All that we know is that "when the young girl encountered her mentor and his flowing blade, she gained wings of unparalleled strength", and that the Prosthesis-Wearer Heirloom depicts them shaking hands. It's further implied that she holds a lot of respect for him as his Flowing Curved Sword is being transported towards the Haligtree in a heavily-guarded hearse. This is further indicated by the fact that you get the Prosthesis-Wearer Heirloom from Millicent, who was born from Malenia's bloom in Aeonia; this means Malenia must have been carrying an engraving of herself with her mentor at all times, even in battle, for Millicent to have ended up with it. But that's still not much to go on.
  • Small Role, Big Impact: Its quite easy to miss all the references to his existence. But he's not only responsible for the Lake of Rot, it's implied he taught Malenia everything she knows about swordplay. Malenia only gained her "wings of unparreleled strength" under his tutelage.
  • Surpassed the Teacher: The techniques you get from his weapons and talismans (e.g. the Flowing Curved Sword's Spinning Slash) pale in comparison to Malenia's own abilities (e.g. Waterfowl Dance). Also, multiple characters and item descriptions call Malenia undefeated, and the Prosthesis-Wearer Heirloom does show the two of them sparring, so she must have defeated him as a young girl while he never managed to do the same to her (more or less confirmed by the heirloom's description itself saying that his mentorship gave her "wings of unparalleled strength" and the Winged Sword Insignia saying "wings symbolize Malenia and her undefeated prowess"). Though Malenia is a prodigy even among the gods, so this hardly reflects badly on him.

    Snow Witch 
A mysterious witch in the woods who secretly mentored a young Ranni. Ranni currently wears her Snow Witch's set, and is said to have modeled her doll body after her tutor.
  • The Archmage: Must have been good at magic to mentor Ranni, a magical prodigy herself.
  • An Ice Person: She's referred to as a 'Snow Witch', and her clothes strengthen cold-based sorceries.
  • Multi-Armed and Dangerous: If Ranni's doll body truly reflects her, then she had four arms.
  • No Name Given: The Snow Witch’s name is never stated explicitly, but it’s implied to be Renna. Her outfit is found inside Renna’s Rise, and Ranni, who modeled her body’s appearance off the Snow Witch, introduces herself as Renna when met at the Church of Elleh.
  • Riddle for the Ages: Who this person was and how she met and mentored Ranni is never elaborated upon.
  • Small Role, Big Impact: She's the reason Ranni is 'the Witch'. Furthermore, her tutelage led Ranni to view the Dark Moon as something cold and foreboding, as opposed to her mother, who was inspired and enchanted by it.

    Gloam-Eyed Queen 
A mysterious queen who lived in a time prior to the Golden Order's establishment, she was once the ruler of the Godskin cult who held the power of Destined Death. She was defeated by Marika's shadowbound beast, Maliketh, who then sealed Death into his Black Blade, causing the Godskin to lose their power and influence over the time of Marika's rule.
  • All There in the Manual: The Queen's existence is mentioned only by a number of items and spells related to the Godskin.
  • Ambiguously Evil: While the Godskins are without a doubt a malevolent force, their Queen is so utterly shrouded in mystery that there's no way to tell what her initial motivation was. At best, it's a case of Black-and-Gray Morality where she was the lesser of evils. Given everything we know about the cosmology of The Lands Between, gods and their vassals tend to be rather amoral, with Marika and The Greater Will being probably the most benevolent option that we know of. Did the hunt have some hidden noble purpose that the Godskin's strayed from over time? Regardless, the few who remember the god hunt speak of it as a purely negative thing so she's not left with any mainstream support to give her side of the story.
  • Ambiguously Related: Considering the only beings called Empyreans in the present are all related to Marika, alongside Marika herself, it's left open that the Queen was also related to Marika; but what that relation was is unknown. She could have been a sister, a mother, a hidden daughter, or even just a fellow Numen. The only thing that's certain is that she seems to predate not only The Shattering but almost every major conflict that occured under the rule of Lord Godfrey, Lord Radagon and Queen Marika, she is also not counted among the demigods. Adding another layer of mystery to this is the fact that Melina, who herself has an ambiguous relationship with Marika, also has a 'gloam eye' that she opens in the Lord of Frenzied Flame ending, as well as seeming to have a connection to Destined Death herself. She also says that she will kill the Tarnished if they become the Lord of Chaos, "like night follows day" - in other words, like dusk or gloaming. Melina often refers to her mother who is apparently dead and had a much different goal than she does, but anything further is just speculation.
  • Cool Sword: She once wielded the Godslayer's Greatsword, a bone-white BFS with a blade ending in a spiralling flame pattern enchanted with the power to summon the Black Flame. The sword design is reminiscent of the Fingerslayer Blade, said to be crafted from a corpse, as well as Sacred Relic Sword, which is made from the remains of a god. After her defeat, it eventually ended up in the Divine Tower of Caelid, somehow in the hands of Vargram, The Raging Wolf.
  • Darkness Equals Death: She was also known as Dusk-Eyed Queen, and she wielded the literal essence of Death as her power.
  • Face–Heel Turn: The Black Flame Ritual states the Queen was an Empyrean, selected by the Fingers and by extension the Greater Will, a candidate to bear the Elden Ring. She seemingly became their antithesis instead, by acquiring Destined Death through unknown circumstances and leading the Godskin cult to hunt down gods and their kins. They appeared to be targeting Erdtree champions in particular, as the Godskin Incantation Noble Presence was said to be "once a sign of the wrath of gods" and now "a trophy of god hunt", and it greatly resembles the Erdtree Incantation Wrath of Gold, said to be a sign of Erdtree's wrath.
  • God-Emperor: Despite the Godskin cult's brutality and psychopathic lifestyle, they all worship the Queen as nothing less than divine will made manifest, and being quite possibly their actual mother and continue to hunt kins of gods long after their Queen was defeated.
  • God Save Us from the Queen!: Very little is known for certain about her, but it is known she was the ruler of a society of Serial Killer maniacs who hunt down gods and their kin For the Evulz. It's safe to say she was not a benevolent queen.
  • Grim Reaper: One of the duties of the Gloam-Eyed Queen was to "disperse" Destined Death to those who were meant to die. This role seemed to have gone to her head, and Malekith was sent to take away this power.
  • Kill the God: The God-Emperor of a society who commits this trope for a living, as well as the one who enabled them to do so. She held Destined Death for her Apostles to harness Black Flame, capable of killing anything with a life, gods included. The big question though is who were they targetting? Queen Marika is generally considered to be the only god in The Lands Between. Some lore descriptions seem to imply that there was once a time prior to Marika's rule when the Godskin cult was highly active and indeed slew the gods — as in, those chosen to bear the Elden Ring by the Greater Will or maybe, champions of other outer gods.
  • No Name Given: We only know her title from the descriptions of Godskin incantations and items.
  • Riddle for the Ages: Given the limited info available about the Godskin cults (and the lack of info about the times prior to Marika's rule in general), there are a lot of unanswered questions about the Gloam-Eyed Queen. Who was she? How did she obtain a power which could oppose the Erdtree and its divinity? Did she die by Maliketh's hands? What connection, if any, does she have to Melina, who reveals her hidden eye is gloam-colored in the Frenzied Flame ending? Most importantly, did she, an Empyrean, choose to defy her destiny to bear the Elden Ring? If so, why?
  • Unperson: Following her defeat and death at the hands of Maliketh, speaking of the Queen and her Godskins appears to be a taboo. All the blackflame spells are declared heresy, the Godskins appear infrequently in areas that are already abandoned by Golden Order adherents and very few item descriptions even mention her at all. If she had anything to do with Marika, a fellow Empyrean, those details have been utterly scrubbed from history.

    The Storm Lord 

The original ruler of Stormveil before Godfrey's conquest. His knights would become the original Banished Knights, and Oleg and Engvall may have served him.


    Rosus 
https://static.tvtropes.org/pmwiki/pub/images/rosus.jpg
A statue depicting Rosus

A mysterious being known as the Usher of Death, said to be a guiding hand for the dead that easily lose their way. He is usually depicted as a hunched over mummy, clad in robes and wearing a branch-like crown, with a saucer-like candlestick in his right hand.


  • Ambiguously Human: The statues of him depict him as mostly human, with his most nonhuman features being his excessively long neck and clawed feet. It's implied that Rosus was a Deathbird (or that 'Rosus' is an invention, and the statues are just of random Deathbirds), but after the Golden Order took hold, the statues were re-carved to look vaguely humanoid. Notably, deathbirds also have long necks, a hunched posture, and clawed feet.
  • The Ferryman: A rather peculiar take on the trope. The statues of him serve as tracking beacons to direct the dead towards the catacombs beneath the Lands Between.
  • The Ghost: Rosus himself is never met, but statues of him can be found around the Lands Between and he's depicted on a ritual axe called Rosus' Axe.

    Daedicar 
https://static.tvtropes.org/pmwiki/pub/images/daedicars_woe.png
Daedicar's Woe, a talisman believed to depict Daedicar's smiling, flayed face

Rya's true mother. A debased woman who engaged in every kind of sexual depravity, including bestiality. Apparently not a fan of birth control, as her myriad couplings resulted in many children like Zorayas.


  • All Women Are Lustful: Well, maybe not all women, but Daedicar was apparently lustful enough to cover for every other girl in the Lands Between.
  • Asshole Victim: Due to her possessions being found within Volcano Manor and her image depicting her as flayed, it's likely she met her end at the Manor's hands. Given that she cruelly abandoned Zorayas and many of her other children to slake her own lusts, it's hard to feel that bad for her.
  • Bestiality Is Depraved: Apparently liked having sex with giant snakes among other things.
  • Extreme Omnisexual: Daedicar had no standards, and her one confirmed kid is half-snake.
  • Facial Horror: Her talisman, Daedicar's Woe, depicts her head as flayed. It's unknown if this happened to the real Daedicar, though.
  • Half-Human Hybrid: Not Daedicar herself, but she is the mother of several, including Zorayas.
  • Karmic Death: Maybe. See Uncertain Doom below. The game implies she was captured and flayed/tortured to death by Volcano Manor, in which case a cruel woman who abandoned her bestial children was killed by the far kinder adoptive parents of one of said children.
  • Lust: By all accounts, was completely driven by her sexual urges.
  • Mother of a Thousand Young: Data-mining (Rykard is 'KingGhoul', the Man-Serpents are 'GhoulChildren') and the Man-Serpent Ashes imply that Rykard is somehow the 'father' of the Man-Serpents, and Rya's storyline pretty heavily implies that Daedicar was their mother, instead of the Serpent spawning them as a Truly Single Parent. Nothing's stated about how they managed this, but given Daedicar's incredibly low standards...
  • Parental Abandonment: She's Rya's biological mother, but Rya barely knows anything about her and considers Tanith to be her true mom.
  • Poison Mushroom: Just to drive home the depravity of her character, her talisman doubles damage taken when equipped. And that's all it does. Useless for the average player, but valuable for Challenge Gamers.
  • Really Gets Around: See every other trope in her folder. All we really know about Daedicar is her extreme sexual depravity.
  • Retcon: The current description of Daedicar’s Woe was patched in; previously, it described a different person, a male inquisitor and paramour of Rykard who was fond of devising new methods of torture, which he tested first on himself.
  • Serial Homewrecker: She's said to have engaged in "every kind of adultery." It's unknown how much of this was specifically homewrecking (as we know very little about her), but given most of her characterization is focused on sex and how far she'd go to have it, it seems like a thing she'd do.
  • Sex Is Evil: Is the most sexual character in the game, and is a debased person focused on self-gratification.
  • Uncertain Doom: It's implied she's no longer around by the time of the game, but details are scarce. Zorayas speaks about her in the past tense, and given that both her talisman and the amnion from which Zorayas was born are found in Volcano Manor and that her image depicts her as flayed, it's likely she was captured by Rykard or his men (or the Godskin Cultist hanging around the area) and tortured.

    Birac 
A former Prelate of the Fire Monks, treated as something of a saint and an exemplar of the Monks' unique brand of crazy. Concerned by how lax his fellows were becoming in their guardianship of the Giant's Flame, he cut off his own head and had it and its helmet fused to a candlestand to serve as a lesson to the other monks. The Tarnished can find it in the Giant-Conquering Hero's Grave, and use it as a greathammer... which may be a little sacrilegious, but oh well.
  • Ancestor Veneration: He's a historical Fire Prelate said to be worshiped through the Cranial Vessel Candlestand.
  • Heroic Sacrifice: Cut off his own head to give his fellow monks an eternal reminder of their duties.
  • Improbable Weapon User: The Cranial Vessel Candlestand is perhaps the most unusual weapon the Tarnished can take up- not only was it originally a candlestand, it's made of Birac's severed head.
  • Playing with Fire: Birac, as a Fire Prelate, could conjure the Giant's Flame out of the cauldron on his helmet. The remnants of his faith within his severed head allow wielders of the Cranial Vessel Candlestand to perform some of the fire attacks Prelates use.
  • We Have Become Complacent: Martyred himself to prevent this from happening.

    Milos 
An unusually small giant whose spine was used to make the Sword of Milos, the Dung Eater's signature weapon. Milos's small size caused him to be shunned by other giants.
  • All of the Other Reindeer: Milos was considered "sullied and terribly grotesque" by his fellow giants because of how relatively tiny he was (given the size of the Sword of Milos, he was probably smaller than most trolls and downright miniature in comparison to the Fire Giants), which is presumably why the Dung Eater (who identifies with all that is shunned and cursed) uses his sword. Milos is also notable in that he has no association with fire or the Fell God, despite his heritage.
  • Bad with the Bone: Perhaps not Milos himself, but someone turned his spine into a bony greatsword that inflicts Bleed build-up.
  • Curse: The Shriek of Milos is described as a "cursed scream" that lowers damage and status resistances for all in the vicinity. Milos's association with curses presumably caused the curse-worshipping Dung Eater to seek out the weapon made from his bones.
  • Human Resources: Well, giant resources, but same idea. His spine was turned into a grotesque spiked saw that the Dung Eater wields as a greatsword.
  • Oxymoronic Being: A small giant.

    Crepus 

The lead Confessor of the Roundtable Hold, and creator of the Black-Key crossbow and bolts. Has an unknown relation to Rileigh the Idle.


  • Church Militant: Leader of the Confessors, the Two Fingers' assassins.
  • Master Poisoner: He created the Black Key Bolts, meant to inject Scarlet Rot into the victim.
  • Stealth Expert: The talisman named after him completely muffles sound from movement.

    Traveling Perfumer 
A perfumer of no renown who traveled the Lands Between in search of new aromatics to treat Misbegotten, Omens, and all others on the fringes of the Golden Order. Might be an associate of Perfumer Tricia. His set is found on a corpse in the ruins of the Street of Sages in Caelid, implying that his journey came to a violent end.
  • All-Loving Hero: Specifically sought out new physicks specifically to treat Omens, Misbegotten, and all others shunned by the Golden Order.
  • Posthumous Character: His set is found on a corpse.
  • Walking the Earth: Walked all over the Lands Between in his search for new aromatics.

    The Twin Sages 

Co-Founders of the Twinsage Conspectus. Little is known about these twin brothers, but the sorcerers who follow in their footsteps are the elite of Raya Lucaria Academy, who study all forms of glintstone magic.


  • All Your Powers Combined: Mastered the sorceries of multiple other conspectuses, and their glintstone crown is essentially the Olivinus and Karolos crowns combined.
  • The Archmage: Good enough that their Conspectus holds the elite sorcerers of Ray Lucaria.
  • The Dividual: They are always treated as a single unit; they founded their conspectus together, they're depicted together in paintings, and the Twinsage Crown has both of their faces on it.
  • The Red Mage: The Twinsage Conspectus doesn't have any unique sorceries of its own; instead, its members are permitted to study all types of sorceries. Presumably, the Twin Sages were best known for the breadth, not depth, of their knowledge.

    Haima 
Adjudicator of Raya Lucaria Academy, and founder of the Haima conspectus, who would go on to serve his role in conflicts around the Lands Between.
  • Conflict Killer: As Adjudicator, his job was to mediate disputes between Raya Lucaria's scholars. And if the bickering parties refused to listen to his judgement... that's where the Cannon and Gavel of Haima come in.
  • Having a Blast: The other sorcery he invented was the Cannon of Haima, for when he needed to fight at range.
  • In the Hood: The Haima Glintstone Crown modeled after him includes a notable hood, unlike other crowns that leave the glintstone at the top exposed.
  • Kung-Fu Wizard: The philosophy of his Conspectus is to fight up-close so as to never forget the reality of war.
  • Our Founder: He's the ultimate teacher of those Battlemages wandering around everywhere, who are scholars of the Haima conspectus.
 

    Ancient God of Frenzy 

A long-lost god mentioned in the description of the Fingerprint Stone Shield, which bears the Three Fingers' messages and was once part of its tomb, which appears to have later become the Cathedral of the Forsaken.


  • Evil Counterpart: Given that the Frenzied Flame quite likes making its servants counterpoints to the Greater Will (two fingers- three fingers, elden lord- lord of chaos, regular finger maidens- Hyetta), it's quite possible that the Frenzy God was one to Marika.
  • God Is Dead: The Cathedral of the Forsaken is its tomb.
  • God of Evil: It's quite likely it was a god on the level of Marika, the One-Eyed God, and possibly the Twinbird.
  • Greater-Scope Villain: Given what we know about the Frenzied Flame in the present, even when it's largely sealed in the Frenzied Flame Proscription, this god was probably an apocalyptic threat.
  • Riddle for the Ages: Its existence is only mentioned once, and all that can be inferred is that it's aligned with the Frenzied Flame and is not the Three Fingers. It may have been a previous Lord of Chaos, an equivalent to Marika, or the Frenzied Flame's version of the Elden Beast, or something entirely different.

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