Fairy rings

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The fairy ring transportation system is unlocked by members after starting the Fairytale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 51 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge & Draynor Diary is fully completed, no staff of either kind is needed.

Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming Wow, fairy magic sure is useful, I hardly moved at all!

Players with level 85 in Construction can build a fairy ring in their superior garden.

Fairy ring teleport
A player using the fairy rings teleport.

Note that Fairytale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

The fairy ring system was seemingly created by the fairies through fairy magic, as a means of transportation between planes and across the overworld.

Using fairy rings[edit | edit source]

The fairy ring code selection screen.

To use the fairy rings, players must complete the following quests:

Players can quickly access the fairy ring network with any of the following teleports:

Name Fairy Ring Distance, tiles Directions to fairy ring
Teleport to House (Superior Garden) DIQ 5 Superior Garden in the Player-owned house (Fairy ring requires 85 Construction to build)
Quest point cape BLR 12 Directly East of the Legend's Guild
Slayer ring (Fremennik Slayer Dungeon) AJR 16 West of the Fremennik Slayer Dungeon entrance
Slayer ring (eternal) (Fremennik Slayer Dungeon)
Achievement diary cape (Le-sabrè) CKS 20 West, next to the Mushroom patch
Salve Graveyard Teleport 22 North-East, next to the Mushroom patch
Arceuus Library Teleport CIS 34 North, guarded by Trossa
Necklace of passage (Wizard's Tower) DIS 39 South, behind the Wizard's Tower
Battlefront Teleport CIR 42 West, at the base of Mount Karuulm
Ring of wealth (Miscellania) CIP 48 North-West, between the Castle and Coal rocks
Guardians of the Rift Minigame Teleport DIS 50 Leave the Rift through the portal to enter the Wizard's Tower basement. Leave the basement via the North ladder, exit the Wizard's Tower, and head South
Ardougne cloak 1 DJP 51 East, past the Tower of Life
Watchtower Teleport (Yanille) CIQ 60 Leave Yanille through the West gates, then head North
Teleport to House (Yanille)
Amulet of the eye DIS 70 Leave the Rift through the portal to enter the Wizard's Tower basement. Leave the basement via the North ladder, exit the Wizard's Tower, and head South
Ring of wealth (Grand Exchange) DKR 82 North-West to the 21 Agility shortcut, then head South.

Alternatively if the Agility requirement is not met, head South-West, leaving the Grand Exchange, following the wall, then North through a fence

Varrock Teleport (Grand Exchange)
Amulet of glory (Edgeville) DKR 90 East, across the bridge spanning the river, then head South
Ectophial ALQ 92 South-West, leaving the Ectofuntus and past the Port Phasmatys gates, then head directly West
Skills necklace (Farming Guild) CIR 106 Leave the Farming Guild and head North-East, to the base of Mount Karuulm
Farming cape

Closest points of interest to fairy rings:

  • Bank - Chasm of Fire DJR (29 tiles) to a Shayzien bank chest.
  • Altar - Mudskipper Point AIQ (84 tiles) (or POH chapel/pool via DIQ if this has been built in the Superior Garden).
    • Alternatively, one can use BIP to reach the Nature grotto altar with 50 Agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.
  • Sand pit - Zanaris (~30 tiles)

Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.

Combinations[edit | edit source]

Currently, there are 51 working fairy ring codes out of a total possible 64 codes.

"A" combinations[edit | edit source]

"B" combinations[edit | edit source]

"C" combinations[edit | edit source]

"D" combinations[edit | edit source]

Changes[edit | edit source]

Date Changes
10 January 2024
(update | poll)
  • Fairy ring CIS no longer requires reviving a dead mushroom ring to use; players who have paid Trossa 80,000 coins to do so prior to this update can receive a refund by talking to him.
  • Fairy ring AKR has been added southeast of the Hosidius Vinery.
8 February 2023
(update)

The fairy ring model was graphically updated again.

11 January 2023
(update)

The fairy ring model was graphically updated to give it a larger click box.

16 November 2022
(update | poll)

Removed some of the trees surrounding the Fairy Rings at the Tower of Life and the Legends' Guild for better access.

18 May 2022
(update | poll)

A fairy ring has been added to the northern side of the Isle of Souls.

4 May 2017
(update)

Corrected the name of the Sinclair Mansion Fairy Ring.

13 October 2016
(update)

There is now a delay when trying to use fairy rings on deadman worlds and manually entering a destination code.

6 October 2016
(update | poll)
  • The last destination option on the fairy rings will now display the last fairy code used.
  • The fairy ring for AIR no longer has repeated options.
29 September 2016
(update | poll)

The left-click option on fairy rings now teleports players to Zanaris. The right-click “Configure” option allows players to select the destination.

22 September 2016
(update | poll)
  • Fairy ring codes can be entered at all fairy rings to travel directly to the location, removing the need to go through Zanaris first.
  • Fairy rings now have an option "Last-location" to send you to the last destination you travelled to.
7 April 2016
(update | poll)

The Fairy Rings log now has 4 favourite code slots.

2 July 2015
(update | poll)

Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness I and Daero's training.

23 April 2015
(update | poll)

Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff.

8 January 2015
(update)

A new fairy ring word has been added for better access to Zul-Andra.

2 October 2014
(update)

The fairy ring travel log now remembers AJQ.

28 November 2013
(update | poll)

The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged.

4 April 2013
(update)

The "ALQ" fairy ring code now works properly and takes you to the Haunted Woods.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.

Trivia[edit | edit source]

  • When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, players receive the message The fairy rings only work for those who wield fairy magic.
  • If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
  • When using a fairy ring, any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
  • Fairy rings AJS, AKQ, BIQ/DLQ, DIP, CLR, DLR and DIQ have a 1/6 chance of spawning a penguin, grey chinchompa, jackal, abyssal creature, monkey, badger and butler, respectively, when teleporting away from those fairy rings to make it look as if they came through the teleport with you.[1]

References[edit | edit source]

  1. ^