Kinematics | Definition, Graphs & Theory
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Kinematics Graphs
Kinematics is a branch of physics that deals with motion. It doesn't venture into explaining why motion happens, or how it happens, but only predicts components of an object's motions through the use of mathematical formulas. Often times data from an object's motion is plotted on an x-y grid, and a graph of the object's motion is generated. Typically the x-axis is time and the y-axis could be the position of the object, velocity of the object or acceleration of the object.
If the plot is position versus time, the slope of the graph is velocity. If the plot is velocity versus time, the slope of the graph is acceleration. The slope of an acceleration versus time graph is called jerk, but it isn't a common concept that is dealt with in introductory kinematics. Let's gather some position versus time data and plot a graph.
Materials Required
- stopwatch (smart phones have stopwatches)
- meter stick or tape measure
- pen and paper
- a few 3 or 4 assistants
- small toy
Procedure
- Use the meter stick or tape measure to measure out 0.5 meter increments for a total of 2 meters. You can use any distance you wish.
- Put a person with a stopwatch at every 0.5 meter mark.
- Instruct the people with the stopwatches to start the stopwatch when you give the command and to stop their stop watch when the object passes them.
- Have a person or a rolling toy (ball or toy car) move past each person.
- Record the time data. Write down the position of the moving object and the time if took for it to get to that position.
- Plot the position and time data points on an x-y grid. Connect the dots with a smooth line.
Follow Up Questions
- Was the line connecting the dots straight or curved?
- What does the slope of the line on this graph represent?
- If the person/object moved backwards what would happen to the slope?
Answers
- Depends on data.
- The slope represents velocity.
- The slope would be negative.
How do you explain kinematics?
Kinematics is the study of motion without considering its causes. It includes the object's position, how fast it moves, and how its movement varies per unit time. It is also called as "geometry in motion."
What are the basic concepts of kinematics?
Kinematics is the study of motion. There are different terms or concepts involved in kinematics. Some of these terms are distance, displacement, speed, velocity, and acceleration. Distance and displacement describes the position of an object, while speed, velocity, and acceleration represents how fast an object is moving and how quick its motion variation occurs.
What is the meaning of kinematic?
Kinematics is the study of motion without considering its causes. It describes how an object moves, and is also called as "geometry in motion". It does not describe how much force is applied to make an object move or how an object's mass affects its motion.
Table of Contents
ShowWhat is kinematics and why is it important? Kinematics is one of the subdivisions of classical mechanics in physics. Specifically, it is the study of motion without considering its causes, and can also be described as the "geometry of motion." Based on kinematics definition, it solely aims to describe an object's motion such as its position, how fast it is moving, or how its movement varies as time passes by. However, it does not describe how much force is applied to make an object move or how an object's mass affects its motion.
A car in motion employs kinematics when describing how far it traveled and how fast it moves. Kinematics is also used when describing the motion of a falling object, such as how it covers increasing distance per second and how its speed increases as it falls closer to the ground. A ball's motion as it follows a curved path after it was kicked can also be described using kinematics. Calculations can be done to determine its maximum height and describe how it moves both along the horizontal and vertical axes to form a curve path.
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There are different terms used to describe the motion of an object in kinematics theory. Some of these motion descriptors are distance, displacement, speed, velocity, and acceleration. Each one will be discussed in detail in the next sections.
Reference Frames
Before describing an object's motion, one needs to clearly set the reference frame. A reference frame is a set of coordinates or reference points used to describe the position, motion, and other properties of the object. Most of the time, the position of an object is described relative to a stationary object present in that same reference frame.
How does a reference frame help describe an object's motion? When an object is said to move at a speed of 3 m/s, it is automatically understood that this speed is relative to the Earth. This speed would be different when viewed in a different reference frame, for example, from the Moon, where the speed of the Earth's rotation in addition to the object's motion needs to be considered.
Setting the reference frame is also important when describing an object's position. Consider an object said to cover a distance of 3 m. Without any reference point, it is impossible to determine where the 3-m distance starts and which specific direction it is headed to. In choosing the reference frame, one needs to specify the starting point, x = 0, as well as the negative and positive directions. Any reference frame is valid as long as it is used consistently. The use of consistent reference frames is highly essential in describing the displacement and velocity of the object.
Distance and Displacement
It is impossible to describe motion without considering an object's position. Distance and displacement are two motion descriptors that specify position.
Distance refers to the total path covered by an object. It is a scalar quantity, and thus, only requires magnitude. Displacement, on the other hand, describes the object's change in position. It refers to the straight path from the object's initial to its final position. Unlike distance, it is a vector quantity, which means that it requires both magnitude and direction.
To differentiate distance from displacement, consider the following example: Suppose a person walks from point A to point B, as shown in the diagram below. To move from its initial to starting point, the person moves 7 m east, then 5 m west. The total path covered is 12 m, regardless of the person's direction. However, the straight path from position A to B is only 2 m, directed toward the east. The 12-m path is the distance, while the 2-m, east vector is the person's displacement.
Speed and Velocity
The next two terms commonly encountered in kinematics are speed and velocity. Speed refers to the distance covered by an object per unit time. It is a scalar quantity and only deals with magnitude.
Velocity, on the other hand, describes the displacement per unit time. It is a vector quantity and requires both magnitude and direction to be quantified. Average velocity is expressed as {eq}v=\frac{\Delta x}{\Delta t} {/eq}, where v is the average velocity, {eq}\Delta x {/eq} is the displacement, and {eq}\Delta t {/eq} is the time elapsed.
Consider again the example provided in the previous section. Suppose that it took 60 seconds for the person to move from point A to point B. Using the expression {eq}v=\frac{\Delta x}{\Delta t} {/eq}, the speed of the person is 0.2 m/s, while his velocity would be 0.03 m/s, toward the east direction.
The example above shows that speed and velocity have different values, but in some cases, their magnitudes are the same, especially when an object or a person moves in only one direction. Although these two quantities differ from one another, they are commonly interchanged and velocity is simply defined as the speed with direction.
Acceleration
Acceleration is a vector quantity that refers to the change in velocity per unit time. It describes how fast the velocity changes. Acceleration occurs when an object either changes its direction or its magnitude. For example, acceleration occurs when a car moves in a straight line but the magnitude of its velocity varies per unit time. The car is also accelerating when it moves at a constant speed but follows a circular path. As it moves along the curved path, its direction constantly changes. Since it is the change of velocity per time elapsed, it is mathematically expressed as {eq}a=\frac{\Delta v}{\Delta t}=\frac{v-v_{0}}{t-t_{0}} {/eq}. It has an SI unit of m/s{eq}^2 {/eq}.
In kinematics, the terms instantaneous acceleration, average acceleration, and deceleration are commonly encountered. What is the difference between each term?
- Instantaneous acceleration refers to the acceleration at a specific instant. It is a very small change in velocity at an infinitesimally small time interval.
- Average acceleration is the rate in change of velocity. It is the acceleration described and mathematically expressed above.
- Deceleration is characterized by acceleration which has a direction opposite to that of velocity. A car slowing down as it moves forward undergoes deceleration since the acceleration's direction is opposite (backward) to that of velocity (directed forward).
Equations of Motion
There are equations that can be used when dealing with word problems involving constant acceleration. It encompasses the relation between velocity, position, and acceleration. The four equations, also known as the UAM (uniformly accelerated motion) equations are as follows:
- Equation 1: {eq}v=v_0+at {/eq}
- Equation 2: {eq}\Delta x=v_0 t +\frac{1}{2}at^2 {/eq}
- Equation 3: {eq}v^2=v_{0}^2+2a\Delta x {/eq}
- Equation 4: {eq}\Delta x =\frac{1}{2}(v+v_{0})t {/eq}
where v is the final velocity, {eq}v_{0} {/eq} is the initial velocity, t is the time, {eq}\Delta x {/eq} is the displacement, and a is the acceleration. Each equation is used based on the given and unknown quantities in a problem.
Consider the examples below that show how the equations of motions are used in problem-solving.
Example 1
A car starts at rest and has an acceleration of 5 m/s{eq}^2 {/eq}. What is its velocity after it covers a distance of 50 m?
- Step 1
- Identify the given quantities.
The given quantities are initial velocity, acceleration, and displacement.
{eq}v_{0}=0 \text{ m/s} {/eq}
{eq}a=5 \text{ } \frac{m}{s^2} {/eq}
{eq}\Delta x = 50 \text{ m} {/eq}
- Step 2
- Identify the unknown quantity.
Find the final velocity of the car.
- Step 3
- Choose the most appropriate equation.
The best equation to use based on the given and unknown quantities is Equation 3: {eq}v^2=v_{0}^2+2a\Delta x {/eq}
- Step 4
- Substitute the given values to the equation.
{eq}v^2=(0\text{ m/s})^2+2(5 \text{ } \frac{m}{s^2})(50 \text{ m}) {/eq}
- Step 5
- Find the answer.
{eq}v=22.4 \text { m/s} {/eq}
Thus, the final velocity of the car is 22.4 m/s.
Example 2
A car moves at a constant velocity and covers 80 m for 6.0 s. If the driver stepped on the brakes and came to a stop after 5.0 s, what is the magnitude of its acceleration?
- Step 1
- Identify the given quantities.
Initially, the car is moving at a constant velocity. Calculate the initial velocity using:
{eq}v_{0}=\frac{d}{t}=\frac{80 \text{ m}}{6.0 \text{ s}}=13.3 \text{ m/s} {/eq}
Both the final velocity and time are given.
{eq}v=0 \text{ m/s} {/eq}
{eq}t=5.0 \text{ s} {/eq}
- Step 2
- Identify the unknown quantity.
Find the magnitude of the car's acceleration.
- Step 3
- Choose the most appropriate equation.
The best equation to use based on the given and unknown quantities is Equation 1: {eq}v=v_0+at \rightarrow a=\frac{v-v_{0}}{t} {/eq}
- Step 4
- Substitute the given values to the equation.
{eq}a=\frac{0 \text{ m/s}-13.3 \text { m/s}}{5.0 \text { s}} {/eq}
- Step 5
- Find the answer.
{eq}a=-2.66\text { } \frac{m}{s^2} {/eq}
Thus, the magnitude of the car's acceleration is 2.66 m/s{eq}^2 {/eq}. The negative sign only indicates that the car is decelerating.
Graphical Representation
In kinematics, graphs, specifically motion graphs, are used to easily visualize an object's motion. The most common kinematic motion graphs are displacement-time and velocity-time graphs.
In a displacement vs time graph, the slope of the graph is equivalent to the velocity of the object. In Fig. 3 a few examples of displacement-time graphs and their corresponding motion descriptions are shown. Graph A illustrates a stationary object at a certain distance from a reference point. It shows a straight horizontal line. Graph B shows an object moving at a constant positive velocity, as illustrated by the straight diagonal line with a positive slope. Graph C represents an object having an increasing velocity in the positive direction, while graph D suggests that the object is moving with a positive decreasing velocity. Graphs C and D have changing gradients, as shown by the curved lines.
The displacement-time graphs in Fig. 3 have corresponding velocity-time graphs. The area of a velocity-time graph represents the displacement of the object, while its slope describes the object's acceleration.
In the velocity-time graphs shown, graph A illustrates an object at rest, while graph B shows an object moving at constant velocity. For both graphs the line is horizontal, indicating that the object has zero acceleration. Graph C suggests that the velocity of the object is positive and increasing at a constant rate. It forms a straight diagonal line with a positive slope, indicating that the acceleration is positive. Graph D represents an object slowing down while moving in a positive direction. It shows a straight diagonal line with a negative slope, which means that the object is decelerating.
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Kinematics is the study of motion without considering its causes. Based on kinematics meaning, it can also be described as "geometry in motion." When describing the motion of an object, a reference frame needs to be clearly set. A reference frame refers to a set of coordinates or reference points used to describe the position, motion, and other properties of the object. Kinematics involves various motion descriptors, which are defined as follows:
- Distance refers to the total path covered by an object. It is a scalar quantity.
- Displacement describes the object's change in position. It is a vector quantity.
- Speed refers to the distance covered by an object per unit time.
- Velocity describes the displacement per time elapsed.
- Acceleration is a vector quantity that refers to the change in velocity per unit time.
Motion graphs are used to visualize an object's motion. The most commonly used motion graphs are the displacement-time and velocity-time graphs. The gradient of a displacement-time graph represents the velocity, while the velocity-time graph's gradient indicates an object's acceleration. For example, an object speeding up in the positive direction will have a curve displacement-time graph. Its slope is equivalent to its velocity, and its corresponding velocity-time graph will have a straight diagonal line with a positive slope if its velocity is constant.
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Video Transcript
What Is Kinematics?
Kinematics is the study of motion, without any reference to the forces that cause the motion. It basically means studying how things are moving, not why they're moving. It includes concepts such as distance or displacement, speed or velocity, and acceleration, and it looks at how those values vary over time.
Kinematics can be studied in one dimension, like a bus driving along a straight road; in two dimensions, like a canon being fired with a side-on view; and even in three dimensions. Things just get a little more complicated as you add dimensions.
Kinematics has many equations associated with it: equations for objects moving at a constant speed, equations for objects that are accelerating, even complex equations for objects where the acceleration rate is changing. But sometimes it's easier to use graphical representations of kinematics quantities or, in a word, graphs.
Motion Graphs
There are three main motion graphs that tend to be studied in kinematics: displacement-time graphs, velocity-time graphs, and acceleration-time graphs. Remember that
- displacement is how far you are form your starting position. Think of it as being really similar to distance.
- velocity is like speed, but with a direction. For example, five miles per hour is a speed, five miles per hour north is a velocity.
- acceleration is the rate at which the velocity is changing.
Here is an example of a displacement-time graph:
It shows an object moving at a constant speed away from its starting position and then slowing down to a stop.
To plot a velocity-time graph of this motion, we can either think conceptually about what's happening, or find the slope of the displacement-time graph. The slope of the displacement-time graph tells you the velocity. A velocity-time graph of the same motion looks like this:
We see a constant velocity at first and then the object slows down to a stop. Or in other words, we have a positive velocity where the slope of the displacement graph was positive, and a velocity decreasing to zero where the slope of the displacement graph was flattening off to zero.
Now, to move on to an acceleration-time graph we can do the same thing again. Think about how the velocity is changing conceptually, or find the slope of the velocity-time graph. The slope of the velocity-time graph tells you the acceleration. And an acceleration-time graph of the same motion looks like this:
There's zero acceleration at first, because the object was moving at a constant velocity. Then there's a negative acceleration, because the velocity was becoming more negative; or, in other words, zero acceleration where the velocity graph had a slope of zero (where it was flat), and negative acceleration where the slope was negative.
Lesson Summary
All right, let's take a moment or two to review. As we learned, kinematics is the study of motion, without reference to the forces that cause the motion. It includes concepts such as distance or displacement, speed or velocity, and acceleration, and it looks at how those values vary over time. Kinematics can be studied in one, two, or three dimensions.
Kinematics has many equations associated with it, but sometimes it's easier to use graphs to understand motion. There are three main kinematics graphs: displacement-time graphs, velocity-time graphs, and acceleration-time graphs.
As a recap to each of the fundamental measures at play,
- displacement is how far you are from your starting position;
- velocity is like speed, but with a direction; and
- acceleration is the rate at which the velocity is changing, or how much the velocity changes each second.
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