So, one of the major changes in Victoria 3 is the radical increase in provinces from about 3000 to something like the 13000 provinces we see in HOI4. Another change is that we'll be able to split states by taking individual provinces from the state instead of the whole state like we saw in Victoria 2. Now, the devs have said that Victoria 3 wont be a wargame or a mappainter, but nonetheless war and border changes were still an important part of the era and I expect gameplay to reflect that.
These changes do however raise certain concerns. Does being able to take individual provinces in peacedeals mean we'll be able to draw ridiculous borders that could've never been in real life? For example, does this mean we'll be able to split entire countries in two by snaking our way through a country one province at a time as seen in EU4 but at an even worse scale? While the Victoria 2 system was very limiting when it came to border changes it at least led to some pretty respectable borders by the end of the game compared with other paradox titles. I really like the idea of being able to take individual provinces, but I hope some restrictions are also put in place to keep border changes within the realm of possibility.
One way to do this would be to prevent countries from splitting states unless they fully controll a bordering state already (exceptions would have to be made for overseas states to enable treaty ports). Another way would be to give exponentially higher threat penalties to the country taking provinces the further away they are from the country's heartlands or other bordering provinces. These are just some ideas, but I'd be glad to hear if anyone else has any better ideas for keeping border gore off the map without putting any hard restrictions on the player.
These changes do however raise certain concerns. Does being able to take individual provinces in peacedeals mean we'll be able to draw ridiculous borders that could've never been in real life? For example, does this mean we'll be able to split entire countries in two by snaking our way through a country one province at a time as seen in EU4 but at an even worse scale? While the Victoria 2 system was very limiting when it came to border changes it at least led to some pretty respectable borders by the end of the game compared with other paradox titles. I really like the idea of being able to take individual provinces, but I hope some restrictions are also put in place to keep border changes within the realm of possibility.
One way to do this would be to prevent countries from splitting states unless they fully controll a bordering state already (exceptions would have to be made for overseas states to enable treaty ports). Another way would be to give exponentially higher threat penalties to the country taking provinces the further away they are from the country's heartlands or other bordering provinces. These are just some ideas, but I'd be glad to hear if anyone else has any better ideas for keeping border gore off the map without putting any hard restrictions on the player.
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