This is a compilation and strategy article for Florence.
Mechanics and flavor content are transcluded from other pages.
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Please help with verifying or updating this infobox. It was last verified for version 1.35.
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Traditions:
- −10% Development cost
- +2 Yearly papal influence
Birthplace of the Renaissance
- −5% Technology cost
- −5% Idea cost
Condottieri
- −15% Mercenary maintenance
Tuscan Banking
- −0.5 Interest per annum
Patron of the Arts
- +1 Yearly prestige
Porto Franco
- +15% Trade efficiency
Administrative Reforms
- +10% Production efficiency
Territorial Ambition
- +25% National manpower modifier
Ambition:
- +5% Discipline
The lands of Tuscany are fertile with intellectual thought, as all of Italy stands on the precipice of the Renaissance. New ideas about life, God, and, most importantly, government, are spreading across the Italian Peninsula and giving all the region's rulers something to think about. The Medici family of Florence in particular seem ready to take the changes in philosophy and government in stride, and are worth keeping an eye on. If they followed all their ambitions, they could become
Popes, or discard the last pretenses of republican rule in Florence and turn the country into a
monarchy and themselves into rulers of all
Tuscany.
Such ambitions will not go unchallenged. South of Tuscany,
the Papal State will begrudge any interference with its rule, whether by territorial conquest or an attempted takeover of the
Curia. To the north, the rulers of
Milan may attempt to recreate the conquests of Gian Galeazzo Visconti, who controlled lands as far south as
Siena and
Perugia in the late 1300s. Wedged between powerful neighbors, it will take all the canny wiles of a modern ruler to survive the machinations of popes and princes and come out on top.
Florence is a nation in central Italy that is a part of the Tuscan culture. It is one of the nations that can form Tuscany and Italy, and one of the most likely to do so. It has Catholic as its starting religion.
- Main article: Tuscan missions
- Main article: Tuscan events
Florence shares many events with Tuscany.
Form Tuscany
Not since the days of the Margraviate of Tuscany has a single power controlled as much of the the Tuscan lands as we do. Let us adopt a new title to better reflect our new standing among the states of Italy.
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations.
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Allow
Tuscany does not exist.
The country:
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Effects
The country:
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- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Italian Nation
As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.
- AI will always take this decision
- AI gives "high priority" (400) to this decision
- AI will not pursue this decision if they dont own certain provinces and before reaching Adm Tech 8
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A radical cleric is seizing power in Florence, setting our fair city on a dangerous political and spiritual path.
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The below is one of many player suggested strategies for Florence. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.
As an Italian minor, the early game is not easy, and it can be wise to wait for Europe's geopolitical situation to stabilize before setting rivals. Fabricate claims on Lucca and Siena early on. They tend to join trade leagues under either Genoa or Venice. Milan usually is the only available relatively strong ally at game start and can be a good ally against the powerful Merchant republics on either side of the Italian boot, if Milan is not rivaling Austria (an alliance with the emperor will usually forestall the "Unlawful Territory" demand). Nevertheless, Milan often has its own expansionist agenda, so eventually (especially if the player aims to form Italy) one must be ready to break their alliance and confront them in war.
When Naples becomes independent later on, it can be a great ally against The Papal State.
Florence's mid-game goal is usually to form Tuscany and possibly Italy. In order to form Tuscany, Florence must own its three starting provinces plus either Siena or Lucca. Vassalizing and diplomatic annexing them is not advisable as it requires more time. After Tuscany is formed, and the Shadow Kingdom event has fired, the player can expand to form Italy. Since Italian land gives a large amount of aggressive expansion from high development, it can be a good idea to establish a foothold in North Africa, usually Tunis, and expand there while European aggressive expansion cools down. Depending on the alliance situation after the Shadow Kingdom event, it can be good to ally nations that are rivals with Austria but don't really want provinces in Italy. France is often the right choice; other options could include Castile, Aragon, or Hungary.
Florence/Tuscany is in the unique position of being able to strike at all the provinces needed to form Italy. Being a monarchy as Tuscany allows a player to form personal unions, especially over Savoy or Naples, as well as royal marriages to secure alliances with strong powers early on. The diplomatic strategy requires the early adoption of the influence and diplomatic idea groups, which means sacrificing any real chance to colonize.
Colonization can be chosen both early or late in the game. A good strategy could be to push through Egypt to gain access to the Red Sea and via that route to colonize Asia and Indochina, and push through to Australia. Alternatively, pushing through Morocco towards the rich gold provinces of West Africa is an optional strategy, although this route usually is more difficult because of the Reconquista by the Iberian monarchies. It could be good for the player to conquer parts of North Africa after the Shadow Kingdom event, and get stronger with the help of colonies to then form Italy. If the player decides to do so, trade from Asia may be pulled from the Gulf of Aden trade node to Venice and from Timbuktu, trade may be pulled across the Sahara to Tunis and on to the Genoa trade node. Once Tuscany or Italy have become a great power later in the game, the player could choose to take over other nation's colonial nations to better expand its colonial domain.
Florence is one of the strongest nations if a player is looking to play "tall". Florence starts as part of the HRE and the Italian provinces mostly consist of farmlands. Florence has access to the Genoa trade note and multiple centers of trade nearby. Another bonus is that the Renaissance is guaranteed to spawn in Italy. Gaining control over that province provides the Birthplace of Renaissance modifier, lowering development by an extra 5%. Being a Oligarchic Republic means that the player can exchange Republican Tradition to gain a good amount of monarch points.
Starting as Florence, form Egypt.
As an Italian culture nation, make sure entire Tunis Area is at 100 devastation.
Italian Ambition
Form Italy
South American technology group
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Mapuche
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