Frederick I Guide: Stats, Skills and Talent Tree | Rise of Kingdoms
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Frederick I

Frederick I Rise of Kingdoms

Frederick I

Rarity: Legendary
Nation Germany Germany | Barbarossa
LeadershipLeader | SiegeConquering | SkillSkill

Summary

This commander is available in Tavern for any Kingdom.

  • Legendary Commander, Frederick is a versatile commander for PVP.
  • His talents and skill make him an undisputed leader to attack enemy cities and garrison, even as a secondary he is effective for this job.
  • He is a commander who does not use a specific unit as his fortress, on the contrary, when taking mixed troops this will become his main weapon on the battlefield.
  • His role as a commander in both the Primary and Secondary game is excellent, he performs as a unique commander in his style thanks to the effectiveness he has in any situation or task that we assign him.

Advantages & Disadvantages

Advantages

  • Versatile commander for PVP, mainly attacking cities, his varied talent specializations and upgrades make him a great conqueror.
  • It has a great capacity of troops through skills and talents, ideal to take advantage of these advantages in rallies.
  • It has a healing factor by probability but quite effective in PVP.
  • His role as a commander is wonderful both primary and secondary, attacking cities is his passion.

Disadvantages

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  • It does not have much damage skill and this has a chance of use until it has its Expertise.
  • It does not have any skills or talents for PVE, it is intended to be a PVP commander and only attacking cities. Open field battles are not your favorites.
  • He is a slow commander and his resistance against any specific unit or army is not very good.

Frederick I’s Skills

Skill Description
Barbarossa

Barbarossa

Active

For the next 3 seconds, all attacks have a 80% chance to deal additional damage to the target.

Upgrades:

  • Direct Damage Factor: 400 / 500 / 600 / 700 / 800
Never Give Up

Never Give Up

Passive

Troops’ normal attack has a 10% chance to heal a portion of the slightly wounded units. This effect can only trigger once every 5 seconds.

Upgrades:

  • Healing Factor: 500 / 600 / 700 / 800 / 1000
Invasion

Invasion

Passive

Increases all damage when attacking other Governors’ cities.

Upgrades:

  • Infantry Attack Bonus: 2% / 4% / 6% / 8% / 10%
King of Deutschland

King of Deutschland

Passive

Increases maximum troop capacity.

Upgrades:

  • Troop Capacity Bonus: 3% / 6% / 9% / 12% / 15%
Furious Barbarossa

Furious Barbarossa

Passive

For the next 3 seconds, all attacks have a 100% chance to deal additional damage (Damage Factor 800) to the target.

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Recommended Frederick I Talent Trees

Rally Build (Conquering)

Frederick I Rally Build Conquering

In this first Build of Frederick, we will expose the best talents and skills with which to make any attack on cities effective.

In this Build we will take Frederick to become a conqueror par excellence, although all the Builds in this guide are focused on the attack by rally.

“Barbarossa” his skill activates when attacking, it causes direct damage with a fairly effective probability of 80%, it is not a damage that is reflected in a great blow in open field with a single army that is why it makes him a rally commander only, thus increasing the number of DPS it can inflict when attacking any garrison.

Frederick has a pretty good chance healing factor “Never Give Up” is ideal for regaining a percentage of your troops while fighting.

“Invasion” his 3rd skill is his main weapon when attacking enemy cities as it increases the damage of his troops by 10%.

“King of Deutschland” his 4th skill increases Frederick’s troop capacity by 15%, a powerful skill if we have a large number of units when commanding a rally.

“Furious Barbarossa” his ultimate skill or expertise, increases the probability of his skill to 100% that is to say we will always have the direct damage from Frederick during the battle. Here are the recommended talents for our conqueror mode:

Conquering Talents

  • Moment of Triumph Moment of Triumph: While the army led by this commander is at more than 90% strength, increases all damage dealt by 9%. Ideal to always reinforce our Rally while attacking some city.
  • Marionette Marionette: Reduces damage taken from watchtowers by 15%. Ideal for having the least possible loss of troops and taking less damage during our attack. It only works against cities, as these are the only ones that have watchtowers.
  • Signal Flare Signal Flare: Increases damage dealt to watchtowers by 15%. Our direct attack against the watchtowers of the enemy city will be rewarded with extra damage essential for a quick victory.
  • Buckler Shield Buckler Shield: Reduces counterattack damage by 9%. Frederick will take less damage when attacking cities.
  • Tear of Blessing Tear of Blessing: The number of troops that die when attacking another governor’s city is reduced by 9% and are instead severely wounded (and can be healed in the Hospital). Excelent to attack cities!
  • Entrenched Entrenched: Increases all damage dealt to strongholds by 3% and damage taken form stronghold garrison is reduces by 3%. Against any structure we will do and suffer less damage.
  • Meteor Shower: When attacking garrisons, normal attacks have a 10% chance to increase all damage dealt on the next turn by 50%. A talent by probability, the DPS improvement provided by this talent is excellent.

Skill Talents

  • burning blood Burning Blood: Normal attacks grant an additional 9 rage. Excellent for the reuse of our active skill when attacking cities.
  • All for One All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. Any commander secondary to Frederick will have a skill damage buff. Great talent.
  • Rejuvenate Rejuvenate: Instantly restores 60 rage whenever a skill is used. Good talent to decrease the cooldown of our active skill.

Leadership Talents

  • Healing Herbs Healing Herb: Enhances healing effects received by troops by 9%. Great talent to increase the recovery of our troops while we fight thanks to “Never Give Up”.
  • Hidden Wrath Hidden Wrath: Grants and additional 6 rage every time this commander’s troops are attacked. Good talent to reuse our damage skill quickly.

Frederick is a commander focused on the attack of cities mainly.

This build is excellent for this type of attacks since it increases the main statistics of Frederick as a conquering commander, attack, defence and resistance will be important bonuses that will improve each of his troops.

Below, we will expose other important builds, variants of their talents but maintaining their specialty in rally and city attacks:

Rally Build (Skill)

Frederick I Rally Build Skill

Frederick is a commander focused on the attack of cities mainly.

This build is excellent for this type of attacks since it increases the main statistics of Frederick as a conquering commander, attack, defense and resistance will be important bonuses that will improve each of his troops.

Below, we will expose other important builds, variants of their talents but maintaining their specialty in rally and city attacks:

Conquering Talents

  • This time we will not use any of the talents of “Conquering”.

Skill Talents

  • Heraldic Shield Heraldic Shield: Reduces skill damage taken by 6%. Good damage reduction.
  • burning blood Burning Blood: Normal attacks grant an additional 9 rage. Excellent for the reuse of our active skill during any combat.
  • Tactical Mastery Tactical Mastery: Increases active skill damage by 3%. Important talent to our damage skill increase.
  • All for One All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. Excelent!
  • Latent Power Latent Power: Enhanced additional skill damage by 6%. “Latent Power” + “Tactical Mastery” = +9% additional skill damage.
  • Clarity Clarity: After using an active skill, increases skill damage by 6% for the next 6 seconds. Frederick when using his active skill, will have a buff for 6 seconds that increases the damage of his next “Barbarossa” by 6%.
  • Rejuvenate Rejuvenate: Instantly restores 60 rage whenever a skill is used. Great talent to take advantage of the buff from “Clarity”.
  • Feral Nature Feral Nature: Normal attacks have a 10% chance to grant an additional 100 rage. This talent has a probability of being effective, but if this probability favors us we will generate a lot of damage quickly to any city that we attack.

Leadership Talents

  • Healing Herbs Healing Herb: Enhances healing effects received by troops by 9%. Great talent to increase the recovery of our troops while we fight thanks to “Never Give Up”.
  • Fresh Recruits Fresh Recruits: Increases maximum troop capacity by 3%. Excellent talent to increase our troop capacity in rally, “Fresh Recruits” + “King of Deutschland” = Troop capacity bonus + 18%.
  • Hidden Wrath Hidden Wrath: Grants and additional 6 rage every time this commander’s troops are attacked. Nice!
  • Steely Soul: Increased normal attack damage by 1.5%. A nice extra damage talent for our troops.

Using this build, our increase in damage skill is guaranteed, one of the main forms of PVP fight is attacking cities through Rally and commanders like Frederick with this type of talents are ideal for the rapid regeneration of Rage and damage skill they cause in their attacks.

Rally Build (Mixed Troops)

Frederick I Rally Build Mixed Troops

In this latest build we will guide Frederick to his most versatile form of attack since being a powerful commander by conquering, His variety of talents make him an excellent attacker! Thanks to his use of mixed troops by not being an expert leading a single type of units.

The talents that we will explain below are the most indicated if we seek to balance the damage caused, more defense and resistance that will be essential in this build.

We will also have talents of rapid Rage regeneration and increased damage skill for the effectiveness of both types of attack, both physical and skill:

Conquering Talents

  • This time we will not use any of the talents of “Conquering”.

Skill Talents

  • burning blood Burning Blood: Normal attacks grant an additional 9 rage. Excellent for the reuse of our active skill during any combat.
  • Tactical Mastery Tactical Mastery: Increases active skill damage by 3%. Important talent to our damage skill increase.
  • All for One All for One: After the primary commander uses a skill, active skill damage of the secondary commander is increased by 6%. Excelent!
  • Latent Power Latent Power: Enhanced additional skill damage by 6%. “Latent Power” + “Tactical Mastery” = +9 % additional skill damage.
  • Rejuvenate Rejuvenate: Instantly restores 60 rage whenever a skill is used. Rage, important for the reuse of our active skill.

Leadership Talents

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  • Healing Herbs Healing Herb: Enhances healing effects received by troops by 9%. Great talent to increase the recovery of our troops while we fight thanks to “Never Give Up”.
  • Fresh Recruits Fresh Recruits: Increases maximum troop capacity by 3%. Excellent talent to increase our troop capacity in rally, “Fresh Recruits” + “King of Deutschland” = Troop capacity bonus + 18%.
  • Hidden Wrath Hidden Wrath: Grants and additional 6 rage every time this commander’s troops are attacked. Good talent!
  • Steely Soul: Increased normal attack damage by 1.5%. Good talent.
  • Armed to the Teeth Armed to the Teeth: When armies led by this commander contain 3 or more different unit types, all damage dealth increased by 3%. Great talent for having mixed troops.
  • Armored to the Teeth Armored to the Teeth: When armies led by this commander contain 3 or more different unit types, all damage taken is reduced by 3%. Another excellent talent for using mixed troops.
  • Close Formation Close Formation: When the army led by this commander has been reduced to 50% strength increases attack by 12%. Great talent!
  • Strategic Prowess Strategic Prowess: After using a skill, increases troop defense by 20% for the next 2 seconds. Frederick when using “Barbarossa” will gain 20% extra defense to benefit his army, excellent!
  • Name of the King: When this commander launches a rally attack, increases attack of the rallied army by 5%. One of the fundamental talents for this build of conquest through mixed rally. Excellent!

This latest build is excellent to conquer by using mixed troops and upgrades to the army under Frederick’s command.

The talents of “Leadership” turn this leader and his troops into an unstoppable torment for any city that is targeted, perfect each of its virtues and weaknesses become powerful improvements thus balancing its effectiveness in the conquest through this build.

Best Commanders Pairings for Frederick I

Mehmed II As a great conqueror his skills will be perfectly combined with Frederick, the troop capacity and damage factor that Mehmed acquires when attacking cities are perfect for conquest. It is an excellent pairing.
Julius Caesar Troop capacity and solidity are two of the main improvements that we gain when pairing Frederick-Julius Caesar, both excellent conquerors both primary and secondary will be a fearsome duo.
Hannibal Barca Hannibal Barca, legendary P2W commander. His troop capacity along with the damage they generate is brutal. It has a healing factor skill that will only be effective when attacking cities, in turn the damage it imposes when having mixed troops is one of its best virtues, excellent for the Mixed Build with Frederick, one of the best couples.
Charlemagne Another legendary conqueror commander par excellence, “Eagle of Jupiter” an admirable damage skill will be the balance and improvement that Frederick will need for his conquests. Their passives when attacking cities propitiate the troops of these commanders to a tremendous resistance and versatility, both are a perfect match..

 Recommended Equipment for Frederick I

Equipment Delay Time Stats
Abyssal Visage 40 days Cavalry Attack +8%Infantry Attack +3%

Archer Attack +3%

Heart of the Saint 72 days Cavalry Defense +13%Archer Health +6%

Infantry Health +4%

Dark Lord Blessing 48 days Cavalry Defense +8%Archer Attack +5%
32 days Archer Attack +4.5%Infantry Attack +3%

Cavalry Attack +3%

Revival Greaves 48 days Archer Defense +8%Cavalry Defense + 5%
Flame Treads 32 days Archer Health +5.5%Cavalry Attack +3%
Total 272 days Cavalry Attack + 22%Cavalry Defense + 21%

Cavalry Health +0%

 

Archer Attack + 15.5%

Archer Defense + 7.5%

Archer Health +11.5%

 

Infantry Attack + 9%

Infantry Defense + 0%

Infantry Health +4%

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