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Pathfinder Module: Tears at Bitter Manor Pasta blanda – 15 abril 2014
Plazo | Por mes | costo de financiamiento | Total |
---|---|---|---|
24 meses | $43.87* | $260.10 | $1,053.10 |
18 meses | $53.96* | $178.43 | $971.43 |
12 meses | $66.08 | Gratis | $793.00 |
9 meses | $88.11 | Gratis | $793.00 |
6 meses | $132.16 | Gratis | $793.00 |
3 meses | $264.33 | Gratis | $793.00 |
Opciones de compra y productos Plus
- A retired cadre of lifelong adventurers meets every year in the city of Cassomir to embark on their latest "one last adventure." As the aged travelers prepare for their annual reunion, one of them disappears amid signs of foul play. Concerned for their missing friend, the retired adventurers ask the player characters to locate and retrieve him before their anniversary celebration becomes a mournful wake. The challenges before them will test every bit of their mettle as they uncover a deadly secret and fight to rid Cassomir of an insidious evil.
- A deluxe urban mystery Pathfinder adventure for 5th-level characters written by Steven Helt, the 2013 winner of Paizo Publishing's annual RPG Superstar contest, Tears at Bitter Manor includes 64 action-packed pages of adventure and a beautiful, two-sided, full-color poster map.
- Número de páginas64 páginas
- IdiomaInglés
- EditorialPaizo Inc.
- Fecha de publicación15 abril 2014
- Edad de lecturaA partir de 16 años
- Dimensiones20.83 x 0.51 x 26.92 cm
- ISBN-109781601256133
- ISBN-13978-1601256133
Detalles del producto
- ASIN : 1601256132
- Editorial : Paizo Inc.; Edición Pap/Pstr (15 abril 2014)
- Idioma : Inglés
- Pasta blanda : 64 páginas
- ISBN-10 : 9781601256133
- ISBN-13 : 978-1601256133
- Edad de lectura : A partir de 16 años
- Dimensiones : 20.83 x 0.51 x 26.92 cm
- Opiniones de los clientes:
Opiniones de clientes
5 estrellas | 69% | |
4 estrellas | 20% | |
3 estrellas | 12% | |
2 estrellas | 0% | |
1 estrella | 0% |
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are destructive to the dwelling of hostiles that expect to resume staying at said location. Would they really leave traps in play like that? Secondly, I cannot stand locations where it would be practical for most of the hostile inhabitants to simply swarm upon the players, which is what they 'should' do at this location. I felt the manor itself should have been slightly bigger. Some of the creatures just didn't seem practical. The author seems to streamline the PCs action for the initial part of the adventure - didn't like that. The town of Cassomir's structure could have been more fleshed out.
The positives - there were elements of the story which I liked which, with more thoughtfulness,
could have been better worked out here. The artwork is top-notch.
The only real complaints the group has are:
1) as a DM it was frustrating how little of the back story comes through to the players and how they don't even know anything about Anobaith until towards the end. There were hints that something might exist but not enough to really notice the pattern. So as a DM, it might be good to try to tie her in earlier somehow.
2) caster fell shafted by the fact that nearly everything in here has a lot of really high resistances. Take that or leave it.