30-04-24, 12:32 | #591 |
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Joined: Mar 2011
Posts: 936
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Yes, this applies to all pillar textures in the three games. Venice has a huge amount of interiors with painted pillars and statues, that could greatly benefit from even a minor 3D treatment. Even the clock texture at the end of the first Venice level and all the roofs are painted on
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30-04-24, 13:33 | #592 | |
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Joined: Feb 2024
Posts: 358
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Quote:
From my POV there's no reason to not add the cues. Especially when the designer of those levels has suggested it. Last edited by Jackanory; 30-04-24 at 13:36. |
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30-04-24, 16:35 | #593 | |
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Joined: Aug 2012
Posts: 576
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Quote:
(Anyway, I'm personally more "conservative" and don't necessairly like every new graphical/gameplay addition, but: the originals still exist!) |
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30-04-24, 18:40 | #594 |
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Joined: Jan 2024
Posts: 783
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City of Khamoon:
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Yesterday, 16:22 | #595 |
Member
Joined: May 2005
Posts: 20,731
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Weird lighting in St Francis Folly secret 2
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