Destiny 2's Witch Queen expansion has brought with it an overhaul to every Void subclass. Dubbed Void 3.0, this overhaul brings the Aspects and Fragments system from Stasis to the Nightstalker, Sentinel, and Voidwalker subclasses.
Related: Destiny 2: A Complete Guide To Arc 3.0
Beyond the added layer of customization this system brings, Void itself saw some major changes. Three buff and debuff keywords give Void a signature identity that each subclass pulls from, allowing for new synergies and builds. We'll be covering what Void 3.0 is, how to unlock its various Aspects and Fragments, and give a breakdown of how each Aspect and Fragment works.
Updated February 28, 2023, by Charles Burgar: Lightfall is here, complete with an overhauled sandbox and sweeping ability changes. Void saw some ability cooldown changes, Fragment tweaks, and two new Fragments for players to unlock. We've updated this guide to include Lightfall's updated ability cooldown values, Fragment changes, and we've added explanations on how Echo of Cessation and Vigilance work.
What is Void 3.0?
Void 3.0 is an overhaul of how Destiny 2's Void subclasses are balanced. Instead of using the diamond subclass trees of old, all Void subclasses will now support the Aspects and Fragments system used with Beyond Light's Stasis subclasses. All Void subclasses—Nightstalker, Voidwalker, and Sentinel—have three class-specific Aspects and a handful of class-agnostic Fragments to play with. For clarity, these Aspects and Fragments are not the same as what's available on other classes; they have been tuned specifically for Void subclasses.
Is Void 3.0 A Buff Or Nerf?
Neither. Void 3.0 is a retuning of overarching class and element balance. In general, most Void builds have received a buff. Voidwalkers, in particular, have seen arguably the largest gains from this rework, capable of using Top Tree's overcharged grenades with Bottom Tree's Devour effect. Sentinels now have more methods of supplying overshields to their team, and Nightstalkers have new avenues for becoming invisible. With that said, some notable passives like Nightstalker's Heart of the Pack have been removed to make way for class-agnostic Fragments.
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How To Unlock Void 3.0
All Destiny 2 players pre-Witch Queen will have all Void Aspects and Fragments unlocked upon logging in. There aren't any quests or bounties you'll need to complete to access these Fragments; they're all available from the start. If you're starting your Destiny 2 adventure with The Witch Queen expansion, you'll receive your Void Aspects and Fragments through the New Light tutorial experience.
How To Unlock Void Grenades, Aspects, And Fragments
New Light players will be given a curated loadout when starting Destiny 2, but they can expand their options by visiting Ikora in the Tower. She sells every Aspect, Fragment, and grenade tied to Void 3.0 for measly Glimmer costs. Once purchased, interact with the device beside Ikora to unlock your new Void options. If you're new to Destiny and need to farm Glimmer, check out our Glimmer guide.
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Void Keywords Explained
Stasis set the foundation for an element's identity within Destiny 2. Most players know of the Slow, Freeze, and Shatter loop tied with Stasis, but what about the Void rework? Void 3.0 has a similar keyword system or "verbs" that dictate what your abilities are capable of. Let's quickly list what each keyword does, then we'll give an in-depth look at each of them.
Buffs
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Debuffs
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Devour
Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.
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Suppressed
The target is taken out of any active abilities and cannot activate any abilities or movement modes while Suppression persists. Afflicted combatants cannot fire their weapons.
Stuns Overload Champions
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Invisibility
You vanish from sight and do not appear on radar. Performing offensive actions will end Invisibility.
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Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Counters Barrier Champions
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Void Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
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Weaken
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
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Subclass Pickup
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Void Breach
A well of Void energy that grants class ability energy when grabbed. Use certain Void Fragments to spawn Void Breaches.
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Devour Explained
Devour is a character buff that lasts for ten seconds, granting 15% grenade energy and full HP and shield recovery upon defeating a target. Defeating a target while Devour is active will extend its duration by a few seconds, with tougher enemies granting additional time. This effect works in PvE and PvP with no differences between each sandbox. It is the Voidwalker Warlock's specialty.
Arguably the strongest buff tied to Void 3.0, Devour is a staple of just about every PvE build and most Voidwalker PvP builds. The Echo of Hunger Fragment allows every Void class to access Devour, not just Warlocks. Kills grant all of your health and shields back, allowing you to play far more aggressively than what would otherwise be possible. You can also pair Devour's grenade energy with Demolitionist or Wellspring to quickly recharge your grenades upon defeating targets.
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Invisibility Explained
Invisibility makes your Guardian harder to see, preventing enemies from shooting you in PvE while hiding you from enemy radar in PvP. Performing any offensive action—shooting, punching a target, throwing grenades, or using your Super—will remove this buff. With that said, there is a short grace period upon becoming invisible where actions won't decloak you, allowing you to throw a quick grenade or shoot a single bullet. Most Invisibility sources last for five seconds by default. It is the Nightstalker Hunter's specialty.
In PvE, becoming invisible will cause enemies to stop shooting you, drawing their attention to your allies instead. It serves as the Nightstalker's main defensive property and makes recovering your HP mid-gunfight far easier. Bear in mind that Invisibility is not invincibility; you can still take damage while invisible. Some enemies—notably Hive Shriekers—can see through invisibility and shoot you. There also seems to be a slight delay before enemies drop aggro when you become invisible.
In PvP, Invisibility makes you much harder to see and hides you from enemy radar... mostly. While invisible, you will ping the enemy's radar once every five seconds. You cannot change this through any Aspects of Fragments. This ping lasts for around a second before you vanish from the radar again. As with PvE, offensive actions remove invisibility.
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Void Overshields Explained
Void Overshield acts as a second health bar, granting up to 45 extra HP while providing a small amount of damage resistance. In PvE, your Void Overshield grants 50% damage resistance against combatants, stacking multiplicatively with other DR sources. PvP overshields grant no damage resistance, only extra HP. It is the Sentinel Titan's specialty.
As the name suggests, not all overshields count as Void Overshields. Overshields obtained from mods or Stasis' Whisper of Rime Fragment do not grant bonus DR in PvE. Gaining another overshield type will override your Void Overshield, removing it entirely.
Unlike the other two Void buffs, it is impossible for Hunters and Warlocks to get Void Overshields solely through subclass features, making this a buff that's truly unique to the Sentinel's kit. Most sources of Void Overshield involve using your melee or class ability. The Bastion Aspect makes it incredibly easy to gain overshields on command by using your Barricade. Other classes can gain access to Void Overshields through the Repulsor Brace perk found on Void weapons.
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Suppression Explained
Suppressing an Overload Champion stuns them.
Suppression is a debuff that disables ability usage for six seconds. PvE enemies are also blinded while suppressed, preventing them from attacking you. In PvP, Guardians are unable to throw grenades, use powered melee attacks, activate their class ability, Super, or jump ability while suppressed. Suppression also disables any active abilities, notably Supers on Lucent Hive and Guardians. All classes can utilize Suppression.
Out of the three Void debuffs, Suppression is the rarest of the bunch. Most players will need to use Suppressor Grenades to apply this debuff, although Shadowshot and Shield Charge can inflict Suppression as well. Overall, this is an incredibly powerful effect that can swing entire firefights in your favor.
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Volatile Explained
Volatile Rounds can pierce Barrier Champion shields.
Volatile covers the target in Void particles, causing them to explode if they take enough damage. Enemies in PvE explode with minimal damage required, while Guardians in the Crucible explode after they take around 200 damage. The explosion itself is strong enough to kill most rank and file enemies in PvE. All classes can utilize the Volatile debuff, although Sentinel Titans can further specialize by using a certain Aspect.
Sentinel Titans can rapidly inflict Volatile to targets through the Controlled Demolition Aspect, causing their abilities and Volatile explosions to inflict Volatile. This can lead to explosive chain reactions in PvE content. All classes can gain access to Volatile through Echo of Instability, granting Void weapons Volatile Rounds for a short duration upon landing a grenade final blow. Enemies can have Volatile inflicted upon them multiple times in a row, increasing your overall single-target DPS.
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Weaken Explained
Weaken increases the damage enemies take by 15% in PvE and 7.5% in PvP. Enemies inflicted with Weaken in PvE are also blinded for the duration, preventing them from attacking you. Similar to weapon buffs, you can only have one damage-increasing debuff on a target at a time—Weaken adhering to this rule. All classes can inflict Weaken, although this debuff is the specialty of the Nightstalker Hunter.
Damage-enhancing debuffs are incredibly useful in PvE content. Most consider some form of Weaken mandatory for endgame raids and GM Nightfalls. Some sources of Weaken are stronger than others, applying a 30% damage increase to the target. You cannot stack a 30% and 15% Weaken on a target; the game will use the strongest debuff available when calculating damage.
The following sources provide a 30% Weaken effect:
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Shadowshot (Nightstalker Super)
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Tractor Cannon (Exotic Shotgun)
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Felwinter's Helm (Warlock Exotic)
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Void Breach Explained
A Void Breach is a small pillar of energy that grants class ability energy when grabbed. Void Breaches are only generated for yourself, although grabbing one provides energy for you and nearby allies. Each Void Breach grants roughly 10% class ability energy and lasts for 12 seconds or until grabbed. All Void subclasses can spawn Void Breaches.
You can spawn Void Breaches in PvE and PvP. The most common sources of Void Breaches are Fragments, notably Echo of Domineering and Cessation.
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Related: Destiny 2: A Complete Guide To Armor 2.0
Void Grenades
We'll be giving a brief overview of how each grenade works and notable synergies. If you want a thorough breakdown on grenade DPS values, we recommend watching Ironworker Gaming's Void 3.0 Grenade video:
Axion Bolt
Grenade Type
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Tracking Projectile
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Cooldown
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2:32
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Properties
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Aggressively tracks targets
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Your grenade will create a homing Void projectile upon impact. The Axion Bolt will aggressively seek targets before it vanishes, extended by using Echo of Remnants. Enemies can destroy the Axion Bolt before it makes contact, and the blast radius on this grenade is quite small.
Magnetic Grenade
Grenade Type
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Exploding Projectile
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Cooldown
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1:45
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Properties
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Sticks to targets, explodes twice
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Magnetic Grenades are sticky projectiles with a great deal of aim assist. Throw the grenade near a target and watch it stick before detonating twice. If you have Echo of Undermining equipped, the target becomes Weakened when the grenade sticks to them, greatly increasing your damage output. Paired with Verity's Brow on Voidwalker, this grenade can one-tap Guardians in PvP.
Scatter Grenades
Grenade Type
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Exploding Projectiles
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Cooldown
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1:45
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Properties
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Spawns 8 projectiles which detonate
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Scatter Grenades detonate on impact and spawn submunitions that immediately detonate, dealing high damage to anything caught in the blast radius. While this grenade can't one-tap Guardians in PvP, it deals heavy damage in PvE if all submunitions hit the target. The smaller projectiles can collide with each other, preventing them from detonating. This makes Scatter Grenades inconsistent unless you use the Voidwalker's Chaos Accelerant Aspect or Nothing Manacles Exotic gloves, both of which prevent the projectiles from colliding.
Suppressor Grenade
Grenade Type
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Exploding Projectile
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Cooldown
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2:01
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Properties
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Inflicts Suppression
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Suppressor Grenades will explode roughly one second after being thrown, bouncing off hard surfaces before it explodes. Anything caught in the blast radius (you included) will be Suppressed for 6 seconds, forcing targets out of their Super and disabling ability usage. Abilities include grenades, melee abilities, class abilities, Supers, and your second jump. This is currently the only grenade that can trigger Echo of Domineering, a Fragment that auto-reloads your equipped weapon and grants Mobility upon Suppressing a target.
Void Spike
Grenade Type
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Damage Over Time, Cone-Shaped AoE
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Cooldown
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2:01
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Duration
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4 seconds (6 with Remnants)
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Properties
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Sticks to surfaces, deals damage in a narrow cone
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Void Spikes will stick to a surface and begin emitting a deadly stream of Void energy, damaging anything caught in the cone-shaped stream. Void Spike deals damage once every 0.25 seconds and lasts for 4 seconds (6 with Echo of Remnants). We highly recommend you use Fastball with this grenade to ensure your grenade sticks to your intended surface. It's a fantastic grenade for flushing out targets behind cover in PvP.
Void Wall
Grenade Type
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Damage Over Time, Line-Shaped AoE
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Cooldown
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2:32
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Duration
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6 seconds (9 with Remnants)
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Properties
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Projects a horizontal wall on the ground, high DoT damage
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This grenade will detonate on contact with a flat surface, expanding into a thin line of horizontal flame. Targets caught in the flames take damage every 0.25 seconds. The wall itself lasts for 6 seconds, extended to 9 seconds with Echo of Remnants. By default, the Void Wall will spawn perpendicular to your Guardian (creating flames left and right if thrown in a straight line), although you can alter this by bouncing the grenade off surfaces or enemies.
Vortex Grenade
Grenade Type
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Damage Over Time
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Cooldown
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2:32
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Duration
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4 seconds (6 with Undermining)
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Properties
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When created, pulls nearby foes toward the grenade's epicenter
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A Vortex Grenade will detonate upon making contact with any surface, expanding into a vortex that will pull nearby targets inward. The pull only happens when the vortex is formed, and targets caught in the vortex take damage once every 0.25 seconds. Vortex Grenades last 4 seconds before they dissipate, extended to 6 seconds if Echo of Remnants is equipped. If Echo of Undermining is equipped, every damage tick from the vortex will inflict Weaken.
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Void Melee Abilities
(Hunter) Snare Bomb
Melee Type
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Projectile, Utility
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Cooldown
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1:30
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Duration
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Snare Bomb: 10 seconds
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Weaken: 5 seconds
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Properties
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Sticks to surfaces and pings enemy radar, inflicts Weaken on detonation
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Your Hunter will throw a small projectile that sticks onto surfaces. Once planted, the Snare Bomb will persist for 10 seconds, pinging the radar of enemy Guardians while active. Any enemy that gets near the Snare Bomb will set it off, inflicting Weaken on any targets caught in the blast radius. If no targets get near the Snare Bomb for its duration, it'll automatically detonate after ten seconds are up.
If the Trapper's Ambush Aspect is equipped, you may activate this melee through an aerial descent, doubling the duration of Weaken while granting invisibility to you and nearby allies.
(Titan) Shield Bash
Melee Type
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Shoulder Charge
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Cooldown
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1:54
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Properties
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Suppresses targets on hit, grants Void Overshields on kill
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After sprinting for a second, activating your melee will lunge your Titan forward, Sentinel Shield in hand. Any targets you hit will be suppressed and take a massive amount of damage, further boosted by the Offensive Bulwark Aspect. Any targets slain through your melee will fully restore your Void Overshields, lasting 10 seconds (15 with Echo of Persistence equipped).
(Titan) Shield Throw
Melee Type
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Projectile
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Cooldown
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1:31
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Properties
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Ricochets off surfaces and targets, restores Void Overshields on hit
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Throw your Sentinel Shield like a boomerang, ricocheting off hard surfaces with slight aim assist. It's the least forgiving out of the chaining melee attacks in Destiny 2, but Shield Throw makes up for this by granting a small chunk of Void Overshields with every target hit. The damage is insubstantial and should mostly be used for recharging Overshields or inflicting Volatile through the Controlled Demolition Aspect.
(Warlock) Pocket Singularity
Melee Type
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Tracking Projectile
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Cooldown
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1:30
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Properties
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Has slight tracking, knocks back targets and inflicts Volatile on impact
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Manifest a chaotic orb of Void energy that will curve to nearby targets, pushing the target back and inflicting Volatile on impact. Pocket Singularity disappears after it travels a short distance, so try to use this ability while right next to a target. While it doesn't deal much damage, the knock back can be useful for pushing targets out of cover.
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Related: Destiny 2 The Witch Queen: A Complete Guide To Weapon Crafting
Void Supers
(Hunter) Shadowshot: Deadfall
Super Type
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One And Done
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Cooldown
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7:35
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Tether Duration
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12 seconds
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Properties
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Nearby foes are tethered, inflicting Suppression and Weaken. Tethered foes share damage taken.
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Fire an anchor of Void energy that latches onto nearby targets, inflicting Suppression and a 30% Weaken debuff. This is much stronger than Weaken from most other sources, making this a staple ability for raid and dungeon bosses. Enemies tethered by your Shadowshot anchor share 50% of incoming damage as well, allowing you to kill an entire wave of enemies with a few well-placed shots. The Shadowshot anchor lasts for 12 seconds or until destroyed.
(Hunter) Shadowshot: Moebius Quiver
Super Type
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Hybrid (Multiple Uses)
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Cooldown
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8:20
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Tether Duration
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6 seconds
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Properties
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Super can be used twice, firing three anchors per shot. Tethers inflict Weaken and Suppression. Tethered targets take more damage from subsequent Shadowshot hits.
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Moebius Quiver morphs your Shadowshot bow into a hybrid support/DPS Super. Casting your Super will fire a barrage of three Void anchors, tethering enemies in a small radius (shorter than Deadfall). Tethered units are Suppressed, suffer from a 30% Weaken debuff, and share 50% of incoming damage.
This Super may be cast twice before it expires, firing a second barrage of Void anchors on the follow-up cast. Void anchors deal greatly increased damage to tethered targets. To compensate for the increased damage potential, the Anchors only last 6 seconds in this variant and have a shorter tether radius.
(Hunter) Spectral Blades
Super Type
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Roaming
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Cooldown
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9:16
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Properties
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Heavy attack turns you invisible, gain Truesight and DR while invisible
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Brandish two swords bathed in Void energy and become invisible, granting damage reduction and Truesight on all enemies. Your light attack is a short-range lunge that can be chained multiple times, breaking invisibility when used. Your heavy attack performs a vertical slash attack that turns you invisible. While the damage of Spectral Blades is insubstantial in PvE, this is a devastating PvP Super when used properly.
(Titan) Sentinel Shield
Super Type
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Roaming
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Cooldown
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9:16
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Properties
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Replaces grenade with Shield Throw, block button projects a wall that grants Weapons of Light
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Wield the Sentinel Shield to destroy your foes and protect your allies. Your light attack is a simple shield bash combo that deals moderate damage. Using your Grenade will use an empowered version of Shield Throw which features far more aim assist. Blocking will project a massive frontal wall that allies can shoot through, blocking all incoming damage while granting allies Weapons of Light. This version of Weapons of Light grants a 40% damage buff, up from Ward of Dawn's 25% buff. Weapons of Light does not stack with other Empowering buffs such as Well of Radiance.
(Titan) Ward of Dawn
Super Type
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One And Done
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Cooldown
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6:57
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Properties
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Creates a sphere with a massive health pool, grants Weapons of Light
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Immediately create a sphere of Void energy around your Titan that blocks all incoming and outgoing projectiles. Ward of Dawn has 11,000 HP and takes 2.25x more damage from Energy and Heavy weapons. Your Resilience value also dictates how durable your Ward of Dawn is against PvE combatants, with 100 Resilience providing maximum damage reduction for your bubble. Allies that pass through the dome get Weapons of Light for 10 seconds, providing a 25% damage bonus that does not stack with other Empowering buffs (notably Well of Radiance). Should the initial caster die, the Ward of Dawn will immediately despawn.
(Warlock) Nova Bomb: Cataclysm
Super Type
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One And Done
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Cooldown
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8:20
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Properties
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Detonates on impact, creating tracking seekers
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Throw out a massive projectile that aggressively tracks targets. On impact, the Nova Bomb detonates and creates four cluster bomblets, behaving similarly to Axion Bolts. Both the Nova Bomb and seeker projectiles one-tap Guardians in PvP and deal massive damage in PvE.
(Warlock) Nova Bomb: Vortex
Super Type
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One And Done
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Cooldown
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8:20
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Properties
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Detonates on impact, creating a massive vortex that pulls nearby targets
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Throw out a massive projectile that's affected by gravity. On impact, the Nova Bomb detonates and creates a massive vortex, roughly double the radius of a Vortex Grenade. This vortex pulls in nearby targets on creation, deals massive damage every second, and lasts 6 seconds. Echo of Remnants does not affect the duration of this vortex.
(Warlock) Nova Warp
Super Type
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Roaming
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Cooldown
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9:16
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Properties
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Can teleport, every attack has an AoE
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Infuse yourself with Void energy and become a walking Nova Bomb. Your light attacks charge your character before creating an explosion. Holding down the light attack button charges up this attack for increased damage over a wider area. Your heavy attack performs a long-range teleport with no cooldown (unaffected by Astrocyte Verse). You can pair this with Blink as your movement skill to teleport multiple times each second, making this one of Destiny 2's most maneuverable Supers. The damage isn't great, but the speed of Nova Warp makes it a powerhouse in the Crucible when used properly.
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Hunter Void Aspects
Trapper's Ambush
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Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact which then dissipates. Targets caught in the cloud are Weakened, and allies and made Invisible.
Your Smoke Bomb makes nearby allies Invisible when it attaches to nearby surfaces or targets.
1 Fragment Slot
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Vanishing Step
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Dodging makes you Invisible.
2 Fragment Slots
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Stylish Executioner
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Defeating a Weakened, Suppressed, or Volatile target grants Invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
2 Fragment Slots
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Trapper's Ambush
Trapper's Ambush gives the Nightstalker subclass an aerial descent tool that's similar to the Revenant's Shatterdive Aspect. Unlike Shatterdive, Quickfall consumes your melee charge and has no interaction with Stasis crystals. Your melee ability grants Invisibility in addition to Weakening targets. Essentially, you can now make your allies invisible and have an easier way of doing so with Quickfall.
Vanishing Step
Vanishing Step works just like it did before Void 3.0, turning you Invisible for a short duration upon dodging. The animation for the dodge has changed in The Witch Queen, covering a further distance than your typical Hunter Dodge animation. This animation is the same for both dodge types, making Marksman's Dodge more appealing for PvP builds.
Stylish Executioner
Stylish Executioner replaces the Flawless Execution passive that Middle Tree Nightstalker had. Instead of needing a crouched headshot kill, you just need to defeat an enemy who's Volatile, Suppressed, or Weakened. Fortunately, just about everything in the Nightstalker's kit weakens targets, making this Aspect extremely easy to proc. The Invisibility buff lasts for seven seconds, and it has a two-second cooldown before it can trigger again. The melee Weaken applies to uncharged melee hits and debuffs the target by 15%.
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Titan Void Aspects