Darude | Monster Legends Wiki | Fandom
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Tough, strong... and dumb. Darude is a villain for hire. He doesn't have a strong personality, so all he does is destroy whoever he is told to destroy.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,245 31,667 3,355 140
30 3,392 34,896 3,507 140
30 3,540 38,282 3,660 140
30 3,687 41,825 3,812 140
30 3,835 45,527 3,965 140
30 4,130 53,401 4,270 140
Trait(s) Icono oro Max GPM
30 Immune to Stun 305
30 Immune to Stun 335
30 Immune to Stun 366
30 Immune to Stun 396
30 Immune to Stun 427
30 Immune to Stun 457
Book(s) Relic(s) Role
SuperheroesElementalsRevenge Squadron ShieldTrap Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

 Obtention[]

Rockantium

Heart Shi Hou

  • First released in the Superhero Maze (2016)

Skills[]

Special
Earth Squashed Monsters
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn) Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Sand Mace
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Sand Shards
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Earth Gravel
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 18 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Special Aragonite
Single Ally Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 23 Cooldown 0
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)
Group 1
Earth Silica
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance


Group 2
Earth Silt
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Special Granitic
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 3
Damage Mirror: Deals 25% of the damage back to the attacker (3 turns)
Group 2
Earth Arkose
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 30 Cooldown 1


Group 3
Earth Glauconite
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 0
Stun: Monster loses its next turn (1 turn)
Group 3
Special Chlorite
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)
Group 3
Earth Basaltic
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 33 Cooldown 3

Trivia[]

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