Episode 1
Aired Jan 21, 2002
Lost My Marbles
The team navigates across the island in search of Dr. Marbles after Hacker kidnaps him.
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Episode 2
Aired Jan 21, 2002
Castleblanca
The team must collect, organize and analyze data to find which castle Hacker is holding Dr. Marbles.
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Episode 3
Aired Jan 21, 2002
R-Fair City
The team analyzes the game of chance to find Digit.
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Episode 4
Aired Jan 21, 2002
Snow Day to Be Exact
The team uses estimation to recover the sunisphere from Hacker.
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Episode 5
Aired Jan 21, 2002
Sensible Flats
The team must measure Hacker's irregularly shaped property to prove that he has taken more land than allowed.
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Episode 6
Aired Jan 21, 2002
Zeus on the Loose
The team fails to prevent Hacker from stealing Pandora's box; the team uses fractions to complete Zeus' challenges.
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Episode 7
Aired Jan 21, 2002
The Poddleville Case
In order to save Poddleville's power pods the team must crack the pattern that unlocks the cyberpower vault.
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Episode 8
Aired Jan 21, 2002
And They Counted Happily Ever After
The team helps the residents of the fairytale world understand the role of place value in the number system.
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Episode 9
Aired Jan 21, 2002
Clock Like an Egyptian
The team must rescue Dr. Marbles from a pyramid and avoid the mummy's trap.
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Episode 10
Aired Feb 1, 2002
The Secrets of Symmetria
Hacker steals Symmetria, a harmonious cyberplace which makes everything symmetrical.
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Episode 11
Aired Feb 4, 2002
A Day at the Spa
Choices overwhelm the team while trying to retrieve the Krystal of Kalmoor.
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Episode 12
Aired Feb 5, 2002
Of All the Luck
The team uses logic to free the Lucky Charms from Hacker's control.
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Episode 13
Aired Feb 6, 2002
Eureeka!
Creating three-dimensional shapes helps the team solve the mystery of Archimedes' disappearance.
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Episode 14
Aired Feb 7, 2002
Cool It
Hacker clogs Motherboard's cooling system; the team must get the exact amount of cryoxide to fix it.
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Episode 15
Aired Feb 8, 2002
Find Those Gleamers!
The team must use algebraic equations to beat Hacker in a contest.
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Episode 16
Aired Feb 11, 2002
Codename: Icky
To outsmart Hacker, the team devises a series of codes to send secret messages.
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Episode 17
Aired Feb 12, 2002
Return to Sensible Flats
The team uses a line graph to explain the disappearance of Sensible Flats' water.
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Episode 18
Aired Feb 13, 2002
Problem Solving in Shangri-La
The team must use problem-solving skills to win freedom from a Zen master.
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Episode 19
Aired Feb 14, 2002
Send in the Clones
The team uses multiplication to keep track of Delete's clones.
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Episode 20
Aired Mar 14, 2002
Trading Places
The team creates a monetary system in order to rebuild their cybercraft and rescue Dr. Marbles.
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Episode 21
Aired Jul 3, 2002
Less Than Zero
The team members discover they need to use negative numbers to rescue the leaders of Cyberspace from Hacker.
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Episode 22
Aired Jul 10, 2002
Model Behavior
The team must use models to prevent Hacker from cracking open the glass skywall surrounding Happily-Ever-After.
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Episode 23
Aired Jul 17, 2002
Fortress of Attitude
Hacker tries to force cybersites to surrender by annoying them with his loud voice which he broadcasts from a statue shaped like himself.
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Episode 24
Aired Jul 24, 2002
Size Me Up
The team copes with disparities in scale and size to escape from a cybersite and warn Motherboard of a virus.
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Episode 25
Aired Jul 31, 2002
A Battle of Equals
The kids use balance scales and equations to restore four satellites after Hacker polluted cyberspace with cyberstatic.
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Episode 26
Aired Aug 7, 2002
Out of Sync
Hacker disrupts the balance of Mount Olympus, and the team must find the missing element in the musical pattern.
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