What is the point of Rage in Revengeance mode? | Hypixel - Minecraft Server and Maps

What is the point of Rage in Revengeance mode?

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Calamity's Revengeance mode adds two new mechanics to help you brave the increased difficulty: Adrenaline and Rage. Adrenaline actually makes sense. The immense damage that bosses can deal means facetanking the boss is not an option, so the way to go is to actually dodge sh*t. Adrenaline guides players in the right direction by rewarding skilled players who don't get hit with a large damage buff. It's perfect.
Rage is the opposite. You build rage by taking damage, and by hitting enemies with true melee. The problem is that both of these methods give so little rage to fill up such a large meter. You have to take 5000 damage in order to fill up the bar, which is really infeasible for the vast majority of situations in which you actually want the damage buff. Of course, you can also use true melee! For a max of... 10 rage per swing. Which means it takes 1000 swings to fill up the bar. And all this for a 50-110% damage boost for only 5 seconds.
The design of rage tells you "Oh, the boss is close to you, now's the time to get in there and build some rage!" But the much more powerful adrenaline meter and the crippling hits you're going to take tells you "No, get the f*ck out of there!" And if you make the mistake of listening to the wrong voice, you will definitely not make that mistake again.

Take my words with a grain of salt, because I don't have much experience in Revengeance and I'm mostly going off the wiki. If anyone can tell me how the hell am I supposed to use this thing, then that would be appreciated.
 

RainbowDivine

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I think it’s not a set amount, it’s a percentage of damage taken/given. I think it was like 1/10 or smth
Anyway it’s saved my ass quite a few times in my no hit death mode runs
 
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I think it’s not a set amount, it’s a percentage of damage taken/given. I think it was like 1/10 or smth
The wiki says it's simply damage taken*2 w/ a 1 second cool down.
Of course, the wiki can be wrong at times...
Anyway it’s saved my ass quite a few times in my no hit death mode runs
I highly doubt you're hitting the boss 1000 or more times with true melee so how else do you build rage
Unless you enter the fight with a full meter but isn't that very tedious to build
 

RainbowDivine

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I highly doubt you're hitting the boss 1000 or more times with true melee so how else do you build rage
Unless you enter the fight with a full meter but isn't that very tedious to build
It is quite a pain to build it, but there are accessories and pots that help with rage accumulation
 

Beesical

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Calamity's Revengeance mode adds two new mechanics to help you brave the increased difficulty: Adrenaline and Rage. Adrenaline actually makes sense. The immense damage that bosses can deal means facetanking the boss is not an option, so the way to go is to actually dodge sh*t. Adrenaline guides players in the right direction by rewarding skilled players who don't get hit with a large damage buff. It's perfect.
Rage is the opposite. You build rage by taking damage, and by hitting enemies with true melee. The problem is that both of these methods give so little rage to fill up such a large meter. You have to take 5000 damage in order to fill up the bar, which is really infeasible for the vast majority of situations in which you actually want the damage buff. Of course, you can also use true melee! For a max of... 10 rage per swing. Which means it takes 1000 swings to fill up the bar. And all this for a 50-110% damage boost for only 5 seconds.
The design of rage tells you "Oh, the boss is close to you, now's the time to get in there and build some rage!" But the much more powerful adrenaline meter and the crippling hits you're going to take tells you "No, get the f*ck out of there!" And if you make the mistake of listening to the wrong voice, you will definitely not make that mistake again.

Take my words with a grain of salt, because I don't have much experience in Revengeance and I'm mostly going off the wiki. If anyone can tell me how the hell am I supposed to use this thing, then that would be appreciated.
Rage was implemented for true melee and regular melee. do your research.
 
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Rage was implemented for true melee and regular melee. do your research.
Most melee weapons worth their sh*t have a projectile of some sort, which doesn't give rage. And going up to a boss with true melee to try to hit them one thousand times is extremely stupid, especially in Revengeance. It's simply not practical for any class unless you prepare it beforehand.
 

Beesical

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Most melee weapons worth their sh*t have a projectile of some sort, which doesn't give rage. And going up to a boss with true melee to try to hit them one thousand times is ******* in Revengeance. It's simply not practical for any class unless you prepare it beforehand.
true melee isn't hard wtf? each stage of the game has their own very good true melee weapon (submarine shocker go BRRRR) and even the endgame bosses like dog and yharon are still VERY possible. Even the calamity wiki reccomends true melee weapons for that tier
 

Beesical

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I haven't done calamity ever since my computer fried but if you want me to do true melee dog I will
 
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true melee isn't hard wtf? each stage of the game has their own very good true melee weapon (submarine shocker go BRRRR) and even the endgame bosses like dog and yharon are still VERY possible. Even the calamity wiki reccomends true melee weapons for that tier
It's still a large change and something most casual terraria players don't prefer. I've beaten calamity quite a few times and still haven't tried true melee since I'm not a fan of that playstyle
 

Territe

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Rage is the opposite. You build rage by taking damage, and by hitting enemies with true melee. The problem is that both of these methods give so little rage to fill up such a large meter. You have to take 5000 damage in order to fill up the bar, which is really infeasible for the vast majority of situations in which you actually want the damage buff. Of course, you can also use true melee! For a max of... 10 rage per swing. Which means it takes 1000 swings to fill up the bar. And all this for a 50-110% damage boost for only 5 seconds.
rage is useful assuming the loophole of using nurse and taking damage from a spike still works as you get a huge rage boost to prepare for the fight
 

Justzn

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Calamity's Revengeance mode adds two new mechanics to help you brave the increased difficulty: Adrenaline and Rage. Adrenaline actually makes sense. The immense damage that bosses can deal means facetanking the boss is not an option, so the way to go is to actually dodge sh*t. Adrenaline guides players in the right direction by rewarding skilled players who don't get hit with a large damage buff. It's perfect.
Rage is the opposite. You build rage by taking damage, and by hitting enemies with true melee. The problem is that both of these methods give so little rage to fill up such a large meter. You have to take 5000 damage in order to fill up the bar, which is really infeasible for the vast majority of situations in which you actually want the damage buff. Of course, you can also use true melee! For a max of... 10 rage per swing. Which means it takes 1000 swings to fill up the bar. And all this for a 50-110% damage boost for only 5 seconds.
The design of rage tells you "Oh, the boss is close to you, now's the time to get in there and build some rage!" But the much more powerful adrenaline meter and the crippling hits you're going to take tells you "No, get the f*ck out of there!" And if you make the mistake of listening to the wrong voice, you will definitely not make that mistake again.

Take my words with a grain of salt, because I don't have much experience in Revengeance and I'm mostly going off the wiki. If anyone can tell me how the hell am I supposed to use this thing, then that would be appreciated.
RAgepit
 
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