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Sergey Taboritsky
Taboritsky, the Eccentric Monarchist of Komi
Taboritsky, the Blessed Regent of All-Russia

Political Party: Obshchestvo Vozdrozhdeniya Rossiyskoiy Imperiinote 
Ideology: Corporatismnote , Imperial Cultnote  (Regional Unification)
In-Game Biography (Fascism): Click to Show 
In-Game Biography (Esoteric Nazism): Click to Show 
In-Game Biography (The Silent Regent): Click to Show 

Sergey Vladimirovich Taboritsky had devoted all of his life to the restoration of Russia's God-ordained order, an order of faith and loyalty that was ruined and corrupted by Judeo-Bolshevism. In a life of serving God and Tsar, Taboritsky had cleansed his Judaic lineage, brought death to agents of Antichrist, embraced the vigilant ideals of Hitlerism, and joined the war against the false Russia. But they were not enough.

After returning to Russia alongside Tsar Vladimir's expedition, Taboritsky realized the truth to Russia's woes: Tsarevich Alexei, the true Emperor of Russia, had in fact survied the events of 1918, and Vladimir was in reality a treacherous usurper. The Vyatkans rejected him as a delusional lunatic, but his words found a small following in Komi. Yet Russia remains far from saved.

God, in all of his benevolence, has blessed Taboritsky with the path to Alexei's return and Russia's salvation: National Socialism. Nazism brought strength, glory, and purity to Western Europe, and it is only natural that the sinful lands of Russia must be cleansed by its glorious light too. The degenerates, apostates, and subhumans will not taint Russia any longer; the Regency, the Holy Russian Empire, will rule with absolute, eternal magnificence.

    Tropes for the Blessed Regent 
  • Absolute Xenophobe: Taboritsky tries to kill every single racial minority in Russia to purify his Empire, and uses chemical terror bombings on villages of Russian minorities as his main method of extermination.
  • Alas, Poor Villain:
    • Even though he's the worst possible unifier for Russia, his death is surprisingly tragic. Throughout his reign, he slowly begins to realize how delusional and lost his cause is, becoming more insane in the process and even showing regret when he reminisce about his murder of Vladimir Nabokov Sr. This culminates in his eventual acceptance that Alexei isn't coming back and his efforts were for naught. After this revelation, Taboritsky literally dies from shock, spending his last few moments pitifully begging for Alexei to return.
    • If Taboritsky is successfully imprisoned instead of being marked for death or getting exiled, the Mad Regent will be comforted by a vision of The Virgin Mary and Alexei in his cell. He embraces his delusions and is removed from the political scene in his own, ignorant, bliss.
  • All Crimes Are Equal:
    • Taboritsky's standards are set so high, even accidentally dropping your tools when working is considered a crime that deserves a forced disappearance.
    • At the superregional level, Taboritsky decides that everyone who enters the courts is guilty of sin and must be punished by death in God's name, and changes every court sentence to a death sentence. Thousands die in a matter of weeks and multiple mass graves spring up to bury the corpses of sentenced inmates.
  • All for Nothing: Multilayered. Ultimately, because Alexei is dead, no matter how utterly Taboritsky crushes the life out of Russia to "purify" it for the tsarevich it by definition cannot ever be enough to bring him back. He ultimately perishes in terror and despair after being confronted by this fact in a vision, which happens shortly after he achieves national unification. After Taboritsky's death, any territory he managed to conquer and subsequently terrorize as Regent will once again collapse, but this time it creates a total anarchy in which there is no semblance of an actual functioning government anywhere in the former empire, forever destroying any hopes of a united Russia. Even when the successor states do emerge, they are more often than not utterly mad and too weak to try to pursue national unification if they wanted to; many do not.
  • Allohistorical Allusion:
    • The sheer, literal insanity of Taboritsky and his borderline omnicidal purges call to mind Francisco Macías Nguema, a megalomaniac of such degree he even forced priests to bow down to his portrait before Mass, before he went full-on A God Am I and changed his country's motto to "There is no other God than Macías Nguema". His paranoia and ensuing violent purges resulted in the persecution of intellectuals to the point where the word "intellectual" was banned, his State Sec haphazardly slaughtering the population in drunken rampages, and the devastation of Equatorial Guinea to the point where even his own guards were forced to scavenge for food. Like Taboritsky in TNO, Nguema's reign of terror led to massive casualties in porportion to the population, with a quarter of Equatorial Guineans being either imprisoned or killed outright, and nearly half fleeing the country.
    • Taboritsky's cultish adoration of the Romanovs has some parallels with the real life heretical Orthodox sect of Tsarebozhiye, a movement that originated in the 1930s but only became notable after the 1990snote . Tsarebozhiye considers Nicholas II to be not merely a Saint (as recognized by the Russian Orthodox Church), but an outright redeemer on the same level as Jesus Christ, and his death in 1918 is treated as a grave sin committed by all of Russia that the nation must eternally repent for. Implicitly, they consider the Russian Empire to be the Kingdom of God, and the Russian people to be God's chosen people, and somewhat expectedly they have very extremist political views and are very antisemitic.
    • Taboritsky dies from a stroke, with his guards being too afraid to enter his room and intervene, mirroring the death of Josef Stalin.
  • The Antichrist: If he exists at the same time as Alexander Men's Divine Mandate, Men will identify him as a more horrific tyrant than Nero, Ivan the Terrible, Elizabeth Báthory, and the Fuhrer of Germany combined, eventually declaring him to be the antichrist after a prayer session, steeling himself for war against what he believes is the worst embodiment of evil that's walked the Earth so far. His own rule has several traits associated with the antichrist as well, namely by bringing about an apocalyptic end to Russia should he succeed, with him utilizing Christ on his flag while quoting scripture to convince Russia of his holiness, when in reality his state is more in practice based on worship towards him and Alexei, false messiahs whose cults will bring about ruin.
  • Apocalyptic Log: Taboritsky's journal entries documents his steady mental degeneration from somewhat unhinged dictator to utter genocidal madman, starting out coherent enough, but gradually becoming dominated by rambling tangents about imagined conspiracies, before devolving into a mess of incomplete sentences as the journal becomes his main medium for arguing out loud with the voices and sounds in his head. By the time Midnight happens, a crazed and exhausted Taboritsky is described as being in the middle of furiously scribbling something down in his journal for days on end without sleep, but whatever he is writing by then has long since stopped resembling actual words.
  • As the Good Book Says...: Taboritsky's journal entries begin with quotes from The Bible.
  • Ax-Crazy: Taboritsky is not mentally well, to say the least, and is the most violent and oppressive Russian unifier, slaughtering dissidents, racial minorities, the mentally ill and disabled, and anyone else who earns his ire with impunity in addition to outright mandating the use of chemical weapons in warfare and against enemies of the state. On a personal level, he is also extremely prone to violent outbursts, and during his more unstable moments he might well strangle or beat someone to death with his own hands. And though able to feign some semblance of sanity in the beginning, he grows increasingly unstable and openly crazy as his rule drags on.
  • Bait-and-Switch:
    • If Taboritsky fails to take power from a Shafaraveich-Serov coalition, he'll breakdown laughing, making it seem like he's going to turn Ax-Crazy, like he does in every other event where something displeases him. Instead, Taboritsky quickly composes himself, concedes power to the duo, and leaves on his own accord.
    • Most of his focuses do exactly the opposite of what they proclaim, such as Cleansing the Academia, which is described as "improving the academic base modifier", but actually does the opposite.
  • Better to Die than Be Killed: Taboritsky self-immolates in a little chapel in his "opposition killed" event if Komi's rulers try to hunt down and assassinate him after the coup/counter-coup stage.
  • Beware the Silly Ones: Taboritsky initially seems like an eccentric monarchist and a minor player among the Passionaryy. However, if he manages to take over Komi, then it quickly becomes obvious how horrifically insane Taboritsky really is.
  • Bookends: Taboritsky's introductory event ends with "God save Russia.", as he prays to God to keep Tsarevich Alexei safe. After Taboritsky unifies Russia, the ensuing world event (which is one of the Holy Russian Empire's final ones, before Taboritsky dies and his nightmarish empire collapses), ends with "God save Russia - for no-one else can."
  • Boomerang Bigot: Taboritsky's mother was a Jewish tailor, and he is painfully aware of this fact, even though he obviously doesn't disclose it publicly. One of his later journal entries encaptures the toll it took on his maddened mind.
  • Breakout Character: Taboritsky has captured the fanbase's attention and imagination for the sheer bleakness and horror his route contains. It helps that he was teased before release as the worse unifier for Komi and Russia as a whole. The morbid fascination his route draws and all the dread it entails is why he was the first Russian unifier to get post-1972 content, complete with its own update.
  • The Caligula: Taboritsky is one of, if not the most deranged and delusional rulers in TNO, beating out other Esoteric Nazis like Josias zu Waldeck-Pyrmont and Heinrich Himmler in terms of sheer unhinged madness and detachment from realitynote . From the very beginning, Taboritsky displays his fanatical dedication to unreal beliefs like divine purity and Alexei's survival, as well as extreme erraticism and ruthlessness. His ideology, a freakish synthesis of Tsarism, fundamentalist Christianity, and German National Socialism, is a result of fanatical desire to deliver a purified Russia to a near-divine Alexei, and the delusional belief that only fundamentalist National Socialism can bring out this purity. As Taboritsky's sanity continues to worsen, his mental illness escalates into straight-up schizophrenia, as he begins to have and believe in his hallucinations and his writings degenerate into incoherent ramblings.
  • Capitalism Is Bad: One of his journal entries sees him disapprovingly write of capitalism and the idea of economics, frustrated at the very concept of money as he tries to establish an economic system for the HRE to follow. To say nothing of the Mega Corps that he applies, with them following the slave labor system that Germany has adopted.
    Everything is about cost, about budgeting, about affordability. And the economics! One has had quite enough of those self-proclaimed 'experts' telling one what to do. We are Russia! We don't need Swiss watches or American cars to sustain ourselves!
  • The Chosen People: According to Taboritsky, the Russians are God's chosen people.
    We - the Russians, the PURE Russians - are the chosen race, as I always believed. WE are the people of Moses, our legacy usurped by Judeo-Khazar mongrels. We are the purest and greatest of all nations, and the others - THEY ARE CANAAN.
  • Les Collaborateurs: Before he became what he is now in Komi, Taboritsky was an active Russian collaborator in Nazi Germany.
  • Clocks of Control: His campaign to subjugate Russia under brutal totalitarian governance is accompanied by a clock motif; in lore, this stems from Taboritsky's belief in Russia as a singular machine guided by God and Tsar, its individual pieces operating together in harmony like clockwork. It is present in his reunification superevent's music, his sanity is represented by a new decision screen, "The Clockworks", that uses a clock that slowly ticks towards "Midnight", he can hear the ticking near the end of his life, and the collapse into more warlords is introduced with the "After Midnight" patch.
  • Composite Character: In real life, Taboritsky's partner Pyotr Shabelsky-Bork was actually the bigger believer of the Alexey survival conspiracy theory between the two; Taboritsky's portrayal in TNO assumes that Taboritsky grew to share Shabelsky-Bork's view after some off-timeline development.
  • Control Freak: He believes anything under his standards and methods is ideal, and he tries to exert the most control within his government. The feeling that some things are not within his jurisdiction helps drive him mad.
  • Crushing the Populace: After unifying Western Russia, Taboritsky's regime adopts National Socialism of the Esoteric kind, purging anyone who isn't pure Russian, with a special focus on annihilating the Jewish population. For the rest of society that is not immediately exterminated, Taboritsky implements an insanely oppressive rule to purify the Russians in their thinking and behavior, with slave-like work conditions, draconian political oppression enforced by a cruel secret police, enforced poverty on the commoners in order to enrich the Godly elite, and absolute religious insanity. His oppression is so bad, he can get a -100% population growth malus from his constant massacres.
  • Cult of Personality: Aside from the Imperial Cult dedicated to Alexei, Taboritsky also creates a cult of personality around himself, the blessed regent of Alexei.
  • Dark Horse Victory: Taboritsky is the most fringe of Komi's potential leaders, occupying a minority influence even within the Passionariyy (which is itself weaker than the Communists and the Democrats).
  • Death by Despair: When the clock reaches zero (which can be delayed, but not averted), Taboritsky's sanity will drop completely and he will ultimately die of despair due to the realization that Tsarevich Alexei is dead and is never coming back.
  • Decapitated Army: When Taboritsky's Sanity Meter inevitably runs out and he dies, it's strongly implied his death is covered up by radio and television by his officers. His leader trait then changes to "The Silent Regent", which effectively paralyzes the Holy Russian Empire, starts to melt his political base, completely stops new manpower recruits and reduces population overall, permanently. This eventually spirals into Russia collapsing so catastrophically that it becomes similar to the wastelands of a post nuclear war world.
  • Defiant to the End: In the event West Russian Revolutionary Front under Tukhachevsky succesfully invades the Komi Republic, Taboritsky is captured along with the rest of the Komi leadership and subjected to a Kangaroo Court, where it is pretty blatant that Tukhachevsky have already decided before who are guilty of treason and are going to get executed. The only courtesy the defendants are offered is the opportunity make a single public statement. Taboritsky decides to use his statement to just coldly tell the Revolutionary Front that he wishes the Nazis had killed them all while they had the opportunity, before he is dragged away.
  • Didn't Think This Through:
    • He's heavily invested on his end goals but has very little thinking placed into his means, let alone the potential consequences of both. As a result, his governing is usually according to constantly-changing whims, only worsening as his sanity decreases.
    • As stated during the event where Komi prepares to announce their election's winner, Taboritsky anxiously awaits the results since he didn't actually have anything planned out in the chance that he'd claim victory. He even anticipated and planned what he would do in the event of a loss first, which was to hastily drive out of the region as quickly as he could.
  • Doomsday Clock: Post-regional unification, Taboritsky gains a new decision screen called "The Clockworks", displaying a time that slowly progresses from the first hour to midnight, and a warning that the time must never reach midnight. It is a representation of Taboritsky's sanity, and various events that appear throughout the game will speed up or slow down the clock, and events unlocked as the clock progresses shows an increasingly unhinged Taboritsky. When the time hits Midnight, Taboritsky dies and the entire Empire meets its doom; recruitable population is set to 0%, unit organization is cut in half, and Esoteric Nazism support gets a popularity drain, likely representing the Empire of nightmares literally collapsing in on itself.
  • Dystopia Is Hard: Taboritsky's genocidal purges and genocidal ethnic cleansing will bring crippling penalties to his empire.
  • Earn Your Bad Ending: In the already fringe Komi's ranks, he has the least possible support. His crippling debuffs and other issues will slow you down when trying to unify Russia under him. Succeed in doing so, however, and you will have achieved what the devs consider to be the absolute worst ending for Russia and the lead-up to a new era of warlordism.
  • Egocentrically Religious: His faith begins to waver when his skewed and fringe interpretation of Christianity does not offer him the return of Alexei II and the ideal nation he wanted, angrily refuting the idea that he could be anything like "Cain" and damned his people when he did all that the "Skeins" asked of him.
  • Evil Costume Switch: During Komi's coup-countercoup stage, when Taboritsky masquerades as a corporatist monarchist, he wears a suitably regal uniform in his portrait. After he reveals his true colours as an Esoteric Nazi, he replaces this suit with an evil-looking coat with really high collars and a German-style military tunic underneath.
  • Evil Counterpart: To Rurik II. Both of them are despotic rulers of a country who suffer from blatant insanity. Many of their actions and policies stem from their madness and they have some of the most unique and radical unifiers available for Russia. Both leaders also lay claim to a royal position and model their societies after their interpretation of Russia's pre-communist past: Rurik uses Kievan Rus' as his model, while Taboritsky uses Tsarist Russia. The difference is that Rurik II, despite being insane, remains a pragmatic and wise leader, while Taboritsky is a horrible ruler precisely because he is completely insane. Rurik II leaves a united, powerful Russia to his successors, while Taboritsky has no heir who could inherit his empire, and said empire collapses after his death and ends all possibility of a united Russia for good. Finally, Rurik II unifying Russia is one of the better endings for it, while Taboritsky unifying Russia is the worst ending. Even their deaths show this: Rurik dies peacefully, surrounded by his children, with his final words implying his insanity may have been an act. Taboritsky dies alone in his office, undergoing a Villainous BSoD as he finally realizes that Alexei is dead.
  • Evil Old Folks: 65 at the start of the game, Taboritsky is the second-oldest unifier in Komi behind Zhdanov and by far the vilest of all of them.
  • Evil Reactionary: Taboritsky's beliefs, grossly oversimplified, boils down to him wanting to return Russia to the idealized days of the Russian Empire, when the Romanovs are in power, the people are faithful, and the workers are obedient. His methods to return Russia to that past though are where the Burgundian influences come in.
  • Expy Coexistence: Despite Taboritsky sharing many similarities to Francisco Nguema, the latter can in fact take power in the nascent Republic of Orungu if the African Collapse occurs.
  • Failure Is the Only Option: There is no way for Taboritsky to achieve his goal of creating a 'pure' Holy Russian Empire for Tsar Alexei to rule over. His beloved Tsar being dead (despite what Taboritsky thinks) aside, his insanely repressive rule turns Russia into a Hell on Earth that quickly collapses after his death, and will never become a unified, functional country again.
  • Foil: To Alexander Men in the Far-East. Both are spoiler-ridden and hidden paths on the opposite ends of Russia that were heavily teased during production. After their reveal, the two of them were shown to be opposites of each other in meaningul ways. Both of their political beliefs are derived from Orthodox Christianity, but their execution could not be any more different. Taboritsky is an Ax-Crazy Esoteric Nazi-monarchist-theorcrat trying to make a long dead kid Tsar again, and tries to force his delusional variant of fundamentalist Christian society upon all of Russia and plunges the nation into one of the game's worst fail-states. Alexander Men on the other hand is a Bait-and-Switch Tyrant who acts as a Messianic Archetype in his quest to bring about an egalitarian Russia in a system that combines Christian benevolence with mutualist and borderline social anarchist economics through one of Russia's best paths. Men also tolerates other faiths and walks the path of Christian forgiveness, while Taboritsky believes everyone who slightly crosses him deserves a harsh divine punishment. There is also a unique event should Alexander Men's last opponent for Russia be Taboritsky, where he compares his nightmare to the work of The Antichrist. Both may lead to a shattered order with several warring states, but Men will merely create a couple states at the regional stage following a coup, while Taboritsky will usher in an entire new era of warlordism, inevitably following him unifying the entire country.
  • Faux Affably Evil: There are a couple of moments where Taboritsky can feign friendliness, as showcased in his meeting with Pyotr Shabelsky-Bork. However, if Taboritsky is even mildly slighted, he quickly turns nasty and murderous.
  • Foreshadowing: He brings about a Holy Russian Empire if he manages to reunite Russia under his twisted system, and the reunification quote in his super event is also referencing the Holy Roman Empire. Guess what's bound to happen in 1972-1982 segment after he dies.
  • From Bad to Worse: He rises up during a warlord period in a country that has already suffered a lot of hardships before its collapse, before embarking on a genocidal campaign to 'purify' and then reunite Russia as a regent for a long-dead prince to take over. His reign of terror has ultimately ensured that Russia will never be able to unite and become a functional country ever again.
  • From Nobody to Nightmare: Starting out as an outsider with little meaningful influence, Taboritsky is one of the least likely of Komi's potential leaders to come out on top in the end. If he succeeds in holding onto power, however, he will turn Russia into a twisted, theocratic Nazi state with all of the horrors that imply.
  • The Fundamentalist: Taboritsky is a fundamentalist in his own insane variant of Christianity that ties Tsarist authority directly to divine authority. Jews, Muslims, and Atheists are expectedly evil corruptors in his eyes, but he also considers any Christians who dare to speak out against him to be heretics.
  • Genre Shift: While the narrative driven TNO utilizes the horror genre for its more dystopian regimes (of which there are a lot in this Crapsack World), playing as Taboritsky switches the game to a Psychological Horror story told via Hearts of Iron, as the player gets to witness not only the horrors of his regime but also the delusions that Taboritsky experiences, all while an ominous clock ticks towards midnight, and his doom.
  • Go Mad from the Revelation: Up to Eleven. Taboritsky starts already quite mad and then gradually gets worse. His final revelation during Midnight that Alexei has always been dead causes him to die from the shock.
  • Graceful Loser: Should Shafarevich and Serov form an alliance to drive out the other Passionaryy members, Taboritsky will briefly breakdown and then concede that he may be wrong or that he at least isn't worthy enough to carry out his ideals. He then asks that Serov and Shafarevich follow "the will of the Skein" in his stead, leaving the scene on his own accord to the sound of his few supporters' applause. Everyone else is left speechless.
  • Hearing Voices: He is motivated by "the will of the Skein(s)", which gives him his goal of "purifying" Russia for Alexei.
  • Helpless Good Side: "Good" might be a bit much, but as Taboritsky's mental health collapses snippets of a more sane personality appear in his diary entries, horrified by what he is doing but completely unable to get more than a sentence or so out before being suppressed again.
  • High Collar of Doom: Dons one upon revealing himself as a Nazi.
  • Historical Character Confusion: Not done by himself, but his followers, in a moment of Black Comedy. While trying to suppress the leftists of the region to empower the Monarchists, Taboritsky's secretary might come across a paper speculating that Alexei Kosygin, the LibDem of the Democratic Coalition, is actually the sought-after Tsarevich Alexei Romanov. He then proceeds to deliver it to the Regent, who is sent flying into a rage by the blatant mistake.
  • Historical Villain Upgrade: The real Taboritsky a convicted murderer and dedicated Nazi collaborator with some extremely eccentric (debateably "insane"; one medical examiner described him as "lofty") Monarcho-Nazi beliefsnote , but he ultimately was little more than a minor player on the grand scheme of things. However, Taboritsky in TNO takes his real life erraticisms into the realm of total dystopian madness, mixing in Burgundian, theocratic, psychotic, and straight-up delusional and schizophrenic elements into his belief system.
  • History Repeats: If exiled from Komi, he will journey to the west and try to reach the Aryan Brotherhood, whose rituals involve adopting symbols and culture from Nazi Germany to the point where they will change their names to "Deytsch" monikers, the same thing he did many years ago when first coming to Germany and declaring himself Sergius von Taboritzki.
  • Howl of Sorrow: When Taboritsky realizes that Alexei is dead and never coming back, he emits a sorrowful wail in the dead of night before he expires from the shock. It is also the very last thing his thoroughly frightened servants and second-in-commands ever hear from him.
  • Interface Screw:
    • After his death, his leader portrait becomes a looping animation, creating the illusion that it is being broadcast by a disrupted signal. After a while it disappears entirely, being replaced by radio silence.
    • Going to his Clockworks decision tab after his death in the After Midnight update onwards, the clock displayed can be viewed, now turned into a glitching mess as Russia enters an epilogue and new era.
  • Internal Reveal: He only comes to realize Alexei is never coming back when the clock hits Midnight.
  • I Reject Your Reality: Taboritsky does this in spades in his focus tree. Alexei Romanov is dead? Why, of course not: the King in the Mountain is merely waiting for Russia to be purified! "Cleansing the Poor" will just lead to a higher poverty rate? Oh no, it will actually reduce the poverty rate! By the time the clocks hit midnight and he sees the undeniable proof that Alexei is dead in front of him, the shock is so gigantic that he dies from it.
  • Kill the Ones You Love: Taboritsky personally kills his old friend and companion Pyotr Shabelsky-Bork during the latter's audience after he expressed his concerns about Taboritsky's erratic behavior.
  • Like a God to Me: His devotion towards the restoration of the Romanov's rule through the supposed survival and apocryphal return of Alexei II is all but outright stated to be where is religious motivation lies. His hallucinations show that he views him with as much divinity and importance as the Virgin Mary.
  • Look on My Works, Ye Mighty, and Despair!: He creates what he calls "purified imperial architecture", constructing buildings and monuments clad in gold, marble, and other expensive materials, all at the expense of the lower classes being purged. This grandiose display does him no good in stopping Midnight.
  • Mad Eye: While it's mostly because of the shading, Taboritsky's character portrait has his left eye looking like it is markedly brighter than his right, and like his eyebrow has a slight twitch to it. It definitely aids in making him look unhinged.
  • Master Race: Taboritsky thinks that pure Russians are the mightiest race in the world, and non-Russians in the Holy Russian Empire must be exterminated.
  • Meaningless Villain Victory: Taboritsky is fully able to reunite Russia under his twisted regime, but his empire of nightmares begins to collapse the second he dies, before he can even think of turning his attention to RK Moskowien.
  • Missing Steps Plan: Taboritsky's motivation runs on Insane Troll Logic, prompting this. Believing that Tsarevich Alexei is alive, he thinks that Alexei will only return if Russia is "purified" of its corrupting influences, and adopts genocidal policies modeled on those used in the Greater Germanic Reich. Besides the obvious, this relies on the idea that the two concepts are somehow connected. There also doesn't seem to be any elaboration for what this hypothetical Alexei's rule will look like, other than fulfilling Taboritsky's ideal of a restored Romanov dynasty with a rightful heir at the helm.
  • Mouth of Sauron: Not himself, but Taboritsky believes that God speaks through Josias zu Waldeck-Pyrmont to show His followers the true way of governance.
  • Murder Is the Best Solution: Late-game Taboritsky considers death to be the only judgement that all sinners deserve, becoming even more ruthless in his genocidal purges.
  • My God, What Have I Done?: As Midnight approaches and Taboritsky's mental state deterioates even further, a fraction of his psyche becomes horrifically aware of the truth of the monstrousness of his deeds and nightmare he has unleashed upon Russia, but by this point he is so insane it gets smothered out by his more unhinged impulses, unable to change the course he has set Russia upon.
  • Names to Run Away from Really Fast: Taboritsky goes by "The Blessed Regent", administering his "Holy Russian Empire" under the ideology of "Imperial Cult". All of these names involve a combination of Pure Is Not Good and Ominous Mundanity.
  • A Nazi by Any Other Name: Taboritsky's ideology is a deranged hybrid of Tsarism, fundamentalist Christianity, and Nazism. Though the monarchist core of his ideology is different from the Völkisch core of Nazism, Taboritsky has embraced the violent totalitarianism and racial purism of Nazism into his ideology, on top of his delusional messianic monarcho-theocracy.
  • Nazi Nobleman: Taboritsky is a very unusual case of a Nazi Nobleman; he is a hardcore Nazi monarchist who models himself as a Russian aristocrat. In real life, he fabricated his German Russian noble origin so he could enter the NSDAP without revealing the fact that his mother was Jewish.
  • Obviously Evil: A previously eager Nazi collaborationist, an one-time assassin, a fierce reactionary and even the Komi opening screen doesn't attempt to hide the fact that he is insane. Even before he takes power and reveals himself as a mad Esoteric Nazi, it isn't ambiguous that his takeover won't promise anything good.
  • Ominous Visual Glitch: After Taboritsky dies, but before total collapse, his portrait as "The Silent Regent" is a loop that blurs, tears, shakes, and briefly flashes to one of Alexei.
  • Politically Incorrect Villain: Taboritsky hates all Russian minorities, but he has an especially virulent hatred of Jews, which he blames every problem he faces on. He would know, given that he himself is Jewish.
  • Principles Zealot: He yearns for a Russia under the Romanov dynasty, a faithful people, and more reactionary beliefs. He is sure that National Socialism is the only way to see this vision complete, and whenever trouble arises, his instinct is to purge the supposed threat. This even applies to his closest friends and allies when some of them try to rein his zealotry in.
  • "Psycho" Strings: The superevent that plays if Taboritsky successfully reunites Russia is underscored with this, combined with ominous ticking and discordant piano notes.
  • Psycho Supporter: Taboritsky supports restoring Alexei Romanov as Tsar of Russia, and he takes this support to a fanatical level. Not only does he believe that Alexei is still alive (believing that he was just hiding, for almost 50 years), he also wants to create a pure Russia for Alexei to rule over, treating Alexei as some sort of divine entity.
  • The Purge: Taboritsky launches genocidal purges targeting anything he considers to be corrupting the Holy Russian Empire. He purges minorities (particularly the Jews); he purges people with genetic disorders; he purges dissidents, the intelligentsia, the poor, the Church, the military, his own paramilitary, heretics, the convicted... nobody, not even children, are safe from his fanatically purist purges.
  • Regent for Life: While Taboritsky genuinely wishes to only rule until Alexei "returns", because the boy has been long dead Taboritsky is effectively the sole ruler of a nation for a young prince who is never coming back.
  • Religious Horror: In between his Psychological Horror Through the Eyes of Madness and the assorted religious themes (mad visions, refecences to the Bible, belief he is God's chosen, etc.), it's safe to say Taboritsky's Russia is a case of religious horror.
  • Richard Nixon, the Used Car Salesman: Taboritsky's main claims to fame historically was how he assassinated Vladimir Nabokov's father (during an assassination attempt against Russian liberal Pavel Milyukov) and how he faked his German ancestry to join the Nazi Party. Here, he is the insane leader of the "Holy Russian Empire" and a champion of a mad strain of Burgundian-inspired Nazi-monarchism.
  • Sanity Meter: "The Clockworks" decisions screen is a metaphorical display of Taboritsky's sanity, with "Midnight" being the point where Taboritsky collapses into a complete mental breakdown and subsequently dying from it. The sanity meter only goes down; its progression can be delayed, but it can never be turned back.
  • Sanity Slippage: Though he was never that sane to begin with, Taboritsky becomes increasingly unhinged the longer his rule lasts, as it becomes increasingly clear that no matter what he does, Alexei Romanov is never coming back.
    Taboritsky's Journal Entry in the penultimate Clockwork event before Midnight:
    I am Alpha and Omega, the first and the last, the beginning and the end." - Revelation 22:13
    Nabokov, had I known it would lead to this, I
  • Schmuck Bait: Go ahead, take the "Cleansing the Poor" focus which says it will improve "poverty rate", or "Cleanse the Academia from Materialism" saying education standards will improve. It is A VERY GOOD IDEA. Hint: It sharply increases poverty and academic decay.
  • The Schizophrenia Conspiracy: Taboritsky's entire ideology. People like Vladimir II in Vyatka are merely pretenders to the throne, as Alexei Romanov II actually survived the Bolsheviks' executions and has been in hiding for decades, and the only thing that will bring him back is if Russia is purged of "impurities". His idea is to turn the country into a massive concentration camp in the style of Burgundy, which in his eyes, is able to bring forth a new era of the Romanov dynasty where the people are faithful and workers are dedicated. The "Skeins" that give him these visions say so.
  • Self-Immolation: If Komi's rulers decide to have him killed, Taboritsky sets himself on fire before the squads are able to break into the chapel he's hiding in.
  • Shout-Out: Taboritsky's Regency contains several references to the Imperium of Man from Warhammer 40,000:
    • One focus sees Taboritsky forcibly attach religious elements onto all the factories in the Empire, converting factory buildings with religious imagery and appointing religious officials to every factory who would bless the workers and the machines. This is a reference to the Gothic-Industrial aesthetics of 40K and the industrial worshipers of the Imperium of Man, the Adeptus Mechanicus. The event's reaction quote, "The soul of the machine be with thee", also indirectly references the machine spirits from 40K.
    • One event is named "Suffer Not the Mutant", a reference to an infamous quote associated with the Inquisition in 40K.
  • Stay in the Kitchen: A journal entry has him establish policies to enforce this principle of his, writing about how it will address rampant detriments to his idealized vision like prostitution and unfaithfulness.
  • Terrible Ticking: The Clock that slowly moves to Midnight can be heard by Taboritsky, which he eventually acknowledges and shouts for it to stop.
  • Turbulent Priest: He eventually purges religious orders for resisting and rebelling. As they are also in condemnation of his interpretation of Christianity, Taboritsky later establishes his own unique sect in its place.
  • Villainous Breakdown: When Serov and Shafarevich form their coalition, Taboritsky elicits some small laughs with his head bowed before reeling back and roaring with laughter. Afterwards, he composes himself, admits defeat, and abandons his plan.
  • Villainous BSoD: Undergoes one in the later journal entries, with the culmination being Midnight. The event "Midnight" has Taboritsky, curled up in a corner, see a vision of a grown-up Tsar Alexei. When he tries to speak, however, the vision changes to that of the dead prince's bones, and he dies screaming.
    He has cursed me! He has given me sight, pried the scales from my eyes, only so that I might behold a blasted wasteland! Russia is the land of Nod, and I? I AM CAIN. I have killed, and ordered killings, and rivers of blood have been spilt in my name. Hundreds die every month for no tangible gain. The only thing that keeps us alive is the knowledge that Alexei is out there somewhere. Is it even knowledge? Am I truly doubting this? I can't I cant I cant
  • Walking Spoiler: It's hard to discuss any details about Taboritsky without revealing that he is actually a deranged Esoteric Nazi underneath his monarchist surface. Similarly, it's difficult to hide that something happens following his reign.
  • What Happened to the Mouse?: When exiled from Komi, an event will describe him wandering west to apparently reach the Aryan Brotherhood, wielding a gun with eight shots loaded. It ends with him having used all of his bullets, and he seemingly disappears into obscurity.

    Tropes for the Holy Russian Empire 
  • Allohistorical Allusion: Besides Equitorial Guinea under the aforementioned Francisco Nguema, the Holy Russian Empire can also be compared to Pol Pot's Democratic Kampuchea state as both it and Kampuchea used its ultra-nationalism to go against its own people. But unlike Pol Pot who is thankfully overthrown Taboritsky caused the Holy Russian Empire to break apart due to his death.
  • Anti-Frustration Features: If the Holy Russian Empire reunifies Russia, the game will activate a mission called "The Reckoning", which causes the "clock" to strike once every 6 days and drive Taboritsky mad at a much faster pace. Nothing can be done to slow it down, which is especially helpful for players who are still on the early hours of the "clock" by the time they reunify Russia and need to kill off Taboritsky to access the After Midnight content.
  • Conspicuous Consumption: To show the splendor of the Holy Russian Empire, Taboritsky creates what he calls "purified imperial architecture", which consists of grand architectural displays of opulence created at the expense of the lower class (who are squeezed of their produces and prohibited from becoming rich) and the subhumans (who have all of their possessions confiscated). Taboritsky's own mansion is decorated with huge amounts of gold, marble, and expensive furniture.
  • Deadly Gas: Taboritsky is by far the most aggressive user of the Syktyvkar Arsenal's revenge weapons. When he coups the government, he attacks the legislative assembly with tear gas. When he is cementing his rule, he can gas Suslov to death. After he declares his Regency, he mandates the liberal use of chemical weapons in battles. He also uses chemical gas bombings in his extermination campaigns, killing entire villages in a manner similar to the German terror bombings. He even creates even more deadly and outright corrosive chemical weapons at the superregional stage, with one of its ingredients being chlorine trifluoride according to the post-Midnight event "Cold Comfort".
  • Even Evil Has Standards: Former head of government Pyotr Shabelsky-Bork ends up purged by Taboritsky because even a committed Fascist anti-semite like Pyotr thought Taboritsky was out of his mind and was taking the HRE way too far.
  • Evil Regent: Once Taboritsky reunites Western Russia, he will make himself the Regent of Alexei Romanov (who's long dead), ruling the country until Alexei "comes back". And he certainly lives up to the "evil" part upon taking power, transforming Russia into a theocratic totalitarian dictatorship modeled off of the principles of National Socialism. Unlike traditional examples of evil regents, Taboritsky isn't working against Alexei; instead, all of his insanity is an attempt at creating a pure Russia for Alexei to rule over.
  • Fascist, but Inefficient: Exaggerated as extremely as it could be, the nation being ruled by the standards of Esoteric National Socialism and inevitably collapsing. Taboritsky's method of governing is to essentially turn the entire country into a giant concentration camp against the people that he rules over, and long-term planning is not a concept. He detests money and needing to establish an economy, so his main decision is to establish Mega Corps using the flawed slavery system, which all struggle after his death. He addresses poverty and education by purging them, causing a sharp decrease to their bases. All crimes become equally punishable by death, and as time goes on, Taboritsky grows increasingly paranoid and has many supporters purged as well. All of this combined essentially makes manpower nonexistent. His goals can never be achieved, and since everything hinges on his rule and reputation, his death makes the entire empire quickly collapse into a partially uninhabitable anarchy. Overall, Taboritsky's ideology and governing is so bad that establishing it is akin to nuking the territory he takes control over.
  • Final Solution: Taboritsky admires Nazi Germany's use of concentration camps and extermination camps to systemically murder Jews and other untermenschen, and believes that the elimination of all subhumans from Russia will make Russia a pure and holy land again. Once in power, Taboritsky follows Hitler's footsteps and carries out exterminations against all non-ethnic Russians in the Holy Russian Empire, considering them to be subhumans who have propagated amongst the pure race for so long.
  • Genocide from the Inside: Taboritsky, being a Russian half-Jew, launches what is effectively a massive self-genocide campaign inside his Holy Russian Empire against degenerate Russians (judged using his Burgundian-inspired standards) through his relentless purges, and also genocides Russian Jews as a part of his genocide campaign against non-ethnic Russians.
  • God-Emperor: Taboritsky treats the Russian state as a divine machine connected directly to God through Alexei (and in turn, through himself), and Alexei in his mind is a divine figure that all beings in Russia must totally submit to.
  • Historical In-Joke: The symbol on the Holy Russian Empire's flag is the symbol of the Pamyat Society, a radically xenophobic and antisemitic Russian far-right organization with Orthodox Monarchist characteristics.note  Incidentally, Valery Yemelyanov, better known in TNO as Aryan Brotherhood member Zigfrid Schultz, was also a member of Pamyat, though he eventually split from Pamyat due to his Slavic neo-pagan beliefs and anti-Christianity.
  • Jump Scare: Taboritsky's reunification music is the chilling song Verify Your Clock, which is abruptly cut off by the sound of glass breaking and a man gasping for air, likely Taboritsky himself moments before his Death by Despair or one of his victims. Interestingly, the song (sans sound effects) is from a 1963 Soviet propoganda cartoon of the same name.
  • Kill the Poor: After uniting to superregionals, Taboritsky begins an extermination campaign on the poorest bottom class, seeing them as degenerate beasts who are poor because of "impiety" or "Jewish subversion", and must be dealt with as with any other subhumans corrupting Russia.
  • King in the Mountain: The regime officially espouses the belief that Alexei Romanov, who has been dead for almost fifty years by 1962, is still alive and in hiding, and he will come to his subjects if they prove themselves to be righteous.
  • Look on My Works, Ye Mighty, and Despair!: The HRE creates what Taboritsky calls "purified imperial architecture", constructing buildings and monuments clad in gold, marble, and other expensive materials, all at the expense of the lower classes being purged. This grandiose display does him no good in stopping Midnight.
  • The Necrocracy: While in fact a monstrosity headed by Taboritsky and his twisted Imperial Cult, the Holy Russian Empire is nominally a monarchy under Tsarevich Alexey Nikolayevich, who died back in 1917. In turn, after Taboritsky himself dies, high ranking officials desperately try to hide his death, hence "The Regent endures" from the broadcast, before the nightmarish Empire collapses.
  • Persecuted Intellectuals: Taboritsky conducts a nation-wide purge of intellectuals, believing that they are a fifth column that teaches evil ideas like equality, Bolshevism, and capitalism.
  • Polluted Wasteland: Part of why Taboritsky's government utterly destroys the Russian nation is that the very land ends up poisoned from his constant chemical attacks; the poisons seep into the earth and kill everything, rendering vast territories uninhabitable for decades. Post-collapse events speculate over 10% of Russian land is contaminated to some degree by the end of it all, and 0.4% of Russia is uninhabitable.
  • Rightful King Returns: Taboritsky wants to restore the long-deceased Alexei Romanov as Tsar of Russia. Needless to say, this can never happen.
  • Salt the Earth: When Taboritsky dies and the HRE collapses, the HRE makes one last suicidal all-out chemical attack on all the rebel groups inside the country, aiming to destroy every region that may harbor partisan holdouts.
  • Secret Police: Taboritsky restores the Okhrana and makes it even more insanely totalitarian than its previous iteration and the Soviet NKVD.
  • State Sec: Created by Taboritsky, the Imperial Shturmoviki is the HRE's answer to the SS, an army of fanatics dedicated to the Emperor deployed to cleanse the Empire of its impurities. As Taboritsky's Sanity Meter drops, he purges them as well.
  • The Theocracy: The Holy Russian Empire is an utterly screwed up monarcho-theocracy whose ruler believes that he is acting out divine will, and he must cleanse the holy nation of its impurities.
  • Whole Plot Reference: The Holy Russian Empire takes several story elements from Warhammer 40,000's Imperium of Man, a hyperfascist dictatorship based around the worship of a secretly dead immortal sovereign.

After Midnight

The Empire is as dead as its promised Tsarevich. Yet, what became of those that lay within its fractured carcass?

Russia's story may be over, but her people are not...

Disclaimer: Unification of Russia post-Midnight is not currently possible through regular gameplay. Therefore, all post-unification names and flags should be considered easter eggs and not official or final content.

    General Post-Taboritsky tropes 
  • After the End: After Taboritsky's death, the Empire slowly disintegrates into total anarchy before the successor states emerge. No more radio broadcasts come from Russia anymore (aside from one constantly repeating mantra), and Russia essentially becomes a wasteland.
    Remain calm.
    The Regent endures.
    Alexei lives.
    The Holy Russian Empire shall endure.
    There is much to be done.
  • Ambiguous Situation: There are events for national reunification, but they are only accessible through console commands, nor are they Superevents like with the normal Russian unifiers. The option to see them also comes in the form of a question, "...Unify Russia?", which describes the scenario as illogical and practically impossible for decades at the least under normal circumstances.
  • Anarchy Is Chaos: Russia, after the collapse of the Holy Russian Empire, is plunged into a new warlord era made up of some of the most deranged and unstable people imaginable, with radicalized rebels and HRE remnants fighting over what remains of the nation.
  • Anyone Can Die: By the time of After Midnight, Georgy Zhukov, Mikhail Tukhachevsky, Mikhail Suslov, Lazar Kaganovich, Dmitry Yazov, all of Tomsk's Salon leaders, Rurik II, and Alexander Men are all confirmed dead. Out of all of the starting warlords with a known fate in After Midnight, only Rurik II was killed before the HRE arrived in Siberia.
  • Apocalypse How: The collapse of the HRE leads to a Regional Social Collapse, with much of the land being reduced to uninhabitable wasteland due to the mass chemical attacks, and what habitable land there is being fought over by warlords of often questionable sanity.
  • Ascended Extra: By the time the HRE reaches Midnight, all but one of the original warlords present at the start of the game is dead either through the HRE's war of conquest or during the regional unification wars before Taboritsky's armies began marching east. As a result, most of the non-HRE remnant warlord states have figures who'd otherwise only be generals and ministers promoted to leaders.
  • Balkanize Me: The Holy Russian Empire collapses into twenty-five different successor states.
  • Bolivian Army Ending: Most if not all of the events for the HRE successor states end on either the leaders ponding an uncertain and bleak future, or start a war with their neighbors with the outcome left to the player's imagination.
  • Burying a Substitute: According to the event "A Fallen Throne", Taboritsky didn't even get buried in the plot set aside for him in Vyatka, being burned by the Shturmoviki under Larionov's command. Instead, they just inherited a weighted casket for the public funeral.
  • The Cameo: A number of generals of former Warlord states have survived Taboritsky's rule and now run with other factions that occationally differ from their starting ones, a few even alligning with the HRE remnant states.
  • Clocks of Control: Some clock motifs return in the wake of Taboritsky's fall. The After Midnight update subtly does this with its hopeful ending, declaring that time heals all wounds.
  • Crapsack World: After Taboritsky dies, there is little hope to be found in the wastes of Russia, as starvation and death run rampant while crazed followers of the late Regent are either clinging to their final orders calling for genocide or carving their own fiefdoms in the ruins, not to mention the Satanic cult in Omsk who sacrifices anyone they can get their hands on. Pray for salvation if you want, just don't expect God to answer, assuming he hasn't turned his back on Russia already.
  • Darker and Edgier: In 1962, Russia wasn't exactly a walk in the park but at least most warlords could feed their people and the worse factions that could be found were only the Nazi cultists in Perm and the Fascist hardliners in Amur, both of whom often disappear from the map during the regional stage. In post-Midnight Russia, there are still HRE fanatics across the shattered landscape and one faction that partakes in honest to God Human Sacrifice. With starvation and leftover chemical weapons rampant combined with HRE remnants and various violent Ultranationalists running around, the new warlord period of post-Midnight Russia is much more violent and desperate as many factions simply wish to survive rather than reunite Russia.
  • Death World: While Russia wasn't the most stable place in the world, at least there were independent warlords who were largely able to feed and care for their people. In post-Midnight Russia, if starvation or leftover chemical weapons don't get you, then either the Imperial remnants, the Satanists, the Black League, or the Kazakh ultranationalists will. Subverted however in that while there are certainly a number of factions who are either loyal to the madness of the HRE or have been radicalized by Taboritsky's descent to hell, there are many more factions who still have hope for a brighter future and try their best to lead their people.
  • Despair Event Horizon: The people are far too tormented to move for national reunification this time, at least for now.
  • Determinator:
    • Despite the humiliation brought on by the loss of WWII and the Holy Russian Empire's self-genocide, much of Russia's warlords are still able to regroup to fight for their ideals and rebel against Holy Russia's weakened vestiges. Even the Free Aviators survived with functional aircraft.
    • While national unification is very unlikely, the people are still capable of dreaming for a better and more hopeful tomorrow.
  • Developers' Foresight: Knowing full well that players would try to reunite Russia once the HRE collapsed, the dev team also incorporated newspaper event cards along with national unification names and flags for all of the new warlord states.
  • Distant Finale: The epilogue is implied to take place sometime in the 2010s, with references to smartphones.
  • Downer Ending: Of all the possible warlords who can unify Russia, the development team considers Taboritsky's ending to be the absolute worst for Russia itself (though not the entire world, that honor goes to Hyperborea and the All-Russian Black League, both of which are likely to start a global thermonuclear war and end the world), which is known as the 'failstate'. Taboritsky's mad rule of Russia causes the country to collapse so catastrophically that it has no successor states; Russia simply becomes an absolutely lawless wasteland, with the ideological, societal, and demographic madness inflicted by the Holy Russian Empire being so severe that it seemingly kills off the very idea of a Russian nation, forever. Depending on who wins post-collapse, it can get even worse.
    Quote from news event of Taboritsky's national unification: "God save Russia - for no-one else can."
  • Dragon Ascendant: Some of the institutions of Holy Russia aim to unify the country under their reins, making their move after the Regent's death.
  • Dragon Their Feet: Several of Taboritsky's supporters and inner circle become major players in the new warlord era and are only directly confronted after his death.
  • Evil Tainted the Place: A large portion of Russia remains uninhabitable from chemical bombardments. Many, like the Brotherhood of Cain, also come to believe that malevolent spiritual forces were involved.
  • Forbidden Zone: The great powers in general consider the post-HRE chaos to be one gigantic no man's land. One faction, the Salvation Committee of Kamchatka, frantically tries to contact the United States and ask it to accept Kamchatka as a U.S. territory. The Americans consistently refuse, being aware that the expenses to restore this new territory will be much more than its potential profits.
  • From Bad to Worse: The Holy Russian Empire seemed to have been the definitive end to Russia and its people, sending its territory into a pitch-black state of anarchy with the vast amounts of land constantly chemically bombarded. Then After Midnight enters and introduces new warlords and events, showing that the suffering is far from over.
  • Here We Go Again!: Upon Taboritsky's death, Russia is back to square one: shattered into a myriad of warlord states, with many of the initial factions reemerging. However, the damage done to Russia's land and psyche has made the anarchy even more violent and desperate, not able to reunite for decades if not centuries.
  • History Repeats:
    • Once again, Russia has been shattered and reduced to warlordism at the hands of Nazism.
    • Should the HRE's remaining forces or those with similar ideas unify the wastes, the suffering that Taboritsky inflicted will continue over and over again.
  • Hope Springs Eternal: In the wake of the HRE's collapse and the disarray it brought to Russia, there are just as many warlord states that optimistically seek a better future with their renewed ideologies to combat the insane and radicalised factions. And in the distant future, the suffering seen is implied to eventually dissipate as time begins to heal the country's wounds.
  • Internal Reveal: Slowly but surely, the death of Taboritsky is made known to the public.
  • It Is Beyond Saving: The world's great powers, and even some of the post-HRE warlords have all but written off the idea of Russia ever being reunified, let alone returning to some semblance of civilization or sanity. While unsurprising, given how devastated the landscape is by the time Taboritsky dies, whether those bleak sentiments are proven true depends on who emerges triumphant.
  • Look on My Works, Ye Mighty, and Despair!: All of the militant factions, the vast landscape, and the imposing presence that Holy Russia's chieftains perpetuated are brought to ruin. A large portion remains uninhabitable while several places have already begun rebellion.
  • Loose Canon: For understandable reasons, the breakaway states that emerge from the HRE's corpse aren't determined by whatever unifiers a player defeats in their playthrough, but there does seem to be some set order of events to the scenario of After Midnight:
    • Mikhail Pervukhin's biography implies that Tyumen was the first unifier to fall to the HRE.
    • Alexander Zinoviev's bio mentioning Tomsk being purposely leveled by the HRE implies Tomsk united Central Siberia but were the next to fall.
    • Boris' biography notes that Kemerovo fell sometime before the Regent's armies began marching through Siberia.
    • One of the first factions to try and liberate the Far East following Taboritsky's death is the second coming of the Divine Mandate. Assuming the implication that Alexander Men survived the regional stage is correct, it rules out Yagoda or Rodzaevsky as having united the Far East, as they can only kill Men rather than spare his life like Sablin and Matkovsky do, not to mention the Divine Mandate being the last warlord left at the end of the regional stage due to its starting position.
    • One of Sobchak's events "From Across the Seas" mentions that Mikhail II fled back to Australia, though it isn't made clear if this implies the Transbaikal Principality was defeated during the regional stage or united the Far East and was the last to fall to the HRE (both of which would be decent enough reasons for why several White Army generals are now fighting for other warlords in the Far East). If Chita did fall during during the regional stage, then neither Yagoda or Rodzaevsky was responsible as they can only execute Mikhail II rather than let him go back to Australia.
    • After the North Russian Liberation Front appears following Taboritsky's death, Finland will automatically annex Karelia and the Kola Peninsula with next to no fanfare as if they never left, even if Taboritsky captured both regions just before uniting West Russia. While it could imply that Finland took back the regions following the Regent's deathnote , there are no events of Finland retaking the regions to restore order and dealing with the legacy of Taboritsky's rule.
  • Mounted Combat: According to the events for the warlords around the Kazakhstan region, horses have made a comeback as a popular mode of transportation in addition to making a return on the battlefield.
  • Neverending Terror: Exaggerated by being applied to the entire population of Russia, as the world of After Midnight sees everyone in fear and panic. The chemical artillery and other stockpiled weapons in the main vestige of the HRE keeps its population, soldiers, and enemies in line. The liquidators refuse to abandon their missions to burn their targets down. Dikiy himself wants to establish an eternal regency. Not even the non-HRE remnants and more benevolent warlords are safe, as the new period of internal war has already crushed many people's hopes of national reunification, and attacks from other factions are a frequent concern. Should the HRE remnant states claim victory, the horror will continue.
  • Nothing Is the Same Anymore: Should Taboritsky be the one to reunify Russia, his empire's collapse makes the idea of a fully reunited Russia nearly impossible, even leaving areas permanently uninhabitable from his regime. His death causes a new descent into warlordism with completely new factions rising from the old.
  • Oh, Crap!: The general reaction from Taboritsky's remaining henchmen have to the reveal of the Regent's Jewish heritage in the "Son of Cain" event. Larionov's men eventually announce it to the public in order to justify his own rule as Regent in the event "Quid est Veritas?", but some supporters either ignore it or dismiss it as a lie while others Go Mad from the Revelation. The citizenry meanwhile are largely too broken to really care anymore.
  • Out of the Frying Pan: The Holy Russian Empire's reign may be over, but in its place are not only various successors and rabid supporters, but also new versions of previous warlords and their ideologies. Some have been radicalized by their experiences and have worsened in their flaws and violent tendencies.
  • Player-Exclusive Mechanic: Some of the events may only fire through console commands. Though none of them have focus trees or further content at the moment, the new warlord era is playable through a sandbox mode.
  • Post-Climax Confrontation: Following a full Taboritsky playthrough, the HRE is no more, dead by its own hands. However, the concerns of its legacy have become the next focus.
  • Pyrrhic Villainy: Taboritsky's unification of Russia only results in burning Russia east of Moskowien and Kazakhstan to the ground and subsequently dying sometime after reunification, turning a standard The Bad Guy Wins scenario into a horrifying dipiction of this trope as the HRE breaks into peices and may never unite again, let alone take back RK Moskowien from the Germans.
  • "Ray of Hope" Ending: The epilogue is a Distant Finale which shows that after several decades, Russia has begun to heal from the aftermath of Taboritsky's reign.
    "Time heals all wounds and washes away all hatred. In a distant future, let it all become faded. The End."
  • The Remnant: Besides remaining forces leftover from the Holy Russian Empire, several of the new warlord states are formed from followers of previous warlord territories and their ideologies.
  • Salt the Earth: Carried over from the original regime and a National Spirit shared by all warlords. The population and recruitment factor sharply decrease with the land usually being far too tainted to grow anything.
  • Secret Character: Mikhail Pervukhin, Alexander Zvyagin, Abaddon/Anatoly Motsny, Sultanakhmet Kozhikov, Yevgeniya Taratuta, Alexei II/Michał Goleniewski, and Nikolay Artamonov are all characters that were added to the game in the After Midnight update and are only playable in post-Taboritsky Russia.
  • Shadow Archetype: The new stage of warlordism is in response to the horrors of the HRE's monarcho-Nazi rule being an additional layer of suffering and humiliation to the Soviet wastes after WWII. As such, the groups and states this time around are radicalized and even more extreme. Examples include the Black League conducting the Great Trial on their own people, a similar but twisted and inverted Irkutsk-Buryatia conflict in the Far East, and direct successors who carry the same ideals and purposes but under a lens of cynicism and depression.
  • Screw This, I'm Outta Here!:
    • Once Taboritsky comes to power, the rest of the Passionariyy, Svetlana Stalina, and Svetlana Bukharina all hightail it right out of Komi and eventually Russia. As post-Midnight shows, they were right to run.
    • According to one of Sobchak's events, Mikhail II fled back to Australia once Chita fell to an unspecified enemy.
  • Uncertain Doom:
    • While a number of warlords are said to have died during the regional stage or during the HRE's own expansion if not having fled Russia altogether, many more leaders and generals remain unaccounted for. Justified as due to the many states the HRE could potentially go through to unite Russia, it would be far too much work to craft a post-Midnight Russia with states that only emerge depending on which unifiers Taboritsky defeats.
    • Both Stalina and Bukharina can potentially flee Komi when Taboritsky sucessfully holds onto power. A Svetlana does appear as the viewpoint character for the Distant Finale, but she isn't meant to be either woman as Svetlana is a common name for Russian women.
    • Prince Yuriy Krylov and Princess Lydia Krylova, Rurik II's other two children who can actually ascend to the throne after him, are only mentioned to be missing but considered all but dead.
  • Villainous Legacy: Taboritsky's death is followed by several factions proclaiming themselves to be his successors or attempting to fulfill his last orders for liquidation. His reign and actions will forever remain in memory and history long after his empire's collapse, though his name may fade.
  • World Gone Mad: At game start, Russia was already pretty crazy, with fascists, ultranationalists, and all sorts of other ideologues capable of reunifying the country. Taboritsky's insanity has left Russia in an even more radicalized and violent state. The remaining democrats, socialists, despots, fascists and even the Rurikids are now competing with HRE remnants, even more Ultranationalists, genuine Satanists, and a former NKVD agent claiming to be Alexei himself.
  • You Cannot Kill An Idea:
    • Despite Taboritsky's efforts, there are several Communist, anarchist, intellectual and (in his eyes heretically) religious successor warlord states that emerge from the corpse of the Holy Russian Empire.
    • On the darker end of this trope, Taboritsky's death does not mean the death of the Holy Russian Empire or of his mad ideology in Russia, with there being five different remnants of the HRE scattered over the landscape.
    • Hidden event cards hint that despite everything that's been done to the Russian people, the dream and possibility of a reunification under a more benevolent government is still alive even after Taboritsky's madness.

West Russia

    Holy Russian Empire
Flag of the Holy Russian Redemption Authority 

Official Name: Holy Russian Redemption Authority (national unification)
Ideology: Imperial Cultnote 

The remnants of the Holy Russian Empire headed by Viktor Larionov, Taboritsky's former head of government, based near Vyatka.

  • Bait the Dog: One event details them halting the Gas Chamber procedures, as the guards hurriedly gather their prisoners outside. Tsvetnov, the prisoner whose perspective this is told in, can only wonder if this new Regent is kinder than the last. The troops then select specific names from their list to spare and take with them, dooming the rest. Those not called beg to be taken, but they are only answered with a firing squad.
  • Bookends: Their starting territory and the only place under their control is mostly Vyatka, the land where Taboritsky formed his fringe theories about Alexei's survival and Vladimir being a pretender to the throne, and the place he was exiled from for trying to spread his beliefs.
  • Broken Pedestal: Upon receiving the passage revealing Taboritsky's mother as Jewish in his journal, Larionov and the rest of Holy Russia's chieftains are appalled and enraged.
  • Dark Horse Victory: Their armies are barely held together, the fields are chemically razed and unsustainable, their populations constantly decrease, and the only thing they can really do is raid other states and send threatening messages. Despite all of this, they have a potential reunification event and threaten to actually restore their empire.
  • Deceased Fall-Guy Gambit: After discovering Taboritsky's Jewish heritage, they move to spread the information under the narrative of him planning to sacrifice Alexei upon return and being righteously slain by their coup, trying to solidify Larionov's rule as the new Regent.
  • Divine Right of Kings: Introduce themselves in their event with this. They style themselves as the divinely-chosen servants of God and His supposed "vicar" on earth, Tsar Alexei.
  • Doublethink: They hold a massive ceremonial funeral proceeding for their Regent, trying to uphold his legacy and burying a weighted casket to give off the air of respect. Shortly after, they discover his journal and are shocked to see that he was half-Jewish, and without any second thoughts, move to spread propaganda about him being slain in a righteous coup.
  • Due to the Dead: They hold a grand procession and traditional Christian funeral with Taboritsky's own religious sect managing the rituals.
  • Dystopia Is Hard: They have a hard time trying to control territory and claim authority after information regarding their leader's death breaks out.
  • Forbidden Zone: Larionov's Holy Russian Empire is nothing but a pariah state guarded by a depleted army kept loyal solely by fear and the promise of riches. The rump empire is walled off from the rest of Russia, its only interactions with the other warlords being raids and threatening communications.
  • History Repeats: Starting from Vyatka, they are the only faction left that truly believes in Alexei's return, and when following their story as a unifier, spread eastward to subjugate the masses under the Taboritsky's Imperial Cult. By the end of their After Midnight events, their leader slowly goes insane and suffers a stroke, prompting his close subjects to feign his survival and a decision to be reclusive.
  • How the Mighty Have Fallen: They personally dealt with Taboritsky as his inner circle. Now, they are but one of many vestiges to The Holy Russian Empire and reduced to launching petty skirmishes like every other warlord state.
  • I Reject Your Reality: The Mad Regent's vision is their vision. Also subverted with his death, which they regretfully accept and transmit.
  • The Mutiny: It hasn't happened yet, but several events show that the Holy Russian Empire's ranks are beginning to voice their dissent and are close to outright revolting.
  • Never Found the Body: They attempted to do this by burning Taboritsky's corpse. It only delayed the news.
  • The Purge: Anyone that does not recognize Larionov as the new Blessed Regent is immediately executed by their Shturmoviki.
  • Rightful King Returns: Their mission remains the same as before; the purification of the country in the name of calling Tsar Alexei forth. It also remains just as possible.
  • Small Name, Big Ego: Despite their dreams of restoring the Holy Russian Empire's original borders, it's clear that their just a mere pariah state that's only capable of inciting raids and sending threatening messages to their neighboring warlords.
  • Speak Ill of the Dead: Larionov and the rest of the government have no qualms trying to tear Taboritsky's legacy down after they discover the journal entry revealing his mother to be a Jew, if only to cement Larionov's rule.
  • Sword of Damocles: The horrific stockpile of weaponry in their possession is the only other thing keeping them relevant and their leaders in power.
  • Vestigial Empire: Larionov's government, the 'legitimate' successor to Taboritsky's, only controls Vyatka and the surrounding lands. The Empire's position is maintained solely by the horrific weapons it has stockpiled and the obedience of the broken, shackled peasantry.
  • Villainous Breakdown: They are what remain of Taboritsky's inner circle, and they are constantly in a state of this insanity after the news of the Regent's death breaks. Their troops are barely held together under empty promises and a political machine that pathetically subsists on threats they can back with a stockpile of weapons.

Viktor Larionov
Political Party: Obshchestvo Vozdrozhdeniya Rossiyskoiy Imperii
Ideology: Imperial Cultnote 
In-Game Biography: Click to Show 

  • Alas, Poor Villain: Although he was fully complicit in Taboritsky's horrific crimes, there is a shred of pity surrounding his situation in the After Midnight scenario. Since Taboritsky's death, he's become the empire's next official Regent, a position that he despises and doesn't know how to use. As time passes, the situation has begun having a toll on Larionov, where he is getting physically weaker by the day, jumps at even the sound of a thunderbolt, mutters to himself confusedly, and sobs at his current predicament. Eventually, Larionov's mental health takes a sharp turn for the worse, as he then suffers from amnesia, completely paranoid of anyone who comes too close to him and weeping like a child.
  • Ascended Extra: If Komi is taken over by any of the other three Passionariyy unifiers, Larionov only appears as a general and has no role in their stories.
  • Authority in Name Only: Isolated in Vyatka with his few loyal subjects kept in line only through bribery and fanaticism.
  • Bookends: At the end of his After Midnight Events, Larionov suffers a stroke and is all but stated to have developed dementia, just as Taboritsky did before him. Larionov's personal secretary, Antonin Odoyev, expects to soon be whisked away and shot to prevent knowledge of this leaking to the public. However, he then gets the idea to instead to feign Larionov becoming reclusive, leaving Odoyev to act as Regent by forging his signatures.
  • Dark Lord on Life Support: By the end of his After Midnight events, Larionov goes from the next Blessed Regent to a pathetic old man suffering from dementia or Alzheimer's.
  • Dragon Ascendant: Larionov replaces Taboritsky's old friend Pyotr Shabelsky-Bork as his head of government after the Regent purges him, and proclaims himself to be Taboritsky's successor after his death.
  • Dragon Their Feet: When he is fought, as he insists on the empire enduring after the collapse and their leader's death.
  • From Nobody to Nightmare: Began life as a soldier in the White Army during the Civil War, became an ROA officer in WWII, then fell into Taboritsky's ranks and ascended to the title of the next Blessed Regent.
  • Historical In-Joke: In OTL, Larionov was for some time the leader of the NORM (National Organization of Russian Youth), a Russian collaborator youth organization founded by OTL Sergey Taboritsky in 1944.
  • Historical Villain Upgrade:
    • In OTL, Larionov was only an anti-communist writer affiliated with the White Army, later serving in the Russian Liberation Army. In TNO, he ends up in Komi like Taboritsky and can becomes his Head of Government and a field marshal, loyal to the Imperial Cult and the monstrous government Taboritsky creates even after the Regent's death.
    • Larionov can also be a general for other Passionariyy unifiers, making him villainous by association, but otherwise plays no role in their stories.
  • History Repeats Itself: Larionov is an old man who's physically unfit to lead the Holy Russian Empire and implied to be suffering from mental delusions. Just like his predecessor.
  • Hope Spot: Stuck in the unenviable position of leading the Holy Russian Empire, Larionov's spirits initially soar when he thinks that he can abdicate from his position and retire. However, he soon realizes that his followers would just kill him for knowing too much about the Holy Russian Empire or even daring to admit that his position was less than perfect, quashing his enthusiasm.
  • Meet the New Boss: Just like Taboritsky, Larionov is a delusional, mass-murdering authoritarian who starts out with an already pretty tenuous grasp on reality that is gradually worsened by deteriorating mental health. Downplayed ever so slightly in that he is willing to adopt some slightly less insane policies out of Pragmatic Villainy that Taboritsky was simply too fanatic to ever consider.
  • Names to Run Away from Really Fast: Adopts the title of "The Blessed Regent".
  • Pragmatic Villainy: Some of the executions from the previous reign are stalled indefinitely or merely replaced with firing squads, taking the spared to address issues of manpower.
  • The Purge: With the assistance of his Shturmoviki, Larionov has proclaimed himself Blessed Regent of the Holy Russian Empire and purged his opposition.
  • Shoot the Messenger: After being informed of the emergence of the North Russian Liberation Front, an enraged Larionov immediately shoots the messenger dead outside his office, believing the report to be nothing more than a lie after having personally overseen the destruction of the WRRF so long ago.
  • Waking Up Elsewhere: One of the first signs of Larionov's developing dementia is waking up one day in his bed and not recognizing his responding aide or even knowing he's the Blessed Regent of the HRE.

    North Russian Liberation Front
Flag of the Russian People's Free Republic 
Official Name: Russian People's Free Republic (national unification)
Ideology: Interim Governmentnote 

  • The Cynic: Scarred by the horrors unleashed by Taboritsky, the soldiers of the North Russian Liberation Front have no grand dreams of uniting the rest of Russia and are too focused on trying to survive even the next day.
  • In Name Only: The Liberation Front still uses Communist imagery and slogans, but has mostly abandoned any ideology in favour of raw pragmatism.
  • People's Republic of Tyranny: Downplayed in the national unification. The state remains a military junta, not exactly something a "People's Free Republic" should be. However, there are indications the Republic is fairly decentralized and egalitarian by the standards of juntas (or by the standards of post-Taboritsky Russia).
  • The Remnant: Led by Alexander Altunin and Vasily Chuikov, the NRLF represents the last remnants of the West Russian Revolutionary Front, banding together in their former territory to try and survive as long as possible. As such, they are also the last remaining Russian state - Central Asia notwithstanding - to claim to recognize the old pre-World War II USSR.
  • La Résistance: The NRLF is made up of slaves, partisans, former military officers, natives, and other figures desperate and pragmatic enough to survive ten years of the Holy Russian Empire's apocalyptic rule.
  • Spiritual Successor: Aside from the obvious WRRF influence, the NRLF also mirrors Konstantin Rokossovsky and Pavel Batov's Sverdlovsk, who also use Soviet heraldry and iconography despite not being classed as Communist or Socialist. Of course unlike Sverdlovsk, Altunin and the NRLF don't really have a choice there.
  • Teeth-Clenched Teamwork: The NRLF relies on Finnish aid to feed its people and ward off starvation a bit longer, despite the poor feelings Altunin and the NRLF have towards Finland.

Alexander Altunin
Political Party: Severo-Russkiy Osvoboditel'nyy Front
Ideology: Interim Governmentnote 

  • Ain't Too Proud to Beg: Since his territory encompasses some of the least arable land in West Russia, he regularly has to beg for food supplies from neighboring countries like Finland and England. Unfortunately, these donations are often not enough to feed his entire populace.
  • Ambiguous Disorder: His persistent feelings of sorrow, lack of sleep, and mood swings imply that he's suffering from major depressive disorder.
  • Ascended Extra: Just an old WRRF general aligned with Zhukov, he takes charge of the North Russian Liberation Front after both Zhukov and Tukhachevsky died during Taboritsky's rise to power.
  • Old Soldier: In his 50s by the time the Holy Russian Empire collapses, Altunin has been fighting against the evils of Fascism for most of his life by this point, ever since the days of the Soviet Union.
  • You Are in Command Now: With every other high ranking leader from the WRRF dead by the time of Midnight thanks to Taboritsky's conquest of western Russia or being hunted down by Larionov and his Shturmoviki, the leadership of its remnants falls to the otherwise lower ranking Altunin.

    Imperial Mercantile Consortium
Flag of the Imperial Principaliies of Holy Russia 
Official Name: Imperial Principalities of Holy Russia (national unification)
Ideology: Corporate Statismnote 

The ensuing chaos in the aftermath of Taboritsky's death has allowed the slavery-based megacorps he created to gain de facto independence from the dying HRE.

  • Corrupt Corporate Executive: The Consortium is ruled by a collection of corporations that enslave countless Russians.
  • Dirty Coward: They unofficially cut ties with the Holy Russian Empire at the first sign of trouble and they're constantly under the fear that their oppressed slaves will one day rebel against them.
  • Driven to Madness: In their final event, one of the Consortium's foremen gets lost in a mine, where he is haunted by visions of the many slaves he's exploited and his visions only grow stronger as he begins to lose his mind.
  • Face–Heel Turn: Pavel Butkov, a former general for Samara, is now fighting for the Consortium.
  • Incompetence, Inc.: They are both unwilling and unable to dismantle or reform the ridiculously inefficient and wasteful slavery-based nature of post-HRE economy, thus dooming any long-term sustainability for their enterprise.
  • Lack of Empathy: While many of the executives are under the fear that their slaves will rebel against them, some are completely indifferent to their suffering, only focusing on the products they make.
  • Mega-Corp: The Imperial Mercantile Consortium is the remnant of the massive corporations created to run the HRE's economy.
  • One Nation Under Copyright: The Imperial Mercantile Consortium is run by a Board composed of the corporations established under Taboritsky's Empire. The corporations have their own private fiefs where their word is law - the central currency is merely that of the largest corporation's scrip and the state apparatus runs oiled by backroom deals.
  • Pragmatic Villainy: They've stepped away from the Imperial Cult because it was better to work their slaves to death rather than just execute them on the spot.
  • Screw This, I'm Outta Here!: Whilst de jure a component of the Regency, the Consortium has seen the way that the wind is blowing and operates essentially independently, paying mere lip service whilst working to cut itself loose from Larionov's dying monstrosity.
  • Slavery Is a Special Kind of Evil: They've enslaved thousands of Russians, who work themselves to death and produce goods that can be traded with other nations, particularly Germany.

Nikolay Talberg
Political Party: Imperskiy Torgovyy Konsorcium
Ideology: Corporate Statismnote 

  • Evil Old Folks: Talberg was born in 1886, making him around 86-years old by the time the HRE collapses. He assisted in Taboritsky's crimes and he is getting older and weaker each day, but he conceals this fact, knowing that he'll be overthrown if his followers recognize his weakness.
  • Historical Villain Upgrade: In our world, Talberg was just a monarchist that isn't known to have affiliated with German collaborators such as Taboritsky. In TNO, Talberg allied with Taboritsky, becoming his economic minister and profitted off the suffering the HRE's mega-corps caused and continues to do so even after the Regent's death and the country's collapse.
  • A Lighter Shade of Black: While still complicit in unleashing the horrors of Taboritsky's rule onto Russia, Talberg is now a Fascist instead of an Esoteric Nazi like his former colleagues.
  • Opportunistic Bastard: Talberg is revealed to have never cared for Taboritsky's agenda. This is best showcased when Taboritsky allows Talberg to build a skyscraper under the condition that a metal sculpture of Alexei be built as well, in which this sculpture is taken down shortly after Taboritsky's death.
  • Realpolitik: Talberg despises the Germans, but he's willing to make economic deals with them, using his slave labor to produce goods that they want.

    Christian Republic of Samara
Flag of the Christian Republic of Russia 
Official Name: Christian Republic of Russia (national unification)
Ideology: Christian Democracynote 

  • Being Good Sucks: Their altruism is implied to be causing major problems for the republic, as they lack the food needed to sustain the population that is growing with each refugee that arrives.
  • The Cynic: Despite their benevolent rule, they believe that Russia has been too twisted with sin and isn't worth saving.
  • Disaster Democracy: In the aftermath of the Holy Russian Empire's collapse, Samara becomes a semi-theocratic republic led by a mixture of clergy and laity.
  • Early-Bird Cameo: Ivan Kalinin, normally a general for the Order of Saint George, is technically the first character from the Order to be properly playable, as the faction had yet to be made a possible Russian unifier before the After Midnight patch was released.
  • Everyone Has Standards: Several clergymen, appalled by Taboritsky's twisted version of Orthodox Christianity, split from the Holy Russian Empire and ultimately established their own warlord state in the wake of the Regent's death.
  • Hidden Elf Village: Their National Spirit "Blessed Isolation" states that they have little to no ambition to reunite Russia. Seeing the post-Midnight wasteland as beyond salvation, they instead concentrate on internal affairs and welcoming those refugees who make it to Samara.
  • Hope Bringer: The Christian Republic of Samara is a popular destination for many Russian refugees, perceiving it to be an island of stability in an otherwise chaotic mess.
  • Kick the Son of a Bitch: After an execution of four Sturmoviki, a mob stampedes onto the stage to tear their corpses limb by limb. Although this event establishes that Samara isn't totally flawless, the Sturmoviki's complicity in Taboritsky's crimes makes them unsympathetic targets.
  • Necessary Evil: While creating a constitution, the government includes the power to conscript any citizen into the armed foces, knowing that it would be immensely unpopular, but would be necessary to protect Samara's independence.
  • No Good Deed Goes Unpunished: Their effort to help everyone they come across has inflicted a famine in Samara and it's not getting any better, as more people continue to arrive. When a census is held during one event, it's implied that Samara's population has grown to a point where it doesn't have enough food to sustain it.
  • The Paranoiac: Although the priesthood is willing to welcome all incoming refugees, some within Samara distrust these newcomers as potential threats or imperial agents.
  • Ragtag Bunch of Misfits: Their ranks include regular clergymen, as well as remnants of Vyatka, the ROA, and Order of Saint George.
  • The Remnant: Samara is home to what seem to be the only remains of several West Russian pre-Midnight warlords, with generals Boris Lyubishchev, Vladimir Bayersky, and Ivan Kalinin being from Vyatka, the ROA, and the Order of Saint George respectively.
  • Roaring Rampage of Revenge: Even in the benevolent gonvernance of Samara, feelings of hate are still prominent towards Taboritsky's followers, in which four of them are executed and torn apart by a mob in one event.
  • Saintly Church: After Midnight, Samara has become the site of an Orthodox Christian semi-theocracy that is one of the most stable and benevolent warlord states in post-Taboritsky Russia.
  • Unperson: In their churches, they've removed any relics honoring Alexei, wanting to remove all of the horrific memories inflicted by Taboritsky.

Sergey Izvekov
Political Party: Samarskaya Patriarhiyanote 
Ideology: Christian Democracynote 

  • Ascended Extra: A potential foreign minister for Sverdlovsk, Izvekov becomes the leader of Samara in a post-Midnight Russia.
  • All-Loving Hero: Countless refugees flee to his state, which is one of the few bastions of stability and benevolent rule left in Russia. Izvekov welcomes and houses all of these refugees.
  • Beware the Nice Ones: He's an altruistic priest, but he's fully prepared to fight off Larionov and the Holy Russian Empire remnants.
  • Good Shepherd: Izvekov's theo-democratic brand of Orthodox Christian governance is functional and just, a far cry from Taboritsky's regime and teachings.
  • Meaningful Rename: In Samara's unification event, Izvekov changes his name to Pimen I, the name he took when he became the 14th Patriarch of Moscow in our world.
  • Spiritual Successor: A Good Shepherd that genuinely cares for the people under his leadership while keeping a religious-esque government makes him a second Alexander Men in the wastes of post-Midnight Russia.
  • Turbulent Priest: He condemns the teachings of the Holy Russian Empire, intending to lead his people under a benevolent community with religious influence.

    Autonomous Soviet Liberation Army
Flag of the Autonomous Soviets of Eurasia 
Official Name: Autonomous Soviets of Eurasia (national unification)
Ideology: Left-Wing Nationalismnote 

  • Big Damn Heroes: One of their events "Black Clouds" shows them rescuing civilians from pursuing Kazakh Purification troops.
  • Chummy Commies: The Autonomous Soviet Liberation Army will stop at nothing to put down the Kazakh ultranationalists and build a free, equitable state.
  • Determinator: They are the survivors of Nowa Polska and thus Poland's third incarnation rising from TNO's decades of Soviet wastes.
  • Fire-Forged Friends: Some have gotten along remarkably well, regardless of their ethnic divisions. In one case, dozens of Poles, Kazakhs, and other peoples work together to rebuild their village and, despite their respectful disagreements, remaind cordial with each other and a compromise is reached among the groups.
Not everything need be fought over.
  • Horseback Heroism: The above mentioned "Black Clouds" event shows that the forces of the ASLA utilize horsemen in combat against their enemies alongside ancient tankettes and modern firearms.
  • The Idealist: Despite having lost their homeland twice, the Poles remain hopeful of liberating Kazakhstan and will fight to the last man to achieve that dream.
  • Multinational Team: The ASLA is a coalition of Poles, Russians and Kazakhs who resist the brutal Purification Army.
  • The Remnant: The ASLA is effectively what's left of Nowa Polska, still fighting for their survival in the face of those seeking to exterminate them.
  • Teeth-Clenched Teamwork: There are some ethnic tensions between the Poles, Kazakhs, and Russians. The former two groups often fight each other who owns which territories and both of them blame the Russians for the destruction of their homeland by Taboritsky.

Ryszard Kukliński
Political Party: Autonomiczna Armia Wyzwolenia Radzieckiego
Ideology: Left-Wing Nationalismnote 
In-Game Biography Click to Show 

  • Ascended Extra: A general for Nowa Polska in the base game, Kukliński survives the horrors of the HRE's extermination campaign in the steppes of Kazakhstan and leads the Autonomous Soviet Liberation Army.
  • Hope Bringer: Even though his Kazakh is hard to understand, his speech of liberating Russia revitalized the spirits of his Kazakh supporters, who became just as determined to aid his cause.
  • President for Life: Although he means well, Kukliński believes that he and his party are the only ones capable of securing the Autonomous Soviet Liberation Army's safety, banning all other political parties to effectively create a one-party state.
  • Richard Nixon, the Used Car Salesman: In real life, he was a staff officer in the military of socialist Poland who was disturbed by the crushing of anti-Soviet protests in Czechoslovakia and Poland, and fed intelligence on Warsaw Pact battle plans to the Americans in order to prevent Poland from being glassed in a nuclear war, among other things. note 
  • You Cannot Kill An Idea: Invokes this in his in-game biography, declaring Poland an idea in the heart of every living Pole.

    Idel-Ural Free State
Flag of the Eurasian Pacification Government 
Official Name: Eurasian Pacification Government (national unification)
Ideology: Social Nationalismnote 

  • Arch-Enemy: The Ural Purification Zone's liquidators are their main enemy.
  • The Assimilator: Ethnic Great Russians living in the Idel-Ural Free State are encouraged to reject their old identities and assimilate into a more "moral" ethnicity.
  • The Cynic: Their hopes of working with the Russians in an equal partnership are destroyed due to Taboritsky's brutal rule and now always suspect that the Russians will collaborate with a future oppressor against the other ethnic groups.
  • The Federation: The Idel-Ural Free State is a pluralist ethnostate unifying the Tatars, Bashkirs and Udmurts, all of whom have suffered greatly under the Mad Regent's nightmarish rule.
  • Foreign Ruling Class: If they manage to conquer Russia, they will establish a rule of steppe ethnicities (and a few assimilated Russians) over the Russian majority.
  • Genocide Survivor: The people of the steppes were some of the worst hit by Taboritsky's extermination campaign, but they managed to survive and have banded together to form a defensive alliance.
  • Kick the Son of a Bitch: The Idel-Ural Free State break free of their oppressors after Taboritsky's death, where they execute his followers in a variety of cruel manner, usually shooting or butchering them with knives.
  • Roaring Rampage of Revenge: When they rebelled against Taboritsky's forces, they slaughtered them without mercy and some even left their home for the purpose of killing more Sturmoviki out of revenge.
  • Surprisingly Realistic Outcome: Despite their dreams of restoring old cutures before Taboritsky's rise to power, it's implied that the damage has already been done. Many of the ethnic minorities' scholars and literate men were executed by Taboritsky's men, the few educated men left struggle to teach the rest of their people, cultural works were destroyed, and everyone is too traumatized to build the motivation to study. Ultimately, Taboritsky has inflicted long-term damage on their cultures, in which it will take decades before it can heal, if at all.
  • Survivor Guilt: It's implied that many of their survivors feel a sense of guilt that they survived over their family and friends, in which they now regularly suffer from nightmares as a result of this guilt.
  • Woobie, Destroyer of Worlds: Decades of oppression since the Russian Tsardom have made the populace wary of Russians and determined to erase their culture and assimilate them into a new one.

Joint Council of Free Peoples
Political Party: Bush Dalalar Berlashterelgan Sovety
Ideology: Social Nationalismnote 

  • Multinational Team: The council is made up of two representatives from the constituent republics of Tatar, Bashkir, and Udmurt, as well as three to represent the people as a whole.
  • We ARE Struggling Together: Numerous factions in the council fiercely debate over each other, such as whether the council should expel the Russians or allow them to stay.

    Ural Purification Zone
Flag of the Purity Order of Holy Russia 
Official Name: Purity Order of Holy Russia (national unification)
Ideology: Imperial Cultnote 

One of several Purification Zones established in the Holy Russian Empire to eradicate undesireable ethnicities in Holy Russia, the Ural Purification Zone has withstood the violent collapse of the Empire. After losing contact with their superiors, the regional Shturmovik commanders has decided that, until new orders arrive, they will continue pursuing the last holy orders they received from the regent: exterminate all enemies of Holy Russia.

  • Arch-Enemy: They become this to the Idel-Ural Free State, declaring war upon approaching their land.
  • Corrupted Character Copy: Evtukovich and his soldiers' motivations bring comparisons to Captain Martin Walker and his unit. As lost and confused military units, they dedicate themselves to laying waste to their enemies, become delusional over their respective authority figures Taboritsky and Konrad, and they share being horrified by the sight of a child and its mother scorched by their white phosphorous attacks. Evtukovich is a darker take on this, always viewing Taboritsky as a source for admiration and conducting his mission with the full intent to bring destruction.
  • Deadly Gas: They still use the chemical weapons mandated by the late Taboritsky in their mission to ethnically cleanse Russia.
  • Eviler Than Thou: Compared to the Dirlewanger's Brigade. While sharing some similarities to it, Evtukovich and his troops outshine the Brigade in their cruelty, making them look less monstrous in comparison. The Brigade, at least, had aspirations of power and plunder, which is more than what could be said for Evtukovich and his ideological zealotry, and they actually accepted Slavs and Kazakhs into their ranks if they were just as brutal as Dirlewanger was.
  • Evil Makes You Ugly: One event outright compares their soldiers to walking corpses who are both exhausted and malnourished. Justified since Ektukovich has dedicated himself totally to Taboritsky's cause and refuses to allow anyone to waiver in that goal, explaining why many of them are exhausted at this point.
  • Foil: To the Brotherhood of Cain. Both groups were liquidators for the HRE and fall into despair once news of his death and Jewish heritage spread. The Ural Purification Zone differs by remaining loyal to their leaders and their orders, while the Brotherhood reject their former rulers and set out for their own goals.
  • Forever War: How they view their situation with Western Russia, and a cornerstone of their beliefs.
  • History Repeats: Refusing to see their leader as dead, they will try to accomplish their insane and impossible mission for Tsarevich Alexei and continue to burn everything to the ground until a long-dead monarchistic figure tells them they've done enough. Their hypothetical national unification event says this almost word-for-word.
  • Horsemen of the Apocalypse: Events constantly compare them and Evtukovich to Death on his Pale Horse, while their last event is named "By Sword, Famine and Plague".
  • I Reject Your Reality: They still believe in Taboritsky and his cause, unwaveringly referring to the Tsarevich and God. They interpret the lack of new orders as meaning that they have not yet accomplished their mission.
  • Obviously Evil: The group boasts no greater resolve past constantly administering their last mission.
  • Ominous Mundanity: The "Ural Purification Zone" is territory that sees complete destruction by the units of liquidation.
  • Omnicidal Maniac: They seek the destruction of their enemies, the last order given to them by the government. No greater goal or vision but the death of those in their sights.
  • The Power of Hate: They are fueled by rage in their situation, embittered and driven desperate by the collapse of the empire around them, and the only purpose they see in themselves is the execution of those deemed "subhuman".
  • Psycho Supporter: Evtukovich and his ranks served Taboritsky's regime with zeal, and after his death, still stand by his orders to enact a Final Solution.
  • The Purge: Conduct this on their previous targets and anyone in their ranks that seem to show slight signs of disloyalty to Taboritsky after his death.
  • Rape, Pillage, and Burn: The Ural Purification Zone doesn't have any ambitions beyond fulfilling Taboritsky's last orders: to maintain imperial rule over Kazan and exterminate the Holy Russian Empire's enemies.
  • The Remnant: The Ural Purification Zone is made up of Shturmoviki and Imperial Army units stranded from the main Imperial remnant in Vyatka.
  • R-Rated Opening: The events introducing them are just as brutal as the rest of Taboritsky's nightmarish reign.
  • Rule of Symbolism: Events pertaining to them compare them to The Horsemen of the Apocalypse for bringing further death and destruction to the chemically plagued, conquest-obssessed warlord era.
  • Shout-Out: Their event, "And Hell Followed Him", depicts their units observing the devastation after their attacks. Evtukovich's zeal is paused and almost brought to question upon the sight of a child in the arms of his mother, both scorched by white phosphorous.
  • Sociopathic Soldier: The Imperial Shturmoviki remnants, who do not stop their operations after Taboritsky falls and the order collapses around them.
  • Sole Survivor: Feliks Shnayder, a general for the Aryan Brotherhood, is all that remains of Vagner's old cult and is now a general under Evtukovich's command.
  • Spiritual Successor: To the Dirlewanger Brigade. Both groups are a band of far-right merciless killers that terrorize the people of the Southern Urals. But, unlike the Brigade who at least had a goal to get loot and become rulers of the Southern Urals, the Imperial Guards of the Purification Zone have no meaning behind their slaughter. Evtukovich and his men have no desire to go home, to stop fighting, or even take power. Just to keep killing since that was the last legitimate order they've gotten.
  • Stepford Smiler: They are feverously in support of continuing to raze the Urals and its people to the ground, but even their leader knows that despair lies deep beneath their dedication.
  • Undying Loyalty: Still associate with the Holy Russian Empire and fly their flag, dedicating their lives to continuing their orders for liquidation.
  • The Unfettered: They wish to see the Urals and their enemies eliminated, no matter what it takes and no matter who they are. The horrors that they cause and witness never deter them.
  • War Is Hell: The conflict between them and their targets boils down to butchers and desperate victims clamoring for survival. They see no glory or joy in it.
  • Would Hurt a Child: As seen in "And Hell Followed Him", children and infants are among their targets of white phosphorous.

Yuri Evtukovich

Political Party: Komandovanie Imperatorskoy Gvardii - Ural'skiy Region note 
Ideology: Imperial Cultnote 
In-Game Biography: Click to Show 

  • And Then What?: Evtukovich does not have any goals beyond the orders that he and his platoon were given. If anything, the means themselves have become his end.
    • His only public motivation is securing the Urals. Not having gotten any new orders must mean that the Urals are not secure, and he refuses to stop their operations until this order is officially deemed finished, something that cannot happen.
    • Their hypothetical national reunification event sees them not satisfied with any bigger agenda, simply turning inwards to finish their duties.
  • The Anti-Nihilist: A villainous version. He likens himself and his unit to a pistol devoid of purpose when not in use. If it takes being used to give it purpose, then he too will grant his unit meaning for existence by continuing their mission.
    Quote from news event "And Hell Followed Him": "I do what I must. Because I can."
  • Ax-Crazy: He is introduced looking over a hill with a pistol in hand, philosophizing about the purpose and usefulness of it. When a soldier asks if they've received any new orders or info, he shoots him on the spot, immediately reloads his gun, and keeps firing at his corpse, while loudly demanding that they continue to kill.
  • Bad Boss: A soldier interrupts his contemplation, and Evtukovich unloads his entire pistol into the poor man for asking. The same fate befalls the rest of the cowering troops.
  • Bait-and-Switch: As he observes one of the Ural Purification Zone's attacks, he comes across the bodies of many civilians, including families hugging each other in despair and one body being covered in deep scorch marks. Evtukovich is disgusted by this... because the scene smelled like garlic and he hated that odor.
  • Death of a Child: He observes the corpse of a child, held in its mother's arms. The sight is enough to shake him into contemplation, but he refuses to stop.
  • Final Solution: Evtukovich sees it as his task to cleanse the rebelling peoples of the steppe in his quest to serve the Blessed Regent and the Empire.
  • General Ripper: He's an extremely brutal general who enforced Taboritsky's rule when he was still alive and intends to carry out this same mission, despite his master's death.
  • Historical Villain Upgrade: The real Evtukovich was a rather obscure figure, who was seemingly an agent of the German Abwehr during World War II and later executed by the Soviets in 1945. In TNO, he's a die-hard loyalist to Taboritsky's regime and remains committed to the Regent's genocidal orders after the HRE's collapse.
  • I Did What I Had to Do: He swears that he has no other choice but to continue with what they were told to do. Not even seeing children become their ideological threats and targets deters him.
  • I Reject Your Reality: In contrast to the Brotherhood of Cain, he has denied the information regarding Taboritsky's Jewish heritage and has decided that his unit must continue their operations.
  • Kick the Dog: When he captures a group of prisoners, he has them brought to a crowd with sacks over their heads, in which he rips them off to unveil their scars and publicly humiliate one last time before hanging them.
  • Moment of Lucidity: When he sees the corpse of a dead child, the sight is revolting enough to make Evtukovich actually contemplate his crimes. Unfortunately, he assures himself that his actions are necessary and carries on with his genocidal campaign.
  • Rousing Speech: He mobilizes their remaining forces, declaring that they are all willing to die to see their orders finished.
  • Rule of Symbolism: His introductory event has him contemplate the concept of a pistol and its purpose to kill. If it isn't being used to kill, he deems it useless. Just then, a soldier arrives and asks if they have any new orders, to which he angrily responds by reloading the pistol and telling them that they are to continue the liquidation. Just like the gun, he is at odds with his squad's lack of direction beyond Taboritsky's last orders, and is eventually renewed in his purpose by deciding that they have no other choice but to "cleanse subhumans".
  • Team Killer: He shoots his own subordinate, a dedicated supporter, for daring to ask if they have any new orders.
  • Undying Loyalty: Like Abaddon, he heard of Taboritsky's heritage, but unlike the Brotherhood of Cain, his Shturmoviki and Imperial Army units still swear allegiance to Taboritsky's empire.

    Revolutionary Communes of Orenburg
Flag of the United Revolutionary State of Russia 
Official Name: United Revolutionary State of Russia (national unification)
Ideology: Stalinismnote 

In the Southern Urals, the remnants of Tyumen's Stalinists have taken hold of the region and lit a new flame of hardline Bolshevism underneath Taboritsky's collapsing Empire. Within the Revolutionary Communes of Orenburg, the iron hand of the Stalinists grips tight on the society, but the people of Orenburg tolerate and respect their new leaders, for the alternative is far, far worse.

  • Dirty Communists: Orenburg is the most totalitarian and brutal among the leftist Post-Taboritsky re-unifiers.
  • The Gulag: As the agricultural situation in Orenburg worsenes, a system of gulags is implemented, where prisoners work under "redemptive labor" and are given reduced rations than the typical civilian.
  • He Who Fights Monsters: In their quest to suppress any trace of Fascism, Orenburg has turned into a totalitarian dictatorship that regularly oppresses its own citizens.
  • Illegal Religion: The neo-Stalinist regime takes a particularly hardline stance toward religion, burning churches and putting clergymen on kill lists.
  • Kangaroo Court: Trials of collaborators are frequent in Orenburg, and even the slightest bit of evidence against one's neighbour may have them facing a revolutionary tribunal.
  • Kill It with Fire: When one company goes to dismantle a church under Pervukhin's orders, they forcibly seize the people's holy books, who fiercely protest this. The platoon, though ordered to execute any protestors, chooses a "more sensible approach" and burns down the church with all of the protestors in it.
  • A Lighter Shade of Black: Deconstructed. While Pervukhin's rule is less reppressive than Taboritsky, numerous events make it clear that the populace of Orenburg is still heavily oppressed under the new Stalinist regime. However, no one is willing to rebel against Pervukhin because they've been so conditioned to Taboritsky's brutal rule, that they'd accept any lesser evil, keeping any authoritarian dictator in power, so long as they are better than their predecessor.
If Pervukhin's revolution falters, what else do you turn to?
  • The Paranoiac: To Orenburg, anyone could be a potential collaborator to Taboritsky, so they summarily execute anyone who has evidence of being even slightly against the revolution.
  • People's Republic of Tyranny: Their name implies that their a decentralized group of communes when they're actually under the authoritarian rule of Pervukhin.
  • Police State: The peasants of Orenburg are placed under heavy surveillance by the government: anyone accused of working with Taboritsky, criticizing the party, or carrying illicit personal posessions are executed either by bullet or burning at an altar.
  • Sole Survivor: Played with. Dmitry Ustinov, who is now a general for Orenburg, is the last man standing from Tukhachevsky's clique in the WRRF, rather than being the sole survivor of the organization as a whole.
  • Stepford Smiler: On the surface, some of their citizens are happy to accept Pervukhin and his Stalinist ideology, but in private, they're support for the regime becomes less certain and some even voice their discontent with their friends.
  • The Remnant: Orenburg is ruled by the remnants of the Stalinists from Tyumen led by Mikhail Pervukhin. Additionally, they include the remenants of the Ural League, who have been enslaved as "Spetz" to enforce Pervukhin's rule.
  • Repressive, but Efficient: Orenburg's government obsession with industrialization gives them significant buffs in the economic growth rate and construction speed.
  • Well-Intentioned Extremist: Although Pervukhin's revolution has not been pleasant, the people of Orenburg see it as necessary to fight off Imperial reactionaries.

Mikhail Pervukhin
Political Party: Revolyucionnaya Kommunisticheskaya Partiya Orenburga note 
Ideology: Stalinismnote 
In-Game Biography: Click to Show 

  • Allohistorical Allusion: OTL Mikhail Pervukhin was a Stalinist hardliner who oposed Khrushchev's economic and administrative reforms.
  • Belief Makes You Stupid: Pervukhin, believing that the Orthodox Church is intwined with Sergey Taboritsky's ideology, deems the church to be irredeemable and wants it removed, but many citizens in Orenburg refuse to do so. As a result, Pervukhin comes to believe that the people have been too entranced with religion, or at least too weak, to overcome the church, so he sends his forces to exterminate the clergymen.
  • Skewed Priorities: In the hellhole that is Post-Midnight Russia, Pervukhin treats ideological orthodoxy as the most important thing in the world and tries to maintain it at any price.
  • Undying Loyalty: Pervukhin wants to fulfill Lazar Kaganovich's dreams of establishing a Stalinist dictatorship and keeping his ideology alive.
  • Vindicated by History: An in-universe example or at least how Pervhukin sees it. To him, he knows that many will condemn his actions, but he doesn't regret any of them because he thinks that they're necessary to bring Russia back into prosperity and that his crimes will be justified when everyone realizes that.
History will absolve me.

Western Siberia

    Trans-Ural Confederation
Flag of the Grand Confederation of Eurasia 
Official Name: Grand Confederation of Eurasia (national unification)
Ideology: Stratocracynote 

  • Anti-Hero: They commit pretty heinous acts, but their goals of bringing stability to Russia are benevolent.
  • Asskicking Equals Authority: The Confederation is a Heinleinian "democratic stratocracy", where every citizen is a soldier and military virtues are the same as civic ones.
  • Elite Army: Their members have been trained by the NKVD, Ural Guard, and/or Third Army, making them one of the strongest fighting forces in Russia.
  • Determinator: They're fully dedicated to their mission of bringing stability back to Russia, inspired by the heroism of the Ural League's founder Jānis Mendriks.
  • Heel–Face Turn: Mikhail Kalashnikov gives up his status as a greedy merchant and willingly produces arms for the Trans-Ural Confederation for free.
  • Kangaroo Court: Surprisingly averted. Even when they capture a member of the Ural Purification Zone, they give him a fair trial, in which the soldier merely curses the jury, who finds him guilty on all of his charges.
  • Knight in Sour Armor: Despite their pessimism and ruthless tactics, they genuinely want to help the hundreds of thousands of people they rule over.
  • A Lighter Shade of Grey: The Trans-Ural Confederation ruthlessly suppresses any “extremism” in its population, and its democracy is unquestionably flawed on a fundamental level. Still, with the undeniable amount of legitimate extremists in Russia, and the lack of any sort of democracy in most other states, it still remains one of post-Midnight Russia’s more moral warlord states.
  • Ragtag Bunch of Misfits: The Confederation is a rag-tag assortment of former slaves, partisans, Ural League and NKVD survivors, Zlatoust mercenaries and soldiers from Sverdlovsk.
  • The Remnant: The Trans-Ural Confederation is all that's left of the Ural League. They are also proponents of Eurasianism, but their version of it has little relation to Gumilyov's ideas.
  • Shout-Out: The flag of the Grand Confederation Eurasia uses elements from the flags of the Osean Federation and the Federal Republic of Erusea.

Hadji-Umar Mamsurov
Political Party: Zaural'skiy Komitet Spaseniya note 
Ideology: Stratocracynote 
In-Game Biography Click to Show 

  • Determinator: Mamsurov has been fighting against seemingly impossible odds for decades and hasn't lost any resolve.
  • History Repeats Itself: During his ascension to power, he makes an oath to serve God and the people of the confederation, mirroring the same vow made the Ural League's founder.
  • Old Soldier: Born in 1903, making him just shy of 70 by the time the HRE falls. He's been fighting Fascism one way or another for most of his adult life much like Altunin, being a veteran of the Spanish Civil War, the Winter War, the Nazi invasion of the USSR, and the West Russian War.
  • Sole Survivor: He's the sole surviving general of the Ural League.
  • Survivor Guilt: While Mamsurov and his men have saved many lives, he is still haunted by the many more that he couldn't.

    Chelyabinsk Institute
Flag of the Russian Ultravisionary Soviet Federation 
Official Name: Russian Ultravisionary Soviet Federation (national unification)
Ideology: Ultravisionary Socialismnote 

With the collapse of Taboritsky's nightmare empire, scientists, researchers and technocrats from all around Russia have gathered in Chelyabinsk, desperate to escape the chaos of the Russian anarchy. Lead by Nikolai Kardashev, they have managed to rally partisans and former NKVD officers to their cause, equipping them to the best of their ability. Now the Institute stands as a bright light in the darkness of Russia, striving to overcome the collapse brought upon by the Regent.

  • Bait-and-Switch: Given that they're a successor to two countries that performed human experimentation, the audience is inclined to believe that the Chelyabinsk Institute is an even more insane version of them, aking to the Redeemed Black League. However, they are actually much more benevolent than their predecessors.
  • Chummy Commies: The Institute is a benevolent institution, the last enclave of science and vision within Russia, founded by the combined effort of Ultravisionary refugees, saner scientists from Magnitogorsk and intellectuals that have fled from all over Russia.
  • Composite Character: They are made from uniting Stepan Bunkov and the remaining NKVD from Magnitogorsk with Zhdanov's Ultravisionary Socialism successor, Kardashev, combining their scientific prowess under Kardashev's benevolence.
  • Elite Army: While the Institute's forces are small, the infrastructure of Chelyabinsk means that they are capable of equipping an army with capabilities that outstrip their size.
  • Emperor Scientist: The Institute is a cabal of technocrats and scientists that rules over Chelyabinsk with the assistance of their loyal security forces.
  • The Famine: Despite the visionaries' idealism, hunger and poverty are prevalent throughout Chelyabinsk, in which the ministers struggle to even know how many food rations they have left.
  • Former Regime Personnel: In post-Midnight Russia, Stepan Bunkov and what's left of Magnitogorsk's NKVD align with the genuinely benevolent Chelyabinsk Institute.
  • Heel–Face Turn: Bunkov fights under the banner of the Chelyabinsk Institute after the HRE collapses, with no desires to establish a tyrannical rule. It helps that his new boss is not a Mad Scientist who engages in human experimentation, but a benevolent technocrat and genuine scientist.
  • Pint-Sized Powerhouse: Their forces and territory are small, but the infastructure of Chelyabinsk has allowed them to equip their army with some of the finest military technology available in Russia.
  • Poor Communication Kills: Chelyabinsk's greatest issue is the lack of information on its own populace, in which the government is often left uninformed on vital information like how much food they have or how resources are being distributed. Kardashev tries resolving this issue by hosting a committee, in which the only thing they can agree on is establishing a census and survey to actually communicate with the citizens and gather information.
  • Powder Keg Crowd: The mobs they deal with escalate in tensions, and it's unfortunately a case where the powder keg goes off when nervous guards fire live rounds into the unruly crowd.
  • Redeeming Replacement: Both of their "parent" organizations have, to put it very mildly, checkered pasts and were often more concerned with tech-fetishistic ideology than actual science. But between Taboritsky knocking off all their more ideological (and therefore less sane) coworkers and Russia collapsing into a post-apocalyptic hellscape, the Institute have become genuinely heroic.
  • Reformed, but Rejected: Even though Chelyabinsk is a more benevolent successor to the Ultravisionaries and Magnitogorsk, many people in Russia still perceive them to be enigmatic, elitist, and shadowy.
  • The Remnant: Chelyabinsk is both the last holdout of Ultravisionary Socialism and successor to Magnitogorsk.
  • Scienceville: The country is largely composed of researchers who want to heal the Russian land from Taboritsky's chemical weapons and ultimately make it more livable for the average citizen.
  • Shadow Archetype: Inverted for Zhdanov's Ultravisionary Socialists and Lysenko's Black Mountain scientists. The Institute is an optimistic group of technocrats that pursue scientific endeavors to benefit the people.
  • Shout-Out: In the event "For the Future", Kardashev gathers a conference to determine their next plans of action. Due to a lack of sufficient data, they can only agree to further a census to make sure they can allocate their resources. It concludes with the quote, "Reality is often disappointing."
  • Torches and Pitchforks: The people become unruly during their events, not pleased with the hopeful words and lack of current resources. They get worse once the Institute's troops get too spooked and open fire with live rounds, leading to the death of six people.
  • Wide-Eyed Idealist: In spite of everything, Kardashev and his circle believe in a better world after the wrath of dictators, with scientific progress to back their means. Unfortunately, numerous problems like widespread starvation prevent them from acting out on their vision in a timely manner and many of their citizens are growing restless with their perceived lack of progress. Their idealism is greatly shattered when several of their soldiers fire live rounds into a crowd of protestors, throwing into question whether Kardashev's dream is achievable.

Nikolai Kardashev
Political Party: Sovet Direktorovnote 
Ideology: Ultravisionary Socialismnote 
In-Game Biography: Click to Show 

See his entry on the Komi Republic subpage.

Stepan Bunkov
Political Party: Sovet Direktorov
Ideology: Socialism

See his entry on the Southern Urals subpage.

    Imperial Airborne Brigades
Flag of the Invincible Junta of the Imperial Guard 
Official Name: Invincible Junta of the Imperial Guard (national unification)
Ideology: Warlordismnote 

The least politicized branch of the HRE, the Imperial Airborne Brigades have now turned to banditry and pillaging, abandoning Larionov's dying monstrosity of an empire.

  • Airborne Mooks: They served this role to Taboritsky when he was still alive and they now use their helicopters and planes to pillage towns from the air.
  • Always a Bigger Fish:
    • One event has them attack the Redeemed Black League, with predictable results.
    • The Free Aviators manage to force Melkikh and his fleet into a retreat despite the Air Brigades having superior technology to them.
  • Always Someone Better: They enter a clash with the Free Aviators and are crushed until they're forced to retreat. When their leader gets shot down, he's reduced to a raving madman, enraged over losing his claim over the skies to the Night Witches.
  • Bandit Clan: They use and organize their air power for banditry.
  • Bullying a Dragon: The Redeemed Black League become their next targets. Their paratroopers are unable to find any openings to their defenses and are rather easily taken out by the Black League's anti-aircraft guns.
  • Curb Stomp Cushion: While the event detailing their battle against the former Night Witches starts and ends with Melkikh enraged at their decisive loss, it still makes it known that plenty of the downed planes and debris also came from the side of the Free Aviators.
  • Dirty Coward: When they suffer military defeats to the Free Aviators, they try poisoning a lake to get revenge on Nenets, unwilling to face the Free Aviators in combat again.
  • Death from Above: The Imperial Airborne Brigades use their remaining helicopters and aircraft to raid all across Russia.
  • The Dreaded: Russia's people run for cover and their cellars whenever they hear the beating of the brigade's helicopter rotors.
  • Evil Counterpart: To the Free Aviators, who used their air power to defend Russia's people instead of killing them and/or extorting them. They are also capable of conquering Russia, whereas the Free Aviators are a non-unifier.
  • Foreshadowing: In the Polandball comic teaser for After Midnight, the Imperial Airborne Brigades is the only HRE remnant state that doesn't have a clock replacing right eye, hinting to their lack of loyalty to Taboritsky's system after the Regent dies.
  • Former Regime Personnel: Used to be the airborne troops of Taboritsky's HRE before the country's collapsed. Now they're only concerned with pillaging and looting.
  • From Camouflage to Criminal: After the Holy Russian Empire collapses, the Imperial Airborne Brigades begin looting and pillaging the wastes of Northern Russia.
  • Hellish Copter: During a particularly harsh winter storm, a helicopter's blades are caught on wind and snow, causing it to careen to the ground. The downed crew try to signal to their fellow helicopters to rescue them, but they misinterpret the signal to believe that the Nenets acquired a rockets, causing one helicopter to move forward to face the non-existant enemy and crash into another helicopter, ultimately wiping out the entire fleet.
  • History Repeats: In the "Riders on the Storm" event, Ivan Melkikh disregards the reports of the dangerous and upcoming winter when attempting to raid the Nenetsian Free Army. Like Napoleon and several others before him, he vastly underestimates the power of "General Winter" and loses badly.
  • Hostile Weather: Melkikh doubts the power of Russia's winters, and his men pay dearly for it.
  • A Lighter Shade of Black: Of all the HRE remnants, they are "merely" despotic bandits instead of fanatical adherents to Taboritsky's Esoteric Nazism.
  • Military Coup: Downplayed. They break away from Larionov's government and decide to try to conquer Russia for any spoils they can get their hands on. The hypothetical situation in which they manage to reunify the country christens them the title of the "Invincible Junta", though Melkikh himself doesn't bother having the situation recognized as an official government.
  • Names to Run Away from Really Fast: In contrast to People's Republic of Tyranny, Melkikh's statelet calls itself the "Invincible Junta of the Imperial Guard" upon unifying Russia, without a single hint of irony.
  • Nature Is Not Nice: Melkikh disregards the reports of hostile winters above the Nenets, thinking that the strength of their helicopters and men will be able to beat the storm. The weather becomes so hostile that it wrecks all of the aircraft sent there, causing their numbers to believe that they were being attacked with rockets. When Nenets scouts arrive on the scene of a downed helicopter, they are greeted with completely frozen corpses, some shown to be missing due to wolves having already arrived to claim them.
    Quote from news event "Riders on the Storm": Mother Nature tolerates no egoists.
  • An Offer You Can't Refuse: The villages they harass need to pay tribute or else get bombed into oblivion.
  • Rape, Pillage, and Burn: Their favored method of operating, executed with aerial firepower.
  • Surprisingly Realistic Outcome: Melkikh believes that his forces are invincible because they're airborne, but several events showcase that the harsh weather can easily down his forces and other warlords can negate his air advantage by using their own planes or anti-aircraft guns. Even the fact that he has better tech is negated by his reliance on helicopters and transport planes, which are slow enough that even World War 2-era fighters can outmanuever them, and even non-radar guided AA can chew them apart.
  • Still Wearing the Old Colors: The group still sports the coloration and symbols of the HRE despite having abandoned the order in favor of becoming self-serving bandits. It adds to their intimidation factor as the new terror-bombers to fear. This even extends to their hypothetical national unification flag.
  • Totalitarian Gangsterism: Can't get any more totalitarian than a former death brigade of a genocidal dictator.
  • Water Source Tampering: They try poisoning a lake near Oksino when they realize they can't take on the Free Aviators in a straight fight, but still want revenge against Nenets for resisting their attacks.
  • Wham Line: Their last event shows them struggling against other aerial foes. The Red Stars on their wings mean only one thing—The Free Aviators have survived and are as strong and dedicated as ever.

Ivan Melkikh
Political Party: Kilka Melkikh
Ideology: Warlordismnote 

  • Bad Boss:
    • Units are sent out with expectation of bringing back spoils. If any are to return empty-handed, they end up executed.
    • He throws one of his troops out of his helicopter as his army loses a dogfight against the Free Aviators.
  • Determinator: He fashions himself as one, along with the Russian people, as they have all managed to survive the wrath of the Tsar, the Nazis, and Taboritsky.
  • Dragon with an Agenda: He cared little for the HRE and was barely affected by the news of Taboritsky's death. Recognizing Larionov's government to be a lost cause, he launches operations for his own personal gain.
  • For the Evulz: Melkikh became a bandit because he enjoys raiding and even compares himself to a predator.
  • General Failure: The Air Marshal of Former Regime Personnel, yet fails to lead his men to any success past standard pillaging and raiding.
  • Historical In-Joke: Ivan Melkikh, like Viktor Larionov, was one of the leaders of the NORM organization founded by OTL Taboritsky.
  • Historical Villain Upgrade: Ivan Melkikh was an extremely minor German collaborator in our world, being one of three leaders of the NORMnote , a Fascist youth organization founded by OTL Taboritsky, alongside Taboritsky and Larionov. In TNO, he becomes Taboritsky's Security Minister and the eventual leader of the HRE's Airborne troops and a bandit king in post-Taboritsky Russia.
  • Just a Gangster: If Melkikh re-conquers Russia, he will refuse to seek any international recognition for his state, giving himself an excuse to continue being a King of Thieves and not bother with political formalities.
  • Know When to Fold 'Em: After losing significant numbers to the Night Witches, Melkikh reluctantly and angrily orders for his forces to retreat as quickly as they can.
  • Miles Gloriosus: He prides himself on being "king of the skies", but when he encounters resistance from the Free Aviators, he orders his forces to fall back.
  • Opportunistic Bastard: He takes advantage of Taboritsky's death to establish his own bandit fiefdom, revealing that he never truly cared about fulfilling his cause.
  • Rage Breaking Point: Losing the dogfight against the Free Aviators drives him into a rage-fueled rant about his claim over the sky, much to his soldiers' shock and worry.
  • Sarcastic Devotee: He obeyed the orders of the Regency, though wasn't fiercely devoted to the cause and propaganda. He wastes no time mocking Taboritsky and Larionov once the order collapses.
  • Screw This, I'm Outta Here!: Not physically leaving Russia behind, but like the Mercantile Consortium, he can't be bothered to listen to the orders of a dead empire and breaks away to embark on his own campaign.
  • Small Name, Big Ego: Melkikh boasts himself to not only be a survivor, but also a predator, relying on his unique asset of aerial superiority to decimate his foes. While this works on smaller bases and warlords, his men are torn to shreds by AA guns from the Redeemed Black League, unable to overcome the winters of Russia, and are completely outclassed by the Free Aviators. By the end of the Imperial Airborne Brigades' events, Melkikh is seen angrily ranting about being the true king of the skies, as his men look on in utter bewilderment.
  • Smoking Is Cool: Is introduced looking to the gray skies and contemplating his situation with a cigarette.
  • Smug Snake: Rather confident in his capabilities as a warlord, thanks to having a fleet of helicopters and planes under his command. His self-assurance is challenged once he engages in forces stronger than small villages and starts losing battles.

    Nenetsian Free Army
Flag of the Free Communes of Russia 
Official Name: Free Communes of Russia (national unification)
Ideology: Left-Wing Nationalismnote 

  • Anarchy Is Chaos: Averted. Their communes mutually agree to benefit one another with close communication while retaining some semblance of independence.
  • Big Damn Heroes: The Nenets are protected by the surviving Free Aviators, who occasionally land in these settlements to refuel and resupply.
  • Chummy Commies: The Nenets socialists seek to liberate their homeland from the bandits and raiders who have harassed them for so long.
  • Curb-Stomp Battle: Since their recruitable population is so small, they would be on the receiving end of this by the Imperial Airborne Brigades if it weren't for the aid of the Free Aviators.
  • The Cynic: While many express hope of restoring stability to their homeland, others are more cynical over their current predicament, believing that it is hopeless to resist Melkikh's frequent air raids.
  • Determinator: The Nenets are willing to die for their homeland and to ward off the raiders harassing them, particularly the Imperial Airborne Brigades. One event even depicts a family moving to their old home in Nenets, hopeful that they can restart new lives there.
  • Hidden Elf Village: Scarred by their experiences under Taboritsky, the Nenets have isolated themselves from the rest of Russia, keeping them blisfully unaware of the lands beyond their control.
  • The Remnant: Apart from partisans native to the area, an event from the Imperial Airborne Brigades shows that the Free Aviators are of their ranks, having pushed through Taboritsky's reign to still be capable of defending Russia's skies.
  • La Résistance: The Free Army is a force of former Free Aviators, native partisans, and miscreants who fled north to escape the Mad Regent.
  • Forever War: The Nenets have been fighting malevolent forces for a long time now. The latest threat they are fighting against are the Imperial Airborne Brigades led by Ivan Melkikh.
  • Too Dumb to Live: Their ignorance of the outside world nearly costs them greatly on several occasions, such as when the Imperial Airborne Brigades poison a lake and the Free Aviators need to dedicate effort to informing the rest of Nenets on this before they drink the water there.

Alexander Zvyagin
Political Party: Nenetskiy Revolyucionnyy Komitetnote 
Ideology: Left-Wing Nationalismnote 

  • Rebel Leader: He fought against Taboritsky's nightmarish rule and is now fighting against Melkikh's bandit forces.
  • Sliding Scale of Idealism vs. Cynicism: Years of fighting against foreign threats has eroded the idealism of Zvyagin, who now knows that the Nenets will surely die to Ivan Melkikh without substantial manpower.

    Redeemed Black League
Flag of the Russian Government of National Vengeance 
Official Name: Russian Government of National Vengeance (national unification)
Ideology: Ultramilitarismnote 

The Black League of Omsk has survived Taboritsky's regime thanks to their Plan Hydra bunkers, but has become twisted beyond description. It had not gone unnoticed to them that Russia's second destruction came not at the hands of a German, but from a turncoat Russian who embraced the German ideological hellspawn. Thus, before they can even think of combating the Teuton menace, the Redeemed Black League must cleanse Russia of German taint first: a Second Great Trial on Russia itself.

  • Absolute Xenophobe: Only those born and raised within the Redeemed Black League's borders are considered to be true Russians. As such, they keep a close watch on their own population, deter or shoot refugees on sight, and brutally subjugate any groups that they conquer.
  • Anti-Air: Use these weapons against the Imperial Airborne Brigades, with devastating effect.
  • Became Their Own Antithesis: The Redeemed Black League's ideology bears an eerie resemblance to that of the Aryan Brotherhood (which is among the warlords that the original Black League hates the most), except that instead of pursuing a nebulous and arbitrary Aryan purity, they pursue a nebulous and arbitrary Russian purity instead.
  • Dark Is Evil: They were already, but in the nightmare of the Holy Russian Empire, the Black League has fully embraced their hatred to purify Russia, dropping the yellow from their flag.
  • Determinator: Survived Taboritsky's empire and still wish to proceed with the Great Trial, though with some extra parameters.
  • Eviler Than Thou: After the disrepair their group was sent in under the Holy Russian Empire, many cells that survived lost faith in the Great Trial and wanted to put their skills to use as hired guns or banditry. Those in the ranks of the Redeemed Black League made sure they were the first to be executed.
  • Evil Wears Black: The Redeemed Black League's infantry still sport their black uniforms, and they've even dropped the yellow from their flag.
  • Expy: The Redeemed Black League are the surviving forces of an ultranationalist faction that rise from their bunkers to patrol polluted wastelands, fight to take control of said wastelands, and purge anyone that isn't from their territory because they believe that they are the only "pure" countrymen left. These are all similarities that they share with Fallout 2's Enclave.
  • Final Solution: Ironically, they launch a campaign to wipe out every Russian that shows even a hint of adopting the ways of Nazi Germany. Of course, this precedes their intentions for Germany as well.
  • Gas Mask Mooks: Their soldiers conceal their faces with gas masks and enforce the Redeemed Black League's iron grip, executing civilians and stealing their personal possessions.
  • Genocide from the Inside: According to Lazarenko's new thesis, the Great Trial must first come for fellow Russians before it can come for the Germans, since Russia has become infected by the disease of National Socialism. Only those born under Black League auspices, subject to the strictest regimentation, are pure and worthy. All others are to be considered existential threats and either expelled or dealt with in other ways.
  • Guilt-Free Extermination War: The Great Trial, once only intended for the Germans, has now been extended to Russians not from their territory.
  • Hellish Copter: Shoot down a helicopter using their Anti-Air guns.
  • He Who Fights Monsters: In redirecting their insane hatred onto their countrymen, the Redeemed Black League has become like the Holy Russian Empire whose taint they seek to excise.
  • The Horseshoe Effect: The Redeemed Black League shares beliefs with the Aryan Brotherhood and the Holy Russian Empire, whom they oppose. They all carry a fierce focus on Germany's influence. Like the former, they promote a small group of Russians as the racial elite ("Aryans" vs. "pure Russians") and oppress other Russians that are not a part of the group. In the latter's case, they both share the belief that Russia must be purged of imperfections and be reshaped to fit their own standards, by gas, bullet, or more.
  • It Is Beyond Saving: Anyone and anything outside of their borders are to be executed and crushed under their rule, not willing to risk the chances of outsiders bringing any sort of beliefs perpetuated by Germany and Taboritsky's twisted cult.
  • Kick the Son of a Bitch: They shoot down the aircraft of the Imperial Airborne Brigades and murder any prisoners, but they're one of the Redeemed Black League's less sympathetic victims, since these bandits frequently harass smaller villages.
  • Non-Indicative Name: The "Redeemed" Black League may lead one to believe that they have had some sanity knocked into them by Taboritsky, but a "invokedsane path" this is not. Russia has been corrupted by the Nazi taint, and the Black League believe they are the only ones pure enough to cleanse it.
  • No True Scotsman: Only those from within their territory are to be trusted as true Russians. Anyone else they meet are deterred or executed if not already subjugated under their rule.
  • Police State: The streets of Sverdlovsk are filled with men of the Internal Security Directorate, distinguished by their gas masks and assault rifles. They watch the city's residents, punishing even the most minor of transgressions with extreme cruelty. At night, the men of the ISD raid the homes of everyday citizens, taking any form of personal possession forbidden by the Redeemed Black League.
  • The Power of Hate: Carried over from their determination to see Germany ended as the Black League of Omsk. Further deconstructed, as it fuels their new motivation.
  • Slavery Is a Special Kind of Evil: Under the Militarized Village Program, the Redeemed Black League forces entire populations to relocate at gunpoint, where they are forced to produce munitions to fuel their upcoming war effort.
  • The Spartan Way: The Redeemed Black League has embraced a truly vicious training regime for their Reformed Redemptionary Brigades, turning the recruits into merciless killers that are more beast than man.
  • The Stoic: Their soldiers have been trained to obey orders without showing a hint of emotion, even when slaughtering entire populations by bullet or by hand.
  • Thoughtcrime: Certain opinions and material possessions are forbidden by their government, trying to snuff out any potential heterodoxy.
  • Training from Hell: Each recruit is put through an inhumane training process befre they can join the Redeemed Black League. On top of the harsh drills, the barracks are cramped and lack pillows or blankets, every recruit is starved and fight each for scraps, and the losers in these fights are sent to solitary confinement.
  • Undying Loyalty: Every member of the Redeemed Black League are fanatically devoted to Lazarenko's new thesis.
  • The Unfettered: Just like before, they are unwavering in their duties and will user any means to ensure the Great Trial is brought both to Germany and to Russia itself.
  • Woobie, Destroyer of Worlds: The Black League of Omsk's sorrow at seeing their nation crushed and conquered by Nazis has been further compounded by witnessing the horrors caused by one of their own countrymen adopting their ways and oppressing others under his rule. This serves to influence their belief in the Great Trial, but just like before, there is no justification for its insane tenets, especially since it is now being applied to their fellow countrymen.
  • You Are What You Hate: They are warped from the suffering inflicted by the HRE, and in response, have declared its intentions to wipe out all Russians for simply not existing within their borders and those that do not fall in line with their ideology. The only thing that separates themselves from the Holy Russian remnants, like the rabid liquidators of the Ural Purification Zone, are their appearances.

Alexander Lazarenko
Political Party: Iskyplyonnaya Chernaya Liga
Ideology: Ultramilitarismnote 
In-Game Biography Click to Show 

  • Ascended Extra: Outside of a post-Taboritsky collapse, Lazarenko is simply one of the Black League's generals. Here, he becomes the proactive leader of their remaining forces and has an agenda.
  • Historical Villain Upgrade: In OTL, he was a ruthless agent of the KGB. In TNO, he joins the ranks of the Black League and supports their ambitions for Germany's complete extermination. If Russia is unified by Sergey Taboritsky, he ascends to leadership over their remaining forces after being forced into hiding, and is now regretfully intending on bringing the same treatment to his own countrymen.
  • I Did What I Had to Do: Though he has come to the conclusion that the Great Trial must be conducted on fellow Russians, he is distraught that he feels that it needs to be done.
  • The Social Darwinist: He believes that only the strongest soldiers are fit to serve the Redeemed Black League and the rest deserve to perish. With this mindset, each recruit is starved and forced to fight each other over food and equipment, culling the population down to the strongest and most feared recruits.

    Brotherhood of Cain
Flag of the Kingdom of the Hellborn 
Official Name: Kingdom of the Hellborn (national unification)
Ideology: Fundamentalismnote 

A band of Shturmoviki who were stranded in the city of Omsk. In the devastation, their leader experienced a revelation of the Regent's true nature — he was a Jew. God was indeed working through the Regent, and His true purpose was to destroy the Russian people. Casting aside their previous allegiance, the Brotherhood of Cain worship a new master: Satan.

  • Ax-Crazy: The Brotherhood was originally made from the rank and file soldiers of a regiment trained to rabidly execute the Holy Russian Empire's targets. The reveal of Taboritsky's Jewish mother to the public drove them insane enough to tear into themselves, and they now engage in Human Sacrifice and welcome serial killers into their group.
  • Biblical Bad Guy: They invoke the name of Cain and Satan to rebel against God for supposedly orchestrating Taboritsky's rule and the Empire's collapse.
  • Bloodier and Gorier: The Brotherhood's events are likely the most graphic and gory in the entire mod, going really in-depth into their depraved sacrifice rituals.
  • Blue-and-Orange Morality: Their ideology agrees that God blessed and established the Holy Russian Empire, but upon the revelation of the Regent being Jewish himself, they compound this with the idea that the ensuing collapse was intentional. They wish to resolve this by pledging their allegiance to the other side of Biblical conflict.
  • Broken Pedestal: After Taboritsky's death, horrified by the revelation that the Blessed Regent was himself a Jew, a large swathe of the Shturmoviki disavowed their 'rightful' commanders and seized the bunker-city of Omsk. In their eyes, Taboritsky's religion, his government, and his cause are all lies perpetuated by the Jews to destroy Russia.
  • Cult: A Satanic one, with Human Sacrifice and underground candle-lit rituals. One of their National Spirits is even titled "Deranged Cult".
  • Culture Police: They have their forces tear down monuments and other symbols representing either Christianity or Taboritsky's legacy. Anyone caught worshipping any deity other than Satan is caught and prepared for sacrifice.
  • Dystopia Is Hard: While the Brotherhood of Cain can potentially reunite the shattered remains of Russia, they are very unlikely to do so or be a contending warlord. As a result of their sacrifices and brutality, they have to contend with a 50% and 75% debuff in Stability and Monthly Population, respectively.
  • Eviler Than Thou: By far the most evil faction to emerge from post-Midnight Russia that isn't a Holy Russian remnant. To really drive the point home, one of their National Spirits is even called "Evil Unbound".
    Only the worst of the SS could hope to match Abaddon's followers in cruelty and sadism. Serial killers and nihilistic brutes are the vaunted elite of this new society, their inhumanity cloaked in religious fervor born of their old commander's ravings against a world gone mad.
  • Former Regime Personnel: The Brotherhood of Cain is the largest group of former Shturmoviki who have since gone rogue.
  • God Is Evil: They still believe that God was working through the Blessed Regent, but as His means to destroy Russia due to Taboritsky being a Jew, causing their conversion to Satanism.
  • Hollywood Satanism: A group of Satanists who have dedicated themselves to the destruction of Christianity and partake in human sacrifice.
  • Human Sacrifice: A staple for the Brotherhood and their regime, dragging victims to the depths of Omsk's bunkers to be prepared for sacrifice.
  • Kill It with Fire: Their most public ritual is the burning of dozens of non-believers in the name of calling Satan forth.
  • Mythology Gag: The Brotherhood of Cain bears some resemblance to the Bogi Smerti, the old version of Zolin's Brigade, a bandit group in RK Moskowien. Unlike the Bogi Smerti, who simply pretended to be Satanists to terrify people into giving up their wealth, the Brotherhood of Cain consists of genuine Satanists.
  • Name of Cain: Their namesake is Abel's brother, whom they instead believe to be a righteous killer.
  • Names to Run Away from Really Fast: Named after Cain from the Book of Genesis.
  • Obviously Evil: Formerly the soldiers assigned to purge Russia of minorities and other ideological enemies. They outright enjoyed their duties, and when the HRE collapses, their leader resorts to Satanic occultism and brands his group under the Name of Cain, as he believes the "Blessed Regent" being a half-Jew meant that God intentionally destroyed Russia through him, causing a rejection of anything and everything deemed holy. The writing and their abilities make how awful they are explicitly clear.
  • Purple Is the New Black: Their dark purple flag and robes, used alongside their black colorations.
  • Rage Against the Heavens: Believing Taboritsky's claims of divinity were true, they chose to rebel against God and Christianity for daring to choose a half-Jew as His representative, claiming that the entire collapse was His plan to bring mankind's end. In their eyes, Satan will bring Russia to glory.
  • Religion of Evil: The Brotherhood of Cain is a cult devoted to Satan, who inspired murder in the mind of the righteous killer Cain.
  • Sadist: Brutality is a way of life for them, and their leader eagerly served in the State Sec of the HRE.
  • Self-Harm: When the news of Taboritsky being a half-Jew reaches them, their men begin to rip themselves apart out of grief and madness.
  • Serial Killer: Their main motivation is human abduction and sacrifice, continuously depleting the populace of whatever territory they can get their hands on. Their ranks are described as having plenty of serial killers.
  • Slavery Is a Special Kind of Evil: Their raids also have them abduct people for slavery and rituals requiring their torture.
  • Straw Nihilist: Their National Spirit "Evil Unbound" notes that the Brotherhood includes nihilistic thugs among their ranks.
  • The Theocracy: Their territory is a brutal theocracy with Satan as their higher power and Abaddon as his High Priest.
  • Wretched Hive: Omsk, already a dreary place under the Black League, is now the center of the Brotherhood's operations. Captives are taken into the bunkers under the city for ritual sacrifice and worse.

Abaddon (Anatoly Motsny)

Political Party: Bratsvo Kaina
Ideology: Fundamentalismnote 
In-Game Biography Click to Show 

  • Allohistorical Allusion: Motsny/Abaddon bears great resemblence to the Liberian Joshua Milton Blahyi, AKA "General Butt Naked". Both were unironic Satanist warlords who practiced cannibalism and human sacrifices, and both rose to prominence in a period of national instability for their respective homelands. Unfortunately, Abaddon seems to be very far off from a Heel–Faith Turn of the type Blahyi experienced, if he ever gets one at all.
  • Biblical Bad Guy: One of his namesakes is a demon in the Book of Revelation, described as summoning swarms of locusts that attack anyone that does not believe in Christ.
  • Boomerang Bigot: There is no concrete evidence one way or the other, but real Anatoly Motsny came from a Jewish-majority town, and his last name is also often found among Jewish families. It could be just written off as a Critical Research Failure... or maybe, just like Taboritsky before him, he was broken by the anti-Semitic hatred around him and came to despise his own people.
  • The Caligula: He crowns himself as "Son of Satan" upon reuniting Russia as the Kingdom of the Hellborn, his new domain being built off the back of untold human suffering and depraved rituals that aren't just limited to human sacrifice.
  • Card-Carrying Villain: Abaddon followed Taboritsky's orders with glee and adopted Satanism under the belief that it would help express and execute their intentions more effectively.
  • Do Wrong, Right: He had no issues with executing a Final Solution, but instead became disillusioned after discovering that the man he was taking orders from was a Jew himself. He responds by adopting all-out Satanism to see their operations completed.
  • The Faceless: Abaddon nevers removes his mask and unlike his now retconned predecessor The Antikhrist/Andrei Chikatilo, there is no portrait in the game or otherwise that shows his face.
  • From Nobody to Nightmare: Motsny was once just a loyal and insane Shturmoviki commander, not even appearring outside of post-Midnight Russia. After the collapse of the HRE, he becomes even more insane by adopting Satanism and starting a legitimate cult.
  • Go Mad from the Revelation: Anatoly Motsny turned to Satanism and became Abaddon after learning that Taboritsky was secretly Jewish, causing Motsny's entire world view to come crashing down.
  • Higher Understanding Through Drugs: Motsny was inspired to build his mad Satanic cult while mutilating himself, abusing hallucinogens, and angsting about serving a Jew.
  • High Priest: Gives himself the title of Abaddon, the High Priest of Satan.
  • Historical Villain Upgrade: In real life, Anatoly Motsny was a Soviet tanker and a Hero of the Soviet Union who saw some extreme combat during WWIInote  and received many injuries there (likely including shell shock), and after the war he snapped, murdered his son, and had his award revoked. In TNO, Motsny became a loyal supporter of Taboritsky's regime, putting "subhumans" to death with glee, and became a Satanic cult leader after the collapse of the HRE.
  • Human Sacrifice: Abaddon demands captives to be brought to the bowels of Omsk to be made as offerings to the Morning Star.
  • Malevolent Masked Man: Doesn't get more Malevolent than the skull-wearing leader of a genuinely Satanic cult who used to be loyal to Taboritsky.
  • Manifesto-Making Malcontent: The revelation that Taboristky was a half-Jew, after he gave Motsny hope and encouragement to act on his homicidal and genocidal urges, drove him to seek occultism and a new ideology.
  • Names to Run Away from Really Fast:
    • His name translates to "Doom" or "Destruction" in Hebrew. His Biblical namesakes include a bottomless pit that accompanies texts about Sheol and a locust swarm-summoning demon in The Book of Revelations.
    • He proclaims himself to be the High Priest of Satan, later the "Son of Satan" under hypothetical national unification.
  • Obviously Evil: Previously an eager supporter of Taboritsky's genocide, Abaddon now wears a ram skull with horns and engages in human sacrifice.
  • Politically Incorrect Villain: Abaddon wholeheartedly agreed with the brutality of the Holy Russian Empire and his mission to eradicate "subhumans". His anti-Semitism was the catalyst for his conversion to his own brand of occultism and Satanism.
  • Psycho Supporter: Abaddon was an especially deranged follower of the Holy Russian Empire and gleefully executed liquidation. After the empire's collapse, he proved himself to be even more unstable by adopting a new identity with Satanism and human sacrifice in response to the new warlord era.
  • Skeletons in the Coat Closet: Abaddon wears a ram's skull which covers his entire face.
  • Sociopathic Soldier: Anatoly Motsny was part of Taboritsky's crazed Imperial soldiers tasked with "purifying" the land. His only regret was serving under a half-Jew.
  • That Man Is Dead: Upon adopting Satanism, Abaddon refuses to go by his old name Anatoly Motsny.


    Kazakh Purification Army
Flag of the Purified State of Kazakhstan 
Official Name: Purified State of Kazakhstan (national unification)
Ideology: Ultramilaitarismnote 

With the destruction brought upon Kazakhstan by Taboritsky, it's unsurprising that many Kazakhs seek revenge against Russia. The Kazakh Purification Army is made up of these people, with them wanting to destroy Russian culture and civilization as revenge for their plight. In their eyes, Russia must pay... with its blood.

  • Accomplice by Inaction: On top of blaming the Russians for their near-extermination, they also blame various other ethnic groups like the Uzbeks and Iranians for not doing enough to save Kazakhstan.
  • Cruel Mercy: They don't immediately kill some of the Russian women they capture; instead they have their hair shaved and leave them to die in the wild steppes of Central Asia.
  • Culture Police: Russian culture and civilization are torn down by their forces.
  • Expy Coexistence: Their motivations and character are very similar to the Black League of Omsk, who also appear in After Midnight as the "Redeemed" Black League still carrying the same motivations as them.
  • Face–Heel Turn: Viktor Bulavsky, once a general for Kokshetau, has now alligned with the Kazakh Purification Army, going from a mere bandit to a genocidal ultranationalist. He is the only Kokshetau general to not join up with the Free Clans like the rest of his former comrades.
  • Foreign Ruling Class: They plan to establish a Kazakh regime over all of Russia that constantly purges its territory of anything pertaining to Russian civilization.
  • Final Solution: They want to eradicate all Polish and Russian influence in their land.
  • Irony: The Cycle of Revenge turns, and Gaziz's Kazakh Purification Army seeks to do the Russians as the Black League of Omsk seeks to do the Germans.
  • Kick the Son of a Bitch: One of the KPA's character-establishing events sees them hunt down and run over a lone Shturmovik with a tank.
  • Light Is Not Good: The Kazakh Purification Army is a genocidal state whose flag incorporates a beautiful set of gold and white symbols and calligraphy.
  • Pay Evil unto Evil: They want to get revenge against Taboritsky's brutal rule by exterminating the Russians, ultimately becoming little better than their former oppressors.
  • Persecution Flip: With Taboritsky dead, the Purification Army now oppresses the Russians in their territory, dragging Russian families to be executed and forcing others to flee for their lives.
  • Rivers of Blood: When the Purification Army exterminates an entire village of Russians, they dump their bodies in the Aral Sea, which turns red with their blood.
  • Roaring Rampage of Revenge: Radicalised by Taboritsky's extermination, with nothing left to lose, and consumed by hate, the Kazakh Purification Army seeks to completely erase the concept of Russia from the face of the world.
  • Woobie, Destroyer of Worlds: The Kazakh people have been radicalized by Taboritsky's extermination campaign and now seeks to destroy Russia to make the country pay.
  • You Are What You Hate: For all their hatred of the Holy Russian Empire, they espouse similarly racist rhetoric against other ethnic groups. One Russian even thinks that, if their speech replaced their references of Russians and Iranians to Jews and Tatars, they would sound just like the Holy Russian Empire.

Safa Gaziz
Political Party: Qazaq Tazarty Armiasy
Ideology: Ultramilitarismnote 

  • And Your Little Dog, Too!: In one radio message, Gaziz promises to make Taboritsky's army pay by killing them, slaughtering their families, decimating their homes, and eventually destroying the rest of Russia.
  • Boomerang Bigot: He despises the former Soviet Union and has the corpses of their former citizens hanged near their entrance, even though Gaziz himself used to work for the Soviet Union in the NKVD.
  • Cynicism Catalyst: Witnessing the destruction of his home country radicalized Gaziz, driving him to adopt extreme Russophobia to liberate his country.
  • Former Regime Personnel: A former minor NKVD officer before the USSR's collapse.
  • From Nobody to Nightmare: Was only a minor NKVD officer in the Kazakh SSR before becoming the ultranationalist leader he is in post-Midnight Russia.
  • He Who Fights Monsters: Safa Gazizov used to be the leader of a group of raiders and partisans who resisted against Taboritsky's extermination campaign against Kazakhs. As the war continued and worsened, his Russophobia rapidly grows until he becomes but a reflection of Taboritsky's own rule. His in-game description also explicitly references Nietzsche's quote.
  • Historical Villain Upgrade: Safa Gazizov was an obscure Kazakh KGB officer in real life but in TNO, he can become a genocidal ultranationalist in a post-Taboritsky Russia.
  • Meaningful Rename: Safa Gaziz's birth surname was Gazizov. He removed the Russian -ov suffix when he adopted his ultranationalist, anti-Russian ideals.
  • Rebel Leader: During Taboritsky's rule, Gaziz led a group of raiders and partisans against him, which only radicalized as his hatred for Russians grew.

    Free Kazakh Clans
Flag of the Free Republic of Kazakhstan 
Official Name: Free Republic of Kazakhstan (national unification)
Ideology: Paternalistic Conservatismnote 

  • Beware the Nice Ones: Their one of the most moral warlord states in the After Midnight scenario, though various events establish that they have a fully capable fighting force trained by Kazakh military veterans, preparing them for any external threats like the Kazakh Purification Army.
  • Commune: Their territory is comprised of a loose confederation of towns and villages based on mutual aid and defense.
  • Disaster Democracy: With both Kazakhstan and Russia itself destroyed, those Kazakhs outside of any other authorities have coalesced around their shared heritage and the desire to simply survive, building a loose confederation of towns and villages based on mutual aid and defence.
  • Earn Your Happy Ending: Despite having endured beyond horrendous treatment, the unification event for the Free Republic of Kazakhstan details how they triumphed despite facing extinction. Furthermore, and unlike the Purified State, they were able to overcome the anger and dismiss any notion of revenge, instead genuinely wishing to reform under a unified and free Kazakh republic.
    By Allah's Grace, the Kazakh people will know peace.
  • Fire-Forged Friends: ZigZagged. Having endured Taboritsky's insane reign together, some bands of surviving Kazakhs and Russians have forged a deep bond with each other and driven them to work together in the new nomadic lifestyle they share. However, the game also notes that not all Kazakh clans are friendly to the Russians, whom are in an uncertain future of whether they will be accepted or not. Despite this, there is also hope that the two ethnic groups can reconcile their differences with each other until they become indistinguishable and can live in harmony.
  • Genocide Survivor: Their members are the Kazakh tribes who were lucky enough to avoid total extermination by Taboritsky, as had happened to many others.
  • Heel–Face Turn: The Khanate of Kokshetau's leader Abu Khan and generals Vasily Bovt and Vasily Benberin have aligned with the Clans, seemingly having given up any desire to usher in a bandit state in the Steppes.
  • The Idealist: Despite having nearly been exterminated, the Kazakhs immediately get to work to rebuilding their homeland after Taboritsky's death, remaining optimistic of their newfound freedom.

Sultanakhmet Kozhikov
Political Party: Qazaqstannyn Halyqtyq-demokratialyq Partiasy note 
Ideology: Paternalistic Conservatismnote 

  • Hope Bringer: Kozhikov wants to lead the Free Kazakh Clans under the hope of building a better future where their culture can be accepted.
  • Overly Long Name: His own biography lampshades this fact, as his full name is Sultanakhmet Kongyrkhozhayevich Kozhikov.

Central Siberia

    Central Eurasian Republic
Flag of the United Eurasian Republic 
Official Name: United Eurasian Republic (national unification)
Ideology: Interim Governmentnote 

  • The Assimilator: The Eurasian Republic believes Russian national identity to have been destroyed and irredeemably tainted by Taboritsky's atrocities. Therefore, it seeks to fuse the ethnicities of Russia into a new Eurasian identity.
  • Dismotivation: Aside from their ambition to create a new Eurasian identity, the republic rejects all other politics and dreams beyond pragmatism.
  • Freudian Excuse: Being subjected to Taboritsky's harsh rule is the reason why the Central Eurasian Republic has become extremely cynical.
  • Historical In-Joke: The eight-pointed star on the Central Eurasian Republic's flag is based off of the one used by Young Eurasia movement.
  • It Is Beyond Saving: The Central Eurasian Republic views the very notion of a Russian nation as being so tainted by the HRE that its government purposefully seeks to create a new "Eurasian" identity in its place.
  • Kick the Son of a Bitch: Upon Taboritsky's death, the Central Eurasian Republic slaughters all of his supporters in their territories, ripping them apart.
  • A Lighter Shade of Black: Several Russians actually feel a sense of nostalgia for the old corporations that once oppressed them during the first warlord period. While they may have been exploitative, at least they didn't work the people to death like Taboritsky and get senselessly executed en masse.
  • Never Recycle a Building: Averted. When two Russians remember that the old Novosibirsk government started construction on an incomplete water treatment plant, they head there to see if they salvage its purifier and resolve the water contamination problem left by Taboritsky.
To build the new, we use the old.
  • Roaring Rampage of Revenge: Taboritsky's followers are torn apart and their buildings are either blown up or physically torn down by the people.
  • Screw This, I'm Outta Here!: Some Russians have fled their homeland from here, taking advantage of the surviving airplanes Novosibirsk still has.

Mikhail Baganov
Political Party: Evraziyskaya Nacional'naya Komissiya note 
Ideology: Interim Governmentnote 

  • Ascended Extra: In a normal game of TNO, Mikhail Baganov is one of the generals of Novosibirsk. However, in a scenario where Taboritsky takes over Russia, he leads a Eurasianist regime (albeit one unrelated to Gumilyov's Eurasianists) which controls Novosibirsk and the surrounding countryside after the death of Taboritsky.
  • Cynicism Catalyst: While Novosibirsk already exemplified a cynical-pragmatist mindset by 1962, Taboritsky's rule not only reinforces those views in Baganov's eyes, but convinces him that even the idea of a Russian national identity is too dangerous and tainted to be kept alive.
  • Driven to Suicide: He nearly kills himself until he receives news of Taboritsky's death, giving him just enough will to spare his own life.
  • I Did What I Had to Do: Baganov has inherited this worldview from Pokryshkin's government.
  • Necessary Evil: Baganov is unwilling to spare food and other aid to his citizens because he wants to put more effort in stabilizing his country and warding off Taboritsky's forces.
  • Reasonable Authority Figure: One of the Central Eurasian Republic's National Spirits is called "Benevolent Authoritarianism".

    Republic of New Tomsk
Flag of the Third Russian Republic 
Official Name: Third Russian Republic (national unification)
Ideology: Provisional Governmentnote 

When Taboritsky conquered Central Siberia, he made sure that heart of Siberia itself would suffer the most. Most of Tomsk was razed to the ground, the Salons were destroyed, its leadership was purged and his troops took whatever that was left. And yet here stands the Republic of New Tomsk. Unbeknownst to Taboritsky, hundreds of former Decembrists, Bastillards, Humanists and Modernists were secretly doing their best to resist his influence. After he died, the Bastillards under Alexander Zinoviev took charge of the remnants of the Salons and proclaimed the Republic of New Tomsk.

  • Due to the Dead:
    • After New Tomsk is established, the few surviving members of the Humanist salon made it their duty to identify every victim of the Mad Regent and give them what little dignity could be afforded to them.
    • In an effort spearheaded by the Decembrists, Boris Pasternak is given a proper reburial after his intact body was miraculously found buried out in the woods.
  • Meaningful Funeral: After Boris Pasternak's body is found surprisingly intact, he gets a proper reburial in a plot on a hill overlooking the river Ob. The remains of the Salons remember him fondly while the Decembrists lead a moment of silence in his memory.
  • Persecuted Intellectuals: Even more so than in the base game. Tomsk received a horrible beating at the hands of the Holy Russian Empire with most of Tomsk razed to the ground.
  • The Remnant: New Tomsk is run by the Bastillards, the largest surviving of the old Central Siberian Republic's four political salons.
  • La Résistance: When Tomsk fell to the Holy Russian Empire, hundreds of former Bastillards continued secretly doing all that they could to resist the influence of the Mad Regent. After Taboritsky's death, New Tomsk was formed and the Salons were revived, albeit much reduced and with only a shadow of their former power.
  • Good All Along: In universe. The men and women living in Tomsk used to see the Bastillards as the coldest Salon, caring only about Russia but not the people who lived within it. With Russia shattered beyond repair, the Bastillards established makeshift kitchens and clinics throughout Tomsk and the surronding towns, with the people coming to the realization that the Bastillards were Jerks With Hearts of Gold.
  • "Ray of Hope" Ending: With the Academy of Sciences completely destroyed he surviving Modernists try to restore the building by activating a power plant for it. Although several die during the effort, the Modernists eventually succeed with this small victory, giving a sliver of hope that Tomsk will endure in the wasteland.
It is better to light a candle than to curse the darkness.
  • Urban Ruins: The city of Tomsk has been ravaged by the Sturmoviki, with several districts and the old duma bulding being completely levelled. The national spirit "Crumbling City" explicitly states that it will take time for the city to rebuild to its former state.
  • We ARE Struggling Together: The surviving Salons have put aside their disagreements in the interest of survival in the hostile Russian environment.
  • You Cannot Kill An Idea: Despite the seeming failure of the Salons and the abject horrors of the HRE, the idealism of Tomsk, even in its shattered state, proves impossible to destroy.

Alexander Zinoviev

Political Party: Bastilyary
Ideology: Provisional Governmentnote 
In-Game Biography: Click to Show 

The current president of New Tomsk, Alexander Zinoviev is the only surviving Bastillard leader in the aftermath of the nightmare that was Taboritsky's regime. Zinoviev has now taken charge of the rebuilding of the city of Tomsk and is willing to work together with the other surviving Salons for the benefit and stability of Tomsk.

  • Hope Springs Eternal: Despite the horrors of the HRE, and the near-destruction of everything Zinoviev held dear, he still holds on to a glimmer of hope for a better future, not just for New Tomsk but for all Russia.
  • Survivor Guilt: Alexander Zinoviev is still haunted by the devastation suffered by the Modernist and Humanist salons and his failure to save them.
  • Sole Survivor: With Kharms, Likhachyov, Shostakovich, Sakharov and the rest of the Salon leadership dead or missing, Zinoviev has taken charge of the rebuilding of Tomsk.
Now, he was the last one standing; the dying fate of Tomsk rests in his hands alone.
  • You Are in Command Now: With the rest of the Bastillard leadership either dead or missing, it falls to Zinoviev to restore the Republic of New Tomsk.

    Kingdom of Altay
Flag of the Kingdom of the Rurikids 
Official Name: Kingdom of the Rurikids (national unification)
Ideology: Absolute Monarchynote 

  • Burying a Substitute: Altay's very first event "For the Fallen" has empty coffins meant for Boris' family being buried.
  • Downer Beginning: As mentioned above, their very first event has Boris bury empty coffins clearly meant for his family while he mourns them.
  • Due to the Dead: The above mentioned "For the Fallen" event has Boris mourning for his lost family at their funeral.
  • Never Found the Body: The bodies of Rurik II, Prince Yuriy, and Princess Lydia were never found. While Rurik is confirmed dead, Boris' siblings are only mentioned to be missing but in post-Midnight Russia, that's a Distinction Without a Difference.
  • "Ray of Hope" Ending: In the final event, Boris finds a pile of books and papers that his father used to read and picks them up to read himself. As he scans through the pages, he begins to learn that he needs to inspire hope in his subjects to be a good king, bringing back his spirits in a measured form and implying that he'll eventually become as good of a ruler as his father was.
  • The Remnant: The Kingdom of Altay is led by what remains of the neo-Rurikid dynasty who once ruled over Kemerovo.
  • Rightful King Returns: Altay, resting on Kemerovo's starting location, is ruled by a neo-Rurikid once more.
  • We ARE Struggling Together: Altay's council are completely divided over what to do, in which Boris I gets too overwhelmed by this factionalism to make decisive actions.

Boris I

Political Party: Ryurikovy Loyalisty
Ideology: Absolute Monarchynote 
In-Game Biography: Click to Show 
When Boris Nikolaevich Krylov heard his father's declaration of a kingdom in Kemerovo, he would never forseen the disaster that would follow. His father's kingdom fell to their enemies, his father was killed and his siblings went missing while he went into hiding in a small Siberian village. When the abomination known as the Holy Russian Empire swept through Russia, Boris heard of atrocities and unspeakable acts being committed upon the people of Siberia in the name of a long-dead monarch. Ironic. Everything changed when the Regent died, and Boris reluctantly came to the conclusion that he would take upon the mantle of Boris I, King of the Rurikid Kingdom of Altay. Now Boris rules over his subjects like his father once did, with kindness and fair-handedness.
  • The Alcoholic: Subverted, but then played straight. He's initially tempted to drink away his sorrows during his coronation, but he recognizes that his addiction would not be in the best interest of his subjects, so he abstains. Unfortunately, it's implied that he eventually caved and begins taking swigs of vodka in his room.
  • Ascended Extra: In a typical Kemerovo playthrough, Boris is pretty much a non-player in the royal court, never choosing one sibling over the other in Yuriy and Lydia's feud. After Midnight, he becomes the next Rurikid and reestablishes a neo-Rurukid Kingdom in Altay.
  • Awesome Moment of Crowning: Should Boris reunify Russia, he formally coronates himself as Boris I, though most people refer to him as Rurik III, the name his older brother Yuriy would have taken.
  • The Chains of Commanding: Compared to his portrait in the base game, where Boris's hair is still black and actually has a bit of a smirk, the Boris I that rules over Altay has aged significantly (being 38 when the HRE falls but looks at least a decade older) and just looks tired overall. Considering he's been working himself to the bone to provide for Altay's people and survive Taboritsky's nightmare, it's not surprising its taken a toll on him.
  • Cool Crown: Seems to have held onto his late father's crown but by the time the HRE collapses, it's clearly seen better days with its sheen gone and pieces of metal being missing.
  • The Creon: In a normal Kemerovo playthrough, Boris has no political ambitions and even refuses to take the title of prince, content to serve as a general. In the event where Rurik II is on his deathbed after 1972, he even shares his last words with Boris while his siblings look on.
  • The Cynic: Unlike his more idealistic family members, Boris has no higher ambitions beyond keeping his kingdom alive for the next day. Unfortunately, this pessimistic approach has also left his people in low morale in a time where they desperately need hope.
  • The Good King: King Boris' kind treatment of non-Russians has endeared him to them, and his focus on Altay's necessities has saved precious lives and resources, though the drab nature of his rule has created problems with morale.
  • Good Is Boring: Boris is doing what he can to provide for his people, but his style as a dull, steady pair of hands at the wheel isn't necessarily what the people need at a time when morale is low and hope is rare. His events suggest he comes to understand this, and adopt a more flamboyant style to kindle his people's passion for life.
  • Heroic Self-Deprecation: Despite genuinely being the best ruler he can possibly be for the people of Altay, the events for Altay shows Boris plagued with self doubt over his ability to be an effective leader and symbol of hope for his people.
  • History Repeats: In Altay's final event "Once More, With Feeling", Boris turns to the very same books his father did during his lowest, before adopting his Rurik II persona. The event implies that Boris is going to have the exact same experience his father did in order to give his people some hope.
  • King Incognito: After Kemorovo's downfall before the Holy Russian Empire arrived in Siberia, Boris hid in a small village under a fake name, not revealing his true identity until after the HRE's collapse.
  • Last of His Kind: He is the last of the Krylov family by the time Taboritsky's domain collapses, with his father dead and his siblings missing (and that's in a best case scenario).
  • Like Father, Like Son: Boris ushers in a kingdom that mixes Kievan Rus' and the Muscovite Tsardom with the modern Soviet Union, just like his father once did.
  • Modest Royalty: King Boris is a monarch without a throne or castle, often going days or weeks without wearing his crown.
  • Rags to Royalty: Of the Hard Way route. Boris was initially a general in Kemerovo who had no desires for the throne, and having settled in a nameless village after Kemerovo's defeat. After the fall of the HRE, Boris takes up the neo-Rurukid crown like his father before him to give the people some hope.
  • Reluctant Ruler: With his father and elder siblings dead or missing, Boris Krylov was forced to reluctantly crown himself, and is uncertain if he wants to keep his title or not.
  • Richard Nixon, the Used Car Salesman: Boris Nikolaevich Krylov in OTL was a Soviet officer who served in the Strategic Missile Forces (like his father) and was later promoted to a Major General. In TNO, Boris's life went down a different direction due to his father's actions in Kemerovo (he refused to become nobility and remained as a general in Kemerovo), and he would be forced to become a monarch in the After Midnight scenario.
  • Royals Who Actually Do Something: Already a general back in Kemerovo, Boris's leadership has been the main reason why the people of Altay have survived the collapse of the HRE.
  • Sole Survivor: The sole surviving member of the Krylov family.
  • Throw the Dog a Bone: Although they themselves are starving and poor, a group of Mongol pastoralists sympathize with Boris' current plight and send food to feed his subjects. Although the donation isn't enough to feed very many people, Boris is still grateful for the Mongols' altruism and tries giving the supplies back to the Mongols, who refuse and allow Boris to keep them.
  • Tragic Keepsake: Seems to have kept his father's crown long after Rurik II died, Boris having begun to wear it himself once Altay is founded. As mentioned above though, the crown has seen some better days.
  • Unexpected Successor: Boris Krylov was just fine being a general in Kemerovo's army and had no aspirations for the throne. But with his father certainly dead and his siblings likely dead as well, it's up to Boris to carry on the Neo-Rurikid legacy.
  • What Would X Do?: Often overwhelmed by the new responsibilities he has to take, he takes walks to observe the local pastures and ponder about what his father would do in his current predicament.
  • Younger Than They Look: Boris is only 38 when he proclaims the Kingdom of Altay, but looks at least a decade older than that.

    Siberian Free Territory
Flag of the Free Motherland 
Official Name: Free Motherland (national unification)
Ideology: Anarcho-Communismnote 

  • Anarchy Is Chaos: Averted and Inverted the same way its predecessor, the Siberian Black Army, styled their government. Their communes are ordered enough to gather at the advice of Taratuta.
  • And There Was Much Rejoicing: The news of Taboritsky's death prompts the Day of Freedom, an uprising that leaves all of Holy Russia's officials found and executed publicly. One revolutionary tells Taratuta of how a factory commissar, who was now seen hanging from his neck at the town square, ruled with such brutality that it led to him losing an eye under his employment.
  • Arch-Enemy: With the Bratsk Communal Vanguard, a neighboring bandit clan who wants to pillage their lands and is the most immediate threat to them.
  • Bilingual Bonus: The text on the flag of the Free Motherland reads "Death to the Fascists"
  • Civil War: Somewhat applies, against the Bratsk Communal Vanguard, the other "Anarchist" force in the area.
  • The Cynic: Much of the populace has been disillusioned with Taratuta's calls to join the first Siberian Soviet conference, pessimistically believing that they'll be oppressed again by a government and merely want to live peacefully in isolation.
  • Disaster Democracy: Although Pyotr Siuda is long dead, the peasants of Kansk were thankfully beneath Taboritsky's notice. Returning from their exile hiding amongst the peasants, the former ideologues and committee leaders of the Siberian Free Territory have endured and returned to their anarchist traditions, under the advisory leadership of Yevgeniya Taratuta.
  • He Who Fights Monsters: Despite kicking the Holy Russian Empire's forces out of their land, the Siberian Free Territory still carries out public executions against perceived enemies, including both genuine collaborators to Tabortisky's empire and even inncocent citizens who were falsely accused.
  • Heroic Spirit: Although they lack the materials to wage a modern war, many of the pesants remaind loyal to Taratuta's cause, determined to defend their communes to the last man.
  • Hidden Supplies: Weapons were stored between crevices and under floorboards, unearthed to fight off the remaining imperial forces during the HRE's fall.
  • Kick the Son of a Bitch: Taratuta is reluctant over mob justice, worrying about possible innocents being harmed. The other revolutionaries are zealous in ensuring her that their vengeful executions are necessary. She begrudgingly accepts.
  • No True Scotsman: Mishurenko's messengers rebuke Taratuta's followers, and declare war on her territory. She responds in kind, declaring Mishurenko's people to be statists and no better than fascists and the Blessed Regent. The event is even titled, "No True Anarchist".
  • La Résistance: After being forced to hide under the reign of Taboritsky, they move to overthrow the government once his death opens the opportunity.
  • The Revolution Will Not Be Civilized:
    • Once the HRE began collapsing, the citizens of this territory wasted little time eliminating the imperial rulers by any means necessary.
    • Public executions are held for the imperial officials, and many often voice how glad they are to see them dead.
  • Skeleton Motif: Following Yuri and Ivan before them, they use the jolly roger as a symbol of Anarchism. Moreso in the case of the former, being genuine in their motivations as opposed to the bandits of Bratsk..
  • Torn Apart by the Mob: The peasants of Kansk announce the re-establishment of their Free Territory by tearing Kamarov, the brutal governor appointed by the Mad Regent, apart with their bare hands.
  • We ARE Struggling Together: Taratuta has a hard time trying to keep the masses together after they all united to drive the imperialists off.
    • Her speeches have low attendance, much to her dismay. There is at least one farmer left unenthused at the prospect of the government managing his crops and land again.
    • Mishurenko and his people declare themselves to be true Anarchists and urge the people to reject Taratuta's advice.

Yevgeniya Taratuta
Political Party: Sibirsky Anarkhichesky Sovet note 
Ideology: Anarcho-Communismnote 

  • Historical Badass Upgrade: Goes from a literary critic under the Soviet Union to the leader of an anarchist faction in a warlord setting of apocalyptic proportions.
  • Iron Lady: She's the new figure motivating the Siberian Anarchist movement.
  • Passing the Torch: Taratuta's father was an Anarchist revolutionary, just like her.
  • Smoking Is Cool: She would normally say otherwise, but in the face of the HRE and its prohibition on tobacco, she takes the opportunity to smoke after getting rid of the Empire's remnants in the area.
  • The Smurfette Principle: The only female leader of a post-Midnight state.

    Bratsk Communal Vanguard
Flag of the All-Russian Liberation Vanguard 
Official Name: All-Russian Liberation Vanguard (national unification)
Ideology: Vanguard Anarchismnote 

  • Alcohol-Induced Idiocy: Their men spend time partying and brawling with one another at the conquered home of the former Bratsk governor, with drinks constantly served from the basement distillery to fuel their antics.
  • Anarcho-Tyranny: A group of bandits that pilfer the territory they come across and claim to be the true successors to the Siberian Black Army. Their hypothetical scenario of reunifying Russia has analysts projecting a short lifespan from the constant instability.
  • Anarchy Is Chaos: Mishurenko wholeheartedly believes this, envisioning conquest over the wastelands to do as his people please in the homes of their vanquished enemies. More devoted Anarchists like Taratuta are shunned for being 'puritan' about their ideology.
    After all, what was anarchism if not the freedom to eat, drink, revel, and celebrate where one wished?
  • Bandit Clan: One that rose from the remains of the Siberian Black Army.
  • Bomb-Throwing Anarchists: To the extent that they claim to be the successors to the SBA but do little other than terrorizing the populace.
  • Dark Is Evil: Appropriate the jolly roger as they raid and crush innocents.
  • Evil Wears Black: They fly the black anarchist flag and wear dark uniforms, but are despots caring little for those standing in their way.
  • Greed: The Black Army does not care about the wellbeing of their citizens, just whatever loot they can squeeze out of them.
  • Hate Sink: All events pertaining to them show how little they care for their rhetoric, only using the ideology as a means to placate their potential targets for plunder. They often voice just how much they enjoy pilfering the goods of their enemies and the populace.
  • Hope Spot: They let some of their captives, former imperial personnel, free onto the fields. They then encourage them to run as fast as they can to escape their bullets and earn their freedom. Growing tired of the charade, Mishurenko quickly has them shot to end it.
  • Hypocrisy Nod: Two of their men mug and brutalize a girl from the Siberian Free Territory. One of them snarks, "God bless Mishurenko" and "damn the Regent". His partner wonders aloud if they're meant to be using "statist" concepts like religion, to which the man replies, "Ain't we [statists]?". They laugh and head back with the goods they thieved, knowing their cause is a sham.
  • Insistent Terminology: Their soldiers steal crops and gains from the populace, swearing that they are merely doing 'inspections'. Forcibly separating people from their goods is mockingly referred to as 'taxation'.
  • In Name Only: Unlike the genuine anarchists of the Siberian Free Territory, whose ideology is Socialism, the Bratsk Communal Vanguard's ideology is Despotism. Any sort of anarchist doctrine they may seem to hold is merely a veneer for their brutal rule, as shown by their actions.
  • Kick the Dog: In the Siberian Free Territory's event, "Lessons Learned", two of their men violently mug a girl and laugh over their execution. Before they ride off, they decide to mention how they care little for their so-called "Anarchist" cause, showing them to be nothing more than self-serving bandits.
  • Kick the Son of a Bitch: They hold former imperial personnel captive and torment them with the prospect of freedom, only to eagerly have them shot down like wild animals. Deconstructed, as this shows the cruelty of Mishurenko and his men by directly comparing the pain they inflict to the suffering under the HRE. One of their executions is for the wife of a governor, who may not have held much guilt beyond mere association.
  • No True Scotsman: Mishurenko sends messengers to rebuke Taratuta, declaring war on her territory. She responds in kind, declaring Mishurenko's people to be statists and no better than fascists and the Blessed Regent. The event is even titled, "No True Anarchist".
  • People's Republic of Tyranny: For all their anarchist rhetoric, the Bratsk Communal Vanguard is nothing but a tyrannical bandit state. Those deriding them are silenced as quickly as possible.
  • Protection Racket: What their approach to 'contributions' boils down to. They even smugly declare how their 'taxation' will switch from monthly to weekly, depending on how they feel.
  • Rape, Pillage, and Burn: Though they hesitate to burn settlements down, if only to keep them around to loot and celebrate in.
  • Sir Swearsalot: Their messages denouncing Taratuta aren't lax on what words they choose to describe their hatred of her.
  • Skeleton Motif: Following Yuri and Ivan before them, they use the jolly roger as a symbol of Anarchism. Moreso in the case of the latter, being rebellious millitarists that couldn't care less about their supposed ideals.
  • The Social Darwinist: Mishurenko and his men value the enjoyment of spoils brought on through violent conquest, exerting their influence over any land and faction they can intimidate and crush.
  • Speak Ill of the Dead: The bandits celebrate Taboritsky's death with jubilation, even pissing on his portraits to the cheers of their drunken comrades.
  • Smug Snake: The entire group is full of snide bandits who can't help but chuckle to themselves every time they twist anarchist ideals and torment their next targets.
  • Villain with Good Publicity: At least initially. Their honeyed words of fighting for Anarchism actually manage to win over anybody not already familiar with their operations, including some of Taratuta's supporters.

Androniy Mishurenko

Political Party: Sibirskaya Chernaya Armiya note 
Ideology: Vanguard Anarchismnote 
In-Game Biography: Click to Show 

  • For the Evulz: He enjoys killing and fighting for the sake of it, believing that anarchy is just an excuse to act on these wishes.
  • Frontline General: He personally leads the Black Army to battle against the Siberian Free Army.
  • The Generalissimo: Mishurenko is in practice a military dictator, and all of his anarchist rhetoric is just for show.
  • The Hedonist: He wants to eat, drink, and party for as long as he wishes, where his rhetoric of anarchy is just a means to achieve that goal.
  • Motive Decay: Before the establishment of the Holy Russian Empire, Mishurenko was a harsh disciplinarian known for his brutal training methods and iron-fisted control of the units under his command. Whatever happened to him during Taboritsky's reign caused him to do a 180 flip and become a nihilistic hedonist whose army is little more than a bandit gang.
  • Not in This for Your Revolution: Mishurenko, like Ivan Stepanov, is not an anarchist and only sides with the Siberian Black Army because he happens to be from Kansk. In the aftermath of the Holy Russian Empire's collapse, after being forced to flee by Yevgeniya Taratuta, he drops the anarchist façade entirely and runs the Bratsk Communal Vanguard as little more than a bandit state.
  • Sadist: Mishurenko takes pleasure in personally executing Taboritsky's followers.
  • Sir Swears-a-Lot: In his declaration of war on Siberian Free Territory, his letter is peppered with numerous curses, typically directed at Taratuta.
  • Small Name, Big Ego: He claims to be the personal protector of anarchist ideals, but most see through these claims as outright lies or delusions of grandeur.
  • Visionary Villain: He hopes to one day see all of Russia "liberated" by his cruel vanguard party.

Far East

    Russian Empire

Official Name: Russian Peoples' Empire (national unification)
Ideology: Absolute Monarchynote 

  • Arch-Enemy: They're directly in conflict with Dikiy's Regency.
  • Cassandra Truth: Some of Goleniewski's fellow former NKVD agents know that he's not Alexei and even try to tell others about it in a bar. People seem to have a hard time believing them while others are too apathetic to bother. The fact that his rule is actually benevolent seems to quash any ideas of rebellion.
Quote from news event "Words Uttered in Secret": What matters more: a man or what he represents?
  • The Coup: "Alexei" rises to power by convincing everyone of his legitimacy with his acting skills, swaying the public and the guards into overthrowing the old HRE rulers in the area.
  • Gone Horribly Right: Its creation could be considered one for Taboritsky's efforts. After destroying Russia in a mad effort to "purify" it for Alexei's return, he succeeds... in the form of an imposter who goes against everything Taboritsky stood for.
  • The Good Kingdom: The new Russian Empire was founded by Goleniewski as a beacon of hope in Russia's current darkness.
  • Hazy Feel Turn: Former Chita general and member of Shepunov's White Army clique Leonid Chernykh, former Irkutsk general Arkady Apollonov, and former Divine Mandate general Pavel Adelgeim now fights for Alexei II's Russian Empire.
  • Irony: Alexei II's domain arises where Yagoda's Presidium did at the start of the game, while Dikiy's far-right Regency claims the site of Sablin's old starting position in Buryatia. The conflict between the two nations becomes a twisted version of the Irkutsk-Buryatia conflict that occurs right at the start of the game.
  • Refuge in Audacity: Anyone with common sense would have agreed that Alexei II was long dead and never coming back, many officials believing that he was simply an Empty Promise to place Russia under Nazism. But their leader manages to do such a good job of convicing people that he's the real deal that he overturns the entire order of his area in his favor. Even when his rule obviously contradicts Taboritsky's values, his rule is so effective and benevolent that even skeptics are happy to see him reign.
  • Scam Religion: A positive example. The populace is manipulated to believe that Alexei II has returned to Russia and is blessed by Jesus, unaware that he's actually just a former NKVD agent posing as Alexei II. However, this image is meant to raise the spirits of the people in the otherwise cynical nature of the After Midnight wasteland and Alexei II's rule is genuinely benevolent.
  • Sole Survivor: The above mentioned generals Arkady Apollonov and Pavel Adelgeim seem to be all that's left of Yagoda's Presidium and Alexander Men's Divine Mandate respectivly.
  • This Cannot Be!: The event, "He Lives", depicting Alexei's "return". A corrupt governor that simply agreed with the empire's rule without a shred of faith in the Tsarevich is shocked when Alexei not only arrives as promised, but manages to sway the loyalty of everyone in the area, including his own guards.
  • Undying Loyalty: Alexei II's benevolence has earned the love of many of his followers. Even when Alexei II decrees a socialist policy of redistributing land and collectivizing property, his monarchist allies are baffled, but follow him anyways out of loyalty.

Alexei II
Political Party: Imperskie Loyalisty note 
Ideology: Absolute Monarchynote 
In-Game Biography: Click to Show 

  • 100% Adoration Rating: Those within his territory are usually so convinced of his divinity by his act that even the guards of the HRE's government officials take his word over theirs. Though his governance and ideas are blatantly far from what is expected of a Romanov's rule, everyone agrees to follow them anyway, refusing to challenge the benevolence and wisdom of what they believe to be the returned and blessed Tsarevich.
  • The Alcoholic: He's implied to drink often, with vodka being his favorite.
  • Allohistorical Allusion: In OTL, Michał Goleniewski was a member of the Polish Secret Service spying for the KGB and then the CIA. After defecting to the United States, he proclaimed himself to be Tsarevich Alexei, despite being born in 1922. A rather odd note in our history, but a radical and impactful statement to make in After Midnight.
  • Bavarian Fire Drill: His acting skills help sell the idea of an authoritative and regal monarch, enough to turn soldiers and guards over to his side to overthrow the oppressive governor of the state he begins in.
  • Beneath Notice: Despite being a part of the former NKVD, Goleniewski managed to survive because he wasn't relevant enough to be noticed by the Holy Russian Empire and summarily executed.
  • Beneath the Mask: Underneath the wise king image he presents to the public, he's a casual man who enjoys unroyal hobbies like smoking and having a good laugh with his friends. Furthermore, underneath that mask, he carries a lot of sorrow from witnessing Taboritsky's crimes, but chooses to laugh instead of crying because it would be "less kingly".
  • Break Them by Talking: How he deals with Governor Marenko, the HRE official appointed to his starting area. In a booming voice with the air of a nobleman, he recounts his crimes to an exact degree in spite of the security measures established. He then sentences the rapist and murderer to death in the name of the crown.
  • Can't Believe I Said That: He's willing to create a speech depicting Alexei's divine right to rule as God intends, despite being a Communist and atheist, but he's fine with such speeches if it means keeping people's hopes up.
  • Chummy Commies: Even after taking the mantle of a monarch, Goleniewski still considers himself a communist, and his economic policy stresses the importance of workers' self-management and collective property.
  • Composite Character: Invoked by Goleniewski. He dons the identity of Alexei II but styles his facial hair into the beard of Tsar Nicholas II to portray him as an adult. His royal outfit is also a mishmash of several robes that have never been in use by actual monarchies, as he and his friend simply cobbled his outfit together from whatever they could find.
  • The Cuckoolander Was Right: As bizarre of an ideology and identity this "Alexei" might posit, his rule is genuinely benevolent.
  • Dastardly Whiplash: Subverted. He's styled to have a handlebar mustache, but he's actually a benevolent leader.
  • Dead Person Impersonation: 'Alexei II' is in truth Michał Goleniewski, a Polish-born former NKVD agent, who has styled his moustache, put on the most regal outfit he can find, and declared himself to be the Tsarevich returned to the citizens of Irkutsk.
  • Dramatic Irony: In a way, he ends up bringing Taboritsky's insane prophecy to fruition, but by establishing a governing style that goes against everything that the Blessed Regent stood for.
  • Expy Coexistence: Very similar to Nikolay Krylov in that he's a former Soviet official who assumes the identity of a long-dead Russian noble, leading his people under a benevolent socialist monarchy. He appears in the After Midnight world alongside Krylov's son, Boris, who has the same intentions.
  • God Guise: With all of Taboritsky's delusional insistence that Alexei II survived and became capable of bringing Russia back to glory, Goleniewski assuming Alexei's identity also counts as this.
  • The Good King: Following the mantle of Peter and Catherine the Great, Goleniewski's enlightened despotism may be one of the last pockets of sane rule in the new anarchy.
  • Historical Hero Upgrade: Goleniewski was a spy who revealed the identities of several KGB agents in Western governments and militaries, but aside from defecting and then proclaiming himself to be Alexei Romanov, remained rather obscure. In TNO, his claim to the throne is one of the last few vestiges of sanity in the post-Taboritsky wasteland.
  • Hope Bringer: He dons the identity of Alexei II and uses Taboritsky's previous messages and ideology to raise the morale for the people in his territory.
  • Icy Blue Eyes: His eyes are described as "blue-gray" as they stare down a corrupt HRE governor and denounce his crimes against the people.
  • Mysterious Past: Nobody knows much about his past beyond his position in the NKVD, which is something Goleniewski wants to maintain in order to not break the mythology surrounding his new nickname and thus keep the people's spirits up. Even if some people know and share the scant few details about his known background, not many people care anyways because he's a Hope Bringer and a benevolent king.
  • Napoleon Delusion: Though seemingly more self-aware about his true identity, he takes the mantle of Alexei II to bring hope to the former HRE's population and wishes for a benevolent rule.
  • The Power of Acting: Goleniewski did some theater training in the past, once even portraying a Russian nobleman. This lets him further his image as a messianic and inspiring Tsar, despite personally being a rather down-to-earth atheistic communist.
  • "The Reason You Suck" Speech: Delivers this to an HRE governor, announcing his crimes and sentencing him to death.
  • Rightful King Returns: Goleniewski invokes this trope to get the people of the Far East on his side. He may not be the real Alexei, but that doesn't matter when there are things to be set right in the wake of Taboritsky's fall.
  • Rousing Speech: When addressing his people, Alexei II is prone to delivering these. In particular, one of his first acts as king is to build radio loudspeakers in every town and village center, which he uses to deliver a speech rallying the people behind his cause and condemning Sergey Taboritsky and Andrey Dikiy.
  • Rummage Sale Reject: None of the items on his already gaudy and unwieldy costume are patterned after real royal regalia, with some of the clothes torn and comparable to something out of a cheap play. It at least gets the job done.
  • Sad Clown: He laughs with his friend about the current situation in post-Taboritsky Russia as they're creating the outfit for his impersonation. On the outside is a silly but inspirational figure that elicits laughs from himself and his former fellow agents, but on the inside is a man with many responsibilities on his shoulders.
  • Secret-Keeper: Some of his friends and other NKVD agents helped him in establishing his rule. Even those that did not play a role in his crowning know very well of his act.
  • Something Only They Would Say: He manages to convince even a governor of Holy Russia of his authority and omnipresence by recounting his atrocities and shameless cruelty behind closed doors, despite having top security to prevent spies and eavesdropping.
  • Strong Family Resemblance: Invoked by Goleniewski, who makes his version of Alexei look like the Tsarevich's father Nicholas II.
  • Took a Level in Badass: If his fellow former NKVD comrades are to be believed, Goleniewski was nothing more than a paper-pusher in the agency before assuming his throne.

    Regency of Holy Russia
Flag of the Eternal Regency of Holy Russia 
Official Name: Eternal Regency of Holy Russia (national unification)
Ideology: Imperial Cultnote 

  • Allohistorical Allusion: Dikiy's purge of his rivals and even the Shturmoviki in the very first event for the Regency, "In Taboritsky's Footsteps", mirrors Saddam Hussein's own purge of the Ba'ath Party in 1979.
  • Ambiguous Situation: The remains of Rodzaevsky's branch of the Russian Fascist Party are all present in the Regency, but it remains unclear just how exactly they broke with Rodzaevsky, then later getting involved with the Holy Russian Empire and Dikiy's own subsequent Regency.
  • Arch-Enemy: The other claimant to Alexei's legacy and the main force against Goleniewski's Russian Empire.
  • As You Know: Their events begin with Dikiy reciting to a disloyal government official that he has been informed of the other HRE remnants going rogue, and more specifically, he was told such information instead, displaying his growing influence and power.
  • Composite Character: They take their starting location from Sablin's old position as a reversal of the Irkutsk-Buryatia clash and use the aesthetics and Imperial Cult ideals of the Holy Russian Empire. Additionally, the designs of fascist Amur are incorporated, replacing their flag's swastika with Holy Russia's eagle and implementing Okhotin, Tyrsin, and Ageev as generals.
  • Continuity Nod: The flag for Dikiy's Regency is a near carbon copy of Amur's flag, replacing the swastika with the HRE's Imperial Eagle, fitting for a state that houses the last of Rodzaevsky's RFP.
  • Eviler Than Thou: Nearly the entire general staff of the old All-Russian Government of Amur (except for Georgy Shekherev) are now fighting under Dikiy's banner, a man so vile that even Rodzaevsky likely would've been disgusted by him.
  • Illegal Religion: Downplayed. The church is kept, but the idolization of Jewish figures like Paul and Moses are banned and Dikiy's own brand of Esoteric Nazism are entwined with the old religion.
  • Irony: The far-right Regency sits in Sablin's old starting position in Buryatia. Combined with Alexei II's domain sitting on the site of Yagoda's Presidium, the conflict between the two nations becomes a twisted version of the Irkutsk-Buryatia conflict that begins right at the start of the game.
  • Neverending Terror: This is their goal. Dikiy tries to hijack the insane prophecy of Taboritsky for himself, by declaring himself the true successor to the Regency and publicly swearing that he will retain control until Alexei returns, which he fully knows is impossible and will result in an eternal Regency with himself as ruler.
  • The Remnant: Dikiy's Regency is the remnant of the HRE's administration in the Far East, and also home to the last remains of Rodzaevsky's Russian Fascist Party, with Lev Okhotin, Vasily Tyrsin and Konstantin Ageev available as generals.

Andrey Dikiy
Political Party: Obshchestvo Vozdrozhdeniya Rossiyskoiy Imperii
Ideology: Imperial Cultnote 
Andrey Ivanovich Dikiy, formerly another of Taboritsky's sycophants, reveals his true loyalties after the death of the Regent and his Empire: he is loyal to himself alone. Seeing opportunity amidst suffering, Dikiy has proclaimed himself Taboritsky's true successor as the Blessed Regent of Holy Russia, and breaks from Larionov's government, carving out his own fiefdom in Buryatia as the rest of the Far East fell. He is prepared to kill his way into becoming the sole ruler of the wastelands, and his first target is the false "Alexei II"; hope and salvation for Russia will be damned, if he gets to rule over it in the end.

  • Ambiguous Disorder: His inexplicable fatigue and chronic insomnia implies that he is suffering from chronic fatigue syndrome.
  • Ambition Is Evil: Dikiy is entirely motivated by his hunger for power, and seeks to kill his way into becoming the new overlord of Russia in the aftermath of Taboritsky's death.
  • Ax-Crazy: He is introduced not only conducting The Purge of his rivals, but also the mass arrest and execution of everybody and anybody, just because he could. The arrests include the most dedicated supporters and other Shturmoviki.
  • Bastard Understudy: He had very little real loyalty to Taboritsky and his ministers, and jumps at the opportunity to claim the post-Midnight wasteland for himself.
  • Blatant Lies: Invoked by him, to twist the propaganda and ideals of Holy Russia. He claims to be the true successor to the Regency and promises that he will surrender his power over to Alexei upon the Tsarevich's return. Dikiy knows such a prophecy is patently false and is merely establishing an excuse to make himself Regent for Life.
  • Chronic Backstabbing Disorder: Is introduced slowly killing a governor of the Holy Russian Empire for refusing to submit to him, while he is unashamed in boasting about the loyalty that others in his territory have for him. Governor Alexandrov is implied to be one of many officials slaughtered in Dikiy's rise to power.
  • Despotism Justifies the Means: Dikiy is willing to do anything, betray anyone, and brutally snuff out any spark of goodness and hope if it means that he gets to rule over the ashes of Russia.
  • Dragon with an Agenda: Dikiy loyally followed Taboritsky and helped enact the cruelty of the Holy Russian Empire, but for his own gain and pleasure rather than total devotion to the Mad Regent. Upon his death, Dikiy declares his realm separate from Larionov and the other Holy Russian remnants, seeking to claim the wasteland for himself.
  • Dropped Glasses: As he falls into unconsciousness from one of his paranoia-fueled moodswingings, his glasses fall from his face and he hears himself stepping on them.
  • Dystopia Justifies the Means: His method of governing is the same theocratic-monarcho-Nazism of Taboritsky's Imperial Cult, established under an eternal regency.
  • Evil Feels Good: Upon seeing the liquidation of a village, Dikiy feels a sense of pride with his "work".
  • Evil Regent: He specifically adopts the title of "Regency" for his fragment of Holy Russia and claims to be Taboritsky's successor as regent for the true Alexei II.
  • Evil Reactionary: Unlike Goleniewski, who pursues a quasi-socialist monarchy and styles himself after the enlightened despotism of Peter the Great and Catherine the Great, Dikiy is a Nazi who gleefully admits his crimes against the Russian people.
  • Faint in Shock: The concerns over the false Tsar across the river and the lack of trust he has in his underlings constantly swirl in his mind, until he eventually falls unconscious from the paranoia and stress.
  • For the Evulz: Dikiy's goal is to crush and brutalize what's left of Russia under a cause that he knows is lost, feeling proud at being able to rule the ashes with an iron fist. His purges target anyone and everyone he feels needs to die, partly because he has the power to call for them and partly out of paranoia.
  • Four Eyes, Zero Soul: He wears glasses and is the most despicable leader in the Far East.
  • Hate Sink: Andrey Dikiy is one of the vilest—if not the vilest—of all the Holy Russian Empire remnant leaders, and is second only to Abaddon in moral depravity among all the post-Midnight warlords. He is revealed to have not only been complicit in the genocidal violence unleashed by the Holy Russian Empire on the Far East, but also revealed to have willingly partaken in these atrocities. Additionally, it was not out of any ideological convictions, but instead as a way to increase his own power and influence. Larionov is depicted as an ultimately pathetic and broken down recluse after all the horror he has helped to unleash, Evtukovich at least expresses a twisted sense of loyalty to Taboritsky's cause, and both Talberg and Melkikh are at least a few notches down from the horrors of Taboritskyite Nazism, even when they're leading a neo-feudal oligarchic hellscape and a bandit kingdom respectively. Dikiy, on the other hand, is both fully willing to impose the horrors of Taboritsky's Imperial Cult on Russia a second time and only does so to exert his own control and take over Russia for himself.
  • Historical Villain Upgrade: In our world, Andrey Dikiy was already an unpleasant figure, being a far-right anti-Soviet writer known for pseudo-scientific, anti-Semitic, and anti-Ukrainian writings. In TNO, he is able to put his hateful ideas into effect, serving as Taboritsky's foreign minister and taking pride in the atrocities of the Holy Russian Empire. When the Empire collapses, he takes up the mantle of Regent and Alexei while declaring war on the pretender in Irkutsk— not for ideological reasons or out of loyalty to Taboritsky's legacy, but solely as a means to secure his own power.
  • Insane Troll Logic: His paranoia makes him distrust the guards standing near the entrance to his room, believing that there is a conspiracy to assassinate him. The solution? Declare war on the neighboring warlord states, starting with the Russian Empire, to send his guards on the frontlines instead of near his doorway.
  • It's All About Me: Dikiy declares war on the false Alexei II not out of conviction to Taboritsky's legacy, but only as a starting point allowing him to take over Russia for himself.
  • Mood-Swinger: The grim political situation in the Regency has taken a toll on Dikiy, who goes back and forth between sobbing bouts of despair and delusions of grandeur.
  • Opportunistic Bastard: As other government officials were driven to despair over their Regent's death and the political machine's collapse, Dikiy latched onto the Mad Regent's narrative for his own personal gain.
  • The Paranoiac: His very first event shows him executing anyone he perceives to be a threat to his power base, even his own followers. His paranoia only gets worse with time, as he begins to suspect even his own bodyguards want to murder him.
  • The Purge: At first, his rivals for power are the first to go. Minutes later, his announcement is followed by the mass arrests of everybody in attendance, and not even the guards and imperial soldiers are safe from their own comrades.
  • Rage Breaking Point: After Goleniewski has radios working to broadcast his messages, Dikiy seethes in anger and sets his sights on the false Tsar.
  • Regent for Life: Dikiy doesn't really care about Alexei's survival and handing over Russia to him should he actually return; all he cares is that he can hijack the name of Alexei's Regency and make himself the eternal ruler of Russia.
  • The Starscream: In the aftermath of Taboritsky's death, Dikiy proclaims himself the legitimate Blessed Regent of the Holy Russian Empire, essentially declaring independence from Viktor Larionov's government.
  • Uriah Gambit: Growing ever distrustful of his guards and underlings, he sends the ones he's most suspicious of to the front lines of the warlord clashes to get rid of them.
  • Villainous Breakdown: The National Spirit "All Alone" states that Dikiy recognizes that he is in an extremely desperate situation, with no support anywhere in sight. As such, he swings between bouts of sobbing despair and delusions of grandeur.

    Amur Refugee Zone
Flag of the Russian Restoration Government 
Official Name: Russian Restoration Government (national unification)
Ideology: Interim Governmentnote 

  • Being Good Sucks: Accepting every refugee who arrives has resulted in a widespread famine, which is only getting worse each day when more refugees are being housed.
  • Bookends: In Amur's last event, a little boy is forced to flee his home in Russia during the Russian Revolution, as his family was rich and would most certainly face persecution from the new communist government. As they await to move to Canada, he asks his father if they would return home, in which his father replied "Yes". Decades later, the boy, now grown up, and his family would indeed return to Russia to fight for Mikhail II, but once again face oppression from Sergey Taboritsky's rule, until the only surviving members of his family were himself and his son. As the two wait to evacuate to the United States, his son asks him the same question of whether they will return to Russia again, in which the father can only respond "No. Never again."
  • The Cameo: Mikhail II makes a indirect appearence in the event "From Across the Seas", arranging for Amur to receive much needed grain from Australia.
  • The Famine: Despite Sobchak's best efforts, there are simply too many mouths to feed and not enough to go around. The people, starving in the cold, are dying— only to be replaced by even more refugees.
  • From Bad to Worse: Despite its altruistic cause, it's hopes for heavy foreign aid are often obstructed by bureacratic obstacles. From the Co-Prosperity Sphere, Sobchak's connections are useless because his supplies are held up by red tape. Meanwhile, potential American donors want hard cash that the Amur doesn't have, blocking off yet another source for foreign aid. Although Amur does receive some foreign aid like from Mikhail II, it's often not enough to feed the thousands of refugees fleeing there and the problem is only getting worse as more people arrive.
  • Leaning on the Fourth Wall: In the refugee zones unification event, it's mentioned that international observers noted that Sobchak leading his largely unorganized and undisciplined refugees to unify Russia was a practically impossible outcome and that they “achieved an unprecedented strategic miracle”— in other words, the player guiding them to victory.
  • No Good Deed Goes Unpunished: Helping as many refugees as possible is straining their already minimal supplies. The sentiment is reinforced word-for-word in their capitulation event.
  • The Remnant: The Refugee Zone is home to some of the last elements of the Transbaikal Principality. Sobchak seems to be the highest ranking government official left alive while generals Dmitry Volkogonov and Nikolai Kossov are the only ones from the original White Army to remain with the Principality's remnants. Their other surviving comrades now fight in other warlord states across the Far East.
  • Throw the Dog a Bone:
    • There are several times where foreign aid actually comes through to aid their efforts like from Mikhail II or a group of Japanese stowaways.
    • One Russian manages to find one diamond in an old mine, showing that Amur isn't totally impoverished in terms of mineral wealth and can possibly use this wealth to aid their humanitarian effort.
  • Wide-Eyed Idealist: The Refugee Zone was set up in the hopes of saving as many Russians as possible, but this mission is proving harder than initially thought, as famine runs rampant in the territory.

Anatoly Sobchak
Political Party: Komitet Nacional'nogo Spaseniya Rossiinote 
Ideology: Interim Governmentnote 

See his entry in the Far East subpage under the Chita folder.

    Free Port of Magadan
Flag of the Restoration Government of the Russian Admiralty 
Official Name: Restoration Government of the Russian Admiralty (national unification)
Ideology: Warlordismnote 

  • Bullying a Dragon: Many of their smuggling operations involve diverting Japanese resources to Magadan. However, this business may end up backfiring, as Abramov discovers that Japan may be trying to expand their naval patrols in the Sea of Okhotsk, which would threaten his smuggling business.
  • Greed: Magadan is a petty warlord state that sells imported goods to Russia at exorbitant prices, only caring to make the biggest profit possible.
  • Hazy Feel Turn: Once a general in Chita's army and aligned with Boris Shepunov, Vladimir Abramov now fights under Magadan's banner.
  • Hostile Weather: Operations in Magadan are hard to carry out due to the frigid conditions there, which isn't helped by the fact that Magadan also lacks ice-free ports.
  • The Remnant: Their ranks consist of the few survivors left from Matkovsky's branch of the Russian Fascist Party.
  • Ruthless Modern Pirates: Although they generally avoid making piracy their main business, Magadan isn't above sending about ships to raid others and loot them.
  • Sole Survivor: Yuri Viktvitsky is the only general from pre-Taboritsky Magadan left standing now under the Free Port's command.
  • Wretched Hive: Magadan is a city with an economy built entirely on smuggling and is ruled by a clique of greedy ex-Fascist gangsters.

Nikolay Abramov
Political Party: Klika Abramovanote 
Ideology: Warlordismnote 

  • The Alcoholic: He loves drinking vodka and gin, which is part of the reason why he starts a piracy business to divery Japanese alcohol shipments in the Sea of Okhotsk to Magadan.
  • Ascended Extra: Abramov is an RFP member who can become a naval officer in Amur or Magadan depending on who wins in the Far East. He gets his own little warlord state in the post-Taboritsky Russia.
  • Beneath Notice: The naval wing under his command wasn't very prestigious, which is why Taboritsky didn't notice and have him killed.
  • Hazy Feel Turn: Abramov is no longer a card carrying Fascist, having ceased to care about either Rodzaevsky's or Matkovsky's school of Fascism. All he cares for now is profit and survival.
  • Lack of Empathy: When he sees a sinking ship full of Russian refugees, Abramov remains indifferent to their plight and ignores their calls for help because they refused to pay the full amount required for docking when they exited the port.
  • Only in It for the Money: Abramov cares nothing for the old ideologies that he once served — not when there's money on the line, at least.
  • Opportunistic Bastard: He only wants to make himself rich and despite having given up his fascistic beliefs, he's still willing to murder others if it means expediting his business.

    United Siberian Salvation Committee
Flag of the Russian National Reconstruction Authority 
Official Name: Russian National Reconstruction Authority (national unification)
Ideology: Provisional Governmentnote 

Since Russia's thorough defeat in the Great Patriotic War, many Russians have lost faith in the idea of a united Russia. For the Siberian Salvation Committee based in Kamchatka and Chukotka, the apocalyptic ruin brought upon by the HRE was the final straw. The people needed help from the outside, foreign intervention. In a solution some call brilliant, others mad, the Committee plans for Russia's annexation by the United States of America, to grant Russia peace and quiet at the cost of its nationhood.

  • Abhorrent Admirer: Not that the United States is going to willingly pass up a chance for Russian diplomacy, but they and the OFN are certainly baffled by Kamchatka's worship of America as their chance for survival and salvation, as seen during their hypothetical national reunification event.
  • Allohistorical Allusion: Fittingly enough, the Russian Eagle in the National Reconstruction Authority's flag is the same one used by the historical Russian-American Company.
  • Eagleland: The citizens of Kamchatka believe in Type 1 due to propaganda. Considering the ruin brought by the Holy Russian Empire, it's perfectly understandable that they would turn to the closest possible source of hope, thin as it might be.
  • Expanded States of America: After the collapse of the Holy Russian Empire, Kamchatka joined the United States of America as a territory. Nikolay expresses a desire for a "United States of America and Russia" in the state's hypothetical national reunification event, with analysts doubting the possibility.
  • Foreign Culture Fetish: The rallying and propaganda from Artamonov and the OSKS have led to a strange sense of hope from people. Already, wild and idealistic depictions of the United States abound in Petropavlovsk as Kamchatka prepares for American salvation.
  • Hope Bringer: Although many think that their calls for American annexation are mad and overly idealistic, it still provides the best source of hope for many Russians, especially compared to the many despots and radicals ruling the Russian wasteland.
  • The Migration: Many Russians leave the United Siberian Salvation Committee and risk their lives on the arduous journey to escape to Alaska in the United States. However, many die on the way because the ships transporting them aren't in a condition to withstand the Bering Sea's harsh waves and often sink.
  • The Remnant: Home of some of the last of Yumashev's Pacific Fleet and technically a sucessor of Alexander Men's Divine Mandate.

Nikolay Artamonov
Political Party: Obedinennyy Sibirskiy Komitet Spaseniyanote 
Ideology: Provisional Governmentnote 

Nikolay Fedorovich Artamonov is the eccentric head of the equally eccentric Salvation Committee, who believe in offering their autonomy to America in exchange of the Motherland's survival. Artamonov was formely a sailor of the Divine Mandate headed by Alexander Men, and its tragic end played a role in the reshaping of his beliefs.

  • Allohistorical Allusion: Nikolai Fedorovich Artamonov (also known as Nicholas George Shadrin) in OTL was a Soviet naval officer who defected to the United States in 1959. In TNO, he "defects" to the United States under completely different circumstances.
  • Determinator: When a journalist interviews him, Artamonov asserts that he'll refuse to give up on trying to save Russia.
  • Dumbass Has a Point: While it's unlikely that the United States would want to annex his territory, Artamonov's assertions of American aid aren't untrue. For instance, an American ship lands near Kamchatka after being guided by a makeshift lighthouse, in which the sailors set aside their irritations to genuinely help the Russians rebuild. Other countries also try to help the Russians, such as when a Canadian ship lands to donate precious resources like coal.
  • The Pollyanna: In the face of the suffering inflicted upon Russia over the past few decades, Nikolay has refused to give up on his motherland, and still clings to the idea that things will improve one day and how it can still be saved, even when many around him are doubtful.
  • Screw This, I'm Outta Here!: Defied. He's been tempted to simply sail himself and his people elsewhere, and the idea of simply migrating to America's urban life enters his thoughts during his visit to Los Angeles. Despite the chance to, he refuses and instead strives to find a way to bring further support to Kamchatka and all of Russia.
  • Sole Survivor: According to his biography, Artamonov was once a sailor in Yumashev's Pacific Fleet before the Divine Mandate took over Kamchatka when they arose. By the time of After Midnight, he seems to be all that's left of the Fleet along with being one of two other members of the Divine Mandate still alive.
  • Throw the Dog a Bone: After surviving Taboritsky's harsh rule for years, the United States invites Artamonov to Los Angeles. There, Artamonov enjoys the warm and comforting environment of the city in contrast to the cold horror back in Russia, which makes him even more determined to liberate Russia through American annexation.
  • Voluntary Vassal: With the support of his government, Artamonov has held referendums amongst the populace for annexation by the United States of America as an overseas territory, personally seeing to it that the referendums turn out positively. As a US territory, Kamchatka will not be independent—but, to him, it will be free, and that is what matters.
  • You Are in Command Now: With the rest of the Divine Mandate's leaders dead or missing, Nikolay Artamonov is left with the task of saving the Russian survivors still left under his control.

    The Wilderness

In-Game Description Click to Show 

Northeastern Siberia. It was remote and isolated, but faithful and hopeful.

Now there is nothing.

  • Ambiguous Situation: Not for the region itself but for who the second Mandate's leader might have been. It is implied Alexander Men survived the regional stage, but isn't outright stated if it really was Men or just one of his generals using his legacy to inspire the partisans.
  • Defiant to the End: An event shortly after Midnight strongly implies that Alexander Men tried to expel the Empire's forces from the Far East and re-establish his Divine Mandate. Unfortunately, the event immediately after shows that the Empire retaliated by wiping out all life in much of the northern Far East.
  • Doomed Moral Victor: The region was a major hotbed of partisan activity during Taboritsky's rule. The partisans' attempt to rebel from the crumbling HRE and establish a second Divine Mandate only brought them to an undeserved end.
  • Downer Ending: The ultimate bad ending for Alexander Men's core regions and the very idea of the Divine Mandate, having been suffocated to death by the Regent's chemical weapons.
  • Evil Tainted the Place: The region is one of the last victims of the united Holy Russian Empire, having been chemical bombed to hell and back following a massive uprising sometime after Taboritsky's death.
  • The Hero Dies: The region was a base for major partisan activity, which eventually tried to form a second Divine Mandate. Their efforts however were all for naught, reducing the region to the depopulated hell it is now.
  • Hope Spot: The partisans of the second Divine Mandate were one of the first groups to revolt against the Imperials after the Central Eurasian Republic emerges first. Sadly, the Mandate was wiped out before they could come to be.
  • Meaningful Rename: Instead of being known by their respective regional names (Chernyshevsky, Vilyuy, Kolyma, Omolon, and Chukotka), they are instead collectively known as "The Wilderness", due to its barren and destroyed nature.
  • Names to Run Away from Really Fast: With a name like "The Wilderness", only so much good can come from its lore.
  • Posthumous Character: The region was already doused in chemical weapons by the time the second warlord era begins, with no life left anywhere. It only exists for some extra lore and to represent the Villainous Legacy of Taboritsky's rule of the Far East.
  • The Remnant: Was at least home to partisans claiming loyalty to Alexander Men's ideals and his Divine Mandate once upon a time before the region was gassed.
  • Satellite Character: In a dark twist to the region's status at game start, The Wilderness only exists to be annexed by a player using console commands to reunite post-HRE Russia in addition to being the site of some lore.

What was once changeable, is now set in stone. Of what was gleaming with possibilities, none remain.
We can only move on, and let fate dictate the rest.