My friend invited me to join him in his first game trying out the new DLC, and I decided I wanted to give Bulgaria a try.
Now I understand that I was going fascist and I guess the Zvenos support unaligned, but I was working to cooperate with them and try to integrate them into my government, now here I am in the focus tree, encouraging Bulgarian nationalism, cooperating with the Zvenos, fostering Bulgarian irredentism, and my government is a military dictatorship, from what I understand, this is what the Zvenos want, right, being a nationalist organization founded by military officers?
So why do I have to fight off a Zveno coup and my only options to stop it are to either destroy the Zvenos or go deep into the communist tree so I can form the Fatherland Front? Shouldn't getting them to the point of having a high loyalty and high popularity discourage such actions as well? I guess I did have and event that gave me the option of taking some action against them a while ago but, you know, I decided not to because I wanted to get along with them in this playthrough, but then the coup happened anyway, despite the fact that their faction loyalty and popularity were both at 100.
Is there something historic I'm unaware of concerning this faction or is this just a confusingly implemented feature?
Now I understand that I was going fascist and I guess the Zvenos support unaligned, but I was working to cooperate with them and try to integrate them into my government, now here I am in the focus tree, encouraging Bulgarian nationalism, cooperating with the Zvenos, fostering Bulgarian irredentism, and my government is a military dictatorship, from what I understand, this is what the Zvenos want, right, being a nationalist organization founded by military officers?
So why do I have to fight off a Zveno coup and my only options to stop it are to either destroy the Zvenos or go deep into the communist tree so I can form the Fatherland Front? Shouldn't getting them to the point of having a high loyalty and high popularity discourage such actions as well? I guess I did have and event that gave me the option of taking some action against them a while ago but, you know, I decided not to because I wanted to get along with them in this playthrough, but then the coup happened anyway, despite the fact that their faction loyalty and popularity were both at 100.
Is there something historic I'm unaware of concerning this faction or is this just a confusingly implemented feature?
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