Paradrop movement/force march/attack then paradrop

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Lothos
Posts: 1122
Joined: Tue May 23, 2006 8:22 pm

Paradrop movement/force march/attack then paradrop

Post by Lothos »

Spoke to the devs and they are asking for peoples thoughts on Paratroopers in both WiE and WaW.

The combination is this

Paradtroopers
- Movement (or Force March)
- Attack (optional)
- Go into Paradrop mode

All of this happening in the same turn, what are peoples thoughts on this?

I will make a seperate post with my thoughts on this. Please share yours so the devs may consider changing this if need be.

This post is a continuation of this post
https://www.matrixgames.com/forums/view ... 7&t=403748

Devs suggested I move it to a more vigilant spot.
Last edited by Lothos on Mon May 13, 2024 4:38 pm, edited 1 time in total.
User avatar
Lothos
Posts: 1122
Joined: Tue May 23, 2006 8:22 pm

Re: Paradrop movement/force march/attack then paradrop

Post by Lothos »

My thoughts are that this is to powerful of a move.

No other unit can do this.

- Subs, as soon as the move can not go into silent mode and must remain in whatever mode they started the movement in.
- Carriers, if they use their full movement, cannot change their mode from fighters to mixed or bombers etc....

This move with Paratroopers just seems gamey to me if you can performan all these actions and then drop the very next turn and then rinse and repeat.

My suggested changes are the following
- Any movement or attack will disable the paradrop button
- Supply must be 5 or greater for the paradrop button to be enabled

Please by no means take my suggestion as the final say etc... what are your thoughts on this and if you have any suggestions this is the perfect time to share them.
Numdydar
Posts: 3272
Joined: Fri Feb 13, 2004 9:56 pm

Re: Paradrop movement/force march/attack then paradrop

Post by Numdydar »

I would agree to your suggestion.

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