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Call of Duty: Modern Warfare III is a 2023 first-person shooter video game primarily developed by Sledgehammer Games and published by Activision. r/ModernWarfareIII is a developer-recognized community focused on the title.


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How do people figure out the zombies Easter eggs without a guide?

Question

I used to love figuring out the old zombies Easter eggs without looking at a guide, or at least attempting to and eventually giving in when I get stuck. Watching the guides for MWZ, I don’t see how you could even begin to find the artifacts without knowing where to look and what to do. Are there hints I’m missing, or do people really just brute force these things?

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whenever people find stuff they post it on reddit or tell youtubers and eventually someone completes it.

I’ve wondered this forever. My guess is inside info. Hopefully someone here knows. Old example, how did someone randomly figure out the storm bow on der eisendrache?

u/NovaRipper1 avatar

The storm bow is obvious as hell on what to do. There's a symbol where the arrow comes from, there's 3 massive pyres around the map that people will obviously attempt to shoot. The wall run buttons glow and have a wind type symbol on them, and the electric urns glow.

Did you figure it out exclusively on your own or did you use any outside info?

u/Adzzii_ avatar

Can guarantee you he did 0% of that on his own lmao. It looks easy in hindsight but no one is thinking of doing stuff like that.

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Either Inside Info, people that 'hack' into the game and watch the trigger event codes and/or use of cheat like god mode to have all the time to test things.

I doubt that there are people who did EE legit in some map without any help, there are things way too specify and random.

u/champagne_anyone avatar

I still find it crazy how people managed to figure out some of the obscure BO3/BO4 steps. DOTN was solved because a QA tester went into someone's chat and was giving them the steps iirc.

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I always do guides. Life's too busy to just brute force shit like that

u/trackjd avatar

I didn't even know there were Easter eggs until I stumbled upon one by accident. Ran up the stairs of one of those tall buildings downtown and then was scared by a surprise. Then I looked them up.

Word of mowf

u/Logic-DL avatar

You don't lol, almost certain TreyArch makes the easter eggs convoluted af so Zombies YouTubers have some relevancy and are needed still.

u/Rayuzx avatar

From what've I've seen, there is a pressure of the Zombies community to have Easter Eggs as obtuse as possible, because there is the desire of the community working together in order to solve it. So the harder it is to do, the longer that initial rush/hype in solving it is maintained.

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These are the reason why ww2 is one of the best zombies games it had the casual ee that it pretty much walked you though and there was the hard one that was the more random obscure steps like old games.

It's also cold war is better for the avg person that's why it did so well and why the cw method is here to stay if this sub likes it or not

  1. Always play with a team, then you have multiple pairs of eyes looking for anything.

  2. Interact with everything - every little detail, object, pathway, item, etc. Anything that gives you a prompt, keep it in your mind.

  3. While in a team, always say what you find and where you found it. They may have some corresponding item that you would need.

  4. Kill zombies until there's only one left in a round (for round-based). Let it follow you everywhere while you look. When it eventually dies and starts the next round, do the same thing. Either that or let one of your teammates train while the rest of you look for clues.

  5. Write stuff down as much as possible. There's a reason guys like Noah always refer to the "spreadsheet".

If it wasn’t for guides I’d never figure this shit out lol especially the bops 3+4 ones.

If you listen to what the characters in game are saying they often give clues on what you are supposed to be doing or looking for.

There's a bit of logic involved for most of the MWZ artifacts, combined with luck. It depends per rift of course. The thing about MWZ is that you play it in co-op with a large group of players, so everybody has different loadouts, and thus speeds up the process of figuring out these steps quicker than you usually would in a normal round-based setting.

For the first rift, you can see the artifacts when you're cleansing each ritual totem. You see all four of them, and you get one of them when you defeat Gorm'gant at the end of the story mission. Being that the item is associated with the Ice element (Frozen Diary), one would assume the other items might have similar elemental associations. The closest thing to that is ammo mods, so naturally you'd narrow it down to experimenting with ammo mods. This works for 2 out of 3 other items (Camera requiring Dead Wire, and Pill Bottle requiring Brain Rot). The Dog Collar is associated with Fire, and there are a couple items associated with that besides Napalm Burst, so you can do more testing there and eventually get the right combination.

For the second rift, you don't actually do any rituals in the story mission, except optional ones you can find outside of the objectives. This is purely reliant on exploration and maximizing your mission timer. The items themselves give contextual clues as to where to go next (ex.: MMA gloves imply a gym or training facility of some kind, so you go to a gym in Urzikstan, where you perform a ritual to attune the relic; whereas Perforated Target would be associated with a firing range, which is a possible spawn area in the map).

The third rift is mostly luck-based, as there aren't really any ties between the items and how they are acquired. There might have been dialogues in the Dark Aether that hint toward these items, but so far I'm seeing that you'd just have to have the right loadout item at the right time. For instance, the drawing that is kept in a lockbox under a bed, in a mansion that you normally wouldn't go to, unless you have Death Perception which shows you ghost footsteps going toward there.

I wish that they had a "casual" mode for zombies where they all die easily or move slower or something so that those of us who are crap can still complete some of the easter eggs.

Remove any XP gain in this cod if people think the weapon progression would be cheesed.

But in the older cods where there was nothing to earn anyway it would have been nice to actually experience some of the crazy complex content for myself without having to be cracked enough to complete it while surviving round 30+ at the same time!

Back in the olden days, I was the opposite! I wished there was a way to play zombies without having half the content tied to an Easter egg. Most maps were fine, but some were ridiculous. There were some maps that I didn't want to play because even the simple act of opening pack-a-punch involved jumping through hoops.

Alternatively, I appreciated the games that provided instructions within the game. I think WWII did this. There is nothing I want to do less than have someone babysit a crawler for 10 minutes so I can watch a Youtube video or read a wiki page in order to figure some of this stuff out, even basic stuff like getting wonder weapons or accessing map utilities.

Yeah there is always something good about a simple game on Nacht de Untoten or Verruckt!

It was great when blops3 added the OG maps as dlc

Ya it was ww2 it had a easy ee that it mostly walked you though and a hard one that had the normal convoluted yt tutorial steps

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u/Total_Decision123 avatar

The people that crack these Easter eggs have NOTHING going on outside their lives aside from video games. Not trying to bash these people I actually salute them because no way in hell would I ever figure out any Easter eggs on any map, but it’s the truth. They just have an unlimited amount of time to brute force these things and figure it out