Car Bombs Rework - Italy Mafia Community
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Should this suggestion be implemented?

I agree with this suggestion
46%
71
I disagree with this suggestion
54%
85
 
Total votes: 156
Billy
Retired Admin
User avatar
Posts: 3944
Game name: Billy_Leone, Tyrell_Jones

Car Bombs Rework

May 5th, 2024, 5:01 pm

Cba write an essay here's the idea:

Instead of buying access to an infinite amount of car bombs for 24 hours, the faction perk should be based on the number of car bombs you want to buy.

Ex. 1 car bomb = 200 f-points

Your t0 can buy x amount of car bombs in fperk menu, same as the "/heal in HQ" or "spawn with deagle" fperks, then members can go to the car bomb biz and buy x car bombs.

Pros:
-Can still use car bombs as an anti-camping measure
-Prevent people spamming car bombs in 1v1s

Cons:
-???

hermannG
Outsider
Posts: 198
Game name: Gregory_Burke

Re: Car Bombs Rework

May 5th, 2024, 5:05 pm

absolutely Not

this guy is insane + raging because he got rolled ig right now
Hermann Göring

Izaak
Outsider
Posts: 73
Game name: Izaak_Kouma

Re: Car Bombs Rework

May 5th, 2024, 5:08 pm

Voted yes
civ and proud

tisler
Consigliere
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Posts: 7882
Game name: Tommy_Caesar

Re: Car Bombs Rework

May 5th, 2024, 5:09 pm

cba reading voted no
20:50 - tisler: come ig lets farm heroin
20:51 - Andyy: no i got beated
20:51 - Andyy: irl

the 2 guys i like, donald and tisler, since they;re are worst enemies (ic) t0 in factions, yet they still friends and joking with eachother, peace

Suggestion: Driveable Skull

It's same as chocolate, there's a chocolate that you really like but if they change the taste of it will you buy it? I guess not. There are so many chocolate (servers) out ther

hermannG
Outsider
Posts: 198
Game name: Gregory_Burke

Re: Car Bombs Rework

May 5th, 2024, 5:14 pm

this might not be a bad idea if you make it 10 fpoints per bomb tho

anything above is too much for one bomb considering how often they fail.
Hermann Göring

leita
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Posts: 205
Game name: Elita_Gecko

Re: Car Bombs Rework

May 5th, 2024, 5:17 pm

tatta ? stop telling leone kids to make suggestions for you ?

Noylan
Soldier
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Posts: 4878
Game name: Scar_Salerno

Re: Car Bombs Rework

May 5th, 2024, 5:17 pm

I don't mind just figure out whats the best FPoints costy for one carbomb
Scar_Salerno 1217 kills 557 deaths KDR: 2.18
Scar_Salerno 429 kills 157 deaths KDR: 2.73
Scar_Salerno 164 kills 46 deaths KDR: 3.57

ItsDepsi
Server Helper
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Posts: 1135
Game name: Calvin_ViCario, Vlad_ViCario

Re: Car Bombs Rework

May 5th, 2024, 5:18 pm

I'd say make carbomb cost 100 per bomb (not high price nor low ) , it will force leaders to actually use brain with how to use this bombs and how to farm fpoints rather have this afganistan shitshow we have today .
Image

Ash Weis
Donator
Posts: 179
Game name: Ashyur_Moretti

Re: Car Bombs Rework

May 5th, 2024, 5:18 pm

car bombs that don't expire? you'd never know when enemy is gonna use one
yes!

Bossnigguh
Head Administrator
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Posts: 13216
Game name: Carlito_Tattaglia, Frank_Turner

Re: Car Bombs Rework

May 5th, 2024, 5:21 pm

Less kamikaze and more shooting.

Voted yes.

Elcteisom
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Posts: 99

Re: Car Bombs Rework

May 5th, 2024, 5:22 pm

Yes And add this or any similar system for legals

viewtopic.php?t=200007&start=30#p2580922
Image

Billy
Retired Admin
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Posts: 3944
Game name: Billy_Leone, Tyrell_Jones

Re: Car Bombs Rework

May 5th, 2024, 5:24 pm

200 fpoints was just an example, 100 would probably closer to a good number.

hermannG
Outsider
Posts: 198
Game name: Gregory_Burke

Re: Car Bombs Rework

May 5th, 2024, 5:25 pm

ItsDepsi wrote:
May 5th, 2024, 5:18 pm
I'd say make carbomb cost 100 per bomb (not high price nor low ) , it will force leaders to actually use brain with how to use this bombs and how to farm fpoints rather have this afganistan shitshow we have today .
it would be insanely high

anything above 10-20 is too MUCH and even then carbomb system would require additional work.

Make hugecarbomb more expensive - 280K per one maybe but remove the chance of them failing completely. ONLY THEN we could talk about this suggestion tbh.
Hermann Göring

Kar98
SA Police Department
Posts: 272
Game name: Amin_Moradi

Re: Car Bombs Rework

May 5th, 2024, 5:27 pm

Support.

Kar98
SA Police Department
Posts: 272
Game name: Amin_Moradi

Re: Car Bombs Rework

May 5th, 2024, 5:30 pm

Elcteisom wrote:
May 5th, 2024, 5:22 pm
Yes And add this or any similar system for legals

viewtopic.php?t=200007&start=30#p2580922

ItsDepsi
Server Helper
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Posts: 1135
Game name: Calvin_ViCario, Vlad_ViCario

Re: Car Bombs Rework

May 5th, 2024, 5:32 pm

hermannG wrote:
May 5th, 2024, 5:25 pm
ItsDepsi wrote:
May 5th, 2024, 5:18 pm
I'd say make carbomb cost 100 per bomb (not high price nor low ) , it will force leaders to actually use brain with how to use this bombs and how to farm fpoints rather have this afganistan shitshow we have today .
it would be insanely high

anything above 10-20 is too MUCH and even then carbomb system would require additional work.

Make hugecarbomb more expensive - 280K per one maybe but remove the chance of them failing completely. ONLY THEN we could talk about this suggestion tbh.
10-20 will do nothing , it will be spammed same way it is right now , 100 is safe spot and fpoints will actually have meaning in tactics rather just sit on them and hord for years
Image

-Shanks
Made man
User avatar
Posts: 2527
Game name: Julius_Marsico, Jeremiah_Cousins, Ralph_Montiglio

Re: Car Bombs Rework

May 5th, 2024, 5:34 pm

ItsDepsi wrote:
May 5th, 2024, 5:18 pm
I'd say make carbomb cost 100 per bomb (not high price nor low ) , it will force leaders to actually use brain with how to use this bombs and how to farm fpoints rather have this afganistan shitshow we have today .
"The most expensive thing in the world is trust. It can take years to earn and just a matter of seconds to lose"
#Montiglio #Tisci #Farace

hermannG
Outsider
Posts: 198
Game name: Gregory_Burke

Re: Car Bombs Rework

May 5th, 2024, 5:35 pm

ItsDepsi wrote:
May 5th, 2024, 5:32 pm
hermannG wrote:
May 5th, 2024, 5:25 pm
ItsDepsi wrote:
May 5th, 2024, 5:18 pm
I'd say make carbomb cost 100 per bomb (not high price nor low ) , it will force leaders to actually use brain with how to use this bombs and how to farm fpoints rather have this afganistan shitshow we have today .
it would be insanely high

anything above 10-20 is too MUCH and even then carbomb system would require additional work.

Make hugecarbomb more expensive - 280K per one maybe but remove the chance of them failing completely. ONLY THEN we could talk about this suggestion tbh.
10-20 will do nothing , it will be spammed same way it is right now , 100 is safe spot and fpoints will actually have meaning in tactics rather just sit on them and hord for years
not.. say faction is warring and has 50 members ingame.. if half of members wanted to buy a bomb, faction would still lose 250-500 fpoints per wave which is quite a lot
Hermann Göring

ubbe
Donator
Posts: 831
Game name: Frankie_Giordano, Jack_Belfort, Archie_Williams, Noah_Cross

Re: Car Bombs Rework

May 5th, 2024, 5:36 pm

No. But it doesnt matter what others think as it never did lol

shutuo
Outsider
Posts: 218
Game name: Sammy_Flores

Re: Car Bombs Rework

May 5th, 2024, 5:38 pm

this is absolutely retarded suggestion it makes no sense and it looks like it was written by a toddler the way zero thoughts were put into it

S3if
SAPD High Command
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Posts: 1868
Game name: Kouji_Jiang, Seif_King

Re: Car Bombs Rework

May 5th, 2024, 5:43 pm

Yes for 100+
Kouji Jiang
Captain
SAN ANDREAS POLICE DEPARTMENT

John Rambo
Enforcer
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Posts: 1647
Game name: John_Rambo

Re: Car Bombs Rework

May 5th, 2024, 5:56 pm

Very good suggestion.
Fits RP Server standards well.
+1

Nyu420
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Posts: 164
Game name: Nyu_Wulf

Re: Car Bombs Rework

May 5th, 2024, 6:03 pm

100 for small
200 for medium
400-500 for huge

using bombs should not be a common occurence, with lack of fpoint drain 100 is nothing.

everyone can agree when one side activates bombs, everyone stops playing because its not fun to fight bomb spam, with 100 fpoint cost youll make it even worse since its a buff that you always have access to them

high fpoint cost will incentivize continuing to fight as it will hurt your opponents more and it will be a waste to use them on worthless turfs.

ItsDepsi
Server Helper
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Posts: 1135
Game name: Calvin_ViCario, Vlad_ViCario

Re: Car Bombs Rework

May 5th, 2024, 6:05 pm

Nyu420 wrote:
May 5th, 2024, 6:03 pm
100 for small
200 for medium
400-500 for huge

using bombs should not be a common occurence, with lack of fpoint drain 100 is nothing.

everyone can agree when one side activates bombs, everyone stops playing because its not fun to fight bomb spam, with 100 fpoint cost youll make it even worse since its a buff that you always have access to them

high fpoint cost will incentivize continuing to fight as it will hurt your opponents more and it will be a waste to use them on worthless turfs.
This + usage of bomb would actually have tactical use rather then just random ass spamming
Image

Bjorgi
Server Helper
Posts: 633
Game name: Bjorgi_Cuneo, Bjorgi_Marshall

Re: Car Bombs Rework

May 5th, 2024, 6:07 pm

Its good as it is

aigouxd
Faction Leader
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Posts: 428
Game name: Aigou_Wulf

Re: Car Bombs Rework

May 5th, 2024, 6:10 pm

nah.. fine as it is

Caesar
Server Helper
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Posts: 1374
Game name: Jimmy_Leone, Joseph_Gravano

Re: Car Bombs Rework

May 5th, 2024, 6:14 pm

I'm still convinced bombs are way too OP. There should only be an option of 1 bomb and it should only explode once, with the damage equal to 1 explosion from big bomb (( idk the dmg values sorry )). So instead of getting a menu of choices you should just type /buybomb and everything else works as rn.
Oeselians
Víkingr frá Esthland

Image

youno
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User avatar
Posts: 202
Game name: Giuliano_Urra, Giuliano_Alvarrez

Re: Car Bombs Rework

May 5th, 2024, 6:21 pm

nope.

kaspar
Outsider
Posts: 335
Game name: Kaspar_Vitali

Re: Car Bombs Rework

May 5th, 2024, 6:22 pm

Nah it is fine samp addon already makes you unkillable with bombs and they also fails alot, adding a cooldown between activating bomb perk would be much better.
manmana

Ralph_
Donator
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Posts: 1881
Game name: Ralph_Toretto, Raphael_TinToretto

Re: Car Bombs Rework

May 5th, 2024, 6:23 pm

Nope, the sync is already shit + there's a failure chances
Don’t let your mouth write a cheque that your ass can’t cash.

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