Super Mario 64 - File Select - SMW Music - SMW Central
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    Super Mario 64 - File Select

    SMW Music → Super Mario 64 - File Select

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    Submission Details

    Name: Super Mario 64 - File Select
    Author: MarkVD100
    Added:
    Version History: View
    Insert Size: 0x02BC bytes
    Type: Song
    Sample Usage: None
    Source: Port
    Duration: 0:18
    Featured: No
    Description: "But first, we need to talk about parallel universes."

    This song is fitting in a calm scene, in the title screen, or possibly the overworld.
    Tags: calm cutscene overworld title town
    Comments: 18 (jump to comments)
    Rating:
    4.9 (7 ratings)
    No rating
    Download 30.76 KiB | 1,182 downloads ▶   Play SPC

    Comments (18)

    MarkVD100 Author Link
    @Anas

    Good point, I don't necessarily hear two percussions playing at the same time in the original.
    Anas Link
    I suggest you merge channels #3 and #6 together so nothing gets unnecessarily cut off. Also, I'm not sure if channel #7 should be slightly detuned from channel #0, otherwise, it'll sound a little odd as if there's a slow vibrato. Aside from these, nice job!
    MarkVD100 Author From older version: Super Mario 64 - File Select Link
    Part of me, still wishes to fix the issue with ADSR release not working as intended when looped, when it did work unlooped. It's been bugging me, but I don't know how to make it work like I wanted it to.
    HammerBrother From older version: Super Mario 64 - File Select Link
    In the SMW, “parallel universes” actually exists in normal horizontal levels, not just in SM64, by letting the screen go past the last screen in the level, either by RAM editing $5E via debugger (set ) and using the “fast auto-scroll” and keep going rightwards until the layer 1 graphics suddenly start displaying the beginning portions of the level (note that this area is still uninteractable, and not to be confused with the camera going ALL THE WAY to Xpos = $FFFF and wraps around). This can be done using cape mario so he fly accross this huge area with no solid ground.
    BoxedApplePie From older version: Super Mario 64 - File Select Link
    A N64 is a N64, You can't say it's only a SNES
    7 up From older version: Super Mario 64 - File Select Link
    Better than the old version!
    King Boo From older version: Super Mario 64 - File Select Link
    It's all UncommentatedPannen now, no more memes. He's in hiding
    FedoraFriday From older version: Super Mario 64 - File Select Link
    You'd be surprised to know this also somewhat fits a desert theme too. Though you can only get it to work in 0.5x A presses. Kappa
    Kayloo From older version: Super Mario 64 - File Select Link
    "Tags: pannenkoek2012"
    Maxodex From older version: Super Mario 64 - File Select Link
    It's fine, it's well known that looping very small data actually increases insert size so don't worry about it next time!

    Very good port indeed.
    TheN64man From older version: Super Mario 64 - File Select Link
    but can I insert it into my ROM in half an A press?
    PaperWario From older version: Super Mario 64 - File Select Link
    .flipssimple to out shout
    Mogu94 From older version: Super Mario 64 - File Select Link
    Sounds good for vanilla instruments, nice work.
    SomeGuy712x From older version: Super Mario 64 - File Select Link
    Sounds very nice. Well done.
    MarkVD100 Author From older version: Super Mario 64 - File Select Link
    @TheInsanity115

    I did aim for accuracy just by using SMW instruments!
    FedoraFriday From older version: Super Mario 64 - File Select Link
    tag game on point
    TheInsanity115 From older version: Super Mario 64 - File Select Link
    I loved it!! Good job!
    Konata Izumi From older version: Super Mario 64 - File Select Link
    "However, A scuttlebug cannot leave it's native room. That means if your dream was to bring them all together for one big jamboree, sorry, but that's not going to happen."