Once, we had to specifically refer to “Fortnite: Battle Royale” to distinguish it from its horde-mode predecessor. I hardly think that’s necessary now.
In the ensuing years, Fortnite has become the largest game in the world, boasting hundreds of millions registered accounts and a peak of over 15 million concurrent players. It’s so big, it forced Sony to consider crossplay between the PlayStation and other platforms. It hosted virtual concerts and special events attended by millions. It even earned enough to allow Epic to open its own Steam competitor, and dole out plenty of money for exclusive games on top. It’s a force of nature.
And it’s still going. Epic continues to update the game at a prodigious rate, changing the map, the guns, the skins, the emotes, the core mechanics, basically everything on a regular basis. At its core Fortnite is still a battle royale with a building component, but Epic’s live-service treatment is the real story here.