Track listing
- 1 The Proposal 36:01
- 2 Open, Coma 29:55
- Total length: 65:56
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1 Review
Albums like this make me want to quit music and take up a job more suited to my talents, like "draught excluder". Just, you know, lying around, serving a purpose, and not embarrassing myself by trying to do anything with my primate hands.
There are video game building programs which have cool little software widgets in them (yes, I used "widget" in the context of computers, fuck you) where they can generate a whole generic 3D city-scape from little more than a few seed numbers. As someone who doesn't know the first thing about programming, that simultaneously seems completely amazing - that something so vast and complex can be created from something so simple - and yet also a wee bit lazy. And then I feel guilty for thinking that, because there's obviously been a lot of work gone into creating the guts of a program like that, and because even with so much groundwork done for them, a game designer still has to add gameplay mechanics and sound and lighting effects and gazillion other arguably superficial things that I wouldn't even know how to start thinking about doing myself.
That's kind of how I feel about this album. It's wonderful, beautiful, strange, majestic and vast, and I wouldn't have the first clue how to even start thinking about making it myself. And yet on some level I'm thinking "so you guys probably just stuck a few primes into the jazz opus generator and played the result, huh?" And then I feel like a dreadful wanker for saying it because a) they probably didn't, and b) so what if they did?
As for what it sounds like, Christ knows. Chances are if you're reading reviews of this album, you've probably heard of it, and if you've heard of it, you probably own it. It's jazz of the half-hour long track variety, but the nice kind where the musicians sound like they've met each other before, rather than the Ascension kind that you can make yourself at home by just playing four records at once. It works. There are some nice moments, and some quite amazing ones, actually, all of which I lack the vocabulary to actually talk about. Why else would I have spent so long talking about video games?
There are video game building programs which have cool little software widgets in them (yes, I used "widget" in the context of computers, fuck you) where they can generate a whole generic 3D city-scape from little more than a few seed numbers. As someone who doesn't know the first thing about programming, that simultaneously seems completely amazing - that something so vast and complex can be created from something so simple - and yet also a wee bit lazy. And then I feel guilty for thinking that, because there's obviously been a lot of work gone into creating the guts of a program like that, and because even with so much groundwork done for them, a game designer still has to add gameplay mechanics and sound and lighting effects and gazillion other arguably superficial things that I wouldn't even know how to start thinking about doing myself.
That's kind of how I feel about this album. It's wonderful, beautiful, strange, majestic and vast, and I wouldn't have the first clue how to even start thinking about making it myself. And yet on some level I'm thinking "so you guys probably just stuck a few primes into the jazz opus generator and played the result, huh?" And then I feel like a dreadful wanker for saying it because a) they probably didn't, and b) so what if they did?
As for what it sounds like, Christ knows. Chances are if you're reading reviews of this album, you've probably heard of it, and if you've heard of it, you probably own it. It's jazz of the half-hour long track variety, but the nice kind where the musicians sound like they've met each other before, rather than the Ascension kind that you can make yourself at home by just playing four records at once. It works. There are some nice moments, and some quite amazing ones, actually, all of which I lack the vocabulary to actually talk about. Why else would I have spent so long talking about video games?
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