M.I.A. - Missing in Action (version T) - MAME machine
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    M.I.A. - Missing in Action (version T) - MAME machine

    1715
    mia
    M.I.A. - Missing in Action (version T)
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    GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

    Main data
    Romset and name:
    mia M.I.A. - Missing in Action (version T)
    Short name:
    M.I.A. - Missing in Action
    Manufacturer:
    Konami
    Year:
    Genre:
    Platform
    Category:
    Platform / Fighter Scrolling
    Serie:
    Green Beret
    Driver source:
    konami/tmnt.cpp
    Language:
    English
    Similar games:
    Input / Controls
    Players:
    Up to 2 players (solo, 2 concurrents)
    Input:
    Joystick 8 ways
    Buttons / keys:
    Coins:
    Cabinet:
    -
    Free-play:
    Supported
    Rankings
    Average user rating:
    AntoPISA BestGame:
    70 to 80 (Good)
    MASH All-Time:
    Video
    Display:
    304x224@60 Hz, CRT 15kHz
    Orientation:
    Horizontal
    Scrolling:
    Unknown
    Colors:
    -
    CPU:
    Motorola MC68000, Zilog Z80
    Audio
    Sound:
    Audio chips:
    K007232 PCM Controller, Speaker, YM2151 OPM
    Romset
    First release:
    Mame 0.36b2 released on aug-08 1999
    Last release:
    Mame 0.265 released on apr-24 2024
    Clone of:
    -
    Clones:
    Bios:
    Not required
    Use rom of:
    -
    Use sample of:
    -
    Previous romset:
    None
    New romset:
    None
    Files
    Dump:
    GOOD
    Required files:
    Status
    OVERALL:
    GOOD
    Emulation:
    Good
    Graphic:
    Good
    Color:
    Good
    Sound:
    Good
    Cocktail:
    Good
    Protection:
    Good
    Save state:
    Supported
    Additional infos
    • History
    • Info
    • Score
    • PCB
    • Commands
    • Init
    • Driver
    • XML
    • Arcade Video game published 35 years ago:

      M.I.A. - Missing in Action © 1989 Konami.

      M.I.A. Missing in Action is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers must penetrate enemy-packed combat zones to reach a POW compound and rescue captured prisoners. The rescued POWs must then be escorted safely through a final enemy-packed stage to the helicopter that awaits at the end.

      Players begin each stage armed with only a combat knife to protect them, but other weapons can be picked up from fallen enemy troops. The weapons are always carried by soldiers in red uniforms and range from an assault rifle, grenades, a flame-thrower and a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots.

      The game's first four stages are presented in random order and may also be "mirrored", switching the action from from right-to-left instead of left-to-right, increasing the game's variety and adding replay value. The 'POW' and 'Helicopter' stages are always the last two stages, however.

      At the end of each stage players must fight off a wave of enemy troops as well as destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored. At least one POW must be safely escorted to the rescue Chopper to complete the final mission, after which the game starts over with an increased level of difficulty.

      The game consists of six stages:
      • War-torn battlefield
      • Airstrip
      • Jungle
      • Rail Yard
      • POW Base
      • Escort the POWs to the Helicopter

      M.I.A. Missing in Action is the direct sequel to 1985's "Green Beret" but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game.

      TECHNICAL
      Game ID: GX808

      Main CPU: (2x) Motorola 68000 (@ 10 Mhz)
      Sound CPU: Zilog Z80 (@ 3.579545 Mhz)
      Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)

      Screen orientation: Horizontal
      Video resolution: 304 x 224 pixels
      Screen refresh: 60.00 Hz
      Palette colors: 1024

      Players: 2
      Control: 8-way joystick
      Buttons: 3

      TRIVIA
      Released in January 1989 in Japan.

      TIPS AND TRICKS
      At the enemy installation at the end of War-torn battlefield level is a three story building with six doors, out of which pour hordes of enemy troops. Position your Commando in the far bottom corner of the building and lay down. Providing you time your attacks correctly, you should be able to kill all of the attacking troops with no risk to yourself.

      SERIES
      • Green Beret [Model GX577] (1985)
      • M.I.A. - Missing in Action [Model GX808] (1989)

      CONTRIBUTE
      Edit this entry: https://www.arcade-history.com/?&page=detail&id=1422&o=2
      Informations provided by © Alexis Bousiges
      Informations provided by Contribute to the translation
    • Informations provided by
      Informations provided by / © Copyright of Fujix
    • Informations provided by
    • Informations provided by
    • Informations provided by Fabricio Coroquer, revisited from the work of
      NOTICE: The short version was discontinued in November 2019
    • Informations provided by Contribute
    • Informations provided by
    • Informations provided by
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    If you notice any inaccuracy or error, please report

    Data updated on april 25 2024


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    Romset:
    mia
    Title:
    M.I.A. - Missing in Action
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