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DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
www.timeextension.com

Anniversary: 30 Years Ago Today, Commodore Died

The end of a computing legend

On this day 30 years ago, computer giant Commodore announced it was to enter voluntary bankruptcy and liquidation.

The news came after years of the Amiga market shrinking and following costly commercial flops such as the CDTV and Amiga CD32.

At the start of the year, Commodore International had reported a $8.2 million quarterly loss in the US, yet its operations in Canada, Germany, and the United Kingdom remained profitable.

There were hopes that the European part of the company might survive via a management buyout or a sale to an interested party, but no deal was forthcoming. Commodore UK itself would last until August 30th, 1995, before going under.

A truly sad day, I was gutted when it happened. It had seemed like next-gen AAA Amigas were just around the corner.

Dave Haynie's Deathbed Vigil film is a great insight into the people who made the Amiga what it was, and the management who brought it down:


View: https://youtu.be/BaTjwo1ywcI?si=isxlh9Fg2cG3VZAD

"This is the complete version of my film about the end of Commodore. This starts with a walk around of the Commodore plant in West Chester, covers the big layoff the next day -- more than half of remaining Commodore staff. It concludes with the Deathbed Vigil party, held at Randell Jesup's house, the day after Commodore officially declared bankruptcy. Please vote up and subscribe!

Yeah, the quality ain't the greatest, this was shot on a consumer camcorder, using the built-in mics, much of it handheld... everything you're not supposed to do."

To everyone involved in the creation and development of the Amiga, as well as the Commodore 64, I salute you.

So many good memories.

🫡
 
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shadowman16

Member
Oct 25, 2017
32,110
I read a book recently about the Amiga specifically, and getting to the part where Commodore went belly up was a really sad, and really frustrating moment. Basically execs over in America ignored any advice given, especially to those in the UK/Europe (where the computer was doing great) and instead just sunk the entire company with stupid decisions after stupid decision.

It didnt really affect me back in the day so much as reading about it now, but I owe tons of my gaming interests to that machine. From stuff like Turrican (2) to Switchblade II, to Team 17's various outputs, and just this gigantic variety of titles, some insanely ahead of their time. In many ways its the first actual games machine that I put real time into (I was too young to recall the Spectrum much). But I put 100s of hours into the Amiga, and while you'd have a few duds (Street Fighter II springs to mind!), there's also some crazy good ports like Rainbow Islands.

Amiga was a legendary computer for me... while Ive since moved over to PC/Linux, Ill always appreciate getting into computers via the Amiga.
 

gyrspike

Member
Jan 18, 2018
1,988
With the PET, V20, C64, and Amiga they had some of the best microcomputers of each generation. Real shame the company was so mismanaged at the end and made a few too many mistakes.

I still love going back and playing old C64 games. I have one of C64 minis for nostalga's I keep on a shelf as well as the bitmap books COMMODORE 64: A VISUAL COMPENDIUM which is great to look through. Also ordered one of the 8bitdo c64 style keyboards and can't wait for it to arrive.
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
My mum always reminds me of the first time I saw an Amiga. It was an Amiga 1000, soon after they had released in the UK.

She said my face lit up like nothing she had seen before. The Amiga was mindblowing for its time, it seemed like it was from the future. I'd never seen graphics or sound like it outside the arcade.

My mum says she went straight home to dad and said we have to get him an Amiga. That wasn't possible with the Amiga 1000 because of the cost, but when the Amiga 500 released in 1987 they worked extra shifts to get me one. I'll always be indebted to them for that, as it set my on the path to achieving my dream.

Having that level of technology in the home was a game-changer. Whether playing games, or making them, to messing around in Deluxe Paint, playing with sound-samplers and video digitisers, exploring 3D modelling and ray tracing, the Amiga covered it all and was the reason for many people's entry into those respective fields later.

As a computer it was very special, it oozed creativity and practically demanded you do something with that.
 
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OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
This was so impressive in 1985:

IMG-8854.png


Then having the tools at home to create things like this yourself was amazing.

If only Commodore had survived a bit longer so we could have seen what the next-gen Amigas could have done. In Dave Haynie's film in the OP you actually see a near-finished AAA board just lying on a table.

So depressing we never got our hands on it 😞
 

MrKlaw

Member
Oct 25, 2017
33,106
My mum always reminds me of the first time I saw an Amiga. It was an Amiga 1000, soon after they had released in the UK.

She said my face lit up like nothing she had seen before. The Amiga was mindblowing for its time, it seemed like it was from the future. I'd never seen graphics or sound like it outside the arcade.

My mum says she went straight home to dad and said we have to get him an Amiga. That wasn't possible with the Amiga 1000 because of the cost, but when the Amiga 500 released in 1987 they worked extra shifts to get me one. I'll always be indebted to them for that, as it set my on the path to achieving my dream.

Having that level of technology in the home was a game-changer. Whether playing games, or making them, to messing around in Deluxe Paint, playing with sound-samplers and video digitisers, exploring 3D modelling and ray tracing, the Amiga covered it all and was the reason for many people's entry into those respective fields later.

As a computer it was very special, it oozed creativity and practically demanded you do something with that.

Same. We went down to Mays computer store and my dad bought an A500, and a philips 8833 monitor. I still have the receipt it was so crazy expensive to me back then - £499+VAT just for the Amiga. Couldn't believe it
 

Ogni-XR21

Member
Oct 26, 2017
2,394
Germany
The first time I saw Ports of Call and Defender of the Crown I was blown away. Coming from a C64 I simply could not believe the jump in quality.
I spent so much time animating stuff in Deluxe Paint III. But my biggest time sink was definitely S.E.U.C.K - Shoot Em Up Construction Kitt. I even did a conversion of one of my Amiga projects to C64.
 

Windrunner

Sly
Member
Oct 25, 2017
6,517
Amiga 500 was amazing for its time, shame about what came after.

If Commodore hadn't pushed out underpowered turds we might be posting from Workbench/AmigaOS version 40 today.
 

ghibli99

Member
Oct 27, 2017
17,886
When you realize 30 years ago was 1994. 🤦‍♂️

Yeah, and it was only a couple years before that where I was first exposed to State of the Art from Spaceballs on my friend's A1200. It was like looking into the future. My brain couldn't compute how visuals and audio like that were coming out of a home computer when all I had at home was an Apple IIe and 16-bit consoles. Amazing stuff.

And then the first time I saw Ghostbusters on my friend's C64 (around 1985, I think), once again I couldn't quite believe it. Even my other friend's Atari 800 put the Apple to shame, and yet it was the Apple that ruled in the US... probably because of the stranglehold it had in our schools.

Edit: Around 1997 I would buy my first Amiga: an A500 and GVP genlock to do some LaserDisc/SVHS anime subtitling. Completely caveman-style compared to the digisub tools that were emerging around that time or shortly thereafter, but it was still awesome. Played lots of games, watched demos, and listened to .MODs on it. I have the A500 mini, but wish I still had the original.
 
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MrKlaw

Member
Oct 25, 2017
33,106
Amiga 500 was amazing for its time, shame about what came after.

If Commodore hadn't pushed out underpowered turds we might be posting from Workbench/AmigaOS version 40 today.

I don't know if they lucked into lightning in a bottle and didn't know how to follow it up. The custom chips were unique but they never really made similar jumps with later chipsets
 
Oct 26, 2017
7,365
I followed the death of the Amiga monthly in dedicated magazines (who had already started pivoting to PC because they saw the writing on the wall), and it was a constant case of "could this company save the Amiga" followed by "no, because Commodore are idiots" the next month. I read the Commodore: The Amiga Years book and while it only covered the creation of the Amiga, it was clear early on that Commodore were probably the worst possible owners and hamstrung it every way they could, while the British and German offices were brilliant. It was like Sega USA vs Sega Japan, only this time they actually managed to kill the entire company off.

Like imagine you have the Amiga 500 and a game plan to reduce the cost further, and instead you go "no, what the world wants is another C64 version" and accessories.

I wonder what would have happened if Atari had gotten the hardware instead. MS-DOS PC:s really took off right after that, but I wonder what would have happened in another generation of Amigas. If they hadn't stalled, could we have seen a next-gen Amiga and then have Doom developed for that instead?

He is long gone and couldn't defend himself, but I'm pretty confident Irving Gould killed the Amiga.
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
Amiga 500 was amazing for its time, shame about what came after.

If Commodore hadn't pushed out underpowered turds we might be posting from Workbench/AmigaOS version 40 today.

The engineers never had the proper resources and direction to capitalise on what they had in the Amiga. Commodore was spectacularly mismanaged. A lot of projects like the 64GS, CDTV, 500+ and the 600 were unnecessary.

AGA was meant to hit 2 years earlier, which would have kept the Amiga in front, and by the time of the CD32 we should have been on true next-gen Amigas with an entirely new chipset.

What might have been.
 
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MysteryM

Member
Oct 28, 2017
1,752
Loved the a500, but the a1200 just wasn't powerful enough.

The Amiga was a large part of my teens and for that I'll be forever grateful. The snes killed it for me though and the era of sf2 was unstoppable.
 

Windrunner

Sly
Member
Oct 25, 2017
6,517
The engineers never had the proper resources and direction to capitalise on what they had in the Amiga. Commodore was spectacularly mismanaged. A lot of projects like the 64GS, CDTV, 500+ and the 600 were unnecessary.

AGA was meant to hit 2 years earlier, which would have kept the Amiga in front, and by the time of the CD32 we should have been on true next-gen Amigas with an entirely new chipset.

What might have been.
Yeah they should have been more focused given their limited resources.

AGA in 1992 was pretty underwhelming and its A500 holdover audio HW was pants: shouldn't have to choose between sound fx and music on a 90s computer because of the limited sound channels.
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
Yeah they should have been more focused given their limited resources.

AGA in 1992 was pretty underwhelming and its A500 holdover audio HW was pants: shouldn't have to choose between sound fx and music on a 90s computer because of the limited sound channels.

Yeah, AAA had an entirely new sound chip. The poor bloke was still working on it after everyone else had left following the bankruptcy announcement.
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
I'll depress myself but is there any good reading or other materials on AAA?


It was nearly done despite the lack of investment, and fixed most of the issues with the original chipset such as planar graphics (which were very memory efficient for the time, but a headache when it came to 3D).

When it was clear AAA wasn't going to make it out when it was planned to there were also designs for a radically different Amiga code named Hombre:


All of this was lost with the bankruptcy :(
 
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Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,182
This was so impressive in 1985:

IMG-8854.png


Then having the tools at home to create things like this yourself was amazing.

If only Commodore had survived a bit longer so we could have seen what the next-gen Amigas could have done. In Dave Haynie's film in the OP you actually see a near-finished AAA board just lying on a table.

So depressing we never got our hands on it 😞
I was going to post the picture, but of course it's here already.

A friend of mine (who ironically has turned out not to be that techy) got one, and I remember taking my mum and dad round to show it to them and "prove" it was for sensible things and not just games. So we noodled around in work bench and deluxe paint etc.

I think I got the A600. Have great memories of lemmings and cannon fodder. The "Let's go!" and creak of the hinge in the trap door still live on in my memory.

IMHO underappreciated gem was stunt car racer. Tracking G force via cracks in the chassis and screen was amazing. Spent ages trying to make short-cuts work by jumping from one bit of track to another, and trying to land softly enough to not kill the car.
 

Gusy

Member
Oct 27, 2017
1,077
The Amiga 500 was my 1st direct contact with 3D polygonal graphics through F-18 Interceptor.

I was 7 years old. The coolest thing I had ever seen. My life was never the same after that.

Those 1st steps in 3D graphics is what made possible 34 years later the following coolest moment I ever had with entertainment in any medium, experiencing Resident Evil 8 in VR...
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
The story of the Amiga mirrors the PC-Engine in a way.

A wonderful original chipset, an underwhelming backwards-compatible follow-up (SuperGrafx), then the scrapped next-gen system (Tetsujin). There's even the same use of CDs to try and extend the life of the system.

The Amiga and PC-Engine are 2 of my favourite platforms. Such a shame both Commodore and NEC rested on their laurels and could never capitalise on what they had.
 
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Tobor

Member
Oct 25, 2017
28,576
Richmond, VA
I never had a C64 as a kid, I had a TRS-80, but I always wanted one. A couple of years ago I picked up a C64 Maxi to explore the library and program in BASIC again. It works beautifully. Here you can see it running with my iPad Pro as a portable monitor, but it works with any HDMI monitor.

IMG-0315.jpg
 

Atarax

Member
Mar 12, 2018
310

Yes SID was wonderful!
youtu.be

C64 music in HQ stereo - The last Ninja - music by Ben Daglish & Anthony Lees

Composers: Ben Daglish & Anthony Lees Arranged & mixed by: Anthony WaltersFormat: SIDPlease support the composers of the songs by visiting their sites and bu...
 

Supple

Member
Aug 1, 2022
478
NYC
My mom used to work for Commodore back in the 80s. I used to get free Commodore hardware and games for free. It was the beginning of my journey into PC gaming.
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
Yes SID was wonderful!
youtu.be

C64 music in HQ stereo - The last Ninja - music by Ben Daglish & Anthony Lees

Composers: Ben Daglish & Anthony Lees Arranged & mixed by: Anthony WaltersFormat: SIDPlease support the composers of the songs by visiting their sites and bu...

How could I forget that one! Probably the most iconic piece of C64 music.

Don't know if you've seen this, but here's a live version with Ben Daglish (RIP):


View: https://youtu.be/ovFgdcapUYI?si=_MPkOKVzpZI-061B
 

Ogni-XR21

Member
Oct 26, 2017
2,394
Germany
The engineers never had the proper resources and direction to capitalise on what they had in the Amiga. Commodore was spectacularly mismanaged. A lot of projects like the 64GS, CDTV, 500+ and the 600 were unnecessary.

AGA was meant to hit 2 years earlier, which would have kept the Amiga in front, and by the time of the CD32 we should have been on true next-gen Amigas with an entirely new chipset.

What might have been.
I actually got a CDTV, it was one of the worst purchases I ever made. Not only did you have to buy a lot of accessories to even have basic functionality (like a disc drive and a trackball to even have "regular" 9 pin D-SUB type connectors to use a mouse or joystick) but one of the biggest flaws was the it had 1000kb of RAM instead of 1024kb like a regular Amiga 500 with a memory extension had. This caused games that actually used the full 1024kb of RAM to crash constantly (looking at you Secret of Monkey Island, I still beat it but I had to save after every move I made...).
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,182
I remember a friend getting a hard drive version or add in. We thought all the clunking and chirping was the physical switches of the memory turning on and off 🫣
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
As well as the picture of Tutankhamun and Defender Of The Crown, the Juggler demo also blew my mind on the Amiga:

amiga_juggler.gif


The first time I had seen ray tracing. Pre-rendered of course, but generated on the Amiga and displayed in its 4096 colour HAM mode. In 1986!

I later got the software package used to make it, Sculpt 3D, and had endless fun experimenting with 3D modelling.
 

MrKlaw

Member
Oct 25, 2017
33,106
As well as the picture of Tutankhamun and Defender Of The Crown, the Juggler demo also blew my mind on the Amiga:

amiga_juggler.gif


The first time I had seen ray tracing. Pre-rendered of course, but generated on the Amiga and displayed in its 4096 colour HAM mode. In 1986!

I later got the software package used to make it, Sculpt 3D, and had endless fun experimenting with 3D modelling.

don't forget the boing ball!


Used to use deluxe paint to make little colour cycling bouncign ball animations. so much fun. mouse based graphical interface blew my mind honestly
 

aerie

wonky
Administrator
Oct 25, 2017
8,063
Gosh, I can't believe it's been that long. I have such fond memories of my neighbor having a C64, and us playing it all the time as kids, and when his family upgraded to an Amiga and we played Cannon Fodder, Zool, and, funny enough, Worms endlessly on it. I was absolutely blown away by the hardware, especially as someone who grew up with DOS and the NES.

Wonderful memories. I'm gonna be smiling all day thinking about 'em.

We're really getting old, aren't we?
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
don't forget the boing ball!


Used to use deluxe paint to make little colour cycling bouncign ball animations. so much fun. mouse based graphical interface blew my mind honestly

The boing ball was the first time I'd seen anything that large moving so smoothly. It used a lot of the Amiga's chipset's unique features.

In Worms: The Director's Cut you could make the boing ball appear on the title screen by typing BOING. I actually went to the trouble of ripping the original graphics from the demo :)
 

Nerun

Member
Oct 30, 2017
2,280
We had an Atari 2600, Atari XL, C64 and Amiga later at home (amongst other stuff). I used the C64 and other stuff, but the Amiga was really my childhood and youth when it comes to computers and gaming. I stuck with the Amiga for longer than most people did, I switched to PC very late. Proud owner of the failed Amiga CD32 ^^. My brother had an Amiga 1200 with some extras, I went for the Amiga CD32 and its first expansion SX-32, which basically made it an Amiga 1200. I added 4 MB of memory, 3 disc drives, a small HDD, etc. But at some point it was just time for the switch to PC (sadly).
 

Cecil

Chicken Chaser
Member
Oct 25, 2017
3,456
Still have my Amiga CD32, in working condition. :)

It may have flopped, but I was there doing my part. Still have fond memories of many games from it, and actually enjoyed that Oscar/Diggers combo it was sold with.
 

gofreak

Member
Oct 26, 2017
7,740
My neighbour's Commodore 64 was my first encounter with videogames. Flimbo's Quest, a Robocop game (I think?), some game where you shot a clown out of a cannon...
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
Still have my Amiga CD32, in working condition. :)

It may have flopped, but I was there doing my part. Still have fond memories of many games from it, and actually enjoyed that Oscar/Diggers combo it was sold with.

I remember really liking Diggers.

The CD32 was the right idea, but came too late. Making a multi button controller standard and CD audio/storage was exactly what the Amiga needed but it should have launched alongside the 1200/4000. And all of them should have been a couple of years earlier if Commdore had got their act together.

I think we would have seen some really good stuff if the CD32 had released then, in the same way as the CD-based PC-Engine games got the most out of the system.

As it was the CD32 was a last desperate roll of the dice by a dying company :(
 

MrKlaw

Member
Oct 25, 2017
33,106
didn't the 500 support dual button controllers from the start? They just never really got adopted. I think either it supported megadrive ones out of the box or with some rewiring. I did something like that for captive
 
OP
OP
DECK’ARD

DECK’ARD

Creator of Worms
Verified
Nov 26, 2017
4,786
UK
didn't the 500 support dual button controllers from the start? They just never really got adopted. I think either it supported megadrive ones out of the box or with some rewiring. I did something like that for captive

It actually supported 3. I had a funky 3 button optical mouse.

MegaDrive pads would work as 2 button out of the box. There was just never a push from Commodore to support more than 1 for games until the CD32.
 

BradleyLove

Member
Oct 29, 2017
1,470
It infuriates how little respect the Amiga (and by extension, non-PC home computers) gets. If not the first, certainly these platforms were home to some of the earliest examples of open-world (Hunter, Mercenary), strategy (Deuteros), arguably FPS (Driller, Total Eclipse), fighting games (IK+), and "sad-Dad" cinematic games (Defender of the Crown, It Came from the Desert), and so on.

Whilst obviously most of the Amiga catalogue is extremely dated, it's still probably my all-time favourite platfrom.

"We're running out of elephants!"
 

Cecil

Chicken Chaser
Member
Oct 25, 2017
3,456
I remember how much of the early games journalism was driven by people who clearly had very little, or none, experience of Amiga, and to some extent of PC games.

Here in Sweden we hade games journalists who really seemed to think that the Nintendo invented analog joysticks, and called Super Mario 64 the first true 3D games. And they really should have researched a bit about what games like Hunter did 5 years earlier, and what games Hunter itself built on.
 

Windrunner

Sly
Member
Oct 25, 2017
6,517
didn't the 500 support dual button controllers from the start? They just never really got adopted. I think either it supported megadrive ones out of the box or with some rewiring. I did something like that for captive
Lazy, shitty ports from the ST probably partly to blame too as that system really was one button.

It's tragic how much the ST hamstrung the Amiga.
 
Oct 25, 2017
11,744
United Kingdom
So many great memories of my C64 and Amiga 500+. Still have my Amiga and also got an Amiga Mini, which is pretty awesome, for it's small form factor and the mod scene has really made the little thing even better.
 

Santar

Member
Oct 27, 2017
5,044
Norway
It's so sad how Commodore went under. The C64 and the Amiga were wonderful machines. So many great games, memories and let's not forget the awesome music, especially on the C64.