A preview of the upcoming series.
A black & white version of the pilot episode, "Days Gone Bye," released as part of the 3-Disc Special Edition Blu-ray set of the first season.
Hannah awakens to find her kids missing after a violent car accident.
Hannah has an emotional reunion with her kids and seeks refuge in her ex-husband Andrew’s home. While tending to her wounds, Hannah and Andrew try to make sense of the chaotic new world that surrounds them.
Judy’s effort to save a stranger leads to a deadly encounter with Andrew.
Andrew goes to his neighbor Palmer’s basement in search of guns and supplies. Once there, the two have a man to man conversation and finally come to an understanding with one another.
Hannah and Judy struggle for control of the children.
The family makes a desperate attempt to get to safety amid a rapidly growing swarm of walkers.
Behind the scenes of Season 1 Episode 1, featuring conversations with Frank Darabont, Andrew Lincoln, Gale Anne Hurd, Lennie James, Jon Bernthal, and Sarah Wayne Callins.
Behind the scenes of Season 1 Episode 2, featuring conversations with Frank Darabont, Andrew Lincoln, Laurie Holden, Michael Rooker, Jeffrey DeMunn, Michelle MacLaren, Jon Bernthal, Sarah Wayne Callies, Gale Anne Hurd, and Steven Yeun.
Behind the scenes of Season 1 Episode 3, featuring conversations with Frank Darabont, Andrew Lincoln, Gale Anne Hurd, Sarah Wayne Callins, Jon Bernthal, and Michael Rooker. "...Human nature is far more dangerous than the threat of the zombies." -Gale Ann Hurd, (3:30; Inside the Walking Dead, Episode 3 Behind the Scenes)
Behind the Scenes of Season 1 Episode 4 featuring conversations with Frank Darabont, Laurie Holden, Emma Bell, Gale Anne Hurd, Andrew Lincoln, Greg Nicotero, Jon Bernthal, and Sarah Wayne Callies.
Behind the Scenes of Season 1 Episode 5, featuring conversations with Gale Ann Hurd, Frank Darabont, Emma Bell, Greg Nicotero, Laurie Holden, Sarah Wayne Callies, Andrew Lincoln, Jon Bernthal, and Jeffrey DeMunn.
Behind the Scenes of Season 1 Episode 6, featuring conversations with Frank Darabont, Andrew Lincoln, Laurie Holden, Jon Bernthal, Sarah Wayne Callies, Robert Kirkman, Gale Anne Hurd, Steven Yeun, and Jeffrey DeMunn.
Andrew Lincoln and his costars from The Walking Dead talk about developing their characters, a wrenching storyline, and more zombie killing in the thrilling season 2 premiere.
Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
Rick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.
Rick sides with Shane causing Dale to worry that the group is losing its humanity; Carl's actions have unintended consequences.
Someone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.
Rick and Carl find the farm in jeopardy; the group is split up in the chaos; Rick's leadership is questioned.
Chase seeks refuge from a horde of walkers in an abandoned storage facility. However, he may not be the only survivor left there.
B.J. gives Chase a tour of the storage facility. But despite his affable demeanor, B.J. may be hiding a dark secret.
In order to keep the electricity flowing, Chase must venture into the darkness to help B.J. reset the generators.
Chase discovers B.J.’s dark secret. While attempting to escape, Chase is confronted by B.J. and the two engage in a final standoff.
Paul and Karina escape their ravaged and overrun camp, but a mortal injury sends them on an urgent mission to find medical help.
Karina encounters an unexpected survivor in the medical facility as Paul's health deteriorates.
Karina and Paul are forced to make life and death choices.
Footage from the show; elements of production of "The Walking Dead"; bringing the series together.
Greg Nicotero takes viewers on a behind-the-scenes look at the process of creating the shows 'walkers'. Featuring interviews with actors, costume designers and special effects people at The Walking Dead's own Zombie School.
A look back at season 6.
In this special episode the producers and cast of the show reflect on the events and characters throughout the first six seasons.
Andrew Lincoln, Norman Reedus, and the rest of the cast and crew reflect on the history and celebrate reaching the 100th episode of The Walking Dead.
Greg Nicotero and KNB EFX Group bring their zombies to life and interview the cast and crew, including Andrew Lincoln and Norman Reedus.
The cast and producers of The Walking Dead recount the epic journey that the characters have experienced through the first seven seasons of the show.
An emotional look back celebrating the 99 episode journey that lead to Season 8.
Khary Payton, Tom Payne and Angela Kang discuss the upcoming ninth season of The Walking Dead. Hosted by Yvette Nicole Brown.
Hosted by Chris Hardwick, the hour-long program will feature current and past cast members from The Walking Dead joining via video chat to talk about the holiday season and look back on a decade of the franchise series – from behind-the-scenes stories on set to what fans can look forward to next.
In light of Covid-19, TWD Season 10 was extended. Crew and cast show planning, filming, and producing the 6 episodes. These stories bridge the epic final 11th TWD season and the making of them is almost as extraordinary as the show itself.
Talking Dead's Chris Hardwick hosts the one-hour virtual Walking Dead Extended Season 10 Preview Special, featuring Seth Gilliam (Father Gabriel), Paola Lázaro (Princess/Juanita Sanchez), TWD Universe Twitch host Clarke Wolfe, and executive producer and showrunner Angela Kang.
Rick searches for his family after emerging from a coma into a world terrorized by the walking dead. Morgan and Duane, whom he meets along the way, help teach Rick the new rules for survival.
Rick unknowingly causes a group of survivors to be trapped by walkers. The group dynamic devolves from accusations to violence, as Rick must confront an enemy far more dangerous than the undead.
After returning to the camp with the department store survivors and an emotional reunion with his wife and son, Rick decides to go against Shane's advice and go back to Atlanta for Merle Dixon and his dropped bag of guns accompanied by Merle's younger brother, Darryl Dixon, as well as Glenn and T-Dog.
Rick, Glenn, T-Dog, and Daryl move on after their grisly discovery to retrieve the guns when they encounter a group of scavengers who narrowly beat them to the catch. However, Glenn is kidnapped in the scuffle, which leads to a tense stand-off and a surprising discovery. Meanwhile, back at camp, the group has to handle a serious situation when Jim begins acting unhinged.
Everyone deals with the fallout of the walker attack. Andrea has to come to grips with the fate of her sister, while Jim is found out to have been bitten. With the camp clearly no longer safe, a decision must made about the direction they are to take.
Rick and the group are allowed into the CDC by a strange doctor, but all is not what it seems in their newfound haven.
Rick and the group leave Atlanta and encounter a threat on the highway the likes of which they've never seen. Elsewhere, the group search for a missing person.
Rick discovers a possible safe haven. Shane must go on a dangerous mission to get needed medical supplies.
The group desperately awaits Shane's return. Shane finds himself trapped in a school, surrounded by the undead. Daryl and Andrea search for someone in the woods.
Shane makes a deadly sacrifice which leads to unusual behavior and self-distancing. The rest of the group tries to hang on somewhere between living to die and dying to live.
Concerned for their safety, the group makes a plan – one that Hershel disagrees with adamantly. He makes it clear the group is fine to stay for now, but not indefinitely.
Secrets are told and secrets are revealed. Hershel refuses to acknowledge the world’s new reality. Andrea comes out of her shell. Everyone is becoming more and more aware that “everything is food for something.”
Hershel sets a deadline. All secrets are out in the open. Glenn stands up for himself and Shane takes charge.
Rick and the others try to restore order in the aftermath of a terrible discovery. Hershel takes up an old habit and disappears, Rick and Glenn must follow him into town.
Rick, Hershel and Glen are trapped and fight to survive; Shane finds Lori in danger.
Rick and Shane are in conflict over the fate of an outsider; Andrea helps Hershel's daughter face a crucial decision.
Rick sides with Shane causing Dale to worry that the group is losing its humanity; Carl's actions have unintended consequences.
Someone dangerous may be loose near the farm; Rick, Shane, Daryl and Glenn keep the group safe.
Rick and Carl find the farm in jeopardy; the group is split up in the chaos; Rick's leadership is questioned.
With the world growing increasingly more dangerous and Lori’s pregnancy advancing, Rick discovers a potentially safe haven. But first he must secure the premises, pushing his group to its limit.
After a traumatic event, a life hangs in the balance. Complicating matters, the group must also deal with a potential threat to their new surroundings.
Andrea and Michonne find a new community of survivors; a decision must be made.
The group is severed, placing lives in jeopardy; Merle has a request for the Governor.
Rick struggles after another loss; Michonne is suspicious of the Governor.
As Andrea grows closer to the Governor, Michonne makes a decision about Woodbury. Glenn and Maggie go on a run. Rick struggles.
The governor seeks information; a new guest at the prison forces Rick's hand.
Andrea steps up when the people of Woodbury are thrown into uncharted territory; a new threat arises at the prison.
After the invasion of Woodbury by Rick’s group, Daryl and Merle are captured by The Governor. Rick decides the fate of Tyreese’s group.
The group is preparing their next step. Rick goes in search of his lost friend and meanwhile, Daryl and Merle are wondering if they themselves made the right decisions. The governor of Woodbury tries to restore order in the town and is planning to punish the people responsible for the chaos.
Rick and the group are forced to make a decision now that their safety is no longer guaranteed. Andrea feels uncomfortable now that Woodbury has become a police state.
Since they are outgunned against the Governor's forces, Rick undertakes a mission to get more weapons.
Rick and the Governor contemplate a peace treaty.
The Governor chases a fleeing dissenter; while the Governor is gone, a traitor tries to sabotage his plans.
Rick and the group are faced with a serious problem. If they want a truce with the Governor, they will have to make a huge sacrifice.
The Governor and Rick Grimes prepare for the oncoming war. Meanwhile, Andrea struggles to escape The Governor's own torture chamber.
Rick and the group are as close to an ideal life as possible at the prison.
As the group faces a brand new enemy, Rick and the others must fight to protect the livelihood they worked so hard to create at the prison.
A group leaves the prison to search for supplies; the remaining members of the group deal with recent losses.
The supply mission faces hurdles; the situation at the prison worsens.
Assorted enemies pressure Rick and the group. The survivors and the prison may reach a breaking point.
Following his defeat at Woodbury, the Governor wanders aimlessly until he encounters a family in need.
Something new unfolds at a camp outside the prison. The addition of new members may threaten peace.
After things begin to calm down at the prison, Rick and his group now face imminent danger and destruction. This time, they might not win.
As Rick deals with old wounds, members of the prison have to come to terms with their new environment and ask themselves if survival alone is enough.
In the quest for stability and safety, the group faces many obstacles.
A number of immediate threats plague Rick. Group members deal with their past.
An enlightened mission springs from a request from one of the group members.
One group finds a shelter; a group has a realization about protection.
After establishing a new shelter, the group considers things returning to the way they used to be.
Many paths collide; Rick faces sheer brutality; the group struggles to survive.
We learn the true motives of the Terminans as Rick and the group find themselves in a vulnerable situation.
Rick leads a risky mission for a possible small reward when the supplies run low.
Rick and the others find themselves pitted against a group of nasty people.
Things appear nice and safe, but there is a bit of a dark side for another group of survivors.
A new set of issues confront the group while on a mission.
Stakes are high when members of the group must go on a rescue mission in a familiar location.
Some members hold down the church while the others are on a rescue mission.
Rick wants to find a peaceful agreement, but the enemies seem to prefer a more violent resolution.
After all the recent trials the group has faced, a slight detour might prove to be the solution they've been looking for.
The group feels beaten after living life on the road, but must continue to trudge along in spite of the changes they have incurred.
After withstanding a spectacular storm, Rick and the others meet what appears to be a friendly person, but find themselves mistrustful.
The group has a difficult time molding to a new lifestyle, forcing them to consider whether they can be the people they once were.
As Rick and the others continue to acclimate to their new surroundings, they consider a return to normalcy.
While trying to secure a new home, Rick and his group face challenges, and question the utopia they find themselves in.
When life within the walls begins to mimic life outside, the group realizes that sheltered life may not be possible.
Daryl finds trouble while on a run; Rick and the group feel like outsiders in Alexandria, where trouble approaches the gates.