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Lee Sheldon

About the author

Lee Sheldon is an author, screenwriter, television producer, educator and video game designer. He has written and designed over 40 commercial and applied video games and MMOs. He is the author of The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition (2020), a pioneering work in creating classes that are entire games. His book, Character Development and Storytelling for Games, is required reading at many game developers and in game design programs at some of the world's most distinguished universities. A third edition is forthcoming soon. Lee is a contributor to several additional books on video games including Well-Played 2.0 from Carnegie-Mellon's ETC, Writing for Video Game Genres from the IGDA, Game Design: An Interactive Experience and Second Person. He is cited in many publications; and is a regular lecturer and consultant on game design and writing in the US and abroad. Before his career in video games Lee wrote and produced over 200 popular television shows, including Star Trek: The Next Generation (listed as one of the best written TV series of all time) and Charlie's Angels. As head writer of the daytime serial Edge of Night he received a nomination for best writing from the Writers Guild of America. Lee has been twice nominated for Edgar awards by the Mystery Writers of America. His first mystery novel, Impossible Bliss, was re-issued in 2004. Lee began his academic career in 2006 at Indiana University where he taught game design and screenwriting. At IU Lee first instituted the practice of designing classes as multiplayer games; worked on the serious games Quest Atlantis and Virtual Congress; and wrote and designed the alternate reality games The Skeleton Chase and Skeleton Chase 2: The Psychic funded by the Robert Wood Johnson Foundation; and Skeleton Chase 3: Warp Speed funded by Coca-Cola. He wrote and designed Secrets: A Cyberculture Mystery Game, an online class designed as a game for Excelsior College teaching culture and identity on the Internet; and wrote Crimson Dilemma, a game on business ethics for Indiana University's Kelley School of Business. Lee wrote and designed The Janus Door, a class designed as a game teaching cybersecurity for Cal Poly. These three classes are subjects of a companion book to The Multiplayer Classroom: Designing Coursework as a Game called The Multiplayer Classroom: Game Plans (2021). A fourth class also in Game Plans is called The Lost Manuscript and teaches Chinese language and culture. His recent commercial game work includes The Lion's Song, now on Steam for all formats, Fantasia: Music Evolved from Harmonix, Indiana Jones Adventure World from Zynga and Suburbia 2 from MegaZebra. He has spear-headed the development of writing for games programs at Rensselaer Polytechnic Institute and Worcester Polytechnic Insitute. He is currently (2021) narrative designer for a new video game based on a classic novel.

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