MOST hitpoints experience (exp) when training Magic? - Help and Advice - Forum.Tip.It Jump to content

MOST hitpoints experience (exp) when training Magic?


M6c_Magnum

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I really want the most hitpoints EXP I can get, and I was wondering how I should train my magic to achieve this.

 

With strength and ranged, you don't get any EXP for "splatting" (hitting a 0, lol). You get HP EXP whenever you do damage (something like the amount of damage you do divided by 4 times 1.333 (repeating)).

 

 

 

With magic, however, the experience seems to work differently...

 

I think it works like this: You get so much xp for doing a spell and then a certain amount more for the damage you do. And some spells you get EXP for not even doing damage...

 

How is HP exp changed by this? I have been trying to figure it out but I can't seem to.

 

Do you get HP exp based solely on how much damage you do? Or is the amount of HP you get based on how much magic exp you get?

 

 

 

For example, let's say you get 20xp for simply doing air strike + 4xp for every damage you do after that...

 

If you hit 1 damage, then 2 damage, then 1 damage it would look like this:

 

24xp

 

28xp

 

24xp, which means you would have been raised 76exp in magic.

 

Assuming you get HP EXP for the damage you do, you would get: 5.33 hp xp.

 

 

 

Now, let's assume that fire blast gives you 10xp for simply doing the spell + 4xp for every damage you do, and assume you do the same damage:

 

14xp

 

18xp

 

14xp

 

You would get 46 magic experience and yet the same amount of HP exp (5.33)

 

 

 

So, in that example, if I wanted to maximize my HP exp, I would obviously choose fire blast over the air strike, because, when getting the same amount of magic XP, I get more HP exp.

 

 

 

 

 

That was just an example, does anyone know what the best option would be?

 

Money is NOT an issue, so I was wondering:

 

Should I train with the best spell available (more damage in fewer shots, so would that mean most HP exp?)

 

or should I train with a lower spell (less xp for simply doing the spell, so more xp goes to how much damage you do, therefore more exp goes to how much HP you get?)

 

 

 

I'm so confused, so can someone help explain this?

 

Thanks!

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High level spell = splash more, more mage xp per spell, a little more hp xp.

 

Lower level spell = hit more, much less mage xp per spell, a little less hp xp.

 

Lower level spells are more hp xp for the money. If you have unlimited cash, ice bursting at ape atoll is your best mage\hp ratio, not to mention 200k+ mage xp and 50k+ hp xp an hour, but it will cost well over 100m for 99 mage, and 200m+ if you use ice barrage.

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I didn't realize that Tip.it had such a nice Magic skill guide...

 

Is the experience section relatively new? I don't remember it there before...

 

well, with this new information, I found that a spell works like this:

 

You get a certain amount of XP for a spell that you cast plus 2*damage you do as magic experience and then 1.33*damage done for HP experience.

 

 

 

When it said that a spell has a MAXimum damage of like 14, I figured that the AVERAGE would be 14/2, or 7, since that sorta made sense...

 

 

 

With the information from Tip.it, I charted this:

 

Level Name Base Exp Max Dmg

 

1-- Wind Strike-- 5.5-- 2

 

5-- Water Strike-- 7.5-- 4

 

9-- Earth Strike-- 9.5-- 6

 

13-- Fire Strike-- 11.5-- 8

 

17-- Wind Bolt-- 13.5-- 9

 

23-- Water Bolt-- 16.5-- 10

 

29-- Earth Bolt-- 19.5-- 11

 

35-- Fire Bolt-- 22.5-- 12

 

39-- Crumble Undead-- 24.5-- 15

 

41-- Wind Blast-- 25.5-- 13

 

47-- Water Blast-- 28.5-- 14

 

53-- Earth Blast-- 31.5-- 15

 

59-- Fire Blast-- 34.5-- 16

 

 

 

Then, assuming you took 10 shots and did 1/2 of the maximum amount of damage on average, I did (base exp * 10) + (average damage*2) to find the amount of magic experience you would receive from 10 turns with that spell:

 

Magic Exp:

 

75

 

115

 

155

 

195

 

225

 

265

 

305

 

345

 

395

 

385

 

425

 

465

 

505

 

 

 

Then, I did the average amount of damage times 10 turns and then times 1.33333 to find the HP exp you would receive after 10 turns:

 

HP Exp:

 

13.33

 

26.67

 

40

 

53.33

 

60

 

66.67

 

73.33

 

80

 

100

 

86.67

 

93.33

 

100

 

106.67

 

 

 

Then, I divded those two rows (I did HP/Magic) to find which spell would give you the most % of HP as compared to how much magic XP you get...

 

 

 

Here are the results:

 

Wind Strike 0.178

 

Water Strike 0.232

 

Earth Strike 0.258

 

Fire Strike 0.274

 

Wind Bolt 0.267

 

Water Bolt 0.252

 

Earth Bolt 0.240

 

Fire Bolt 0.232

 

Crumble Undead 0.253

 

Wind Blast 0.225

 

Water Blast 0.220

 

Earth Blast 0.215

 

Fire Blast 0.211

 

 

 

The higher that decimal, I figured, the more HP experience you are getting as compared to magic...

 

 

 

From highest to lowest, I sorted it real fast in Excel, and this is it:

 

Fire Strike 0.274

 

Wind Bolt 0.267

 

Earth Strike 0.258

 

Crumble Undead 0.253

 

Water Bolt 0.252

 

Earth Bolt 0.24

 

Water Strike 0.232

 

Fire Bolt 0.232

 

Wind Blast 0.225

 

Water Blast 0.22

 

Earth Blast 0.215

 

Fire Blast 0.211

 

Wind Strike 0.178

 

 

 

That would mean the best thing to train HP and magic on is Fire Strike...

 

Dang :/ I've been training with the most expensive... Sorta makes me want to restart my pure since it's not perfect lol... nah, I can only just put all genies or books of knowledge on HP to make up the lost little bit :P

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If you want more HP on a mage, then training attack (melee) to 40 may be worth a go - always handy to be able to wield a rune pickaxe or axe for woodcutting - just watch the Atk/Str total (no more than 50% over mage) so you don't major in melee combat instead.

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I am actually making a STR pure and would like a lot of HP (most people don't like HP, but I love it - it's like having defence extra doesn't add (many) combat levels!)

 

 

 

I'm raising Mage and Range to the highest they can be without affecting my combat level :)

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very nice calculations. i always use fire strike with my hybrid, never thinking about the hp/mage ratio

 

 

 

consider this though, fire strike only gives you 195 mage xp and 53.33 hp xp per 10 casts, and since 10 casts of any spell takes just as long, it will take you ages to see your levels go up. higher spells might have lower mage/hp ratios, but you will get that xp at a faster rate. based on your calcs, i'd go with crumble undead. the ratio is better than any other bolt or blast spell, and you get more than twice the xp of fire strike per 10 casts

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Great calculations! I love seeing someone who uses their brain!

 

 

 

I personally would really recommend crumble undead because of how cheap it is. Otherwise, let us know of any thing that comes up.

 

 

 

 

 

Also, i have a pure with the exact same philosophy as yours (except mine is going to focus on the range/mage more than the strength, even though our builds will be close to identical).

 

 

 

Add him ingame: "k0fs" (k-zero-f-s)

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