Items
Pathfinder: Wrath of the Righteous —Guide and Walkthrough (PS4)
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Guide and Walkthrough (PS4) by chris-williams
Version: 1.8e | Updated: 05/17/2024
FAQ of the Month Winner: September 2023 | Highest Rated Guide
Table of Contents
- Introduction
- Character Creation
- Feats
- Weapon Feats
- Ranged Feats
- Unarmed Combat Feats
- Armour and Shield Feats
- Magic Feats
- Miscellaneous Feats
- Mounted Combat Feats
- Combat Manoeuvres
- Teamwork Feats
- Skill Feats
- Class Feats
- Racial Feats
- Alchemist
- Chirurgeon
- Grenadier
- Incense Synthesizer
- Metamorph
- Preservationist
- Reanimator
- Vivisectionist
- Alchemist Extracts
- Arcanist
- Barbarian
- Bard
- Bloodrager
- Bloodrider
- Greenrager
- Hag-Riven
- Mixed-Blood Rager
- Primalist
- Reformed Fiend
- Spelleater
- Steelblood
- Bloodrager Spells
- Cavalier
- Beast Rider
- Cavalier of the Paw
- Disciple of the Pike
- Fearsome Leader
- Gendarme
- Ghost Rider
- Knight of the Wall
- Standard Bearer
- Cleric
- Cleric Spells
- Druid
- Druid Spells
- Fighter
- Hunter
- Colluding Scoundrel
- Divine Hound
- Divine Hunter
- Forester
- Tandem Executioner
- Urban Hunter
- Wandering Marksman
- Hunter Spells
- Inquisitor
- Faith Hunter
- Judge
- Monster Tactician
- Sacred Huntsmaster
- Sanctified Slayer
- Tactical Leader
- Inquisitor Spells
- Kineticist
- Blood Kineticist
- Dark Elementalist
- Elemental Engine
- Kinetic Knight
- Overwhelming Soul
- Psychokineticist
- Infusions
- Wild Talents
- Magus
- Arcane Rider
- Armored Battlemage
- Eldritch Archer
- Eldritch Scion
- Hexcrafter
- Spell Dancer
- Sword Saint
- Magus Spells
- Monk
- Oracle
- Divine Herbalist
- Dual-Cursed Oracle
- Enlightened Philosopher
- Lone Strider
- Possessed Oracle
- Purifier
- Seeker
- Wind Whisperer
- Oracle Mysteries
- Paladin
- Divine Guardian
- Divine Hunter (Paladin)
- Divine Scion
- Hospitaler
- Martyr
- Stonelord
- Tortured Crusader
- Warrior of the Holy Light
- Paladin Spells
- Ranger
- Rogue
- Shaman
- Possessed Shaman
- Prophet of Pestilence
- Shadow Shaman
- Spirit Hunter
- Spirit Warden
- Unsworn Shaman
- Wildland Shaman
- Witch Doctor
- Spirits
- Shaman Spells
- Shifter
- Child of the Manticore
- Dragonblood Shifter
- Feyform Shifter
- Fiendflesh Shifter
- Rageshaper
- Weretouched
- Wild Effigy
- Griffonheart Shifter
- Skald
- Slayer
- Sorcerer
- Crossblooded
- Empyreal Sorcerer
- Geomancer
- Nine Tailed Heir
- Overwhelming Mage
- Sage Sorcerer
- Seeker (Sorcerer)
- Sylvan Sorcerer
- Warpriest
- Witch
- Elemental Witch
- Hag of Gyronna
- Hagbound
- Hex Channeler
- Ley Line Guardian
- Stigmatized Witch
- Witch of the Veil
- Witch Spells
- Wizard
- Arcane Bomber
- Cruromancer
- Elemental Specialist
- Exploiter Wizard
- Scroll Savant
- Shadowcaster
- Spell Master
- Thassilonian Specialist
- Wizard Spells
- Prestige Classes
- Aldori Swordlord
- Arcane Trickster
- Assassin
- Dragon Disciple
- Duelist
- Eldritch Knight
- Hellknight
- Hellknight Signifer
- Loremaster
- Mystic Theurge
- Stalwart Defender
- Student of War
- Winter Witch
- Mythic Paths
- Aeon
- Angel
- Azata
- Demon
- Lich
- Trickster
- Other Mythic Paths
- Character Building
- Companions
- Prologue - Trapped in the Darkness
- Prelude - Through the Ashes
- Chapter 1 - The Wardstone Legacy
- Chapter 2 - Sword of Valor
- Chapter 3 - The Fifth Crusade
- The Final Sunset of Winter
- A Demon's Heresy
- The Dragon Hunt
- Know Thy Enemy
- The Dragon's Fate
- The Last Gift of a Brilliant Mind
- The Desolate Hovel
- Call of Stone
- On the Cusp of the Abyss
- Chapter 4 - The Midnight Isles
- Interlude - The Lord of Nothing
- The Frozen Fane
- The Caves of the Giants
- The Wizard's Lair
- The Tainted Woods
- The Shadow World
- Shards of Sithhud
- Chapter 5 - City of Locusts
- A Step Away from Defeat
- Heart of the Fallen Land
- Sithhud's Last Blizzard
- Dark Waves
- Dawn of Dragons
- Call of Kin
- Empty Memories
- Love Beyond Death
- Your Bones Will Join the Myriad Others
- The Secrets of Creation
- The Last Steps
- Chapter 6 - Threshold of the End
- Mythic Quests (Angel)
- Mythic Quests (Azata)
- Mythic Quests (Legend)
- Miscellaneous Locations
- West Sellen
- Drezen Surroundings
- Lake Lost to the Sun
- Wintersun Lands
- Gray Road
- Lands of Yath
- The Wastes
- Wounded Lands
- Winged Wood
- The Treasure of the Midnight Isles
- Postlude - Inevitable Excess
- Items
- Mundane Equipment
- Unique Weapons
- Finnean and Radiance
- Unique Armour
- Unique Items
- Artifacts
- Relics
- Skill Boosting Items
- Caster Level and Spell DC Boosting Items
- Magic Books
- Recipes
- Elven Notes
- Items (Lord of Nothing)
- Items (Inevitable Excess)
- Crusade Mode
- Appendix - Ascension
- Trophies
Items
Mundane Equipment
Weapons
The damage column shows the damage done when the weapon is wielded by a medium size character. Consult the table here to see how this is affected by character size. The average damage column takes into account the critical threat range and damage multiplier and is a rough guide as to how good overall a given weapon is. By doubling an already large threat range, the "Keen" property (or Improved Critical feat) can change the arithmetic, increasing a weapon's overall effectiveness.
Damage type is one of "P" (Piercing), "S" (Slashing) or "B" (Blunt). Certain enemies may be resistant to one or more damage types. For example, skeletons resist slashing and piercing damage but not blunt damage.
Weapons whose size is "L" (light) may be used in the offhand without an additional penalty for two-weapon fighting. "2H" (two-handed weapons) preclude the use of a shield but multiply the Strength bonus by 1.5. If non-finessable "1H" weapons are used without a shield, the Strength modifier is also increased since it is assumed that you are wielding it with two-hands. "Double" weapons are treated as though you were using a light weapon in the off-hand but otherwise use two-weapon fighting rules, not two-handed rules.
"Finessable" indicates weapons that benefit from the Weapon Finesse feat allowing you to use your Dexterity modifier on attack rolls. The Finesse Training Rogue class ability allows you to add your Dexterity modifier to damage rolls when wielding these as well.
Ranged weapons also add your Dexterity modifier to attack rolls. Composite bows and the exotic Sling Staff allow a damage modifier, however, and the relevant attribute is Strength.
The "Monk weapon" trait indicates weapons that work with Flurry of Blows.
Exotic Weapons
Exotic Weapons are typically superior in one dimension to their martial equivalents but in most cases require a dedicated "Exotic Weapon Proficiency - X" feat to equip. Monks are proficient in the "light" exotic weapons but these aren't really superior to simple weapons. The Aldori Defender gains proficiency in the Dueling Sword but besides its "exotic" nature, it is no better than a Longsword and Aldori Dueling Mastery is a bad feat to take.
Some exotic proficiencies are gained for free by certain races along with Martial Weapons Proficiency:
- Dwarves are proficient with the Dwarven Waraxe and Dwarven Urgosh
- Elves are proficient with the Elven Curve Blade
- Gnomes are proficient with the Hooked Hammer
- Halflings are proficient with the Sling Staff
- Half-Orcs are proficient with the Orc Double Axe.
Sword Saints can select an exotic type as their chosen weapon. In this case, Falcata (for a Strength build) and Dueling Sword (for a Dexterity build) are good choices.
Weapon | Size | Weight | Damage | Damage Type | Finessable | Threat | Multiplier | Average | Keen | Special |
---|---|---|---|---|---|---|---|---|---|---|
Simple Weapons | ||||||||||
Dagger | L | 1 | 1d4 | P | ✓ | 19-20 | x2 | 2.750 | 3.125 | - |
Light Mace | L | 4 | 1d4 | B | ✓ | 20 | x2 | 2.625 | 2.750 | - |
Punching Dagger | L | 1 | 1d4 | P | ✓ | 20 | x3 | 2.750 | 3.000 | - |
Sickle | L | 2 | 1d6 | S | ✓ | 20 | x2 | 3.675 | 3.850 | - |
Club | 1H | 3 | 1d6 | B | - | 20 | x2 | 3.675 | 3.850 | - |
Dart | 1H | 0.5 | 1d4 | P | - | 20 | x2 | 2.625 | 2.750 | 20' range |
Heavy Mace | 1H | 6 | 1d8 | B | - | 20 | x2 | 4.725 | 4.950 | - |
Javelin | 1H | 2 | 1d6 | P | - | 20 | x2 | 3.675 | 3.850 | 30' range; +STR |
Shortspear | 1H | 3 | 1d6 | P | - | 20 | x2 | 3.675 | 3.850 | - |
Greatclub | 2H | 8 | 1d10 | B | - | 20 | x2 | 5.775 | 6.050 | - |
Heavy Crossbow | 2H | 8 | 1d10 | P | - | 19-20 | x2 | 6.050 | 6.600 | 50' range |
Light Crossbow | 2H | 4 | 1d8 | P | - | 19-20 | x2 | 4.950 | 5.400 | 50' range |
Longspear | 2H | 9 | 1d8 | P | - | 20 | x3 | 4.950 | 5.400 | Reach weapon |
Quarterstaff | 2H | 4 | 1d6 | B | - | 20 | x2 | 3.675 | 3.850 | Monk weapon |
Spear | 2H | 6 | 1d8 | P | - | 20 | x3 | 4.950 | 5.400 | - |
Martial Weapons | ||||||||||
Handaxe | L | 3 | 1d6 | S | ✓ | 20 | x3 | 3.850 | 4.200 | - |
Kukri | L | 2 | 1d4 | S | ✓ | 18-20 | x2 | 2.875 | 3.250 | - |
Light Hammer | L | 2 | 1d4 | B | ✓ | 20 | x2 | 2.625 | 2.750 | - |
Light Pick | L | 3 | 1d4 | P | ✓ | 20 | x4 | 2.875 | 3.250 | - |
Shortsword | L | 2 | 1d6 | S | ✓ | 19-20 | x2 | 3.850 | 4.200 | - |
Throwing Axe | L | 2 | 1d6 | S | - | 20 | x2 | 3.675 | 3.850 | 30' range; +STR |
Battleaxe | 1H | 6 | 1d8 | S | - | 20 | x3 | 4.950 | 5.400 | - |
Flail | 1H | 5 | 1d8 | B | - | 20 | x2 | 4.725 | 4.950 | - |
Heavy Pick | 1H | 6 | 1d6 | P | - | 20 | x4 | 4.025 | 4.550 | - |
Longsword | 1H | 4 | 1d8 | S | - | 19-20 | x2 | 4.950 | 5.400 | - |
Rapier | 1H | 2 | 1d6 | P | ✓ | 18-20 | x2 | 4.025 | 4.550 | - |
Scimitar | 1H | 4 | 1d6 | S | - | 18-20 | x2 | 4.025 | 4.550 | - |
Starknife | 1H | 3 | 1d4 | P | ✓ | 20 | x3 | 2.750 | 3.000 | - |
Trident | 1H | 4 | 1d8 | P | - | 20 | x2 | 4.725 | 4.950 | - |
Warhammer | 1H | 5 | 1d8 | B | - | 20 | x3 | 4.950 | 5.400 | - |
Bardiche | 2H | 14 | 1d10 | S | - | 19-20 | x2 | 6.050 | 6.600 | Reach weapon |
Earth Breaker | 2H | 14 | 2d6 | B | - | 20 | x3 | 7.700 | 8.400 | - |
Falchion | 2H | 8 | 2d4 | S | - | 18-20 | x2 | 5.750 | 6.500 | - |
Glaive | 2H | 10 | 1d10 | S | - | 20 | x3 | 6.050 | 6.600 | Reach weapon |
Greataxe | 2H | 12 | 1d12 | S | - | 20 | x3 | 7.150 | 7.800 | - |
Greatsword | 2H | 8 | 2d6 | S | - | 19-20 | x2 | 7.700 | 8.400 | - |
Heavy Flail | 2H | 10 | 1d10 | B | - | 19-20 | x2 | 6.050 | 6.600 | - |
Scythe | 2H | 10 | 2d4 | S | - | 20 | x4 | 5.750 | 6.500 | - |
Composite Longbow | 2H | 3 | 1d8 | P | - | 20 | x3 | 4.950 | 5.400 | 50' range; +STR |
Composite Shortbow | 2H | 2 | 1d6 | P | - | 20 | x3 | 3.850 | 4.200 | 40' range; +STR |
Longbow | 2H | 3 | 1d8 | P | - | 20 | x3 | 4.950 | 5.400 | 50' range |
Shortbow | 2H | 2 | 1d6 | P | - | 20 | x3 | 3.850 | 4.200 | 40' range |
Exotic Weapons | ||||||||||
Kama | L | 2 | 1d6 | S | ✓ | 20 | x2 | 3.675 | 3.850 | Monk weapon |
Nunchaku | L | 2 | 1d6 | B | ✓ | 20 | x2 | 3.675 | 3.850 | Monk weapon |
Sai | L | 1 | 1d4 | S | ✓ | 20 | x2 | 2.625 | 2.750 | Monk weapon |
Bastard Sword | 1H | 6 | 1d10 | S | - | 19-20 | x2 | 6.050 | 6.600 | - |
Dueling Sword | 1H | 3 | 1d8 | S | ✓ | 19-20 | x2 | 4.950 | 5.400 | - |
Dwarven Waraxe | 1H | 8 | 1d10 | S | - | 20 | x3 | 6.050 | 6.600 | - |
Estoc | 1H | 4 | 2d4 | P | ✓ | 18-20 | x2 | 5.750 | 6.500 | - |
Falcata | 1H | 4 | 1d8 | S | - | 19-20 | x3 | 5.400 | 6.300 | - |
Tongi | 1H | 4 | 1d6 | P | - | 19-20 | x3 | 4.200 | 4.900 | - |
Dwarven Urgosh | 2H | 12 | 1d8/1d8 | S/P | - | 20 | x3 | 4.950 | 5.400 | Double weapon |
Elven Curve Blade | 2H | 7 | 1d10 | S | ✓ | 18-20 | x2 | 6.325 | 7.150 | - |
Fauchard | 2H | 10 | 1d10 | S | - | 18-20 | x2 | 6.325 | 7.150 | Reach weapon |
Gnome Hooked Hammer | 2H | 5 | 1d8/1d6 | B/P | - | 20 | x3 | 4.950 | 5.400 | Double weapon |
Orc Double Axe | 2H | 15 | 1d8/1d8 | S | - | 20 | x3 | 4.950 | 5.400 | Double weapon |
Sling Staff | 2H | 3 | 1d8 | B | - | 20 | x3 | 4.950 | 5.400 | 50' range; +STR |
Two-bladed Sword | 1H | 10 | 1d8/1d8 | S | - | 19-20 | x2 | 4.950 | 5.400 | Double weapon |
Armour
Armour improves AC but also imposes penalties to certain skills (Athletics. Mobility, Stealth) and increases the chance of arcane spell failure. In most cases, these penalties scale with the armour's weight. There is also a maximum Dexterity bonus for a given armour so that a character with 16 Dexterity will only receive a +2 Dodge AC bonus when wearing chainmail.
Armour | AC | Armor Penalty | Spell Failure | Dex | Weight |
---|---|---|---|---|---|
Light Armour | |||||
Padded Armor | +1 | 0 | +5% | +8 | 10 |
Leather Armor | +2 | 0 | +10% | +8 | 15 |
Studded Leather | +3 | -1 | +15% | +5 | 20 |
Chainshirt | +4 | -2 | +20% | +4 | 25 |
Medium Armour | |||||
Hide Armor | +4 | -3 | +20% | +4 | 25 |
Scalemail | +5 | -4 | +25% | +3 | 30 |
Chainmail | +6 | -5 | +30% | +2 | 40 |
Breastplate | +6 | -4 | +25% | +3 | 30 |
Heavy Armour | |||||
Banded Mail | +7 | -6 | +35% | +1 | 35 |
Half-Plate | +8 | -7 | +40% | 0 | 50 |
Full-Plate | +9 | -6 | +35% | +1 | 50 |
Shields
Shields add to your AC but also impose additional penalties to the skills negatively affected by armour and they further increase the chance of arcane spell failure. If you have the necessary feats, you can use your shield as an additional weapon. You cannot, however, use a buckler or tower shield for bashing. Damage figures are for medium sized characters.
Type | AC | Armor Penalty | Spell Failure | Bash | Weight |
---|---|---|---|---|---|
Buckler | +1 | -1 | +5% | - | 5 |
Light Shield | +1 | -1 | +5% | 1d3 | 6 |
Heavy Shield | +2 | -2 | +15% | 1d4 | 15 |
Tower Shield | +4 | -10 | +50% | - | 45 |
Unique Weapons
You will find commonplace enchanted items throughout the game (called out in the walkthrough) and you can buy them as well. Some items are one-of-a-kind (or at least named) and are listed here.
Weapon Properties
- Adamantine
Bypasses adamantine DR. - Agile
Add Dexterity modifier to weapon damage. - Anarchic
+2d6 damage vs. lawful creatures. - Axiomatic
+2d6 damage vs. chaotic creatures. - xx Bane
+2 attack, +2d6 damage vs. specific enemy type. - Bleed
Target takes an additional 1d6 bleed damage per round. - Brilliant Energy
ignores physical armour and shields (but not natural armour); cannot harm undead or constructs. - xx Burst
+1d6 elemental damage, +1d10 on critical hit. If the weapon has a x3 critical multiplier, the damage is +2d10. If the weapon has a x4 critical multiplier, the damage is +3d10. - Caustic
+2d6 acid damage. - Cruel
On hit: sickened for 1 round if the target is shaken, frightened or panicked. On kill: gain +5 temporary HP for 10 minutes. - Destructive
+1 critical modifier. - Disruption
Undead are destroyed unless they make a DC14 Will save. - Freezing
+2d6 cold damage. - Furious
+2 enhancement when enraged (e.g. Barbarian Rage or Rage spell). - Furyborn
+1 stacking enhancement (max +5) when damaging an opponent. - (Greater) Corrosive
+1d6 / +2d6 acid damage. - (Greater) Flaming
+1d6 / +2d8 fire damage. - (Greater) Frost
+1d6 / +2d8 cold damage. - Heartseeker
Ignores miss chance for concealment unless the target is an aberration, ooze, plant or elemental. - Heavy Blow
Stunned for 1d4 rounds (DC17) or staggered for 1 round. - Holy
+2d6 damage vs. evil creatures. - Igniting
+1d6 fire damage; target may catch fire (Fortitude DC 20). - Incinerating
+2d6 fire damage. - Keen
Threat range doubled. - Lethal
Threat range doubled. Stacks with other effects that expand the threat range. - Mithral
Bypasses silver DR. - (Greater) Necrotic
+1d6 / +2d8 negative energy damage. - Nullifying
On hit: stacking -1 spell resistance for 1 minute. On crit: reduces target's spell resistance by -2. - Oversized
Deals damage as though it were a size larger but causes a -2 penalty to attack rolls. - Radiant
+1d6 positive energy damage. - Runic Mageblade
When you have a touch spell charged, enhancement bonus is an additional +2. - Sacrificial
+2 enhancement bonus vs. helpless creatures. - (Greater) Shock
+1d6 / +2d6 electricity damage. - Slowdown
Slow (DC14) for 1d4 rounds on hit. - (Greater) Speed
+1 / +2 attacks when making a full attack. - Thundering / Ultrasound
+1d6 / +2d6 sonic damage. - Unholy
+2d6 damage vs. good creatures. - Vicious
Deals an extra 2d6 damage to the target and 1d6 damage to the wielder.
Note that a prefix of "Elder" on an elemental property (e.g., "Elder Flame") means that the bonus elemental damage bypasses resistance or immunity.
Name | Ench. | Properties | Special | Cost | Where / How to Get |
---|---|---|---|---|---|
Dagger | |||||
Attrition Dagger | +1 | - | Deals 1 Constitution damage on hit (can't reduce CON below 5) | 7700 | Joran Vhane |
Cruel Fate | +5 | Cruel Bleed | On first hit: target becomes vulnerable to piercing damage for 2 rounds (Fortitude DC 30) | - | Yozz |
Deep Rip | +5 | - | When hitting a target after hitting them with the Soft Cut dagger, inflict +2d6 + Str modifier slashing damage On first hit in a round: double damage vs. paralysed or prone creatures | 88000 | Herrax |
Edge of Force | +2 | Cold Iron | +2 damage per die rolled with force spells | - | Crusade mode |
Hasty Eradicator | +2 | - | Two additional attacks during a full attack action; does not stack with Haste | - | Hellknights Outpost |
Lethal Conductor | +5 | Shock | +5 competence bonus to Use Magic Device +4 competence bonus to touch attack rolls | - | Mage's Tower |
Merciful Fate | +5 | Living Bane | +4d6 piercing damage vs. bleeding enemies +2 morale bonus to attack and damage rolls for 1 round after delivering a Coup de Grace | - | Yozz |
Retriever's Claw | +2 | Cold Iron | x3 critical multiplier | - | Hunter Retriever |
Scorpion Sting | +5 | Caustic | - | - | The Enigma |
Shiny Dagger | +1 | Cold Iron | On crit: target is blinded for 1 round | - | Gray Garrison |
Soft Cut | +5 | - | Deals 1 slashing damage Pairs with Deep Rip | 99000 | Herrax |
Punching Dagger | |||||
Jab Stab | +1 | Ghost Touch | On sneak attack: +2d6 piercing damage (multiplies on a critical) | - | The Gnasher |
Prowling Death | +3 | - | Increases Assassin's Death Attack ability DC by +2 On first sneak attack: target becomes vulnerable to piercing damage for 1d3 rounds (Reflex DC 23) | 75000 | Skeletal Salesman |
Saboteur | +4 | Caustic | +10 competence bonus to Trickery When disarming a trap, gain a +4 bonus to damage rolls for 5 minutes | - | Abandoned Mansion |
Starknife | |||||
Fortune's Temper | +3 | Holy | On crit: allies within 40' are affected by Prayer for 6 rounds | - | Ivory Sanctum |
Joke of Fate | +3 | Agile | Reverses the healing or damaging effect of positive energy (Will DC 24) | 76000 | Maitresse Olla Devara |
Pocket Lightning | +4 | Shock Shocking Burst | On sneak attack: target loses 5 spell resistance for 1 round | - | Lower City |
Venomous Petals | +5 | Caustic | On sneak attack: +4d6 acid damage | 191000 | Spring and Summer Song |
Sickle | |||||
The Illustrious Sweep | +3 | Radiant | On hit: blinded for 1d4 rounds (Fortitude DC 20) | - | Wintersun |
Mage Slayer | +5 | Corrosive Corrosive Burst Sacrificial | On first hit: target takes 2d6 damage whenever they use a spell or spell-like ability | - | The Enigma |
Sickle of Wicked Rites | +5 | Unholy | On hit: target gets +2 bonus to a random ability and 1 stack of unholy might When the creature dies, every enemy within 20' takes 1d6 unholy damage for each stack | 106000 | Wirlong Black Mask |
Club | |||||
The Ancient Root | +3 | Corrosive | On kill: summon Huge Earth Elemental for 2d3 rounds | 62000 | Blacksmith |
Brutal Decay | +4 | Corrosive Corrosive Burst | On hit: target suffers 1d6 acid damage per round for 1d4 rounds On crit: target suffers 1d10 acid damage per round for 2d3 rounds | 92000 | Raggy |
Club with Nails | +1 | - | +1d3 piercing | - | Market Square |
Light Mace | |||||
Eluding Swing | +3 | Ghost Touch | On crit: wielder gains Greater Invisibility for 1d4 rounds | - | Blackwater |
Finger Freezer | +5 | Freezing | Enemies within 10' suffer a -2 penalty to attack and damage rolls with ranged weapons | - | Lower City |
Headcracker | +2 | Mithral | On hit vs. new target: Stunned for 1d3 rounds (Fortitude DC 15) | - | Drezen (Citadel) |
Luminous Encouragement | +2 | - | On crit: +3d4 positive energy damage On kill: +2 bonus to attack rolls for next 2 rounds | 56000 | Blacksmith |
Heavy Mace | |||||
Defiler | +4 | Unholy | Increases power of Channel Negative Energy by +2d6 | - | Upper City |
Grasp of Devotion | +5 | Holy | On kill: next spell is extended | - | Legacy of the Ancients |
Sun Stroke | +3 | Radiant Cold Iron | On hit: target is sickened for 1d4 rounds (Fortitude DC 23) | - | Hellknights Outpost |
Voice of Hollow | +2 | Mithral | On crit: enemies in 30' cone affected with Voices of Hollow for 1d4 rounds (Will DC 16) | - | Leper's Smile (Cave) |
Greatclub | |||||
Double Jeopardy | +2 | - | When landing an attack against a new target, the next successful attack does +2d6 damage | 28000 | Wilcer Garms |
Greatclub of Sacred Cinders | +5 | Disruption Incinerating | On hit vs. undead enemies: the target suffers from holy flame (1d6 holy damage, -20 to saves vs. disruption) for 3 rounds +12 competence bonus to Lore (Religion) | - | Iz |
Nature's Choler | +3 | Corrosive | On kill: enemies within 15' take 2d6 piercing damage (Fortitude DC 25) | - | Thraz the Spinebreaker |
Ruthless Assault | +5 | Anarchic | On charge: creatures adjacent to the target suffer 2d6 bludgeoning damage and the main target is stunned for 1 round (Reflex DC 28) | - | Colyphyr Mines |
Quarterstaff | |||||
Ashmaker | +4 | Flaming Flaming Burst | +2 bonus to attack rolls and caster level with Evocation spells | - | Bad Luck Tavern |
Blaze of Disaster | +1 | Flaming | 3 / day: 8d6 Fireball | - | Lost Chapel |
Burned Ashwood | +2 | - | At will: cast Burning Arc as a 5th level Wizard | 60000 | Arsinoe |
Fiery Spell Weaver | +5 | Flaming Flaming Burst | +1 bonus to caster level +4 bonus to checks to overcome spell resistance +15 competence bonus to Use Magic Device | - | Horzalah |
Locust Shepard's Staff | +2 | - | DR 5/- vs. swarms Deals 3d8 bludgeoning damage to swarms 3 / day: Remove Sickness as a swift action | 35000 | Arysen Krei |
Necromancer's Staff | +1 | - | +3 enhancement bonus to the weapons of monsters summoned using Animate Dead and Create Undead spells | - | Swamp Cave |
Phantasmal Guide | +5 | Ghost Touch | +3 effective caster level with Illusion spells | 92000 | Krebus |
Pillar of Hope | +3 | Holy | On crit: allies within 15' gain +2 morale bonus to attacks for 1 round | - | Skeletal Salesman |
Quarterstaff of the War Mage | +3 | - | +2 spell DC +4 bonus to spell resistance checks +5 competence bonus to Use Magic Device | - | Ivory Sanctum |
Spirit Thrasher | +4 | Axiomatic | The wielder gains a +2 morale bonus to attack and damage rolls for 2 rounds when expending points from their ki pool | 113000 | Storyteller |
Shortspear | |||||
Impaler | +4 | Unholy | +2d6 piercing damage vs. Large creatures or bigger Small (or smaller) creatures with 100 HP or less are instantly killed (Fortitude DC 26) | 98000 | Wirlong Black Mask |
Tight Grip of Anguish | +3 | Shock | On crit: target takes additional 1 piercing damage per hit for 1d3 rounds (Fortitude DC 22) | - | Blacksmith |
Spear | |||||
Stormcaller | +5 | Thundering Thundering Burst | Creatures summoned by the wielder deal +1d6 sonic damage | - | Dimalchio |
Longspear | |||||
Devastating Blow from Above | +1 | - | +1d4 piercing damage while mounted | 6500 | Joran Vhane |
Fabled Hero's Lance | +5 | Oversized Dragon Bane | +2 circumstance bonus to attack and damage rolls while mounted On charge: +8d6 piercing damage | - | Vavakia Vanguard |
Feral Raider | +5 | Cruel | On kill when mounted: the wielder's mount gains a +5 competence bonus to attacks for 3 rounds | 90000 | Xarra |
Racking Point | +2 | Radiant | On crit: additional attacks against the target deal +1d4 positive energy damage for 1d4 rounds | 26000 | Wilcer Garms |
Dart | |||||
Noxious Stalker | +3 | Corrosive | On hit: target is poisoned for 3 rounds, becoming slowed and sickened (Fortitude DC 22) | 62000 | Incubus Merchant |
Ruse | +2 | - | On crit: target is flat-footed for 1 round | 27600 | Wilcer Garms |
Whistling Killer | +4 | - | Deals sonic damage On crit: 1d6 sonic damage per two caster levels to enemies within 15' | 96000 | Herrax |
Javelin | |||||
Quick Death | +2 | - | +5 damage when hitting a new target | - | Drezen (Prison) |
Sky Scorcher | +5 | Flaming Flaming Burst | On crit vs. flying enemies: target is stunned for 1 round +5 competence bonus to Mobility checks | 128000 | Wirlong Black Mask |
Light Crossbow | |||||
Explosive Fervor | +5 | Holy Flaming Burst Flaming | On hit: enemies within 5' take 3d6 holy damage (Reflex DC 30 for half damage); swarms always suffer full damage. | - | Temple of Stone Manuscripts |
Life Deliverer | +4 | Undead Bane | Cast healing spells as though empowered by Reach metamagic | - | Upper City |
Light Crossbow of Oracle's Misery | +2 | - | On crit, when wielded by an Oracle: the target suffers the downsides of the Oracle's curse (Will DC 22) | - | Topaz Solutions |
Silver Hawk | +1 | - | 2d4 force damage to all enemies within 10' on critical hit | 7000 | Joran Vhane |
Heavy Crossbow | |||||
Crossbow of Judgment | +2 | - | Critical range reduced to 20 Critical hits automatically confirmed against chaotic or evil creatures | - | Crusade mode |
Detainer | +2 | - | Target is knocked back 15' and slowed for 1 round (Fortitude DC 16) | 16900 | Joran Vhane |
Ricocheting Heavy Crossbow | +3 | Keen Cruel | On crit: damage up to 3 additional enemies adjacent to the target | - | Heart of Stone |
Rolling Thunder | +5 | Thundering | On hit: enemies within 5' of the target receive 4d6 sonic damage (Fortitude DC 28 for half damage) | 102000 | Xarra |
Rude Stopper | +5 | - | On hit: target is unable to cast spells or attack for 1 round (Will DC 30); an affected enemy is immune to this effect for 3 rounds | 99000 | Raggy |
Composite Shortbow | |||||
Eye for an Eye | +3 | - | On hit: +1d12 piercing damage | - | Crusade mode |
Feral Charge | +4 | Speed | Animal companion is hasted | - | Rotten Guttery |
Hunter's Assurance | +3 | Bleed | On crit: stacking -1 penalty to AC until the end of combat | - | Leper's Smile |
Composite Longbow | |||||
Deadeye | +4 | Axiomatic | When first hitting an enemy more that 30' distant, inflict a -2 penalty to AC for 3 rounds | - | Intoxicated Demons' Leader |
Delamere's Bow | +2 | Holy | On hit: target is entangled for 1 round (Fortitude DC 22) Can only be equipped by good-aligned characters | - | Temple of the Good Hunt |
Longbow of Leeching Strike | +5 | Bleed | On crit: target takes 1d6 direct damage for every 5' travelled for 2 rounds | 101000 | Wirlong Black Mask |
Savamelekh Spine | +5 | Vicious | On hit: target suffers -2 penalty to all ability scores | - | Savamelekh |
Wicked Longbow | +2 | - | Target saving throws lowered (Will DC 20) | - | Market Square |
Handaxe | |||||
Crushing Cold | +3 | Adamantine Frost | On crit: Cone of Cold | - | Greybor |
Peacemaker | +5 | Evil Outsider Bane | Critical range 18-20 On crit: target loses Dexterity bonus for 3 rounds | - | Bone Hills |
Throwing Axe | |||||
Eye Gouger | +5 | Corrosive Corrosive Burst | On crit: target is blinded for 4 rounds (Fortitude DC 31) | - | Fye the Tavern Keeper |
Fixed Obsession | +3 | Keen | On hit: +1 stacking force damage until the end of the round | - | Marhevok |
Frost Embrace | +3 | Frost Icy Burst | On hit vs. new enemy: target is paralyzed for 2 rounds (Fortitude DC 24) | - | Marhevok |
Nordic Welcome | +4 | Frost Icy Burst | On first hit in a round: target suffers a -3 penalty to damage rolls and is slowed for 1 round (Fortitude DC 27) | 99000 | Storyteller |
Throwing Axe of Silence | +3 | - | On hit: target unable to cast spells for 1d4 rounds (Fortitude DC 14) | - | Lost Chapel |
Battleaxe | |||||
The Blitz | +3 | Flaming Mithral | On crit: enemies within 10' take 1d6 holy damage per round for 1d4 rounds (Reflex DC 23) | - | Midnight Fane |
Guardian's Battleaxe | +3 | Adamantine | +3 competence bonus to attacks of opportunity. If wielding the Guardian's Shield, the bonus increases to +6 and a successful attack of opportunity deals +2d6 slashing damage | - | Captain of the Drowned |
Ice Breaker | +1 | Cold Iron | On crit: 3d6 cold damage to all creatures within 10' (Reflex to avoid) | - | Pitaxian Wine Cellar |
Rusty Dawn | +4 | Corrosive Corrosive Burst | Critical multiplier x4 On crit: target suffers -3 penalty to Strength and Constitution for 2 rounds; wielder must make an Athletics (37) check or be unable to use the weapon next round | 100000 | Raggy |
Touch of Flaw | +3 | - | On hit: -1 penalty to attack rolls (Reflex DC 20, stacks to -5) | 62000 | Blacksmith |
Greataxe | |||||
Blinding Wrath | +5 | Anarchic | On crit: inflict weapon damage to all creatures in melee range (including the wielder and their allies) | - | Gelderfang |
Blocker | +1 | Cold Iron | On hit: enemy knocked prone (Fortitude 10) | - | Deradnu |
Gore Feaster | +5 | Furious Bleed | On kill: gain fast healing 10 for 3 rounds | - | Iz |
Lethal Squall | +2 | Thundering | On hit: next attack deals +5 Slashing damage (Fortitude DC 20) | - | Drezen (Barracks) |
Splintershred | +5 | Adamantine Oversized Furyborn | Can make an attack against an enemy within 30' as a standard action. If the attack is successful, the target is knocked prone (Fortitude DC 30) | - | Bosun Bonecracker |
Kukri | |||||
Abrupt End | +4 | Shock Shocking Burst | +2 insight bonus to attacks vs. enemies wielding shields +2 bonus to damage rolls vs. enemies armed with two-handed weapons | - | Latverk |
Astringent Pacifier | +5 | Caustic Sacrificial | On kill: all enemies within 15' are panicked for 3 rounds (Will DC 32) +15 competence bonus to Intimidate checks | - | Savamelekh |
Grace of Peace | +1 | Cold Iron | +2 damage vs. undead creatures | - | Tower of Estrod |
Shortsword | |||||
Blitz Cut | +3 | Shock | Bypasses damage reduction | - | Gormandizer |
Claw of Jistka | +1 | Flaming | - | - | Indarah |
The Malady | +1 | Cold Iron | On hit: sickened for 1 round (Fortitude 12) | - | Gray Garrison |
Unexpected Resolution | +5 | - | On hit: 1 of - +6d6 slashing damage - 1d4 ability damage - target healed for 3d4 HP - wielder takes 3d4 damage - -3 penalty to attack and damage for 1d6 rounds | 99000 | Wirlong Black Mask |
Void's Kiss | +5 | Necrotic Nullifying | On first attack: target is unable to cast spells for 2 rounds (Will DC 31) | - | Ashen Lady |
Longsword | |||||
Balanced Defender | +3 | - | +3 bonus to attack when wielding a shield | - | Ivory Sanctum |
The Beacon of Innocence | +2 | Holy Evil Outsider Bane Cold Iron | - | - | Galfrey |
Black Dragon's Fang | +3 | Corrosive | On hit: +2d6 acid damage to enemies within 30'; cannot be activated again for 1d4 rounds | 75000 | Wilcer Garms |
Blood Boiler | +3 | Flaming Faming Burst | On kill: 2d6 fire damage to enemies within 15' | 68000 | Skeletal Salesman |
Daybreak | +5 | Holy Evil Outsider Bane | On kill: allies within 30' gain a +1 luck bonus to attack and weapon damage rolls, saves and skill checks for 3 rounds; stacks up to 3 times | - | Threshold (Entrance) |
Excruciating Remorse | +5 | Unholy | On hit: target takes +1d8 fire damage and +1d8 negative energy damage | - | Nahyndri's Soul |
Holy Devotee's Wrath | +3 | Holy | Counts neutral enemies as evil Smite Evil works against neutral enemies | 105000 | Wirlong Black Mask |
Iron Prayer | +1 | Cold Iron | +2 attack and +1d10 damage vs. demons | - | Ewzen the Treasure Plunderer |
Smoking Killer | +5 | Incinerating | On crit: all allies within 15' gain total concealment for 1 round | - | Tough Balor |
Solemn Hour | +2 | Cold Iron Evil Outsider Bane | - | - | Drezen (Citadel) |
Rapier | |||||
Interceptor | +5 | Keen | +2 to attack and damage rolls with attacks of opportunity When an AOO kills an enemy, the wielder gains one extra attack the next round | 110000 | Wirlong Black Mask |
Mind Piercer | +2 | Cold Iron | +1d6 piercing vs. enemies with mind-affecting conditions | - | Leper's Smile (Cave) |
Reeking Heart of the Arcane | +3 | - | When affected by a magical effect that grants an enhancement bonus, the bonus is increased by +1 | - | Wintersun (Village) |
Tender Touch | +2 | Necrotic | Vampiric Touch spell does d8 damage rather than d6 | - | Drezen (Citadel) |
Translucent Needle of Astonishment | +5 | Evil Outsider Bane | On first hit: target is paralysed for 2 rounds (Will DC 31); on a successful save, they are staggered instead | - | Horgus Gwerm |
Scimitar | |||||
Abrupt Force | +1 | Cold Iron | On hit: target is stunned for 1 round (Fortitude DC 13) | - | Market Square |
Blade of Order | +2 | - | Applies a -1 stacking penalty (max -5) to damage rolls of a Chaotic Evil target | 26900 | Wilcer Garms |
Dawnflower's Kiss | +5 | - | +2d6 holy damage On crit: the wielder gets 1 additional attack and a +4 bonus to attack rolls for 1 round. | - | Ineluctable Prison |
Faith Bearer | +4 | Holy | On crit: all allies are healed a number of HP equal to the wielder's ranks in Lore: Religion (Lore: Religion DC 40) | - | Upper City |
Furyborn Child | +3 | Furyborn | Any animal companion's attacks have the Furyborn property | 62000 | Wilcer Garms |
Rapscallion | +5 | Flaming Flaming Burst | 1 / day: deal 20d6 damage to enemies in 20' area and stagger them for 3 rounds (Reflex DC 30 for half damage and avoid staggered status) | - | Journey to Colyphyr |
Rupturing Storm | +4 | - | Deals +3d6 fire damage On crit: allies' weapons become flaming for 1d3 rounds and they gain fire resistance 20 | - | Darrazand |
Scimitar of Wind | +2 | Thundering | +1 caster level with Transmutation spells | - | Drezen |
Falchion | |||||
Holy Blare | +2 | Holy | On crit: evil creatures within 15' become confused and suffer 1d4 holy damage per round for 1d4 rounds (Will DC 20) | 66000 | Skeletal Salesman |
Jinx | +2 | Cold Iron | Deals +base damage to a target under the effect of a hex | 25000 | |
Rumbling Falchion | +5 | Thundering | +5 competence bonus to CMB +1 circumstance bonus to AC for 1 round when succeeding at a Sunder Armor manoeuvre No AC penalty when using Cleave | - | Middle City |
Touch of Mercy | +4 | Bleed | On crit: instantly kill a bleeding enemy with < 80 HP | - | Ivory Sanctum |
Greatsword | |||||
Blood Red Cleaver | +5 | Oversized Vicious | +6d6 slashing damage to enemies with <30% HP remaining | 168000 | Blacksmith |
Exterminator | +3 | Living Bane | +5 bonus to saves vs. Necromancy spells -20 HP | 110000 | Wirlong Black Mask |
Fang of Malice | +3 | Furyborn | The user does not suffer an AC penalty when raging | - | Morveg |
Fatal Beacon | +3 | Holy | On crit: target cannot make attacks of opportunity for 1 round and suffers a -5 penalty to Athletics and a -2 penalty to Reflex saves | 70000 | Gesmerha |
Numerian Greatsword | +3 | - | 1 / day: activate various special abilities for a number of rounds equal to the wielder's character level | - | Blackwater |
Rage of Ice | +1 | Furious Greater Frost | - | - | Chieftain Ailberije |
Two-Bladed Sword | |||||
The Debilitator | +3 | Mithral | On hit: 1d3 Strength or Constitution damage (Reflex DC 23) | 76000 | Gesmerha |
Winter's Mark | +5 | Frost | When hitting a Medium or smaller creature for the first time: +2d6 cold damage When hitting a Large or bigger creature for the first time: all enemies within 15' become vulnerable to cold for 3 rounds | 104000 | Wirlong Black Mask |
Flail | |||||
Deathbed Servant | +4 | - | Wielder under the effect of Cloak of Dreams (as cast by a 15th level Wizard) | 98000 | Herrax |
Demon's Terror | +2 | Speed Radiant | +4 attack bonus on the first attack against a new demonic opponent | - | Greengates |
Flail of False Hope | +2 | Mithral | On crit: restores 1d6 HP to the wielder Can only be wielded if alignment is CN, CE or NE | - | Nulkineth |
Hope Crusher | +3 | Speed Furyborn | - | - | Nexus |
Heavy Flail | |||||
Merry-Go-Round | +1 | - | When the wielder misses, the next attack automatically deals an additional 1d6 bludgeoning damage | 7800 | Joran Vhane |
Pure Savagery | +3 | Cruel | Deals 1d12 piercing / bludgeoning damage Wielder gains a +4 bonus to Intimidate | 59000 | Gesmerha |
Tyranny of Mind | +2 | - | Causes permanent Confusion (curse DC 15) if wielded by a good character On hit: Dominate Person for 1 round (Will DC 13) | - | Crusade mode |
Light Hammer | |||||
Eviscerating Doom | +3 | Frost | On crit: target takes 1d6 Strength damage | - | Wilcer Garms |
Hammer of Masterpiece | +5 | - | With two rings and an amulet equipped: | - | Darek Sunhammer |
Momentum | +2 | - | When the wielder confirms a critical hit, all members of the party are hasted for 1d3 rounds | - | Nightingale Grove |
Warhammer | |||||
The Collapse | +1 | Cold Iron | On crit: enemies within 15' knocked prone (Fortitude DC 16) | - | Gray Garrison |
The Entomber | +4 | - | On charge: target becomes vulnerable to bludgeoning damage and slowed (Fortitude DC 33) On crit: all enemies within 30' are affected by the same condition (Fortitude DC 33) | - | Rotten Guttery |
Facesmasher | +3 | Furyborn | Automatic critical hit confirmation vs. medium size creatures On hit: target is staggered for 1 round (Fortitude DC 35) | - | Baphomet's Forerunner |
Hammer of Ruin | +5 | Vicious | On crit: target loses DR for 1 minute | 173000 | Wilcer Garms |
Earth Breaker | |||||
Burning Torment | +3 | - | On hit: target is consumed by abyssal flame for 1d4 rounds (1d6 unholy damage and 1 Strength damage per round; Fortitude DC 26) Can only be equipped by chaotic or evil characters | 78000 | Incubus Merchant |
Clawfall | +5 | Undead Bane Destructive | 3 / day: cast Horrid Wilting as a 15th level Wizard | - | Dead Warrior Maiden |
Divine Dismissal | +4 | Holy | Cast greater dispel magic at will | 110000 | Wirlong Black Mask |
Powerful Pummel | +3 | - | On crit: all creatures within 10' pushed back 10' and knocked prone (Fortitude DC 23) | 71000 | Blacksmith |
Smasher | +2 | Necrotic | Target takes 2 Strength damage (Fortitude DC 16) | 17000 | Joran Vhane |
Terrifying Tremble | +5 | Ultrasound | On kill: deal sonic damage equal to wielder's Athletics rank to adjacent enemies (Fortitude DC 30 for half damage) | 180000 | Skeletal Salesman |
Light Pick | |||||
Unavoidable Drill | +3 | Keen | Enemy DR decreased by 1 | - | Crusade mode |
Vibrant Dissolver | +4 | Ultrasound | On first hit: target takes damage equal to its AC (Fortitude DC 30) | - | Colyphyr Mines |
Heavy Pick | |||||
Dreadful Onslaught | +5 | Unholy | When charging, the target suffers 2d6 bludgeoning damage and suffers a -2 penalty to saving throws for 1d3 rounds (Reflex DC 27) | - | Hepzamirah |
Mad Sculptor | +3 | Construct Bane | Deal +1d6 precision damage when engaged by 2 or more enemies | 71500 | Gesmerha |
Rabid Underdog | +2 | - | Critical hits automatically confirmed vs. Large and bigger creatures | - | Drezen (Citadel) |
Spiteful Mockery | +5 | Cruel Flaming Flaming Burst | 1 / day: cast Prediction of Failure as a 20th level Wizard | - | Enigma |
Bardiche | |||||
Bow Breaker | +5 | Holy | +2 circumstance bonus to attack and damage vs. enemies with ranged weapons | 166000 | Blacksmith |
Bug Crusher | +1 | - | A medium sized target, or smaller, suffers additional weapon damage (Fortitude DC 17) | 22500 | Wilcer Garms |
Decimation | +1 | Cold Iron | On crit: deal 1 damage to Constitution | - | Arendae Party House |
The Dissector | +3 | - | +2d6 slashing damage vs. bleeding or helpless enemies | 75000 | Blacksmith |
Glaive | |||||
Banshee's Heart | +3 | Thundering | On crit: all creatures within 15' take 2d8 + 4 sonic damage and are knocked prone for 1 round (Fortitude DC 17) | - | Baphomet High Priest |
Dark Horn | +1 | Cold Iron | +1d3 negative energy damage | - | Cultist Necromancer |
Death Pact | +5 | Unholy | On charge: +6d6 unholy damage On kill: summon a CR 19 gallu for 1 minute | - | Minotaur Guard Commander |
Marching Terror | +1 | - | Target takes 1d6 negative damage when hit for the first time; other enemies within 15' must pass a Will save (DC 16) or be frightened for 1 round | - | Hosilla |
Mutilated Angel | +5 | Adamantine | +5 attack and +1d12 slashing damage against evil creatures On hit: target suffers a -1 penalty to AC (stacks to -5) Wielder suffers a -3 penalty to Charisma | - | The Songbird |
Soulshear | +3 | Adamantine | On kill: summon Babau, Marilith or Balor demon (1 / battle) | - | Staunton Vhane |
Scythe | |||||
Bonesnatcher | +5 | Speed | On hit vs. corporeal enemy: +2d6 precision damage | - | Shipbreaker |
Dark Glowing Scythe | +2 | - | On hit: +1d3 negative energy damage and +1 negative energy damage per round for 1d4 rounds (Reflex 15) | - | Jeslyn |
Deadly Toll | +4 | - | +4 bonus to critical hit confirmation rolls | - | Crusade mode |
Mother's Call | +3 | Unholy | On hit vs. undead: target is dominated for 1d4 rounds (Will DC 23) | 61000 | Incubus Merchant |
Rotten Dissector | +4 | Corrosive Corrosive Burst | On first hit against a new enemy: enemy suffers 2d6 acid damage if it hits with an attack (6d6 acid damage if the hit is a critical hit) for 4 rounds | 99000 | Xarra |
Wide Sweep | +2 | - | Deals 2d4 slashing damage to adjacent enemies | 30000 | Wilcer Garms |
Trident | |||||
Call of the Ocean | +3 | - | 1 / day: summon Large Water Elemental | 67600 | Blacksmith |
Triumph of Pain | +5 | Agile | On first hit: target is knocked prone for 1 round and takes 3d6 piercing damage (Reflex DC 27); target suffers a -4 penalty to CMD for 2 rounds if it makes the save | - | Middle City |
Kama | |||||
Defense by Offense | +2 | Mithral | +1 dodge bonus to AC | - | Drezen (Citadel) |
Edge of Expulsion | +5 | Evil Outsider Bane | +12 competence bonus to Lore (Religion) 2 / day: Cast Banishment as a 20th level Cleric | 170000 | Exotic Weapons Provider |
Maimer | +5 | - | On first sneak attack: target suffers -3 to attack rolls, saving throws and skill checks for 1d3 rounds (Will DC 27) | 92000 | Wirlong Black Mask |
Nunchaku | |||||
Kapao | +1 | Heartseeker | When wielded by a Monk: +5 enhancement bonus to CMB and CMD | - | Malkari the Strangled |
Odds Evener | +4 | Axiomatic | +10 competence bonus to Athletics Immune to flanking +1d6 bludgeoning damage when there is more than 1 enemy within 5' | 102000 | Wirlong Black Mask |
Sai | |||||
Ghost Sting | +2 | Keen | On crit: grants Greater Invisibility for 1d3 rounds | - | Woljif |
Grasping Frost | +3 | Frost | On hit: enemy is slowed for 1d4 rounds and suffers -1 AC for each round of the effect (once per enemy) | - | Chapter 3 (unknown) |
Impending Demise | +5 | Axiomatic | Critical range of 18-20 Automatically confirms critical hits against flanked enemies | 90000 | Wirlong Black Mask |
Bastard Sword | |||||
Frostbite | +5 | Frost Icy Burst | On attack of opportunity: target is paralysed for 1 round (Reflex DC 30) | 121000 | Wirlong Black Mask |
Howling Doom | +5 | Furious | On kill: cast Greater Shout as an 18th level Wizard | - | Ineluctable Prison |
Dueling Sword | |||||
Blood Freezer | +5 | Bleed Frost Icy Burst | On crit: target is unable to attack with weapons for 2 rounds (Fortitude DC 31) | - | Laughing Caves |
Herald of Pain | +2 | Cold Iron | On crit: target is sickened for 1d4 rounds | - | Fallen Crusader |
Master Fencer's Sword | +4 | Anarchic | The wielder adds half their Mobility rank as a bonus to damage with critical hits and attacks of opportunity | 105000 | Woljif |
Estoc | |||||
Crippling Kiss | +3 | Keen | On crit: the target suffers a -2 penalty to attack rolls, saving throws and skill checks until the end of combat | - | Greengates |
Destroyer of Planes | +5 | Agile Brilliant Energy | +2 DC with Evocation spells | 232000 | Skeletal Salesman |
Nimble Edge | +1 | Speed | On crit: gain +2 morale bonus to Dexterity and inflict +1d4 piercing damage for 2d3 rounds | 36000 | Wilcer Garms |
Night Flash | +5 | Shock Speed | +5 bonus to initiative | 170000 | Wirlong Black Mask |
Falcata | |||||
Artificial Predator | +4 | Bleed Cruel | When no other enemies are within 15', the enemy receives a -2 penalty to attack rolls and saves | 100000 | Wirlong Black Mask |
Ceremonial Falcata | +2 | - | +5 morale bonus to Persuasion checks When using Dazzling Display, affected enemies take 1d8 sonic damage | 30000 | Wilcer Garms |
Disemboweler | +5 | Vicious Sacrificial | +3d6 slashing damage vs. Medium and smaller enemies | 150000 | Wilcer Garms |
Nightmare | +3 | Unholy | On hit vs. frightened or shaken enemy: target takes 1d12 negative energy damage and is knocked prone for 1 round (Fortitude DC 22) | - | Midnight Fane |
Pain Channeler | +1 | - | +2 bonus to attack rolls for all touch attacks | 7400 | Joran Vhane |
Tongi | |||||
Dissolution | +2 | Corrosive | On crit: +2 acid damage (stacking) | 26700 | Woljif |
Indomitable Punisher | +5 | Axiomatic Shock Shocking Burst | +5 competence bonus to CMB | - | Ineluctable Prison |
Rulebreaker | +4 | Anarchic | On charge: target loses Dexterity bonus to AC for 1 round | 108000 | Wirlong Black Mask |
Scream of Pain | +3 | Thundering Thundering Burst | On hit: target is shaken for 1d3 rounds (Fortitude DC 23) | - | Blackwater |
Fauchard | |||||
Bearer of Sorrow | +4 | Cruel Vicious | One extra attack for every fifth hit | - | Senior Guard |
Defender's Nemesis | +5 | Elder Flaming | On crit vs. enemy with shield: target suffers -4 penalty to AC for 3 rounds | 180000 | Blacksmith |
Mighty Blow of Good | +2 | Evil Outsider Bane | +3 bonus if wielder is good-aligned | 61000 | Exotic Weapons Provider |
Rushlight | +5 | Nullifying Radiant | On charge; wielder gains spell resistance equal to 11 + character level for 3 rounds | - | Final Veil |
Dwarven Waraxe | |||||
Mighty Advisor | +4 | Dragon Bane | Doubles any insight bonuses to attack and damage | 99000 | Wirlong Black Mask |
Relentless Assault | +3 | - | On crit, when dual-wielding Dwarven Waraxes: gain an additional attack with the other weapon | 45000 | Wilcer Garms |
Elven Curve Blade | |||||
Devitalizer | +5 | Cruel Elder Corrosive Elder Corrosive Burst | +2 circumstance bonus to attack and damage vs. exhausted enemies | - | Iz |
Final Glance | +4 | Shock | +2d6 slashing damage vs. blinded enemies On the first hit in a round: target is blinded for 1 round (Will DC 27) | 118000 | Herrax |
Second Chance | +3 | Keen | On miss: stacking +3 attack bonus | - | Forn Autumn Haze |
Dwarven Urgrosh | |||||
Certainty of Death | +3 | Holy | When a hit doesn't deal any physical damage, the next hit deals force damage | - | Blackwater |
Torag's Wrath | +2 | Radiant | On crit: +4d6 holy damage | 64000 | Exotic Weapons Provider |
Wrath of the Creator | +5 | Keen Construct Bane | +6 insight bonus to initiative +10' base speed +2 dodge bonus to AC vs. Huge and bigger enemies | - | Iz (Basement) |
Gnome Hooked Hammer | |||||
Crushing Burden | +5 | Vicious | After lading 3 hits on an enemy, the target becomes fatigued (Fortitude DC 28) After lading 3 hits on a fatigued enemy, the target becomes exhausted (Fortitude DC 31) | - | Melazmera |
Honorable Judgment | +2 | Axiomatic | If the wielder is Lawful, the first hit against a Chaotic creature in a round inflicts +1d6 Holy damage | - | Lost Chapel |
Rebound | +3 | Cold Iron | On hit: target is stunned for 1 round and takes 2d8 piercing damage (Fortitude DC 23) | - | Midnight Fane |
Wrecking Devil | +5 | Axiomatic Nullifying | On crit: target suffers -3 AC for 3 rounds (Fortitude DC 31) | - | Hellknights Outpost |
Orc Double Axe | |||||
Screaming Reaper | +4 | Vicious | On kill: all enemies within 15' take 4d6 sonic damage and are frightened for 1 round (Will DC 27) | 120000 | Woljif |
Sequence of Murder | +3 | - | +1d12 slashing damage if both ends hit the target | - | Wintersun |
Slaughtering Silence | +5 | Nullifying | On crit: target is unable to cast spells for 2 rounds (Will DC 30) | 170000 | Skeletal Salesman |
Tempest | +1 | Cold Iron | +1 cold damage with one end, +1 sonic damage with the other | - | Pitaxian Wine Cellar |
Sling Staff | |||||
Decay Spreader | +5 | Corrosive | +2 damage for each corpse within 50' | 110000 | Wirlong Black Mask |
Hazard | +2 | - | On hit: target suffers -1 penalty to a random save (Reflex DC 14) | - | Woljif |
Nature's Agony | +3 | - | At start of combat: enemies within 30' receive 3d6 sonic damage for 1d4 rounds (Will DC 23) +2 DC for spells with sonic descriptor | 61000 | Exotic Weapons Provider |
Oak of Thunder | +5 | Thundering Thundering Burst | On taking >= 30 damage in a single hit: +2 attacks per round for 3 rounds | 240000 | Exotic Weapons Provider |
Quivers | |||||
Fatal Mark | N/A | - | Arrows mark enemies. When hitting a marked enemy, all other marked enemies within 20' take 2d6 damage (30 / day) | - | Savamalekh's Mansion |
Joke of Nature Quiver | N/A | - | Deals an additional 1d6 + 5 piercing damage On crit: transforms target into a pony for 1 round | - | Midnight Isles |
Quiver of Cursed Thorns | N/A | - | On hit: target is entangled by unholy vine for 1d4 rounds (Reflex DC 17) (x20) | - | Greengates |
Quiver of Marksman's Aid | N/A | - | Deals no damage but marks the target granting allies a +2 bonus to hit (x40) | - | Midnight Isles |
Quiver of Sacred Vengeance | N/A | - | Each arrow hits two additional enemies within 15' and deals an additional +1d6 Holy damage (x30) | 38000 | Wilcer Garms |
Finnean and Radiance
Finnean the Talking Weapon and Radiance are unique weapons that you acquire early in the game and which become more powerful as you progress.
Finnean the Talking Weapon
Finnean is a sentient (and talking) item and can assume any weapon form that a character is capable of using.
- Chapter 1
You find Finnean in the Ancientries and Wonders Shop in Kenabres. It is a +1 weapon with the Cold Iron and Ghost Touch properties. - Chapter 3
You will have an encounter with Baphomet Cultists demanding the return of Specimen 367 while travelling on the world map. Speak to Finnean after dealing with them and he will receive his first upgrade, becoming a +3 Ghost Touch Heartseeker weapon. - Chapter 5
You can go to the Bladesmith Workshop any time after capturing the Castle of Desires. Refuse to hand Finnean over and defeat the Bladesmith and collection of animated weapons and armour. Speak to Finnean afterwards and he will receive his final upgrade becoming a +5 Brilliant Energy Heartseeker weapon.
Radiance
Radiance is a holy longsword.
- Prologue
You find Yaniel's legendary sword in the Shield Maze after solving a puzzle. It is a non-magical weapon with the Cold Iron and Masterwork properties. If your main character is a Paladin, the sword will receive a +1 enhancement bonus. - Chapter 1
in the courtyard of the Defender's Heart, speak to Joran Vhane who promises to make a scabbard for Radiance. - Chapter 2
Ensure that Radiance is in your inventory before you enter Drezen. When you meet Joran Vhane in the dungeons underneath the Citadel, he will give you the promised scabbard. Radiance receives its first upgrade, becoming a +2 Cold Iron weapon. - Chapter 3
Ensure that Radiance is in your inventory before you enter the Midnight Fane. When you meet Yaniel, give her the sword and she will power it up. Its enhancement becomes +4 Cold Iron. In the hands of a Paladin or good-aligned mythic creature, it becomes a Holy Avenger, conferring spell resistance equal to 5 + the wielder's class level to the wielder and adjacent allies. Once per round, as a standard action, the wielder can cast the area version of Greater Dispel Magic. - Chapter 5
Ensure that Radiance is in your inventory when you go to Iz. When you fight Deskari, Radiance will power up one last time, increasing its enhancement to +6 Cold Iron.
Unique Armour
Unique Armour
Armor Properties
- Adamantine
1/- DR (light), 2/- DR (medium), 3/- DR (heavy). - Mithral
Weight is reduced by 50%. Heavy armour is treated as medium armour while medium armour is treated as light armour. Spell failure is reduced by 10%. maximum Dexterity bonus is increased by 2 and armour check penalty is reduced by 3. - Singing Steel
Heavy armour is treated as medium armour while medium armour is treated as light armour. Spell failure is reduced by 5%. maximum Dexterity bonus is increased by 1 and armour check penalty is reduced by 1. Bardic performance is one action category quicker (i.e. a standard action becomes a move action, a move action becomes a swift action and a swift action becomes a free action).
Name | Ench. | Properties | Special | Cost | Where / How to Get |
---|---|---|---|---|---|
Haramaki | |||||
Arrow Catcher | +5 | - | DR 6/- against ranged weapon attacks | 69000 | Skeletal Salesman |
Deadly Rays | +5 | - | +4 insight bonus to ranged touch attack rolls | - | Ineluctable Prison |
Haramaki of Divine Guidance | +4 | - | +4 sacred bonus to saving throws | - | Woljif |
Impending Eclipse | +5 | - | Immune to elemental damage for the first 3 rounds of combat | - | Areshkagal |
Padded Armour | |||||
Armor of Vigilant Sprouts | +4 | - | When hit by a sneak attack or attack of opportunity, the attacker is entangled for 3 rounds (Reflex DC 28) | - | Flayer Twins |
Leather Armour | |||||
Delamere's Armor | +3 | - | +2 effective caster level with Plant domain spells | - | Temple of the Good Hunt |
Mantle of Night | +3 | - | +10 competence bonus to Stealth checks When the wearer loses invisibility, they become blurred for 1d4 rounds | - | Midnight Fane |
Mystic Grace | +3 | - | +1 maximum Dexterity bonus 10% Arcane spell failure chance +2 bonus to caster level checks to overcome spell resistance | - | Wirlong Black Mask |
Snakeskin | +4 | - | +20' base speed +4 profane bonus to Dexterity Immunity to acid | - | Cramzuk the Walking Reef |
Trailblazer's Armor | +5 | - | +10 competence bonus to Perception +3 bonus to maximum Dexterity | 52000 | Woljif |
Studded Leather | |||||
Seasoned Assassin's Armor | +4 | - | Wearer has total concealment against ranged attacks When critically hit by a ranged attack, the wearer gains DR 10/- for 1d3 rounds When critically hit by a melee attack, the wearer is knocked prone for 1 round | - | Minagho's Bodyguard |
Chainshirt | |||||
Eternal Ballad | +4 | Mithral | Bardic Performance and Raging Song are not interrupted if the wearer is knocked prone Allies revived by Song of the Fallen gain a +2 morale bonus to attack and damage | - | Zerieks |
Lady Callandra's Chainshirt | +2 | Mithral | - | - | Tower of Estrod |
Purging Chains | +5 | Adamantine | Immunity to ability damage | 75000 | Skeletal Salesman |
Royal Messenger's Chainshirt | +4 | Mithral | +4 bonus to Reflex saves +10 competence bonus to Mobility checks | 46000 | Wirlong Black Mask |
Hide Armour | |||||
Animalistic Perseverance | +5 | - | Immunity to fire and cold while polymorphed +15 competence bonus to Lore (Nature) checks | - | Crusaders Camp (Iz) |
Hide Armor of Elemental Carnage | +4 | - | When casting a spell with the fire, electricity, cold or acid descriptor, add +1 per die of damage | 49800 | Gesmerha |
Tribal Scout's Hide | +5 | - | +10 competence bonus to Stealth While in Stealth or invisible, all attacks deal +6 force damage | 67750 | Woljif |
Scalemail | |||||
Crypt Raider's Armor | +1 | - | +2 insight bonus to AC vs, undead | - | Shield Maze |
Dragonfall | +4 | - | +4 insight bonus to AC vs. dragons +2 insight bonus to attack rolls, damage rolls and saving throws vs. dragons | 56000 | Storyteller |
Flowing Scales | +2 | - | 10% miss chance due to concealment | 9800 | Wilcer Garms |
Chainmail | |||||
Chainmail of Comradery | +3 | Mithral | +2 damage vs. flanked enemies (+4 damage with Outflank) | - | Shivial the Pain Connoisseur |
Chainmail of Dragonfly | +3 | - | 1 / day: +1 insight bonus to attack and damage vs. demons to all allies within 30' | - | Crusade mode |
Chainmail of Spiteful Barbs | +5 | - | +5 competence bonus to Intimidate checks When suffering 10 or more damage from a ranged attack, the wearer gains +1 morale bonus to AC for 1 round and their next melee attack deals +2d6 piercing damage | 63000 | Storyteller |
Overlord's Chainmail | +5 | Mithral | +7 insight bonus to Intimidate | - | Diplomacy rank 6 |
Breastplate | |||||
Beacon of Carnage | +4 | - | Grants the wearer DR 2/-, +1 for each enemy in melee range (max DR 5/-) | - | Hepzamirah |
Breastplate of the Tireless Warrior | +5 | Adamantine | Wearer is immune to fatigue and exhaustion | - | Crusade mode |
Great Bear Breastplate | +5 | - | Cold Resistance 30 Moderate Fortification Spell Resistance 19 | - | Dead Warrior Maiden |
Living Ram | +1 | - | When charging, deal 1d6 bludgeoning damage; Target is knocked prone (Reflex DC 17) | 10000 | Joran Vhane |
Promise of Greatness | +4 | - | The first spell cast in combat is bolstered | 47000 | Wirlong Black Mask |
Rock of Nature | +2 | - | +2 insight bonus to AC vs. attacks made with natural weapons | 13700 | Wilcer Garms |
White Dragon | +4 | - | Cold resistance 30 All creatures within 5' take 2d6 cold damage each round Can be worn by Druids | - | Areelu's Lab (Old Wing) |
Banded Armor | |||||
Gleaming Banded Armor | +3 | - | Fire resistance 30 Immunity to sleep, electricity and paralysis | 148400 | Wilcer Garms |
Welcome Respite | +5 | - | Immunity to fire and acid If attacked while prone, stunned or staggered, the attacker will suffer from the same condition for 2 rounds (Reflex DC 30) | - | Middle City |
Half-Plate | |||||
Flowing Half-Plate | +4 | - | +5 bonus to Reflex saves When making a Reflex save against an attack that deals half-damage on a successful save, the wearer takes no damage | 52000 | Wirlong Black Mask |
Grenadier's Half-Plate | +5 | - | Immunity to bombs | - | Ineluctable Prison |
Full Plate | |||||
Carapace | +2 | Mithral | When struck, attacker takes 1d3 Strength damage (Reflex DC 18) | - | Staunton Vhane |
Realm Protector | +4 | - | Stacking DR 2/- for each dead outsider within 30' | 55000 | Xarra |
Ustlavic Pride | +3 | - | +3 enhancement bonus to Charisma and +4 enhancement bonus to CMD DR 5/- vs. attacks from undead | 27000 | Arysen Krei |
Light Barding | |||||
Lightened Harness | +1 | - | +10' speed +1 attack of opportunity | - | Gray Garrison |
Medium Barding | |||||
Muscle Warmer | +2 | - | Cold resistance 10 +2 competence bonus to saves vs. movement-impairing effects | - | Reliable Redoubt |
Solid Chains | +4 | - | DR 6/piercing | 48000 | Wirlong Black Mask |
Heavy Barding | |||||
Royal Guard's Barding | +5 | - | On charge: wearer deals +10d6 bludgeoning damage Immunity to stunned and staggered conditions | - | Ruined House (Iz) |
Unique Shields
Name | Ench. | Properties | Special | Cost | Where / How to Get |
---|---|---|---|---|---|
Buckler | |||||
Arrowguard | +4 | - | +3 bonus to AC against ranged attacks | 47000 | Arysen Krei |
Buckler of Protective Elements | +4 | - | When targeted by a spell that deals elemental damage, gain immunity to the element for 1 round | - | Lower City |
Deceiving Facade | +1 | - | 2 mirror images for 2 rounds when critically hit | 6000 | Joran Vhane |
Eluding Target | +2 | - | +2 dodge AC vs. attacks with two-handed weapons | - | Drezen (Citadel) |
Light Shield | |||||
Ancient Wood | +5 | - | +15 competence bonus to Lore (Nature) +3 competence bonus to AC vs. unarmed and natural attacks | - | Iz |
Bashing Shield | +1 | - | Deals damage as if it were a weapon three size categories larger (1d8 base for a medium character) | - | Midnight Isles |
Flesh Tearer | +5 | - | +2 insight bonus on attack and damage rolls against living creatures | - | Ineluctable Prison |
Shield of Retribution | +2 | - | Inflict 2d6 force damage against the attacker when targeted by touch or ranged touch spells | - | Lost Chapel |
Talion Keeper | +4 | - | When critically hit, deal 2d6 piercing damage to the attacker | 49000 | Wirlong Black Mask |
Heavy Shield | |||||
Assertion of Dominance | +5 | - | Immune to slashing and piercing damage while at full health | - | Hand of the Inheritor |
Charred Bulwark | +4 | - | Immune to cold +1 AC vs. medium and smaller creatures | - | Battlebliss Arena |
Divine Protector | +2 | Mithral | DR 5/magic | - | Houndheart Campsite |
Guardian's Shield | +3 | - | Immune to prone +1 attack of opportunity per round If equipped with the Guardian's Battleaxe, the axe gains the speed quality | - | Kerdrin the Mutineer |
Immaculate Petal | +4 | - | Spell Resistance 17 Negative Energy Resistance 30 | - | Trever |
Painful Remorse | +2 | - | Vicious (+2d6 to target, 1d6 to wielder) when used as a bashing weapon | 11400 | Wilcer Garms |
Shield of Holy Thorn | +3 | Holy | +2d6 holy damage when used for shield bashing | 37000 | Skeletal Salesman |
Shield of Incorruptible Heart | +4 | - | +2 morale bonus to saving throws vs. evil creatures When critically hit: cast Joyful Rapture as a 12th level Cleric | - | Lair of the Echo of Deskari |
The Undying Love of the Hopebringer | +5 | - | Spiked shield 1 / day: Light or Dark Aura | - | Colyphyr Mines |
Tower Shield | |||||
Bastion of Lion's Heart | +2 | - | Negative energy resistance 10 +1 morale bonus to saves vs. fear effects | - | Drezen (Citadel) |
Dawn of Life | +3 | - | Weighs twice as much as a regular tower shield and limits speed to 20' When critically hit, wielder is healed a number of HP equal to their hit dice | 16000 | Wilcer Garms |
Shield of Chastise | +5 | - | +4 competence bonus to AC vs. touch attacks | - | Crusade mode |
Spellbreaker | +4 | - | +10 competence bonus to saves vs. Evocation spells | - | Nexus |
Warden of Darkness | +4 | Mithral | DR 5/good -2 penalty to attack rolls vs. evil creatures Can only be equipped by evil characters | - | Wintersun (Shrine of Gorum) |
Unique Items
Belts
Item | Properties | Cost | Location |
---|---|---|---|
Assailant's Belt | +6 enhancement bonus to Dexterity | - | Soul Hunter |
Belt of Bloodlust | +4 enhancement bonus to Strength and Dexterity | 83000 | Wirlong Black Mask |
Belt of Demonic Shadow | Summon a shadow demon for 2 minutes when casting a level 6 spell or higher | - | Scrubland by a Bend in the River |
Belt of Physical Form +6 | +6 enhancement bonus to Dexterity and Constitution | - | Darek Sunhammer |
Belt of Physical Perfection +6 | +6 enhancement bonus to Strength, Dexterity and Constitution | - | |
Belt of Thunderous Charging | +6 enhancement bonus to Strength | - | Hepzamirah |
Belt of the Venerated Champion | +6 enhancement bonus to Constitution | - | |
Clutch of Corruption | +4 enhancement bonus to Strength | - | |
Display of Power | +6 enhancement bonus to Strength | 88000 | Wirlong Black Mask |
Lizard Tail | If an animal companion or polymorphed, gain +3 bonus to AC and Reflex saves; +8 circumstance bonus to AC on the first round of combat | 79000 | Herrax |
Mangling Frenzy | +4 enhancement bonus to Strength, Dexterity and Constitution | - | Ruined House (Iz) |
Specialist's Belt | +1 caster level when using a scroll or potion | 26000 | Vissaliy Rathmus |
Timely Assistance | +4 enhancement bonus to Constitution + Wisdom | 150000 | Storyteller |
Unceasing Slaughter | +4 enhancement bonus to Dexterity and Constitution | 84000 | Woljif |
Windfall | +1 luck bonus to attack rolls and saving throws | - | Willodus |
1 You must have beaten Inevitable Darkness in an earlier playthrough.
Boots
Item | Properties | Cost | Location |
---|---|---|---|
Acrobat's Footwear | The wearer can stand up without provoking attacks of opportunity | 44400 | Woljif |
Boots of Arcane Persistence | When casting the same spell for the fourth time in any given day, the next spell cast is quickened | 56000 | Krebus |
Boots of Elvenkind | +5 competence bonus to Mobility | - | Ewzen the Treasure Plunderer |
Boots of Free Rein | Freedom of Movement | - | Greengates |
Boots of Magical Whirl | After killing a demon for the first time in a battle, the wearer's next spell is quickened | - | Mutasafen's Lab |
Boots of Stampede | Add Athletics rank to damage when charging | - | Nexus Caves |
Boots of Wary Steps | Blindsight 10' | - | Fleshmarkets |
Cat's Boots | +4 enhancement bonus to Dexterity | - | Currantglen |
Expedition Boots | +10 competence bonus to Athletics skill checks | - | Areelu's Lab |
Forest Tracker's Boots | +10 competence to Lore (Nature) | - | Vellaxia's Mansion |
Offroad Boots | +4 enhancement bonus to Dexterity | - | Thalenicus the Eyeless Deadeye |
Perfected Maneuver | +3 competence bonus to CMB and CMD | 33000 | Gesmerha |
Rootspeakers' Boots | 30' tremorsense | - | Cave of Lamentation |
Swiftfoot Boots | +10' movement speed | - | Sarkorian Kinslayer |
Bracers
Item | Properties | Cost | Location |
---|---|---|---|
Bracers of Abrupt Onslaught | +5 competence bonus to Trickery checks | - | |
Bracers of Animal Fury | +3 enhancement bonus to attack and damage rolls when polymorphed | 23000 | |
Bracers of Archery | +2 competence bonus to attack rolls and +1 competence bonus to damage rolls with bows | - | Thalenicus the Eyeless Deadeye |
Bracers of Armor +8 | +8 armour bonus to AC | - | |
Bracers of Balance | +5 bonus to CMD and CMB. If the wearer would be knocked prone, they can avoid it if they make a Fortitude DC 23 save | 72000 | Woljif |
Bracers of Bravery | +2 morale bonus to Will saves | - | Midnight Isles |
Bracers of Breaching | On crit: target becomes vulnerable to piercing damage for 2 rounds (Fortitude DC 23) | - | Ivory Sanctum |
Bracers of Dominance | On crit with two-handed weapon: target is unable to attack for 1 round (Will DC 24) | - | Wintersun (Clan Hall) |
Bracers of Eldritch Scholar | +6 bracers of armor | - | Tyrant's Minion |
Bracers of Harmful Conversion | On being critically hit: attacker suffers a random condition (Blinded, Exhausted, Frightened, Sickened, Paralysed, Prone) and becomes immune to another random condition for 2 rounds (Fortitude DC 29) | - | Fulsome Queen |
Bracers of Mighty Boar | +6 enhancement bonus to Strength | - | Troubled Merchant |
Bracers of Rough Landing | +2 competence bonus to AC, attack and damage rolls vs. flying enemies | 16200 | Wilcer Garms |
Bracers of the Wizard | +2 armour bonus | 12000 | Vissaliy Rathmus |
Clear Purpose | Cast healing spells without provoking attacks of opportunity | - | Heaven's Edge |
Engraved Lucky Bracers | +1 luck bonus to AC and saving throws | - | Equipped at start |
Negotiator's Bracers | +4 bonus to saves vs. mind-affecting conditions | - | Lair of the Echo of Deskari |
Phantom Slayer's Bracers | On first hit: Studied Target becomes blinded for 3 rounds (Fortitude DC 24) | - | Ivory Sanctum |
Repelling Bracers | +4 bonus to AC vs. touch attacks | 47000 | Herrax |
Scorching Bracers | 3 / day: Scorching Ray (as a 12th level caster) | 32000 | Arysen Krei |
Stormlord's Resolve | Grants spontaneous casters the ability to cast Call Lightning, Lightning Bolt, Chains of Light, Call Lightning Storm, Chain Lightning and Stormbolts | - | Blackwater |
Veteran Marksman's Bracers | On hit vs. prone, stunned or staggered enemy: prolongs condition for 1 round (Fortitude DC 23) | - | Wintersun (cave) |
Cloaks
Item | Properties | Cost | Location |
---|---|---|---|
Blood Clarity | +2 resistance bonus to saving throws | - | Nightingale Grove |
Call to Violence | +4 resistance bonus to saving throws | 38000 | Raggy |
Celestial Protection | +5 resistance bonus to saves vs. demons | 23000 | Arcane Weaver |
Cloak of Astounding Prowess | +5 resistance bonus to saving throws | - | Diplomacy rank 6 |
Cloak of Blood Scent | +2 resistance bonus to saving throws | - | Drezen (Temple) |
Cloak of Carnage | +5 competence bonus to Knowledge (Arcana) | - | |
Cloak of Cinders | +5 resistance bonus to saving throws | - | |
Cloak of Cleansing | +2 resistance bonus to saving throws | - | Nameless Ruins |
Cloak of Disguise | +1 resistance bonus to saving throws | - | Tirabade Residence |
Cape of Pest Control | +2 resistance bonus to saving throws | 14000 | Vissaliy Rathmus |
Cloak of Resistance +6 | +6 resistance bonus to saving throws | 36000 | |
Cloak of Sacred Studies | +5 resistance bonus to saving throws | - | Mutasafen's Lab |
Cloak of the Ancient Herald | When channeling energy to heal, gain a +2 bonus to Persuasion checks and the DC of compulsion spells for a number of rounds equal to character level | - | Areelu's Lab |
Librarian's Cloak | +10 competence bonus to Use Magic Device | - | |
Living Flame | For 2 rounds after channeling energy (harm undead), melee attackers take 1d6 + character level fire damage | 28000 | |
Lone Wolf's Cloak | When no allies or enemies are within 10', the wearer gets a +3 bonus to damage rolls with ranged attacks and a +2 bonus to saves | - | |
Misty Cover | +4 resistance bonus to saving throws | - | |
Perilous Shade | On kill: the wearer is affected by Greater Invisibility (as cast by a 15th level Wizard) | - | |
Scarlet Allure | +3 resistance bonus to saving throws | 44000 | |
Skinned Leather Cloak | On first hit: Target is staggered and takes 2 points of Constitution damage per round for 1d4 rounds (Fortitude DC 29) | - | Crimson Dust |
Thick Pelt Cloak | +2 resistance bonus to saving throws | 31000 | Arcane Weaver |
Toxic Wrap | Immunity to acid | - | Flayer Twins |
White Wind's Cloak | Gain the Duelist's Precise Strike ability | - | Ivory Sanctum |
Wrath of the Undead | +5 resistance bonus to saving throws | - | Alderpash |
Glasses
Item | Properties | Cost | Location |
---|---|---|---|
Cinder Goggles | 1 / combat; cast Hellfire Ray at character level rather than caster level | - | Mephistopheles |
Glasses of Undeniable Truth | Permanent True Seeing | - | Ywrag the Defiant |
Goggles of Ferocious Pact | Wearer takes a -2 penalty to AC, a -5 penalty to Persuasion and a -2 penalty to Fortitude but gains a +4 bonus to damage, +3 bonus to Will and +2 enhancement bonus to Wisdom | 26500 | Maitresse Olla Devara |
Goggles of Malocchio | +10 competence bonus to Perception | 34000 | Fye the Tavern Keeper |
Goggles of Mind Control | +2 caster level and DC with mind-affecting spells | - | The Enigma |
Goggles of Piercing Gaze | +1 insight bonus to attack and damage rolls vs. outsiders | - | |
Goggles of Pure Sight | 1 / day: take 20 on Dispel Magic | 20000 | Jewelry Trader |
Goggles of Quick Grasp | +15 competence bonus to Persuasion. Lore and Knowledge checks | - | Diplomacy rank 6 |
Lenses of Prolonged Gaze | +3 additional uses of Enforcing Gaze per day (Aeon only) | - | Midnight Fane |
Mask of the Rapid Bites | When hitting an enemy with a bite attack for the first time in a round, make another bite attack at full AB | - | Currantglen |
Rascal's Goggles | +10 competence bonus to Perception and Trickery | 59000 | Herrax |
Gloves
Item | Properties | Cost | Location |
---|---|---|---|
Big Game Gloves | When announcing a Quarry, the target suffers a -2 penalty to AC and becomes Sickened for 3 rounds | - | Maugla |
Embroidered Gloves | +3 luck bonus to AC and Reflex, Will and Fortitude saving throws | - | Areelu's Lab |
Gloves of Arcane Eradication | +4 bonus to ranged touch attack rolls | - | Molten Scar |
Fencer's Gift | +3 damage bonus to the second weapon when dual wielding or wielding a two-handed weapon | - | Befouled Burrows |
Gloves of Dueling | +2 Weapon Training bonus | 25000 | |
Gloves of Enduring Wizard | When casting a 7th level (or higher) spell, gain 20 temporary HP for 1 minute | - | Latverk's House |
Gloves of Martial Excellence | +1d8 bludgeoning damage with unarmed attacks | 50000 | Storyteller |
Gloves of Monster Protection | Summoned creatures gain spell resistance 21 | - | Dimalchio's Mansion |
Gloves of Phlebotomy | On crit: target takes 1d6 bleed damage per round (Fortitude DC 10 + Wisdom modifier + character level) | - | Tender Cutter |
Gloves of Resourceful Magus | +5 Arcane Pool | - | Insolent Demon |
Gloves of the Ambassador | +5 competence bonus to Knowledge (World) checks | 21000 | Arcane Weaver |
Gloves of the Deathdealer | Sneak attacks deal +1d6 damage | - | Ashen Lady |
Gloves of the Neophyte | +1 damage per die rolled with cantrips and 1st level spells | 3400 | Gemyl Hawkes |
Harm Preventers | +4 competence bonus to saves vs. poison and curse | - | Journey to Colyphyr |
Heavy Paws | +1d6 bludgeoning damage on critical hits with natural attacks | - | Gray Garrison |
Jaws of the Jackal | Profane Vigor and +2 natural armor bonus to evil summoned creatures | - | Fleshmarkets |
Oppressor's Gloves | +2 bonus to Intimidate checks | - | Chilly Creek |
Power Fist, the Gauntlet of Punching | +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons | - | Pink Eye |
Rabid Rippers | On crit with natural weapons: target becomes vulnerable to slashing and acid damage for 3 rounds (Fortitude DC 33) | - | Chilly Creek |
Savage Unity | Grants the wearer and their animal companion +3 insight bonus to attack and damage rolls for the duration of the Animal Focus ability | 69000 | Arcane Weaver |
Star Embroidered Gloves | Spell resistance 30 | - | Daeran |
Surefire Gloves | When the wearer hits an enemy within 30' with a ranged the weapon, the target takes an additional 1d6 piercing damage and applies bleed for 1d3 rounds | 35000 | Maitresse Olla Devara |
Trapspringer Gloves | +5 competence bonus to Trickery | - | Gundrun |
Twisted Temptation | Increases DC of all Enchantment school spells by +2 | - | Gresilla |
Ultimate Predator | +2 insight bonus to attack and damage rolls made with natural weapons vs animals, magical beasts and monstrous humanoids | - | Temple of the Good Hunt |
Unholy Knee Pads | +2d6 unholy damage with natural attacks | - | Lathimas |
Headwear
Item | Properties | Cost | Location |
---|---|---|---|
Battlemage's Headband | +2 enhancement bonus to Intelligence and Charisma | 30000 | Arsinoe |
Blazing Crown | +4 enhancement bonus to Charisma | - | Baphomet's Shrine |
Bookworm's Headband | +2 enhancement bonus to Intelligence and immunity to compulsion effects | 12000 | Vissaliy Rathmus |
Broken Trickster | +6 enhancement bonus to Wisdom and Charisma | - | Laughter's Prison |
Clear Vision | +5 bonus to saves vs. Illusion | - | Bladesmith's Workshop |
Crushing Presence | +6 enhancement bonus to Charisma | 80000 | Storyteller |
Darkness Caress | +8 enhancement bonus to Intelligence, Wisdom and Charisma | - | Threshold (Entrance) |
Demonic Resentment | The bonuses from Rage increase by +1 | - | Ivory Sanctum |
Draven's Hat | +2 profane bonus to Intelligence | - | Heaven's Edge |
Eternal Night | DR 10 / cold iron and good | - | Cave of Lamentation |
Flawless Headband of Mental Perfection +8 | +8 enhancement bonus to Intelligence, Wisdom and Charisma | - | Colyphyr Mines1 |
Gnawing Magic | +6 enhancement bonus to Intelligence | - | Gravestone Rock |
Graveyard Keeper's Helmet | +2 AC vs. undead | - | Drezen (Graveyard) |
Greater Kinetic Diadem | +3d6 energy blast damage, +3d6+2 physical blast damage | 98000 | Jewelry Trader |
Hat of Heartening Song | Fast healing when using song abilities | - | Houndheart Campsite |
Hat of the Bitter End | On slaying an enemy, gain +2 bonus to attack rolls for 3 rounds; multiple applications of the effect stack | - | Gwalum, Dagon's Chosen |
Headband of Mental Perfection +6 | +6 enhancement bonus to Intelligence, Wisdom and Charisma | 144000 | Skeletal Salesman Sin Guzzler |
Headband of Reshaping | +6 enhancement bonus to Wisdom | 80000 | Herrax |
Headband of Rigorous Training | +6 enhancement bonus to Wisdom | - | |
Headband of Subjugator | +6 enhancement bonus to Intelligence | - | Demodand Enslaver |
Headband of the Wise Negotiator | +4 enhancement bonus to Charisma and Wisdom | - | Herrax |
Headbutter's Helm | When charging, the target suffers a -2 penalty to attack and AC for 3 rounds (Fortitude DC 27) | 73000 | Wirlong Black Mask |
Helm of Fearless Vanguard | When receiving healing, gain 5 temporary HP for 1 round | - | Ruksa |
Helm of Static Discharge | +5 competence bonus to CMD | - | Upper City |
Helmet of Comradery | +1 morale bonus to AC for each ally within 10' (max +3) | - | Areelu's Lab (Old Wing) |
Helmet of Weakening Torture | On hit: target takes bleed damage equal to the wielder's Strength modifier for 1d4 rounds (Fortitude DC 25) | - | Midnight Fane |
Kinetic Diadem | +2d6 energy blast damage, +2d6+2 physical blast damage | - | Alushinyrra's Arrogant Aristocrat |
Lesser Kinetic Diadem | +1d6 energy blast damage, +1d6+1 physical blast damage | - | Kervil the Sparkling Fist |
Mask of Nothing | +20 insight bonus to saving throws | - | Areshkagal |
Mask of the Most Worthy | +20 insight bonus to saving throws | - | Ancient Ghost |
Owl's Cowl | +6 enhancement bonus to Wisdom | - | Gundrun |
Phylactery of Positive Channeling | +2d6 healing / damage when channeling energy | - | |
Rugged Helmet | DR 3 / Melee | 6000 | Joran Vhane |
Shapeshifter's Helm | +2 bonus to AC while in Wild Shape | - | The Siabre |
Sturdy Snoot | +12 competence bonus to Athletics and Mobility | - | Place of Execution |
Triple Fin Helmet | Gain a gore attack (1d8, cold iron, +2 enhancement bonus to attack and damage) | - | Blackwater |
Warden's Circlet | +4 enhancement bonus to Intelligence, Wisdom and Charisma | - | Svendack |
Wind Master Helmet | +4 bonus to Initiative | - | Greengates |
1 You must have beaten Inevitable Darkness in an earlier playthrough.
Necklaces
Item | Properties | Cost | Location |
---|---|---|---|
Amulet of Apothecary | +1 natural armour enhancement bonus | - | Leper's Smile (Cave) |
Amulet of Blackened Mirror | Hex DC increased by 1 | - | Horgus Gwerm |
Amulet of Circulating Blood | Fast healing 5 while under the effects of Bloodrage | - | Jaruunicka |
Amulet of Combat Awareness | +3 competence bonus to initiative rolls and Reflex saves | - | Asmazar the Sea Boiler |
Amulet of Deep Roots | +5 natural armour enhancement bonus to AC | - | Gravestone Rock |
Amulet of Devouring | Gain temporary HP equal to your character level for 1 minute when landing a killing blow with a natural attack | - | Market Square (Nabasu) |
Amulet of Hidden Horrors | All invisibility spells become quickened | - | Undead Marilith |
Amulet of Inner Sight | Immune to blindness and gaze attacks | 66000 | Herrax |
Amulet of Jousting | When challenging an enemy, gain +3 damage bonus against the challenged enemy | 10000 | Wilcer Garms |
Amulet of Agile Fists +4 | +4 enhancement bonus to attack and damage rolls with unarmed attacks and natural weapons | 100000 | |
Amulet of Mighty Fists +5 | +5 enhancement bonus to attack and damage rolls with unarmed attacks and natural weapons | - | |
Amulet of Natural Armor +6 | +6 natural armour enhancement bonus to AC | - | |
Amulet of Quick Draw | +2 insight bonus to attack and damage rolls with ranged weapons against Large and bigger enemies | 55500 | Raggy |
Angel's Heart | Allies within 30' gain +1 bonus to AC and ignore demons' damage reduction; the aura can be maintained for a number of rounds per day equal to the wearer's charisma modifier | - | Ineluctable Prison |
Aspect of the Asp | +2 DC on poison spells | - | Nocticula |
Back Rank Assistance | When wielding a ranged weapon, whenever an ally within 30' lands an attack of opportunity, make a free ranged attack against the same enemy; this effect can only occur once per target | - | Heart of Stone |
Bone Amulet | Gain DR 10/bludgeoning for 3 rounds after landing a killing blow | - | Forgotten Ruins |
Deathly Arousal | 1 / day: when knocked out restore 50 HP; all enemies within 10' are knocked prone for 1 round (Will DC 26) | 42000 | Herrax |
Glass Amulet of Clarity | +2 DC for mind-affecting abilities used by the wielder | 32000 | Jewelry Trader |
Guardian of Life | Gain +2 morale bonus to AC against undead when under the effects of Death Ward | 10000 | Vissaliy Rathmus |
Half of the Pair | When within 10' of the person wearing the other half, each gets a +2 circumstance bonus to attack rolls and AC. | 38000 | Arsinoe Devarra |
Life Veil | +6 enhancement bonus to Constitution | - | Storyteller |
Menace of Death | Amulet of Natural Armor +3 | - | Darrazand |
Nahyndrian League Collar | +4 natural armour enhancement bonus | - | Battlebliss Arena |
Reckless Vengeance | -4 penalty to AC | 45000 | Xarra |
Sarzaksys Payza | Immunity to Necromancy spells while in Demonic Rage | - | Sarzaksys's Interpreter |
Swarmbane Clasp | Weapons, unarmed attacks and natural attacks deal full damage to swarms | 12500 | |
Vellexia's Magnifying Amulet | +5 natural armour enhancement bonus to AC | - | Vellexia |
Voracious Spirit | On kill: gain one of several stacking bonuses until the next rest: +10 temporary HP (max 50), +1 AC (max +5), +1 bonus to Fortitude saves (max +5), +1 bonus to Will saving throws (max +5) | - | Gwerm's Mansion |
Ward Master's Amulet | Abilities and spells with "ward" in their names grant +1 AC and last twice as long | - | Gesmerha |
Wind Breath | +4 morale bonus to Initiative | - |
Rings
Item | Properties | Cost | Location |
---|---|---|---|
All-Round Defense | When within 10' of an ally wearing the same ring, gain the effect of the Back to Back feat. If both already have the feat, they gain an additional +2 bonus to AC | - | Flayer Twins |
Colossus Ring | +2 luck bonus to Constitution | - | Sarkorian Kinslayer |
Conman's Ring | +5 competence bonus on Perception and Trickery skill checks | 13600 | Vissaliy Rathmus |
Dark Omen | A spontaneous caster can cast the following spells at the appropriate level: Ray of Enfeeblement, Scare, Ray of Exhaustion, Fear, Waves of Fatigue | 13000 | Gemyl Hawkes |
Earth Unleashed | A spontaneous caster can cast the following spells at the appropriate level: Spiked Pit, Stoneskin, Acid Pit, Acid Fog, Caustic Eruption and Clashing Rocks | - | Midnight Fane |
Elemental Protector | Acid resistance 30, fire resistance 20, electricity resistance 10, cold resistance 5 | - | Colyphyr Mines |
Energy Source | Channel Energy an additional two times per day | - | Staunton Vhaine |
Enlivening Leadership | +5 competence bonus to Persuasion checks | 32000 | Jewelry Trader |
Flawless Ring of Protection +7 | +7 deflection bonus to AC | - | |
Flow of Water | +1 bonus to saves against cold spells | - | The Shield Maze |
Herbal Ring | +4 morale bonus to saves vs. disease, sickened and nauseated | - | |
Icy Protector | Cold resistance 10 | 9300 | Vissaliy Rathmus |
Magician's Ring | +5 competence bonus to Use Magic Device checks | - | Crusade mode |
Martyr's Testament | Vulnerable to fire | - | Angler of Vices |
Merciless Shot | +1 bonus to attack when using Point-Blank Shot | - | Neathholm |
Midnight Hunter's Ring | +2 enhancement bonus to Dexterity | 25000 | Arysen Krei |
Prismatic Ring | 1 / day: Prismatic Spray as a 17th level Wizard | - | Bad Luck Tavern |
Ravager of Dread | +4 morale bonus vs. confusion and fear effects | - | Ivory Sanctum |
Red Salamander | A spontaneous caster can cast the following spells at the appropriate level: Fireball, Controlled Fireball, Fire Snake, Hellfire Ray, Fire Storm and Fiery Body | 35000 | Vissaliy Rathmus |
Righteous Crusader's Ring | +1 Smite Evil / day | - | Underground Hideout |
Ring of Boreal Might | A spontaneous caster can cast the following spells at the appropriate level: Ice Storm, Cone of Cold, Cold Ice Strike, Ice Body, Polar Ray and Polar Midnight | 75000 | Storyteller |
Ring of Chaos | +4 deflection bonus to AC | - | Crusade mode |
Ring of Chaotic Fascination | +2 Ring of Protection | - | Blightmaw |
Ring of Deadly Swing | +5 competence bonus to Mobility checks | - | Midnight Fane |
Ring of Devastating Will | +3 Ring of Protection | - | Blackwater |
Ring of Evasion | Gain the Evasion ability | - | |
Ring of Guiding Star | +4 bonus to initiative rolls | - | Pulura's Fall |
Ring of Imminent Demise | When the wearer makes an attack of opportunity, the target is knocked prone (Fortitude DC 26) | 54000 | Krebus |
Ring of Luck | +1 luck bonus on all saving throws | - | |
Ring of Nahyndrian Courage | When attacked by a ranged weapon: gain +2 morale bonus to AC, +1 attack of opportunity and +10' speed for 1 round | - | |
Ring of Protection +5 | +5 deflection bonus to AC | - | |
Ring of Pyromania | When inflicting fire damage with a spell, inflict 1d6 + 5 additional fire damage and receive a +2 bonus to overcome spell resistance | 50000 | |
Ring of Renown Artisan | +12 competence bonus to Knowledge (Arcana) | - | |
Ring of Sacred Touch | Inflict +1d6 holy damage with touch attacks and heal +1d6 damage with healing spells with touch range | - | Ivory Sanctum |
Ring of Sharp Strike | Enemies in melee combat hit by a ranged attack suffer a -1 penalty to attack rolls for 1 round | - | Thieflings Hideout |
Ring of the Mad Duelist | +2 bonus to AC and saving throws vs. a chosen enemy | - | Currantglen |
Ring of Procrastinator | Wearer is staggered for the first round of combat. While staggered, they get resistance 15 against all elements, spell resistance 25, DR 10/- and immunity to critical hits. | - | Daeran |
Sacred Commandment | A spontaneous caster can cast the following spells at the appropriate level: Heroism, Angelic Aspect, Chains of Light, Banishment, Greater Angelic Aspect, and Heroic Invocation | - | Lair of the Echo of Deskari |
Sigil of Destruction | Doubles the threat range of the wearer's kinetic blasts; stacks with Improved Critical | 65000 | Skeletal Salesman |
Steady Finger | +2 deflection bonus to AC | - | Deval |
Storyteller's Ring | +1 luck bonus to saves vs. fire effects | - | Storyteller |
Thiefling Ring | +2 competence bonus to Trickery and Stealth checks; +3 if the wearer is a tiefling | - | Sister Kerismei |
Unholy Shepherd | 3 / day: summon 2 Half-Fiendish Minotaurs If knocked out while wearing the ring, the minotaurs are summoned as enemies | 66613 | Krebus |
1 You must have beaten Inevitable Darkness in an earlier playthrough.
Rods
Item | Properties | Cost | Location |
---|---|---|---|
Grandmaster's Rod | 3 / day: spells are maximized and empowered, ignore spell resistance and magic immunity | - | Bladesmith's Workshop |
Rod of Mortiferous Blizzard | 3 / day: convert elemental damage to cold; enemy struck by a converted spell must make a Reflex save (DC = spell DC) or be slowed for 1d4 rounds as well emitting a 15' aura that slows other enemies for 1d4 rounds (Reflex; DC = spell DC) | - | Defender's Heart1 |
Rod of Magical Affinity | 5 charges: spells are empowered, heightened, bolstered and maximised | - | The-Last-Sound-You-Hear |
Rod of Mysticism | 3 / day: spells from the Cleric / Oracle list of 6th level and lower are maximized | - | Drezen (Temple) |
1 You must have imported a Through the Ashes save.
Robes
Item | Properties | Cost | Location |
---|---|---|---|
Alchemist's Shirt | Immune to nauseated | - | Drezen (Tavern) |
Apprentice Robe | +1 AC when under the effect of Mage Armor | - | Gathrius the Book Worm |
Bestial Rags | +5 minutes per day for Shifter minor forms | - | Sarkorian Kinslayer |
Blackened Rags | +10 competence bonus to Knowledge (Arcana) | 45000 | Raggy |
Earth's Embrace | +2 enhancement bonus to Constitution | 26000 | Maitresse Olla Devara |
Elemental Imbuement | When taking elemental damage, any spell cast by the wearer in the next round which does the same type of elemental damage inflicts +2 damage per die | - | Wintersun (cave) |
Hag's Demise | +4 insight bonus to saving throws vs. hexes and Necromancy spells | - | Chilly Creek |
Happy Traveler's Shirt | +10' speed | - | Jeocot |
Loremaster's Robe | +3 insight bonus to Knowledge and Lore skill checks | - | Chilly Creek |
On the Brink of Death | When below 50 HP reflect dealt damage (Reflex DC 24) | - | Ravaged Longhouse |
Robe of Air | +2 to electricity spell DC | - | The Enigma |
Robe of Angelic Presence | +4 enhancement bonus to Charisma and Wisdom | - | Diplomacy rank 6 |
Robe of Determination | When casting a spell with a Fortitude save, add 2 to the DC | - | Thrall Hunter Master |
Robe of False Death | Immune to critical hits | - | Midnight Isles |
Robe of Earth | +2 to acid spell DC | - | Midnight Isles |
Robe of Fire | +2 to fire spell DC | - | |
Robe of Inevitability | +2 bonus to Spell Penetration | 9200 | Woljif |
Robe of Malice | +3 dodge bonus to AC +5 bonus to unarmed attack and damage rolls Can only be worn by a Lawful Evil Monk | 44000 | Krebus |
Robe of Mephistopheles | Enemies with 30' suffer a -4 penalty to saves vs. fear, compulsion and charm effects 1 / day: make all enemies within 30' attack targets indiscriminately for 1 minute (Will DC 30) | - | Mephistopheles |
Robe of Order | +2 ki pool | 34000 | Arcane Weaver |
Robe of the Seven Sins | +3 Caster Level | - | Demon-May-Care Joestantin |
Robe of Transmutation | +2 DC with Transmutation spells | - | Cave of Lamentation |
Robe of Unspeakable Truth | +2 circumstance bonus to Wisdom | - | Gorebark |
Robe of Virtue | +2 dodge bonus to AC +2 competence bonus to attacks vs. evil enemies Can only be worn by a Lawful Good Monk | 44000 | Storyteller |
Robe of Water | +2 to cold spell DC | - | The Enigma |
Shirt of Blazing Fighter | +5 competence bonus to Athletics | 70000 | Arcane Weaver |
Silver Robe | +1 to saves against fear effects | - | Gwerm's Mansion |
Source of Dividing Power | Grant summoned creatures' attacks Holy or Unholy property | 27000 | Arcane Weaver |
Wandering Conman | +10 competence bonus to Trickery and Athletics | - | Abandoned Mansion |
Equipable and Consumable
Item | Properties | Cost | Location |
---|---|---|---|
Aroden's Wrath | AC bonus from Smite Evil is sacred rather than deflection | - | Greengates |
Bloody Meat | 1 charge: Permanent +2 bonus to Athletics and Fortitude saving throws | - | Midnight Isles |
Brazen Whip | Summoned creatures receive +1 attack per round | - | Wintersun |
Coin of Protections | 1 / day: grant an ally DR 5/- for 1 minute | 17000 | Vissaliy Rathmus |
Crimson Banner | All critical hits made by you or against you are automatically confirmed | 300000 | Woljif |
Devil, Imp | +2 Profane Bonus to Trickery and Stealth checks | - | Lost Chapel |
Dried Hand of the Martyr | 1 / day: +4 morale bonus to saves vs. death spells | - | |
Duality of Conjuration and Summoning | 1 / day: Summon demons if good, angels if evil | - | Lost Chapel |
Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind | 1 charge: +2 alchemical bonus to all ability scores | - | Diplomacy rank 6 |
Grand Owl of Wisdom | 1 charge: permanent +1 bonus to all skill checks | - | Hellknights Outpost |
Jharsygax | +1d4 cold, fire, acid or electricity damage on a successful weapon hit | - | Dragon Burial Ground |
Lucky Dice | 1 / day: +1 luck bonus to attack, damage or AC for 24 hours | - | Drezen (Citadel) |
Manual of Bodily Health +2 | 1 charge: +2 inherent bonus to Constitution | - | Midnight Fane |
Manual of Gainful Exercise +2 | 1 charge: +2 inherent bonus to Strength | - | Colyphyr Mines |
Manual of Quickness of Action +2 | 1 charge: +2 inherent bonus to Dexterity | - | Midnight Fane |
Hahyndri's Unholy Symbol | 1 charge: Compel a humanoid creature to fight on your side. Target gets a Will save (DC 30) each round | - | Anthem's Prison |
Old Grimoire | +3 level 1 spell slots, +2 level 2 slots, +2 level 3 slots | - | Xanthir Vang |
Pipefox | +3 insight bonus to Knowledge (Arcana) | - | Ancientries and Wonders Shop |
Precious Treat | Animal companion gains +2 insight bonus to attack and damage rolls and saving throws; wielder suffers -3 penalty to attack | 56000 | Incubus Merchant |
Secret Ingredient | 1 / day: all potions consumed are empowered and maximized for 1 minute | - | Nocticula |
Signet of House Vespertillo | 1 / day: gain +5 circumstance bonus to one skill for 1 hour | - | Market Square |
Sovereign Dragon | +1 morale bonus to Knowledge and Lore checks | - | Defender's Heart |
Tankard of Free Spirit | 1 / day: Summon Lillend Azata | - | Gray Garrison |
Tiger | +2 morale bonus to Perception and Lore (Nature) | - | Market Square |
Tome of Clear Thought +2 | 1 charge: +2 inherent bonus to Intelligence | - | Pulura's Fall |
Tome of Leadership and Influence +2 | 1 charge: +2 inherent bonus to Charisma | - | Demodand Enslaver |
Tome of Understanding +2 | 1 charge: +2 inherent bonus to Wisdom | - | Melazmera |
Triceratops Statuette | 1 / day: summon Triceratops animal companion | - | Drezen (Temple) |
Trusted Friend | +2 circumstance bonus to Charisma | - |
Artifacts
Artifacts can be restored by Storyteller if you bring him the components and ingredients.
Covenant of the Inheritor
This belt buckle is forged from the Piece of a Holy Symbol and Magic Essence x5. When equipped in a belt slot, it grants all allies within 30' a +2 bonus to caster level checks to overcome spell resistance. Furthermore, their weapons become good-aligned and count as cold iron for the purposes of overcoming damage resistance.
Ring of Summoning
This ring is forged from the Melted Shard of a Ring, Magic Essence x4 and Cold Iron x2. Once per day, the wearer can summon axiomites or soul eaters (as if summoned using Monster Summoning VIII). All allies within 30' gain a +2 bonus to weapon damage rolls and +2 bonus to saving throws against attacks from chaotic creatures.
The Stern Hand
These gloves are forged from the Shard of Knight's Bracer, Magic Essence, Cold Iron x4 and Demon Blood x2. It grants the wearer's animal companion (as well as an Azata's dragon and a Lich's skeletal champion) a +6 bonus to Strength. However, at the start of combat, the companion must make a Will DC 17 save or start attacking its allies. If the initial save is failed, the creature can attempt a new save each round.
Ronneck's Sacrifice
These boots are forged from the Rune-covered Ancient Leather Scrap, Magic Essence x3, Cold Iron, Demon Blood x2, and a Hide of a Magical Creature x2. They grant a +8 enhancement bonus to Dexterity and a +10 competence bonus to Athletics and Mobility. The AC, attack and Reflex save bonuses from being hasted are doubled. However, whenever an enemy confirms a critical hit, the wearer becomes stunned for 1d4 rounds.
The Bound of Possibility
This cloak is forged from the Ancient Scrap of Script-Covered Leather, Magic Essence x5, Cold Iron x2, Demon Blood x2 and a Hide of a Magical Creature x3. The benefit depends on your Mythic path:
- Aeon
When in combat, allies are under a constant haste effect and gain an additional +4 insight bonus on attack rolls, saving throws and skill checks. - Angel
Your Sword of Heaven ability deals or heals an additional 4 dice of damage. - Azata
50% of damage received by you is redirected to Aivu who gains an additional +N/- DR equal to your mythic rank. - Demon
Demon Rage and Aspects grant bonuses as if you were three Mythic ranks higher. - Lich
Your Lord Beyond the Grave ability grants an additional +4 bonus to Strength, Dexterity and Charisma. - Trickster
When failing a save, you gain a +10 bonus to all saving throws and skill checks in the next round. Subsequently, you receive a -1 penalty to attack rolls, damage rolls and AC until the end of the next combat. - Legend
Roll skill checks twice and take the best result. - Devil
+3 uses of Hell's Seal per day. - Gold Dragon
Receive 2 additional 9th-level spell slots. Your breath attack deals an additional 20 divine damage and its DC is increased by 2. - Swarm That Walks
Whenever a clone dies, a CR 18 Locust Swarm is spawned in its place.
Shy Lily's Helmet
This helmet is forged from the Crumpled Demon Helmet, Magic Essence x2, Cold Iron x3, Demon Blood x4 and a Hide of a Magical Creature. The wearer gains a +4 profane bonus to Strength and a +2 profane bonus to AC.
Shard of the Shield of Aroden
At the conclusion of the Last of the Sarkorians DLC, you can acquire a Shard of the Shield of Aroden. Storyteller can fashion it into one of three powerful artifacts:
Legacy of the Last Azlanti (Amulet)
The wearer's attacks do +2d6 holy damage (unholy if your mythic path is Lich). 7 times per day, on a critical hit, non-human enemies within 30' receive 20d6 holy damage (Will save for half damage. The wearer's elemental spells deal +2 damage per die and have their save DC increased by +2. When the wearer is hit by a melee attack for the first time in a round, the amulet prevents all physical damage. Finally, when rolling for initiative, the wearer rolls twice and takes the better result.
The Seven Virtues of a True Ruler (Ring)
The wearer can activate one of seven effects:
- Generosity: the wearer gains the effect of the Frightful Aspect spell
- Humility: the wearer gains the effect of the Blur spell and a +4 insight bonus to all skill checks
- Temperance: the wearer gains the effect of the False Life (Greater) spell and +2 bonus to saves vs. death effects
- Love: the wearer gains the effect of the Greater Heroism spell
- Charity: the wearer gains the effect of the Mind Blank spell
- Zeal: the wearer gains the effect of the Seamantle spell
- Kindness: the wearer gains the effect of the Winds of Vengeance spell
The wearer gains +5 daily uses of their primary mythic ability (for example, Demonic Rage). If this is not relevant, they receive +4 inherent bonus to all ability scores. Seven times per day, the wearer can heal all living creatures within 30' for 20d6 HP.
Belt of the Last of the First Humans
The wearer receives a +5 sacred bonus on attack rolls and +10 sacred bonus on damage rolls with weapons. Spells and spell-like abilities that target the wearer are turned back on the original caster. When the wearer is hit by a ranged attack for the first time in a round, the belt prevents all physical damage. Finally, when rolling for initiative, the wearer rolls twice and takes the better result.
Shard of Sithhud's Sword
If you import a Lord of Nothing save and defeat Sithhud, you will acquire a Shard of Sithhud's Sword. Storyteller can fashion it into one of two artifacts.
Sword of Sithhud
This is a +5 Frost longsword. On hit, an enemy must make a Fortitude save (DC 35) or bleed 1d4 Constitution damage per round. When confirming a critical hit against an enemy who is bleeding, the sword deals +3d10 unholy damage. Once per day, as a standard action, the wielder can protect themselves with glacial armour. This confers a +6 natural armour bonus to AC and DR 20/bludgeoning but breaks after preventing 60 points of damage.
Amplified Rod of Mortiferous Blizzard
Note that this requires the Rod of Moritiferous Blizzard that you receive from importing a Through the Ashes save. The wielder can change the energy damage of up to five spells per day to cold damage. If an enemy is damaged by an instant damage spell cast with the rod, they must pass a Reflex save (DC equal to the spell's DC) or become slowed for 1d6 rounds. For the same duration, the affected enemy emits a 15' aura. Enemies entering the area of effect must make a Reflex save (DC equal to the spell's DC) or become slowed for 1d6 rounds as well.
Magic Essence Locations
- Tower of Estrod
On the lower level. - Gwerm's Mansion
In a room on the second floor. - Blackwing Library
In a chest in the secret room. - Gray Garrison
In a trash pile on the first floor. - Gray Garrison
In a storeroom on the first floor. - Gray Garrison
In a room on the second floor. - Nightingale Grove
In a container in the marauders camp. - Reliable Redoubt
In a crate in the Hellknights' camp. - Underground Hideout
In a loot stash just off the path to the hideout. - Drezen Prison
In the secret room accessed from the ruins. - Drezen Barracks
In a barrel by the entrance. - Temple of the Good Hunt
In a crate in a storeroom. - Ashen Grotto
In the cave with Thraz the Spinebreaker. - Shrine of Sacrilege
On a body in the Gormandizer's lair. Requires a Perception (30) check. - Molten Scar
On a body in a cage. Requires a Perception (25) check. - Areelu's Lab (Old Wing)
On a shelf in the room with the magic barrier across a doorway. - Midnight Fane
In a wardrobe on the lower floor. - Lower City
In a chest on a rooftop accessible using Dimension Door. - Nexus Caves
On a body in the Camouflaged Tunnel. - Drezen (Chapter 5)
In the fireplace of the Half-Measure Tavern. - Bladesmith's Workshop
In a cauldron in the main room.
Cold Iron Locations
- Moondance Meadow
On a dead body. - Lost Chapel
In the Gargoyle Lair. - Drezen Citadel
In Joran Vhane's forge. - Greengates
In an urn in a room with demons. - Ivory Sanctum
In a chest in the room with the mimics. - Ravaged Longhouse
On a dead body in the cave section. - Areelu's Lab
In the room with the Tortured Angel. - Bad Luck Tavern
In a locked chest in a trapped room. - Upper City
In a locked chest north of the portal from the Middle City. - Hidden Abode
In a chest in the back room. - Drezen (Chapter 5)
in a grave in the graveyard. - Drezen (Chapter 5)
Under a tarpaulin in the temple.
Demon Blood Locations
- Shrine of Sacrilege
In the Gormandizer's lair. - Artisan's Tower
On a shelf. - Ivory Sanctum
In a chest in the room where you first meet Xanthir Vang. - Ivory Sanctum
Among some discarded trophies in a corridor. - Hellknights Outpost
In a locked chest inside the keep. - Legacy of the Ancients
In a vase. - Nexus Caves
In a crate just past the portal back to the Midnight Fane. - Lower City
In a chest accessible by rotating the camera to create a path. - Upper City
In a cabinet in a building near the chest containing Cold Iron. - Jubilost Encounter
In a sack on the ground near where his cart was.
Hide of a Magical Creature Locations
- Nexus Caves
On a dead body near Suture. - Fleshmarkets
In a container close to Wirlong Black Mask. - Upper City
In a cabinet in a building near the chest containing Cold Iron (also contains Demon Blood). - Upper City
In a concealed and locked chest near to the bridge to the Palace of Incest and Degeneracy. - Drezen (Chapter 5)
In the prison in a hidden cache in the cell nearest the stairs. - Drezen (Chapter 5)
In a locked chest in your old bedroom in the Citadel. - Jubilost Encounter
In a sack on the ground near where his cart was.
There are more than enough crafting materials in the game to craft everything - you will end up with a Magical Essence and a Hide of Magical Creature left over.
Artifact Pieces
- Piece of a Holy Symbol
In the burning house with the Brimorak in the SW quadrant of the Market Square. - Melted Shard of a Ring
In a crate in the northern part of the Houndheart Campsite. - Shard of Knight's Bracers
Dropped by the Insane Prisoner in Drezen Prison. - Rune-covered Ancient Leather Scrap
Found in the Heart of Stone in Wintersun if you read the homilies on all nine standing stones. - Ancient Scrap of Script-Covered Leather
In the room with the rat swarms in Areelu's Lab. - Crumpled Demon Helmet
In a chest on a rooftop accessible using Dimension Door near where you fight the Watchful Conspirator in the Upper City. - Shard of the Shield of Aroden
Found in the shrine in the Forest of Forgotten Spirits after defeating the Sarkorian Kinslayer. - Shard of Sithhud's Sword
Obtained after finally defeating Sithhud.
Relics
Most Relics are found in demon lairs during crusade mode, although you will also find two in Alushinyrra. After recovering a relic, you can issue a decree to study it (5 days, 1000 Finance Points, 100 Material Points) after which you can choose what sort of magic item you want to turn it into (5 days, 500 Finance Points, 50 Material Points, 50 Energy Points).
Notable options include:
- Web Strider padded armour (Altar of the First Retriever): morale ability bonuses are rare and stack with enhancement bonuses from other gear.
- Devouring Lust metamagic rod (The Attractive Impulse): effectively a Greater Maximize metamagic rod with twice as many uses which overcomes any elemental resistance.
- Death's Consonant bardiche (The Branch of the Last Ash): allows a martial caster (Magus / Eldritch Knight) to ignore Strength. Note that you have to be able to overcome an 11-Strength army in Chapter 3 to obtain this early.
- Coldbite light spiked shield (Chillroar's Hide and Tusks): combos with other sources of bonus cold damage (for example, Silver Dragon bloodline).
- Voice of the Fearless amulet (The Dirty Squealer): allows you to build around Ear Piercing Scream; a Trickster can turn this into a cantrip and spam it all day long.
- Bane of Spirit ring (Phylactery of Stevanius the Rotten): allows conversion of physical damage to force damage which helps greatly against enemies which are immune or resistant to physical damage (such as swarms).
- Grave Singer (Unholy Symbol of Rovagug): has the joint-best best critical hit characteristics of any weapon (18 - 20 range, x3 multiplier); use the Greater Magic Weapon spell to increase its enhancement bonus.
- Plague of Madness quarterstaff (Wicked Dope): allows you to cast, say, Guidance, three times outside combat and then open combat with an empowered and maximised Chain Lightning.
Altar of the First Retriever
- Padded Armor
- Zon-Kuthon's Suffocating Caress
Enhancement: +4
The wearer suffers -2 penalties to attack rolls and Constitution. The armour provides electricity resistance 30. If the wearer suffers electrical damage their attacks in the next round deal an additional +1d12 electrical damage and any spells with the electricity descriptor are quickened. - Web Strider
Enhancement: +3
The wearer gains a +2 morale bonus to Dexterity. - Shroud of the Eternal Hunger
Enhancement: +3
The wearer gains +3 bonus to saves against fear and the nauseated condition. When the wearer is attacked by a spell, the caster becomes nauseated for 1 round (Will DC 19).
- Zon-Kuthon's Suffocating Caress
- Shirt
- Zon-Kuthon's Suffocating Caress
-5 penalty to Mobility
Electricty resistance 30
When the wearer is hit by a non-slashing weapon, they are staggered and suffer a -2 penalty to attacks for 1 round (Reflex DC 20). - Web Strider
If the wearer is a Druid, gain +1 caster level and a +10 competence bonus to Lore (Nature). - Shroud of the Eternal Hunger
When the wearer polymorphs into any creature, they gain a +4 enhancement bonus to attack and damage rolls made with limbs. Any creature hitting them with a melee attack suffers 1d6 piercing damage.
- Zon-Kuthon's Suffocating Caress
The Attractive Impulse
- Gloves
- Passion's Sweet Poison
On crit with with a bow: the target suffers 1 damage to Intelligence, Wisdom or Charisma. - Devouring Lust
When the wearer lands a melee touch attack, the target is paralyzed for 1 round upon being critically hit (Will DC 20).
- Passion's Sweet Poison
- Light Crossbow
- Passion's Sweet Poison
Enhancement: +3
On first hit: target suffers -1d4 penalty to attack rolls for 1 round. - Devouring Lust
Enhancement: +3, Unholy
On hit: sunder armor for 1d3 rounds (Will DC 20).
- Passion's Sweet Poison
- Metamagic Rod
- Passion's Sweet Poison
Modify six spells per day so that they cast Dominate Person on the target alongside their normal effects. - Devouring Lust
Modify six spells per day so that they become maximized and the type of damage dealt is changed to unholy.
- Passion's Sweet Poison
Baphomet's Fire
- Robe
- Call of the Fiery Things
The wearer's fire spells deal an additional 4d6 fire damage but they suffer a -2 penalty to AC. - Treacherous Flame
When the wearer kills an enemy with a fire spell, they gain immunity to ability damage and a +6 bonus to mental ability scores. In addition, the wearer's allies deal an additional 3d6 fire damage with weapons for 1 round.
- Call of the Fiery Things
- Gloves
- Call of Fiery Things
Modal: the wearer suffers 2d6 fire damage per round (bypassing resistances and immunities) but deals 2d6 fire damage with every melee attack that hits. If mounted, the wearer can use this ability on their mount. - Treacherous Flame
When the wearer lands a sneak attack, the target becomes vulnerable to fire for 1 round and suffers +2d6 fire damage. If an enemy takes fire damage having been hit by the wearer, the suffer a -3 penalty to all saves for 2 rounds.
- Call of Fiery Things
The Branch of the Last Ash
The precursor relic is the Ancient Map of Sarkoris which is held by a demon army near Iz.
- Bardiche
- Heavy Pick
The Enhancement options for the resulting weapon are the same regardless of whether you forge a bardiche or heavy pick:
- Finger of the Heiress
Enhancement +3
When the wielder casts Breath of Life, the target receives a +2 bonus to attack, damage and AC for 1 round. - Death's Consonant
Enhancement: +3
Use Intelligence as the modifier attribute for attack and damage. - Dead Bough
Enhancement: +3
On hit: target is scorched; after 3 scorches, allies gain a +2 attack bonus against the target. After 5 scorches, the target suffers 1d4 unholy damage for each scorch.
Chillroar's Hide and Tusks
- Shortspear
- Coldbite
Enhancement: +2
Every fifth hit casts Cold Ice Strike as a 12th level Wizard. - Bellowing Howl
Enhancement: +2, Speed
When using Cleave or Vital Strike, the next attack against the target deals +3d6 sonic damage.
- Coldbite
- Light Spiked Shield
- Coldbite
Enhancement: +2
The wielder deals +1 bonus damage per die when casting spells with the cold descriptor. On hit with a bash attack, the target becomes vulnerable to cold damage (Fortitude DC 20). - Bellowing Howl
Enhancement: +2
The wielder gains resistance 20 to sonic damage and a +2 bonus to saves vs. sound-based effects. If attacked with sonic damage, the wielder can attempt a DC 19 Reflex save to cause 3d6 sonic damage to enemies within 10'.
- Coldbite
The Crest of the Fallen Knight
- Belt
- Mallander's Penance
Spend 1 ki point to give the target a -2 penalty to AC. The target takes 1.5x damage from bludgeoning attacks. - Mallander's Insult
All fire spells deal +2d6 unholy damage. You gain immunity to fire but vulnerability to cold and holy damage.
- Mallander's Penance
- Chainmail
- Mallander's Penance
Enhancement: +2
The wearer receives a +2 bonus sacred bonus to Fortitude saves. The wearer can choose to take a -2 penalty to AC to grant other party members a +1 bonus to AC. While under this effect an enemy attacking the wearer takes 3d4 piercing damage (Reflex DC 17). - Mallander's Insult
Enhancement: +2
When a chaotic or evil creature attacks the wearer, they receive a +2 profane bonus to attack and damage rolls and caster level checks to overcome spell resistance. When the effect ends, the first attack the wearer makes suffers a -4 penalty to attack and damage as well as any caster level check to overcome spell resistance.
- Mallander's Penance
- Shortsword
- Mallander's Penance
Enhancement: +2
On hit: enemy suffers a -2 penalty to Reflex saving throws and critical hits deal an additional +3d6 piercing damage (Reflex DC 18). - Mallander's Insult
Enchancement: +2
1 / day: charge both weapons in your hands for 10 minutes. Charged weapons deal +3d6 unholy damage on a hit.
- Mallander's Penance
The Dirty Squealer
- Amulet
- Embrace of the Faceless
When casting Grease, creatures within the affected area must make a Reflex save or take 5d6 acid damage. - Voice of the Faceless
When casting Ear Piercing Scream, the spell does 2 - 7 damage per two caster levels and the target is dazed for 2 rounds rather than 1. The DC of all spells with the sonic descriptor is increased by 2.
- Embrace of the Faceless
- Belt
- Embrace of the Faceless
+2 enhancement bonus to Constitution
When the wearer is attacked, the attacker suffers a -10 penalty to damage rolls for 1 round (Reflex DC 20). - Voice of the Faceless
+2 enhancement bonus to Strength
When the wearer is mounted and confirms a critical hit against the an enemy, the target suffers a -2 penalty to attack and damage rolls and AC for 1d3 rounds.
- Embrace of the Faceless
Face-Stealer's Mask
- Belt
- Pristine Mind
+4 enhancement bonus to Strength, Dexterity and Constitution
Attack rolls made to confirm critical hits automatically succeed - Victims' Madness
+4 enhancement bonus to Strength, Dexterity and Constitution
When the wearer kills an enemy with full health in a single blow, enemies within 30' are staggered for 1 round.
- Pristine Mind
- Mask
- Pristine Mind
+4 enhancement bonus to Intelligence, Wisdom and Charisma
3 / day: the wearer can reroll failed saving throws vs. death effects - Victims' Madness
+4 enhancement bonus to Intelligence, Wisdom and Charisma
When the wearer casts a 9th level spell, all enemies within 30' are unable to cast spells for 1 round (Will DC 30).
- Pristine Mind
The Faultless Daybreak
- Heavy Flail
- Triumphant Noontide
Enhancement: +3, Holy Burst - Blinding Light
Enhancement: +3, Radiant
On crit: target is affected with Burst of Light (2d6 positive energy damage for 2 rounds).
- Triumphant Noontide
- Light Shield
- Triumphant Noontide
Enhancement: +3, Mithral
When using the Warpriest Sacred Shield ability, shield bash deals an additional +1d6 holy damage (+2d8 vs. undead enemies) and the target is marked (Will DC 18). When a marked enemy dies, a CR 8 Will-o-Wisp is summoned. The wisp heals and supports the party. - Blinding Light
Enhancement: +3, Mithral
When critically hit, each enemy within 30' receives 4d6 positive energy damage and is blinded for 1d4 rounds (Fortitude DC 20).
- Triumphant Noontide
- Scalemail
- Triumphant Noontide
Enhancement: +3
3 / day: raise a deceased ally for 2d3 rounds. - Blinding Light
Enhancement: +3, Mithril
When critically hit, enemies within 30' take 4d6 positive energy damage and are blinded for 1d4 rounds (Fortitude DC 20).
- Triumphant Noontide
Nemarius's Burning Brand
- Bardiche
- Sling Staff
- Trident
- Flame's Hatred
Enhancement: +5, Vicious
Whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. - Flame's Cleansing
Enhancement: +5, Flaming, Flaming Burst
On first hit: target is unable to cast spells for 1d3 rounds (Fortitude DC 32). - Flame's Will
Enhancement: +5, Axiomatic
On first hit: target becomes marked with Obedience. If the marked opponent attacks the wielder, it suffers a -3 penalty to attack and -8 penalty to damage for 2 rounds (Will DC 29).
- Flame's Hatred
Phylactery of Stevanius the Rotten
- Ring
- Bane of Flesh
1 / day: when the wielder's HP falls below 0, the ring restores HP equal to twice their character level and summons 1d4 + 2 skeletal champions for 2 minutes. - Bane of Spirit
The wielder receives a +4 bonus to saves vs. mind-affecting effects, confusion, fear, death and compulsion effects but takes a -2 penalty to saves vs. poison, elemental, paralysing and movement impairing effects. As a free action, the wielder can sacrifice HP equal to half their level to grant an ally a +2 bonus to attack rolls and convert their damage type to force for 1 round.
- Bane of Flesh
- Scythe
- Bane of Flesh
Enhancement: +2, Bleed
Concentrate on a single enemy within 15'. You and your allies do not suffer an attack penalty when using Rapid Shot against that target and gain +2 bonus to damage instead. - Bane of Spirit
Enhancement: +2, Ghost Touch
On miss: inflict 1d12 negative energy damage.
- Bane of Flesh
The Remains of the Colorless One
- Arrows
- Seal of Madness
20 / day
On first hit: target suffers 2d4 Intelligence damage and becomes confused for 3 rounds (Will DC 32) - Seal of Jubilex
20 / day
On first hit: target becomes stunned and vulnerable to sonic damage for 3 rounds (Fortitude DC 32)
- Seal of Madness
- Breastplate
- Seal of Madness
Enhancement: +5
At the start of combat, all enemies within 50' become confused (Will DC 32). - Seal of Jubilex
Enhancement: +5
Confers DR 3/- and moderate fortification but the wearer becomes vulnerable to sonic damage.
- Seal of Madness
- Spectacles
- Seal of Madness
3 / day: Maddening Gaze - all enemies in a 50' cone suffer 2d4 Intelligence damage and become confused for 1d4 rounds (Will DC 32). Creatures with less than 3 Intelligence do not suffer ability damage. - Seal of Jubilex
The wearer suffers a -2 penalty to attack rolls. On first melee hit against a new enemy, the target becomes stunned and vulnerable to sonic damage for 3 rounds (Fortitude DC 32).
- Seal of Madness
Soulshear
You only need to issue the enchant decree. When this is complete, you have three choices:
- Cleanse Soulshear
+2 additional daily uses of Lay on Hands, Fervor and Channel Energy. - Leave as it is.
- Charm Soulshear
Your mount gains a +3 bonus on all saving throws and a +3 bonus to CMD.
The Stone of Ghostly Pathways
- Circlet
- Ancestral Retribution
+2 enhancement bonus to Wisdom
Summoned elementals gain +50 HP. - Planar Navigator
+2 enhancement bonus to Charisma
+1 insight bonus to AC vs. outsiders
3 / day: dominate outsider (Will DC 22). - Clemency of Shadows
+2 enhancement bonus to Intelligence
When casting a spell on an enemy, the target is entangled in a web for 1d4 rounds, suffering 1d6 + 3 bludgeoning damage per round (Reflex DC 20).
- Ancestral Retribution
- Ring
- Ancestral Retribution
When fighting defensively, the first hit on an enemy pushes it away 10' and knocks it prone for 1 round. - Planar Navigator
Summoning spells of 6th level and lower are maxmized and the wearer gains a +1 insight bonus to attack rolls vs. outsiders. - Clemency of Shadows
Allies within 30' gain an additional attack of opportunity. Critical hits from attacks of opportunity leave the target staggered. If an ally falls unconscious, a giant spider is summoned for 3 rounds.
- Ancestral Retribution
- Sai
- Ancestral Retribution
Enhancement: +4, Thundering
On hit: gain a stacking +1 damage bonus (max +5) which is reset if you are hit. - Planar Navigator
Enhancement: +3, Speed
Deals +12 piercing damage vs. summoned creatures
On crit vs. outsider: gain total concealment against the target's attacks for 1d4 rounds (Fortitude DC 25) - Clemency of Shadows
Enhancement: +4, Keen
On sneak attack vs. living enemy: target is infested by spiders which deal 1d6 damage per round per two character levels; the target additionally suffers a -2 penalty to saving throws.
- Ancestral Retribution
Unholy Symbol of Rovagug
- Handaxe
- Battleaxe
- Greataxe
The Enhancement options for the resulting axe are the same regardless of whether you forge a handaxe, battleaxe or greataxe:
- Executioner of Evil
Enhancement: +2, Radiant
On crit: dispel one spell up to 5th level from the target. - Scorpion's Kiss
Enhancement: +2, Corrosive, Corrosive Burst
+3 bonus to attack rolls when performing an attack of opportunity and your critical threat range is doubled. If you land an AOO, the target is paralysed for 1 round (Fortitude DC 17). If an enemy hits you with an AOO, they suffer 2d6 acid damage (Reflex DC 15). - Grave Singer
Enhancement: +2
Critical threat range is 18-20.
1 / encounter: when paralysed, staggered, stunned, petrified or entangled, the effect is cancelled but the wielder receives the weapon's damage.
Voice of the Cursed Bard
- Amulet
- Francest's Charming Voice
The wearer's bardic performances and raging songs last for 10 more rounds per day. - Francest's Mighty Call
Increases the HP limits of Power Word... spells by 150%.
- Francest's Charming Voice
- Lyre
- Francest's Charming Voice
1 / day: all enemies within 10' suffer a -5 penalty to saves vs. mind-affecting spells, a -2 penalty to saves vs. Enhancement school spells and become vulnerable to sonic damage for 5 rounds (Will DC 36). - Francest's Mighty Call
3 / day: deal 10d10 sonic damage to a single target (Fortitude DC 36 for half damage).
- Francest's Charming Voice
The Voracious Jumble
- Club
- Flail
The Enhancement options for the resulting weapon are the same regardless of whether you forge a club or flail:
- Craving Maw
Enhancement: +3
Deals 2d6 bludgeoning, piercing and slashing damage
On crit: target must make a Fortitude (DC 20) save to be able to attack for 1d3 rounds. - Unslumbering Predator
Enhancement: +2, Speed
Wielder is never caught flat-footed
On kill: wielder is immune to eyesight effects for 1d4 rounds - Unending Distortion
Enhancement: +3, Vicious
On hit: unarmed opponents suffer a -6 damage penalty for 1 round, armed opponents suffer a -2 damage penalty (Fortitude DC 21).
The Wicked Dope
- Banded Mail
- Indomitable Life
Enhancement: +3
The wearer gains Ferocity. - Plague of Madness
Enhancement: +4
When hit, the wearer gains fast healing 1 (stacks up 10) until the end of combat.
- Indomitable Life
- Quarterstaff
- Indomitable Life
Enhancement: +2
While at less than full health, casting a spell on an ally grants fast healing 5 for 1d3 rounds. - Plague of Madness
Enhancement: +3
When you cast the same spell three times in a row, your next spell becomes empowered and maximized.
- Indomitable Life
Zaoris's Pin
- Headband
- Conthyr's Wisdom
+6 enhancement bonus to Charisma and Intelligence. All party members gain a +3 insight bonus to saves vs. confusion, insanity and domination spells. - Zaoris's Beauty
+6 enhancement bonus to Charisma and Wisdom. The wearer and all allies within 10' gain the effects of the Shielded Caster, Allied Spellcaster and Shield Wall feats.
- Conthyr's Wisdom
- Ring
- Conthyr's Wisdom
On dealing sneak damage, the target suffers -1 penalty to saving throws and -2 penalty to damage rolls for each adjacent ally. - Zaoris's Beauty
If the wearer's allies attack the same target, they gain a +2 circumstance bonus to attack rolls and deal +1d6 precision damage.
- Conthyr's Wisdom
Skill Boosting Items
If you need to boost skills generally or for a specific skill check, this page lists which items boost which skills and by how much. it also shows the enhancement type since only dissimilar enhancements are additive. A bonus type of '-' (untyped) means that the item stacks with any other source of enhancement.
Item | Type | Bonus | Bonus Type | Location |
---|---|---|---|---|
Any | ||||
Signet of House Vespertillo | Belt slot | +5 | Circumstance | Market Square |
All | ||||
Grand Owl of Wisdom | Consumable | +1 | - | Hellknights Outpost |
The Seven Virtues of a True Ruler | Ring | +4 | Insight | Storyteller |
Knowledge and Lore | ||||
Goggles of Quick Grasp | Goggles | +15 | Competence | Diplomacy rank 6 |
Loremaster's Robe | Robe | +3 | Insight | Chilly Creek |
Mask of Nothing | Headwear | +3 | Insight | Areshkagal |
Sovereign Dragon | Belt slot | +1 | Morale | Defender's Heart |
Athletics | ||||
Expedition Boots | Boots | +10 | Competence | Areelu's Lab |
Gloves of Martial Excellence | Gloves | +10 | Competence | Storyteller |
Odds Evener | Nunchaku | +10 | Competence | Wirlong Black Mask |
Ronneck's Sacrifice | Boots | +10 | - | Artifact |
Shirt of Blazing Fighter | Robe | +5 | Competence | Arcane Weaver |
Sturdy Snoot | Headwear | +12 | Competence | Place of Execution |
Wandering Conman | Robe | +10 | Competence | Abandoned Mansion |
Mobility | ||||
Expedition Boots | Boots | +5 | Competence | Areelu's Lab |
Ring of Deadly Swing | Ring | +5 | Competence | Midnight Fane |
Ronneck's Sacrifice | Boots | +10 | - | Artifact |
Royal Messenger's Chainshirt | Chainshirt | +10 | Competence | Wirlong Black Mask |
Sky Scorcher | Javelin | +5 | Competence | Wirlong Black Mask |
Sturdy Snoot | Headwear | +12 | Competence | Place of Execution |
Stealth | ||||
Boots of Wary Steps | Boots | +10 | Competence | Fleshmarkets |
Cloak of Disguise | Cloak | +3 | Competence | Tirabade Residence |
Devil Imp | Belt slot | +2 | Profane | Lost Chapel |
Mantle of Night | Leather Armour | +10 | Competence | Midnight Fane |
Perilous Shade | Cloak | +10 | Competence | Nocticula |
Thiefling Ring | Ring | +2 / +3 | Competence | Sister Kerismei |
Tribal Scout's Hide | Hide Amour | +10 | Competence | Woljif |
Trickery | ||||
Bracers of Abrupt Onslaught | Bracers | +5 | Competence | Artisan's Tower |
Conman's Ring | Ring | +5 | Competence | Vissaliy Rathmus |
Devil Imp | Belt slot | +2 | Profane | Lost Chapel |
Mask of Nothing | Headwear | +3 | Insight | Areshkagal |
Rascals's Goggles | Goggles | +10 | Competence | Herrax |
Saboteur | Punching Dagger | +10 | Competence | Abandoned Mansion |
Thiefling Ring | Ring | +2 / +3 | Competence | Sister Kerismei |
Trapspringer Gloves | Gloves | +5 | Competence | Gundrun |
Wandering Conman | Robe | +10 | Competence | Abandoned Mansion |
Knowledge (Arcana) | ||||
Blackened Rags | Robes | +10 | Competence | Raggy |
Bracers of Eldritch Scholar | Bracers | +5 | Competence | Tyrant's Minion |
Cloak of Carnage | Cloak | +5 | Competence | Ivory Sanctum |
Cloak of Sacred Studies | Cloak | +12 | Competence | Mutasafen's Lab |
Pipefox | Belt slot | +3 | Insight | Ancientries and Wonders Shop |
Ring of Renown Artisan | Ring | +12 | Competence | Darek Sunhammer |
Knowledge (World) | ||||
Gloves of the Ambassador | Gloves | +5 | Competence | Arcane Weaver |
Lore (Nature) | ||||
Ancient Wood | Light Shield | +15 | Competence | Iz |
Animalistic Perseverance | Hide Amour | +15 | Competence | Crusaders Camp (Iz) |
Earth's Embrace | Robe | +4 | Competence | Maitresse Olla Devara |
Forest Tracker's Boots | Boots | +10 | Competence | Vellaxia's Mansion |
Tiger | Belt slot | +2 | Morale | Market Square |
Lore (Religion) | ||||
Celestial Protection | Cloak | +5 | Competence | Arcane Weaver |
Cloak of Sacred Studies | Cloak | +12 | Competence | Mutasafen's Lab |
Edge of Expulsion | Kama | +12 | Competence | Exotic Weapons Provider |
Greatclub of Sacred Cinders | Greatclub | +12 | Competence | Iz |
Perception | ||||
Conman's Ring | Ring | +5 | Competence | Vissaliy Rathmus |
Goggles of Malocchio | Goggles | +10 | Competence | Fye the Tavern Keeper |
Mask of Nothing | Headwear | +3 | Insight | Areshkagal |
Pipefox | Belt slot | +2 | Insight | Ancientries and Wonders Shop |
Rascals's Goggles | Goggles | +10 | Competence | Herrax |
Tiger | Belt slot | +2 | Morale | Market Square |
Trailblazer's Armor | Leather Armour | +10 | Competence | Woljif |
Persuasion | ||||
Enlivening Leadership | Ring | +5 | Competence | Jewelry Trader |
Gloves of the Ambassador | Gloves | +5 | Competence | Arcane Weaver |
Goggles of Piercing Sight | Goggles | +10 | Competence | Upper City |
Goggles of Quick Grasp | Goggles | +15 | Competence | Diplomacy rank 6 |
Scarlet Allure | Cloak | +5 | Morale | Herrax |
Trusted Friend | Amulet | +5 | Circumstance | Soldiers' Party |
Diplomacy | ||||
Negotiator's Bracers | Bracers | +10 | Competence | Lair of the Echo of Deskari |
Intimidation | ||||
Astringent Pacifier | Kukri | +15 | Competence | Savamelekh |
Chainmail of Spiteful Barbs | Chainmail | +5 | Competence | Storyteller |
Oppressor's Gloves | Gloves | +2 | - | Chilly Creek |
Overlord's Chainmail | Chainmail | +7 | Insight | Diplomacy rank 6 |
Use Magic Device | ||||
Bracers of Eldritch Scholar | Bracers | +5 | Competence | Tyrant's Minion |
Fiery Spell Weaver | Quarterstaff | +15 | Competence | Horzalah |
Gloves of Arcane Eradication | Bracers | +5 | Competence | Molten Scar |
Harm Preventers | Gloves | +5 | Competence | Arcane Weaver |
Lethal Conductor | Dagger | +5 | Competence | Mage's Tower |
Librarian's Cloak | Cloak | +10 | Competence | Lower City |
Magician's Ring | Ring | +5 | Competence | Crusade mode |
Mask of Nothing | Headwear | +3 | Insight | Areshkagal |
Quarterstaff of the War Mage | Quarterstaff | +5 | Competence | Ivory Sanctum |
Caster Level and Spell DC Boosting Items
Whether you're looking to get 24-hour Haste or kill everyone in the room with Weird, you'll want to optimise your equipment.
Caster Level Boosts
Item | Bonus | Circumstances | Location |
---|---|---|---|
Quarterstaffs | |||
Ashmaker | +2 CL | with Evocation | Bad Luck Tavern |
Fiery Spell Weaver | +1 CL | - | Horzalah |
Phantasmal Guide | +3 CL | with Illusion | Krebus |
Scimitars | |||
Scimitar of Wind | +1 CL | with Transmutation | Drezen |
Leather Armor | |||
Delamere's Armor | +2 CL | with Plant Domain | Temple of the Good Hunt |
Glasses | |||
Goggles of Mind Control | +2 CL | with Mind-Affecting | The Enigma |
Headwear | |||
Headband of Reshaping | +1 CL | with Transmutation | Herrax |
Robes | |||
Robe of the Seven Sins | +3 CL | - | Demon-May-Care Joestantin |
Web Strider | +1 CL | Druid | Altar of the First Retriever relic |
DC Boosts
Item | Bonus | Circumstances | Location |
---|---|---|---|
Daggers | |||
Purple Stone Knife | +1 DC | with Evocation | Market Square |
Quarterstaffs | |||
Quarterstaff of Coercion | +1 DC | vs. Will | Blackwing Library |
Quarterstaff of the War Mage | +2 DC | - | Ivory Sanctum |
Estocs | |||
Destroyer of Planes | +2 DC | with Evocation | Skeletal Salesman |
Sling Staffs | |||
Nature's Agony | +2 DC | with Sonic | Exotic Weapons Provider |
Bracers | |||
Scorching Bracers | +2 DC | with Evocation | Arysen Krei |
Cloaks | |||
Cloak of the Ancient Herald | +2 DC | with Compulsion | Areelu's Lab |
Cloak of Carnage | +2 DC | with Evocation | Ivory Sanctum |
Glasses | |||
Goggles of Mind Control | +2 DC | with Mind-affecting | The Enigma |
Gloves | |||
Twisted Temptation | +2 DC | with Enchantment | Gresilla |
Necklaces | |||
Amulet of Blackened Mirror | +1 DC | with Hexes | Horgus Gwerm |
Glass Amulet of Clarity | +2 DC | with Mind-affecting | Jewelry Trader |
Legacy of the last Azlanti | +2 DC | with elemental | Storyteller |
Voice of the Fearless | +2 DC | with Sonic | Dirty Squealer relic |
Rings | |||
Flow of Water | +1 DC | with Cold | The Shield Maze |
Magician's Ring | +2 DC | with Illusion | Crusade mode |
Ring of Chaotic Fascination | +2 DC | with Enchantment | Blightmaw |
Robes | |||
Blackened Rags | +1 DC | with Witch spells and Hexes | Raggy |
Robe of Air | +2 DC | with Electricity | The Enigma |
Robe of Determination | +2 DC | vs. Fortitude | Thrall Hunter Master |
Robe of Earth | +2 DC | with Acid | Midnight Isles |
Robe of Fire | +2 DC | with Fire | Drezen (Chapter 5) |
Robe of the Seven Sins | +1 DC | - | Demon-May-Care Joestantin |
Robe of Water | +2 DC | with Cold | The Enigma |
Magic Books
You will occasionally come across books that grant you bonuses when you read them. Note that you must open them from your inventory to receive the benefits.
Title | Bonus | Location |
---|---|---|
Tome of the Minotaur: Sermons from the Labyrinth | +1 attack and damage with Glaives | The Shield Maze |
The Keen Edge of Truth: Recollections and Admonitions of an Inquisitor of Asmodeus | +1 competence bonus to saves vs. Swarms | Blackwing Library |
Temples of Iomedae: Father Lorian's Guide for Neophytes | +1 shield bonus to AC vs. demons | |
Terendelev, the Guardian of Kenebres | +1 morale bonus to AC vs. dragons | |
Guino Pollen, Notes from my Travels in Northern Avistan | +1 competence bonus to attacks and damage with natural attacks | |
Zacharius, "Towards Eternity" | +1 competence bonus to DC on spells with the death descriptor | Lost Chapel |
The History of the Worldwound | +1 insight bonus to Lore (Religion) and Lore (Nature) checks | |
Know Thy Enemy! A Crusader's Brief | +1 insight bonus to Perception and Stealth checks | |
Crusade Chronicles | +10 HP | |
The Acts of Iomedae | +1 competence bonus to saves vs. disease and sickened effects | Drezen |
Xanthir Vang "On the Nature of Demons" | +1 caster level with Enchantment spells | Ivory Sanctum |
Baphomet the Imprisoned | +1 competence bonus to CMB and CMD | |
Xanthir Vang's notes | +1 competence bonus to saves vs. fear effects | |
Diary of a Student of the Great Xanthir the Plagued One | +1 competence bonus to Fortitude saves vs. distorted demons | |
Lexicon of Paradox, Part One | +1 competence bonus to DC with Conjuration spells | Areelu's Laboratory |
Lexicon of Paradox, Part Two | +1 competence bonus to AC vs. demons | Nocticula's Palace |
A Letter in Small Handwriting | +1 insight bonus to Knowledge (Arcane) | |
An Unfinished Draft of a Letter | +1 insight bonus to Knowledge (World) | |
"Grimoire of the Beast", Excerpts | +1 competence bonus to saves vs. confusion spells | Ineluctable Prison |
Baphomet the Uncaged | +1d6 sneak attack |
Recipes
When you camp, you can prepare a special meal if you have the necessary ingredients. To cook successfully, a character must make a DC check using her Knowledge (World) skill. All meals have beneficial effects but if a character's favourite food is prepared, they will enjoy additional benefits.
Bonuses are cooking bonuses which stack with most other bonuses but not with themselves.
Besides the listed ingredients, all recipes additionally require a Purifying Solution.
Recipe | Ingredients | DC | Effects | Favourite? | Location |
---|---|---|---|---|---|
Acorn Pie | Flour, Butter, Spellgorging Flower, Magical Acorn | 33 | +4 bonus to concentration checks +2 spell DC | Ember Daeran Nenio | Battlebliss Arena |
Blazing Parfait | Milk, Butter, Skullberry | 24 | +1 AC | Seelah | Crimson Dust |
Conflagrant Taco | Tainted Fowl, Flour, Cinderbloom, Spellgorging Flower, Phoenix Feather | 40 | +4 bonus to all ability scores | Camellia | Temple of Stone Manuscripts |
Cheese Crostata | Eggs, Cheese, Rice, Midnight Morel | 24 | +6 hours before fatigue | Sosiel | Thraz the Spinebreaker |
Creme Soup With a Snout | Cheese, Sweet Wine, Corrupted Animal Meat | 24 | +1 spell DC | Ember | Ivory Sanctum |
Curse Pilaff | Onion, Mutated Fish, Rice | 22 | +1 attack | Camellia | Leper's Smile - Cave |
Demon Slayer Soup | Eggs, Sweet Wine, Corrupted Animal Meat, Crystallized Demonic Rage | 33 | +3 to attack, damage, skill checks and saving throws | Greybor Wenduag | Bad Luck Tavern |
Fish on a Stick | Flametongue, Mutated Fish, Mix of Spices | 16 | +4 hours before fatigue | Regill | Topaz Solutions |
Glowing Croissant | Flour, Flametongue, Milk | 22 | Health fully restored | - | Vissaliy Rathmus |
Godspeed Salad | Edible Moss, Cheese, Midnight Morel | 22 | +10' movement | Lann | Chilly Creek |
Lucky Hand Sandwich | Mutated Fish, Midnight Morel, Cheese, Spellgorging Flower, Shadow Clover | 35 | +5 to skill checks When making a skill check, roll twice and take the better result | Woljif | The Enigma |
Midnight Soup | Tainted Fowl, Onion, Midnight Morel | 21 | +1.5 HP / level | Daeran | Nameless Ruins |
Monster Casserole | Milk, Eggs, Corrupted Animal Meat | 22 | +2 weapon damage | Wenduag | Wintersun (Shrine of Gorum) |
Moss Potage | Edible Moss, Mix of Spices, Butter | 20 | +3 to skill checks | Greybor | Nightingale Grove |
Mulled Wine | Mix of Spices, Sweet Wine, Skullberry | 23 | +4 to skill checks -2 armour check penalty | Ulbrig | Fye the Tavern Keeper |
Onion Soup | Edible Moss, Tainted Fowl, Onion | 17 | +1 to saving throws | Nenio | Gwerm's Mansion |
Screaming Omelet | Flametongue, Eggs, Cinderbloom, Mandragora Root | 34 | Fast Healing 1 +2 HP / level | Regill Seelah | Herrax |
Seasoned Wings and Thighs | Edible Moss, Tainted Fowl, Mix of Spices | 14 | +1 HP / level | - | Market Square |
Skullberry Pie | Flour, Butter, Skullberry | 21 | Fast Healing 1 | Arueshalae | Areelu's Lab |
Sour Guts Broth | Onions, Rice, Cinderbloom, Corrupted Animal Meat, Mix of Demonic Poisons | 35 | Restore all HP Removes poison and disease effects Immune to poison and disease | - | Ineluctable Prison |
Spicy Pastry | Flour, Mutated Fish, Flametongue | 15 | +5' movement speed | Woljif | Gemyl Hawkes |
Mind-cleaning Tea | Luminous Herb, Axis Crystals, Blue Honey, Disturbing Spices | 40 | +3 bonus to saving throws +3 bonus to attack and damage rolls against anomalies | - | Inevitable Excess DLC |
Favourite Foods
Favourite food bonuses are shown below:
- Seelah
+3 to attack. - Camellia
+5 to Trickery checks, - Lann
+5 to Perception checks. - Wenduag
+1 to attack and +2 to AC. - Woljif
+5 to Mobility and Skill checks. - Ember
+1 effective caster level with Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds and Cure Critical Wounds. - Nenio
+4 to skill checks. - Daeran
+3 to saves. - Ulbrig
+2 bonus to Fortitude and Will saves. - Sosiel
+3 to AC. - Regill
+2 to attack and damage. - Arueshalae
+4 to critical hit confirmation rolls. - Greybor
+1d6 sneak attack.
Elven Notes
Notes for the Storyteller is an "errand" that takes the whole game to complete. The payoff is the Storyteller's Knowledge ability. Locations of the notes (and the chapters in which you can obtain them) are as follows:
- Chapter 1
- Gray Garrison
In a room off the library on the second floor.
- Gray Garrison
- Chapter 2
- Conundrum Unsolved
In the room which opens up after solving the puzzle. - Inconspicuous Camp
By the campfire.
- Conundrum Unsolved
- Chapter 3
- Temple of the Good Hunt
In a storeroom. - Molten Scar
Dropped by Vorimeraak. It appears as Page Smeared with Blood and Soot in your inventory. - Artisan's Tower
On a bookshelf. Can be destroyed by Devarra if you let her escape. - Ivory Sanctum
In the refectory. - Heart of Mystery
In the puzzle chamber. - Areelu's Laboratory
In one of the room on the first level. - Areelu's Laboratory
In one of the rooms in the Old Wing. - Core of the Riddle
In the room that opens up after completing the puzzle. - Sacred Lands
In the first chest in the Trial of Simple Truth.
- Temple of the Good Hunt
- Chapter 4
- Nexus Caves
In the cave behind the injured succubus. - Mage's Tower
In a room on the upper floor.
- Nexus Caves
- Chapter 5
- Iz
In a chest near the basement entrance in the west of the area. - Forgotten Secrets
In the room that opens up after completing the puzzle. - Legacy of the Ancients
In the room that opens up after completing the puzzle. - The Enigma
On a shelf in the SW quadrant. - Final Veil
In the room that opens up after completing the puzzle.
- Iz
- Chapter 6
- Threshold
On a desk in a room near the entrance.
- Threshold