The Mugen Fighters Guild - Super Street Fighter 2 Turbo HD_MUGEN
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Super Street Fighter 2 Turbo HD_MUGEN (Read 21974 times)

Started by titytity, October 07, 2008, 11:51:32 am
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Super Street Fighter 2 Turbo HD_MUGEN
#1  October 07, 2008, 11:51:32 am
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Last Edit: October 07, 2008, 02:10:50 pm by titytity
Re: Super Street Fighter 2 Turbo HD_MUGEN
#2  October 07, 2008, 01:03:19 pm
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Looks good! but there are more things to fix:

-Ken Select Portrait is misaligned  :S
-Little portraits sucks! Misaligned and too pixelated! Need to be changed! For good little portraits use SSF2X Revival GBA portraits!  :-\
-Sprites aren't bad! But needs a lot of work...he only resized them and use Bicubic filter....  :(
-Chars proportions are ugly...Dhalsim is much more large than Ryu!  :S
-Nice gameplay...but too much like CvS...(He recycled Warusaki3, Gal129 and Rei chars!)  o_O
-Immediate Hyper!  o_O Chars cmds need to be fixed!

And one last thing! PLEASE DON'T COMPRESS MUGEN.CFG TO MAKE ONLY ONE EXE FILE....IT GOING TO CRASH! (Need to config sound plugin...he use original...)  >:(


Vote for me: 5

Maybe final release is good....maybe...
Last Edit: October 07, 2008, 01:08:31 pm by Skank88
Re: Super Street Fighter 2 Turbo HD_MUGEN
#3  October 07, 2008, 01:16:34 pm
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Why CVS and Alpha sprites?  :S And the gameplay isn't very SF2-ish at all from what I can see in the video.
Re: Super Street Fighter 2 Turbo HD_MUGEN
#4  October 07, 2008, 11:04:07 pm
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Let the man do his thing.  It doesn't have to play exact to SF2 ... hell he's just a creative person :) ... I dig it ... the stage selection is nice ... the screenpack seems cool enough and lastly I dig the characters you used ... thanks
Re: Super Street Fighter 2 Turbo HD_MUGEN
#5  October 07, 2008, 11:11:11 pm
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He's a creative person? He took abunch of characters and slightly edited them..
It doesn't feel like a "Fullgame".

ST has much more characters, and CvS/Alpha sprites don't go well with the backgrounds.
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Re: Super Street Fighter 2 Turbo HD_MUGEN
#6  October 08, 2008, 12:03:21 am
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Some characters still have groove select not totally removed.  You can press up and down and here the groove change.
Some sprites show the edges of the pink transparent color because it blended into the character.
I like the screenpack
Re: Super Street Fighter 2 Turbo HD_MUGEN
#7  October 08, 2008, 09:22:22 am
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i like the whole mix match you have .... chunli is my only gripe so far she really doesn't fit.... other then that the gameplay is very strange but its fresh so just take some bugs out and you should be good  :sugoi:

ps who made that dhalsim?
Re: Super Street Fighter 2 Turbo HD_MUGEN
#8  October 08, 2008, 11:25:03 am
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Why CVS and Alpha sprites?  :S And the gameplay isn't very SF2-ish at all from what I can see in the video.

I think I'll work on remedying that problem (since I spend a good 75% of the time I play Street Fighter on Super Turbo). I just hope there's some way to copy the chars out of the exe, because I wanted to put them in my regular Mugen. Plus, I can't fix the problems with your chars if I can't access them.
Re: Super Street Fighter 2 Turbo HD_MUGEN
#9  October 08, 2008, 04:25:37 pm
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i like the whole mix match you have .... chunli is my only gripe so far she really doesn't fit.... other then that the gameplay is very strange but its fresh so just take some bugs out and you should be good  :sugoi:

ps who made that dhalsim?

Is RhajaaDhalsim by Rhajaaboys
Re: Super Street Fighter 2 Turbo HD_MUGEN
#10  October 08, 2008, 04:49:11 pm
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well, it looks as though he at least used the correct
HD remix char portraits, by udon crew, prolly the ones
found on dev art.
Re: Super Street Fighter 2 Turbo HD_MUGEN
#11  October 08, 2008, 05:50:54 pm
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Not a bad Beta, but like many have mentioned already there's much work to be done here.

...If I were him/her I simply would've taken this project in a totally different direction though, because to me it seems like stealing a very recent, not to mention a "Capcom Official Game Project" idea that is soon to be released, pretty much blows. So thumbs down on that. Besides, everybody who knows how to rip sprites knows that the REAL HD sprited Street Fighters will be available to us pretty soon ;) so don't you think going through the hassle of fine tuning all those old sprites to make them look NOT NEARLY HD like is kind of pointless???

It would've been nicer as an added chapter to the SF Universe...or CVS3 or 4 even. So it's not creative at all. It just has "hype generated flare" backing it up.

I wish you the best of luck though, and hopefully the end results will be more polished.

BTW, your video blog is a pain in the ass to browse...Even on my fastest setup. Make separate pages.
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Last Edit: October 08, 2008, 05:55:36 pm by MaxBeta
Re: Super Street Fighter 2 Turbo HD_MUGEN
#12  October 08, 2008, 11:28:40 pm
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Mmm, nothing much of Street Fighter II there, btw like someone already said, nice screenpack  :)
Re: Super Street Fighter 2 Turbo HD_MUGEN
#13  October 09, 2008, 01:06:12 am
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Yeah, but he did HD Spirtes ... and a few other things ... I mean it's not finished ..
Re: Super Street Fighter 2 Turbo HD_MUGEN
#14  October 11, 2008, 01:30:17 am
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He slightly edited the code of some chars, and applied a filter on their sprites, that's all.

Anyway, nice screenpack. :)
Re: Super Street Fighter 2 Turbo HD_MUGEN
#15  October 12, 2008, 07:32:17 pm
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Hey since you know how how to make shit look different I was wondering if you could help me with an edit of P.o.t.s. Bison I'm workin' on ... I need to give him a constant afterimage and I don't quite know how to do so ...
Re: Super Street Fighter 2 Turbo HD_MUGEN
#16  October 12, 2008, 07:35:36 pm
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That's totally off-topic, but whatever. Add these lines at the end of the CNS file which as statedef -3.


[State -3]
type = AfterImage
trigger1 = !Time
time = -1
FrameGap = 1
length = 10
PalContrast = 64,255,128
PalBright = -50,-80,-50
TimeGap = 2
PalColor = 0
Trans = add
persistent = 0

and play with the values to get what you want.
Re: Super Street Fighter 2 Turbo HD_MUGEN
#17  October 13, 2008, 03:55:02 am
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I was looking forward to this release because I'd seen the previews on his amit's blog.  But the "high-res" of these characters is nothing like I expected.  They have no details anymore.  Everything's smoothed over.  The characters have no eyeballs, and the lines are fuzzy and soft.  I hate to say it, but I'll take pixelated over this.

The only way street fighter characters will ever end up in high res is if someone edits each frame one at a time, by hand.  Or else rips a high-res sprite from a capcom game itself.

Re: Super Street Fighter 2 Turbo HD_MUGEN
#18  October 16, 2008, 11:40:24 pm
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Did you changed the values manually to make the characters work with tetsu lifebar? I do know it can be a pain in the ass especially when characters are packed with vars form original authors.
Re: Super Street Fighter 2 Turbo HD_MUGEN
#19  October 23, 2008, 08:10:02 am
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Here's a rather stupid bug - Ryu never does a regular Hadouken in Training Mode. He does a Shinkuu Hadouken every time, despite the use of a regular Hadouken motion. This happens every time Ryu has at least one super bar filled. Also, all of the characters have multiple supers - not good. I'd hate to say it, but this sucks. The gameplay resembles CvS more than anything else, the graphics are very poor, it runs in fullscreen mose, and is a pain in the ass to load.
Re: Super Street Fighter 2 Turbo HD_MUGEN
#20  October 23, 2008, 09:24:42 am
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Here's a rather stupid bug - Ryu never does a regular Hadouken in Training Mode. He does a Shinkuu Hadouken every time, despite the use of a regular Hadouken motion. This happens every time Ryu has at least one super bar filled. Also, all of the characters have multiple supers - not good. I'd hate to say it, but this sucks. The gameplay resembles CvS more than anything else, the graphics are very poor, it runs in fullscreen mose, and is a pain in the ass to load.

Because command of Shinkuu Hadouken is the same as regular Hadouken!
Last Edit: October 23, 2008, 09:54:49 am by Skank88