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FOCUS

―MindCap

LIMBO is a 2.1 Extreme Demon mega-collaboration hosted and published by MindCap, co-hosted by Djoxy and verified by BUNNYGRAM on 26 November 2022 after 109,490 attempts.[1] The level is designed in a 1.9 style with a mix of indigo, dark blue and red, similar to the last 25% of weoweoteo's Extreme Demon Marathon but more detailed. The theme is also similar to both Hinds' and Vlacc's parts in Cybernetic Crescent. It is made to be the hardest memory Demon without relying on visual interference while implementing unique gameplay mechanics.

MindCap had stated that the version of the level from January 2022 would probably have fallen into the Top 20-30 of the Demonlist. Some playtesters had stated the buffed version that followed to be Top 1 difficulty. Due to its memory, LIMBO's relative difficulty is uniquely challenging to gauge.

On 27 August 2022, BUNNYGRAM returned to the level and started his verification of a further buffed version that he, at the time, believed to potentially be harder than Slaughterhouse, the #1 level on the Demonlist at the time. This version ended up being verified by BUNNYGRAM and placed at #7.

LIMBO received acclaim from players for its concept, design, decoration, effects, gameplay and music, and is widely considered one of the best top Demons in recent history and one of the best levels of all time.[2][3][4]

Lore and Story[]

LIMBO is themed around being trapped between heaven and hell. With the player not knowing where to go, it is up to them to decide their fate as they venture through the wonders of different technological and demonic hallucinations.

The story of LIMBO is about a steel factory manager in the 1980s who hired a scientist to create artificial intelligence that would solve the dangerous situations of the factory. The steel factory suffered ten casualties whilst some workers quit due to the hazardous conditions they worked in; therefore, the manager decided to replace all the factory workers with artificial intelligence capable of performing all the tasks at once.

The creation was finished and named EAM-17. It was considered the scientist's greatest invention. It took him around 17 prototypes to create the final product; however, he thinks his creation is not yet ready for commercial use. The manager replied that it was indeed a marvellous machine, exclusive to his company. The manager ensures that the scientist should not worry about making profits with this machine since he will soon build an 'unstoppable team'.

The scientist then reminded the manager there is a failsafe in the form of a combination code, which perhaps activated with a key in the control room. However, the manager replies that he has not seen the machine work in real-time yet, so he demands the scientist get it working. The scientist then responds about the purpose of the machine itself and expresses his concern towards the workers who have families to raise and the fact that he is monopolising the industry.

The manager exclaimed the scientist to silence, telling him a naïve young man like him would never understand this would be the new direction towards the future. Everything would become automated, and personnel would no longer have input. It is a sacrifice through every big step. The manager also added that he dislikes how the press pushes him into talking about how he treats his employees. The scientist calls him out that his greed would force thousands into destitution through this cruel means. When the manager reminded him of his sick mother, Betty, the scientist told him not to remind him of her. They continued to prepare for the machine's operations and reminded him about the safety precaution key. The manager calls the weird-looking key an 'elaborate gag' of his due to the colours. The two then started EAM-17 to work, hoping that the manager would gain profit.

Six days have passed, and the machine functions according to plan, with increasing sales of the factory going on a long shot. However, at one point, it malfunctioned and stopped completely. The manager called the scientist to check on the machine, and then he headed towards the control room to assess the situation. Before he could do so, suddenly, a gigantic claw made out of improvised objects from the factory grabbed the scientist. The scientist yells to grab the keys at the table and focus. However, the manager is confused as to which key is the one that would activate the failsafe. There were too many identical keys to differentiate. The malfunctioning robot kills the scientist by violently throwing him against the wall. The manager then tries to make a run for it and call the authorities, but the machine shuts down all the doors and kills him.

In the aftermath, the AI blends the entire factory like an abandoned facility every time they are threatened, ready to kill everyone who dares to enter its territory. The investigation of the deaths involving EAM-17 shows that the bodies were never recovered, and the police declared the manager and the scientist missing. Around 30 years later, a cube emerges, which is the reincarnation of the scientist.

The cube was sent to the same spot where he had died outside the factory, with his only goal being to prevent more casualties to the sentient AI and RETURN 0. He must overload its resources and take the right key to shut it down. On the other side, the manager woke up elsewhere, yelling for anyone around. He has woken up in his factory, where everything is strangely bluish and distorted. As he ventures through the factory, he touches a spike and reacts in pain, telling himself that he is back from the start.

Now, the manager's only goal is to find what lies at the end. Otherwise, he will be trapped forever.[5]

Gameplay[]

  • 0-4% (Findexi + Juhou): The level starts with a normal speed cube and a series of slopes with lots of fake spikes, holes and teleporting portals. The next section requires the player to go through a series of blocks and then upside down under reverse ramps, having to remember which orbs to hit.
  • 4-8% (Lumpy + Failure444 + CuLuC): This part of the level is entirely wave-based at varying speeds. While the area itself is not tight, balls consisting of small spikes float across the screen from all angles at increasing speeds and amounts throughout the part.
  • 8-14% (th31 + Lieb): This part starts with a triple-speed ship that must go through gameplay that constantly switches from one set of gameplay to another at a regular interval. The part involves using three consecutive dash orbs, and at one point, the player must go to the ground, which looks as if it would kill them. There is a brief interval of using yellow orbs inside gravity changes in a tight slope corridor before transitioning into a ball. The ball contains many trigger orbs, only some of which the player shall click to make their way through. This ball section contains no other orbs or speed changes.
  • 14-19% (Pennutoh): The player must first jump onto a green orb but click the trigger orbs on both sides of it. Otherwise, the next green orb (which must be used) will be toggled off. There is a lot of gameplay in other areas of the screen that is not involved in the only passable route but is only there to confuse the player. After a difficult blue orb click, there is another trigger orb the player needs to hit to activate a blue gravity portal, which will allow them to continue the part. Once again, the player must avoid what looks like the actual route to go into a fake block and allow them to continue. The player then enters a spam-based part involving blue pads with orbs on the top, where the player only needs to hit the first one to get into the wall above where a ship portal is (the ship portal is not part of the correct route). Below this, Pennutoh's icon can be seen. Jumping out from here, the level's objects will move toward the player from behind to hit a black orb that was previously out of reach. The black orb is positioned directly below a platform, meaning the player will automatically jump as soon as they land and line up for the next green orb. The last bit of this part is a mini-UFO that contains no indication of where to go, and the only two portals not forced on the player are fake and will kill them if used.
  • 19-23% (Vismuth): This section features a normal-speed ship segment where the player must know which orbs to pick while avoiding the moving structures scattered around the screen. The player occasionally switches size and teleports all over. After the ship segment, there is a double-speed cube section with many circles of orbs. Each circle has four orbs, and each orb rotates around each other to confuse the player. Occasionally, the circles have gravity portals and tiny little structures. The section ends with a tight timing into the next section.
  • 23-28% (Jenkins + Saria + GrenadeOfTacos): The next section begins with a normal-speed ball part. It is somewhat similar to the previous section's cube segment, where there are many different circles of rotating orbs. However, instead of four orbs on each circle, there are eight on each circle. In addition, some orbs have invisible blocks that the player can land on, and the player must remember which orbs have invisible blocks and which orbs do not. Directly following the ball segment, a wave segment has three different corridors constantly moving around. Because there are small spikes scattered throughout each of the corridors, there are invisible spaces through the walls that the player can go through to avoid them. However, the player must remember their location to pass the section. At the end of the section, the words 'GP BY JENKINS DECO BY SARIA' are shown on the walls of the corridors.
  • 28-32% (Jeyzor): Jeyzor's part is one of the more infamous parts of the level due to its constant lagging effect, tight timings and invisible obstacles. It takes the victors of the level a very long time to learn this part. The first half of the part is a double-speed cube segment, where the player has to hit orbs and jump in unconventional places. Many of the spikes throughout this section are either fake or have landing pads on them, but in addition, there are invisible spikes the player cannot see. While the player must concentrate on where the spikes are located, the decoration, including their icon, is constantly blinking, lagging and moving around to substantially throw off the player. If the player passes the cube section, they meet a tight normal-speed ship segment with constantly moving structures. Orbs and gravity portals scatter everywhere, and the player must remember which ones to hit. Once the player passes the ship segment, a very brief cube transition is shown. If the player were to proceed through the ship segment without hitting the last yellow or red orb with a trigger orb inside it, they would teleport to a joke area leading to their death.
  • 32-36% (Ryder + Goose): Directly following the cube transition, the player is thrown into a double-speed mini-ball segment. The section is highly complex, as there are many layers of block decoration, but only some of the blocks are real. While the player must remember which blocks are real or fake, they must hit certain orbs and avoid spikes scattered throughout to pass through. Once the player passes through the ball segment, there is a quick normal-speed cube transition with three orbs. Although containing some tight timings, this transition requires no memory. Then, the player meets a double-speed spider segment similar to the previous ball segment. The player must remember which blocks are real while avoiding spikes and hitting certain orbs. The part ends with a normal-speed cube landing.
  • 36-42% (KrmaL + flash): This section is entirely in the triple-speed cube game-mode. Throughout this part, the player must remember which platforms to land on, allowing them to hit orbs and enter portals. However, every single platform is quickly moving left and right, and trigger orbs scatter throughout that the player can hit. One of these trigger orbs stops every platform (represented by the pause symbol on top of them), and the other trigger orb flips the direction of every platform (represented by an arrow pointing in which direction they are going to move if the orb is activated). The player must remember which trigger orbs to hit at the exact correct moment. In the end, the player enters a safe corridor for a moment, where they can see the words 'KRMAL' and 'FLASH' in large text.
  • 42-47% (Stormfly + ZephiroX): The next section is entirely in the double-speed cube game-mode. It begins with the player being launched off of a red pad into a handful of very large rotating circles of different sizes. All of these circles have blocks scattered throughout their area, and the blocks are constantly circling at very high speeds. In addition to these blocks, the circles have a couple of orbs and portals. Most of them are unused, but some need to be hit for the player to continue through the section. Once the player passes the five circles, the section ends with two yellow orb timings, with two blue orbs almost being layered on top of them.
  • 47-52% (Stormfly + SleyGD): The following section, which continues Stormfly's gameplay from the previous section, is entirely in the mini-wave game-mode. The first part features many wave corridors on the top and bottom of the screen. The player must memorise which corridors they must enter through, similar to 91% on Rearmed, but what is inside the corridors is quite complex. It features tight slope timings, but every slope has a D-block on it, which allows the player to land on them safely without dying. Because of the D-blocks, the section would be nearly automatic, but each corridor has little spikes scattered throughout them, forcing the player to memorise where to hold and where to not hold throughout each of the corridors. Then, the level speeds up to double-speed, and the player enters a dual portal. Now, the player is faced with many different spike pillars with three different spaces each. Each pillar either has two safe top and bottom spaces or only a safe middle space. The player must memorise where to go on each of the six pillars. Then, the section ends with a triple-speed memorisation segment. It features many slopes, but only half the slopes have D-blocks on top of them. The player needs to memorise which slopes have D-blocks on them and which slopes do not. Finally, the section fades to white.
  • 52-58% (xStep + KWMS): As the screen fades out of white, the level speeds up to triple-speed as this section begins. The first half of the part consists of the cube game-mode. There are many platforms the player has to land on, but every platform is moving at a different speed. Some move extremely slowly, but some are only on-screen for a split second. Not only are the platforms moving, but also the orbs and portals move. The player must memorise which orbs to hit, portals to enter and which platforms to land on or jump off. Once the player passes the cube segment, they must pass a ship segment with the same concept. However, the player can go inside the moving platforms to create more memorisation in this segment. If the player manages to pass the ship segment, they are transitioned into the next section with the border decoration closing in on them.
  • 58-64% (para + Th04): This section is nearly entirely in the UFO game-mode. There are a handful of real and fake structures for the player to land on or throw off the player. In addition, the screen moves around a handful of times from the UFO portals dispersed throughout the section, and there are also invisible orbs, portals and pads the player needs to hit. This section is especially complex because of the fast pace, the click patterns and the invisible objects. It concludes with a brief wave segment at double-speed that requires little memory.
  • 64-69% (Giron + Temp): Then, the song goes through a key change, and the level becomes somewhat more intense. This next section is entirely in the double-speed mini-cube game-mode and targets nearly every gameplay aspect. There are structures placed everywhere, and they all have different shapes and designs. The player must know which orbs to hit throughout the section and where to jump. The full section ends with five blue pads, transitioning the player into the next section.
  • 69-74% (Surv + nyab): The next section contains many different game-modes at fast speeds. First, the player is entered into a brief robot with a couple of jumps to switch gravity and then transitions into a mini-cube. Then, they must jump a couple of times and hit an orb before transitioning into a short ball segment. The ball segment contains many fake blocks and orbs, and the player has to memorise where to click. Afterwards, the level slows down to double-speed, and the player enters a cube segment. Here, the player must simply jump on platforms and hit a couple of orbs, but there are many fake blocks the player has to memorise. The full section ends with a brief triple-speed UFO segment.
  • 75-82% (weoweoteo + pocke): The player hits a yellow orb and then enters a section similar to Betrayal of Fate's memory cube gameplay (which is weoweoteo's level) but a lot more confusing. It contains fake blocks that constantly move, mixed with real blocks and flashy decorations. There are triangles attached to form diamonds constantly flying at a diagonal velocity. The player passes through two platforms with pocke's and weo's names and enters the next part. It is an orb maze where the orbs constantly change to another type. During this maze, the player changes into the cube many times, and many decoration arrows point in different ways, making it more confusing. After the maze, the player goes into a simple asymmetrical ball dual, changes to normal speed and then quadruple-speed with an auto blue pad part.
  • 82-87% (Evasium + PokeChatt): As the level ramps up the intensity, the memory aspect of the level becomes considerably more complex. Evasium and PokeChatt's section starts with a double-speed cube section containing moving pillars, flying orbs and teleportation portals. Almost every decoration is fake, with the only real blocks being the ones on which the player must land. Then, the level slows to normal speed, and the cube becomes mini-sized. In the second half of this section, many tiny corridors are constantly moving up and down. The player must simply know when to jump. There are blocks with arrows on them that move in the direction to which the arrows point to throw off the player. After four seconds, the screen fades to black to set the stage for the final section of the level.
OH MY GOD! IT'S BLUE! IT'S BLUE! IT'S BLUE! IT'S BLUE!

Xanii, upon identifying the correct LIMBO key.

  • 87-100% (crohn44 + MindCap): The LIMBO keys, the most famous section of the level. As the player navigates a simple mini-wave part, eight keys, the correct one briefly pulsing green, appear to the right and shuffle their spots consecutively similar to a cups and balls game. The keys here and the shuffle are completely randomised, meaning the key placements will be distinctive every time. Therefore, the player has to be consistent when manoeuvring through the obstacles as a triple-speed mini-wave. For the first half of the section, the player must manoeuvre the wave through circular structures located on the top and the bottom. The background has many moving and rotating lines that align and pulse in the shape of a pentagram, then an All-Seeing Eye. From the second half, the player must consistently spam between two rows of spikes, and the background begins to flash pictograms of each section in the level from the start to here. When passing 3/4 of the section, the player stops making new inputs as they hold into an D-block that hovers the icon above a spike, preventing them from pausing without dying as they continue tracking the keys. As the song ends, the keys form a circuit, and each key glows periodically for the player to select. The player can collect their targeted key by releasing the control as soon as that key pulses. Upon selecting a key, a fake end-screen appears for a few seconds. Then, the player falls from the heights to the ground. If the player does not collect the correct key, they will die to the row of spikes on the floor. Otherwise, they will float on the spikes and move over them, bringing the player to the end of the level as it fades to black.

Wins[]

  • LIMBO became the hardest level currently beaten on 144Hz, following LuigiDB's completion on 5 April 2023.[6]

Trivia[]

General[]

  • The password for the level is 772002, which refers to MindCap's birthday, 7 July 2002.
  • The level contains 392,425 objects.
  • The level is 3m 27s in length.
  • The level was rated on 4 December 2022 and received an Epic rating.
    • LIMBO is currently the second hardest on both being an Epic-rated level and without a lowercase letter after KOCMOC.
      • Ironically, KOCMOC also pushed LIMBO out of the Top 10.
    • This level and Collab Level were two of MindCap's levels rated on the same day.
  • The level was ranked #2 in GDToday's 100 Greatest Levels of All Time list.
  • The level was nominated for and achieved Best Demon Megacollab in the Geometry Dash 2022 Awards.[7][8]
  • In Catholic theology, Limbo is the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned. It is the first layer of the Nine Circles of Hell.
  • The level brought back some old creators such as Evasium, weoweoteo and Surv.
  • Several parts were replaced.
    • EndLevel used to have the gameplay for what became Findexi's part.
    • Vlacc used to have the gameplay for what became Jeyzor's part.
    • Prism used to have the gameplay for what became xStep's part.[9]
    • XLSpiral's decoration was replaced by SleyGD.
    • GDSkele's part was replaced by KWMS.
    • Toxic's part was replaced by para.
  • Three players have a part to themselves: Pennutoh, Jeyzor and Vismuth.
  • Xanii's reaction to beating the level, in which he repeatedly yelled the phrase 'It's blue!' (referring to the correct colour of the key at the end of the level), gained popularity across social media platforms, particularly TikTok.
  • The level was given the nickname 'Memory Titan' after one of MindCap's tweets garnered attention from the Twitter community. The tweet was about GDToday, the most followed Geometry Dash news account on Twitter, and their potential reaction if BUNNYGRAM had died at 97% on the level, stating that they would have likely dramatised the death with high vocabulary as they usually do. The example MindCap gave was: 'BUNNYGRAM has fell victim to the ruthless 97 spikes at the end of the memory titan, LIMBO'.[10] The usage of the term is rarer nowadays.
  • Pennutoh made a joke video titled 'How hard is LIMBO?'[11] which shows the level's supposed end-screen.[12] However, MindCap stated on Twitter that it is not getting used.
  • There was going to be an official end-screen created by DienID for this level, shown in the LIMBO full showcase video. Unfortunately, the host discontinued it due to the high number of groups used, which may cause performance issues. The end-screen featured a giant 'fountain' or 'vortex' in the centre with the letters L, I, M, B and O and a key revolving around it. The key itself also rotated.
  • The anti-cheat system in MindCap's part was installed after he showcased his decorated part on YouTube, which initially did not have it. The reason is that people commented that they could pause the game and watch the replay precisely.
    • A column of fake spikes appears at the fourth quadrant of MindCap's part. When the player reaches the column, they have to hold as the spikes become a D-block, which the player must hold into. There is a spike below the player, so they cannot release, even if they attempt to pause. The block and spike follow the player until the end of the song when the player can choose the key (through the method mentioned in this page's 'Gameplay' section above), where the spike fades away.
  • Failing to obtain any key in MindCap's part will kill the player. If Auto-Retry is disabled, a flashing screen with the words 'PICK THE KEY COWARD' and 'DON'T LET IT WIN' can be seen. The message is implied to be directed to the player character, the reincarnated version of the scientist (coward) from the manager killed by EAM-17 (it). The Easter egg was revealed by MindCap on 8 January 2023.[13]
  • MindCap hired Vepium to make an official Isolation remix.[14]
  • There was a 17-minute-long sequel to LIMBO called RETURN 0. It has since been cancelled, but MindCap stated it will be revived after he finishes ORBIT.
  • LIMBO has many remakes by other creators, like HERCULANEUM, Broken Roulette, Abyss Switch, BIMBO and Isolation.
    • Mulpan made a level inspired by Limbo, with the level consisting of everything being Orbs.
  • LIMBO was set to be reverified by BUNNYGRAM to be possible on Update 2.2. BUNNYGRAM had since lost the bet, and there has not been much said about the re-verification process since then.[15][16]
  • LIMBO is influential with the keys at the 87% mark, also being the most popular part of LIMBO.
    • MindCap stated in their making of LIMBO that this part was because he didn't want to end the level in a Michigun or a straight fly.

Demonlist[]

  • The level was initially placed at #7 on the Demonlist on 1 January 2023, above poocubed (#8) and below Firework (#6).
    • This addition pushed Calamity into the Extended List and Photovoltaic II into the Legacy List.
    • Although it was placed in 2023, it was still the last level on the Demonlist to be placed in 2022 due to depending on other time zones in other places.
  • ViperVenom95 became the first victor of LIMBO on 8 December 2022, completing it after 13,028 attempts before being placed on the Demonlist.[17]
  • The placement of KOCMOC on 16 June 2023 pushed LIMBO off the Top 10 of the Demonlist.
    • KOCMOC also ironically surpassed LIMBO for being the hardest on both being an Epic-rated level and without a lowercase letter.

Gallery[]

Art[]

Parts[]

Videos[]

(Verification)_LIMBO_by_MindCap_and_More_-_LEGENDARY_DEMON

(Verification) LIMBO by MindCap and More - LEGENDARY DEMON

The verification of LIMBO. Credits to BUNNYGRAM.

"LIMBO"_(Extreme_Demon)_by_MindCap,_Jenkins,_Goose_&_more_-_Geometry_Dash_2.11

"LIMBO" (Extreme Demon) by MindCap, Jenkins, Goose & more - Geometry Dash 2.11

The full showcase of LIMBO. Credits to Viprin.

Demonlist[]

Main List

  1. Tidal Wave by OniLink
  2. Avernus by PockeWindfish
  3. Acheron by ryamu
  4. Silent clubstep by Sailent
  5. Abyss of Darkness by Exen
  6. Kyouki by Demishio
  7. Slaughterhouse by icedcave
  8. Sakupen Circles by Diamond
  9. Tunnel of Despair by Exen
  10. KOCMOC by Cherry Team
  11. Firework by Trick
  12. MINUSdry by CDMusic
  13. The Lightning Rod by Lavatrex
  14. Deimos by ItsHybrid
  15. LIMBO by MindCap
  16. poocubed by Lisp
  17. Saul Goodman by Renn241
  18. Eyes in the Water by hawkyre
  19. Solar Flare by Linear
  20. Belladonna by Cherry Team
  21. The Hallucination by SyQual
  22. Edge of Destiny by CDMusic
  23. Codependence by TCTeam
  24. Mayhem by LordVadercraft
  25. COMBUSTION by Cersia
  26. walter white by Renn241
  27. UNKNOWN by NineDice
  28. arcturus by maxfs
  29. Sinister Silence by Wahffle
  30. Sonic Wave Infinity by APTeam
  31. SARYYX NEVER CLEAR by artos
  32. Damascus by Dzeser
  33. Deadlier Clubstep by HeroZombie80
  34. Midnight by Yuko
  35. Tartarus by Dolphy
  36. Jigsaw by NekonGames
  37. Oblivion by dice88
  38. The Golden by BoBoBoBoBoBoBo
  39. Verdant Landscape by Nisha
  40. ATOMIC CANNON Mk III by LIEB
  41. Shukketsu by Yuko
  42. Delta by Drakoza
  43. Climax by HushLC
  44. Trueffet by SyQual
  45. Aerial Gleam by EndLevel
  46. NETWORK by Agat3
  47. Critical Heat by Zeniux
  48. Zodiac by Bianox
  49. Hard Machine by Komp
  50. Terminal Rampancy by Xyriak
  51. Esfera by SyQual
  52. Kenos by npesta
  53. Keres by ItsHybrid
  54. Fragile by EndLevel
  55. Frost Spirit by Quaybus
  56. Crackhead Circles by AlrexX
  57. NEUTRA by Jenkins GD
  58. Promethean by EndLevel
  59. Lotus Flower by StarkyTheSalad
  60. Thinking Space by Atomic
  61. qoUEO by GhostVandalf
  62. SUPERHATEMEWORLD by icedcave
  63. Cold Sweat by para
  64. Widestep by Demishio
  65. Crimson Planet by TrueOmega
  66. Renevant by nikrodox
  67. Sky Shredder by Dorvict
  68. ConClusion by DreamZoneGD
  69. Calculator Core by Walroose
  70. shimmer by Amplitron
  71. DIRECTIONS by ryli
  72. Cognition by EndLevel
  73. Cosmic Cyclone by APTeam
  74. Trotil by Cherry Team
  75. Amalgam by XLSpiral

Extended List

  1. SARY NEVER CLEAR by KugelBlitZ
  2. Instinct by Krazyman50Real
  3. Scream Machine by TMco
  4. Lucid Nightmares by CairoX
  5. RUST by neigefeu
  6. CORRODERE by Moosh
  7. ATOMIC CANNON Mk II by LIEB
  8. Shardscapes by Kiba
  9. Akashic Records by VoTcHi
  10. RUTHLESS by Surjaco
  11. Sides Of My Mind by MaxxoRMeN
  12. Horros by Shrc
  13. Ragnarok by knobbelboy
  14. Escape Room by SleyGD
  15. TORN by Kyhros
  16. me when machine gang by akun akun
  17. Launchpad Labyrinth by Moffe
  18. Silent Club by Luqualizer
  19. Descent Into Exile by GrenadeofTacos
  20. Omega Interface by Platnuu
  21. Congregation by Presta
  22. Pandemonium by Cersia
  23. The Rupture by Ka1ns
  24. Jupiter My Favourite by Akunakunn
  25. Kappa by Armadeus
  26. The Art of the Blade by mbed
  27. Bloodlust by knobbelboy
  28. Fog by notesxd
  29. Coral Cave by awesomeme360
  30. Asterios by Exen
  31. Jesse Pinkman by Renn241
  32. Terminux by VulgarisAerae
  33. no jokes by TheParadoxTeam
  34. Twilight by Yuko
  35. CITRA by Varse
  36. Sazerix by Zeptrus
  37. BarbarosFinaleFinale by awesomeme360
  38. Gracefully by DTDom
  39. Awedsy by sink
  40. Aronia by Exen
  41. Deimos by EndLevel
  42. Pagoda by Seturan
  43. Moving Forward by Crohn44
  44. ATOMIC CANNON by LIEB
  45. Sigma by MindCap
  46. Neon Skyline by recillia
  47. Knights of Thunder by HangerLord
  48. Atmos by Marwec
  49. Ploink by goobfrudla
  50. IthacropoliX by BIGMAC77
  51. Nhelv by SrGuillester
  52. untitled unmastered by para
  53. Cicatrize by Wintter
  54. DsinK by stanstanmansan
  55. SAND SAILOR by Custi
  56. Farthest Outpost by Jghost217
  57. Ouroboros by Viprin
  58. CONNECT by MCres
  59. Ourwa by Demishio
  60. kowareta by Gablor
  61. FRIDAY by Metalface221
  62. Dump by GiggsRH
  63. Visible Ray by KrampuX
  64. Excruciation Chamber by spcreat
  65. Th3Dev0n by Zeptoz
  66. The Yandere by Dorami
  67. Arctic Lights by Metalface221
  68. WORSTBRAINMAP by bims
  69. Plasma Pulse Finale by Smokes
  70. Gustavo Fring by Renn241
  71. Frozen Cave by TheParadoxTeam
  72. CHROMA FINALE by Renn241
  73. SZYSLAK by Zeniux
  74. REPENTLESS by Renn241
  75. Calamity by Awedsy

Legacy List

  1. AKIRA by Eridani
  2. Hardry by KuraiYonaka
  3. EGO KILLING by exactteam
  4. RAM by James
  5. Spectrum Cyclone by Temp
  6. FusionDynamix by TwisterDude161
  7. nevermore by EidamGD
  8. Kjdf8314jlfssf by Kapycta999
  9. Fragmented by Cersia
  10. CRIDIUM by 4yoet
  11. Fever Dream by icedcave
  12. Aquatic Auroras by EndLevel
  13. Storming Summit by Nimbus
  14. Shutdown by OliSW
  15. Requiem by Zylenox
  16. ConTroller by DreamZoneGD
  17. Mirrored Calamity by Nimbus
  18. Obscura by Eridani
  19. Sparkling by MzeroGD
  20. Eternal Moment by Rainstorm
  21. RANDOM ACCESS MEMORY by Acute144
  22. Beyond Hell by fakeblast
  23. Omega by MindCap
  24. Gamma by MindCap
  25. Dance of the Violins by DrayTM
  26. network by VanDerVals
  27. Power Grid by YraX
  28. Spacial Rend by Eclipsed
  29. Hyper Paracosm by ViRuZ
  30. of Ambrosia by Renn241
  31. Collect All Pets by rynoxious
  32. the wiener by rynoxious
  33. Dedohexdragon by royen
  34. Ryft by Dreamlight
  35. Cybernetic Crescent by Viprin
  36. Wasureta by HelpegasuS
  37. Macabre by ZephiroX
  38. Edge of the World by L4tezk
  39. Sink by Awedsy
  40. Golden Club by Zenmuron
  41. Molten Core by Janucha
  42. Loochiverse by Nerhy
  43. ELLIPSISM by Swib
  44. LUMINA by hechie
  45. Sonic Wave Rebirth by Serponge
  46. Sonic Wave by Sunix
  47. Infinite Iniquity by Flukester
  48. Molten Gear by knobbelboy
  49. Shmarley Ville by Renn241
  50. GONER by Nightning
  51. Sephiroth by Rainstorm
  52. Necromancer by TGI
  53. Iris of a Puppeteer by EternaswipVMAX
  54. Yatagarasu by TrusTa
  55. Rage by nSwish
  56. X0 by Mulpan
  57. Edge of the Blade by Eiruni
  58. Silentium Clavas by Xolarzz
  59. The Hell Nutz by TheLasaga
  60. Cersia Difficult by Cersia
  61. xo by KrmaL
  62. Generic Wave by Pennutoh
  63. Titan Complex by TCTeam
  64. Nunri by Szilu
  65. Icotact by icedcave
  66. Quantum Theory by HeroZombie80
  67. memories by ImMaxX1
  68. rosedynamix by rose;
  69. BRKMGB8GJCZ by robotchief
  70. Cersia Madness by Cersia
  71. MISFIRE by Galaxxyss
  72. Kuzureta by Teno
  73. Erebus by BoldStep
  74. Delebit Oblivio by TeamSmokeWeed
  75. Retention Rush by TheBlackHell
  76. The Reaper by Kyhros
  77. Nightshade by YakobNugget
  78. Sunset Sandstorm by crohn44
  79. Altered Ascent by Prism
  80. reeses potentially by SubStra
  81. Dark Flare by KeiAs
  82. Chromatic Haze by Cirtrax
  83. Ddiamond by Lfritz
  84. DubKore X by Loogiah
  85. Celestial Force by MindCap
  86. Tapwreck by MrLorenzo
  87. RELENTLESS by Surjaco
  88. ameliorate by maxis044
  89. Devil Vortex by Rustam
  90. Timor by Colorbolt
  91. super probably level by Alkali
  92. WOW by TrusTa
  93. ConFusion by DreamZoneGD
  94. Framework by Agat3
  95. Catalyze by ZephiroX
  96. Raisins by Airzyy
  97. Dreams by Kapycta999
  98. Lucid Chaos by CairoX
  99. Stygian Machinery by TeamE12
  100. Paroxysm by Lemons
  101. Freedom08 by Pennutoh
  102. Jamboree by JustJohn
  103. Photovoltaic II by Mazl
  104. The Moon Below by Onvil
  105. Lateral Myst by Bedrock
  106. Friday Vortex by Cersia
  107. IMAPHONE by Azuvy
  108. Apollo 11 by nasgubb
  109. inanimate INSANITY by Orange GD
  110. Bitcrusher by SleyGD
  111. Digital Descent by Viprin
  112. Stalemate Redux by GDTheTactiq
  113. TheCinnyBun by Cinny
  114. Cadrega City by Pennutoh
  115. ZAPHKIEL by Darwin
  116. Factory Realm X by HelpegasuS
  117. Springtime by VigorousGard3n
  118. Dole Damos by Jeyzor
  119. RGB by SleyGD
  120. Delta Interface by Platnuu
  121. Killbot by BoldStep
  122. Omicron by Proxima
  123. Tempered Steel by ItsHybrid
  124. vaenstep by vaen
  125. Step To Hell by LaZye
  126. Auroral Darkness by ViRuZ
  127. Solarion by ZephiroX
  128. Demonicat by f3lixsram
  129. Black Flag by Nekon
  130. Fabrication by KeiAs
  131. Ethereal Artifice by Zeroya
  132. Artificial Ascent by Viprin
  133. Effect II by MrSupremeGD
  134. Quantum Dynamix by GrenadeofTacos
  135. Future Chaos by neoraptor
  136. Luxtra by TheGalaxyCat
  137. Occult Outcry by Havok
  138. Aesthetic by SyQual
  139. Yuh by Lfritz
  140. Polygonal Paradox by Hypno
  141. Missing Benefits by TGI
  142. Mind Control by Deadlox
  143. Night Rider by LmAnubis
  144. The Hell Field by Stormfly
  145. Quantum Processing by Riot
  146. lodin da fish washer by KoKo43
  147. BBBBBBBBBBBBBBBBBBBB by RoiMousti
  148. The Hell Zone by Stormfly
  149. Belloq by Sminx
  150. Glowy by Rob Buck
  151. Crystal by Zeronium
  152. Boogie by Digitalzero
  153. Quaoar by Flosia
  154. Rate Demon by RoiMousti
  155. Void Wave by Cherry Team
  156. Bausha Vortex by Pennutoh
  157. Spectrum Rave by Ryder
  158. Never Beat It by Metalface221
  159. Balengu Vortex by Temp
  160. Bass Cave by Bloodshot
  161. distraught by Alkali
  162. Sinister Incision by ItsHybrid
  163. Static Ignition by Magmeta
  164. Berserk by TrusTa
  165. Black Blizzard by KrmaL
  166. Auditory Breaker by LazerBlitz
  167. Ziroikabi by RoiMousti
  168. Pandemonium by Yakimaru
  169. SECTOR 19 by Sillow
  170. Hatred by AZuLer4
  171. Furious Flames by Failure444
  172. The Hell Inferno by Stormfly
  173. ErebuS by Platnuu
  174. Cadrega Mode by TCTeam
  175. Hyper Paradox by ItsHybrid
  176. CHROMA II by Renn241
  177. BuTiTi III by JonathanGD
  178. Ziroikapi by Kapinapi
  179. DMG CTRL by GhostVandalf
  180. Surge of Memories by TMNGaming
  181. Carcano by Asuith
  182. Astral Divinity by knobbelboy
  183. Surge of the Shield by Geo
  184. 2 1 1 by SrGuillester
  185. Dolos by Enzeux
  186. Glitched Memories by TCTeam
  187. Audio Expulsion by GoodSmile
  188. MONSTROSITY by Snarlax523
  189. Anoxysm by Lemons
  190. SubSonic by Viprin
  191. ikaros by Pavlaxan
  192. Mujigae by YGYoshI
  193. Betrayal of Destiny by Splash
  194. Shock Therapy by Arb
  195. i hate you by AlrexX
  196. SINGULARITY by Bianox
  197. Breakout Redux by Waivve
  198. The Hell World by Stormfly
  199. Low Death by KrmaL
  200. Athanatos by Exenity
  201. Anahita by Yuko
  202. Adrenaline by Wapon77
  203. Galactic Shift by TeamSmokeWeed
  204. SPEEDRUN by Kaito
  205. Kinetic Bypass by Sminx
  206. Shock Breaker by Spectex
  207. Endless Dream by DreamTide
  208. Infernal Abyss by swithi
  209. Fabricated Thoughts by MaxiKD
  210. RASH by loltad
  211. Ithacropolis by BIGMAC77
  212. OPSM1 by VARSE
  213. Disentombed by YakobNugget
  214. TeaM Z by 99Percent
  215. MadMansion by GunnerBones
  216. Mystic by EndLevel
  217. SHATTER by efext
  218. The Hell Origin by Stormfly
  219. DARKENED by Bianox
  220. Advanced AirStream by Zekke
  221. EnvY by DanZmeN
  222. Carnage Mode by Findexi
  223. Removed Submission by WHErwin
  224. Asmodeus by Vexion
  225. Tenth Circle by DeniPol
  226. Fusion Z by PlebKingdom
  227. Untitled by iiLuna
  228. Falcon16 by LIEB
  229. Alpha Baa X by Failure444
  230. VendetTa by CFteamgd
  231. Dimension Breaker by Bianox
  232. Phobos by KrmaL
  233. Shibui by Xanii
  234. Sakupen Hell by TrusTa
  235. Dimensional Breaking by Dalfa
  236. Ancestral Calamity by MrSpaghetti
  237. Silentium Gradas by Stormfly
  238. Blade of Justice by Manix648
  239. Libertas by WOOGI1411
  240. Betrayal of Fate by weoweoteo
  241. Biohazard by Artumanka
  242. Artifice by f3lixsram
  243. Epsilon by Proxima
  244. Atmosphere by VoidSquad
  245. Bloodbath by Riot
  246. Monstercat by f3lixsram
  247. Glacial Torrent by Nell
  248. ElectroLux by Zafkiel
  249. Molten Mercury by ItsHybrid
  250. Under lavaland by N R G
  251. Hateful Reflection by Iris
  252. Ecstasy by SleyGD
  253. ATMarbl by Pennutoh
  254. Azure Fiesta by Dorami
  255. The Hell Bird by Havok
  256. Down Bass by Spectra
  257. Idols by Zafkiel
  258. Just DANCE by Texic
  259. Inflective by Mojitoz
  260. Conical Depression by KrmaL
  261. phosphorescent by LimeTime313
  262. Prismatic Haze by Cirtrax
  263. Tempest Tornado by Colorbolt
  264. Aurora by TheKris
  265. Arctic Arena by Eclipsed
  266. Artificial Ideology by Team N2
  267. A Bizarre Phantasm by Team N2
  268. The Hell Factory by Team N2
  269. Annihilation Nation by Zylenox
  270. Mirage by Golden
  271. Sigma Interface by Platnuu
  272. Extinction by Chom
  273. Esencia by Zafkiel
  274. WaveBreaker by Lemons
  275. Penultimate Phase by nwolc
  276. aftermath by Exenity
  277. INNARDS by Kaito
  278. GridLocked by Eclipsed
  279. Plasma Pulse III by Smokes
  280. Novalis by Gryllex
  281. Maybe Possibly Thing by iNubble
  282. N0 by Metalface221
  283. The Hell Dignity by Stormfly
  284. Triple Six by Zylenox
  285. Niflheim by Vismuth
  286. PanaSonic by TheShadowRealm
  287. A2Marbl by Golden
  288. limitless by Konsi
  289. The Antimatter by Bianox
  290. Marathon by weoweoteo
  291. Audio Extraction by GoodSmile
  292. Elite Z Rebirth by KrmaL
  293. Twisted Tranquility by Flukester
  294. Unearthed by YakobNugget
  295. Breakout by Surv
  296. Grill Kill by RoiMousti
  297. Concaved Memories by CairoX
  298. Elliptic Curve by Mulpan
  299. Heat Wave by Nico99
  300. Heartbeat by KrmaL
  301. Deception Dive by Rustam
  302. Skrrah by VirtualCrack
  303. The Flawless by IIIRyanIII
  304. Fexty by SkyJax
  305. Digital Disarray by Giron
  306. NecropoliX by Namtar
  307. Retention by WOOGI1411
  308. CholeriX by Shaggy23
  309. Alcatraz by Asuith
  310. Insaction by ByBoy 11
  311. Killerzone by Dorami
  312. Artificial Dream by iIiViRuZiIi
  313. Glide by crohn44
  314. Red World Rebirth by Riot
  315. Violently X by Dorami
  316. Incipient by Jenkins GD
  317. Cromulent by RelayX
  318. Exotic Energy by Ellisha
  319. Volume by Metalface221
  320. AcropoliX by SoulsTRK
  321. Matilda the Machine by Jeyzor
  322. SUBVERSIVE by Snowr33de
  323. Tech Manifestation by Pleoslim
  324. CYCLONE by Bianox
  325. The Lost Existence by JonathanGD
  326. UltraSans by PlebKingdom
  327. Raindance by Milos482
  328. Duelo Maestro by Nacho21
  329. Polish Alphabet by Patchimator
  330. Pumped Up Kicks by Quiken
  331. Zettabyte by Jenkins GD
  332. Sky tech by Giron
  333. Uprise by Blad3M
  334. Awakening Horus by Juhou
  335. Gammaray by stardust1971
  336. Allegiance by nikrodox
  337. night party by RLOL
  338. Instant Execution by Plexidit
  339. HyperSonic by Viprin
  340. Cataclysm by Ggb0y
  341. Cosmorush 21 by Pennutoh
  342. Underground by Keyblade
  343. Falling Up by KrmaL
  344. 8o X by f3lixsram
  345. Penombre by ZephiroX
  346. Grimoire Heart by CFteamgd
  347. Dark Rivalry by Flex
  348. Frizzantino Vibes by UserMatt18
  349. Electrosonic by CastriX
  350. Cosmic Calamity by SrGuillester
  351. Excessive Compliment by Pennutoh
  352. Superstrike by Lemons
  353. Doop by WormFodder
  354. Torrential Storm by xKstrol
  355. Arcadelocked by Tongii
  356. Es Dilar Nos by Mulpan
  357. The Ultimate Phase by Andromeda
  358. Destruction of God by RelayX
  359. AAAAAAAAAAAAAAAAAAAA by RoiMousti
  360. Photovoltaic by Mazl
  361. After Catabath by Boy of the Cones
  362. Final Epilogue by Pennutoh
  363. Astronomical Alchemy by iSparki
  364. Dark RainBow Rebirth by knobbelboy
  365. ICE Carbon Diablo X by Roadbose
  366. Hydraulic Overdrive by Xyriak
  367. NecroDynamix by HelpegasuS
  368. Galaxy Breaker by Bianox
  369. Kurumi City by xnail
  370. Galatic Fragility by TeamSmokeWeed
  371. New Supersonic by CronosCrl
  372. Creeper Force by CreeperMILK
  373. Abandoned Kingdom by Sunix
  374. Future Circles by KeiAs
  375. Quest For Perfection by LazerBlitz
  376. Cyber Chaos by Hinds
  377. Temple of Destiny by DrakeGhast
  378. Clubstep Reborn by Boy of the Cones
  379. Spectral Tentation by DiscJoker
  380. Crimson Clutter by RedUniverse
  381. Demonic Bass by Miniman2098
  382. Asymmetry by WOOGI1411
  383. Rewind by Awzer
  384. Plasma Pulse II by Giron
  385. Elements X by Eiken
  386. Wander of Thought by Noriega
  387. Hate War by Stormfly
  388. The Secret Box by Metalface221
  389. Lunatic Doom Machine by SrGuillester
  390. Valor by KrmaL
  391. Night Terrors by Hinds
  392. Hyperio Technia by ML500
  393. Subterranean Animism by EricVanWilderman
  394. Pursuit by Shocksidian
  395. Ultraviolet by Viprin
  396. Wolfstep by RLOL
  397. Light Years by Smokes
  398. Geminorum by Feko9
  399. X Adventure by Pasiblitz
  400. Sparklic Ocean by Koreaqwer
  401. DeltaNova by RyanAB
  402. Necropolis by Neptune
  403. The JanuS Miracle by Megadere
  404. Catastrophic by TheOne21
  405. Sadism by Nox
  406. DoomsDay by ElectricBass
  407. lezicuv by Step4enko
  408. Entwined Room by MidNight

References[]

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