Weapons
Name | Description | Stats/Effects | Type | Element | Location |
---|---|---|---|---|---|
Short sword |
Short iron sword. Blade is a bit worn out, but the sword itself is easy and quick to handle. | +10 Attack | One-handed | Slashing |
|
Cursed short sword |
Short iron sword. Blade is a bit worn out. | +40 Attack | One-handed | Slashing, Otherworldly |
|
Long sword |
A long iron sword. The balance of the blade feels good. | +35 Attack | One-handed | Slashing |
|
Cursed long sword |
A long iron sword. The balance of the blade feels good. | +70 Attack | One-handed | Slashing, Otherworldly |
|
Iron spear |
A standard military spear. Requires 2 hands to use. | +42 Attack | Two-handed | Piercing |
|
Cursed iron spear |
A standard military spear. Requires 2 hands to use. | +70 Attack | Two-handed | Piercing, Otherworldly |
|
Iron mace |
Rusty iron mace with hefty weight. Can cause momentary stun to enemies. | +30 Attack | One-handed | Blunt |
|
Cursed iron mace |
Rusty iron mace with hefty weight. Can cause momentary stun to enemies. | +60 Attack | One-handed | Blunt, Otherworldly |
|
Short bow |
A short compact bow. Requires 2 hands to use. If you have iron arrows, you can shoot with [SHIFT]. | +10 Attack | Two-handed | Piercing |
|
Cursed short bow |
A short compact bow. Requires 2 hands to use. If you have iron arrows, you can shoot with [SHIFT]. | +50 Attack | Two-handed | Piercing, Otherworldly |
|
Scimitar |
A sword with a curved blade. Typically used around Eastern Sanctuaries. The blade causes deep slashing wounds. | +27 Attack | One-handed | Slashing |
|
Cursed scimitar |
A sword with a curved blade. Typically used around Eastern Sanctuaries. The blade causes deep slashing wounds. | +69 Attack | One-handed | Slashing |
|
Dagger |
A simple dagger for children to practice sword fighting. | +5 Attack | One-handed | Slashing | |
Cursed dagger |
A simple dagger for children to practice sword fighting. | +35 Attack | One-handed | Slashing, Otherworldly |
|
Meat cleaver |
It's not especially sharp, but lesser foes might be intimidated by its dried blood stains crude design. | +30 Attack | One-handed | Slashing |
|
Cursed meat cleaver |
It's not especially sharp, but lesser foes might be intimidated by its dried blood stains and crude design. | +60 Attack | One-handed | Slashing, Otherworldly |
|
Morning star |
A morning star with hefty weight. Can cause momentary stun to enemies as well as bleeding. | +38 Attack | One-handed | Blunt |
|
Cursed morning star |
A morning star with hefty weight. Can cause momentary stun to enemies as well as bleeding. | +75 Attack | One-handed | Blunt, Otherworldly |
|
Bone shears |
Rusty scissors that are a little hard to use but can cause massive damage. Requires 2 hands to use. | +95 Attack -50% Hit Rate |
Two-handed | Piercing |
|
Cursed bone shears |
Rusty scissors that are a little hard to use but can cause massive damage. Requires 2 hands to use. | +117 Attack -50% Hit Rate |
Two-handed | Piercing, Otherworldly |
|
Axe |
A typical hand axe used for multiple purposes. One of those purposes is dismemberment. | +36 Attack | One-handed | Blunt |
|
Cursed axe |
A typical hand axe used for multiple purposes. One of those purposes is dismemberment. | +68 Attack | One-handed | Blunt | |
Shark teeth |
A crude makeshift saw blade. The razor edge of the blade easily shreds soft skin. | +37 Attack | One-handed | Slashing |
|
Cursed shark teeth |
A crude makeshift saw blade. The razor edge of the blade easily shreds soft skin. | +75 Attack | One-handed | Slashing, Otherworldly |
|
Ritual spear |
A simple spear used by the primitive tribes living underground. The tip is coated in poison. Requires 2 hands to use. | +42 Attack | Two-handed | Piercing |
|
Cursed ritual spear |
A simple spear used by the primitive tribes living underground. The tip is coated in poison. Requires 2 hands to use. | +70 Attack | Two-handed | Piercing, Otherworldly |
|
War scythe |
A large spear with a broad curved blade. Ideal for multiple opponents and targets. Requires 2 hands to use. | +15 Attack 30% Success rate Multi-hit targets |
Two-handed | Slashing |
|
Cursed war scythe |
A large spear with a broad curved blade. Ideal for multiple opponents and targets. Requires 2 hands to use. | +23 Attack 30% Success rate Multi-hit targets |
Two-handed | Slashing, Otherworldly |
|
Claymore |
A heavy 2-handed sword. Creates devastating damage to all living. | +80 Attack | Two-handed | Slashing |
|
Cursed claymore |
A heavy 2-handed sword. Creates devastating damage to all living. | +100 Attack | Two-handed | Slashing, Otherworldly |
|
Eastern sword |
A delicate sword from far-east. It is very sharp, but fragile. Its shape is prone to critical attacks. | +60 Attack +40% Crit Rate Will randomly encounter Assassin Spectre |
One-handed | Slashing, Otherworldly |
|
Purified eastern sword |
A delicate sword from far-east. It is very sharp, but fragile. Its shape is prone to critical attacks. | +60 Attack +70% Crit Rate |
One-handed | Slashing |
|
Blue sin |
A fine and light one-handed sword with faint blue carvings. On the hilt there is some writing: "For the sinners." | +85 Attack | One-handed | Slashing, Otherworldly |
|
Cursed blue sin |
A fine and light one-handed sword with faint blue carvings. On the hilt there is some writing: "For the sinners." | +92 Attack +70% Burning Chance |
One-handed | Slashing, Fire, Otherworldly |
|
Skeletal arm |
A skeletal arm that has been cut off. It seems somewhat sharp and could be used as a weapon. | +20 Attack | One-handed | Slashing |
|
Crude sword |
A crude bladed weapon. Strong weapon that requires 2 hands to use properly. | +70 Attack | Two-handed | Slashing |
|
Sergal spear |
A heavy throwing spear used by the sergal tribes in the northern parts of the western world. | +120 Attack | Two-handed | Piercing |
|
Miasma |
An otherwordly sword that oozes toxic gasses. The sword is said to house the strength of six men. | +92 Attack Miasma events |
One-handed | Slashing |
|
Armor
Armor types
Armor types determine which slot the armor goes into. Most characters in the game have no restrictions on their armor slots, with the following exceptions:
- Marriage (Fusion), Nas'hrah, Moonless, Ghouls, and Blood golems cannot wear any armor, helmet or shield.
- Characters who lose at least one arm, Demon Kid, and the girl cannot use shields.
- Enki, Demon Kid, and the girl cannot use Plate helmet, Gaunt bascinet, Plate mail, Iron cuirass and Gaunt plate armor.
Damage reduction
Each armor piece protects against certain types of damage: Slashing, Piercing, Blunt, Fire and Otherworldly.
Damage resistances can stack, but they are multiplicative. For example, equipping the Gaunt bascinet (Piercing 85%) and Gaunt plate armor (Piercing 65%) will result in gaining Piercing 55% resistance.
Name | Description | Stats | Effects/Resistances | Type | Location |
---|---|---|---|---|---|
Wooden buckler |
A simple make-shift shield. It's better than nothing. | +5 Defense | Slashing 94% Piercing 94% Blunt 94% |
Shield |
|
Spider shield |
An iron shield with an insignia of a black spider. The shield is light to use an offers good protection. | +15 Defense | Slashing 87% Piercing 87% Blunt 87% |
Shield |
|
Eagle crest shield |
A shield typically used by the Knights of the Midnight Sun. The shield has an insignia of an eagle and a sword. | +20 Defense | Slashing 80% Piercing 80% Blunt 80% |
Shield |
|
Cloth hood |
A hood made of stitched together cloth pieces. | +5 Defense | Slashing 98% Piercing 98% Blunt 98% |
Head |
|
Leather helmet |
A helmet made of leather. It doesn't fit well, it's too loose. | +10 Defense | Slashing 95% Piercing 95% Blunt 95% |
Head |
|
Stone crown |
A crude crown sculpted from stone. The style of the crown suggests primitive culture. | +15 Defense | Slashing 90% Piercing 90% Blunt 90% Can take Cube of Depths without angering Cavedwellers |
Head |
|
Chainmail hood |
Chainmail hood gives it's users great protection, however it's a little uncomformtable. | +17 Defense | Slashing 90% Piercing 80% Blunt 98% |
Head |
|
Plate helmet |
A heavy helmet that not only gives great protection, but also prevents confusion and getting stunned. | +20 Defense | Slashing 90% Piercing 90% Blunt 90% Prevents Confused status |
Head |
|
Iron mask |
An iron helmet that protect the entire face, including eyes. | +25 Defense | Slashing 90% Piercing 90% Blunt 90% Prevents and cures Blindness status Protects against Face rip skill |
Head |
|
Gaunt bascinet |
A steel military helmet with a face guard. Offers protection for throat, neck and rest of the head. | +30 Defense | Slashing 85% Piercing 85% Blunt 85% Prevents Confused status |
Head |
|
Red Scarf |
A tattered piece of the red scarf the Old guardian used. This scarf proves you defeated Old guardian. | +5 Defense | Can be shown to Old Guardian in the past for additional dialog | Head |
|
Penance armor |
A special armor created for the Penance Knights of Vatican. Once you put the armor on, you cannot remove it anymore. | - | Slashing 85% Piercing 85% Blunt 85% Prevents Confused status Protects against Face rip Protects against Peck Can't unequip Permanent Bleeding status Cannot perform any rituals or Marriages |
Head |
|
Jingasa kabuto |
A stylized and specifically hardened farmer's hat typically used in the far East. It has been tweaked to be used in a battle. | +13 Defense, +6 M.Defense | Slashing 93% Piercing 93% Blunt 93% Otherworldly 93% |
Head |
|
Leather vest |
Simple vest design. Made from hardened leather. Effective against fire. | +20 Defense | Slashing 92% Piercing 92% Blunt 92% Fire 60% |
Body |
|
Loincloth |
A torturers' loincloth with strappings. Shows a lot skin and muscle. | +5 Defense | Piercing 97% Blunt 97% |
Body |
|
Priest's robe |
A dark robe used by dark priests. It's rather minimalistic in design. Offers some warmth. | +5 M.Defense | Otherworldly 95% Allows you to speak to Priests |
Body |
|
Hard leather armor |
Upper body armor made with hardened leather. Great protection against fire. | +20 Defense | Slashing 92% Piercing 92% Blunt 92% Fire 25% |
Body |
|
Ghoul outfit |
Made from pale skins. Use to hide your scent from ghouls and creatures alike. | +5 Defense | Slashing 97% Piercing 97% Blunt 97% Hides from various pale creatures |
Body |
|
Guard outfit |
Made from guard skins. Use to hide your scent from guards. | +5 Defense | Slashing 97% Piercing 97% Blunt 97% Hides from Guards, Moonless Guards and Elite Guards |
Body |
|
Fur outfit |
Made from skinned fur. Use to hide your scent from furry creatures and beasts alike. | +5 Defense | Slashing 97% Piercing 97% Blunt 97% Hides from beasts |
Body |
|
Fur armor |
An armor made of leather and wolf pelts. Offers warmth, but is weak against fire. | +20 Defense | Slashing 92% Piercing 92% Blunt 92% Fire 160% |
Body |
|
High priest's robe |
A dark robe used by higher dark priests. It's rather minimalistic in design. | +5 Defense +12 M.Defense |
Slashing 95% Piercing 95% Blunt 95% Otherworldly 90% |
Body |
|
Plate mail |
A plate mail armor offers great defence, but is rather clunky to use. | +40 Defense | Slashing 65% Piercing 70% Blunt 80% |
Body | |
Black dress |
Very simple black piece. | +1 Defense | Slashing 99% Piercing 99% |
Body |
|
Iron cuirass |
A plated iron cuirass armour that offers moderate defence. Without pauldrons it offers good mobility. | +30 Defense | Slashing 68% Piercing 80% Blunt 88% |
Body |
|
Gaunt plate armor |
A plated armor which offers great protection. The armor has a family insignia of a bird. | +60 Defense | Slashing 50% Piercing 65% Blunt 70% |
Body |
|
Trench coat |
A heavy trench coat that is made from hardened leather. Great protection against fire attacks. | +30 Defense | Slashing 92% Piercing 92% Blunt 92% Fire 40% |
Body |
|
Penance armor |
A special armor created for the Penance Knights of Vatican. Once you put the armor on, you cannot remove it anymore. | - | Slashing 50% Piercing 65% Blunt 70% Prevents limb loss Prevents Confused status Protects against Face rip Protects against Peck Can't unequip Permanent Bleeding status Cannot perform any rituals or Marriages |
Body |
|
Eastern silk robes |
Silk robes from the far East. Despite looking rather flimsy, they provide decent protection against otherwordly powers. | +5 Defense, +17 M.Defense | Slashing 95% Piercing 95% Blunt 95% Fire 115% Otherworldly 70% |
Body |
|
Accessories
Characters can equip one accessory each. There are a few character limitations to this, however:
- Marriage (Fusion), Nas'hrah, Moonless, Ghouls, and Blood golems cannot wear any accessories.
- Enki, Demon Kid, and the girl cannot use Arm guards and Leg guards.
Name | Description | Stats | Effects/Resistances | Location |
---|---|---|---|---|
Eclipse talisman |
An eastern style talisman with decorations depicting an eclipse of the sun. | +12 M.Defense | Otherworldly 90% Used to recruit Dark Priest and Nas'hrah |
|
Everwatching talisman |
An ever watching eye is taking care of you. It seems to relieve your feelings of fear and terror... | - | Prevents Phobia status |
|
Charm of the Yggaegetsu |
A charm said to have fallen from the robes of the wandering warrior Yggaegetsu. Raises critical hit rate of whoever holds it. | +20% Crit Rate | - |
|
Peculiar doll |
A doll found from the cells. It's depicting a long light brown haired man. The doll gives you eerie vibes. | - | Provides a unique advantage in the final boss fight |
|
Arm guards |
A pair of arm guard to prevent serious injuries. | +10 Defense | Slashing 90% Piercing 90% Blunt 90% Prevents arm loss |
|
Leg guards |
A pair of leg guards to prevent serious injuries. | +10 Defense | Slashing 90% Piercing 90% Blunt 90% Prevents leg loss |
|
Cavewolf paw |
A freshly cut cavewolf paw. It is said to bring good luck, but surely that's just some nonsense folklore? | +20 Luck | - |
|
Sorcerer's stone |
A magical ring worn once by the great Bethel. The ring restores mind during encounters. | - | Restores 10% Mind every turn |
|
Ring of the still-blood |
A cursed ring that is said to make blood still and thus prevent bleeding. There's no way to explain this but magic. | - | Prevents and cures Bleeding status Prevents and cures Infected arm/leg status Can't unequip |
|
Ring of Wraiths |
A ring with a blood diamond embeded on it. The blood diamond has seen so much death that life force is leaking from it. | - | Restores 8% Body every turn |
|
Thorned ring |
A cursed ring with thorns that emit steady flow of poison. Steady flow makes you immune to bigger amounts. | - | Prevents and cures Poisoned status Can't unequip |
|
Soul devour necklace |
A silver necklace with a soul stone embedded on it. The stone protects against otherwordly powers. | +20 M.Defense | Otherworldly 70% |
|
Pinecone Pig |
A mascot of good luck and fortune. The fact that you can craft it yourself works as powerful symbolism. | - | Grants a chance to receive a random item at the start of a battle |
|
Monocle |
A simple lens worn on one eye. Slightly improves the accuracy of its wearer. | +20% Hit Rate | - |
|
Eyeglasses |
You can see the world clearer with these. Improves the accuracy of its wearer greatly. | +80% Hit Rate | - |
|
Eastern Perfume |
A bottle that contains eastern perfume. The aroma attracts monsters and beasts of all kind. | - | Applies Taunt status (currently bugged) |
|
Spirit anchor |
An ancient relic that is said to bind your soul to your body in all situations. | - | Needed for Enki Ending S Prevents Soul binding |
|
Crow Mauler soul |
The condensed wrath of the Crow Mauler. Increases the strength of whoever holds it. | x1.3 Attack | - |
|
Iron shakespeare soul |
The soul of the Iron Shakespeare enhances the defence of whoever holds it. | x1.3 Defense | Slashing 70% Piercing 70% Blunt 70% |
|
Salmonsnake soul |
The soul of the Salmonsnake gives its owner a hardened skin that prevents limb losses and bleeding. | - | Prevents limb loss Prevents and cures Bleeding status Prevents and cures Infected arm/leg status Prevents Critical state status Prevents Burning status |
|
White angel soul |
The soul of the White angel gives its owner swift movements and an extra turn. | x2 Agility | Grants wearer extra turns in battle |
|
Black witch soul |
The soul of the Black witch gives its owner occult powers that poison the opponent. | - | Regular attack inflicts Poisoned status to target |
|
Cavemother soul |
The soul of the Cavemother gives its owner increased aggression. | x1.1 Attack | - |
|
Butterfly soul |
The soul of the Butterfly makes it easier to evade incoming attacks with a feather light steps. | +50% Evasion (currently bugged) | - |
|
Old Guardian soul |
The soul of the Old guardian. Just a glimpse of the determination the guardian had. Prevents you from dying. | - | Prevents death once by leaving your character at 1 Body (the soul then vanishes at the end of the turn) |
|
Healing
Items that restore Body, Mind or cure negative statuses.
Some vials will provide a glass vial upon use. The exceptions to these are:
- Vials used in combat (red vial, purple vial, murky vial, explosive vial)
- Fake potions (potion of full healing, potion of full sanity, potion of life)
- Elixirs of mind and body
Name | Description | Effects | Location |
---|---|---|---|
Cloth fragment |
Cloth can be used to tie up small wounds and stop bleeding. | Cures Bleeding status, crafting component |
|
Green herb |
A green herb with a bitter smell. Used commonly to cure infections by rubbing them with the herb. | Cures Infected arm/leg status, crafting component |
|
Blue herb |
A blue herb with a sweet smell. | Restores 8-12 Body, crafting component |
|
Red herb |
A red herb with a neutral smell. | Restores 8-12 Body, crafting component |
|
Mix of red and blue |
A mixture of herbs that is especially potent. | Restores 40-60 Body |
|
Mix of red and green |
A mixture of herbs that is especially potent. | Cures Poisoned, Toxic, Infected arm/leg statuses |
|
Blue vial |
A vial full of blue liquid. | Restores 20 Body, crafting component |
|
Light blue vial |
A vial full of light blue liquid. | Restores 80 Body |
|
White vial |
A vial full of white colored liquid. Works as an antidote to poisoning. | Cures Poisoned, Toxic statuses |
|
Tobacco |
A rare luxury product from the new continent, the dark lands of Vinland. Can be smoked with a pipe. | Restores 30 Mind, requires Pipe to use |
|
Opium powder |
If you had a pipe, you could smoke this. It has calming and fear reducing effects. | Restores 100 Mind, requires Pipe to use |
|
Blue demon powder |
Powdered remains of a blue demon found at the city of the gods. | Restores 80-120 Mind |
|
Ale |
A bottle of ale. The ale inside is murky. Helps you keep sane in the ever-pressing darkness. | Restores 29-31 Mind |
|
Bottle of whiskey |
A bottle of old whiskey. Helps you keep sane in the ever-pressing darkness. | Restores 48-52 Mind |
|
Wine vial |
A vial of old murky wine. Drink it to dim your senses and fear. | Restores 38-42 Mind |
|
Elixir of mind |
An elixir that is said to restore you sanity and mind. The odor gives eastern impression. | Restores 64-96 Mind |
|
Elixir of body |
An elixir that is said to restore you vitality. The odor gives eastern impression. | Restores 64-96 Body |
|
Worm juice |
A vial full of mild poison that is said to kill parasites and worms inside the host body. | Cures Parasites and Brain Flower statuses, applies Poisoned status |
|
Food
Items that restore Hunger.
Name | Description | Effects | Location |
---|---|---|---|
Cheese |
An old dried up cheese. It has pretty bad smell. | Restores 7 Hunger |
|
Egg |
An egg of bird or lizard origin. Who knows really? | Restores 7 Hunger, crafting component |
|
Rotten Egg |
An egg of bird or lizard origin. Who knows really? The egg smells horrible. | Restores 7 Hunger, 80% chance to apply Poisoned status |
|
Carrot |
Perfectly edible carrot. | Restores 7 Hunger, crafting component |
|
Rotten Carrot |
The carrot has been in the dark for too long. It's completely rotten. | Restores 7 Hunger, 80% chance to apply Poisoned status |
|
Turnip |
A root vegetable commonly grown in all around Europa. The taste is rather bland. | Restores 7 Hunger |
|
Rotten Turnip |
A root vegetable commonly grown in all around Europa. It doesn't look very good anymore... | Restores 7 Hunger, 80% chance to apply Poisoned status |
|
Tomato |
The color of the tomato is a little pale, suggesting it hasn't seen much sun. | Restores 7 Hunger, crafting component |
|
Rotten Tomato |
The tomato has been in the dark for too long. It's completely rotten. | Restores 7 Hunger, 80% chance to apply Poisoned status |
|
Dried mushroom |
A dried mushroom. Goes without spoiling for a long period of time. | Restores 7 Hunger, crafting component |
|
Cave moss |
Green and leathery moss. It smells dull but it seems edible. | Restores 7 Hunger |
|
Blueberries |
Rather fresh pile of blue berries. They are very healthy! | Restores 4-6 Body and 7 Hunger, crafting component |
|
Rotten Blueberries |
The blueberries are falling apart already. They've gone bad long ago. | Restores 4-6 Body, 7 Hunger and 80% chance to apply Poisoned status |
|
Catnip |
Catnip rolled into decorative wrappings. | Restores 7 Hunger |
|
Glow mushroom |
Mushroom eminates pale light. It's smell is off. | Restores 7 Hunger |
|
Blood vial |
A vial full of blood. | Restores 7 Hunger, used to craft Fetus |
|
Cabbage |
A cabbage with few rotten leaves. Otherwise in perfect condition. | Restores 30 Hunger, crafting component |
|
Rotten Cabbage |
A cabbage that is fully rotten. It's squishy and moist in all the wrong ways... | Restores 30 Hunger, 80% chance to apply Poisoned status |
|
Moldy bread |
A dried up bread with some mold already growing on it. Gives momentary ease against hunger. | Restores 30 Hunger |
|
Dried meat |
Strips of meat, dried to prevent spoiling. | Restores 30 Hunger, crafting component |
|
Rotten meat |
Disgusting piece of meat. It's use is questionable. Causes food poisoning when eaten. | Restores 30 Hunger, applies Poisoned and Parasites statuses |
|
Salami |
A Dry piece of salami. Made from horse meat. | Restores 30 Hunger |
|
Arm |
An arm that's still relatively fresh. | Restores 30 Hunger |
|
Leg |
A leg that's still relatively fresh. | Restores 30 Hunger |
|
Blueish arm |
An arm that's still relatively fresh. | Restores 30 Hunger |
|
Blueish leg |
A leg that's still relatively fresh. | Restores 30 Hunger |
|
Yellow vial |
A vial full of yellow colored muckus. The smell is very salty, but it might just be edible... | Restores 30 Hunger |
|
Salmonsnake meat |
Meat of the salmonsnake. It's greasy and smells delicious. | Restores 30 Hunger |
|
Grilled salmonsnake meat |
Meat of the salmonsnake. It's greasy and smells delicious. It has been grilled. | Restores 30 Hunger |
|
Raw meat |
A piece of raw meat. It's huge junk, but you don't know if it's healthy to eat it raw... | Restores 90 Hunger, 80% chance to apply Parasites status |
|
Grilled meat |
A piece of grilled meat. It's huge junk that will surely satisfy your hunger. | Restores 90 Hunger |
|
Meatpie |
Old fashioned meatpie. Rather easy to do. | Restores 90 Hunger |
|
Rotten Meatpie |
Old fashioned meatpie. It seems to have gone bad long ago... | Restores 90 Hunger, 80% chance to apply Poisoned status and 95% chance to apply Parasites status |
|
Vegetable pie |
Old fashioned pie made of carrots and cabbage. | Restores 90 Hunger |
|
Rotten Vegetable pie |
Old fashioned pie made of carrots and cabbage. It doesn't look very good anymore... | Restores 90 Hunger, 80% chance to apply Poisoned status |
|
Blueberry pie |
Old fashioned pie made of blueberries. Tasty and healthy in same package! | Restores 16-24 Body and 90 Hunger |
|
Mix'n'match stew |
A stew with great taste. It's not every day you get to eat this well. | Restores 90 Hunger |
|
Mushroom stew |
A mushroom stew that is surely to keep hunger away. | Restores 90 Hunger |
|
Bacon & eggs |
A great way to start new day - if not a little bit heavy on your stomach. | Restores 90 Hunger |
|
Fetus |
A living and breathing fetus. Seems to be in pain. | Restores 90 Hunger, can be sacrificed. |
|
Miscellaneous consumables
Items that can be directly used for a variety of purposes.
Name | Description | Effects | Location |
---|---|---|---|
Tinderbox |
Use to light a fire. Light brings warmth and safety and keeps fear in check. | Can be used to light stoves and candles, crafting component |
|
Torch |
A wooden stick with rags wrapped around it to prolong its burning. Slows down the effects of the darkness when used. | Lights fires |
|
Lucky coin |
Lucky coin to be used in dire situations. Hold [SHIFT] while choosing head or tails to boost your chances. | Flips an additional coin during coin flips |
|
Silver coin |
Common currency outside. They might have value in these dungeons too... | Currency that can be used at various vendors |
|
Glass vial |
A small vial. Typically used with alchemy. | Can be filled with Water, Wine, Blood and Black liquid |
|
Murky vial |
A vial full of murky liquid. Highly flammable. | Deals 80-120 Fire damage to all targets |
|
Potion of full healing |
Miraculous potion that claims to fully heals all your status ailments. The liquid is suspiciously murky. | Applies Poisoned status |
|
Potion of full sanity |
Miraculous potion that claims to fully recovers your sanity. The liquid smell awful. | Applies Poisoned status |
|
Potion of life |
Miraculous potion that claims to return life to where it once lingered. The colour of the liquid gives you nausea. | Applies Poisoned status |
|
Purple vial |
A vial full of purple colored liquid. Slowly working, but potent poison. | Inflicts Poisoned status to target |
|
Red vial |
A vial full of red colored liquid. Highly corrosive. Can be used to melt certain objects. | inflicts Blindness status to target, can melt locks |
|
Green vial |
A vial full of green colored liquid. The smell makes your muscles contract and heightens your senses. | Applies Evasion Buff status |
|
Orange vial |
A vial full of orange colored liquid. Just smelling the liquid gets your adrenaline running... | Applies Attack Buff status |
|
Explosive vial |
A vial full of explosive liquids. Can be used to clear cave-ins or other rocks and rubble. | Deals 40-60 damage to all targets, clears rubble |
|
Water vial |
A vial full of water. The water looks and smells like drinkable. | Cures Burning status |
|
Brown vial |
A vial full of brown colored liquid. The smell makes your muscles contract and heightens your senses. | Applies Speed Buff, Evasion Buff and Attack Buff statuses |
|
Small seeds |
Small seeds that are soft and squishy. | Can be planted at the Cave dweller village to grow Cave moss |
|
Purifying talisman |
A paper talisman with markings that originate from Eastern Sanctuaries. | Cures Curse status and unlocks cursed doors |
|
Priest's lantern |
A lantern from a dark priest. You can toss it at your enemies for a small fire attack. | Deals 24-36 Fire damage to target |
|
Pipe |
You could smoke something with this. | Used to smoke Tobacco (restores 30 Mind), or Opium powder (restores 100 Mind) |
|
Iron arrow |
An arrow with an iron tip. Specifically used for long range sharpshooting. If you have a bow, use [SHIFT] to shoot. | Ammunition for Bow and Cursed bow |
|
Throwing knife |
A small and light knife designed for throwing. | Deals 80-120 damage to target |
|
Throwing dart |
Small darts designed for throwing. They are also dipped in poison. | Deals 24-36 Piercing damage and has a 100% chance to inflict Poisoned status to target |
|
Bear trap |
A strong contraption that will cause severe damage. | Incapacitates or stops an enemy for a short period of time |
|
Stone |
A small rock. | Deals 16-24 damage and has a 70% chance to inflict Confused status to target |
|
Rope |
A long and durable rope. It could easily withstand your weight. | Can be used to drop into the pit in Cavedweller Village |
|
Quill |
A feather of a falcon. Perfectly suited for use as a quill. | Used to write in Empty scrolls |
|
Empty Scroll |
An empty scroll waiting for someone to write in it. | Can be used to grant items/knowledge |
|
Soul stone |
The surface of the gemstone is smooth yet it seems to be naturally formed. | Can be used to absorb souls |
|
Lesser soul |
The insides of the gemstone radiate faint blue light that slowly swirl around. | Can be used at the Hexen Table to learn skills or curse weapons |
|
Ancient One soul |
A surprisingly heavy gemstone. The insides radiate faint blue light that slowly swirl around. | Nothing |
|
Dirt |
Looks like feces, smells like feces... But why would anyone be carrying this? | Can be eaten, doesn`t provide any effect |
|
Bonesaw |
A rusty old bonesaw. You can only imagine the cruelty this saw has seen. Effective against infections. | Can be used to cut off limbs to stop infected arm/leg status |
|
Skinning Knife |
A small knife used for skinning animals and other living creatures. | Can be used to skin certain defeated enemies for crafting materials and foods. |
|
Gnome egg |
An egg found inside the cavemother's body. | Can be used on Salmonsnake to stun him |
|
Gnome milk |
A vial full of yellow colored gnome milk. | - |
|
Skeletal leg |
A skeletal leg that's been cut off. | - |
|
Diamond |
A clear diamond that radiates slight light. It would be worth a lot of money outside these dungeons. | - |
|
King's crown |
A golden crown that is decorated with emerald details. It must be worth fortunes. | Needed for Cahara Ending S |
|
Books
WARNING: Many of the book items found in this table are spoilers for the plot of Fear & Hunger. This is especially true given that many of them exist solely for plot development and flavour, but even reading about the usable book items to learn their uses can provide an unearned advantage that takes away from the atmosphere of the game.
For a sorted list of books, see Books F&H1.
Name | Description | Effects | Location |
---|---|---|---|
Alchemillia Vol. 1 |
A book containing recipes for basic herbs and plants. | Gives recipes for Mix of red and blue, Mix of red and green and Blue vial. Explains what each herb and recipe does. |
|
Alchemillia Vol. 2 |
A book containing recipes for beginner class alchemy. | Gives recipes for Murky vial, White vial, Purple vial, Green vial and Orange vial. Explains what each recipe and component does |
|
Alchemillia Vol. 3 |
A book containing recipes for intermediate class alchemy. | Gives recipes for Explosive vial, Light blue vial and Brown vial. |
|
Assassin's Handbook I |
The book contains instructions on how to make disguises from animal leathers. | Gives recipes for Ghoul outfit, Guard outfit and Fur outfit. Explains that they can be used as disguises to avoid enemies |
|
Creation of life I |
A book containing a recipe for advanced alchemy. | Gives a recipe for Fetus, which can be sacrificed at ritual circles. | |
Creation of life II |
A book describing the teachings of Sylvian and her love magic called the 'Demon seed'. | Teaches the player Demon seed skill |
|
Pinecone Pig Instructions |
Instructions on how to craft your very own pinecone pig. | Gives a recipe for the Pinecone pig. | |
Recipes of the 15th century |
The book contains recipes of various meat dishes. | Gives the recipes for a Meatpie, Vegetable pie, Blueberry pie, Mix'n'match stew, Mushroom stew and Bacon & eggs | |
Anathomia |
The book of collected knowledge of medical science. | Explains the meaning of the various status effect icons and teaches the recipe for Cloth Fragment |
|
Book of Fears |
A book written about different phobias. | Explains the meaning of the different phobias that human party members can have |
|
Natural doctrine I |
Book recounting the studies around the creation of life. The book is written by the new god, Valteil. | Plot: Valteil explains his ambitions to create new artificial life |
|
Natural doctrine II |
Book recounting the studies around the creation of life. The book is written by the new god, Valteil. | Plot: Valteil explains the reasoning behind his two creations, Lords of the flies and Uteri |
|
The Fellowship ch.1 (Original) |
This book tells the tale of the legendary fellowship that would be known in this day as the new gods. | Plot: The journey of the fellowship to Ma'habre | |
The Fellowship ch.1 |
This book tells the tale of the legendary fellowship that would be known in this day as the new gods. |
| |
The Fellowship ch.2 (Original) |
This book tells the tale of the legendary fellowship that would be known in this day as the new gods. | Plot: The fellowship becoming the new gods. In this version, the forgotten one is described as being fooled by the older gods | |
The Fellowship ch.2 |
This book tells the tale of the legendary fellowship that would be known in this day as the new gods. | Plot: The fellowship becoming the new gods. In this version, the forgotten one is described as a diversion, an attempt to trick the fellowship |
|
The Penance Knights |
A book about The Penance Knights of Vatican city. |
| |
Blood & Flower magic I |
A book about the teachings of the great wizard of Eastern sanctuaries. | Plot: Explains a few feats of blood magic and flower magic from the perspective of a student learning under Nas'hrah |
|
Ma'havre |
A book about the ancient city Ma'habre. | Plot: Provides information about the city of Ma'habre. | |
Poems of Love and Torment |
A perfect collection of love letters written by the storied hero Ronn Chambara. | Plot: A poem called Chained Heart written by a Ronn Chambara |
|
Studies of Alll-mer I |
A book about the older god Alll-mer. | Plot: Teaches the player about the newest older god, Alll-mer, and their origin |
|
Studies of Gro-goroth I |
A book about the older god Gro-goroth. | Plot: Provides information about the older god, Gro-goroth |
|
Studies of Sylvian I |
A book about the older god Sylvian. | Plot: Teaches the player about the older god Sylvian, and her impact on humanity. |
|
The Tale of the Pocketcat I |
A childrens fairy tale about the Pocketcat. It's the first chapter. | Plot: A story about a child named Willem who is stalked by the Pocketcat |
|
The Tale of the Pocketcat II |
A childrens fairy tale about the Pocketcat. It's the second chapter. | Plot: A continuation of the story of the boy named Willem who is stalked by the Pocketcat |
|
Buckman's letter |
A letter written by the crown prince Ludwig Buckman. |
| |
Captain's Diary 1 |
A brief take from the diary of the captain. | Plot: Explains captain's discontent with the torturer, and their origin. | |
Captain's Diary 2 |
A brief take from the diary of the captain. | Plot: Captain laments the increasing madness of events in the dungeon. | |
Captain's Diary 3 |
A brief take from the diary of the captain. | Plot: Details the final moments of the captain before they go mad. | |
Captain's Orders |
Orders written by the captain in charge of the dungeons of fear and hunger. | ||
Diary of an unknown guard |
A diary that belonged to an anonymous guard set on duty in the dungeons of fear and hunger. | Plot: The guard's diary expresses fear over the dwindling supplies and madness of his captain. | |
List of inmates |
A list of all the inmates locked down in these dungeons. | This list is actually illegible. | |
Map #1 |
An old paper filled with symbolism and drawings. It's supposedly a map of some kind... | Shows the player how to get to a certain treasure chest. |
|
Map #2 |
An old paper filled with symbolism and drawings. It's supposedly a map of some kind... | Shows the player how to get to a certain treasure chest. |
|
Map #3 |
An old paper filled with symbolism and drawings. It's supposedly a map of some kind... | Shows the player how to get to a certain treasure chest. |
|
Torn page |
A page torn clearly torn from a book. It tells of the Crow Mauler. | Plot: A creepy poem about the Crow mauler. | |
Torturer's notes 1 |
Notes written by a torturer. | Plot: Describes the torturer's experience torturing inmates and with the captain of the dungeons. | |
Book of enlightenment |
Monks from the east have written this book. | Single-use item: allows the player to save their game. |
|
Book of the Forgotten Memories |
A book with fine decorated covers. The book radiates certain dignity. | Teaches the user a skill unique to their soul. This can teach the Dark Priest the Blood Sacrifice skill, which cannot be learned normally. |
|
Instructions of Rebirth |
A page describing the teachings of Sylvian and her love magic called the 'Rebirth of the beloved'. | Needed for D'arce Ending S. |
|
Ancient book |
An ancient looking book, with grotesque leather covers. You feel great urge to read the book. | Coin-flip risk: winning teaches a random Blood magic spell. Losing means death. |
|
The Passages of Ma'habre |
A normal looking book that feels surprisingly heavy. It's covers look very old. | Single-use item: This book will actually teleport the party to a section of Ma'habre that can't be reached normally for a short time. |
|
Scrolls
Scrolls are single-use items that grant certain abilities to their user. This can be used to teach a character a skill that is otherwise unavailable, such as giving your own character a skill that can't be learned at the Hexen Table, or giving party members skills.
Name | Description | Effects | Location |
---|---|---|---|
Scroll of thievery |
Learn the secrets of the art of stealing and pickpocketing. | Teaches the Steal skill |
|
Scroll of the highwaymen |
Learn the secrets of dashing and speedrunning. | Teaches the Dash skill |
|
Scroll of lockpicking |
Learn the secrets of the art of lockpicking. | Teaches the Lockpicking skill |
|
Scroll of fencing |
Learn the secrets of the art of fencing and fast attacking. | Teaches the Fast attack skill |
|
Scroll of the swordsman |
Learn the secrets of the counter techniques. | Teaches the Counter skill |
|
Scroll of the general |
Learn the secrets of the art of war. A great general knows when the defensive warfare is needed. | Teaches the Defence stance skill |
|
Scroll of the wizards |
Learn the secrets of the greater blood magic. Secrets that only the most comitted wizards learn in time. | Teaches the Greater blood magic skill |
|
Scroll of the dark mage |
Learn the secrets of the blood sacrifice. The unholy ceremony of self-harm and mutilation. | Teaches the Blood sacrifice skill |
|
Scroll of the wildman |
Learn the secrets of devouring carcasses. A special skill passed between the northern wildmen. | Teaches the Devour skill |
|
Scroll of marksmanship |
Learn the secrets of marksmanship and archery. The unique talents of the eastern mongol armies. | Teaches the Marksmanship skill |
|
Scroll of berserk |
Learn the secrets of the bloodlust. A skill that has been used by the ferocious northern tribes for generations. | Teaches the Bloodlust skill |
|
Scroll of the long sword |
Learn the secrets of the leg sweep. A devastating sword technique that requires great finesse. | Teaches the Leg sweep skill |
|
Scroll of pyromancy trick |
A scroll teaching you the secrets of the pyromancy trick. | Teaches Pyromancy trick skill |
|
Scroll of combustion |
A scroll teaching you the secrets of the combustion. | Teaches Combustion skill |
|
Scroll of walking on water |
A scroll about the teachings of Alll-mer. The scroll teaches you the secrets on how to walk on water. | Teaches Walk on water skill |
|
Scroll of transmutation |
A scroll about the teachings of Alll-mer. The scroll teaches you the secrets on simple transmutation. | Teaches Simple transmutation skill |
|
Scroll of pyromancy |
Learn the secrets of a simple pyromancy trick. | Teaches Pyromancy trick skill |
|
Scroll of the black arts |
Learn the secrets of the black orb. | Teaches Black orb skill |
|
Scroll of the church of healing |
Learn the secrets of the healing whispers. | Teaches Healing whispers skill |
|
Scroll of the church of Sylvian |
Learn the secrets of the loving whispers. | Teaches Loving whispers skill |
|
Scroll of the leeches |
Learn the secrets of the needle worms and their mastery. | Teaches Needle worm skill |
|
Keys
These items only serve to either grant access to locked areas or to interact with specific objects.
Name | Description | Opens | Location |
---|---|---|---|
Small key |
A rusty worn-out key. | Opens locked doors/chests |
|
Mockup book |
Empty book with just wooden covers. | Used as a key to enter the hidden courtyard. |
|
Cell keys F3 |
A set of keys. | Opens the jail doors |
|
2F key |
A key found from Trortur the torturer. | Opens the gate to the blood pit |
|
Crow emblem key |
A large key with an emblem of a flying crow. | Opens the Crow emblem door in the basement |
|
Cube of the Depths |
The object is an ancient looking cube with ornaments and decorations twisting around. | Opens the Tombs of the Gods gate in the catacombs, used to travel between present and past with Ma'habre's device, used to recruit Nas'hrah |
|
King's passage key |
An ancient key with decorations all around it. The key is said to open the king's passage in cetral square. | Opens the Golden Temple in the past Mahabre |
|
Old passage key |
An ancient key with decorations all around it. The key is said to open the old passage way in downtown. | Opens the door to the old passage, in the house next to the Tower of Endless |
|
Vault key |
No description. | Opens vault door, given access to the Penance armor |
|
Endless soul |
One of the grand souls that work as the key to the ascension. | Unlocks the Endless skill tree at the Hexen Table | |
Enlightened soul |
One of the grand souls that work as the key to the ascension. | Unlocks the Enlightenment skill tree at the Hexen Table | |
Tormented soul |
One of the grand souls that work as the key to the ascension. | Unlocks the Torment skill tree at the Hexen Table | |
Domination soul |
One of the grand souls that work as the key to the ascension. | Unlocks the Domination skill tree at the Hexen Table |
Crafting Components
These items only serve as crafting components and do nothing else.
Name | Description | Used in | Location |
---|---|---|---|
Wheat flour |
Grinded wheat, used for human consumption. | Used to craft Meatpie, Vegetable pie and Blueberry pie |
|
Black vial |
A vial full of mysterious black liquid. | Used to craft Murky vial, Explosive vial and Fetus |
|
Oil |
A vial full of oil. Flammable liquid. | Used to craft Murky vial |
|
Nitroglycerin powder |
White powder of nitroglycerin. Mixed with right elements, you can get something out of this... | Used to craft Explosive vial |
|
Pinecone |
A pinecone. Someday it might grow out to be a tree. | Used to craft Pinecone Pig |
|
Stick |
A cut tree branch. It might be useful in some situations. | Used to craft Pinecone Pig and Torch |
|
Guard skin |
A skin from a prison guard. | Used to craft Guard outfit | |
Pale skin |
A skin from a ghoul. | Used to craft Ghoul outfit | |
Lord of flies fur |
A fur of a lord of flies. The hair is harsh and dirty. It stink repulsive and is moldy. | Used to craft Fur outfit |
|
Book pages I |
A collection of book pages. They are illegible without the full context. They do mention artificial life... | Used to craft Creation of life II |
|
Book pages II |
A collection of book pages. They are illegible without the full context. They do mention magic of Sylvian... | Used to craft Creation of life II |
|
Book pages III |
A collection of book pages. They are illegible without the full context. They do mention seed of destruction... | Used to craft Creation of life II |
|
Torn instruction I |
A torn page with instructions of hidden occult... | Used to craft Instructions of Rebirth | |
Torn instruction II |
A torn page with instructions of hidden occult... | Used to craft Instructions of Rebirth | |
Torn instruction III |
A torn page with instructions of hidden occult... | Used to craft Instructions of Rebirth |
Dungeon Nights exclusive
Items that only appear or used in Dungeon Nights mode.