Lost City

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Lost City (#19)
Release date27 February 2002 (Update)
MembersYes
Voice OverNo
Official seriesFairy #1
AgeFifth Age
TimelineChampion
Start areaLumbridge
CombatNPC combat level 60–69
Advanced data
Quest ID262
Quest create ID68
Official difficultyExperienced
LinksQuests
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Lost City is a quest about the fairy land Zanaris. A group of adventurers have set up camp in Lumbridge Swamp, claiming to be searching for the mystical lost city. You must find the truth of this claim, and gain entrance to the moon of Gielinor, Zanaris.

Official description[edit | edit source]

Legends tell of a magical lost city hidden in the swamps. Many adventurers have tried to find this city, but it is proving difficult. Can you unlock the secrets of the city of Zanaris?

Overview[edit | edit source]

Seeking the lost city[edit | edit source]

Brave adventurers looking for Zanaris.

Head to Lumbridge Swamp and locate a group of adventurers, a warrior, archer, wizard, and a monk, at a campfire near Father Urhney's house. Talk to the warrior and ask what he is doing. When he refuses to tell you, ask:

  • 1. Why are you camped out here?
  • 2. What makes you think it's out here?
  • 3. If it's hidden, how are you planning to find it?
  • 4. Looks like you don't know either.
The leprechaun's tree

Look for a swamp tree to the east of the camp. It is the first tree to the west of Father Urhney's house. The tree can be easily identified, as it is the only tree with the option "Chop Swamp Tree" instead of "Chop down Swamp tree". Chop the tree and a leprechaun named Shamus jumps out. Ask Shamus how to get to Zanaris and he tells you that you need a dramen staff. To get this, you need to chop down a tree inside of the Entrana Dungeon, and at the end of the conversation, he offers to teleport you to Port Sarim docks, immediately north of the Monks of Entrana who can take you to Entrana.

Entrana[edit | edit source]

Entrana enforces a policy of nonaggression, meaning that weapons, armour, combat auras and certain magical items cannot be taken onto Entrana. However it is possible to bring the raw ingredients for creating weapons and armour, such as leather or dragonleather and thread along with bowstring and logs for ranged gear; spider silk, batwing and mystic cloth thread to make a wand. Other useful items to bring include ammo such as arrows and runes, which can be taken onto Entrana already made, robes such as monk, priest, Citharede or druid for the prayer boost, potions, food, an emergency teleport and a ring of life. See here for a full list of permitted items.

Take your choice of items to Port Sarim, talk to the monks on the dock, and travel to Entrana. Do not make your items yet; You will be searched and prevented from boarding the ship.

When you get off the boat at Entrana, make and equip your armour and weapon, run east, then north past the temple and west after the bridge. You find a monk next to a cave entrance. Equipment made here will not result in expulsion to the mainland.

A safespot to fight the tree spirit from.

After you climb down the ladder, the only exit is via a door that leads south of Draynor Village or other teleportation. Once ready, talk to the monk and enter the dungeon. Upon entering the dungeon, your prayer is reduced to 5% of current amount.

Travel through the cave until you see some greater demons and a small cave to the south. Run past the demons into this cave, and go south behind the dramen tree to be safe against their magic attacks.

Attempt to cut the dramen tree with your hatchet. A Level 63 Dramen tree spirit appears on the north side of the tree. It is possible to attempt to melee the tree spirit, but low-level players may need food such as lobster to heal back from its melee attacks. There is a safe spot near the southern wall; run between the 3 mushrooms, and you can trap and attack her with ranged or magic in complete safety. The tree spirit is susceptible to fire spells, so the Fire Bolt spell or above should be used with a imp horn wand, spider wand, batwing wand or mystic wand. Lower level runes can easily be bought at Port Sarim on the way to Entrana. Summoning familiars and scrolls can be brought to Entrana to assist in the fight.

The shed leading to Zanaris.

If the fight takes too long, the tree spirit returns to the tree and fully recovers.

It is possible to have multiple people attack the tree spirit.

Once the tree spirit is defeated, cut the tree again to get a dramen branch. Use the knife option to craft the dramen branch into a dramen staff. You can get multiples; if you plan on doing Recipe for Disaster: Freeing Sir Amik Varze, you will need to grind up a dramen branch for Sir Amik Varze.

The City of Fairies[edit | edit source]

Open the magical door east of the greater demons which leads south of Draynor Village or teleport to Lumbridge. Wield the dramen staff and locate the shed in the middle of the swamp. Enter the shed to be transported to Zanaris.

Congratulations, quest complete!

Rewards[edit | edit source]

Music unlocked

Achievements[edit | edit source]

Required for completing[edit | edit source]

Lost City is directly required for the following quests/miniquests:

Transcript[edit | edit source]

Credits[edit | edit source]

Lost City
Developers
DeveloperPaul Gower, Mod James (conversion to RuneScape 2)
Audio
AudioMod Ian
Other
Quest helpGill M

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 19 January 2015 (Update):
    • The quest start screens of the Between a Rock... quest and Lost City have been updated to reflect combat level calculation changes.
  • patch 13 November 2013 (Update):
    • A typo in the Lost City Quest Journal has been corrected.

Trivia[edit | edit source]

  • Before the Evolution of Combat, magic could be cast without a wand or staff, so crafting weaponry was not required to defeat the tree spirit.
  • Before the quest was reworked, the magic door at the end of the dungeon led into the Wilderness instead of to Draynor Village. Shamus also didn't teleport the player to Port Sarim docks.
  • Before the tool belt update, as hatchets couldn't be brought onto Entrana, players had to kill the hatchet-wielding zombies within the dungeon until they dropped a bronze hatchet.
  • Before the Woodcutting random events rework, you could bring in an axe handle and head in separately onto Entrana then assemble them to make a hatchet (which used to be referred to as an axe) to fight the tree spirit and cut dramen branches faster.