How to protect empty rooms and how much END should I have before leveling up my dwellers in Survival? : r/foshelter Skip to main content

Get the Reddit app

Scan this QR code to download the app now
Or check it out in the app stores
Go to foshelter
r/foshelter

We're now private due to Reddit Incorporated's poor management and decisions related to third party platforms and content management. We will private indefinitely as we evaluate our options. For more (and updated) information see /r/ModCoord. https://www.reddit.com/r/ModCoord/comments/1476fkn/reddit_blackout_2023_save_3rd_party_apps/


Members Online

How to protect empty rooms and how much END should I have before leveling up my dwellers in Survival?

Question

Recently picked this up again, I have a normal difficulty Vault (123 residents) and a survival difficulty one (34 residents). That being said, I have two questions:

1. How can I reasonably protect my empty rooms against incidents that appear in them? My next-door dwellers never reach them in time.

Specifically for the survival vault, so far it feels that if an incident starts in an empty room (storage and residential) then I can't reach it with my next-door dwellers before it spreads. Do I just take care to never have two empty rooms next to each-other? Is having it spread from empty rooms unavoidable?

(Right now I am taking care to leave dirt above/below empty rooms so they don't spread to the entire Vault, but eventually I'll run out of space, hence my concern).

2. How much END before I level up my dwellers?

I know the meta is 10 END + the holy grail of Legendary 7E outfit at level 1, but that's a bit far off.

How much END (stats+gear) should a Dweller have on Survival before leveling up?

Share
Sort by:
Best
Open comment sort options
u/Outrageous-Stress-60 avatar

You can isolate the empty rooms. For instance by building elevators all the way to the bottom and having living quarters, storage rooms and the overseer down there. Then have an empty floor so nothing spreads to the other rooms.

Regarding endurance, you just need to do with the best you can. Hopefully you can get an armor or a legendary dweller with +5 early, then rotate that piece of armor between explorers. Make notes in their names with the endurance they are leveled with.

u/spothot avatar

Won't that cause a different sort of issue where incidents that spawn below spread and suck up all my resources as I can't stop them?

And yeah a legendary dweller sounds like my best bet, right now I'm about to hit the 35 count, build the E room, then evict Rogu.

I'll then likely train my mission Dwellers until they have 10 E and A before I start doing missions.

Then I'll wait until everyone has good enough™ weapons to fend off anything before I grow past 35.

Man, Survival is really a game of patience, isn't it? (Alternatively a game of MTX but I don't even watch ads)

u/Outrageous-Stress-60 avatar

Nah, mole rats and fires won’t take much resources, if any. And by isolating them, it just takes time. Can use the time to organize gear or something.

And yes, survival is a game of patience. Remember that deathclaws start at 36.

u/spothot avatar

Thanks, I'll move all the residential / storage / overseer at the bottom from now on. And deathclaws starting at 36 (radscorpions at 35 apparently) is exactly why I want to gear up first.

Read on the wiki that Radscorpions will drain 1000 power points from the Vault in two minutes though, so that does concern me a bit with my current capacity (i.e. if I have bad enough luck for the radscorpion to only jump around at the bottom).

u/Outrageous-Stress-60 avatar

The advantages of mole rats and fires being pretty safe compensates for the radscorpion jumping around a bit. When you get to radscorps, you should have a solid base for supplies anyway.

Good luck.

More replies
More replies
More replies
More replies

I do 10 End + my highest craftable End gear before sending a dweller to the wasteland to level up.

Currently I can craft rare gear, so I’m able to craft +5 End gear.

Anyone who wasn’t leveled with at least End10+3 is getting phased out of the vault.

u/notme2267 avatar

Building empty rooms in a checkerboard pattern keeps incidents other than scorps from spreading.

Ideally you want E10 and +7 gear

Don't upgrade rooms in survival, other than crafting. Fires are scary in upgraded rooms, will kill lvl 50 E17.

When you get to the point of training all stats to 10. Do E first, send them out in the wasteland with +5/+7 gear and let them level to 15 or so, then recall. Much less likely to die.

u/spothot avatar

jfc fire in an upgraded room is actually that deadly? Like 100% health taken?

Don't worry I haven't upgraded any rooms, got as much info as I could from the wiki

u/Outrageous-Stress-60 avatar

Yes, fires in a fully upgraded room lasts forever, needing several stimpacks pr person.

More replies
More replies