Bo1 Standard Metagame Tier List and Rankings - May 2024 • MTG Arena Zone
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Warden of the Inner Sky Art by Raoul Vitale - The Lost Caverns of Ixalan - Magic: The Gathering

Bo1 Standard Metagame Tier List and Rankings

The best MTG Arena Best of One Standard (Bo1) decks in our meta tier list comes with the latest up to date decklists.

Introduction

Discover the best Magic: The Gathering Arena Standard decks and archetypes the players use to climb the ranked ladder and win tournaments. Our MTG Arena Best of One (Bo1) Standard Meta Tier List regularly reviews and ranks the top decks in the format, carefully curated by Bohe, an old wizard who undoubtedly has a lot to share. We also follow up our choices based on various factors and sources, comprehensively analyzing the available data.

Standard Best of One (Bo1) Meta Tier List

TierDeck Name
Tier 1Mono-White Humans
Tier 1Boros Humans 🆕
Tier 1Mono-Red Prowess
Tier 1Boros Convoke 🔼
Tier 1Mono-Red Aggro 🔽
Tier 1Mardu Humans 🆕
Tier 1Azorius Control 🔼
Tier 2Rakdos Aggro 🔽
Tier 2Jund Aggro 🆕
Tier 24-Color Reanimator 🔽
Tier 2Gruul Prowess 🔼
Tier 2Orzhov Control 🆕
Tier 2Boros Heroic 🔽
Tier 2Bant Toxic 🔼
Tier 2Selesnya Enchantments 🔽
Tier 2Orzhov Amalia 🔼
Tier 3Mono-Blue Tempo 🔽
Tier 3Naya Legends 🆕
Tier 3Temur Ramp 🔽
Tier 3Temur Prowess 🔽
Tier 3Mono-Black Aggro 🔼

Tier List Disclaimer

  • Tier 1: The most dominant decks of the format since the release of Outlaws at Thunder Junction. This implies the percentage of victories, presence in the meta, and favorable games.
  • Tier 2: These will be solid decks with relevant presence in the OTJ Bo1 meta. A good pilot will probably be able to play one of these archetypes and have good results. They usually have at least one difficult match against the Tier 1 meta archetypes.
  • Tier 3: In last place, we find decks with little presence or lower win rates, but enough to be considered. In addition to their low popularity, they are decks that present two or more complicated matchups against the meta. This prevents them from standing out until the release of new cards or a meta shift happens. However, players who dedicate themselves to mastering these archetypes usually have the opportunity to obtain good results.

🔼 – The deck has improved its position on the chart. This includes movements within the same tier.
🔽 – The deck has lost positions on the table. This includes movements within the same tier.
🆕 – First appearance in the tier list.

Tier 1

Mono-White Humans

Mono-White Humans – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $121.69
Standard
Aggro
best of 1
8 mythic
22 rare
10 uncommon
20 common
0
1
2
3
4
5
6+
60 Cards
$298.2

A few weeks ago, Mono-White took first place on this Tier List. Even if this archetype doesn’t play any card from Outlaws of Thunder Junction, the solidity of the tribe in Standard can face any new threat on the horizon and emerge victorious.

The interesting part is how players realize this and start pivoting back to a proven strategy without new cards instead of trying a new flashy deck with Cowboys and Cactusfolks.

This popularity rise has generated new iterations of the archetype with Black and Red splashes. Are they necessary? Did they justify a second or even third color in our mana base? Let’s review that decklist together.

Boros Humans

Boros Humans – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $101.51
Standard
Aggro
best of 3
4 mythic
28 rare
17 uncommon
11 common
0
1
2
3
4
5
6+

Imodane's Recruiter is the card that justifies the Red splash. This iteration is not popular enough yet, but its win rate puts this version of Humans close to the top.

Cutting some one-drops for this Red creature seems worthy enough. In this queue going as aggressively as possible is common. However, Imodane's Recruiter gives Humans two big benefits. First, pumping all our creatures’ can close the game 1 turn earlier; which is good when we are a go-wide style of deck. Second, the adventure Train Troops can give us a midrange approach when required. Occasionally games enter a late-game state when two 2/2 knight tokens can be the difference between winning or losing.

Thanks to Battlefield Forge Inspiring Vantage, Cavern of Souls, or Secluded Courtyard, splashing one Red card is not a problem.

Mono-Red Prowess

Mono-Red Prowess – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $85.61
Standard
Aggro
best of 1
0 mythic
13 rare
20 uncommon
27 common
0
1
2
3
4
5
6+
Instants (14)
2
Shock
$0.70
4
Play with Fire
$19.96
4
Monstrous Rage
$15.96
Sorceries (4)
4
Ancestral Anger
$1.56
Enchantments (8)
4
Demonic Ruckus
$1.40
Lands (18)
17
Mountain
$5.95
60 Cards
$145.12

As I said during the last update of this tier list, “If things keep the same rhythm during the next two weeks, this iteration of Mono-Red will be the main and best Mono-Red deck”. And it was like that, things kept the same rhythm and Prowess is now the best Mono-Red deck in the queue.

Don’t get me wrong, the classic Mono-Red Aggro is also a Tier 1 deck. Nevertheless, Slickshot Show-Off and Demonic Ruckus are so good that playing other flavors of Red is questionable.

Goddric, Cloaked Reveler transforms into a dragon more easily in this iteration thanks to Demonic Ruckus, and Fugitive Codebreaker gives us gas when the aforementioned late-game state happens. These upsides are enough for putting Prowess over the conventional Mono-Red build.

Boros Convoke

Boros Convoke – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $91.5
Standard
Aggro
best of 1
4 mythic
27 rare
12 uncommon
17 common
0
1
2
3
4
5
6+
Sorceries (4)
Enchantments (3)
Lands (23)
3
Mountain
$1.05
4
Plains
$1.40
4
Cavern of Souls
$171.96
1
Sundown Pass
$11.99
4
Thran Portal
$2.76
1
Mirrex
$6.99
60 Cards
$310.46

Convoke is now some spots above from our last tier list update. This is something we have to look closely at.

Even if this archetype moves some spots in any direction their popularity and win ratios are the same. This speaks of consistency, letting us know that the movements are consequences of other archetypes’ performances.

If you want to play an aggro archetype that will perform despite small meta changes, your best choice is Boros Convoke.

Mono-Red Aggro

Mono-Red Aggro – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $71.42
Standard
Aggro
best of 1
6 mythic
12 rare
20 uncommon
22 common
0
1
2
3
4
5
6+
Planeswalkers (2)
Instants (12)
4
Play with Fire
$19.96
4
Monstrous Rage
$13.96
Enchantments (4)
Lands (22)
18
Mountain
$6.30
60 Cards
$97.12

There’s one main reason to choose Mono-Red Aggro over Mono-Red Prowess. It’s hard to think that midrange decks will dominate this ranked queue; however, if this became the case, the classic iteration have more tools to fight in that environment.

Chandra, Dressed to Kill is amazing for long games and exerting pressure on slower opponents. Bloodthirsty Adversary and Squee, Dubious Monarch give us graveyard recursion which lets us navigate attrition games more easily.

Despite the flavor of Mono-Red you choose, Red-centric archetypes are strong in the current state of the metagame, period.

Mardu Humans

Mardu Humans – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $251.79
Standard
Aggro
best of 1
6 mythic
38 rare
12 uncommon
4 common
0
1
2
3
4
5
6+

This iteration of Humans is the embodiment of go-wide.

With Anim Pakal, Thousandth Moon, our chances of playing a creature on turn 3 that maximizes our creature numbers are higher. Playing Anim Pakal or Adeline, Resplendent Catharfollowed by Isshin, Two Heavens as One, or Roaming Throne could make you end the game on turn four many times.

Adding Inti, Seneschal of the Sun to the equation gives us a tool for fueling our deck in the long run. Inti is good enough to splash this creature on the Boros version it’s not a bad idea.

Mardu is the more ambitious flavor of Humans, but the one that could have the biggest and widest board of all three.

Azorius Control

Azorius Control – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $250.75
Standard
Control
best of 1
4 mythic
36 rare
8 uncommon
12 common
0
1
2
3
4
5
6+
Planeswalkers (4)
Instants (23)
1
Make Disappear
$0.35
1
Get Lost
$7.99
3
Deduce
$1.05
4
No More Lies
$11.16
4
Memory Deluge
$5.96
Sorceries (3)
3
Sunfall
$22.47
Enchantments (2)
Lands (28)
3
Island
$1.05
3
Plains
$1.05
3
Adarkar Wastes
$22.47
2
Seachrome Coast
$8.98
3
Field of Ruin
$1.47
4
Deserted Beach
$23.96
1
Sunken Citadel
$2.99
2
Mirrex
$13.98
60 Cards
$332.42

Time gives us the reason; Three Steps Aheadis a powerhouse in more than one format, and playing less than 4 if you are playing a Blue-Control strategy in Standard seems like a mistake.

Phantom Interference is following its big sister steps. Even if you usually don’t want to play 4, having 1 to 2 copies can make a big difference thanks to this card’s flexibility.

After weeks of small changes, UW Control became a deck without creatures in this queue. Even if we have various options for our mainboard like Hullbreaker Horror, Kutzil's Flanker, Tishana’s Tidebender, etc, it’s clear that focusing all our efforts on stopping the hyper-aggressive starts of Bo1 is the best option. Winning with tokens from The Wandering Emperor Phantom Interference, Mirrex, or Restless Anchorage is more than enough when our opponents are already under our control.

Tier 2

Rakdos Aggro

Rakdos Aggro – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $27.16
Standard
Aggro
best of 1
0 mythic
7 rare
24 uncommon
29 common
0
1
2
3
4
5
6+
Creatures (20)
4
Cacophony Scamp
$1.40
4
Picnic Ruiner
$1.40
Instants (12)
4
Monstrous Rage
$15.96
3
Felonious Rage
$1.05
1
Antagonize
$0.35
Artifacts (3)
Enchantments (5)
Lands (20)
18
Mountain
$6.30
60 Cards
$50.06

This now not-so-new flavor of Mono-Red / Gruul Aggro has taken its place in the Bo1 metagame and it’s proving that splashing Callous Sell-Sword is strong enough to consider this deck over other aggressive strategies.

Many well-known Gruul Prowess creatures like Cacophony Scamp and Picnic Ruiner are here. The Spice is the playset of Blazing Crescendo and the single Antagonize that accompanies Callous Sell-Sword.

Burn Together, the adventure part of Callous Sell-Sword is an amazing finisher gaining momentum in the Bo1 queue as it’s an amazing finisher for Red-centric strategy. Also, this Soldier can be a 4/4 for 1B most of the time.

This version of Mono-Red / Gruul Aggro is something that doesn’t disappoint. If you enjoy any of these decks, try Rakdos, it will give you something fresh to try.

Jund Aggro

Jund Aggro – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $151.89
Standard
best of 3
0 mythic
22 rare
30 uncommon
8 common
0
1
2
3
4
5
6+
Creatures (26)
4
Cacophony Scamp
$1.40
4
Picnic Ruiner
$1.40
4
Aloe Alchemist
$1.40
Instants (4)
4
Monstrous Rage
$13.96
Artifacts (2)
Enchantments (8)
4
Audacity
$5.16
Lands (20)
3
Forest
$1.05
3
Mountain
$1.05
4
Karplusan Forest
$15.96
4
Copperline Gorge
$11.96
60 Cards
$207.12

Another flavor of Mono-Red / Gruul Aggro. This time, Aloe Alchemist joins Callous Sell-Sword to the Red Core.

Aloe Alchemist is a card I already talked about in our Budget Standard Decks for Beginners article. Interestingly, this card has made a leap from Limited Play or Budget decks to the competitive constructed environment.

Its plot ability gives +3/+2 and trample to a creature which serves as a pump spell, something this deck already uses. Having the chance to play this for free on a later turn is strong in combination with our prowess creatures like Monastery Swiftspear, Fugitive Codebreaker, and Slickshot Show-Off.

Pumping Picnic Ruiner or Cacophony Scamp, attacking, and then sacrificing them with Burn Together, the adventure part of Callous Sell-Sword is a burst of damage that can hit hard.

With this in mind, playing Demonic Ruckus seems like a good idea.

4-Color Reanimator

4-Color Reanimate – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $167.83
Standard
Aggro
best of 1
0 mythic
28 rare
20 uncommon
12 common
0
1
2
3
4
5
6+
Creatures (12)
2
Ledger Shredder
$33.98
Instants (8)
Sorceries (8)
4
Chart a Course
$1.40
Enchantments (8)
4
Rakdos Joins Up
$1.96
Lands (24)
4
Island
$1.40
2
Plains
$0.70
4
Adarkar Wastes
$29.96
4
Seachrome Coast
$17.96
4
Deserted Beach
$23.96
60 Cards
$198.88

Abuelo's Awakeningcombo was slightly above in our last tier list update. However, the archetype is still performing well in the Bo1 queue.

Graveyard-focused strategies are now harder to play in Bo3. People are finally respecting this kind of deck-playing graveyard hate like Unliscended Harse, and the recently reprinted Rest in Peace

The History is different in Bo1. Without graveyard hate in front of us, we can cast Abuelo's Awakeningtargeting Rakdos Joins Up. This will make the legendary enchantment a 1/1 creature that reanimates Hulking Metamorph. This creature becomes a 7/7 legendary enchantment creature that dies to state-based effects. Then, it is reanimated by its trigger.

This will kill our opponent thanks to the damage dealt by the second effect of Rakdos Joins Up.

Gruul Prowess

Gruul Prowess – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $109.13
Standard
Aggro
best of 1
0 mythic
20 rare
25 uncommon
15 common
0
1
2
3
4
5
6+
Creatures (18)
4
Cacophony Scamp
$1.40
4
Questing Druid
$21.96
Instants (14)
4
Play with Fire
$19.96
4
Monstrous Rage
$15.96
2
Trash the Town
$0.70
Sorceries (4)
4
Ancestral Anger
$1.56
Enchantments (4)
Lands (20)
11
Mountain
$3.85
4
Karplusan Forest
$15.96
4
Copperline Gorge
$11.96
60 Cards
$154.12

Playing Mono-Red, Izzet, Temur, or any other iteration of Prowess feels like a variation of Gruul. The release of Questing Druid was the first big step for this archetype in the current Standard.

The most winning iteration of Gruul is now playing two new cards, Great Train Heist and Trash the Town.

I suggested both in our New Outlaws of Thunder Junction Standard Decks for Day 1. Finally, both are start gaining terrain as staples of this archetype.

There are a multitude of scenarios these cards can generate. However, drawing cards with Trash the Town and having an extra combat phase with Great Train Heist is the best these cards can offer us.

Orzhov Control

Orzhov Control – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $283.98
Standard
Control
best of 1
10 mythic
38 rare
5 uncommon
7 common
0
1
2
3
4
5
6+
Creatures (4)
Sorceries (6)
2
Path of Peril
$17.98
2
Sunfall
$14.98
1
Farewell
$9.49
Enchantments (6)
3
High Noon
$1.47
Lands (26)
4
Plains
$1.40
3
Swamp
$1.05
2
Caves of Koilos
$1.38
2
Haunted Ridge
$17.98
2
Sundown Pass
$23.98
2
Mirrex
$13.98
60 Cards
$393.42

This color combination has been more relevant since Pro Tour: Outlaws of Thunder Junction. Yes, is not the same style of Orzhov we saw during the PT, however, even without Caustic Bronco, many iterations of Orzhov are now here and there.

Many weeks had passed since the last time a Planeswalker Superfriends style was on the metagame; now, Orzhov has taken the idea to a new level. Thanks to High Noon this deck can stop any aggressive strategy making them play slowly, giving our planeswalkers enough time to start taking the game under control.

Having 2 planeswalkers in the field + High Noon is enough to grind almost any scenario. We have to control the first two turns of the game and, if our opponent doesn’t have a wide army of creatures, on turn 3, everything is set.

Boros Heroic

Boros Heroic – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $107.09
Standard
Aggro
best of 1
0 mythic
16 rare
19 uncommon
25 common
0
1
2
3
4
5
6+
Creatures (12)
Instants (19)
4
Monstrous Rage
$15.96
4
Felonious Rage
$1.40
3
Twinferno
$1.05
Sorceries (4)
4
Ancestral Anger
$1.56
Enchantments (4)
4
Demonic Ruckus
$1.40
60 Cards
$171.68

Players in Bo1 are now having fun finding new iterations of Humans instead of playing Slickshot Show-Off decks. However, Boros Heroic is still a relevant option while Illumiator Virtuoso is still legal.

Sadly, this White human is going to rotate soon. Meanwhile, playing it in the company of Slickshot Show-Off and Demonic Ruckus can finish games as soon as our third attack phase.

Bant Toxic

Bant Toxic – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $122.11
Standard
Aggro
best of 1
0 mythic
36 rare
15 uncommon
9 common
0
1
2
3
4
5
6+
Creatures (20)
4
Crawling Chorus
$1.40
4
Jawbone Duelist
$1.40
4
Annex Sentry
$1.40
Instants (15)
3
Fading Hope
$3.87
4
Serum Snare
$1.96
Enchantments (3)
3
Skrelv’s Hive
$13.47
Lands (22)
1
Island
$0.35
2
Adarkar Wastes
$14.98
2
Yavimaya Coast
$2.58
4
Seachrome Coast
$19.96
1
Deserted Beach
$6.49
3
Mirrex
$20.97
4
The Seedcore
$3.16
60 Cards
$202.38

Even if the current state of the Bo1 metagame is not the best environment for Bant Toxic, this archetype has gained some places in this tier list update.

Toxic is still an amazing deck, however, it was designed to destroy midrange strategies predominant in Bo3 like 5-Color Domain, archetypes not very popular in Bo1 nowadays.

If you play against other aggressive decks, you are paddling against the current. Nevertheless, against midrange or control, you have a better chance to win than other aggressive strategies.

Selesnya Enchantments

Selesnya Enchantments – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $115.98
Standard
Aggro
best of 1
4 mythic
21 rare
20 uncommon
15 common
0
1
2
3
4
5
6+
Sorceries (1)
Enchantments (12)
4
Audacity
$5.16
4
Ossification
$2.36
Lands (20)
5
Forest
$1.75
5
Plains
$1.75
4
Brushland
$13.96
60 Cards
$137.92

Selesnya Enchantments is a deck destined for oblivion in Standard. It’s a full Kamigawa deck that will rotate soon.

This doesn’t mean this deck is not competent enough to help you reach Mythic. It’s extremely consistent and straightforward. It’s easy to play and their card interactions make these deck creatures big enough to pass through almost any defenses.

The decrease in popularity is logical. If you don’t have this deck in your collection, crafting cards that will rotate is not the best idea, which leads players to invest their resources elsewhere.

Orzhov Amalia

Orzhov Amalia – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $291.17
Standard
Combo
best of 1
6 mythic
34 rare
6 uncommon
14 common
0
1
2
3
4
5
6+
60 Cards
$376.2

Certainly, Amalia Benavides Aguirre cannot go infinite like in Explorer with Wildgrowth Walker. However, the archetype is fairly consistent in Standard.

As usual, combo decks are more present in Bo1. Amalia Combo has a great advantage thanks to the large amount of life it gains, other aggressive decks usually suffer a lot of problems trying to kill you. And when Amalia Benavides Aguirre is already big enough, it is quite difficult for the Red-centric deck to take her out of the game.

Other iterations of the archetype often play Roaming Throne, which boosts the life-gain ability. Additionally, Case of the Uneaten Feast goes quite well with the main plan of the deck, giving us late-game tools that are quite useful against decks that are gaining popularity and tend to lengthen the game.

Tier 3

Mono-Blue Tempo

Mono-Blue – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $77.8
Standard
Tempo
best of 1
0 mythic
0 rare
26 uncommon
34 common
0
1
2
3
4
5
6+
Creatures (24)
4
Gingerbrute
$1.40
4
Spyglass Siren
$3.16
Instants (8)
4
Fading Hope
$5.16
Artifacts (4)
Enchantments (4)
4
Zoetic Glyph
$1.40
Lands (20)
18
Island
$6.30
60 Cards
$26.52

Mono-Blue has evolved to a new form a few weeks ago. There’s no more Tolarian Terroror Haughty Djinn.

Instead, this deck would exert pressure early with many one-drops with evasion. From there, we will convert treasures or maps to 4/4 or 5/4 artifact creatures, allowing us to continue the pressure during the mid-game.

It’s an affordable and budget-friendly deck and is not hard to play. This is your best choice if you are looking for a budget deck for Standard.

Naya Legends

Naya Legends – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $264.2
Standard
Aggro
best of 1
9 mythic
45 rare
5 uncommon
1 common
0
1
2
3
4
5
6+

Not everything is set in the Wild West. We have another new archetype in this tier list update with many Outlaws of Thunder Junction creatures in the list.

Naya Legends revolves around Annie Joins Up. With this enchantment, legendary creatures triggered abilities trigger an additional time. This gives us an immense army thanks to Adeline, Resplandet Cathar, and Anim Pakal, Thousandth Moon; let us keep the gas up thanks to Kellan, Daring Traveler, Djeru and Hazoret, and Inti, Seneschal of the Sun; and will make our creature bigger thanks to Bristly Bill, Spine Sower, and Halana and Alena, Partners.

There are synergistic decks in this tier list that play around card combinations instead of high stand-alone valuable cards. Of all of them, Naya Legends is the one that makes the snowball bigger.

Temur Ramp

Temur Ramp – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $231.48
Standard
Ramp
best of 1
8 mythic
13 rare
10 uncommon
29 common
0
1
2
3
4
5
6+
Creatures (9)
Instants (7)
4
Memory Deluge
$5.96
Sorceries (7)
Enchantments (7)
3
Spelunking
$10.47
Lands (30)
6
Forest
$2.10
6
Island
$2.10
4
Mountain
$1.40
4
Brokers Hideout
$2.36
1
Echoing Deeps
$0.79
60 Cards
$231.14

Temur list has made some adjustments from our last tier list update. There’s no more Fallaji Archaeologist or Kellan, Inquisitive Prodigy. The deck also drops Vampires' Vengeance.

The single copy of Shigeki, Jukai Visionary is back. But most importantly, playing triple Fires of Victory gives us the fastest answer to one and two-mana creatures faster than our board sweepers.

This gives us enough room to breathe until we can clean the board with Ill-Timed Explosion before ending the game with Worldsoul's Rage.

Temur Prowess

Temur Prowess – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $129.82
Standard
Aggro
best of 1
0 mythic
30 rare
18 uncommon
12 common
0
1
2
3
4
5
6+
Creatures (14)
2
Elusive Otter
$0.98
Instants (18)
4
Giant Growth
$1.40
4
Consider
$3.96
4
Play with Fire
$19.96
4
Monstrous Rage
$13.96
2
Twinferno
$0.70
Sorceries (4)
4
Ancestral Anger
$1.56
Enchantments (4)
Lands (20)
4
Shivan Reef
$5.16
4
Karplusan Forest
$15.96
4
Copperline Gorge
$11.96
4
Spirebluff Canal
$15.96
60 Cards
$185.76

As a fan of Elusive Otter, I can’t state clearly enough how much I like this iteration of Prowess.

As I said before, Slickshot Show-Off reminds me of a Modern season where many iterations of Prowess were everywhere. Now, with this bird in Standard, the same story happens again.

The mana base is very good with the three fastlands available for Temur. Also, playing Blue gives us access to Consider which lets us dig faster through our library, and Green gives us Giant Growth and Grove’s Bounty, the adventure part of Elusive Otter.

Having the option of playing Snakeskin Veil makes this version of Temur better where you want to play around spot-removal.

Mono-Black Aggro

Mono-Black Aggro – OTJ Standard Bo1
by Bohe
Buy on TCGplayer $318.08
Standard
Aggro
best of 1
9 mythic
14 rare
18 uncommon
19 common
0
1
2
3
4
5
6+
Planeswalkers (2)
Instants (8)
3
Cut Down
$5.37
Sorceries (2)
2
Gix’s Command
$3.58
Enchantments (1)
Lands (24)
19
Swamp
$6.65
60 Cards
$376.4

This is another classic deck in the format that will continue appearing in the Bo1 ranked queue until the rotation says otherwise.

The release of Deep-Cavern Bat and Preacher of the Schism put a new spin on the archetype. Thanks to card advantage and disruption to the opponent’s hand, staying ahead and punishing the opponent is easy. This archetype is not playing any OTJ cards, however, Forsaken Miner could be a consideration.

End Step

A new great update to the tier list. We have new iterations of Humans, different flavors of Red / Gruul Aggro, and new archetypes such as Naya Legends and Orzhov Superfriends. The Outlaws of Thunder Junction format is far from being resolved. Following its steps is a lot of fun!

I hope this tier list update was useful for you and brings light to the Bo1 queue. Let’s see what the next few weeks have in for us. In the meantime, see you soon in a new article.

Let us know your thoughts on this and any other MTG-related topics in the MTG Arena Zone Community Discord, on my Twitter, and in the comment section of this article.

Don’t forget that I have started providing personal coaching services for Magic the Gathering and Marvel Snap. If you want to contact me, look for me:

Thank you so much for reaching this last paragraph and remember; don’t forget to smile every day; it surely makes a difference.

Iroas, God of Victory Art

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Bohe
Bohe

A full time MTG content creator. Started playing Magic in 99’ with the release of Urza’s Destiny, 3 times Grand Prix attendant (1 as a player ending #78 and 2 as a judge). Mexican, lover of coffee, Korean culture, languages and ex-LoL coach.
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