POSTAL - Running With Scissors

“The game every gamer wanted… and no one else dared to make”

RELEASE DATE

November 14, 1997

PLATFORMS

Windows / Mac / Linux / Android

ENGINE

RSPiX

ORIGINAL PUBLISHERS

Ripcord Games (POSTAL)

Micromouse (Super POSTAL)

Welcome to Paradise… Arizona. They’re out to get you. Or are they? It doesn’t matter. You don’t have time to think, only time to kill.

Take control of The Postal Dude in his infamous first outing! POSTAL is an isometric shooter filled to the brim with fast-paced explosive action. Blast, maim and fire-bomb your way through 17 unsuspecting locales, from a small town to a heavily guarded military complex. Don’t get too crazy – this killing spree is anything but senseless. Out here, strategy is key and the locals are packin’

Game Features

It’s time to go POSTAL!

  • Blast your way through 16 levels, plus an ending level! Beginning from your humble Home, eliminate hostiles in areas from the Trailer Park to the City all the way to the Air Force Base. All of which play over beautiful hand-painted backgrounds.
  • 9 devastating weapons: Defend yourself with varied tools of mayhem. Take aim with the Scatter Gun! Clear out rooms with Grenades, Mines, and the almighty Napalm Launcher! Whip out Heatseeker Rockets for those big groups!
  • Wide range of foes: Defend yourself from Molotov-tossing Grenadiers, gun-toting Infantryman, rocket-firing Heavy-Weapons Experts (don’t forget to duck!), and angry Ostriches! Non-stop, guns-blazing, adrenaline-fueled action!
  • Newly updated with a slick twin-stick control scheme, making the carnage that much more fun, on Steam and Android devices.

Development History

1997

POSTAL is released to the unsuspecting public. The hate mail was instant and almost more vicious than the game itself.

POSTAL is banned in 14 countries and blacklisted in America.

A Japanese-exclusive release, called Super POSTAL is released with Japanese vocal dub and two exclusive levels – Tokyo and Osaka.

RWS release a Chrismas patch with an exploding present-tossing Santa – along with a contingent of reindeer – into the game.

1998

POSTAL: Special Delivery, an expansion pack for POSTAL, is released. It would be bundled with all official releases of POSTAL from now on.

2001

POSTAL and Special Delivery get bundled together in a retail compilation titled POSTAL Plus.

2003

POSTAL Plus is bundled together with POSTAL 2 Demo and a POSTAL 2 bumper sticker, and released as POSTAL: Classic and Uncut.

2009

POSTAL is released on GOG as POSTAL: Classic and Uncut.

2013

POSTAL gets released on Steam, along with many updates to fix problems on newer hardware and improvements to sound quality.

2015

POSTAL is ported to Android phones, and released on the Amazon Appstore, after being denied release by Google‘s Play Store. This release gives players a dual-stick control scheme, allowing independent movement and aiming.

The Steam version of POSTAL is updated with a similar control scheme to the Android version, allowing players to play the game as a twin-stick shooter with their keyboards or controllers.

2016

POSTAL is finally made open source, and thus its source code is released to the public. A Dreamcast port is formally requested of the community, by RWS.

Press & Awards

PRESS
  • “[..]the fact remains that Postal has upped the ante as far as what is accepted in the mainstream gaming world.”
  • It’s irreverent and gruesome to say the least, not to mention a little disturbing.
  • “Going Postal, Bloody computer game’s gun-toting character angers mail carriers”
    • – San Francisco Chronicle, Monday, Nov. 10, 1997
  • “Violent computer game sparks call for censorship”
    • – The Sunday Times (London), October 5, 1997
  • “Furore on violent game”
    • – Herald Sun (Australia), Wednesday, Oct 1, 1997
  • “Call It Lethal Delivery”
    • – Newsweek, Sept. 22, 1997
  • “Blood on the Net: Computer Gamers See Red”
    • – The Wall Street Journal, Thursday, Aug. 7, 1997
  • “‘Postal’ game goes gory, Computer ‘dude’ massacres citizens, commits suicide”
    • – The Arizona Republic, Tuesday, Sept. 2, 1997
  • “Postal puts players in a blood lust, Ultra-violent video game’s demo is ultra-popular”
    • – The Tribune, Sunday, Aug. 31, 1997
  • “Tucson firm’s mega-violent Postal a big hit”
    • – The Arizona Daily Star, Monday, July 9, 1997
AWARDS
  • 2010, GAMERANX.com – #25 Top 25 Goriest Games of All Time – POSTAL
  • 2007 Games Radar, Top Ten Banned Games, POSTAL #1
  • 2006 PC World, The 10 Worst Games of All Time, Runners-Up – POSTAL
  • 2004 PC Zone (UK), POSTAL rated #5, The 50 Most Controversial Games Ever
  • 2002, PC GAMER, POSTAL rated #2 Most Controversial Game of All Time
  • 1998, Software Publishers Association: Excellence in Packaging – POSTAL
  • 1998, Academy of Interactive Sciences: Best Use of Audio Nominee – POSTAL
  • 1998, Academy of Interactive Sciences: Best Soundtrack Nominee – POSTAL
  • 1997, E3 Best of Show: Gold Medal – POSTAL
  • 1997, All About Games magazine, Silver Medal, Arcade – POSTAL
  • 1997, Entermedia: Editor’s Choice Award – POSTAL
  • 1997, Washington Post: Golden Fez Award – POSTAL
  • 1997, Game of the Month.com: Game of the Month Award – POSTAL
  • 1997, Game Genies: Granted Wish Award – POSTAL

Credits

Developed by Running With Scissors

Executive Producer

Vince Desi

Project Director

Mike Riedel

Art Director

Randy Briley

Level Design

David De Gasperis

Steve Macomber

Steve Wik

Postal Programmers

Bill Harman

Jonathan Isabelle

Visual Effects Programming

Jeff Diamond

Associate Producer

Amy Searcy

Grant Collier

3D Engine, Blitters and Alpha Effects

Jeff Diamond

Character Logic, Navigation and Weapons

Bill Harman

Player Logic, Particle Effects and User Interface

Jonathan Isabelle

Shell, Networking and Mac Version

Mike Riedel

RSPiX Library Programming

Jeff Diamond

Bill Harman

Jonathan Isabelle

Mike Riedel

Additional Programming

Steve Andrusyszyn

Jon Beck

Alix Chen

Paul Lin

Andy Muir

3D Animation

Randy Briley

2D Animation

Steve Wik

Background Design and Layout

David De Gasperis

Steve Macomber

Steve Wik

Background Art

Jared Binder

Randy Briley

Mik Coldron

David De Gasperis

Steve Macomber

Cutscene Design and Art

Randy Briley

Additional Art

Jared Binder

Steve Macomber

Steve Wik

Game Design

Randy Briley

Jeff Diamond

Bill Harman

Jonathan Isabelle

Mike Riedel

Steve Wik

Story

Mike Riedel

Steve Wik

The Pain Killer

Cutscene Text

Vince Desi

Steve Wik

The Pain Killer

Music and Ambient Sound Design

Christian A. Salyer

Additional Sound Effects

Amy Searcy

Voice Talent

Rick Hunter

Tony Agee

Andrea Barrett

John Barrow

Randy Briley

Leah Dalton

Jeff Diamond

Vince Desi

Bill Harman

Brandon Howell

Stephanie Howell

Caryn Isabelle

Douglas M. Levy

Paul Lin

Jerod Lollar

Verne Love

Celina Martinez

Kim-Loan Nguyen

Mike Riedel

Scott Riedle

Tina Naughton

Ruben Raminez

Paul Rogue

Amy Searcy

Ruben Sierra

Burney Starks

Debbie Tasler

Steve Wik

Testing

Absolute Quality, Inc.

ST Labs

Special Thanks

Mate Muller

Matt Nickerson

2013 Update

Ryan C. Gordon

Jon Merchant

Mike Jaret

Joe Pagac

Bob Richardson

Android Port

Emile Belanger

2015 Update

Rick Foltz

Emile Belanger