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Leyndell, Royal Capital Location and Walkthrough
Leyndell, Royal Capital is a Legacy Dungeon you can encounter in the Altus Plateau area in Elden Ring. It is a massive, labyrinthine city with powerful enemies, multiple bosses, and many treasures. This page will contain walkthrough and guide information on how to reach Leyndell, all the treasures and items that can be found inside, tips for navigating the dungeon, and how to defeat its fearsome bosses.
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How to Get to Leyndell, Royal Capital
Ready for another long, dangerous ride? Good! Because it's time to set off for the capital. We will be starting from the Road of Iniquity Site of Grace located near the Volcano Manor. Ride East toward the Minor Erdtree, past the boss and onto the broken bridge behind it. Leap from the bridge and land on the lower half below.
Go straight past the Corpse-Stench Shack and continue your ride east down the path. You will pass through a bunch of ramparts and a group of Abductors. Ignore them and continue riding until you see a wooden bridge and the Bridge of Iniquity Site of Grace.
Cross over the wooden bridge and you will find yourself on the Altus Plateau. Here you will start to encounter some stronger enemies, including wolves, mages, and capital knights. Just stick to the path, continuing to follow it as it begins to bend toward the northeast. When you reach the bridge you will want to make a slight deviation to find the Road of Iniquity Side Path Site of Grace under the arch of the large bridge.
Get back on the path and keep riding eastward. Up the hill you will encounter a bunch of windmills and the path will begin to splinter in a few different direction. Ride up the hill and you will find Dominula, Windmill Village where you can rest at the Windmill Village Site of Grace.
From Dominula look southeast and you will be able to see the path that leads directly into the Capital Outskirts. Ride up the path and toward the capital wall, but beware the turrets that fire massive arrows at anyone who approaches (there is also a Golden Seed on top of a rock to the right of the path, make a quick stop to grab it as you pass by). Strafe left to right to avoid the arrows and you will be able to ride through the archway and into the outskirts. Once inside you should see the Outer Wall Battleground Site of Grace nearby.
You will notice this Site of Grace does not point toward the front gates of the capital, because the front door is locked. Still, I recommend riding down to the front gates where you will find two Golden Seed. If you take the time to go up the stairs to the front gate you can find a Lost Ashes of War.
But that's not all! Nearby you will see a giant staircase that leads down the hill. DO NOT ride directly down the stairs or you will be attacked by a gargoyle. Instead ride down the grassy hill to the left of the stairs. When you arrive at the bottom you will find two more Golden Seeds, the Map: Leyndell, Royal Capital , and the Outer Wall Phantom Tree Site of Grace.
Teleport back to the Outer Wall Battleground Site of Grace and follow the Guidance of Grace to the northeast where you will see a staircase leading up the cliffside. It should be able to see the path forward now that you have the map, so follow it to the end where you will encounter one final obstacle between you and the capital...
Draconic Tree Sentinel Boss Fight
The Draconic Tree Sentinel is the final test of whether or not you are ready to enter the capital, but thankfully he isn't too hard with the right approach.
You are going to want to battle him almost entirely on horseback. This lets you take swipes at him as you pass by without ever having to stay within his attack range for too long. He will take swings back at you with his mace and also with his shield, so be sure to sprint out of the way anytime you see him winding up. Don't get greedy: only one or two attacks per pass. If you get too far away he will shoot fireballs at you, so try to stay relatively close to him at all times.
If you get enough attacks in over a short period of time you can stagger him momentarily, opening him up to a bunch of free attacks while he is down. He is susceptible to Bleed which can speed up this fight dramatically, and remember to drink a Flask if Torrent takes any hits. You do not want to get grounded in this battle at all.
At about half health the Sentinel will power himself up with dragon magic, adding some new moves to his repertoire including two different lightning strike attacks. The first he will come to a stop and start charging up a spell before unleashing a flurry of lightning strikes in the area around him. This you can avoid by simply backing away and waiting for it to subside. The second he will point his shield to the sky and then summon a powerful lightning strike directly on top of you. This one is a bit trickier to avoid, dash around and you should be able to avoid the hits.
Other than that, the same strategy rings true. Continue your hit and run strategy, never giving him too many chances to strike you. Defeat him and you will be rewarded with the Dragon Greatclaw and Dragonclaw Shield. Enter the doorway behind the Sentinel to reach the Capital Rampart Site of Grace, and the entrance to Leyndell, Royal Capital.
Leyndell, Royal Capital Walkthrough
Head into the capital using the door at the end of the rampart, follow the path through until you reach the elevator at the end. Go down the hallway at the top where you can find Magic Grease x3, then proceed down the hallway and into the chapel. Grab the Furlcalling Finger Remedy off the altar, then exit the chapel using the stairs on the other side to reach the outer walls of the castle. Walk past the sleeping soldiers and up to the sandy overhang, where you can go right to find the East Capital Rampart Site of Grace.
From here you can get out onto the castle wall by heading down the stairs. Here you will encounter a pretty pathetic enemy, the trumpeting Oracle Envoys. These guys fire slow moving projectiles at you slowly roll around, but you can basically just run at them and kill them with no worries, even the large one on the center platform of the wall. Check behind the larger Envoy to find a Golden Rune [10].
Exit the large Envoy's platform using the stairs on the far side and look to the left where you will see another staircase that leads to a small room under the platform. Here you will encounter one of those crossbow perfumers (beware the exploding bolts, as always) and a Smithing Stone [4]. Exit out the other side of the room and you will be on a balcony that runs along the side of the rampart. Follow it down where you will encounter four more Envoys and another door.
inside you will encounter yet another perfumer, and you can find Cave Moss x10 behind some furniture in the corner. Through the nearby door is an elevator down into the capital, but we don't want to go there just yet. Head upstairs to find a path back to the main rampart that gets you behind the giant perfumer beast that was guarding the way. In front of him is a Golden Rune [7].
Rather than taking the elevator we are doing to head back to that balcony where we encountered the four Envoys. Look down over the balcony and you will see a golden rooftop below. Drop down onto it, but beware the imp hanging from the wall who will attempt to ambush you. Jump forward two rooftops from where you landed, then go diagonal one where you will run into two more imps. There are imps all over the rooftops, and they are surprisingly good at parkour, so be wary of them chasing you around or catching you off guard.
From here drop down to rooftop below, where there is a Golden Rune [9] hanging off one of the windows. From this rooftop face yourself northeast and you should see another item on a rooftop three houses away. Make careful jumps across the gaps (and deal with the imps along the way) to reach that item, a Golden Rune [12]. From this rooftop point yourself west and head toward the roof in the distance with two more imps and another item on it, this one a Stonesword Key.
Next up, face southeast and look down into the gap between the two buildings in front of you where you should see an item leaned up against a flower bed, a Smithing Stone [6]. Walk down this alley and you will encounter a Leynell Knight at the end. These knights charge up their weapon with electricity to deal damage through your defenses, and can even call lightning bolts down from the sky for surprise attacks. Get the jump on him with a quick backstab, then check the alleyway to the left of the building he was guarding where you will find a Golden Rune [9].
Go back to the spot where you found the Smithing Stone next to the flower bed. You can use the flower bed to hop back up to the rooftop above you. Face northwest and you will see one of those giant metal caravans the trolls are usually dragging around the overworld. Drop down next to the caravan and you will find a Golden Rune [9] nearby.
But look out! There is an Erdtree Avatar that walks up and down this street that will attack you if you step into its line of sight. It is easiest to just deal with it now, so get ready for a tough battle. Erdtree Avatars are powerful, but all of their melee attacks are slow and incredibly telegraphed. Its overhead swings and foot stomp can be easily avoided by dodging in before the moment of impact, and many of the horizontal swings you can dodge with a strafe or sideways roll. All of these are then punishable with 1-2 attacks before you want to get back into defensive position.
The attacks to be afraid of are the magic slam, in which the Avatar glows and leans forward before leaping into the air and slamming down with a big area attack. When you see it charging you just need to back off, wait out the slam, then rush in and punish with a dash attack or jump attack. Then there is the dangerous homing spell, where the Avatar smashes the head of its staff into the ground in front of itself, summoning about a dozen magic bolts. You can avoid these by running in a circle around the Avatar, but it may try and hit you while the spells are active so make sure you are prepared to dodge its melee attacks as well.
All in all it is a battle of patience and waiting for the right openings. Do not rush anything, especially not when the magic spells are in play. Defeat the Avatar to get a Lord's Rune, and make the streets a little bit safer.
Look around and you will see an item sitting on a set of stairs off to the side of the street, which is a Gold Firefly x3. Almost directly across the street from that is an overturned caravan which you can jump on top of using the flower bed behind it. On top is a Holy Grease. Keep heading southwest down this street and you will see a set of doors open on the right. Go through them to find the Avenue Balcony Site of Grace. Rest here if you need to refresh your flasks, but we have a lot more exploring to do in the previous area.
Head back up to the street. This time we are going to follow the street east, past the caravans and all the way to the closed door at the end. Open the door to find an ash covered area on the other side. Go straight ahead where you will see a single Misbegotten stalking around. Kill it, then look right where you will see two more Misbegottens chopping up something on the ground. Defeat them to claim the Beast Blood x3 they were guarding.
Behind the enemies is a railing that overlooks a pond. Follow along the railing, keeping an eye on the debris on your left. You will see two dogs guarding an item. Defeat them to claim a Golden Rune [9]. Just past the dogs is another wrecked caravan with some dogs and a Misbegotten behind it, as well as a Lightningproof Dried Liver.
At the end of this path you will come across one of the more powerful Leonine Misbegottens, as well as a large dog. Do not approach. Let the Leonine notice you and he should approach without also aggroing the dog. Remember that almost all of the Leonine's attacks bounce off of a shield with the Barricade Shield ability, so if you have the Great Turtle Shell equip it here to totally ruin this guy with Guard Counters. Defeat the Leonine and then the dog, which allows you to claim the Perfume Bottle they were guarding.
Retrace your steps back to the base of the giant staircase near where you killed those first few Misbegottens. Climb of the first set of stairs, but then break away and climb up onto the dirt mound that is spilling over into the staircase. At the top you will encounter a few more Misbegottens sleeping in some bushes, including a larger one with a giant axe. These guys are strong, bit their attacks are incredibly slow and obvious. You can mostly just strafe around them and get safe back attacks. Kill them to safely claim the Soporific Grease x2 nearby.
Behind the item you will see a pit in the ground with a statue and a Misbegotten at the bottom. Get the drop on the enemy with a falling attack, and once he is defeated grab the Somber Smithing Stone [6] from behind the statue. Climb up out of the pit and walk forward a little ways and you will almost immediately be noticed by the Leonine in the distance. Once again, do not approach. Let him come to you to avoid attracting other enemies. Destroy him with Barricade and Guard Counters again.
Here you will see a bunch of praying Misbegottens, as well as some perfumers. This is a bit of a dangerous encounter because so many enemies will come after you at once, including a mix of melee and ranged attacks. Making matters worse, the perfumers will give damage shields to the Misbegottens. Your best bet is to draw the enemies backwards down the stairs, until a few of them stop chasing, giving you the chance to face them in smaller groups. Repeat this process a few times until the attire group has been culled, letting you grab the Nascent Butterfly x3 on the stairs and the Exalted Flesh that is hanging over the cliff.
At the top of the stairs you will find an open tower with an elevator inside. Pull the lever to take the elevator up. At the top are some weak soldiers guarding a bridge out of the city. We can't actually access this bridge until we defeat the area boss, but we can grab the Flamedrake Talisman +1 that is sitting here.
From here we are going all the way back to the main street. As soon as you cross through the giant door that separated the ashy area from the main street look to your left and you will see a dark alleyway that weaves between the houses. Jump over the fence and into the alley where you will encounter a number of foot soldiers resting, waiting to ambush you. Kill them as you make your way forward, eventually taking out the final two guarding an item at the dead end. Kill them to claim the Imp Head (Corpse).
Peek down the nearby path and you will see some knights standing in a clearing a short distance away. Sneak over to them and you can get a backstab on the larger knight to begin this encounter, then try and kill off the weaker knight while he is recovering. These are two relatively powerful foes so don't let them overwhelm you in this small space. Back away and try to separate them if needed, and remember Guard Counters do wonders against these guys. Unfortunately starting this fight is likely to draw even more enemies from the nearby alleys, so keep your guard up and prepare for what could be a slightly drawn out encounter. once all the enemies are defeated go back to where that first knight was standing and check the nearby alleys to find an Arteria Leaf x2 in one of the dead ends.
With those items in hand these alleyways are clear. Head back out to the main path where you will probably notice an accessible plaza on the opposite side of the street. Take the stairs down into the plaza where you will see exit doors on both your left and right. The left door takes you to a new area that we will come back to later so go to the right but do not rush in. Inside this room you will see a Crucible Knight with a spear.
You can sneak up on them to get the first strike, but then prepare yourself for a tough battle. Because it does not have a shield this variant of the Crucible Knight can be easily beaten down with Guard Counters in its first phase, but when it powers up for phase two you will have to avoid some more dangerous attacks, including its multiple spear charge attacks. There is a flying dive (dodge roll forward just before the moment of impact), throwing spear (dodge roll left or right as the knight makes the throwing motion), and a long distance shoulder charge. The shoulder charge is deceptively quick, so be sure to always have your guard up or simply be ready to dodge left or right when you see the knight take a step forward.
Avoid these attacks and instead wait to punish its normal spear swings. Defeat the knight and claim the Hero Rune [5] it was guarding, as well as the Golden Rune [9] in the corner. Exit the room via the hallway near the Golden Rune to access a new elevator that takes you to a shortcut that goes back to the chapel near the East Capital Ramparts Site of Grace.
With the shortcut open make your way back to the street, then all the way back to the caravan near where we battled the Erdtree Avatar way earlier. Behind this caravan is a path leading back to the start of the area, but it is fraught with enemies. Immediately you will encounter another knight resting at the top of the stairs. Defeat him, then check the alleyway on the left to find a weaker soldier and Fan Daggers x8.
Continue up the path toward the open door, but instead go left into the alleyway where you will likely encounter a knight patrolling the area. Kill or sneak past the night and go into the building nearby. Pass through the room with the sleeping soldier and into the room with all the debris where you will find a Miranda Powder x10.
Break through the debris to get into the main hallway of the building. Crouch and sneak into the larger room to the right. Get a backstab on the perfumer resting to the left of the doorway, then prepare yourself to face off against two more who are standing by the bar on the opposite side of the room (you can draw them into the hallway if you need to split them up, or give them less room to move around). Once the room is clear you can grab the Golden Rune [10] and Warming Stone x5.
Go back into the hallway where you will see a staircase to your right, but instead go past it and through the door to a patio. Here you will encounter another perfumer and a Smithing Stone [6]. Go back inside and up the stairs. Head outside past the sleeping soldiers then sneak your way into the room ahead. Backstab the resting perfumer, then kill whatever other enemies get up a a result of your disturbance. Grab the Preserving Boluses next to the ladder, then climb the ladder to find yet another large room. There is a chest hidden behind some of the furniture in the back of the room. Open it to get a Perfume Bottle.
Across the room you will see some windows you can climb out of to reach a balcony, but first go up the stairs to the top floor and loot the Seedbed Curse from the dead body in the chair. Go back downstairs and out onto the balcony which you will see connects to another patio with two perfumers on it. Sneak up and backstab the one, then focus the other before he can start casting shields onto the weaker soldier enemies. With the enemies dead go around the corner toward the item in the distance, but look out for the other perfumer waiting in ambush on the left. Kill him then grab the Upper-Class Robe at the dead end.
Head back to main street where we have just two areas left to explore. Keep heading west down the street, keeping your eye out for an alleyway with three dogs guarding an item, an Old Fang x3.
Keeping heading down the street, looking for the staircase just past the overturned caravan on the left side. Head up these stairs to find yourself on a small plaza with a perfumer and some soldiers. Kill the perfumer first to prevent it from casting any spells, then turn your focus on the weak soldiers. Grab the Smithing Stone [5] inside the gazebo.
Instead of going up the main stairs look on the left side of the building here to find a smaller staircase leading up to the street above. You will see two soldiers resting near an alleyway ahead. Make a little noise by running and they should get up and chase after you. Draw them toward the stairs to avoid pulling in any other nearby enemies. Once they are out of the way check the alleyway they were guarding to find a Golden Rune [8].
Exit the alleyway and go west where you will encounter a staircase going down with three soldiers on it. Kill them and look ahead and you will see one of those large perfumer beasts on a large pile of sand, guarding a few items. Your best bet here is just to run and try and get behind him before he can start spreading his flames. Once behind you can easily kill him and claim the items: a Golden Rune [8], Golden Rune [11], and Somber Smithing Stone [5].
Turn around and start making your way down toward the other end of the street. There are two knights and two soldiers guarding the path. Try and draw the knights out first as they patrol back and forth. Take them out one by one, then kill the two soldiers together. Go around to the backside of the building the soldiers were standing in front of to find another soldiers guarding Lordsworn's Bolt x10.
Head back to the street where you will see an item hanging over a nearby railing. Grab it to get Gravel Stone x2, then look the body on the other side of the street to get a Golden Rune [13]. Up ahead is a gazebo guarded by, you guessed it, more soldiers. Defeat them to claim the Tarnished Golden Sunflower x8 behind the gazebo.
Look over the railing next to the gazebo and you will see one of those giant lion enemies sleeping next to a fountain, along with a perfumer. This is a very delicate encounter. You need to rush in and kill the perfumer right away or he will be casting spells and making it impossible to focus on the lion. As us