So here’s a breakdown at what I’m confused about you to put your heart and soul into making this brand new game you got top of the line icons thumbnails to captivate the player.

The game also has pretty good gameplay aspect but since it’s your first project your most likely don’t have good funding to spread the word of your brand new game which you want as many people as possible to play.

I’m sure HUNDREDS if not THOUSANDS or developers have been in the same position where they release their first game and since your games pretty new the chances of somebody wanting to spend Robux on a game pass on a game that nobody else is playing is very slim so you couldn’t really find growth like that.

Then you look around and you see these studios which you’ve never seen advertise launch a brand new game and instantly get thousands of players in-game how do they do this?

How would somebody who is launching there first professional game archive similar results, in general, how does any game get past this point when there are so many games the chances of yours being found by luck is so slim? I never saw jailbreak launch an advertisement or those kinds of games?

What I’m looking for in replies:

  • If you’re already a successful developer (congratulations) how did you reach success?

  • Is success based on how many connections you have e.g. YouTubers etc, not the actual game?

  • Is success based on how much funding you have to spam out advertising for your game?

  • Even if you advertised what retains this player count after your 24-hour advertisement expires?

  • If so-called players spread the games name around how would this occur if nobody would find it in the first place and even if they do it doesn’t really spread past that?

  • Any other useful information on becoming successful!

16 Likes

In some aspects sure, as many popular content creators may promote your game, regardless of the game quality. People will be sure to stop by.

Well, advertisements do play a major role in publicizing your game, however, your pure success does not depend severely on this. What I think is the quality of your game. You could have thousands of people visit from an advertisement, yet your game could be unsuccessful because of e.g. gameplay, work required, etc. And as a result of this, you may have people who have negative thoughts about the game / dislike the game.

I’m gonna emphasize this again, gameplay. The more engaging your game is, the more players will stay after discovering it from an ad.

Overall, I would focus on a quality game over the number of players.

Quality = engaging = more players = revenue = success. :wink:
Quantity = game dying over time = rip.

10 Likes

Thanks but I don’t think this will translate into success I know many games that have really good gameplay but nobodies playing them it’s unique and everything but theres not enough word of mouth for those games to become successful which still leaves them dead and unsucessful probably discouraging those deveopers and they wouldn’t update a game that nobody plays etc.

3 Likes

Unfortunately there are many quality games out there that just don’t get noticed, however for me personally a quality game that little to no people visit gives me motivation to continue developing with the goal that one day my work will be noticed

But, then again you do have a point. The point of my post was to encourage relying on making quality games, and promoting it somewhere (whether it would be through advertisements, YouTube, etc.)

5 Likes

I think I may have figured out a cycle, but I’m not sure if this will always work

  • Post game on Cool Creations
  • Get people to play your game
  • Eventually get enough robux (From gamepasses or Premium Payouts) to pay for advertising
  • Then, you’ll get more robux from incoming players from your advertising, which you can then convert into more advertising.
5 Likes

RTHRO sort, pretty simple.

Dont know any youtubers and have only had 2 popular ones make a video on my game.

Spent 0 robux to advertise it, 10M visits. :man_shrugging:

Like said before, have never used advertisments.

Word of mouth only really works if your game is REALLY REALLY good, once it is the word of mouth train will start and it wont stop. (Unless you do something wrong!)

2 Likes

So there’s a game that I played while it was still in the testing phase and after it released there were times it had 0 players, some more people started playing and there were usually over 15 ppl playing. Idk if the owner advertised or not. Next big player spike was when a spanish youtuber played the game and it had 800+ players. Player count eventually went down but player count wasn’t under 50 almost all of the time. Next big spike was when a Thai youtuber played the game and it had 1500+ players after. Next, Flamingo played the game and if I remember correctly it had over 4000 players. That video was around 3-4 months ago and now there are usually 150-250 players. To my knowledge the owner of the game didn’t pay these youtubers because I was in the discord server when these player spikes happened and he said stuff like “So many players what happened” And after there was a spike of Thai players because there was a Thai youtube video on it he said that he needed to get a Thai translator quickly. Also, he was surprised when Flamingo played the game so I don’t think he paid anyone to play the game

I don’t think this is very helpful but that’s pretty much a story of a game that went from 0 to 4000 and now it’s usually 150-250.

2 Likes

I believe what you mean when you say the first wave of popularity is **consistent popularity **, which basically means your game can retain a large sum of players constantly.

To achieve something like this sure isn’t simple, but it is definitely possible.

Looking at an example, the popular indie hit Jailbreak went on the front page almost overnight. This happened because of three organic reasons:

  • Quality of the game
  • Refreshed an old game, called Prison Life
  • The game was enjoyable and made people return to play again

Now, Jailbreak is an outlier in the grand scheme of things. They achieved success overnight. Let’s look at another example, Overlook Bay.

Overlook Bay is another successful game that gained popularity through the media. The creators of it are influencers and got into contact with other large influencers to sponsor their game. When they released, they had several thousand players playing primarily due to their youtube fanbase and other influencers’ videos. After the first week though their player count dipped by a large amount because this isn’t organic popularity. They used their influence to get players to play their game - they would play it whether or not it was engaging. This is an inorganic way of achieving success.

From looking at these examples you now know of two ways to achieve success. I’ll bring in another example.

I’m sure you all know of Adopt Me, a hit indie game that is achieving overwhelming success right now. Well, how did this happen? Let’s dive deep into Adopt Me’s past for a second here.

A couple of years ago, a similar game to Adopt Me was called “Adopt and Raise a cute kid”. This was before Adopt Me existed. This game was immensely popular but never lived up to its full potential. NewFissy, the creator of treelands had an idea to make another game. This game is now called Adopt Me, and he/his team most likely got the idea from Adopt and Raise. He and his team polished his game to live up to the potential that adopt and raise didn’t achieve. When they released, they only had a few thousand players, but over time the game kept growing and growing. A month after release, they had tens of thousands of concurrent players. This type of popularity growth is called exponential growth, where they retained their players so well that they kept coming back, and new players kept coming to their game adding to their player base. This is only possible on games that are truly engaging, a classic simulator couldn’t achieve something like this.

One last example here, and for this one I’ll use the simulator genre.
Surely by know you have seen at least one simulator game on the roblox platform, Saber Simulator, Bubble Gum Simulator, etc. These simulator genre games are typically one-and-done games, which essentially means they’re popular for a short amount of time and then die out. This kind of growth is called unstable growth, where a game can get popularity extremely quick, stay there or not, and then fall back down to the “unpopular” category. BGS is still rather relevant though, this is an outlier example.

Now that we have seen 4 examples of popularity growth, let’s reiterate them here.

  • Instant Growth (Jailbreak)
  • Influential Growth (Overlook Bay)
  • Exponential Growth (Adopt Me)
  • Unstable Growth (Saber Simulator)

To whoever is reading this, identify the best way your game can grow. If it’s a game where people could lose interest quickly, you might want to try going for influencers or for advertisements (unstable/influential).

If you believe that your game is of high quality standards and could stay relevant for months/years to come, I’d say that you should go for an exponential growth plan, but instant growth is possible. It’s extremely risky though if your game flops.

To grow your game exponentially you might want to do a little bit of everything.
Develop a fanbase of supporters early, set funding goals for consistent advertisements, and contact a couple of influencers. This is the best way to get your game relevant and popular.

On the other hand, if you want your game to get you rich and famous quick, which isn’t ideal but it’s possible if your game retains players well, then set a very high budget for advertisements and run them. If players like your game, your game will likely be on the front page for a while. If not, you’ve lost a lot of funding.

As always, you’ll want to identify what your game will be best at. This post is a bit of a run-on, but I hope you learned something here. These “studios you’ve never heard of before” know how to market their game, and I just told you how to as well. Get out there and do it.

19 Likes

From my experience. Ads/Sponsors are very ineffective for some genres.

My game(Vibe NYC) has no real objective and is more of a chill hangout game with a unique design to it.
Me and my business partner began by bringing friends and ensured the game had something for them to work for overtime.(Levels Overhead). We also reached out to youtubers who we knew which had smaller sub counts ranging from 1k-20k and had them come and play on stream etc. Within about a week we had our first 100 concurrent players and we have continued to grow since we released back in July. We are now pulling 1k concurrent players. We ended up dropping 100k on a sponsor for a joke and it didn’t make any change to our player count.

My advice:
Know a social media person with a good following
Have a unique game concept and something to grind for within the game

6 Likes

Getting an influencer to do a video on your game can help a lot, but sadly it’s impossible for some people to get in contact with one.

Luckily, there are different methods of building up your playercount from 0!

Ads are a no-go, especially when you have a low playercount, it will absolutely destroy your like-dislike ratio and ruin any chance of success in the future.

What you need to do, is to get a group of friends, and join the game, I recommend 5+ people.
This is enough to get the game to appear on the Popular page if you scroll far enough, and some people do scroll the popular page frequently. Next up you want to make sure your Game Icon catches the player’s eye, they’re gonna be scrolling through tons of game, you need to make them pick yours only using your game name and icon. When the players join, entertain them, get the to stay, possibly to invite their friends. If you manage to get them to stay, the playercount has risen, and more people will start joining, it requires a lot of effort at first, but if you get just a small group of people who like your game, they will come back, even when you aren’t playing it.

It takes a long time to build up a playerbase like this, but it’s the method that relies the least on luck and monetization. Alternatively, you can try to runs some ads, but I wouldn’t recommend it, if you do, make sure there are already some people playing. If someone clicks an ad, and no one is playing the game, they won’t join.

6 Likes

When you think about it, every method of getting people to join your game works, what counts is getting them to stay in your game and to come back to your game later.
With that your game would continuously rise in popularity and success.
So:
quality + good strategy to create awareness = success

2 Likes