Slayer training

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Slayer master Duradel.

Slayer is a skill that allows players to kill monsters that may otherwise be immune to damage. Players must visit a Slayer master, who will assign them a task to kill certain monsters. Slayer experience is roughly equal to a slain monster's Hitpoints, and is awarded each time the player kills an assigned monster.

This guide focuses on the fastest ways to train Slayer. While there are no real requirements to begin Slayer training, it is strongly recommended to have fairly high combat stats and to have completed a lot of quests in order to have the ability to block more undesired Slayer assignments (known as "block slots," which are applied using the "block task" option for 100 Slayer points, and have quest point requirements). High combat stats increase damage output considerably and allow the player to use the best equipment available. Having a higher combat level also gives access to better Slayer masters, because the low-level Slayer masters have worse task lists and give fewer Slayer reward points than the higher-level ones. Alternatively, players may choose to train combat stats while in the process of training Slayer.

When slaying for the best experience rates, players will generally barrage multiple Slayer monsters at once for the majority of the experience, and use Melee with the dwarf multicannon when barraging is not viable. Players should also follow a task list which offers the fastest Slayer experience per hour, and use Slayer reward points to skip undesirable tasks as often as possible. However, some players may find that alternative priorities suit them best, as Slayer also has the potential to be a highly profitable skill.

Slayer also provides a lot of passive experience in combat skills. Due to various bonuses afforded to players while training Slayer (such as the bonus given by the Slayer helmet (i)), it offers some of the best rates of melee combat experience in the game.

General information[edit | edit source]

Access to Slayer masters[edit | edit source]

Usually, you should obtain tasks from the highest-level Slayer master that your Combat and Slayer levels allow, because the monsters they assign generally give more experience than lower-level Slayer masters. Duradel is the best Slayer master to use for the fastest experience, but some players may find that Nieve's (or Steve's) task weighting better suit their preferences. It is important to note that just because the player can access better Slayer masters, this does not directly translate to more experience per hour. That is, maximising experience per hour is not simply a matter of always taking tasks from the highest-level Slayer master that is currently available to the player.

Some players train Slayer using only one master. However, players typically train Slayer by switching between two masters. They do this by using one specific Slayer master that is appropriate for (or lower than) their level, and then switch to using a different higher-leveled Slayer master in order to take advantage of completion milestones. There are Slayer completion milestones for every 10th, 50th, 100th, 250th and 1000th task completion that award additional Slayer points. Higher-leveled masters will assign more difficult tasks than the typical Slayer master would, either in monster assigned or quantity given, but the reward is a greater bonus of Slayer points.

Each Slayer master usually assigns various monsters based on a weight rating, which determines how likely the player is to get that task. Some Slayer masters have unique tasks to themselves, such as Konar quo Maten, who is the only one who assigns hydras. The latter three Slayer masters usually have a shared pool of assignable monsters, albeit with modifications to either the quantity or weighting.

Requirements or quests for accessing different Slayer masters and areas include:

Slayer Master Location Requirement to use Points/task 10th 50th 100th 250th 1000th
Turael Burthorpe Any level 0 0 0 0 0 0
Spria Draynor Village A Porcine of Interest 0 0 0 0 0 0
Mazchna Canifis Priest in Peril, 20 combat or 99 Slayer 2 5 15 50 70 100
Vannaka Edgeville Dungeon 40 combat or 99 Slayer 4 20 60 100 140 200
Chaeldar Zanaris Lost City, 70 combat or 99 Slayer 10 50 150 250 350 500
Konar quo Maten Mount Karuulm 75 combat or 99 Slayer 18[n 1] 90[n 1] 270[n 1] 450[n 1] 630[n 1] 900[n 1]
Nieve/Steve[n 2] Tree Gnome Stronghold 85 combat or 99 Slayer 12[n 3] 60[n 3] 180[n 3] 300[n 3] 420[n 3] 600[n 3]
Duradel Shilo Village Shilo Village, 100 combat+50 Slayer or 99 Slayer 15 75 225 375 525 750
Krystilia Edgeville Any level (Done at least 1 task) 25 125 375 625 875 1250
  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 Completing the elite Kourend & Kebos Diary increases Konar's points by approximately 11.1%, from a base task value of 18 to 20.
  2. ^ After Monkey Madness II
  3. ^ 3.0 3.1 3.2 3.3 3.4 3.5 Completing the elite Western Provinces Diary increases Nieve's/Steve's points to match that of Duradel.

Access to Slayer tasks[edit | edit source]

Some Slayer task monsters can be found during a quest or in other locations but require quests to be completed before they can be assigned as Slayer assignments.

Quests[edit | edit source]

Combat levels[edit | edit source]

By default, Slayer masters will assign tasks based on your combat level, essentially blocking tasks that are "too strong" for you until you reach the recommended level. The player can speak with Slayer masters regarding their combat level (by choosing the option "Let's talk about the difficulty of my assignments."), and they will let you know if you have combat level checking enabled or disabled. If combat level checking is enabled (the default), they will say "The Slayer Masters will take your combat level into account when choosing tasks for you, so you shouldn't get anything too hard." If combat level checking is disabled, they will say "The Slayer Masters may currently assign you any task in our lists, regardless of your combat level." This option can be changed at any time by speaking to them again.

Slayer masters can sometimes assign you a task where you may be asked to kill monsters that you may have extreme difficulty fighting. Such examples include green dragons from Vannaka, which can be a challenging task for low-level players. While baby green dragons are an option, there are a few requirements to access them. By making sure that combat level checking is enabled, a player will find themselves in fewer difficult combat situations.

Recommended stats[edit | edit source]

It is strongly recommended to have fairly high combat stats and to have completed a lot of quests for block slots before starting Slayer training. While Slayer training can technically be started at a low level, high combat stats increase damage output considerably and allow the player to use the best equipment available. Low-level Slayer masters also have poor task lists and give fewer Slayer reward points than the higher-level ones.

A mid-level account with a combat level of 70 can start at Slayer master Chaeldar or with Konar quo Maten at level 75, and work their way towards higher-level Slayer masters such as Nieve and Duradel. An account with a combat level of 3 can start at Turael, but it is much more efficient to start at a higher level Slayer master after you have gained combat levels and better equipment.

Recommended quests[edit | edit source]

Completing the following quests can improve the overall Slayer experience:

Equipment[edit | edit source]

Players should use the best equipment they can afford to maximise experience rates. If the player cannot afford best-in-slot equipment, it is best to sacrifice from Magic accuracy and Melee bonuses before Magic damage, as the majority of the Slayer experience is likely gained through barraging and most monsters are very weak to Magic.

The black mask is a very useful item for training Slayer, as it provides significant boosts to Melee accuracy and strength when killing monsters on the player's current Slayer task. When imbued through the Nightmare Zone, it provides additional bonuses to Ranged accuracy and strength as well as Magic accuracy and damage. Both versions of the black mask can be turned into a Slayer helmet after the ability to do so is unlocked from a Slayer master for 400 reward points.

Bracelets of slaughter or expeditious bracelets can be used to extend or speed up tasks, respectively. Bracelets of slaughter should be used for desired tasks to make them last longer. Expeditious bracelets should be used for undesired tasks to speed up the time it takes to clear a task, allowing the player to get a better task faster. Making good tasks longer and bad tasks shorter is generally better overall than having slightly better damage output from gloves with better stats.

Slayer rings can be used to access the Stronghold Slayer Cave, Slayer Tower and the Fremennik Slayer Dungeon. The first teleport in particular leads directly to Nieve, making her easily accessible to players using her as their current Slayer master. The ability to craft Slayer rings may be unlocked for 300 reward points.

For Melee tasks, it is best to use equipment that offers the highest strength and accuracy bonuses, such as Bandos armour and primordial boots. Proselyte armour can be used instead to give a higher Prayer bonus, reducing the amount of Prayer points drained per second.

The abyssal whip is a strong weapon that can be used for melee tasks, with the more expensive Ghrazi rapier being an even better alternative for melee combat. Avernic or dragon defenders should always be used with these weapons, except against wyverns. For dragon tasks, players should use extended super antifire potions so they can hold their defender.

The scythe of Vitur offers the best damage output against monsters that are 3x3 or larger, such as dark beasts, kalphite, and gargoyles. This weapon, however, is very expensive and expends charges when used at full power. The dragon hunter lance is the best weapon to use against draconic enemies, and arclight should be used against demons if the player has enough charges for it. If the player cannot afford a dragon hunter lance or Ghrazi rapier for dragons, a stab weapon such as Zamorakian hasta or abyssal dagger should be used.

The Soulreaper axe is the single strongest melee weapon available for most 1x1 and 2x2 slayer targets. When slaying conventional (e.g., non-dragon, non-demon) 1x1 targets such as ankou, earth warriors, small dagannoth, trolls, etc., the axe represents a drastically more expensive option than the second-best melee weapon for such targets, the ghrazi rapier, but it offers 12-15% more damage per second. The axe also outperforms the Scythe of Vitur on common 2x2 slayer targets by 3-5%. This includes suqah, mutated bloodveld, and large dagannoth. The axe outperforms arclight against demons with low slash defense rolls. This includes many types of demons, such as greater demons, lesser demons, abyssal demons, and demonic gorillas. Against slayer targets that are dragons, the axe fares poorly vs. the dragon hunter lance. Dragons are archetypically weaker to stab than slash and boast a high defense roll, unlike most other slayer monsters. Thus, they speak heavily to the strengths of the lance over the axe. The axe represents a general-use melee weapon for slayer that is extremely powerful but difficult-to-obtain. Unlike the scythe, the axe does not expend charges to use.

Dragon claws are generally the best special attack weapon to use for single combat. Dinh's bulwark is better for certain multi-combat areas (such as dagannoth), but it can also be used to obtain aggression. The dragon dagger is much cheaper than the dragon claws however, and the special attack can outperform dragon claws against monsters that have low Defence. Alternatively, players can use Saradomin godsword to restore Hitpoints and Prayer points during a task, or an eldritch nightmare staff to restore only prayer points at a rate better than that of the Saradomin godsword.

Equipment[edit | edit source]

Magic is commonly used to barrage or burst multiple monsters at once for fast Slayer experience. The Slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned Slayer monster.

Players should wear equipment that gives the highest Magic damage bonuses, such as kodai wand, occult necklace, imbued god cape, and virtus robes.

Players will need to use a weapon that can autocast Ancient Magicks. The cheapest of these is the ancient staff, with the master wand, nightmare staff, and Kodai wand being progressively stronger and more expensive alternatives.

Most Slayer monsters which are commonly barraged (such as greater Nechryael and dust devils) have very low Magic defence, so having a higher Magic accuracy makes negligible difference on damage output. For those tasks players may wear equipment with high Prayer bonus, such as ring of the gods (i), devout boots and book of darkness. Certain monsters (such as smoke devils and warped jellies) do have Magic defence however, so Magic accuracy will matter against them and players should wear equipment with high Magic accuracy bonuses.

Dinh's bulwark special attack can optionally be used to draw aggression of monsters into a barrage pile.

Equipment[edit | edit source]

Ranged is not commonly used for general Slayer training, as Melee is preferred for efficiency since Ranged is already trained on some tasks through the dwarf multicannon. However, toxic blowpipe is the best option when using Turael to boost Slayer points. Otherwise, players who do not value gaining Melee experience can use the toxic blowpipe, which can be faster than using Melee on certain tasks but at a much higher cost.

If using Ranged, the slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned Slayer monster.

Equipment[edit | edit source]


  1. ^ Only with a bow.

Ranged is primarily used for Wilderness Slayer to boost Slayer points. The Webweaver bow and Craw's bow are the best weapons to use for most tasks, but for some tasks the toxic blowpipe is better due to its higher attack speed. Players should bring 4 expensive items and the rest of the equipment should be cheap that the player will not mind losing.

If using Ranged, the slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned Slayer monster.

Equipment[edit | edit source]

Inventory[edit | edit source]

Using Slayer reward points[edit | edit source]

Slayer reward points are awarded for the 5th consecutive task and every task thereafter. These can be used to cancel undesirable tasks, permanently block assignments and unlock useful rewards.

When training Slayer for the fastest experience, this is generally an optimal order for spending Slayer reward points:

  • Blocks (including the special Fossil Island Wyvern block)
  • Superior Slayer monsters
  • Slayer helmet
  • Extensions
  • Extra unlocks (such as Slayer rings)

Cancelling and blocking tasks[edit | edit source]

Slayer reward points are mainly used to cancel undesirable tasks, which offer slow experience, poor profit or mediocre experience but take too long to complete. Cancelling a task costs 30 reward points each time, making it potentially expensive to try and get a specific assignment.

Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to seven assigned monsters (or monster groups) can be blocked. To block an assignment, 50 quest points are required per slot, totaling up to 300 quest points for six slots. A seventh slot is available only with the completion of the elite Lumbridge & Draynor Diary. For toggled tasks like lizardmen, the player should simply cancel the toggle and the task itself, so that they cannot obtain the task anymore, which essentially acts as a block. With 500 Slayer points, a block can be applied to Fossil Island Wyverns. While significantly more expensive than any task block in-game, the player has the ability to freely toggle on and off this block as they desire.

The main goal for Slayer training is to spend as much time as possible doing good tasks, and as little time as possible doing bad tasks. It is therefore optimal to make use of all the available blocks as soon as possible, and then use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. Players are also strongly advised to keep enough points in reserve to cancel several tasks in a row, in case of multiple undesirable assignments being given.

The undesirable tasks with the highest weighting (tasks that are most commonly assigned) should be blocked as soon as possible, and tasks with lower weighting (less common tasks) should be skipped. Even if a certain task may be worse than another, it is better to block the one that is more common since you plan to cancel them both anyway. For example, if the player does not want to do greater demon or iron dragon tasks from Duradel but only has 1 block available, it is better to block greater demons as they have higher weighting (9) than iron dragons (5), and iron dragons should be skipped even though some would consider them as a worse task.

Blocking assignments should only be done for Duradel, as the lower Slayer masters will not assign some (if not most) of the monsters that they will have. Before banning a selected monster, consider if you will return to them again for Slayer (such as black demons, then completing Monkey Madness II and accessing demonic gorillas, which are far more profitable and count towards them), their location and the time it takes to complete an assignment. Common but very short tasks (such as killing baby black dragons) are also worthwhile to do for fast points, even if they do not provide fast experience or good profit.

Duradel assigns 39 different Slayer tasks. Each player can develop their own personal task list using a method like this:

  1. Sort the tasks from fastest to slowest Slayer experience, and choose 3–4 tasks that offer the highest experience per hour. These will be your main tasks where you want to spend as much time as possible.
  2. Sort the rest of the tasks from fastest to slowest experience and how long it takes to complete them on average. Sometimes it can be better to do a shorter task that offers slower experience than a longer one which offers faster experience, and vice versa.
  3. Decide how many tasks must be completed (instead of being cancelled) in order to keep Slayer reward points at a stable level in the long run (neither gaining nor losing a significant amount of points). This will probably be around 13–16 tasks.
  4. Draw a cut-off line after the nth best task (i.e., the 15th best task). All tasks below this line will be either blocked or cancelled.
  5. Of the tasks below the cut-off line, permanently block the seven which are most commonly assigned.
  6. Cancel the remaining tasks below the cut-off line whenever they are assigned. Complete only the tasks above the cut-off line, and adjust the cut-off line if you are gaining or losing too many points.

Players who aim for the fastest Slayer experience should generally spend the majority of the time doing high experience tasks, and spend the rest of the time doing relatively fast tasks for points. Even though a certain task offers decent experience in itself but takes fairly long to complete, such as black demons, it is likely not worth doing as this would mean spending less time doing tasks that offer much better experience per hour, thereby decreasing overall experience rates.

Players who aim to make money from Slayer training should generally spend the majority of the time killing highly profitable bosses and monsters on task, such as Vorkath (blue dragons), Cerberus (hellhounds), Abyssal Sire (abyssal demons), and demonic gorillas (black demons). The rest of the time should be spent doing fast tasks for points, and optionally tasks that offer high experience rates. Before attempting alternative options however, players should consider whether a task is profitable enough or not, and how long the task takes to complete. For example, a player who would kill Cerberus and Vorkath for profit likely finds gargoyles (and the Grotesque Guardians) to be not worth doing, as this would mean spending less time doing tasks that offer much better profit. While gargoyles are profitable, they take fairly long to complete and offer mediocre profit in comparison, which would likely mean making less money overall.

Unlocking new tasks[edit | edit source]

With unlocking, you do not need a quest to access them. Instead, you pay with Slayer points to get these monsters for your Slayer assignment. Be aware that these task unlocks generally apply to high level Slayer Masters.

If you decide to stop doing assignments which are toggleable, consider if you will do the task again. If you will not do those tasks anymore, toggle the task off. This will essentially act as a "block", allowing you to block other undesired monsters if needed.

Generally it is not worth unlocking any new Slayer tasks when training Slayer efficiently, but in some cases it may be worth unlocking mithril dragons for a very fast point task.

Slayer Unlock Monster task Assigned By Notes
Seeing Red Red dragons Konar, Nieve/Steve, Duradel Baby or brutal red dragons can be killed instead
I hope you mith me Mithril dragons Konar, Nieve/Steve, Duradel Requires the player to speak with Otto about Barbarian training
Watch the birdie Aviansies Chaeldar, Konar, Nieve/Steve, Duradel Kree'arra and his bodyguards also count for this task.
Hot stuff TzHaar Chaeldar, Nieve/Steve, Duradel TzTok-Jad can be killed instead if you take the challenge, or TzKal-Zuk if you have defeated him once.
Reptile got ripped Lizardmen Chaeldar, Konar, Nieve/Steve, Duradel Can kill Lizardman, lizardman brutes, or lizardman shamans.
Like a boss All normal bosses Konar, Nieve/Steve, Duradel Corporeal Beast and The Nightmare not included. Assigned bosses are determined if you meet the access requirement(s).

Task extension[edit | edit source]

Some tasks can be extended for Slayer points, which will greatly increase the number that you can be assigned if they give you that creature for a task. Only extend tasks that you generally do; it is a waste of points if you extend a task that you skip frequently or do not like. For efficient Slayer training it is recommended to extend nechryael and dust devils.

Superior Slayer monsters[edit | edit source]

With the Bigger and Badder perk unlocked (requiring 150 Slayer points), several monsters have a 1/200 chance of attracting a superior variant of the monster. Superior monsters are stronger than their normal counterparts, typically having a higher max hit and new mechanics, but grant additional Slayer experience. They can also drop the valuable and sought-after eternal gem and imbued heart, both of which sell considerably well on the Grand Exchange, along with a 10x increased drop rate on clue scrolls should the monster be capable of dropping clue scrolls.

Activating this perk is optional, but recommended since you can toggle it off without penalty if you do not want to fight superior monsters.

Killing perks[edit | edit source]

The only recommended killing perk to obtain is Gargoyle Smasher should the player do gargoyle tasks. High levelled Slayer masters will assign gargoyles quite frequently, and players will save a large amount of time by automatically smashing Gargoyles whenever they reach 9 hitpoints or lower, and automatically smashes Dawn and Dusk when they reach 0 hitpoints. 'Shroom Sprayer can also be unlocked, but only if the player completes mutated zygomite tasks.

Dwarf multicannon[edit | edit source]

Green represents double shots. Red means no fire. For 1x1 monsters, players should lure them onto the green area.

The dwarf multicannon adds a significant amount of extra damage output, and it should be used whenever viable. Using the cannon can be quite expensive, but the cost is justified by the saved time compared to not using one. For example, certain Melee tasks like suqahs, dagannoth and kalphites offer good experience per hour with the cannon as the cannon does a lot of damage in these multi-combat areas, but without the cannon the experience rates would be mediocre at best. The player will also gain some passive Ranged experience while getting nearly as much Melee experience as the player would without using a cannon.

The dwarf multicannon is typically used to speed up Melee tasks, and to lure smoke devils. For Melee tasks, it is best to find out the best spot to stand to allow double cannon shots against one monster. This allows faster kills, slightly increasing experience rates. Around 750–1,500 cannonballs are used on an average task given by Duradel in a non-multiway combat area, whilst tasks which take place in a multiway combat area can exceed over 1,500.

Should the player not be able to afford to use the cannon at all, it is better to simply make the money for the cannonballs rather than train Slayer without the cannon. Players should also consider how much time they will spend on tasks where the cannon is used, as having a cannon-heavy task list much more expensive and generally less efficient than doing a lot of barrage tasks. For example, it may be a good idea not to extend tasks where little to no money is made back from the drops, such as black demons or suqahs. On some cannonable tasks monster drops will cover some of the cost of using the cannon, but usually not enough to break even. Most barrage tasks on the other hand usually break even or even profit slightly.

Prayer[edit | edit source]

Protection and offensive prayers are used extensively when training Slayer. Players will need to bring prayer potions or super restores to every task, and have a good supply of them in the bank. It is also recommended to have a high Prayer level, as it allows you to pay less attention to your Prayer points, and having a higher Prayer level allows you to restore more prayer points per prayer potion dose. The holy wrench also boosts the amount of prayer gained from prayer potions, thus reducing the number of prayer potions used. These make the overall lifespan of your potions much higher, and save a lot of money in the long run.

It is very useful to have the rejuvenation pool (or better) in the player-owned house or a quick access to any altar to restore Prayer points before starting a new task. However, players should not constantly teleport out from the task area to restore Prayer points and run back there, as this lowers experience rates significantly and it is worth the money to simply drink prayer potions whenever needed.

The best available offensive prayers should always be used for Melee and Ranged, and also for Magic if having a higher Magic accuracy makes a notable difference on damage output (such as against smoke devils and Warped Jellies). It is recommended not to use offensive prayers against monsters with low Magic defence, as this would have a negligible benefit to damage output and it would be much more expensive. However, for Melee and Ranged offensive prayers increases the max hit and thus the damage output considerably, and using them is worth the cost.

Protection prayers should be used on dangerous tasks where the player would otherwise take heavy damage. Such tasks include all barrage tasks and most tasks in multi-combat areas, metal dragons, dark beasts, aberrant spectres and other damage-heavy tasks. Protection prayers along with Prayer-boosting armour (such as Proselyte armour) can also be used as a low-effort alternative to defensive armour and food. This requires paying less attention overall as the player will not take damage and the Prayer points are drained at a slower rate.

Prayer flicking is a tedious and very click-intensive but an extremely efficient way of saving Prayer points. If you are willing to put the effort, it can more than triple the life span of your prayer points with proper timing.

Slayer locations[edit | edit source]

While some Slayer monsters are found in one or multiple habitats, there are dungeons throughout RuneScape where many monsters a Slayer master can assign can be found.

Location Advantages Disadvantages
Slayer Tower Has various Slayer monsters, some of them being less crowded due to other locations. You also receive more experience if you have the Morytania diaries done. Monsters on the upper floors are annoying to reach without high Agility and a cannon can't be used in the tower.
Fremennik Slayer Dungeon Has various Slayer monsters, with most of them being found only in the dungeon. Can be somewhat annoying to reach the end of the dungeon without high Agility, some areas can be crowded.
Stronghold Slayer Cave Has a handful of monsters that medium/high levelled Slayer masters assign, and close to a bank. A cannon can be used in this cave. Often crowded.
Catacombs of Kourend Similar to the Stronghold Slayer Cave, but with stronger monsters and in some cases, better drops than those found elsewhere. It is also a multi-combat area so you can semi-afk more efficiently here. Some tasks are very efficient here, like dust devils and nechryael. Somewhat far without teleports to the dungeon, and a cannon can't be placed in the dungeon.
Chasm of Fire Contains lesser, greater and black Demons. The black demons here can be more easily cannoned than those in Taverley Dungeon. Can be far if optimal teleports are not unlocked.
Kalphite Cave More kalphites can be found in here. N/A
Wilderness Slayer Cave All locations are multicombat and cannonable. Monsters also drop unique wilderness tertiary drops which can significantly increase average value of each kill. Is in the Wilderness so high risk of PKers interrupting tasks.

The following transportation methods help players get to their tasks faster.

Player-owned houses[edit | edit source]

Player-owned houses are a great asset for Slayer training, though it does take considerable input to get the required Construction levels.

Useful unlocks[edit | edit source]

At Construction 50 Construction, portal chambers can be built. The portals can then be constructed and set to teleport to various destinations around RuneScape, covering many of the teleports that the spellbooks have. You need to have the respective Magic level and other requirements completed to attune a portal to a specific location.

At Construction 72 Construction, a portal nexus can be built. The nexus combines the various portals into a single object and room.

At Construction 80 Construction, an Ancient, Lunar, or Dark altar can be built. These can be used to swap to Ancient Magicks, the Lunar spellbook, or the Arceuus spellbook, respectively, or to swap from any spellbook back to the Standard spellbook. At Construction 90 Construction, these can be upgraded to the Occult altar, providing access to the other two spellbooks.

At Construction 90 Construction, the ornate rejuvenation pool can be built, regenerating the player's special attack energy, run energy, prayer points, reduced stats, and health when interacted with. This saves a lot of supplies if you use the house a lot.

At Construction 91 Construction, the ornate jewellery box can be built, providing unlimited uses of the ring of dueling, games necklace, skills necklace, combat bracelet, amulet of glory, and ring of wealth teleports.

At Construction 95 Construction and Farming 83 Farming, the spirit tree & fairy ring can be built. This provides the perks of both the spirit tree and fairy ring at once, which when combined with the ornate rejuvenation pool will save lots of supplies and essentially allows you to reach anywhere in RuneScape without having to use other items.

Location[edit | edit source]

Scrolls of redirection can be used to teleport to player-owned house portals other than the house's current location.

Level Location Advantages Disadvantages
Construction 1 Rimmington
Construction 10 Taverley
Construction 20 Pollnivneach
  • The Camulet is somewhat slower but cheaper.
  • Far from Slayer masters.
Construction 25 Hosidius
Construction 30 Rellekka
Construction 40 Brimhaven
  • Few non-Slayer uses.
Construction 50 Yanille
Construction 70 Prifddinas

Task summary[edit | edit source]

This is a list of monsters assigned by Duradel, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on experience rates, profit and the amount of effort required.

Assignment Slayer level Pros Cons Do/Skip/Block Approx. XP/h Weight
Aberrant spectres 60 Relatively low-effort task. Valuable herbs and seeds cover most of the costs of using the cannon. Cannot be lured into double-hit cannon spots properly, which results in mediocre experience rates. Not worth doing unless Slayer points are an issue. Skip 35,000 7
Abyssal demons 85 Decent profit from abyssal whip drops. Decent experience when barraging. Decent experience and low-effort when using Venator bow. Mediocre experience when meleeing. Long task and very commonly assigned. Should be blocked if money is not an issue. Do/Block

55,000 (Magic)

40,000

(Venator)
29,000 (Melee)

12
Adamant dragons 1 Fast task with high combat stats and when using a dragon hunter lance. Poor experience rates and mediocre drops for their level. Do/Skip 15,000 2
Ankous 1 Decent experience and relatively fast task when barraging in the Catacombs of Kourend. Barraging will result in a loss due to lack of valuable drops. Do 55,000 (Magic) 5
Aviansies 1 Kree'arra can be killed on task for good profit. Poor experience rates. Killing Kree'arra effectively requires very expensive equipment, and the profit is very inconsistent due to the value mostly being in the rare unique drops. Should not be unlocked 10,000 8
Basilisk 40 Basilisk Knights can be killed on task for good profit. Poor experience rates due to slow kills. Should not be unlocked 15,000 7
Bloodvelds 50 Good experience rates when cannoning mutated bloodvelds in the Meiyerditch Laboratories. Drops cover the cost of using the cannon if in Meiyerditch Laboratories. Travelling to the Meiyerditch Laboratories can take a while. Using a cannon will result in a loss in the Stronghold Slayer Cave. Do 75,000 8
Black demons 1 Decent experience rates, low-effort task. Demonic gorillas can be killed for good profit at the expense of experience rates. Long task, especially if killing demonic gorillas. Using the cannon will result in a loss. Do/Skip 45,000 8
Black dragons 1 If killing baby black dragons, a very fast task when unextended. Brutal black dragons can be killed for profit at higher levels. N/A Do 35,000 9
Blue dragons 1 Vorkath can be killed on task for good and consistent profit. Poor experience rates and long task. Should be skipped if not killing Vorkath for profit. Skip 25,000 4
Bosses Varies (1 for all except a few) Can be a relatively quick task depending on what boss you get, in addition to 5,000 Slayer experience upon completion of the task. Can potentially receive very valuable rare drops. Some bosses can be rather annoying to kill, and requires 200 Slayer points to unlock boss tasks. Should not be unlocked Varies 12
Cave horror 58 Relatively fast task. Drops cover the cost of using the cannon. Poor experience rates. Not worth doing unless Slayer points are an issue. Skip 25,000 4
Cave kraken 87 Decent and low-effort profit when killing the boss variant. Poor experience rates. Killing cave krakens will result in a guaranteed loss due to the supplies needed to kill them with little net gain. Block 15,000 9
Dagannoth 1 Good experience rates. Can be crowded in the Lighthouse Dungeon. Using the cannon will result in a loss. Do 85,000 9
Dark beasts 90 Fast task when unextended. Relatively low-effort task. Somewhat mediocre experience rates. Do 42,000 11
Drakes 84 Relatively low-effort task with high combat stats. Mediocre experience rates and long task. Not worth doing unless Slayer points are an issue. Skip/Block 35,000 8
Dust devils 65 Good experience rates when barraging in the Catacombs of Kourend. Drops cover the rune costs. Often very crowded in the Catacombs of Kourend. Not worth doing if magic is not an option, unless Slayer points are an issue. Do

75,000 (Magic)
35,000 (Melee)

5
Elves 1 Relatively low-effort task. Poor experience rates. Not worth doing unless Slayer points are an issue. Skip 25,000 4
Fire giants 1 Relatively low-effort task. Somewhat mediocre experience rates. Using the cannon will result in a loss. Not worth doing unless Slayer points are an issue. Skip 40,000 7
Fossil Island Wyverns 66, 82 Relatively low-effort task. Poor experience rates and mediocre profit. Not worth doing unless Slayer points are an issue. Block with the unique unlock 15,000 5
Gargoyles 75 Decent profit, relatively low-effort task. Mediocre experience rates. Can be crowded in the Slayer Tower. Skip 30,000 8
Greater demons 1 Relatively fast task when unextended. Relatively low-effort task. K'ril Tsutsaroth can be killed on task for profit. Mediocre experience rates and commonly assigned. Using the cannon will result in a loss. Block 38,000 9
Hellhounds 1 Cerberus can be killed on task for good long-term profit. Relatively low-effort task if killing regular hellhounds. Commonly assigned and long task. Using the cannon will result in a loss due to lack of drops. Killing Cerberus effectively requires expensive equipment, and the profit is very inconsistent due to the value mostly being in the rare unique drops. Should be blocked unless killing Cerberus for profit. Do/Block

40,000 (Regular)
25,000 (Cerberus)

10
Iron dragons 1 Somewhat fast task with high stats and when using the dragon hunter lance. Mediocre experience rates, rather poor drops. Not worth doing unless Slayer points are an issue. Skip 35,000 5
Kalphites 1 Good experience rates when cannoning the soldiers. Relatively low-effort task. Using the cannon will result in a loss. Do 75,000 9
Kurasks 70 Somewhat decent profit. Can only be harmed with leaf-bladed weaponry, broad bolts or Slayer Dart, which results in poor experience rates. Not worth doing unless Slayer points are an issue. Do/Skip 20,000 4
Lizardmen 1 Decent experience rates when cannoning lizardmen. Relatively fast task. Commonly assigned, which makes this task not worth unlocking. Using the cannon will result in a loss. Should not be unlocked 50,000 10
Mithril dragons 1 Very fast task with high combat stats and when using a dragon hunter lance. Mediocre experience rates and commonly assigned. Deal heavy damage. Toggle on/Should not be unlocked 30,000 9
Nechryael 80 Good experience rates when barraging in the Catacombs of Kourend. Decent profit if meleeing. Often crowded in the Catacombs of Kourend. Do

80,000 (Magic)
60,000 (Melee)

9
Red dragons 1 Decent profit with high stats and when using a dragon hunter lance. Mediocre experience rates. Should not be unlocked 30,000 8
Rune dragons 1 Very fast task when unextended and using a dragon hunter lance. Good profit. Poor experience rates. Deal heavy damage without good defensive armour. Do/Skip 18,000 2
Skeletal Wyverns 72 Decent profit with high combat stats and when using a dragon hunter lance. Poor experience rates. Skip 15,000 7
Smoke devils 93 Barraging smoke devils currently offers the best experience rates in the game. Drops cover the rune costs. Luring smoke devils properly requires a lot of practice and effort. Do

150,000 (Magic)
55,000 (Melee)

9
Spiritual creatures 63, 68, 83 Mages can give decent profit and have relatively low hitpoints (75 for Zamorak, 85 for Saradomin) Poor experience rates. Not worth doing unless Slayer points are an issue. Skip 25,000 7
Steel dragons 1 Relatively fast task with high combat stats and when using a dragon hunter lance. Mediocre experience rates. Do/Skip 30,000 7
Suqahs 1 Decent experience rates. Relatively fast task when unextended. No notable drops to cover the cost of using the cannon. Requires good defensive armour as well as Protect from Magic since they hit hard with both attack styles. Do 55,000 8
Trolls 1 Decent experience rates when cannoning ice trolls on Jatizso or mountain trolls at Mount Quidamortem. Drops cover some of the costs of using the cannon. Ice trolls deal heavy damage. Travelling to Jatizso can take a while. Do/Skip 50,000 6
TzHaar 1 Most TzHaar can be safespotted, and Jad can be killed instead for 25,000 Slayer experience upon death. Entering and exiting the caves on a Jad task is a free skip. TzHaars are often very crowded. Experience rates also significantly vary depending on how fast you can defeat Jad. Do/Free skip Varies 10
Vyrewatch 38 Killing Vyrewatch Sentinels in Darkmeyer can yield a somewhat decent profit. Can only be harmed with the Ivandis flail or blisterwood flail, which results in poor experience rates. Should not be unlocked 15,000 8
Waterfiends 1 Somewhat decent drops. Poor experience rates. Not worth doing unless Slayer points are an issue. Skip 15,000 2
Wyrms 62 Somewhat decent drops. Mediocre experience rates. Not worth doing unless Slayer points are an issue. Skip 35,000 8
Zygomite 57 Relatively fast task. Poor experience rates. Requires fungicide in order to kill them. Should be skipped unless Slayer points are an issue. Skip 10,000 2

Quest experience[edit | edit source]

Quest Experience
reward
Slayer
requirement
Other requirements
Natural history quiz
(miniquest)
1,000 - -
Recipe for Disaster
(Dwarf subquest)
1,000 - -
Animal Magnetism 1,000 Slayer 18 Crafting 19 , Ranged 30 , Woodcutting 35
A Porcine of Interest 1,000 - -
The General's Shadow
(miniquest)
2,000 - -
Royal Trouble 5,000 Slayer 40 Agility 40
Wanted! 5,000 - Quest points 32
Lair of Tarn Razorlor
(miniquest)
5,000 Slayer 40 -
Perilous Moons 40,000 Slayer 48 Hunter 20 ,Fishing 20 ,Runecraft 20 ,Construction 10
Champions' Challenge
(invisible miniquest)
40,348 - Quest points 32
The Fremennik Exiles 50,000 Slayer 60 Crafting 65 , Smithing 60 , Fishing 60 , Runecraft 55
Monkey Madness II 80,000 Slayer 69 Crafting 70 , Hunter 60 , Agility 55 , Thieving 55
Total 191,348

Alternate training methods[edit | edit source]

Aside from quest rewards and traditional slayer training, the Temple Trekking minigame can provide Slayer XP at a low hourly rate via the XP rewards, alongside Agility, Firemaking, Fishing, Mining, Slayer, Thieving, and Woodcutting. This may be useful for some accounts in niche scenarios - resource-lacking / Ironmen / combat focused accounts moving to skilling, or quest requirements.

The money-making guide for Temple Trekking contains a profitable route and good process, though it can be adjusted to take easier companions instead of the recommended Hard ones if focusing purely on the XP tome rewards. XP tomes grant between 1100 and 1650 in one of the skills listed above (randomly selected, you do not get to choose which skill), and can be claimed once per trek as a reward.

Around 40 treks an hour are possible fully focussing (and if skipping all combat), and with the average XP tome granting 1375 XP, 55,000 XP across all skills can be expected, an average of around 7800 XP per skill. A more leisurely 30 treks / hour results in around 41,250 - around 5800XP / skill.

Skill XP per hour (avg)
Slayer 5800 - 7800
Agility 5800 - 7800
Firemaking 5800 - 7800
Fishing 5800 - 7800
Mining 5800 - 7800
Thieving 5800 - 7800
Woodcutting 5800 - 7800
Total 41,250 - 55,000