Scary Scavenger Hunt 2 - Garfield Games
Scary Scavenger Hunt 2

Scary Scavenger Hunt 2

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Scary Scavenger Hunt 2 Overview

Published17.03.2020

The second Scary Scavenger Hunt with Garfield is here, after the big success of the first one, which gives you the chance to play with Garfield on Halloween, when his fear of ghosts, zombies, mummies, or monsters is going to be overshadowed by his hunger for treats, as once again he has ended up inside of a haunted house, starting off in one of the scariest rooms possible, the basement, and only with your help can he get out, escape, and, hopefully, eat all of these sweets: donuts and muffins with all sorts of toppings on them!

Help Garfield be brave in Scary Scavenger Hunt 2 online!

For starters, you're inside the basement, where you can't see anything so look for a source of light. To navigate, there are four arrows on the bottom right corner, and they move Garfield in any of the four directions, as you try getting from one room to another, always going up until you can escape out of the mansion, ending up where you started off in the first game.

Don't let Garfield get a heart attack!

The Scare-O-Meter is at the bottom of the screen, and it's basically like your health bar, but in reverse. If you lead Gardield on paths where he encounters ghosts, zombies, beasts, monsters, and other scary beings, and they jump at the orange cat, that meter rises up, so make sure to run away or hide from them as much as possible. If you allow the meter to fill up completely, you lose, as there's a limit to how much fright poor Garfield can take!

Find the tools to help Garfield!

The main items you're looking for are keys, which help you open up doors to rooms or cages, but along the way, there will be other items that you have to find and add to your inventory to help you, like a true scavenger, and they are:

  • matches
  • a bone
  • a bottle
  • a box
  • the day's paper
  • a calculator
Take note of hints!

The box above the inventory gives you hints about what Garfield feels, hears or sees. For example, in the beginning, he cannot see anything, because it is too dark, which is a hint that you should go and find a light source. We're all in this together, so let's face our fears and get those sweet delights!

How to play?

Use the mouse to interact with the directional arrows on the screen and move Garfield.

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Garfield.com

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