| Real-time strategy and shoot 'em up mix, developed by Koushi Okada in 2004, in Japanese, for Windows, this game has been unofficially translated into English.
The game plays as a series of battles in which you control a commander who can both fight and give orders to his/her army. In a 2D
futuristic space setting, space marines and spaceships move steadily
towards the enemy, firing and being fired at. Soldiers are eventually
killed and replenished, in a dynamic equilibrium. Your actions as
commander are of great importance in shifting the equilibrium towards
victory.
At the end of each battle, credits are awarded, which
can be used to buy more units or improve your commander, units, and
ships. A "territory" percentage indicator indicates how far your army
has reached, and how hard the next battle will be: as you gain more
territory, each battle is worth more credits, but the enemy grows
stronger, until eventually you lose, and the territory indicator
decreases. Your injured commander is not dead, but he/she must rest for a
few battles. Losing means the next battle will be easier, so in this
kind of tug-of-war mechanics, the player eventually accumulates enough
upgrades until the final battle can be won.
Each commander has a
specific setup, with some unique weapons and abilities. Due to the fact
that commander damage persists among battles (with a percentage being
regenerated for each battle he/she does not participate in), you are
constantly forced to switch between them, leading to greater variation
in play style. Also, each battle has a different formation, for instance
being surrounded by enemies, or surrounding them, which leads to
greater variation between battles: each play style works better for a
given formation.
Visuals are cartoony and commanders have
portraits drawn in typical anime style. There are few dialogs, mostly
between you and enemy commanders (which start showing up after
territory/difficulty reaches a certain threshold).
Overall, the
game is somewhat repetitive in nature, but the battles last each only a
few minutes, so you can just drop by for one or two battles whenever you
want, and come back later. Progress is saved between sessions. |